名詞 | 忘歸人 | |
稀有度 | ||
命途 | 虛無 | |
戰鬥屬性 | 火 | |
專屬素材 | 308K 15 15 65 15 | |
行跡素材 | 3M 18 41 69 56 139 58 12 8 | |
劇情 | 八面玲瓏的狐人少女,樣貌、名字、身分皆被人奪去。 命運為她留下一線生機,而「毀滅」的烙印仍在蠢蠢欲動。 歷經生死、重獲新生的忘歸人,何時才能返鄉? |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音 |
劇情 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 79.2 | 75.9 | 153 | 102 | 5% | 50% | 100 | 130 | |
20 | 154.44 | 148 | 299 | 102 | 5% | 50% | 100 | 130 | 4000 5 |
20+ | 186.12 | 178.37 | 360 | 102 | 5% | 50% | 100 | 130 | |
30 | 225.72 | 216.31 | 436 | 102 | 5% | 50% | 100 | 130 | 8000 10 |
30+ | 257.4 | 246.68 | 498 | 102 | 5% | 50% | 100 | 130 | |
40 | 297 | 284.62 | 574 | 102 | 5% | 50% | 100 | 130 | 16000 6 3 |
40+ | 328.68 | 314.99 | 635 | 102 | 5% | 50% | 100 | 130 | |
50 | 368.28 | 352.93 | 712 | 102 | 5% | 50% | 100 | 130 | 40000 9 7 |
50+ | 399.96 | 383.29 | 773 | 102 | 5% | 50% | 100 | 130 | |
60 | 439.56 | 421.25 | 850 | 102 | 5% | 50% | 100 | 130 | 80000 6 20 |
60+ | 471.24 | 451.61 | 911 | 102 | 5% | 50% | 100 | 130 | |
70 | 510.84 | 489.56 | 988 | 102 | 5% | 50% | 100 | 130 | 160K 9 35 |
70+ | 542.52 | 519.91 | 1049 | 102 | 5% | 50% | 100 | 130 | |
80 | 582.12 | 557.87 | 1125 | 102 | 5% | 50% | 100 | 130 |
戰技
煥煥辰尾 - 普通攻擊 | 單體攻擊 | |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於忘歸人 對敵方單體造成少量火屬性傷害。 | |
等級 | |
有道祥見,銜書搖風 - 戰技 | 輔助 | |
能量回復 : 30 | |
弱點擊破 : 0 | |
使指定我方單體獲得【狐祈】,並使自身進入【熾灼】狀態,持續 持有【狐祈】的我方目標,擊破特攻提高 處於【熾灼】狀態時,忘歸人普通攻擊獲得強化。持有【狐祈】的我方目標每次發動攻擊時,忘歸人有 使我方單體獲得【狐祈】,擊破特攻提高,且攻擊沒有對應屬性弱點的敵人也能削減韌性。 使自身進入【熾灼】狀態,普通攻擊獲得強化。持有【狐祈】的我方單位攻擊時,忘歸人有高機率使敵方目標防禦力降低。 | |
等級 | |
陽極照世,離火滿綴 - 終結技 | 群體攻擊 | |
能量回復 : 5 | |
弱點擊破 : 群體攻擊 : 60 | |
對敵方全體造成等同於忘歸人 對敵方全體造成火屬性傷害,本次攻擊無視弱點屬性削減敵方全體的韌性。 | |
等級 | |
善盈後福,德氣流布 - 天賦 | 妨害 | |
能量回復 : 0 | |
弱點擊破 : 0 | |
忘歸人在場時,敵方目標會被額外附上等同於自身韌性上限 忘歸人在場時,我方攻擊處於弱點擊破狀態的敵方目標後,會將本次攻擊的削韌值轉化為1次 忘歸人在場時,敵方目標會被額外附上【雲火昭】,【雲火昭】被削減至0時會再次受到弱點擊破傷害。我方攻擊處於弱點擊破狀態下的敵方目標後,額外造成超擊破傷害。 | |
等級 | |
攻擊 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
炤炤徹曠 - 秘技 | 妨害 | |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後使一定區域內的敵人陷入 若主動攻擊陷入暈眩狀態的敵人,進入戰鬥後忘歸人行動提前 使一定區域內敵人陷入暈眩狀態。攻擊陷入暈眩狀態敵人,進入戰鬥後忘歸人行動提前,並高機率使敵方每個單體目標陷入與忘歸人戰技相同的防禦力降低狀態。 | |
冉冉方熾 - 普通攻擊 | 擴散 | |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
對指定敵方單體造成等同於忘歸人 對敵方單體造成少量火屬性傷害,對相鄰目標造成少量火屬性傷害。 | |
等級 | |
行跡
星魂
狐塵已去,雲駕有期 | ||
持有【狐祈】的我方目標,弱點擊破效率提高 |
瑞應之來,必昭有德 | ||
當有敵方目標的弱點被擊破時,為忘歸人恢復 |
正色鴻燾,神思化伐 | ||
戰技等級+2,最多不超過 |
自我離形,而今幾姓 | ||
持有【狐祈】的我方目標,造成的擊破傷害提高 |
五色雲生,穹施後承 | ||
終結技等級+2,最多不超過 |
肇素未來,晦明興滅 | ||
忘歸人的弱點擊破效率提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
幽邃 | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 戰鬥開始時,使裝備者的效果命中提高 | ||
