Gallagher

Gallagher
GallagherConceptsGallagher
FactionPenacony
RarityRaritystrRaritystrRaritystrRaritystr
PathClass Abundance
Combat TypesClass Fire
Chinese马语非
EnglishErik Braa
Korean박상훈
Japanese三上哲
Character Materials
Credit246K
Dream Collection Component12
Dream Flow Valve13
Raging Heart50
Dream Making Engine12
Trace Materials
Credit2.4M
Alien Tree Seed12
Dream Collection Component28
Nourishing Honey54
Dream Flow Valve42
Myriad Fruit105
Dream Making Engine42
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny5
StoryA security officer of the Bloodhound Family at Penacony. He is always courteous toward visiting guests but keeps his vigilance about him. He seems to carry a weight of a complicated past, yet he never voluntarily divulges any details.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
17260178985%50%100110
20140.4117346985%50%100110
Credit3200
Dream Collection Component4
20+169.2141417985%50%100110
30205.2171506985%50%100110
Credit6400
Dream Collection Component8
30+234195577985%50%100110
40270225666985%50%100110
Credit12800
Dream Flow Valve5
Raging Heart2
40+298.8249737985%50%100110
50334.8279826985%50%100110
Credit32000
Dream Flow Valve8
Raging Heart5
50+363.6303897985%50%100110
60399.6333986985%50%100110
Credit64000
Dream Making Engine5
Raging Heart15
60+428.43571057985%50%100110
70464.43871146985%50%100110
Credit128K
Dream Making Engine7
Raging Heart28
70+493.24111217985%50%100110
80529.24411305985%50%100110
LevelCharacter Materials
1
20
Credit3200
Dream Collection Component4
20+
40
Credit12800
Dream Flow Valve5
Raging Heart2
40+
50
Credit32000
Dream Flow Valve8
Raging Heart5
50+
60
Credit64000
Dream Making Engine5
Raging Heart15
60+
70
Credit128K
Dream Making Engine7
Raging Heart28
70+
80

Skill

Corkage FeeCorkage Fee - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of Gallagher's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 10
Special BrewSpecial Brew - Skill | Restore
Energy Regeneration : 30
Weakness Break : 0
Immediately heals a target ally for HP.

Immediately restores an ally's HP.
Level 15
Champagne EtiquetteChampagne Etiquette - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Inflicts Besotted on all enemies, lasting for turn(s). At the same time, deals Fire DMG equal to of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.

Inflicts Besotted on all enemies and deals Fire DMG to them at the same time. Enhances the next Basic ATK to Nectar Blitz.
Level 15
Tipsy TussleTipsy Tussle - Talent | Restore
Energy Regeneration : 0
Weakness Break : 0
The Besotted state makes targets receive more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by .

The Besotted state makes targets receive more Break DMG. Every time the target gets attacked by an ally character, the attacker's HP is restored.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Artisan ElixirArtisan Elixir - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Immediately attacks the enemy. Upon entering battle, inflicts Besotted on all enemies, lasting for turn(s). And deals Fire DMG equal to of Gallagher's ATK to all enemies.

Attacks the enemy. After entering battle, inflicts Besotted to all enemies and deals minor Fire DMG to all enemies.
Level 1
Nectar BlitzNectar Blitz - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 90
Deals Fire DMG equal to of Gallagher's ATK to a single target enemy. Reduces the target's ATK by , lasting for turn(s).

Deals Fire DMG to a single enemy and reduces ATK.
Level 10

Traces

Novel ConcoctionNovel Concoction
Requires Character Ascension 2
Increases this unit's Outgoing Healing by an amount equal to 50% of Break Effect, up to a maximum Outgoing Healing increase of 75%.
Credit4000
Alien Tree Seed2
Past Evils of the Borehole Planet Disaster1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 2
Break Effect increases by 5.3%
Credit4000
Alien Tree Seed2
Dream Collection Component4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 3
Effect RES increases by 4%
Credit8000
Nourishing Honey2
Dream Flow Valve2
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit8000
Nourishing Honey2
Dream Flow Valve2
Organic YeastOrganic Yeast
Requires Character Ascension 4
After using the Ultimate, immediately advances action for this unit by 100%.
Credit16000
Nourishing Honey4
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 4
Effect RES increases by 6%
Credit16000
Nourishing Honey4
Dream Flow Valve3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit36000
Myriad Fruit2
Dream Making Engine2
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit36000
Myriad Fruit2
Dream Making Engine2
Bottoms UpBottoms Up
Requires Character Ascension 6
When Gallagher uses Nectar Blitz to attack Besotted enemies, the HP Restore effect of his Talent will also apply to teammates for this time.
Credit128K
Myriad Fruit6
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
HP BoostHP Boost (HP)
Requires Character Ascension 6
Max HP increases by 6%
Credit128K
Myriad Fruit6
Dream Making Engine6
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit128K
Myriad Fruit6
Dream Making Engine6
Effect RES BoostEffect RES Boost (Effect RES)
Effect RES increases by 4%
Credit2000
Dream Collection Component2
HP BoostHP Boost (HP)
Requires Character Lv. 80
Max HP increases by 8%
Credit128K
Myriad Fruit6
Dream Making Engine6

