Firefly

Firefly
FireflyConceptsFirefly
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Fire
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Trace Materials
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Rage Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA member of the Stellaron Hunters, clad in a set of mechanized armor known as “SAM.” Her character is marked by unwavering loyalty and steely resolve.
Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan.
She joined the Stellaron Hunters in a quest for a chance at “life,” seeking to defy her fated demise.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
171.28105.61111045%50%125240
20139205.922161045%50%125240
Credit4000
Tatters of Thought5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Credit8000
Tatters of Thought10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 10
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Consumes HP equal to of this unit's Max HP and regenerates a fixed amount of Energy equal to of this unit's Max Energy. Deals Fire DMG equal to of SAM's ATK to a single target enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by .

Consumes a portion of this unit's own HP to regenerate Energy. Deals Fire DMG to a single enemy. Advances this unit's next Action.
Level 15
Fyrefly Type-IV: Complete CombustionFyrefly Type-IV: Complete Combustion - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Enters the Complete Combustion state, advances this unit's Action by 100%, and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by , and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break Efficiency by and the Break DMG dealt by SAM to the enemy targets by , lasting until this current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of .
SAM cannot use Ultimate while in Complete Combustion.

Enters the Complete Combustion state. Advances this unit's Action by 100%. Gains Enhanced Basic ATK and Enhanced Skill. Increases this unit's SPD, Weakness Break Efficiency, and the Break DMG received by the enemy targets, lasting until the countdown ends.
Level 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Defense
Energy Regeneration : 0
Weakness Break : 0
The lower the HP, the less DMG received. When HP is or lower, the DMG Reduction reaches its maximum effect, reducing up to . During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by .
If Energy is lower than when the battle starts, regenerates Energy to . Once Energy is regenerated to its maximum, dispels all debuffs on this unit.

The lower the HP, the less DMG received. During the Complete Combustion state, the DMG Reduction effect remains at its maximum extent and Effect RES is increased. If Energy is lower than #2[i]% when the battle starts, regenerates Energy to #2[i]%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Leaps into the air and moves about freely for seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for turn(s). Then, deals Fire DMG equal to of SAM's ATK to all enemies.

Leaps into the air and moves about freely. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to all enemies and deals Fire DMG to them.
Level 1
Fyrefly Type-IV: Pyrogenic DecimationFyrefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 45
Restores HP by an amount equal to of this unit's Max HP. Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Restores a portion of this unit's own HP and deals Fire DMG to a single enemy.
Level 10
Fyrefly Type-IV: Deathstar OverloadFyrefly Type-IV: Deathstar Overload - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 90 / Blast : 45
Restores HP by an amount equal to of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for turn(s). Deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to this target. At the same time, deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at .

Restores a portion of this unit's own HP. Applies Fire Weakness to one enemy. Deals massive Fire DMG to this target and Fire DMG to adjacent targets.
Level 15

Traces

Module α: Antilag OutburstModule α: Antilag Outburst
Requires Character Ascension 2
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Requires Character Ascension 4
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Moon Rage Fang3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Moon Rage Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Requires Character Ascension 6
For every 10 point(s) of SAM's ATK that exceeds 1800, increases this unit's Break Effect by 0.8%.
Credit160K
Moon Rage Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Rage Fang8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Moon Rage Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2

Eidolons

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
When using the Enhanced Skill, ignores 15% of the target's DEF. The Enhanced Skill does not consume Skill Points.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after 1 turn(s).
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Upon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon Gaze
While in Complete Combustion, increases SAM's Effect RES by 50%.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases Weakness Break Efficiency by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer's Basic ATK and Skill deal 20% more DMG.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP percentage is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT Rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
Per Page
PrevNext

Voice

Language
Titleloc_sound

Story

TitleText

1,631 responses to “Firefly”

  1. Will such teams work? Boothill, Bronya, e2s1, May, Pella/Sustain. Firefly, Asta, Trailblazer, Gallagher. Or is there a better option than Asta? There’s already a boutique there, I want to buy a Firefly. I don’t want one of them gathering dust in the warehouse. How reasonable would it be for the effectiveness of the account to buy Firefly? Maybe it’s better to leave tickets for something better?

