
![]() | Concepts | Feixiao |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | The Xianzhou Yaoqing’s Merlin’s Claw and one of the Seven Arbiter-Generals. Unconventional and straightforward, she exudes effortless charm. She is skilled in all forms of martial arts and has honed herself into a supreme weapon. She is widely adored by Xianzhou soldiers and civilians alike as “The Vanquishing General.” However, she bears the burden of the Moon Rage affliction. If she were to hunt down all the abominations in her limited lifetime — then the only enemy Feixiao has would be herself. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 81.84 | 52.8 | 143 | 112 | 5% | 50% | 75 | 12 | |
20 | 159.59 | 102.96 | 278 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() |
20+ | 192.32 | 124.08 | 335 | 112 | 5% | 50% | 75 | 12 | |
30 | 233.24 | 150.48 | 406 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() |
30+ | 265.98 | 171.6 | 463 | 112 | 5% | 50% | 75 | 12 | |
40 | 306.9 | 198 | 535 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() ![]() |
40+ | 339.64 | 219.12 | 592 | 112 | 5% | 50% | 75 | 12 | |
50 | 380.56 | 245.52 | 663 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() ![]() |
50+ | 413.29 | 266.64 | 720 | 112 | 5% | 50% | 75 | 12 | |
60 | 454.21 | 293.04 | 791 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() ![]() |
60+ | 486.95 | 314.16 | 848 | 112 | 5% | 50% | 75 | 12 | |
70 | 527.87 | 340.56 | 920 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() ![]() |
70+ | 560.6 | 361.68 | 977 | 112 | 5% | 50% | 75 | 12 | |
80 | 601.52 | 388.08 | 1048 | 112 | 5% | 50% | 75 | 12 |
Skill
![]() | Boltsunder - Basic ATK | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Deals Wind DMG equal to Deals minor Wind DMG to a single enemy. | |
Level | |
![]() | Waraxe - Skill | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 | |
Deals Wind DMG equal to Deals Wind DMG to an enemy, and additionally launches Talent's Follow-up ATK 1 time. | |
Level | |
![]() | Terrasplit - Ultimate | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 90 | |
Deals Wind DMG to a single target enemy, up to During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of At the end, deals Wind DMG equal to During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases. Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy | |
Level | |
![]() | Thunderhunt - Talent | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 15 | |
Can activate Ultimate when "Flying Aureus" reaches After Feixiao's teammates attack an Enemy target, Feixiao immediately launches Follow-up ATK against the primary target, dealing Wind DMG equal to Can activate Ultimate when "Flying Aureus" reaches After teammates attack, Feixiao launches Follow-up ATK against the primary target, dealing Wind DMG. This effect can only trigger once per turn. When using this attack, increases DMG dealt by this unit. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Stormborn - Technique | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, enters the "Onrush" state, lasting for While in "Onrush," actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to Enters the "Onrush" state. Continuously pulls in enemies and increases movement speed. Gains "Flying Aureus" after entering battle. While in "Onrush," can actively attack all pulled enemies. At the start of every wave, deals Wind DMG to all enemies. This DMG is guaranteed to CRIT. The more enemies are pulled in, the higher the DMG multiplier becomes. | |
![]() | Boltsunder Blitz - Ultimate | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 15 | |
Deals Wind DMG equal to Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are Weakness Broken. | |
Level | |
![]() | Waraxe Skyward - Ultimate | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 15 | |
Deals Wind DMG equal to Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are not Weakness Broken. | |
Level | |
![]() | Terrasplit - Ultimate | Single Target |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases. Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy | |
Level | |
Traces
![]() | Heavenpath |
Requires Character Ascension 2 | |
When the battle starts, gains At the start of a turn, if no Follow-up ATK was launched via Talent in the previous turn, then this counts as 1 toward the number of attacks required to gain "Flying Aureus." | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 2 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 3 | |
ATK increases by | ![]() ![]() ![]() |
![]() | Formshift |
Requires Character Ascension 4 | |
When using Ultimate to deal DMG to an enemy target, it is considered as a Follow-up ATK. Follow-up ATKs' CRIT DMG increases by | ![]() ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 4 | |
ATK increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 5 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | Boltcatch |
Requires Character Ascension 6 | |
When using Skill, increases ATK by | ![]() ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Ascension 6 | |
