반디

반디
반디명사반디
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 파멸
전투 속성Class 화염
승급 재료
신용 포인트308K
생각의 가루15
인상의 파편15
격분한 심장65
욕망의 거울 조각15
행적 재료
신용 포인트3M
보리인의 송곳니18
생각의 가루41
늑대 독 송곳니69
인상의 파편56
달의 광기 이빨139
욕망의 거울 조각58
공동의 염원의 유음12
운명의 발자취8
스토리스텔라론 헌터의 멤버로, 기갑 「샘」을 입고 전투를 벌인다. 임무에 충실하고 완고한 성격이다.
곤충 떼를 물리치기 위한 무기로 태어나 성장 속도가 일반인보다 빠르지만, 수명이 매우 짧다.
「생존」의 기회를 찾기 위해 스텔라론 헌터에 합류하여 운명을 거스를 방법을 찾고 있다

목록
속성
전투 스킬
행적
성혼
광추
배낭
Gallery
음성
스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
171.28105.61111045%50%125240
20139205.922161045%50%125240
신용 포인트4000
생각의 가루5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
신용 포인트8000
생각의 가루10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
신용 포인트16000
인상의 파편6
격분한 심장3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
신용 포인트40000
인상의 파편9
격분한 심장7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
레벨승급 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
격분한 심장3
40+
50
신용 포인트40000
인상의 파편9
격분한 심장7
50+
60
신용 포인트80000
욕망의 거울 조각6
격분한 심장20
60+
70
신용 포인트160K
욕망의 거울 조각9
격분한 심장35
70+
80

전투 스킬

지령-폭연 추진지령-폭연 추진 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다

단일 적에게 소량의 화염 속성 피해를 가한다
레벨 9
지령-천공 포격지령-천공 포격 - 전투 스킬 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
자신의 HP 최대치 만큼 HP를 소모해 자신의 에너지 최대치 만큼의 에너지를 고정적으로 회복한다. 지정된 단일 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다. 현재 HP가 부족하면 전투 스킬 발동 시 기갑 「샘」의 현재 HP가 1pt로 감소한다. 자신의 다음번 행동 게이지를  증가시킨다

자신의 일부 HP를 소모해 에너지를 회복하고, 단일 적에게 화염 속성 피해를 가한다. 자신의 다음번 행동 게이지를 증가시킨다
레벨 15
반딧불이 Type-IV•완전연소반딧불이 Type-IV•완전연소 - 필살기 | 강화
에너지 회복 : 5
약점 격파 : 0
「완전연소」 상태에 진입하고 자신의 행동 게이지가 100% 증가하며, 일반 공격 강화 및 전투 스킬 강화를 획득한다. 「완전연소」 상태에서는 속도가 pt 증가한다. 또한, 강화된 일반 공격 및 강화된 전투 스킬을 발동하면 자신의 약점 격파 효율이  증가하고, 적이 받는 격파 피해가  증가하며, 이번 공격이 끝날 때까지 지속된다.
행동 서열에 「완전연소」 카운트다운이 나타나고, 카운트다운 턴 시작 시 기갑 「샘」이 「완전연소」 상태를 해제한다. 카운트다운이 보유한 고정 속도는 이다.
기갑 「샘」은 「완전연소」 상태에서 필살기를 발동할 수 없다

「완전연소」 상태에 진입하고 자신의 행동 게이지를 100% 증가시킨다. 일반 공격 강화 및 전투 스킬 강화를 획득하고, 자신의 약점 격파 효율, 적이 받는 격파 피해, 속도가 증가하며, 카운트다운이 종료될 때까지 지속된다
레벨 15
고치형 원초 화염 중추고치형 원초 화염 중추 - 특성 | 방어
에너지 회복 : 0
약점 격파 : 0
HP가 낮을수록 받는 피해가 감소한다. HP가  이하일 경우 피해 감소 효과가 최대치에 도달하며, 최대  감소한다. 「완전연소」 상태에서는 피해 감소 효과가 최대치에 유지되며, 효과 저항이  증가한다.
전투 시작 시 에너지가  미만일 경우 에너지를 까지 회복한다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다

