
![]() | Concepts | Firefly |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | A member of the Stellaron Hunters, clad in a set of mechanized armor known as “SAM.” Her character is marked by unwavering loyalty and steely resolve. Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan. She joined the Stellaron Hunters in a quest for a chance at “life,” seeking to defy her fated demise. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 71.28 | 105.6 | 111 | 104 | 5% | 50% | 125 | 240 | |
20 | 139 | 205.92 | 216 | 104 | 5% | 50% | 125 | 240 | ![]() ![]() |
20+ | 167.51 | 248.16 | 261 | 104 | 5% | 50% | 125 | 240 | |
30 | 203.15 | 300.96 | 316 | 104 | 5% | 50% | 125 | 240 | ![]() ![]() |
30+ | 231.66 | 343.2 | 360 | 104 | 5% | 50% | 125 | 240 | |
40 | 267.3 | 396 | 416 | 104 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
40+ | 295.81 | 438.24 | 460 | 104 | 5% | 50% | 125 | 240 | |
50 | 331.45 | 491.04 | 516 | 104 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
50+ | 359.96 | 533.28 | 560 | 104 | 5% | 50% | 125 | 240 | |
60 | 395.6 | 586.08 | 615 | 104 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
60+ | 424.12 | 628.32 | 660 | 104 | 5% | 50% | 125 | 240 | |
70 | 459.76 | 681.12 | 715 | 104 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
70+ | 488.27 | 723.36 | 760 | 104 | 5% | 50% | 125 | 240 | |
80 | 523.91 | 776.16 | 815 | 104 | 5% | 50% | 125 | 240 |
Skill
![]() | Order: Flare Propulsion - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Fire DMG equal to Deals minor Fire DMG to a single enemy. | |
Level | |
![]() | Order: Aerial Bombardment - Skill | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 | |
Consumes HP equal to Consumes a portion of this unit's own HP to regenerate Energy. Deals Fire DMG to a single enemy. Advances this unit's next Action. | |
Level | |
![]() | Fyrefly Type-IV: Complete Combustion - Ultimate | Enhance |
Energy Regeneration : 5 | |
Weakness Break : 0 | |
Enters the Complete Combustion state, advances this unit's Action by A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown timer's turn starts, SAM exits the Complete Combustion state. The countdown timer has a fixed SPD of SAM cannot use Ultimate while in Complete Combustion. Enters the Complete Combustion state. Advances this unit's Action by | |
Level | |
![]() | Chrysalid Pyronexus - Talent | Defense |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
The lower the HP, the less DMG received. When HP is If Energy is lower than The lower the HP, the less DMG received. During the Complete Combustion state, the DMG Reduction effect remains at its maximum extent and Effect RES is increased. If Energy is lower than | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Δ Order: Meteoric Incineration - Technique |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 | |
Leaps into the air and moves about freely for Leaps into the air and moves about freely. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to all enemies and deals Fire DMG to them. | |
![]() | Fyrefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 45 | |
Restores HP by an amount equal to Restores a portion of this unit's own HP and deals Fire DMG to a single enemy. | |
Level | |
![]() | Fyrefly Type-IV: Deathstar Overload - Skill | Blast |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 90 / Blast : 45 | |
Restores HP by an amount equal to Restores a portion of this unit's own HP. Applies Fire Weakness to one enemy. Deals massive Fire DMG to this target and Fire DMG to adjacent targets. | |
Level | |
Traces
![]() | Module α: Antilag Outburst |
Requires Character Ascension 2 | |
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to | ![]() ![]() ![]() |
![]() | Effect RES Boost (Effect RES) |
Requires Character Ascension 2 | |
Effect RES increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 3 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 3 | |
SPD increases by | ![]() ![]() ![]() |
![]() | Module β: Autoreactive Armor |
Requires Character Ascension 4 | |
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than | ![]() ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 4 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | Effect RES Boost (Effect RES) |
Requires Character Ascension 5 | |
Effect RES increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 5 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | Module γ: Core Overload |