DEF increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Lv. 75 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Lv. 80 | |
ATK increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
ATK increases by | ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Ascension 3 | |
DEF increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 5 | |
ATK increases by | ![]() ![]() ![]() |
Eidolons
![]() | Skyward I Quell | ![]() |
After launching "Boltsunder Blitz" or "Waraxe Skyward," additionally increases the Ultimate DMG dealt by Feixiao by an amount equal to |
![]() | Moonward I Wish | ![]() |
In the Talent's effect, for every 1 instance of Follow-up ATK launched by ally targets, Feixiao gains 1 point of "Flying Aureus." This effect can trigger up to |
![]() | Starward I Bode | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Stormward I Hear | ![]() |
The Toughness Reduction from the Talent's Follow-up ATK increases by |
![]() | Heavenward I Leap | ![]() |
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Homeward I Near | ![]() |
Increases the All-Type RES PEN of Ultimate DMG dealt by Feixiao by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Arrows | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | At the start of the battle, the wearer's CRIT Rate increases by | ![]() ![]() |
![]() | Darting Arrow | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases ATK by | ![]() ![]() |
![]() | Adversarial | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases SPD by | ![]() ![]() |
![]() | Only Silence Remains | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Swordplay | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | For each time the wearer hits the same target, DMG dealt increases by | ![]() ![]() |
![]() | Subscribe for More! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | The wearer's Basic ATK and Skill deals | ![]() ![]() |
![]() | River Flows in Spring | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | After entering battle, increases the wearer's SPD by | ![]() ![]() |
![]() | Return to Darkness | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | Increases the wearer's CRIT Rate by | ![]() ![]() |
![]() | In the Night | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT Rate by | ![]() ![]() |
![]() | Sleep Like the Dead | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT DMG by | ![]() ![]() |
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703 responses to “Feixiao”
Throw away your copium cigarettes and face the reality, right now this unit literally cannot be normally played without her BiS team. Will hoyos change it? I hope so. Is Feixiao bad? No. Her damage is pretty good in BiS team. Remember, her ultimate is stacked pretty fast (in the right team, surely) and you all often underestimate the unreleased characters (I STILL REMEMBER HERE SERIOUSLY ADVISED TO PULL JY INSTEAD OF ACHERON HAHHAHAHAHAHAHAHAHAHAHAHAHAHA)
The worst thing about it: The damage difference of single ultimate may not seem that drastical in BiS and not BiS team, but according to my calcs, in BiS team she gains stacks like 30-40% faster than in f2p comp. And this difference won’t disappear no matter how they rework or buff her because 5* FuA supports are just far too stronger than their cheap analogues.
By the way, giving Moze to Feixiao is BULLSHIT since he disappears and can’t use basics while enemy with prey status exists. Moze is far too weak himself and you have like zero reasons to use him anywhere.
March 7th is maybe playable but still the difference is absurd.
The best approach on pulling, aside from “Because I want him/her”, is to concentrate on the archetype and set a board for it and build and collect your puzzle pieces for that.
Feixiao is a piece for the FuA archetype. If you don’t have a have an already decent FuA board, she would just be an awkward puzzle sitting on a board.
There is a difference between “you SHOULD play in comp of her archetype support” and “Get a bunch of archetype support or this is unplayable”.
Throw away your copium cigarettes and face the reality, right now this unit literally cannot be normally played without her BiS team. Will hoyos change it? I hope so. Is Feixiao bad? No. Her damage is pretty good in BiS team. Remember, her ultimate is stacked pretty fast (in the right team, surely) and you all often underestimate the unreleased characters (I STILL REMEMBER HERE SERIOUSLY ADVISED TO PULL JY INSTEAD OF ACHERON HAHHAHAHAHAHAHAHAHAHAHAHAHAHA)
The worst thing about it: The damage difference of single ultimate may not seem that drastical in BiS and not BiS team, but according to my calcs, in BiS team she gains stacks like 30-40% faster than in f2p comp. And this difference won’t disappear no matter how they rework or buff her because 5* FuA supports are just far too stronger than their cheap analogues.
By the way, giving Moze to Feixiao is BULLSHIT since he disappears and can’t use basics while enemy with prey status exists. Moze is far too weak himself and you have like zero reasons to use him anywhere.
March 7th is maybe playable but still the difference is absurd.
Is her BiS team the same as Ratio’s or is it different? She seems pretty cool to me but I’m missing Topaz from the premium FUA team so I’m sceptical on whether or not I can actually build a team around her
Yes, it’s Topaz, Robin and Aventurine.
Topaz is most important here.
You may not have robin and replace her with RM or sparkle. Yes, you’ll lose a ton of damage from her ultimate, but the team will work. You may replace Aven with Lingsha and won’t really lose anything (but you simply cannot use anyone besides them because you must have another source of FuA than Feixiao herself).
But no topaz = no stacks. As the most frequently attacking unit in the game, she just can’t be replaced in Feixiao teams. All her analogues (march, Moze) are not even close in frequency and damage buffs.
I understand you bro, I don’t have aven and most likely won’t be able to get Lingsha as a F2P, but… This is HSR, we can’t do anything about it.
you are so incredibly annoying i hope you know that
Oh, why? because our opinions do not match and I have arguments you can’t deny, so deep inside you agree, but you’re still persuading yourself?
Two comments were a mistake, sorry, but this sometimes happens on honeyhunter.
So I got S5 Herta LC and S5 Swordplay and I wanna run Feixiao with Moze. Which LC should go to which character?
i figured out why Feixao is so slow! both her and march has omni-break! and once the enemy is broken Robin will destroy them almost instantly, yes, ROBIN has become the most broken harmony in hsr and Feixao was designed to be Robin’s breaker not a real dps! So it will be very difficult to buff feixao with her current kit because hoyo designed her in mind to be a personall breaker not a real dps! so if feixao’s kit is not totally reworked to remove the omni break she will not likely to receive many big buffs !
Could you elaborate what you mean by omni-break? Like how does Robin play a role in this and how Feixiao is supposed to be a driver for Robin?
They’re trolling… I think
but omni break probably refers to them ignoring weakness type
I guess that means Acheron was meant to be a breaker for Nahility teams too smh smh. Since she also has “omni break”.
Could you elaborate what you mean by omni-break? Like how does Robin play a role in this and how Feixiao is supposed to be a driver for Robin?
the point is : most speedrun i see stack huge atk on robin, get her energy then break the boss ( the guy that claimed to 0 cycle with seelou did it with his 210 speed 0 atk seelou), so in a PROMAX comp that include robin, 3 remaining slots aren’t really matter, the only priority is first: who can follow 2nd: who can break the most. THAT’s why the 3 mediorce IPC 5 stars got their job in ROBINRAT comp then shamelessly called themself IPCRAT team!
you could say the same for ff break comp but the MAIN diffenrence is ruanmei did little damage of her own but a well built robin can solo the boss !
So when is the v2 or v3 going to release?
what are the changes? Any buffs and nerfs? because no matter what feixiao will always be sh*t no matter what how the way her ult stack work they need to change it.
Any changes on feixiao in v2 or v3? any buffs or nerfs? because no matter what feixiao to me will always be sh*t no matter what from how the way her ult stack works they need to change it.
Trash kit so far. Only usable at E2.
This is an example of how NOT to do constructive criticism
The writer “Kazuki” expresses their distaste for the subject “Feixiao” however neglects to suggest improvements, instead opting to write the misleading statement that Feixiao is “only usable at E2” If a less informed individual were to be influenced by the aforementioned statement they may believe it to be fact and further spread the misleading message.
Words brief as the breeze,
Can you paint them in detail?
Tell more of the tale.
I wanna know what kush you are smoking
So I got S5 Herta LC and S5 Swordplay and I wanna run Feixiao with Moze. Which LC should go to which character?
Basically L+Ratio powercrept. You can either play her with premium FuA team, replacing Ratio. Or you can play her with copium hoping that you’ll stack her ultimate fast enough.
well Ratio is better because by the time she gets her stacks Ratio would kill the enemy
As a summary Feixiao is not in a good state right now. She has high ceiling but also very low floor.
Why she is low floor :
– is hunt unit, which brings low value compared to other paths, in the current game state.
– at E0S0, needs 24 teammates attacks to activate 12 stacks Ult (or 12 attacks for 6 stack Ult). This will definitely not allow her to Ult often.
– F2P LCs are not very valuable VS her signature
– her best team is a 5* premium team (aventurine, topaz, Robin), which is extremely expensive, otherwise the f2p options are moze and hunt March, which perform much worse than the premium team.
Why she is high ceiling :
– her E2 doubles her Ult frequency, which is a massive spike in her damage output
– her LC is arguably one of the best stats wise.