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  2. Happy Drip Marketing Week. (I’d normally post this on the 2.3 page but well)

    Let’s see if the rumors end up being true 😀

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • I am very excited to go back to the Luofu, waiting to see Yunli and Feixiao.
      Any character you’re waiting for?
      〜⁠(⁠꒪⁠꒳⁠꒪⁠)⁠〜

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • I haven’t been keeping up with the leaks tbh xD. But I’m lowkey waiting for Screwllum 😀 I kinda wanted him since I first saw him in the SW quest hehe

        But after the banger that was Penacony I’m very hopeful ^^

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  3. Guys i need your help! what do you guys think the best?

    firefly + lc + rm lc

    OR

    firefly + rm c1 + rm lc

    OR

    firefly c2

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • I whould suggest Ruan Mei 100% (if you do not have her of course). her LC is not needed if you have at least 1 Memories of the past.

      Ruan Mei E1 is really good but it doesnt really change much from her normal play style if you care about that.

      Depending on your budget, Firefly E1 is more then enough because you can spam her skill for free and allocate more of the skill points towards other characters.
      E2 is pretty unnecessary if you ask me but i guess it makes her a lot better in Pure Fiction.

      Besides that, LC i can kinda recommend but i whould rather have you get E1 and save up some Stellar jades for later down the line.
      LC makes her Nuke harder, that’s kinda about it but if you do not have Eons or if that LC is on another character then i whould recommend because pretty much all other LC’s are not that great on her.
      Indelible promise is fine if you ask me but you cant really use the crit on it so half of the LC is wasted.
      No where to run is also fine but becomes a lot better at S5, but that’s pretty unlikely.

      I have Ruan Mei E0 and i will be pulling Firefly E0 + LC because i really don’t need more then that and because my Eons is occupied.
      Firefly does more then enough damage at E0 if you have the Ruan Mei + HMC + Gallagher comp for her.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Ruan Mei’s E1 is just pay for damage. It is never worth it.

      Ruan Mei’s light cone serves nothing in the break comp aside from the additional SP it provides, but Firefly’s E1 serves better for the purpose.

      Firefly’s E2 is a bit of overkill. Unless you desperately want her to be viable in PF, I can’t recommend it.

      Firefly’s light cone is unnecessary because it is just more damage. However you may consider it if you don’t have any good alternatives for her, such as the Aeons is occupied by someone else.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • isn’t achieving more damage the point for everything in this game? i don’t see your point for rm e1 and firefly’s LC.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  4. Is Firefly good? i haven’t been keeping up with hsr and i don’t wanna read her kit and see so is she good and good at e0 and have no signature lightcone?

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • She was okay then she got giga reworked then slightly nerfed.

      She shines in one team and one team only but in that team she can nuke a lot.

      Signature not needed. Aeon is good enough due to her attack to BE conversion.

      If you don’t hate Harmony MC and Ruan Mei, then she’s a good fit for you. If you do, then really depends on your love for her. (Yes Gallagher is the BiS sustain but honestly you can prolly slot it anyone there and she still nukes. 12% break damage isn’t the make or break)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • You can still use her Ruan Mei. You would be using something like Asta, Hanya, Silver Wolf or Bronya and still perform really well. HMC though it’s kinda needed with her given how much it helps her dmg output.
        As for Gallagher you can change him for an other sustain but you might struggle to break then.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • i think you dont read properly her nerf, she got nerf because they want people to pull her signature. which mean, she cant perform maximum without her sign, yes she can deal damage with other lc, but wont be able to maximum compare with her sign.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • So if one doesn’t have Mei, would she still be good or is she the kind of character you only get. If you already have the good supports for her?

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Ruan Mei, Harmonyblazer, and Gallagher is her best team, hands down. Ruan mei has been replaced in some showcases with Pela or Asta, but the performance isn’t as smooth nor as strong. Harmonyblazer is irreplaceable, removing them might as well remove 60% of her damage. Gallagher is up for debate.