Requires Character Ascension 6 | |
For every | ![]() ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 6 | |
SPD increases by | ![]() ![]() ![]() |
![]() | Effect RES Boost (Effect RES) |
Requires Character Lv. 75 | |
Effect RES increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Lv. 80 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Break Effect increases by | ![]() ![]() |
Eidolons
![]() | In Reddened Chrysalis, I Once Rest | ![]() |
When using the Enhanced Skill, ignores |
![]() | From Shattered Sky, I Free Fall | ![]() |
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after |
![]() | Amidst Silenced Stars, I Deep Sleep | ![]() |
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Upon Lighted Fyrefly, I Soon Gaze | ![]() |
While in Complete Combustion, increases SAM's Effect RES by |
![]() | From Undreamt Night, I Thence Shine | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | In Finalized Morrow, I Full Bloom | ![]() |
While in Complete Combustion, increases SAM's Fire RES PEN by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Collapsing Sky | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | The wearer's Basic ATK and Skill deal | ![]() ![]() |
![]() | Shattered Home | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | The wearer deals | ![]() ![]() |
![]() | Mutual Demise | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | If the wearer's current HP percentage is lower than | ![]() ![]() |
![]() | The Moles Welcome You | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by | ![]() ![]() |
![]() | A Secret Vow | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | Increases DMG dealt by the wearer by | ![]() ![]() |
![]() | Under the Blue Sky | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Woof! Walk Time! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Nowhere to Run | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Something Irreplaceable | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | Increases the wearer's ATK by | ![]() ![]() |
![]() | The Unreachable Side | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | Increases the wearer's CRIT Rate by | ![]() ![]() |
Per Page |
|
Gallery
Idle Animation #1
Idle Animation #2
Overworld
Combat
Voice
Language
Title | loc_sound |
Story
Title | Text |
1,631 responses to “Firefly”
Will such teams work? Boothill, Bronya, e2s1, May, Pella/Sustain. Firefly, Asta, Trailblazer, Gallagher. Or is there a better option than Asta? There’s already a boutique there, I want to buy a Firefly. I don’t want one of them gathering dust in the warehouse. How reasonable would it be for the effectiveness of the account to buy Firefly? Maybe it’s better to leave tickets for something better?
Happy Drip Marketing Week. (I’d normally post this on the 2.3 page but well)
Let’s see if the rumors end up being true 😀
I am very excited to go back to the Luofu, waiting to see Yunli and Feixiao.
Any character you’re waiting for?
〜(꒪꒳꒪)〜
I haven’t been keeping up with the leaks tbh xD. But I’m lowkey waiting for Screwllum 😀 I kinda wanted him since I first saw him in the SW quest hehe
But after the banger that was Penacony I’m very hopeful ^^
Clara is doomed 😨
If Yunli is Destruction I wonder if she’ll be a break dps or something else
don’t worry Clara has the giant robot to protect her.
Guys i need your help! what do you guys think the best?
firefly + lc + rm lc
OR
firefly + rm c1 + rm lc
OR
firefly c2
I whould suggest Ruan Mei 100% (if you do not have her of course). her LC is not needed if you have at least 1 Memories of the past.
Ruan Mei E1 is really good but it doesnt really change much from her normal play style if you care about that.
Depending on your budget, Firefly E1 is more then enough because you can spam her skill for free and allocate more of the skill points towards other characters.
E2 is pretty unnecessary if you ask me but i guess it makes her a lot better in Pure Fiction.
Besides that, LC i can kinda recommend but i whould rather have you get E1 and save up some Stellar jades for later down the line.
LC makes her Nuke harder, that’s kinda about it but if you do not have Eons or if that LC is on another character then i whould recommend because pretty much all other LC’s are not that great on her.
Indelible promise is fine if you ask me but you cant really use the crit on it so half of the LC is wasted.