HP가 낮을수록 받는 피해가 감소한다. 「완전연소」 상태에서는 피해 감소 효과가 최대치를 유지하며, 효과 저항이 증가한다. 전투 시작 시 에너지가 #2[i]% 미만이면 에너지가 #2[i]%까지 회복된다. 에너지가 최대치까지 회복되면 자신의 모든 디버프 효과가 해제된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 소모시킨다
레벨 1
Δ지령-초토화 운석 폭격Δ지령-초토화 운석 폭격 - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
공중으로 도약해 초 동안 자유롭게 이동하며, 이때 낙하 공격을 발동하면 지속 시간을 조기 종료한다. 지속 시간이 종료되면 착지해 즉시 일정 범위 내의 모든 적을 공격하고, 매 웨이브 시작 시 모든 적에게 화염 속성 약점을 추가한다, 지속 시간: 턴. 이후 모든 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다

공중으로 도약해 자유롭게 이동하며, 수초 이동 후 낙하해 범위 내 모든 적을 공격한다. 각 웨이브 시작 시 모든 적에게 화염 속성 약점을 추가하고, 모든 적에게 화염 속성 피해를 가한다
레벨 1
반딧불이 Type-IV•뇌관 참격반딧불이 Type-IV•뇌관 참격 - 일반 공격 | 단일 공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 45
자신의 HP 최대치의 만큼 HP를 회복한다. 지정된 단일 적에게 기갑 「샘」 공격력의 만큼 화염 속성 피해를 가한다

자신의 HP 일부를 회복하고 단일 적에게 화염 속성 피해를 가한다
레벨 9
반딧불이 Type-IV•데스 스타 과부하반딧불이 Type-IV•데스 스타 과부하 - 전투 스킬 | 확산
에너지 회복 : 0
약점 격파 : 단일 공격 : 90 / 확산 : 45
자신의 HP 최대치의 만큼 HP를 회복한다. 지정된 단일 적에게 화염 속성 약점을 부여한다, 지속 시간: 턴. 해당 목표에게 기갑 「샘」 공격력의 (x격파 특수효과+)만큼 화염 속성 피해를 가하고, 인접한 목표에게 기갑 「샘」 공격력의 (x격파 특수효과+)만큼 화염 속성 피해를 가한다. 격파 특수효과는 최대  계산한다

자신의 HP를 일부 회복한다. 단일 적에게 화염 속성 약점을 추가하고, 해당 적에게 대량의 화염 속성 피해를 가하며 인접한 목표에게 화염 속성 피해를 가한다
레벨 15

행적

α모듈-안티랙 아웃버스트α모듈-안티랙 아웃버스트
캐릭터를 회 승급해야 합니다 2
「완전연소」 상태에서 화염 속성 약점이 없는 적을 공격해도 강인성을 감소시킬 수 있다. 효과는 기존 스킬 강인성 감소 수치의 55%만큼이다
신용 포인트5000
보리인의 송곳니3
공동의 염원의 유음1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
보리인의 송곳니3
생각의 가루6
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
늑대 독 송곳니3
인상의 파편3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
늑대 독 송곳니3
인상의 파편3
β모듈-자기 제어 기갑β모듈-자기 제어 기갑
캐릭터를 회 승급해야 합니다 4
「완전연소」 상태에서 기갑 「샘」의 격파 특수효과가 200%/360% 이상일 시, 약점 격파 상태의 적을 공격하면 이번 공격의 강인성 감소 수치가 35%/50%의 슈퍼 격파 피해 1회로 전환된다
신용 포인트20000
늑대 독 송곳니5
운명의 발자취1
공동의 염원의 유음1
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 4
격파 특수효과 8% 증가
신용 포인트20000
늑대 독 송곳니5
인상의 파편4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
달의 광기 이빨3
욕망의 거울 조각3
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트45000
달의 광기 이빨3
욕망의 거울 조각3
γ모듈-과부하 코어γ모듈-과부하 코어
캐릭터를 회 승급해야 합니다 6
기갑 「샘」의 공격력이 1800pt보다 높으면 공격력이 10pt를 초과할 때마다 자신의 격파 특수효과가 0.8% 증가한다
신용 포인트160K
달의 광기 이빨8
운명의 발자취1
공동의 염원의 유음1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
격파 강화격파 강화 (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
격파 특수효과 10.7% 증가
신용 포인트160K
달의 광기 이빨8
욕망의 거울 조각8
격파 강화격파 강화 (격파 특수효과)
격파 특수효과 5.3% 증가
신용 포인트2500
생각의 가루2

성혼

나는 잠들었네, 붉은 고치 안에서나는 잠들었네, 붉은 고치 안에서나는 잠들었네, 붉은 고치 안에서
강화된 전투 스킬 발동 시 목표의 방어력 15%를 무시하고, 강화된 전투 스킬은 전투 스킬 포인트를 소모하지 않는다
부서진 하늘에서 추락하며부서진 하늘에서 추락하며부서진 하늘에서 추락하며
「완전연소」 상태에서 강화된 일반 공격, 강화된 전투 스킬을 발동해 적을 처치하거나 적을 약점 격파 상태에 빠트릴 시 기갑 「샘」이 즉시 보너스 턴 1개를 획득한다. 해당 효과는 1턴 후 다시 발동할 수 있다
고요한 성하에 깊이 잠들고고요한 성하에 깊이 잠들고고요한 성하에 깊이 잠들고
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
나는 보리라, 반딧불이의 불빛을나는 보리라, 반딧불이의 불빛을나는 보리라, 반딧불이의 불빛을
[완전연소] 상태일 때 「기갑」 샘의 효과 저항이 50% 증가한다
꿈 없는 긴밤에서 비추며꿈 없는 긴밤에서 비추며꿈 없는 긴밤에서 비추며
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
종극의 내일에 피어나리종극의 내일에 피어나리종극의 내일에 피어나리
「완전연소」 상태에서 기갑 「샘」의 화염 속성 저항 관통이 20% 증가한다. 강화된 일반 공격, 강화된 전투 스킬 발동 시 약점 격파 효율이 50% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
정화의 칼날
고대 엔진
닿을 수 없는 저편
닿을 수 없는 저편5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
정화의 칼날
영생의 가지
Per Page
PrevNext

음성

언어
Titleloc_sound

스토리

Title텍스트 언어

1,574 responses to “반디”

  1. From the future here, take note of this!

    the best break team will be

    Firefly
    Ruan Mei
    Jiaoqiu
    Himeko

    Those who have Himeko, start building her for break team now.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
        • When it comes down to what Jiaoqiu might look like, Sett from League of Legends somehow comes into my mind. But judging from his abilities involving “flavour”, I think that he might be a chef or a street vendor selling street food; something along those lines.

          Guess we’ll have to wait until the drip marketing shows up. I wonder who he’s gonna be voiced by 🤔

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • I am smelling something about Jiaoqiu too. First, he is already fire. Next, the new planar is mainly for fire units.
      I am suspecting something will be changed. And it will result into a funny wars between Acheron mains and Firefly mains lmao.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  2. I just noticed.

    You really don’t need to level up basic attack and skill anymore. And to a certain extent, you don’t need to level up the talent anymore.

    Great savings lmao

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Yeah same, it appears for a moment after refreshing then disappears, this isn’t the 1st time either
      I stopped questioning all the bugs on this site

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • It seems the admin disabled comment on that page on purpose.

      You may find they set `var comments_open = false;` in “new in 2.3” page. And one of the site’s script will runs
      “`
      (e(“.wp-block-post-comments”).css({
      display: “none”
      }),
      e(“.comment_page_navigator”).css({
      display: “none”
      }))
      “`
      once the page loaded to hide the comments.

      Well, you can still access to the comments by commenting the `display: none;` css manually.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  3. say So how does that e2 work? Does it have a one turn cooldown. Or can you trigger it every single turn? Like turn one, can trigger the bonus action. Turn two, it on cool down. Have to wait until turn three to trigger the bonus action again.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Turn 1:
      Enhanced kill -> E2 triggers -> enhanced skill.
      Gains a cooldown timer that lasts 1 turn. It does not tick down the turn it is applied.

      Turn 2:
      Enhanced skill.
      The E2 does not trigger due to the presence of the cooldown timer.
      The cooldown timer ticks down by 1 and expires.

      Turn 3:
      Enhanced skill -> E2 triggers -> enhanced skill.
      Gains a cooldown timer that lasts 1 turn. It does not tick down the turn it is applied.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Ah thanks for the info. Yeah was kind of unsure. Figure that was how it worked. Yet wanted to be sure. For something about the wording just made me question it a bit. Yeah that seems like it might be fun to mess around with or pick up on a future rerun. Thanks again and have a rest of your week.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  4. Genuine question, is it really necessary to level her skill? the ult is a must, but from the looks of it, leveling the skill doesnt add towards her super break…

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  5. What’s the general opinion on Magical Girl green SAM compared to boss SAM?
    I’ve seen a few express their dislike for it, what about others

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • My only gripe with it is the frequent Firefly cut ins. I actually really like the glowing butterfly thing. Very cool. But it’s ruined by nude firefly with every skill. Now it’s even worse cuz there’s like a mini hud thing with her but from a mecha standpoint I gotta give it to them it’s very fitting.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Me thinks they were trying to do a gundam/mecha thing. Where they show the pilot in the suit or cut away to it. Of course in the case of gundam. You only see this nude type of thing, when it has something to do with new types. Which tends to be very spiritual in that case. To show ah yes we have gone beyond physical limits. Not rule 34 time.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • I don’t mind the cut ins, the nudity it makes 0 difference to me whether she’s nude or wearing a suit like Eva or smth. since the shots are (supposed to be) focused on her face

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • The recent animation update really turned down the cut-ins. The enhanced skill just shows her head now, and it flows and looks much better than before IMO. I feel like the live cam on the side could use some improvements, but overall I like the changes they made.

