忘歸人

忘歸人
忘歸人名詞忘歸人
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 虛無
戰鬥屬性Class 
n/a
信用點308K
永壽幼芽15
永壽天華15
過熱鋼刃65
永壽榮枝15
行跡素材
信用點3M
熾情之靈18
永壽幼芽41
星火之精69
永壽天華56
焚天之魔139
永壽榮枝58
無窮假身的遺恨12
命運的足跡8
劇情八面玲瓏的狐人少女,樣貌、名字、身分皆被人奪去。
命運為她留下一線生機,而「毀滅」的烙印仍在蠢蠢欲動。
歷經生死、重獲新生的忘歸人,何時才能返鄉?

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音
劇情

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量n/a
179.275.91531025%50%100130
20154.441482991025%50%100130
信用點4000
永壽幼芽5
20+186.12178.373601025%50%100130
30225.72216.314361025%50%100130
信用點8000
永壽幼芽10
30+257.4246.684981025%50%100130
40297284.625741025%50%100130
信用點16000
永壽天華6
過熱鋼刃3
40+328.68314.996351025%50%100130
50368.28352.937121025%50%100130
信用點40000
永壽天華9
過熱鋼刃7
50+399.96383.297731025%50%100130
60439.56421.258501025%50%100130
信用點80000
永壽榮枝6
過熱鋼刃20
60+471.24451.619111025%50%100130
70510.84489.569881025%50%100130
信用點160K
永壽榮枝9
過熱鋼刃35
70+542.52519.9110491025%50%100130
80582.12557.8711251025%50%100130
等級n/a
1
20
信用點4000
永壽幼芽5
20+
40
信用點16000
永壽天華6
過熱鋼刃3
40+
50
信用點40000
永壽天華9
過熱鋼刃7
50+
60
信用點80000
永壽榮枝6
過熱鋼刃20
60+
70
信用點160K
永壽榮枝9
過熱鋼刃35
70+
80

戰技

煥煥辰尾煥煥辰尾 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於忘歸人攻擊力的火屬性傷害。

對敵方單體造成少量火屬性傷害。
等級 9
有道祥見,銜書搖風有道祥見,銜書搖風 - 戰技 | 輔助
能量回復 : 30
弱點擊破 : 0
使指定我方單體獲得【狐祈】,並使自身進入【熾灼】狀態,持續回合,忘歸人每回合開始時持續回合數減1,且【狐祈】僅對忘歸人戰技最新的施放目標生效。
持有【狐祈】的我方目標,擊破特攻提高,攻擊沒有對應屬性弱點的敵人也能削減韌性,效果等同於原削韌值的,無法與其他無視弱點屬性削韌效果疊加。
處於【熾灼】狀態時,忘歸人普通攻擊獲得強化。持有【狐祈】的我方目標每次發動攻擊時,忘歸人有基礎機率使受到攻擊的敵方目標防禦力降低,持續回合。

使我方單體獲得【狐祈】,擊破特攻提高,且攻擊沒有對應屬性弱點的敵人也能削減韌性
使自身進入【熾灼】狀態,普通攻擊獲得強化。持有【狐祈】的我方單位攻擊時,忘歸人有高機率使敵方目標防禦力降低。
等級 15
陽極照世,離火滿綴陽極照世,離火滿綴 - 終結技 | 群體攻擊
能量回復 : 5
弱點擊破 : 群體攻擊 : 60
對敵方全體造成等同於忘歸人攻擊力的火屬性傷害,本次攻擊無視弱點屬性削減敵方全體的韌性,擊破弱點時,觸發火屬性的弱點擊破效果。

對敵方全體造成火屬性傷害,本次攻擊無視弱點屬性削減敵方全體的韌性。
等級 15
善盈後福,德氣流布善盈後福,德氣流布 - 天賦 | 妨害
能量回復 : 0
弱點擊破 : 0
忘歸人在場時,敵方目標會被額外附上等同於自身韌性上限的【雲火昭】,在初始韌性被削減至0時可被繼續削減【雲火昭】,【雲火昭】被削減至0時會再次受到弱點擊破傷害。
忘歸人在場時,我方攻擊處於弱點擊破狀態的敵方目標後,會將本次攻擊的削韌值轉化為1次超擊破傷害

忘歸人在場時,敵方目標會被額外附上【雲火昭】,【雲火昭】被削減至0時會再次受到弱點擊破傷害。我方攻擊處於弱點擊破狀態下的敵方目標後,額外造成超擊破傷害
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。
等級 1
炤炤徹曠炤炤徹曠 - 秘技 | 妨害
能量回復 : 0
弱點擊破 : 0
使用秘技後使一定區域內的敵人陷入秒的暈眩狀態,暈眩狀態下敵人不會主動攻擊我方目標。
若主動攻擊陷入暈眩狀態的敵人,進入戰鬥後忘歸人行動提前,並有基礎機率使敵方每個單體目標陷入與忘歸人戰技相同的防禦力降低狀態,持續回合。

