Fugue

Fugue
FugueConceptsFugue
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Nihility
Combat TypesClass Fire
Character Materials
Credit308K
Immortal Scionette15
Immortal Aeroblossom15
Searing Steel Blade65
Immortal Lumintwig15
Trace Materials
Credit3M
Fiery Spirit18
Immortal Scionette41
Starfire Essence69
Immortal Aeroblossom56
Heaven Incinerator139
Immortal Lumintwig58
Regret of Infinite Ochema12
Tracks of Destiny8
StoryA tactful foxian girl, whose appearance, name, and identity have all been stolen.
The fates have left her a thread of chance at survival, yet the brand of Destruction still writhes with anticipation.
The one in a fugue who has experienced life and death and is given a new life... when would she be able to return home?

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
179.275.91531025%50%100130
20154.441482991025%50%100130
Credit4000
Immortal Scionette5
20+186.12178.373601025%50%100130
30225.72216.314361025%50%100130
Credit8000
Immortal Scionette10
30+257.4246.684981025%50%100130
40297284.625741025%50%100130
Credit16000
Immortal Aeroblossom6
Searing Steel Blade3
40+328.68314.996351025%50%100130
50368.28352.937121025%50%100130
Credit40000
Immortal Aeroblossom9
Searing Steel Blade7
50+399.96383.297731025%50%100130
60439.56421.258501025%50%100130
Credit80000
Immortal Lumintwig6
Searing Steel Blade20
60+471.24451.619111025%50%100130
70510.84489.569881025%50%100130
Credit160K
Immortal Lumintwig9
Searing Steel Blade35
70+542.52519.9110491025%50%100130
80582.12557.8711251025%50%100130
LevelCharacter Materials
1
20
Credit4000
Immortal Scionette5
20+
40
Credit16000
Immortal Aeroblossom6
Searing Steel Blade3
40+
50
Credit40000
Immortal Aeroblossom9
Searing Steel Blade7
50+
60
Credit80000
Immortal Lumintwig6
Searing Steel Blade20
60+
70
Credit160K
Immortal Lumintwig9
Searing Steel Blade35
70+
80

Skill

Radiant StreakRadiant Streak - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of Fugue's ATK to one designated enemy.

Deals minor Fire DMG to one enemy.
Level 9
Virtue Beckons BlissVirtue Beckons Bliss - Skill | Support
Energy Regeneration : 30
Weakness Break : 0
Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for turn(s). The duration reduces by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill.
The ally target with "Foxian Prayer" increases their Break Effect by and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type.
While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a base chance to reduce the attacked enemy target's DEF by , lasting for turn(s).

Grants one ally "Foxian Prayer", which increases Break Effect, and enables to reduce Toughness when attacking enemies that don't have the corresponding Weakness Type.
Makes this unit enter the "Torrid Scorch" state, enhancing Basic ATK. When ally units with "Foxian Prayer" attack, Fugue has a high chance to reduce the enemy target's DEF.
Level 15
Solar Splendor Shines Upon AllSolar Splendor Shines Upon All - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Deals Fire DMG equal to of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.

Deals Fire DMG to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness.
Level 15
Fortune Follows Where Virtue SpreadsFortune Follows Where Virtue Spreads - Talent | Impair
Energy Regeneration : 0
Weakness Break : 0
While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again.
While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of Super Break DMG.

While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster." When "Cloudflame Luster" is reduced to 0, the enemy will take Weakness Break DMG again. After allies attack Weakness Broken enemy targets, additionally deals Super Break DMG.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Percipient ShinePercipient Shine - Technique | Impair
Energy Regeneration : 0
Weakness Break : 0
After using Technique, inflicts Daze on enemies within a certain area, lasting for second(s). While Dazed, enemies will not actively attack ally targets.
After entering battle via actively attacking Dazed enemies, Fugue's action advances by , with a base chance to inflict each enemy target with the same DEF Reduction state as that applied by Fugue's Skill, lasting for turn(s).

Inflicts Daze on enemies within a certain area. After entering battle via attacking Dazed enemies, Fugue's action advances, with a high chance to inflict each enemy target with the same DEF Reduction state as that applied by Fugue's Skill.
Level 1
Fiery CaressFiery Caress - Basic ATK | Blast
Energy Regeneration : 20
Weakness Break : Single Target : 30 / Blast : 15
Deals Fire DMG equal to of Fugue's ATK to one designated enemy and Fire DMG equal to of Fugue's ATK to adjacent targets.

Deals minor Fire DMG to one enemy and minor Fire DMG to adjacent targets.
Level 9

Traces

Verdantia RenaissanceVerdantia Renaissance
Requires Character Ascension 2
After ally targets break weakness, additionally delays the action of the enemy target by 15%.
Credit5000
Fiery Spirit3
Regret of Infinite Ochema1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 2
Break Effect increases by 5.3%
Credit5000
Fiery Spirit3
Immortal Scionette6
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Starfire Essence3
Immortal Aeroblossom3
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit10000
Starfire Essence3
Immortal Aeroblossom3
Sylvan EnigmaSylvan Enigma
Requires Character Ascension 4
Increases this unit's Break Effect by 30%. After using Skill for the first time, immediately recovers 1 Skill Point(s).
Credit20000
Starfire Essence5
Tracks of Destiny1
Regret of Infinite Ochema1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 4
SPD increases by 3
Credit20000
Starfire Essence5
Immortal Aeroblossom4
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Heaven Incinerator3
Immortal Lumintwig3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 5
SPD increases by 3
Credit45000
Heaven Incinerator3
Immortal Lumintwig3
Phecda PrimordiaPhecda Primordia
Requires Character Ascension 6
When an enemy target's Weakness gets broken, increases teammates' (i.e., excluding this unit) Break Effect by 6%. If Fugue's Break Effect is 220% or higher, the Break Effect increase is boosted by an additional 12%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
Credit160K
Heaven Incinerator8
Tracks of Destiny1
Regret of Infinite Ochema1
HP BoostHP Boost (HP)
Requires Character Ascension 6
Max HP increases by 6%
Credit160K
Heaven Incinerator8
Immortal Lumintwig8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 75
Break Effect increases by 10.7%
Credit160K
Heaven Incinerator8
Immortal Lumintwig8
SPD BoostSPD Boost (SPD)
SPD increases by 2
Credit2500
Immortal Scionette2
SPD BoostSPD Boost (SPD)
Requires Character Lv. 80
SPD increases by 4
Credit160K
Heaven Incinerator8
Immortal Lumintwig8

Eidolons

Earthbound I Was, Cloudward I BeEarthbound I Was, Cloudward I BeEarthbound I Was, Cloudward I Be
Ally target with "Foxian Prayer" increases their Weakness Break Efficiency by 50%.
Beatitude Dawns for the WorthyBeatitude Dawns for the WorthyBeatitude Dawns for the Worthy
When an enemy target's Weakness gets broken, Fugue regenerates 3 Energy. After using Ultimate, advances the action of all allies by 24%.
Verity Weaves Thoughts to BladeVerity Weaves Thoughts to BladeVerity Weaves Thoughts to Blade
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Bereft of Form, Which Name to BearBereft of Form, Which Name to BearBereft of Form, Which Name to Bear
Ally target with "Foxian Prayer" increases their Break DMG dealt by 20%.
Colored Cloud Rains FortuneColored Cloud Rains FortuneColored Cloud Rains Fortune
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Clairvoyance of Boom and DoomClairvoyance of Boom and DoomClairvoyance of Boom and Doom
Increases Fugue's Weakness Break Efficiency by 50%. While Fugue is in the "Torrid Scorch" state, "Foxian Prayer" takes effect on all allies.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Void
Void3
RarstrRarstrRarstr
nihility-class317.52264.6846.72At the start of the battle, the wearer's Effect Hit Rate increases by 20% for 3 turn(s).
Obsidian of Obsession
Ancient Engine
Loop
Loop3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Increases DMG dealt from its wearer to Slowed enemies by 24%.
Obsidian of Obsession
Ancient Engine
Hidden Shadow
Hidden Shadow3
RarstrRarstrRarstr
nihility-class317.52264.6846.72After using Skill, the wearer's next Basic ATK deals Additional DMG equal to 60% of ATK to the target enemy.
Obsidian of Obsession
Artifex's Gyreheart
Good Night and Sleep Well
Good Night and Sleep Well4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.
Obsidian of Obsession
Silvermane Medal
Eyes of the Prey
Eyes of the Prey4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%.
Obsidian of Obsession
Ancient Engine
Resolution Shines As Pearls of Sweat
Resolution Shines As Pearls of Sweat4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 60% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 12% for 1 turn(s).
Obsidian of Obsession
Artifex's Gyreheart
Fermata
Fermata4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Break Effect by 16%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16%. This also applies to DoT.
Obsidian of Obsession
Silvermane Medal
We Will Meet Again
We Will Meet Again4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48% of the wearer's ATK to a random enemy that has been attacked.
Obsidian of Obsession
Ancient Engine
Before the Tutorial Mission Starts
Before the Tutorial Mission Starts4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks DEF-reduced enemies, regenerates 4 Energy.
Obsidian of Obsession
Squirming Core
In the Name of the World
In the Name of the World5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4Increases the wearer's DMG to debuffed enemies by 24%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%.
Obsidian of Obsession
Silvermane Medal
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Voice

Language
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Story

TitleText

318 responses to “Fugue”

  1. Her skills or talent doesn’t scale from Break Effect it seems. So she doesn’t gain anything other than her personal damage from stacking a lot of BE like Ruan Mei (more BE = longer delay) or HMC (more BE to team). So am I right to say E1 is better than S1?

      
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    • E0S1 is her best baseline. E1 are better only in certain situation and certain teamcomps

      Also, she has 0 scaling. Not on BE or any other stats. Which is sad because the BE on her LC would be pointless to her. Her toughness dmg are low so shes not that good of a break subdps even if you build her as one

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  2. Her skill is pretty op imo so is her talent but her enhanced basic and ult are kinda bland wish they provided the same Debuff as her skill with the one from basic and ult to be considered as separate stack.