          She’ll do fine without her but Ruan Mei will always be one of her core supports.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • Yeah the closest I got to Mei is a e1 Robin with her lightcone. Yeah I made sure to build Up Harmony mc.
            For with all the memories of chaos that have ice resistance as of late. It made it tempting, to think about rolling for another dps. So one that sounds simple and easy to build. With good free to play/cheap lightcones. Does sound very tempting. So I can cover a wider range of elements.
            So yeah right now i’m thinking. Hmm, should I go for it or maybe just build up a nice jade pile and maybe get them on a rerun.

      • thanks, my brother played on my account for penacony since i was busy and built harmony mc and i got Ruan Mei but shes always with my DOT team and i don’t really have other supports for my DOT team other than Ruan Mei lol but i’m gurranteed firefly in 10 pulls anyways so should i go for her signature lightcone?

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  5. Who do you think needs their sig more, Bootyhill or Firefly? I got him and he feels great, and I can potentially get one sig LC , question is, who needs it more?

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • If you have a copy of indelible promise then FF doesn’t need her sig that much since all she cares about is break effect, but the only LC that gives BE for hunt characters is Boothills. Though Firefly just seems like the stronger, and more versatile character so if you had to pick one i would do Fireflys.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • In terms of power, both are incredibly strong. In terms of dependance, Boothill hands down. Hunt cones are generally crit focused, but Boothill despite having that one crit trace is primarily a break unit. Firefly’s Signature’s main point is actually the vulnerability debuff it applies. But unlike Boothill, she has solid alternatives. Boothill has nothing to the point where his next best cone is a three star for the speed boost on kill.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
        • The DU update awards not only ~4k one-time jades, but also permanently upgrades the renewable weekly jades. It’s said that there will be 1720 jades for every 2 patches, meaning ~143 additional jades every week since now on and until forever. There are regular events that award 1k~2k jades in the 2.3 patch, too. The AS, PF, and MoC award 800 jades for every 2 weeks.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • It is said that it will be Jiaoqiu and Yunli.

            Jiaoqiu is a Fire nihility that is somewhat megapela and has some capacity of healing, but do not expect him to completely annihilate the needs in sustainer.

            Yunli is said to be a Fire preservation that counter attacks the enemy when shielded units are attacked. To distinct with Aventurine, she may focus on breaking rather than dealing critable damage to the enemies. The only drawback is she is a loli, it’s said that she has Fu Xuan’s body size and wields a weapon that is larger than herself.

          • Easy skip on the loli then lol

            But as for the healing, I actually am opposed to no sustain comps cuz that feels off for me xD

            I don’t have a need for a mega pela but if his design is cool or hot, then I’ll consider him after Jade >:3

          • I mean when you already got Aventurine. Do you truly need anyone else? I mean who has better drip than Aventurine, lets not forget that amazing catch phase. All or nothing! Also who is better than a gambling man to be on your team in a gacha game? He will even roll for your account. Truly the best character in the game.

      • I don’t know about that. I’ve been recording ticket income since December and can certify that I’ve gotten 100 tickets every month (with Express supply Pass but not Battle Pass and no top-ups), no matter what game mode/new zone/event/endgame content etc… They have a fixed amount to give and will adapt the content to give the same amount each month no matter what.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • they giving us a new perma game mode that resets is already a plus

          im guessing if they adjust the rotation for the end game content it will be weekly reset in a month for one game mode ( 1st week : MoC reset, 2nd week : PF resets 3rd week : AS resets and so on)

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • boothill doesnt need lightcones, but his signature is massively better than his 2 other actually somewhat viable options (his general second bis is a 3 star lightcone however so its very easy to s5)
      also the fact that he “doesnt need lightcones” only exists because of the fact that literally only 3 lightcones do anything major on him so yeah

      where as firefly can make use of most destruction lightcones due to how she scales off attack for break effect conversion, with one of her best lightcones being fall of an aeon due to its massive attack boost providing a ton of break effect, obviously her signature will be better but the gap isnt as large as boothill signature vs adversarial, meaning her signature isnt nearly as “needed”

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  6. This is likely to be shut down, but just out of curiosity, I’ve seen the potential of running 0 sustain with Firefly (HTB, Ruan Mei, Bronya as the best example~) and since the rework to Firefly’s kit, it made me reconsider how much value my E4 Sparkle could give in a no sustain comp.