使一定區域內敵人陷入暈眩狀態。攻擊陷入暈眩狀態敵人,進入戰鬥後忘歸人行動提前,並高機率使敵方每個單體目標陷入與忘歸人戰技相同的防禦力降低狀態。
等級 1
冉冉方熾冉冉方熾 - 普通攻擊 | 擴散
能量回復 : 20
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15
對指定敵方單體造成等同於忘歸人攻擊力的火屬性傷害,對相鄰目標造成等同於忘歸人攻擊力的火屬性傷害。

對敵方單體造成少量火屬性傷害,對相鄰目標造成少量火屬性傷害。
等級 9

行跡

青丘重光青丘重光
需要角色晉階 2
我方目標造成弱點擊破後額外使敵方目標行動延後15%
信用點5000
熾情之靈3
無窮假身的遺恨1
擊破強化擊破強化 (擊破特攻)
需要角色晉階 2
擊破特攻提高5.3%
信用點5000
熾情之靈3
永壽幼芽6
速度強化速度強化 (速度)
需要角色晉階 3
速度提高2
信用點10000
星火之精3
永壽天華3
生命強化生命強化 (生命值)
需要角色晉階 3
生命上限提高4%
信用點10000
星火之精3
永壽天華3
塗山玄設塗山玄設
需要角色晉階 4
使自身擊破特攻提高30%,發動首次戰技後立即恢復1點戰技點。
信用點20000
星火之精5
命運的足跡1
無窮假身的遺恨1
速度強化速度強化 (速度)
需要角色晉階 4
速度提高3
信用點20000
星火之精5
永壽天華4
擊破強化擊破強化 (擊破特攻)
需要角色晉階 5
擊破特攻提高8%
信用點45000
焚天之魔3
永壽榮枝3
速度強化速度強化 (速度)
需要角色晉階 5
速度提高3
信用點45000
焚天之魔3
永壽榮枝3
璣星太素璣星太素
需要角色晉階 6
當有敵方目標的弱點被擊破時,使除自身以外的隊友擊破特攻提高6%,若忘歸人的擊破特攻大於等於220%,擊破特攻提高的效果額外提高12%,持續2回合,該效果最多可疊加2層。
信用點160K
焚天之魔8
命運的足跡1
無窮假身的遺恨1
生命強化生命強化 (生命值)
需要角色晉階 6
生命上限提高6%
信用點160K
焚天之魔8
永壽榮枝8
擊破強化擊破強化 (擊破特攻)
需要角色等級 75
擊破特攻提高10.7%
信用點160K
焚天之魔8
永壽榮枝8
速度強化速度強化 (速度)
速度提高2
信用點2500
永壽幼芽2
速度強化速度強化 (速度)
需要角色等級 80
速度提高4
信用點160K
焚天之魔8
永壽榮枝8

星魂

狐塵已去,雲駕有期狐塵已去,雲駕有期狐塵已去,雲駕有期
持有【狐祈】的我方目標,弱點擊破效率提高50%
瑞應之來,必昭有德瑞應之來,必昭有德瑞應之來,必昭有德
當有敵方目標的弱點被擊破時,為忘歸人恢復3點能量。施放終結技後,我方全體行動提前24%
正色鴻燾,神思化伐正色鴻燾,神思化伐正色鴻燾,神思化伐
戰技等級+2,最多不超過15級;普通攻擊等級+1,最多不超過10級。
自我離形,而今幾姓自我離形,而今幾姓自我離形,而今幾姓
持有【狐祈】的我方目標,造成的擊破傷害提高20%
五色雲生,穹施後承五色雲生,穹施後承五色雲生,穹施後承
終結技等級+2,最多不超過15級;天賦等級+2,最多不超過15級。
肇素未來,晦明興滅肇素未來,晦明興滅肇素未來,晦明興滅
忘歸人的弱點擊破效率提高50%。當忘歸人處於【熾灼】狀態時,【狐祈】效果對我方全體生效。

光錐

名詞稀有度命途攻擊力防禦力生命值戰技n/a
幽邃
幽邃3
RarstrRarstrRarstr
nihility-class317.52264.6846.72戰鬥開始時,使裝備者的效果命中提高20%,持續3回合。
沉淪黑曜
古代引擎
淵環
淵環3
RarstrRarstrRarstr
nihility-class317.52264.6846.72使裝備者對減速狀態下的敵方目標造成的傷害提高24%
沉淪黑曜
古代引擎
匿影
匿影3
RarstrRarstrRarstr
nihility-class317.52264.6846.72施放戰技後,使裝備者的下一次普通攻擊對敵方目標造成等同於自身60%攻擊力的附加傷害。
沉淪黑曜
工造渾心
晚安與睡顏
晚安與睡顏4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56敵方目標每承受1個負面效果,裝備者對其造成的傷害便提高12%,最多疊加3層。該效果對持續傷害也會生效。
沉淪黑曜
鐵衛勳章
獵物的視線
獵物的視線4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使裝備者的效果命中提高20%,同時造成的持續傷害提高24%
沉淪黑曜
古代引擎
決心如汗珠般閃耀
決心如汗珠般閃耀4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56當裝備者擊中敵方目標時,如果該目標未處於【攻陷】狀態,則有60%的基礎機率使其陷入【攻陷】狀態。【攻陷】狀態下的敵方目標防禦力降低12%,持續1回合。
沉淪黑曜
工造渾心
延長記號
延長記號4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使裝備者的擊破特攻提高16%,對處於觸電或風化狀態的敵方目標造成的傷害提高16%。該效果對持續傷害也會生效。
沉淪黑曜
鐵衛勳章
後會有期
後會有期4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72裝備者發動普通攻擊或施放戰技後,對隨機1個受到攻擊的敵方目標造成等同於自身48%攻擊力的附加傷害。
沉淪黑曜
古代引擎
新手任務開始前
新手任務開始前4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使裝備者的效果命中提高20%。當裝備者攻擊防禦力被降低的敵方目標後,恢復4點能量。
沉淪黑曜
蠢動原核
以世界之名
以世界之名5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4使裝備者對陷入負面效果的敵方目標造成的傷害提高24%。當裝備者施放戰技時,裝備者此次攻擊的效果命中提高18%,攻擊力提高24%
沉淪黑曜
鐵衛勳章
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劇情