Eidolons

Salty DogSalty DogSalty Dog
When entering the battle, Gallagher regenerates 20 Energy and increases Effect RES by 50%.
Lion's TailLion's TailLion's Tail
When using the Skill, dispels 1 debuff(s) from the designated ally. At the same time, increases their Effect RES by 30% for 2 turn(s).
Corpse ReviverCorpse ReviverCorpse Reviver
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Last WordLast WordLast Word
Extends the duration of the Besotted state inflicted by Gallagher's Ultimate by 1 turn(s).
Death in the AfternoonDeath in the AfternoonDeath in the Afternoon
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Blood and SandBlood and SandBlood and Sand
Increases Gallagher's Break Effect by 20% and Weakness Break Efficiency by 20%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Cornucopia
Cornucopia3
RarstrRarstrRarstr
abundance-class264.6264.6952.56When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12%.
Flower of Eternity
Silvermane Medal
Fine Fruit
Fine Fruit3
RarstrRarstrRarstr
abundance-class317.52198.45952.56At the start of the battle, immediately regenerates 6 Energy for all allies.
Flower of Eternity
Squirming Core
Multiplication
Multiplication3
RarstrRarstrRarstr
abundance-class317.52198.45952.56After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12%.
Flower of Eternity
Immortal Lumintwig
Post-Op Conversation
Post-Op Conversation4
RarstrRarstrRarstrRarstr
abundance-class423.36330.751058.4Increases the wearer's Energy Regeneration Rate by 8% and increases Outgoing Healing when they use their Ultimate by 12%.
Flower of Eternity
Squirming Core
Perfect Timing
Perfect Timing4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56Increases the wearer's Effect RES by 16% and increases Outgoing Healing by an amount that is equal to 33% of Effect RES. Outgoing Healing can be increased this way by up to 15%.
Flower of Eternity
Artifex's Gyreheart
Quid Pro Quo
Quid Pro Quo4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56At the start of the wearer's turn, regenerates 8 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Flower of Eternity
Silvermane Medal
Warmth Shortens Cold Nights
Warmth Shortens Cold Nights4
RarstrRarstrRarstrRarstr
abundance-class370.44396.91058.4Increases the wearer's Max HP by 16%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2% of their respective Max HP.
Flower of Eternity
Squirming Core
Echoes of the Coffin
Echoes of the Coffin5
RarstrRarstrRarstrRarstrRarstr
abundance-class582.12396.91164.24Increases the wearer's ATK by 24%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12 SPD for 1 turn.
Flower of Eternity
Artifex's Gyreheart
Time Waits for No One
Time Waits for No One5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28463.051270.08Increases the wearer's Max HP by 18% and Outgoing Healing by 12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.
Flower of Eternity
Squirming Core
Night of Fright
Night of Fright5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24Increases the wearer's Energy Regeneration Rate by 12%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Flower of Eternity
Immortal Lumintwig
Per Page
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Voice

Language
Titleloc_sound
First Meeting
Greeting
Parting
About Self: Tie
About Self: Identity
Chat: SoulGlad
Chat: Daydreams
Hobbies
Annoyances
Something to Share
Knowledge
About the Nameless
About Misha
About Sunday
About Robin
Eidolon Activation
Character Ascension
Max Level Reached
Trace Activation
Added to Team With Trailblazer
Added to Team With Misha
Battle Begins: Weakness Break
Battle Begins: Danger Alert
Turn Begins 1
Turn Begins 2
Turn Idling
Basic ATK
Enhanced Basic Attack
Skill 1
Skill 2
Hit by Light Attack
Hit by Heavy Attack
Ultimate: Activate
Ultimate: Unleash
Downed
Return to Battle
Health Recovery
Technique
Battle Won
Treasure Opening 1
Treasure Opening 2
Precious Treasure Opening
Successful Puzzle-Solving 1
Successful Puzzle-Solving 2
Enemy Target Found
Returning to Town

Story

TitleText
n/aA security officer from the Bloodhound Family in Penacony. He is also a slovenly and indolent drinksmith.
Though unorganized in apparel and casual in how he makes his drinks, he is always courteous toward visiting guests but keeps his vigilance about him.
He seems to carry a weight of a complicated past, yet he never voluntarily divulges any details.
n/a"The scent of tobacco, candy, and cheap shampoo... he gives off the typical smell of a middle-aged bachelor. While his clothes are tidy, they are always wrinkled and display a lack of style. He also displays no desire to look after his appearance. He doesn't have many friends, and his favorite pastime after work is enjoying a few glasses of Dreamjoy Special. Always sitting at the same spot, with the same drink, and with the same waiters... It's never changed in more than a decade.