    Even though the crit damage and damage % is wasted, Sparkle still brings 55% atk (which I think should convert to about 44% break effect?) and 24% def ignore (which with Firefly E1 and Ruan Mei E1 and Firefly’s 4 piece set bonus will be bringing a 60% def ignore + Sparkle’s E2 will bring it upto 84% def ignore (and the difference between 60% and 84% is much much more substantial, due to the way def ignore scales).

    My thought, is that IF it’s possible to correctly speed tune Sparkle around Firefly, so that she can make use of Sparkle’s advance forward in both normal form, and ult form, then my high invested Sparkle could unironically be kinda worth it in a 0 sustain comp. (assuming I don’t need Sparkle in a 2nd team)

    If I was to pursue this as an option, the questions I’d like to ask would be:
    – What speed threshold does the current version of Firefly want right now? (I know there is a specific threshold that sees Firefly in the 200+ speed range for 4 turns in her ult, but I don’t know the specific number~)
    – With that speed number in mind, what speed would Sparkle need, to be to fit around Firefly’s speed in both normal and ulted form? (With this question, I am thinking of Sparkle’s slow build when ran with a fast Seele, as a comparison for this idea.)

    If there isn’t speed value that would work without Sparkle and Firefly becoming disjointed between transitions, then it probably isn’t worth it, but if it’s possible, the idea seems worth entertaining, just for fun, since it’s something I can probably achieve fairly easily on my account~

    Thanks in advance~

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • hoi hoi!
      tbh while sparkle could def work, the 50% action advance is a pretty big turnoff in terms of ease of speed tuning. sparkle’s not really conventionally used for extra actions, many people go for hyperspeed sparkle to run atk boots on their dps chars

      also sparkle actually gives 60% atk at e1, not 55%; she counts as a quantum char for her trace so she gives an extra 5% to all teammates

      the threshold for firefly to go 4 times in ult is 210 speed, which can be achieved at base with her speed traces, ruan mei, a level 10 ult, the fire weak planar and speed boots, which is 104 + 5 + ~10 + 60 + ~6 + 25. the next threshold required is 280 spd, which at this point is just asking for unreasonable numbers.

      you’re actually most likely better off using bronya, since youre at e1 firefly – if you get her to 140-142 spd she can advance sam twice before his combustion runs out with skill-basic-skill or 3 skills if you really want (didnt min-max calcs)

      that said, if youre adamant about using sparkle, you can get her to that same speed – 140ish. make sure you have a char ~ 1 speed higher like htb so you can use firefly ult on htb’s turn, else i dont think this is going to work

      enter combustion (which has 142.8 av)
      firefly goes (after combustion she has 47.47 av)
      sparkle (at 71.4285 av) halves av (47.47 -> 23.74)
      firefly goes twice (subtract 71.21 av from countdown)
      sparkle halves av (47.47 -> 23.74)
      firefly goes twice
      countdown ends

      this way, you should be able to eke out 1 extra turn from complete combustion. id recommend getting everyone’s speeds like 1 or 2 points higher than calced, since this is a very rough calc and ive literally never done a calc like this before. again, USE FIREFLY ULT ON HTB’S TURN SO THAT SPARKLE CAN GO IMMEDIATELY AFTER FIREFLY

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • The main issue with your idea is that FF advances her next turn by 25% after her normal skill, which means that the tuning after the first cycle becomes a lot harder. You need 2 turns of full value of Sparkle’s advance to get 1 extra turn per ult.

      With Sparkle, this can be done easily for the 1st ult cycle with 125-145 speed. Once you get to the 2nd ult cycle, you need between 130 and 137 speed.