No where to run is also fine but becomes a lot better at S5, but that’s pretty unlikely.
I have Ruan Mei E0 and i will be pulling Firefly E0 + LC because i really don’t need more then that and because my Eons is occupied.
Firefly does more then enough damage at E0 if you have the Ruan Mei + HMC + Gallagher comp for her.
I assume by your given choices that you already have RM and can pull for 5*s up to 3x… Then go for E1S1 Firefly.
Ruan Mei’s E1 is just pay for damage. It is never worth it.
Ruan Mei’s light cone serves nothing in the break comp aside from the additional SP it provides, but Firefly’s E1 serves better for the purpose.
Firefly’s E2 is a bit of overkill. Unless you desperately want her to be viable in PF, I can’t recommend it.
Firefly’s light cone is unnecessary because it is just more damage. However you may consider it if you don’t have any good alternatives for her, such as the Aeons is occupied by someone else.
isn’t achieving more damage the point for everything in this game? i don’t see your point for rm e1 and firefly’s LC.
Is Firefly good? i haven’t been keeping up with hsr and i don’t wanna read her kit and see so is she good and good at e0 and have no signature lightcone?
She was okay then she got giga reworked then slightly nerfed.
She shines in one team and one team only but in that team she can nuke a lot.
Signature not needed. Aeon is good enough due to her attack to BE conversion.
If you don’t hate Harmony MC and Ruan Mei, then she’s a good fit for you. If you do, then really depends on your love for her. (Yes Gallagher is the BiS sustain but honestly you can prolly slot it anyone there and she still nukes. 12% break damage isn’t the make or break)
You can still use her Ruan Mei. You would be using something like Asta, Hanya, Silver Wolf or Bronya and still perform really well. HMC though it’s kinda needed with her given how much it helps her dmg output.
As for Gallagher you can change him for an other sustain but you might struggle to break then.
i think you dont read properly her nerf, she got nerf because they want people to pull her signature. which mean, she cant perform maximum without her sign, yes she can deal damage with other lc, but wont be able to maximum compare with her sign.
So if one doesn’t have Mei, would she still be good or is she the kind of character you only get. If you already have the good supports for her?
Ruan Mei, Harmonyblazer, and Gallagher is her best team, hands down. Ruan mei has been replaced in some showcases with Pela or Asta, but the performance isn’t as smooth nor as strong. Harmonyblazer is irreplaceable, removing them might as well remove 60% of her damage. Gallagher is up for debate.
She’ll do fine without her but Ruan Mei will always be one of her core supports.
Yeah the closest I got to Mei is a e1 Robin with her lightcone. Yeah I made sure to build Up Harmony mc.
For with all the memories of chaos that have ice resistance as of late. It made it tempting, to think about rolling for another dps. So one that sounds simple and easy to build. With good free to play/cheap lightcones. Does sound very tempting. So I can cover a wider range of elements.
So yeah right now i’m thinking. Hmm, should I go for it or maybe just build up a nice jade pile and maybe get them on a rerun.
thanks, my brother played on my account for penacony since i was busy and built harmony mc and i got Ruan Mei but shes always with my DOT team and i don’t really have other supports for my DOT team other than Ruan Mei lol but i’m gurranteed firefly in 10 pulls anyways so should i go for her signature lightcone?
Yea her signature lightcone is very strong
Who do you think needs their sig more, Bootyhill or Firefly? I got him and he feels great, and I can potentially get one sig LC , question is, who needs it more?
If you have a copy of indelible promise then FF doesn’t need her sig that much since all she cares about is break effect, but the only LC that gives BE for hunt characters is Boothills. Though Firefly just seems like the stronger, and more versatile character so if you had to pick one i would do Fireflys.
Boothill imo since he has no alternatives atm.
boothill LC for sure
In terms of power, both are incredibly strong. In terms of dependance, Boothill hands down. Hunt cones are generally crit focused, but Boothill despite having that one crit trace is primarily a break unit. Firefly’s Signature’s main point is actually the vulnerability debuff it applies. But unlike Boothill, she has solid alternatives. Boothill has nothing to the point where his next best cone is a three star for the speed boost on kill.
Boothill has no other options so him, Firefly gets Promise and Aeon
Just get them both. The 2.3 patch is going to be very generous in jades.
owo? how come 😮
The DU update awards not only ~4k one-time jades, but also permanently upgrades the renewable weekly jades. It’s said that there will be 1720 jades for every 2 patches, meaning ~143 additional jades every week since now on and until forever. There are regular events that award 1k~2k jades in the 2.3 patch, too. The AS, PF, and MoC award 800 jades for every 2 weeks.
ooh nice! Depending on drip marketing then, I might rethink my pulls >:3
It is said that it will be Jiaoqiu and Yunli.
Jiaoqiu is a Fire nihility that is somewhat megapela and has some capacity of healing, but do not expect him to completely annihilate the needs in sustainer.
Yunli is said to be a Fire preservation that counter attacks the enemy when shielded units are attacked. To distinct with Aventurine, she may focus on breaking rather than dealing critable damage to the enemies. The only drawback is she is a loli, it’s said that she has Fu Xuan’s body size and wields a weapon that is larger than herself.
Easy skip on the loli then lol
But as for the healing, I actually am opposed to no sustain comps cuz that feels off for me xD
I don’t have a need for a mega pela but if his design is cool or hot, then I’ll consider him after Jade >:3
And tbh I already have Luocha and Aventurine. Don’t think I really need another sustain
?? firefly is not a loli lmao.
Yes im a loli expert.
so her lc was unnecessary right? might want to go all in for c2 instead1
I mean when you already got Aventurine. Do you truly need anyone else? I mean who has better drip than Aventurine, lets not forget that amazing catch phase. All or nothing! Also who is better than a gambling man to be on your team in a gacha game? He will even roll for your account. Truly the best character in the game.
@Midtto Yunli is the loli not Firefly
I don’t know about that. I’ve been recording ticket income since December and can certify that I’ve gotten 100 tickets every month (with Express supply Pass but not Battle Pass and no top-ups), no matter what game mode/new zone/event/endgame content etc… They have a fixed amount to give and will adapt the content to give the same amount each month no matter what.
they giving us a new perma game mode that resets is already a plus
im guessing if they adjust the rotation for the end game content it will be weekly reset in a month for one game mode ( 1st week : MoC reset, 2nd week : PF resets 3rd week : AS resets and so on)
It’s on a 6 week cycle with one of the modes resetting evert 2nd week
So we still get around the same amount of jades or slightly more?
boothill doesnt need lightcones, but his signature is massively better than his 2 other actually somewhat viable options (his general second bis is a 3 star lightcone however so its very easy to s5)
also the fact that he “doesnt need lightcones” only exists because of the fact that literally only 3 lightcones do anything major on him so yeah
where as firefly can make use of most destruction lightcones due to how she scales off attack for break effect conversion, with one of her best lightcones being fall of an aeon due to its massive attack boost providing a ton of break effect, obviously her signature will be better but the gap isnt as large as boothill signature vs adversarial, meaning her signature isnt nearly as “needed”
v4 -> v5
Animation updates.
So v4 scale will be the official one right
anybody made a v1? vs v3 animation comparision yet?
This is likely to be shut down, but just out of curiosity, I’ve seen the potential of running 0 sustain with Firefly (HTB, Ruan Mei, Bronya as the best example~) and since the rework to Firefly’s kit, it made me reconsider how much value my E4 Sparkle could give in a no sustain comp.
Even though the crit damage and damage % is wasted, Sparkle still brings 55% atk (which I think should convert to about 44% break effect?) and 24% def ignore (which with Firefly E1 and Ruan Mei E1 and Firefly’s 4 piece set bonus will be bringing a 60% def ignore + Sparkle’s E2 will bring it upto 84% def ignore (and the difference between 60% and 84% is much much more substantial, due to the way def ignore scales).
My thought, is that IF it’s possible to correctly speed tune Sparkle around Firefly, so that she can make use of Sparkle’s advance forward in both normal form, and ult form, then my high invested Sparkle could unironically be kinda worth it in a 0 sustain comp. (assuming I don’t need Sparkle in a 2nd team)
If I was to pursue this as an option, the questions I’d like to ask would be:
– What speed threshold does the current version of Firefly want right now? (I know there is a specific threshold that sees Firefly in the 200+ speed range for 4 turns in her ult, but I don’t know the specific number~)
– With that speed number in mind, what speed would Sparkle need, to be to fit around Firefly’s speed in both normal and ulted form? (With this question, I am thinking of Sparkle’s slow build when ran with a fast Seele, as a comparison for this idea.)
If there isn’t speed value that would work without Sparkle and Firefly becoming disjointed between transitions, then it probably isn’t worth it, but if it’s possible, the idea seems worth entertaining, just for fun, since it’s something I can probably achieve fairly easily on my account~
Thanks in advance~
hoi hoi!
tbh while sparkle could def work, the 50% action advance is a pretty big turnoff in terms of ease of speed tuning. sparkle’s not really conventionally used for extra actions, many people go for hyperspeed sparkle to run atk boots on their dps chars
also sparkle actually gives 60% atk at e1, not 55%; she counts as a quantum char for her trace so she gives an extra 5% to all teammates
the threshold for firefly to go 4 times in ult is 210 speed, which can be achieved at base with her speed traces, ruan mei, a level 10 ult, the fire weak planar and speed boots, which is 104 + 5 + ~10 + 60 + ~6 + 25. the next threshold required is 280 spd, which at this point is just asking for unreasonable numbers.
you’re actually most likely better off using bronya, since youre at e1 firefly – if you get her to 140-142 spd she can advance sam twice before his combustion runs out with skill-basic-skill or 3 skills if you really want (didnt min-max calcs)
that said, if youre adamant about using sparkle, you can get her to that same speed – 140ish. make sure you have a char ~ 1 speed higher like htb so you can use firefly ult on htb’s turn, else i dont think this is going to work
enter combustion (which has 142.8 av)
firefly goes (after combustion she has 47.47 av)
sparkle (at 71.4285 av) halves av (47.47 -> 23.74)
firefly goes twice (subtract 71.21 av from countdown)
sparkle halves av (47.47 -> 23.74)
firefly goes twice
countdown ends
this way, you should be able to eke out 1 extra turn from complete combustion. id recommend getting everyone’s speeds like 1 or 2 points higher than calced, since this is a very rough calc and ive literally never done a calc like this before. again, USE FIREFLY ULT ON HTB’S TURN SO THAT SPARKLE CAN GO IMMEDIATELY AFTER FIREFLY
If the other node make no use of your E4 Sparkle, then yes, why not.
The main issue with your idea is that FF advances her next turn by 25% after her normal skill, which means that the tuning after the first cycle becomes a lot harder. You need 2 turns of full value of Sparkle’s advance to get 1 extra turn per ult.
With Sparkle, this can be done easily for the 1st ult cycle with 125-145 speed. Once you get to the 2nd ult cycle, you need between 130 and 137 speed.
So you can use a 134 speed Sparkle for that, but your going to need to hold Firefly’s ult at least a little past the 2nd ult cycle if you get that far. Even just a few speed more on Firefly changes these breakpoints, ideally you want to aim for ~88% of FF’s speed.
1. What speed threshold does the current version of Firefly want right now?
For 4 turns in ult, you only need equivalent ult form SPD > 70*3, 70 is the countdown SPD. Check the reference calc: https://starrail.honeyhunterworld.com/firefly-character/comment-page-18/?lang=EN#comment-48021 .
For 5 turns in ult, you need equivalent 70*4 = 280 SPD, almost impossible to achieve that by herself. Teammates should be considered from here.
—
2. With that speed number in mind, what speed would Sparkle need, to be to fit around Firefly’s speed in both normal and ulted form?
To make use of Sparkle, we expect she can make Firefly have 1 or even 2 additional turns.
For 1 additional turns, Sparkle’s minimal in-battle SPD is 70 (>70*1, higher is better). We need Sparkle to use at least 2 Skill that advanced Firefly by at least equivalent 100%.
In most of time at the start of battle. To fulfill that, Sparkle should be a bit slower than Firefly when out-of-battle.
In MoC Wave 2, if you start with ult form, Sparkle’s minimal in-battle SPD should be raised to 140.
For 2 additional turns, It’s hard to make a precise SPD requirements table here. There’s too much complex factor to simulate that by hands. But it’s possible in theory: For minimal SPD of Firefly (210 SPD in ult form), teammates can try to advanced her by 200%. But if we give her more SPD, teammates only needs to advanced her less than 200%.
FF mains still take a W again even tho she’s nerfed (by 5%)!
https://youtu.be/0ZF9dCRPRls?si=26ylU5SbEfLuon6x
The Acheron half of that was super painful to watch. They held onto Fu Xuan’s ult, even when their Fu Xuan was below half HP with no resets left. So only Pela and Silver Wolf really got use out of the MoC buff that refunded energy.
But really, though… why hold onto the ult? They could’ve done something similar with a Pela ult to save SP, but they didn’t, which makes it even more confusing.
A lot of these showcases confuse me so much honestly
Yeah alot of Showcases come off as hey guys. I know how to play this one character I want to show off really well. While the other one. I have no idea what i’m doing. Or to quote tf2 Medic. I have no idea!
So if you don’t have Mei for the team. what other support would you use in her place? Asta, Robin? Someone else.
haha sorry to be the bearer of bad news
It’s why there was a wave of hate around Fraudfly, she doesn’t quite have many teams…
Robin’s atk buff doesn’t work on Firefly’s conversion. She’s an alternative to Ruan Mei if you have her E1 though, which is stoopid strong
Asta is ehh. You will get her ATK converted into break, but she’s quite skill point negative, has low synergy with break teams and SPD is difficult to make effective use of, if you don’t know exactly what ur doing I mean
Ruan Mei is just, too good for superbreaks. Which also scale off the amount of toughness bar you deal, has a straight up 25% DMG increase to the whole team and helps you break enemies faster to start dealing damage to begin with. There’s also the enemy delay and Thanatoplum Rebloom. Although not confirmed, basically everyone speculates she’ll rerun alongside Firefly, hopefully you can also snatch a Ruan Mei
Ah thanks been awhile since I check in here but thanks for the info. Will have to see my jade count is. Might have to go with plan b. Pick up on a rerun.
If I use “Penacony, Land of the Dreams” relic set on Asta, will it boost Firefly’s super break damage? (Increases wearer’s Energy Regeneration Rate by 5%. Increases DMG by 10% for all other allies that are of the same Type as the wearer.)
no. fire dmg bonus doesn’t increase Superbreak.
You should look for things that increase break efficiency, break effect, res pen, def ignore, or things that reduces Def or res or increases dmg received.
It doesn’t , Break and Super Break do not scale on DMG% Boost which is the multiplier given by Penacony. Asta will be much better off on Vonwaq, but if you don’t have it then you can keep Penacony for the 5% err, as with S5 Cogs you can guarantee a 2 to 3 turns ultimate.
It’ll only boost her pretty miniscule personal DMG
Skill only consumes 40% now, so starting from 20% health and the first enhanced skill should bump her back up to 45%. Not great, but not too far from the 55% she would’ve been at in v3.
The consumption was changed to 40% last week I think, this week was strictly nerfs to her but tbh she’s still great
When I click reply and it makes a new thread instead 😛 yes indeed, it has been this way since v3!