        On the green SAM, I like it overall but I’m still waiting on some sort of lore reasoning as to why it exists. Dazz has some good guesses as to the overall theme, but we still haven’t seen her use it in game at any point, which makes me think she may not have it at this point in time. Either that or she’s had no reason to use her “full strength.”

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Yeah. It looks like FF activated super saiyan green while fighting a Acheron who drew her sword. But it seems like its not gonna happen since they are friends now and Acheron’s arc seems closed.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
        • Alot of stuff in the White Night video makes alot more sense now, after seeing the main story.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • I like it. The green SAM is very cool in my perspective.

      The boss SAM represents the original purpose that she was made: a merciless flame throwing killing machine that she doesn’t identify herself to be. The greem SAM represents the resolution of Firefly herself, she denies her destiny of just a weapon and struggles to be herself, no matter how briefingly it was.

      The naked pilot cut in is a common sight in Gundam series. Not only girls, but men, appear naked floating and talking in the space. This visual element represents telepathy between the transcended. Here, it serves to remind you that this unit represents Firefly and the hud made it feels like she is fighting with you side-by-side and staying in contact with you. Otherwise, you can only see the girl out of battle. Try imagine Jing Yuan / Clara would never appear during battle but instead Lightning Lord / Svarog takes his / her place.

      Votes3
      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      • I’m not saying the boss SAM is uncool. The boss SAM is very cool, too. I understand those who enjoy a mighty robot who fights with fire, punches, and kicks, more than a cute and valiant girl, are dissapointed by the fact that the boss SAM is just a persona of the said girl. However I enjoy both, if SAM and Firefly were two different characters I would have pulled for them both.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Svarog yes, LL no imo
          Jing Yuan is an active combatant who commands LL, also idk whether LL is even sentient so in his case I think it works

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • If lightning lord replace Jing Yuan. We wouldn’t be able to hear the greatest line in the game. It time for the master stroke.

    • it’s not magical girl if you have watched a few gundam series though . It’s a homage to those , gundam unicorn , 00/qant , etc

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
        • Well magical girl does seem fitting. Given they do under go a transformation or at least is frame that way. Which seems more like they are armoring up. Like say a power ranger. Unlike gundam, where they just enter a suit. I would say yeah calling the transformation magical girl fits. Given while it might be paying homeage to gundam/mecha series. It animation more like a transformation like a magical girl. Over someone entering a suit of armor.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • To me all that green instead of a fiery inferno is a dealbreaker.
      I will pass on Firefly because I wanted her to be SAM, and HoYo is pushing Firefly way too much even in her armored form.

      I also hate HP sacrifice related character mechanics.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  6. Firefly’s regular rotation takes place within this amount of AV:
    10000 / 70 ≈ 142.86 AV

    If we are about to allow her a 5th enhanced skill during her uptime we might want the help of Asta and S5 DDD.

    ————————

    If Asta’s ultimate (lv.12) was cast right after Firefly uses her first enhanced skill and S5 DDD included:
    (10000 / (210.64 + 52.8)) * 2.76 + (10000 / 210.64) ≈ 152.2 AV

    Nah, not enough to do another enhanced skill.

    If we give Firefly more speed:
    (10000 / (210.64 + X + 52.8)) * 2.76 + (10000 / (210.64 + X)) ≤ 10000 / 70
    X ≥ 16.06…

    That means, with 16.1 or more speed from substats, cast Asta’s ultimate (lv.12) and trigger the S5 DDD is enough to allow Firefly an extra enhanced skill during her uptime.

    ————————

    Conclusion:
    • Cast Asta’s ultimate (lv.12) with S5 DDD right after Firefly’s first enhanced skill after her ultimate and Firefly to have 16.1 or more extra speed from substats and she is able to do the 5th enhanced skill during her uptime. This is ~7 rolls on speed.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Asta’s ultimate (lv.12) + S5 DDD:
      (10000 / (210.64 + 52.8)) * 1.76 + (10000 / 210.64) * 2 ≈ 161.7 AV

      If we give Firefly more speed:
      (10000 / (210.64 + X + 52.8)) * 1.76 + (10000 / (210.64 + X)) * 2 ≤ 10000 / 70
      X ≥ 30.42….