Yet such a man won the admiration and respect of the Bloodhound Family members — this is probably related to the scar etched across his face. In a sweet dream practically devoid of any accidents, an ugly scar serves as a rare honor for a security officer, symbolizing seniority and prestige.

Whenever confronted with a case, he would first unwrap a piece of candy and put it in his mouth. When the candy is almost gone with his chewing, he dives into the investigation with furrowed brows and ponders the clues until late in the bar. However, unlike the young officers, he seems to no longer find pleasure in apprehending suspects. When he gazes into the eyes of the so-called criminals who fell so far in the sweet dream, I see no sense of accomplishment in his eyes, only a profound emptiness and melancholy.

I actually understand him. When you reach this stage of life, you'll start to doubt the meaning behind the life you've previously led. It was just like what I have experienced."

Note: The Security Officer of the Bloodhound Family

* Unlocked at Character Level 20
n/a"People need an opportunity to connect with each other, and the diverse special mixes within the Dreamscape serve as catalysts for such reactions.

As I check out my surroundings, I soon notice an individual who's used to suavely navigating through life.

Using the Dreamjoy Special's fame as a starting point, he starts the conversation with the history of syrups and SoulGlad, explaining to the guests the connection between the time spent shaking the drink and the flavor of the final product. Then, he talks about the degrees of fit between the special mix's aroma with an individual's personality, and how to master the secret of matching the right ingredients... The surrounding faces drown in darkness. He listens to the whispers of sorrow or joy, all the while coldly observing the hearts of the masses as the drinking party continues.

He waits for all the guests to depart, then polishes the silver cups on his own until they gleam while gazing out the door. Day after day, he waits for someone who will never return, waiting for that person to give him an eternal lie that will end such a never-ending destiny.

He walks alone down the street as lights go out one after another, and he casts a long shadow behind him —
Perhaps I, too, will step on to the same predetermined path as he is on."

Note: Dreamjoy Drinksmith

* Unlocked at Character Level 40
n/a"There is only happiness in the sweet dream, which forms its greatest misfortune.

These disillusioned individuals in the dream are terrified of The Family chasing them away. They wander like specters on the fringes of the Dreamscape, carefully concealing their emotions and avoiding memories that smell sour or bitter. Their defenses will only crumble during the brief moments after they imbibe the special mix as if they want to say everything they would ever want to say in the rest of their lives...

'If people who look down on me lined up, the queue be long enough to go around The Reverie three times. But those who are willing to treat me with respect... *sigh* there's one less of them every time one of them dies...'
'Everyone daydreams. When I was your age, I aspired to become an intergalactic outlaw. The result is clear: The daydream shattered.'
'You won't notice it when your tie is askew. In Penacony, no one cares about what others were. They don't even care if others are *human* or not.'
...

Their words ring hollow, often insincere and perfunctory, never revealing their true thoughts. However, that's the only way the story can feel real."

Note: Disillusioned Ones in the Dreamscape

* Unlocked at Character Level 60
n/a"During working hours, he presents himself as a seasoned and composed security officer. His prime has passed, he is more lenient, and his ambitions and aspirations have faded with the shattering of his dreams. After work, he would head to the familiar lounge to spend the long nights, mixing drinks for himself and longtime friends. As glasses clink, those conversations flow and fizzle like foams, then instantly disappear.

He reminisces about the golden years when he yearned for freedom despite his captivity. Together, they fought against oppression, entrusting their lives to one another. They dreamed of a free land. They might die any moment, yet acted as if they already held countless wonderful tomorrows within their grasp. However, there were not enough of them to fight back. Familiar friends perished one by one. Ideals crumbled, and atrocities prevailed...

'Is that something you lived through? You... you must be kidding, right?' The guest interrupts his gloomy soliloquy.
'Of course not. How can it possibly be true?' He smiles and resumes his work.

...Gallagher is my most truthful lie. Sometimes, I can't even distinguish between him and myself."

Note: Gallagher

* Unlocked at Character Level 80

127 responses to “Gallagher”

  1. I wonder if they will introduce a 4* or maybe even a 5* harmony soon with a general cleanse/cc resistance, perhaps also a fire type. That would be great with him in my opinion. Especially since there seems to already be quite a lot of overlap with the buffs harmony chars give already.

      
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  2. So… his signature lc from the memory shop at s5 gives 48 be, his traces gives 37.3 be, break rope gives like 64 and a 4pc thief set gives 32 and a max effect Talia set gives 45, that’s 230 be, only 45 to go to hit cap. Main issue is just getting that much speed for the Talia set… or you could just run him with Ruan Mei who gives spd and break effect… hmm e2 acheron, Bs, Rm and Gallagher…

      
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    • Talia’s BE is 36% with the Spd req, so the sum is 218.1%, needing 31.9% BE more.

      I know he’s presented as a Breaker but… you might be getting a bit too fixated on Break Eff there.
      Heal set’s 2pc is worth ~33.34% BE so choosing between 4pc BE or 4pc Heal comes down to which 4pc effect you want more, but 2pc Heal + 2pc BE will give you the most Heal bonus. 2pc Heal + 2pc Spd is also an option.

      I would’ve argued the same about his LC having low Heal bonus but the self-healing *is* pretty good so it gets a pass. Though just putting it out there, E1 Gallagher + S5 Perfect Timing puts him at 100% Eff Res.

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  3. aside from pair with acheron because he have debuff, i think the only team he can play in w/o heavy invest in the game is welt-misha team, since the team focus on cc and delay turn but dont have enough damage, go full dps on gallagher might be good since they normally wont lose much hp

      
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    • Gallagher does damage primarily by break damage which means he wants the enemy to recover their toughness bar quickly to allow him to break it again. He doesn’t want the enemy’s turn to be delayed again and again.

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  4. Would 2 Passerby and either 2 Thief or Watchmaker be a viable option, or could 2 Thief and 2 Watchmaker work as well?

      
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    • The Thief 4pc effect would function on him, and includes a second BE +16% buff, so it would absolutely be 4p Thief. He is a unit who builds a ton of BE so it is effective to break enemies with him and reap the benefits of the energy generation from 4p Thief.

      I would probably only use 2 Thief/2 Watchmaker if you already have really stellar watchmaker pieces sitting on the side. Passerby would technically work, but BE is Gallagher’s big stat, and a +16% BE buff already gives him +5% Healing Out (due to his A2) as well as making his breaks stronger.

      That being said, though; There’s a bit of room for creativity and building with Gallagher’s kit, it seems. So do what’s available to you, and what you like! The only thing I will outright suggest is that nobody should use 4p Watchmaker, as he is unable to use its 4p effect.

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    • I guess it ate my comment before, because I wasn’t logged in…?

      I would say that it’s 4p Thiefs, unless you have some really amazing Watchmaker pieces on-hand. Gallagher can take advantage of the 4pc Thiefs bonus, which also includes a second 16% BE increase.

      Passerby includes a 10% healing increase, but a 16% BE increase includes a 5% healing increase because of his A2.

      I will say, though, that it’s quite flexible and there’s wiggle room for experimentation. Feel free to use whichever combination includes the best mainstats and substats. The only one I wouldn’t suggest is Watchmaker 4p, as he can’t use the 4p bonus at all and it’s completely dead on him.

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      • I thought of 4 pieces Watchmaker until I reread his kit lol, but what you’cr said makes sense. I’ll try to see if I got nice pieces sitting around.

        I know Talia will probably be his best choice but unless you get speed substats kills me. I guess I can always pair him up with Asta.

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    • Everyone as long can gives debuff, it does count, but i think Acheron rather stick 1 or 2 on the same path Nihility to give more dmg. So for Gallagher, yes you can, Gallagher and the rest of team are 3 nihility members i guess

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      • you need 2 nihility and a sustain for acheron and Gallagher is the only sustain who can apply debuffs and that is not aventurine with his light cone

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      • yeah but you are comparing a free 4 star (we get him free from an event) to a 5 star with his light cone i dont think the majority will have any jade left for aventurine and his light cone for archeon after her banner unless the star rail team is cooking so hard in their 1 year anniversary

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    • He isn’t the only sustain that has access to a debuff. Gepard and March can both freeze. Aventurine will also apply debuffs. Also, any preservation unit can use Universal Market LC can dish out debuffs, and March and Gepard have self-taunt to increase the effectiveness of that LC. Hard to say who will be best with Acheron, I can see arguments for all of them. I don’t personally think he will be best though for Acheron. I think Gallagher is prob more suited to a DoT team tbh. He may lose to HuoHuo in that department, but I think he is a strong alternative. Anywhere else… meh. I don’t see it personally.

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    • His healing quite good despite lack cleanse, the team can independently heal themselves after his ult like Loucha passive. In case emergency when your team are dying and he’s not on position, his ult can advance his turn and he can heal or attack enemy to heal all his team

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  5. He’s so cool. It’s bad he has no cleanse though, but I’ll have to tolerate it for the sake of having a team made purely out of characters I like.

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