– her premium team allows her to cumulated even more stacks.
Overall, at high ceiling she could easily be the best DPS in the game (with the default of being hunt, but I am sure there will be a new game mode tailored for hunt units), at low floor, she is definitely worse than acheron / firefly, and most probably at DHIL / jingliu level.
It’s a skip to me. A unit requiring 6 limited 5* characters, and one limited 5* LC to perform well is a no go. Unless you’re a whale, there is no incentive to pull her.
Let’s wait for next version changes.
“– F2P LCs are not very valuable VS her signature”
Bro, Swordplay is up there, and Ratio’s sig is better than hers.
Hunt is not a bad path lol. Topaz aside, all other limited Hunts have been meta. Boothill is in the talks for the best DPS in the tame. Ratio and Seele are no pushovers. The former 0 cycled SAM and the latter 0 cycled almost every MoC ever and def every Pure Fiction
Stop citing uncultured opinions, especially when talking about potential and ceeling.
how close is ratio’s lc compared to her signature?
it does depend on what team you are using her and Dr.Ratio’s lightcone on.
I accidentally posted my last comment without an explanation.
If you use the lightcone on her premium FuA team (Topaz – Robin – Aventurine ) you might not get the full effect of the light cone considering the 3 debuffs.
Straight up damage wise, Dr.Ratio’s should deal a little bit more damage because you get Crit damage, the def ignore , Crit damage increase and FuA buff.
Her Signiture light cone gives you 15% crit which is very nice for building her, you can focus less on trying to find Crit rate and more on finding things like speed and Crit Damage. not to mention the Base attack of her lightcone is higher.
it also opens up the door for you to use Pela and Silver Wolf better because of the Def Shred. Pela with 40%, Silver wolf with 45% , Resolution Lightcone with 16% and Her Signiture with 54% Def ignore. I don’t know how Def shred and ignore stack so i cannot say how much of a Damage increase it will give but i do know that Def ignore and Shred are very very good because of the incremenal damage increase uppon stacking them.
I am kind of waiting on someone else going over that and actually doing the math on it, just because i do not know how it works exactly.
What would be a good 4* alternative for her lc? excluding herta lc, swordplay and final victor seemed viable. can someone do the math?
I am not going to do the math because it is going to take up so much time if i do but…
if we exclude SP – FV – and Aeon, River Flows in spring would be the next best option, only if you are able to keep her from getting damaged. the speed and Damage boost are nice, specially because you can S5 the lightcone from the Moc shop.
Return to darkness would be fine for building because of the 12% Crit but it will not make you deal more damage otherwise. the secondary effect has been proven pretty useless, the only enemy that has a buff you want to remove and that can be remove is the Abundance General.
Subscribe for more would defeat the whole purpose of Fei Xiao’s kit, holding on to the Ult for a long time is not what you wanna do with her, at least this iteration of Fei Xiao.
Only silence remains would also be fine but not ideal, the conditional Crit is just a pain in the butt so if you wanna use it, be sure to take Fei Xiao into fights where there are only 2 enemies on the field at all time, otherwise you just use River flows in spring.
I would say, all the 3 star lighcones are just not an option for DPS characters, the base stats are just way to low, you would lose a lot of stats.
not to mention the effects are only active for 3 turns beside the Adversarial lightcone.
These are just my thoughts and speculations right now.
Maybe later down the line i will do the math but for now, this is what i think would be suitable for her.
P.S – of the 3 lightcones that are excluded, Herta’s is overall the better one, 16% free crit is great and the base stats are very nice, if you have good uptime on the secondary effect, its going to be your best choice.
If you have a good amount of Crit Final Victor if you second best choice, otherwise Sword play is a little better, but this also depends on what super-impotion you have them on.
Return to Darkness increases her Crit Rate% by 12. You can get it at level 30 of the Battle Pass. Feixiao’s signature gives 12% Crit Rate% boost too so I would say that is a good 4* substitute.
Return to darkness really isnt very good especially for a paid LC
it really isn’t great but the base stats of that light cone is higher then every other 4 star lightcone and that should be considered.
In my opinion, it should be considered about 4th of the non- 5 star lightcones.
Swordplay, Final victor and River flows in spring should be considered first, especially because the last 2 can be S5’d for free (kinda) through the shop.
feixiao has got that rizz