淵環 | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 使裝備者對減速狀態下的敵方目標造成的傷害提高 | ||
匿影 | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 施放戰技後,使裝備者的下一次普通攻擊對敵方目標造成等同於自身 | ||
晚安與睡顏 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 敵方目標每承受1個負面效果,裝備者對其造成的傷害便提高 | ||
獵物的視線 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 使裝備者的效果命中提高 | ||
決心如汗珠般閃耀 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 當裝備者擊中敵方目標時,如果該目標未處於【攻陷】狀態,則有 | ||
延長記號 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 使裝備者的擊破特攻提高 | ||
後會有期 | 4 | nihility-class | 529.2 | 330.75 | 846.72 | 裝備者發動普通攻擊或施放戰技後,對隨機1個受到攻擊的敵方目標造成等同於自身 | ||
新手任務開始前 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 使裝備者的效果命中提高 | ||
以世界之名 | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | 使裝備者對陷入負面效果的敵方目標造成的傷害提高 |
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Title | 遊戲語言 |
274 responses to “忘歸人”
Imma us her in the sustain slot.
I’m sorry Gallagher but it seems like i don’t need you anymore (unless the enemies are way to tanky)
Btw, i see people saying that she is just a HMC replacement and Boothill being the only one that can use her entire kit, remember, Super break damage does get reduced if the enemies has high amounts of defence, so the Def shred on Fugue’s skill is actually pretty good. Pair that with Revolution shines as pearls of sweat LC , you almost have a Pela ult on the enemies hit without her being in the team (at S1).
The boothill thing is such BS where does that even come from? Firefly does 3x more damage with Fugue than with HMC due to exo toughness literally being equal to 200% superbreak and her other damage amping kit. It does not matter if it’s only active once per break because once you break it the enemy is literally dead.
I think they had Boothill theme song stuck in their head. I mean it is a rather catchy tune. Hard not to think of boothill once you remember it.
boothill’s ramp up time is significantly decreased as exo toughness allows him to get one more stack of his talent also I have heard Hmc has higher super break numbers then fugue
1. What are her best Relic options (4p & 2p)?
2. LC options aside from her signature?
3. S5 Resolution or S5 Fermata?
4. Also, I already have Before The Tutorial Mission Starts SW LC at S5, could we purchase one more copy from the store?
Thanks <3
1. 4pc iron for personal dmg/ 4 pc thief for energy regen. otherwise just 2pc spd + BE or spd+spd . for planar either forge/ talia / vonwacq . Personally I pick vonwacq for buffing FF before her turn.
2. jiaoqiu?? / tutorial / and resolution
3 resolution ofc
4.ehh i dont think so
TLDR; She’s HTB with Exo-Toughness debuff, 18% DEF shred, and AoE ult.
Only Boothill mains would consider her in her current version. Sadge 🙁
She literally triples Firefly’s damage wdf? o_O
No, she’s not.
Yea she does. Exo toughness is 2x the damage of superbreak and she has 10)% superbreak too. Basically having 300% superbreak with buffs that HMC just does not have bringing it to 3x damage when you break the exo toughness. She literally does.
Rappa exists
what
Why wouldn’t FF mains consider her?
Because most of FF’s damage comes from Super Break, not Break.
In standard FF team, you have FF + Lingsha/Gallagher + RM + HTB. Fugue will most likely replace RM or HTB. Now, consider these choices.
1. If you replace HTB, then you get slight improvement as I summarized above. Super Break DMG % would remain the same.
2. If you replace RM, then you get 200% Super Break DMG, but you lose the break-delay and 50% Break Efficiency for all other teammates. That would reduce FF’s Super Break window and slows down the toughness reduction, since Lingsha/Gallagher also helps (a lot) with the Toughness Bars.
This is nihillity?? she buff more than she debuff enemies
buffs:
increase target ally 40% break effect from skill
increase break affect by 30% from a4 trace
recover 1 sp from a4 trace
increase break affect by another 30% from a6 trace
debuffs:
reduce target def% from skill
exo-toughness from talent
delay weakness broken enemy action by 15% from trace
i hate it so much. i think the only reasons she’s nihillity is so they don’t have to release two harmony units at once and so people can pull her lightcone (because break nihillity support doesn’t really have a choice).
Being nihility also gives her access to Pearls and Tutorial, which are amazing 4* LCs
People are also saying that they made her Nihility so that she doesn’t have access to DDD and market it’s effect as her E2 Lmao
doesnt help that her talent feels like a memory turbulence and her skill debuff is from her skill that targets an ally
so pretty
so, she can replace HMC right?
i love hmc but what if MC’s next form are also OP. i’m too lazy to them back to harmony everytime I’m using break team.
they should’ve make every MC’s form as different unit… just restrict them from being in the same party.
so, she can replace HMC right?
i love hmc but what if MC’s next form are also OP. i’m too lazy to them back to harmony everytime I’m using break team.
they should’ve make every MC’s form as different unit… just restrict them from being in the same party.
I was really hoping for team Weakness break efficiency in the base kit so I could replace Ruan Mei 🙁 guess I must skip tingyun
Wait, she uses EHR but only for the 18 def down? Is that worth building?
and damn, her power is pretty much all in her passive.
…It’s a ludicrously powerful passive, to be fair.
From what I understand, just using an EHR Body piece will be enough to guarantee the def down, no subs required. It will also help if you decide to run Pearls LC, which is a pretty good option for her.
Of course it’s worth it.
Not only is def down one of the handful of buffs/debuffs that actually benefits break damage, but it’s also a debuff that improves the more of it you stack. (any break dps is going to run the Glamoth set, which is a start~)
18% def down is hefty, especially alongside other buffs/debuffs, even more so when you consider that for many people Fugue is slotting in for HTB, who straight up lacks a comparable damage increase.
On top of that, what else would you build on her? The only other stats on the table are break effect and maybe speed. She’s got a whole body piece slot to pack a bunch of EHR, the only alternative of which would be Def or HP.
I don’t know if she has any potential outside of traditional break teams, but if there is, it’ll be as a result of the def down existing and being built into.
Hey dashy! This is just my personal opinion but I would probably build her with ehr, speed, atk, and break
Then focus on speed, attack, and break sub stats. I saw someone else mention that a ehr main stat piece would just about guarantee her def debuff. If you use an attack piece instead then focus on ehr substats! Hope this helps with your decision 😀
E1 seems great compared to S1 with a 100% break efficiency in total for the targeted character (50% from talent and 50% from E1).
E1 is comparable to E6 Firefly (less the 20% fire res).
Her talent doesnt have break efficiency
She doesn’t give Break effeciency on her Tralent , only on E1