Title遊戲語言

252 responses to “忘歸人”

  1. I’m curious if the skill works on a summon if used on the summoner like Lingsha. Because this would make it so you can make Lingsha DPS because of Fuyuan Action advance after using a skill. Break and Superbreak doesn’t care about any stat other than Break Effect and Break Efficiency. If this is the case the Lingsha, Himeko, Ruan Mei and Fugue could make one of the dumbest teams ever where Fugue skills Lingsha and Himeko, Lisha only uses skill and Himeko skills and basics as needed.

      
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  2. As someone who only checks this website occasionally for upcoming characters to plan ahead on what to pull, what exactly was the nerf everyone is crying about? I don’t check often enough to see any difference in skills or traces.

      
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    • Fugue lose break effect at skill and now give 30% instade of 40% for selected target. A6 trace bonus reduced from 8% to 6% and second part of trace reduced from 16% to 12%. In total main breake unit in team lose 22% break effect. It’s nerf, but don’t that critical since here 18% def shred still very good modicator for overall team damage.

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    • They nerfed her multipliers which already weren’t that crazy to start with.
      Then they still did nothing with her ult that everyone wanted to be changed. It’s high cost for basically nothing other than very small toughness reduction. They should’ve added extra debuff there or increase toughness reduction so she does way more. I don’t know, they should’ve given it SOMETHING that wasn’t just nothing for such high cost ult.

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  3. now v5 Fugue got a huge nerf, is she still worth for non-rappa and non-BH haver? the only break unit i have just firefly e1 and i think my free MC is more than enough to clear every content. design wise, i really like Fugue design but kit wise since she got huge nerf, IDK if she’s still worth it

      
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    • The nerf wasn’t exactly “huge” she lost a bit of break effect, if you love her design then go for it
      MC might want to switch path soon also, so having her keeps your break team safe

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      • Given she can buff anyone, to make them deal toughness damage, no matter the element. Tingyun seems like she might be fun to try out in certain teams. Like Lingsha, Himeko, Robin. Slap the buff on Lingsha, break the foes. Watch himeko go brrr, watch HImeko go brr again due to exo toughness. Robin gets more energy. Of course might work out better with e1 Tingyun.

        Tingyun does seem like the fun kind of character to mess around with. To just make any random character into a break dps. Which as for Firefly, well if that Firefly is e2 might be a bit more worth it. of course simply having another choice, for break team supports is nice. Could set up a second break team.

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    • She still helps them off-element. Which is the biggest problem for any non-Firefly breaker. Even Boothill will lag a bit if you put him against non-physical weak enemies since he relies on ult for weakness implant.

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    • Unless you have a team that plays around or has good synergy with her exo toughness or you plan to pull E0S1 then no, shes not worth it, especially for firefly. If you want to invest in firefly team you can safely skip her for now and gets everyone to E2 first, then get her

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  4. I wonder how many pulls it would take…I’m trying to go for at least e2s1 and I have like 260 pulls at the moment, I’m guaranteed

      
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    • so… I would probably budget about 120 or so pulls per copy and 70-100 for the lightcone. being guaranteed for the first copy certainly helps (brings the first down to about 75), but it’s only the first copy.

      … about 400 pulls?

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  5. Is there any way I can make her into a sort of break dps (stacking break effect and stuff)…since her rebuff already has high base chance…I don’t really think I need much ehr… I’m planning to go for e2s1 and I should have around 280+ break effect… I’m planning to see if her skill can self buff…

      
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    • Welp, that recent nerf kinda hurt.

      I guess there’s no big difference if you play her with Firefly. Rappa still needs her.

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  6. For those still thinking abt pulling for her, just take into consideration that 3.x is near, and with it most likely a new path for MC.

    If hoyo gives MC another path that’s really good like Harmony, your superbreak teams might get shafted a bit if you wanna use it for the one side when new path MC is being used for the other. Of course that depends on hoyo making the new path good but eh, it’s still a point for consideration lol.

      
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    • Imo the new MC is always going to be > the old MC. I think at least for a time, the new MC is going to be meta on every patch. Before eventually falling off at least a few tiers when better versions of them come out.

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