      So you can use a 134 speed Sparkle for that, but your going to need to hold Firefly’s ult at least a little past the 2nd ult cycle if you get that far. Even just a few speed more on Firefly changes these breakpoints, ideally you want to aim for ~88% of FF’s speed.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • 1. What speed threshold does the current version of Firefly want right now?

      For 4 turns in ult, you only need equivalent ult form SPD > 70*3, 70 is the countdown SPD. Check the reference calc: https://starrail.honeyhunterworld.com/firefly-character/comment-page-18/?lang=EN#comment-48021 .
      For 5 turns in ult, you need equivalent 70*4 = 280 SPD, almost impossible to achieve that by herself. Teammates should be considered from here.

      2. With that speed number in mind, what speed would Sparkle need, to be to fit around Firefly’s speed in both normal and ulted form?

      To make use of Sparkle, we expect she can make Firefly have 1 or even 2 additional turns.

      For 1 additional turns, Sparkle’s minimal in-battle SPD is 70 (>70*1, higher is better). We need Sparkle to use at least 2 Skill that advanced Firefly by at least equivalent 100%.
      In most of time at the start of battle. To fulfill that, Sparkle should be a bit slower than Firefly when out-of-battle.
      In MoC Wave 2, if you start with ult form, Sparkle’s minimal in-battle SPD should be raised to 140.

      For 2 additional turns, It’s hard to make a precise SPD requirements table here. There’s too much complex factor to simulate that by hands. But it’s possible in theory: For minimal SPD of Firefly (210 SPD in ult form), teammates can try to advanced her by 200%. But if we give her more SPD, teammates only needs to advanced her less than 200%.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • The Acheron half of that was super painful to watch. They held onto Fu Xuan’s ult, even when their Fu Xuan was below half HP with no resets left. So only Pela and Silver Wolf really got use out of the MoC buff that refunded energy.

      But really, though… why hold onto the ult? They could’ve done something similar with a Pela ult to save SP, but they didn’t, which makes it even more confusing.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
        • Yeah alot of Showcases come off as hey guys. I know how to play this one character I want to show off really well. While the other one. I have no idea what i’m doing. Or to quote tf2 Medic. I have no idea!

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
        • So if you don’t have Mei for the team. what other support would you use in her place? Asta, Robin? Someone else.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • haha sorry to be the bearer of bad news

            It’s why there was a wave of hate around Fraudfly, she doesn’t quite have many teams…

            Robin’s atk buff doesn’t work on Firefly’s conversion. She’s an alternative to Ruan Mei if you have her E1 though, which is stoopid strong

            Asta is ehh. You will get her ATK converted into break, but she’s quite skill point negative, has low synergy with break teams and SPD is difficult to make effective use of, if you don’t know exactly what ur doing I mean

            Ruan Mei is just, too good for superbreaks. Which also scale off the amount of toughness bar you deal, has a straight up 25% DMG increase to the whole team and helps you break enemies faster to start dealing damage to begin with. There’s also the enemy delay and Thanatoplum Rebloom. Although not confirmed, basically everyone speculates she’ll rerun alongside Firefly, hopefully you can also snatch a Ruan Mei

          • Ah thanks been awhile since I check in here but thanks for the info. Will have to see my jade count is. Might have to go with plan b. Pick up on a rerun.

  7. If I use “Penacony, Land of the Dreams” relic set on Asta, will it boost Firefly’s super break damage? (Increases wearer’s Energy Regeneration Rate by 5%. Increases DMG by 10% for all other allies that are of the same Type as the wearer.)

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • no. fire dmg bonus doesn’t increase Superbreak.

      You should look for things that increase break efficiency, break effect, res pen, def ignore, or things that reduces Def or res or increases dmg received.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • It doesn’t , Break and Super Break do not scale on DMG% Boost which is the multiplier given by Penacony. Asta will be much better off on Vonwaq, but if you don’t have it then you can keep Penacony for the 5% err, as with S5 Cogs you can guarantee a 2 to 3 turns ultimate.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  8. Skill only consumes 40% now, so starting from 20% health and the first enhanced skill should bump her back up to 45%. Not great, but not too far from the 55% she would’ve been at in v3.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton