名词 | 忘归人 | |
稀有度 | ||
命途 | 虚无 | |
战斗属性 | 火 | |
n/a | 308K 15 15 65 15 | |
行迹材料 | 3M 18 41 69 56 139 58 12 8 | |
剧情 | 八面玲珑的狐人少女,样貌、名字、身份皆被人夺去。 命运为她留下一线生机,而「毁灭」的烙印仍在蠢蠢欲动。 历经生死、重获新生的忘归人,何时才能返乡? |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音 |
剧情 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | n/a |
1 | 79.2 | 75.9 | 153 | 102 | 5% | 50% | 100 | 130 | |
20 | 154.44 | 148 | 299 | 102 | 5% | 50% | 100 | 130 | 4000 5 |
20+ | 186.12 | 178.37 | 360 | 102 | 5% | 50% | 100 | 130 | |
30 | 225.72 | 216.31 | 436 | 102 | 5% | 50% | 100 | 130 | 8000 10 |
30+ | 257.4 | 246.68 | 498 | 102 | 5% | 50% | 100 | 130 | |
40 | 297 | 284.62 | 574 | 102 | 5% | 50% | 100 | 130 | 16000 6 3 |
40+ | 328.68 | 314.99 | 635 | 102 | 5% | 50% | 100 | 130 | |
50 | 368.28 | 352.93 | 712 | 102 | 5% | 50% | 100 | 130 | 40000 9 7 |
50+ | 399.96 | 383.29 | 773 | 102 | 5% | 50% | 100 | 130 | |
60 | 439.56 | 421.25 | 850 | 102 | 5% | 50% | 100 | 130 | 80000 6 20 |
60+ | 471.24 | 451.61 | 911 | 102 | 5% | 50% | 100 | 130 | |
70 | 510.84 | 489.56 | 988 | 102 | 5% | 50% | 100 | 130 | 160K 9 35 |
70+ | 542.52 | 519.91 | 1049 | 102 | 5% | 50% | 100 | 130 | |
80 | 582.12 | 557.87 | 1125 | 102 | 5% | 50% | 100 | 130 |
战技
焕焕辰尾 - 普攻 | 单攻 | |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于忘归人 对敌方单体造成少量火属性伤害。 | |
等级 | |
有道祥见,衔书摇风 - 战技 | 辅助 | |
能量恢复 : 30 | |
弱点击破 : 0 | |
使指定我方单体获得【狐祈】,并使自身进入【炽灼】状态,持续 持有【狐祈】的我方目标,击破特攻提高 处于【炽灼】状态时,忘归人普攻获得强化。持有【狐祈】的我方目标每次施放攻击时,忘归人有 使我方单体获得【狐祈】,击破特攻提高,且攻击没有对应属性弱点的敌人也能削减韧性。 使自身进入【炽灼】状态,普攻获得强化。持有【狐祈】的我方单位攻击时,忘归人有大概率使敌方目标防御力降低。 | |
等级 | |
阳极照世,离火满缀 - 终结技 | 群攻 | |
能量恢复 : 5 | |
弱点击破 : 群攻 : 60 | |
对敌方全体造成等同于忘归人 对敌方全体造成火属性伤害,本次攻击无视弱点属性削减敌方全体的韧性。 | |
等级 | |
善盈后福,德气流布 - 天赋 | 妨害 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
忘归人在场时,敌方目标会被额外附上等同于自身韧性上限 忘归人在场时,我方攻击处于弱点击破状态的敌方目标后,会将本次攻击的削韧值转化为1次 忘归人在场时,敌方目标会被额外附上【云火昭】,【云火昭】被削减至0时会再次受到弱点击破伤害。我方攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害。 | |
等级 | |
攻击 | |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
炤炤彻旷 - 秘技 | 妨害 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后使一定区域内的敌人陷入 若主动攻击陷入晕眩状态的敌人,进入战斗后忘归人行动提前 使一定区域内敌人陷入晕眩状态。攻击陷入晕眩状态敌人,进入战斗后忘归人行动提前,并大概率使敌方每个单体目标陷入与忘归人战技相同的防御力降低状态。 | |
冉冉方炽 - 普攻 | 扩散 | |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 / 扩散 : 15 | |
对指定敌方单体造成等同于忘归人 对敌方单体造成少量火属性伤害,对相邻目标造成少量火属性伤害。 | |
等级 | |
行迹
星魂
狐尘已去,云驾有期 | ||
持有【狐祈】的我方目标,弱点击破效率提高 |
瑞应之來,必昭有德 | ||
当有敌方目标的弱点被击破时,为忘归人恢复 |
正色鸿焘,神思化伐 | ||
战技等级+2,最多不超过 |
自我离形,而今几姓 | ||
持有【狐祈】的我方目标,造成的击破伤害提高 |
五色云生,穹施后承 | ||
终结技等级+2,最多不超过 |
肇素未来,晦明兴灭 | ||
忘归人的弱点击破效率提高 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | n/a | |
幽邃 | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 战斗开始时,使装备者的效果命中提高 | ||
渊环 | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 使装备者对减速状态下的敌方目标造成的伤害提高 | ||
匿影 | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 施放战技后,使装备者的下一次普攻对敌方目标造成等同于自身 | ||
晚安与睡颜 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 敌方目标每承受1个负面效果,装备者对其造成的伤害提高 | ||
猎物的视线 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 使装备者的效果命中提高 | ||
决心如汗珠般闪耀 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 当装备者击中敌方目标时,如果该目标不处于【攻陷】状态,则有 | ||
延长记号 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 使装备者的击破特攻提高 | ||
后会有期 | 4 | nihility-class | 529.2 | 330.75 | 846.72 | 装备者施放普攻或战技后,对随机1个受到攻击的敌方目标造成等同于自身 | ||
新手任务开始前 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 使装备者的效果命中提高 | ||
以世界之名 | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | 使装备者对陷入负面效果的敌方目标造成的伤害提高 |
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255 responses to “忘归人”
her E6 literally exact the same with Ruanmei skill except for the bonus BE, i love this chara design so much but this is way too low the way Dev make her.
So, from how I’d gear her…
She gets ~64 BE from rope (ER rope only becomes a consideration at E2)
56 from S5 Solitary Healing
30 from A2 trace
30 from A6
23 from minor traces
40 from Forge of Kopali Lantern 2p
16 from Iron Cavalry 2p
that’s 259 BE before substats. that’s… a lot. Amd it only really does anything for her own Break/Superbreak damage. And an EHR body plus her minor traces gets her to about 80 EHR. So I pretty much just gear for Speed and everything else is whatever?
Basically lol She doesn’t scale with anything. She just needs EHR to land the DEF shred then it’s standard breaker build of BE and speed cuz you’ll be doing superbreaks anyway might as well boost them.
Except that she doesn’t need EHR because the defense shred has a 100% chance of applying, so I’d personally focus her build with just BE
enemies have effect resistance lol
Enemy have Hit Rate resistance. From 20% to 40% at level 80-90. Boss can have even more resistance. So at 100% EHR you need around +60% EHR for apply effect with high chance.
… ah, Solitary Healing is 40, not 56. I’m thinking of some (but not all!) of the 4* lcs, none of which are Nihility.
still a lot.
And remember, that’s without the buffs from allies
Changes I’d personally make to Fugue:
Change her super break to 120% to be more on par with HMC
Make her enhanced basic either ignore toughness or follow the type of her buffed character
Increase her EBA toughness to 30/30/30
Make her ult cost less so I can watch it more often
Make all her tails remain permanently
Make her fluffier
i tried to not comment on goddess 2ingyun’s page
so i will not have any opinion on your build
i would rather make fun of sunday boy than dare to comment on goddess 2ingyun
personally I would love it if her EBA are changed to ST and in return itll deal 90 toughness dmg. Buff E1 so that it can affects both the target and fugue (have her E6 to do something else)
With the way she goes currently she looks like a reskin sparkle but slightly worse.
1 target skill with stat buff with 1 adds effect(aav sparkle vs deff reduce fugue).
Talent/Ult that aid playstyle (extra SP vs exo toughness)
And Eidolon 6 that’s needed to turn her from hypercarry support into team wide support.
while Sparkle providing something that’s quite hard to come by but very needed in SP generator what fugue can currently offer is more dmg for hyper carry with potential for further vertical investment for some hardcore whale.
She got grammar buffs hell yeah
you nailed it yes
its impossible for a late learner to master the grammar, no matter how much they pretend they are “american-na”, hence the dream of becoming president is actually impossible
Mid for now. Why ulk be 200% dmg like who needs that. Shes a nihility character. like break vulnerability or whatever.
I haven’t kept up with the meta for a long time, but does anyone by chance know how well Break Sampo could work with Fugue E1? Exo Toughness makes it much easier to apply the 5 stacks of Wind Shear to Bosses.
Sampo’s skill is one of the skills that does the most Weakness Break to a single target, plus it has a small detonation with his E4 that would also count the Wind Break DoT. On top of that, it applies DoT Vulnerability, which would also increase the Wind Break DoT damage. I also have Black Swan S1, which might help improve a Fugue+Sampo team, though the fourth slot isn’t very clear; I suppose Gallaguer would do.
Her skill needs to be aoe imo. Maybe add an ATK% buff on top of BE. Superbreak is about team damage, so it’s kinda weird that she only buffs one person. Also, maybe add advance forward effect after her ult like Gallagher, so she can abuse her EBA.
She has what you’ve just said but locked behind a paywall.
AEO Skill? E6
Advance forward ult? E2
they should make her E2 a part of her kit, itd he cool since everyone uses DDD on Tingyun so itd be a cool cameo and itd actually make her amazing considering her ult has no purpose rn
please get buffed 🙏