    As far as current kit is concerned her full time super break is gonna make htb free for the next path so can’t really complain as it was literally why stelle was used in break team in the first place.

    skill gives 40 be and 30 from ult so is a pretty good replacement even on that front gotta see what changes occur in future version since tingyun being the benette of hsr can’t help but hope her limited version “breaks” the game in more than one way.

      
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  3. Fugue with Rappa is gonna be really nice! I hope she stays a nice support for her! Do you think people will play “no healers” team or bench HTB?

      
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    • Mats? Yeah, those won’t change. The most that could even in theory is the ascension ones, and they’d have to add a new farm enemy to do so.

      We aren’t getting new Trace materials until 3.0. She’s definitely using the Penacony Nihility trace mats.

      Boss mats are usually the most recent as well.

      If you meant Relics, those are probably good too. It’s unlikely that they would change her core concept (which determines which set. In Fugue’s case, it’s probably Iron Cavalry) or the stats she makes use of (EHR body, Speed and Break boots/rope and substats. Probably won’t need many EHR substats if any at all, she gets like 75+ from the body and traces. atk and crit are completely irrelevant. like… there’s a chance they add attack scaling… but I doubt it. But hey, you already might as well use an atk orb. damage% is completely irrelevant to her).

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    • It will be really interesting to see how a superbreak ‘no healers’ team with Rappa performs. Since Rappa has imaginary break to delay enemy actions, then 60% action delay from both Fugue and HMC, plus Ruan Mei ult to delay even further. Add on DDD + messenger set on HMC and Ruan Mei SPD boosts, and most enemies die before getting a turn.

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      • Well might need to create a new version of it my turn now meme. For it does sound amusing. To picture enemies dying before they get a turn. Welt would be so proud.

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  4. i have watch the leaks on YT, Fugue with RM, FF and Lingsha and they need 4 cycle just to kill Hoolay boss on MoC. i like wuatdafak is going on, why Fugue so fckg weak?? bro ISTG if Fugue performance like that in final (v4)
    bye!

      
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    • ukhh… sorry it’s not Hoolay but Svarog. sorry my mistake and it’s took 3 cycle (27 remaining cycle left) i kinda forget before type this, and asap correcting after rewatch the videos again.

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      • Well first of all privet servers showcases cannot be trusted. Some reasons why.

        1. Since it’s a privet server sometimes some of the kit gets messed up and things don’t happen as they should in the real game.

        2. Privet server people usually aren’t actually all that good at the game and watching time play sometimes feels like i am watching auto play in action. Some of the Robin plays they made during her beta were horrendous. Not to mention characters consistently perform much better after release than they did in the privet server showcases.

        Also, if that’s an E0/S0 showcase then it isn’t bad at all. We don’t know what that MoC would take without Fugue since no ones done it. It would be nice to have a team to team comparrison by someone that actually knows what they are doing.

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          • I sometimes wonder how people build their characters. With them being so eager to ditch Lingsha.
            There is a reason the healer but meme exists for her. For on a break team, she should be putting out decent bit of damage herself. Making me wonder if they took into account team damage or just only that of Firefly for their results.

    • In that video FireFly have around 2500 hp which means she have no light cone or any relic. She hit like only 100k with MoC buff on fully broken enemy and we don’t know what relic use other teamates or they have any normal set’s. If check normal leaks you can find video where team required only 1-1,5 cycle for the same MoC.

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  5. Fugue SHOULD be used with HMC, here’s why:
    As everyone knows, Exo toughness makes the enemy break two times.
    For HMC this is huge because of his/her passive that makes her/him gain 11 energy per break.
    This allows HMC to use DDD and Wind Set, which will translate in extra turn for everyone.
    This may be the reason why Fugue is nihility otherwise the team would double dip with DDD more than it already does

      
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    • If you use wind sets at HMC you lose break from sub stats of other sets, lose that stats reduce bonus from his BE transfer for team and lose overall damage.

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  6. So given she seems rather good. Who do you think would benefit the most from her? Firefly, Rappa or boothill?

      
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      • I feel like Rappa and boothill win equally as much since boothill doesn’t have as long ramp up time and Rappa gets alot more stacks. firefly doesn’t benefit as much as she doesn’t get much for exo toughness I’m

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  7. So how’s her sp positivity looking like? I pulled lingsha for firefly so I was semi debating on also trying for firefly e1. but if tingyun sp positive enough I’d ideally like to just pick her up and save the pulls for another unit.

      
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    • uses skill once every 3 turns (buff duration reduces on her turn, not ally’s), first skill each fight refunds 1 sp. fugue looks really skill positive so far , a bit better than RM in terms of sp-positivity

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  8. So her E2 is basically S5 DDD, but why people keep saying it’s broken? I think it’s quite balanced.

      
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    • Ye it hard to use with 150 energy so it’s not that broken. E1 too can be better, since we have Lingsha with simalar effect and with 20% def shard for team in addtion.

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