      This outcome can be viewed as 30.5 speed from substats required. This is ~13.3 rolls on speed.

      ————————

      Asta’s ultimate (lv.12) + S5 DDD * 2:
      (10000 / (210.64 + 52.8)) * 1.52 + (10000 / 210.64) * 2 ≈ 152.6 AV

      If we give Firefly more speed:
      (10000 / (210.64 + X + 52.8)) * 1.52 + (10000 / (210.64 + X)) * 2 ≤ 10000 / 70
      X ≥ 15.62….

      This outcome can be viewed as 15.7 speed from substats required. This is ~7 rolls on speed.

      ————————

      Asta’s ultimate (lv.12) + messenger set 4pc + S5 DDD:
      (10000 / (210.64 + 12.48 + 52.8)) * 0.76 + (10000 / (210.64 + 52.8)) + (10000 / 210.64) * 2 ≈ 160.4 AV

      If we give Firefly more speed:
      (10000 / (210.64 + X + 12.48 + 52.8)) * 0.76 + (10000 / (210.64 + X + 52.8)) + (10000 / (210.64 + X)) * 2 ≤ 10000 / 70
      X ≥ 28.49….

      This outcome can be viewed as 28.5 speed from substats required. This is ~12.4 rolls on speed.

      ————————

      Asta’s ultimate (lv.12) + messenger set 4pc + S5 DDD * 2:
      (10000 / (210.64 + 12.48 + 52.8)) * 0.52 + (10000 / (210.64 + 52.8)) + (10000 / 210.64) * 2 ≈ 151.75 AV

      If we give Firefly more speed:
      (10000 / (210.64 + X + 12.48 + 52.8)) * 0.52 + (10000 / (210.64 + X + 52.8)) + (10000 / (210.64 + X)) * 2 ≤ 10000 / 70
      X ≥ 14.26….

      This outcome can be viewed as 14.3 speed from substats required. This is ~6.2 rolls on speed.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Amazing calculus. 30.5 SPD (~=13.3 roll) seems considerable.

        But I have to say if you have extra copy of S5 DDD, activate it in the slower turn would make it a bit better.
        For messenger 4pc it would be only 10.11 SPD (from 14.3). Without messenger would be 12.15 SPD (from 15.62).

        If Ruan Mei is using messenger set with that extra copy of S5 DDD.
        The least SPD requirements would be 6.93 SPD ?
        ((10000)/(210.64+12.48+x+52.8))*0.76+((10000)/(210.64+x+52.8))+((10000)/(210.64+12.48+x))*0.76+((10000)/(210.64+x)) ≤ 10000 / 70
        x ≥ 6.93…

        Maybe we can equip HTB with the 3rd S5 DDD. It’s so crazy but… why not?
        Then we got:
        ((10000)/(210.64+12.48+x+52.8))*0.76+((10000)/(210.64+x+52.8))+((10000)/(210.64+12.48+x))*0.76+((10000)/(210.64+x))*0.76 ≤ 10000 / 70
        x ≥ -12.05…

        I hate DDD. 😡

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • For those like me who are poor, run 4-pc messenger on your Asta and add 1.2 speed to Dazz’s numbers per superimposition of Dance Dance Dance you are missing. So if you have S2, add 3×1.2=3.6 to 28.5 to get 32.1!

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • I cross-checked and it does roughly line up (I used the full decimal value of Spd boots though).

        Asta DDD might be fine but RM and HTB would prefer other LCs so I didn’t bother checking for double DDD. I don’t think using Messenger on them is worth it either. I don’t think RM was made to provide a very specific AV boost through a deliberately-timed use of her Ult + Messenger + DDD. Is it just me?

        I honestly think the problem here is SP so unless you have FF E1, don’t even bother.
        We haven’t even gone on about any potential sync/desync issues from such a meticulous way of playing.

        Let’s all just be satisfied with 210 Spd (bare minimum) or 225 Spd (allows a 3rd Enh.Skill during 0C).

        Votes1
        Expand
        Votes0
        Votes0
        Votes0
        Votes0
  7. I know this may come off as a bit unprofessional, but nonetheless, it needs to be said.

    I desperately want Firefly to sit on my face while she’s wearing those adorable panties. That is all.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton