Feixiao

Feixiao
FeixiaoConceptsFeixiao
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Wind
Character Materials
Credit308K
Artifex's Module15
Artifex's Cogwheel15
A Glass of the Besotted Era65
Artifex's Gyreheart15
Trace Materials
Credit3M
Meteoric Bullet18
Artifex's Module41
Destined Expiration69
Artifex's Cogwheel56
Countertemporal Shot139
Artifex's Gyreheart58
Regret of Infinite Ochema12
Tracks of Destiny8
StoryThe Xianzhou Yaoqing’s Merlin’s Claw and one of the Seven Arbiter-Generals. Unconventional and straightforward, she exudes effortless charm.
She is skilled in all forms of martial arts and has honed herself into a supreme weapon. She is widely adored by Xianzhou soldiers and civilians alike as “The Vanquishing General.”
However, she bears the burden of the Moon Rage affliction. If she were to hunt down all the abominations in her limited lifetime — then the only enemy Feixiao has would be herself.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
181.8452.81431125%50%7512
20159.59102.962781125%50%7512
Credit4000
Artifex's Module5
20+192.32124.083351125%50%7512
30233.24150.484061125%50%7512
Credit8000
Artifex's Module10
30+265.98171.64631125%50%7512
40306.91985351125%50%7512
Credit16000
Artifex's Cogwheel6
A Glass of the Besotted Era3
40+339.64219.125921125%50%7512
50380.56245.526631125%50%7512
Credit40000
Artifex's Cogwheel9
A Glass of the Besotted Era7
50+413.29266.647201125%50%7512
60454.21293.047911125%50%7512
Credit80000
Artifex's Gyreheart6
A Glass of the Besotted Era20
60+486.95314.168481125%50%7512
70527.87340.569201125%50%7512
Credit160K
Artifex's Gyreheart9
A Glass of the Besotted Era35
70+560.6361.689771125%50%7512
80601.52388.0810481125%50%7512
LevelCharacter Materials
1
20
Credit4000
Artifex's Module5
20+
40
Credit16000
Artifex's Cogwheel6
A Glass of the Besotted Era3
40+
50
Credit40000
Artifex's Cogwheel9
A Glass of the Besotted Era7
50+
60
Credit80000
Artifex's Gyreheart6
A Glass of the Besotted Era20
60+
70
Credit160K
Artifex's Gyreheart9
A Glass of the Besotted Era35
70+
80

Skill

BoltsunderBoltsunder - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 30
Deals Wind DMG equal to of Feixiao's ATK to a single target enemy.

Deals minor Wind DMG to a single enemy.
Level 10
WaraxeWaraxe - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Deals Wind DMG equal to of Feixiao's ATK to a single target enemy. Then, immediately launches 1 extra instance of Talent's Follow-up ATK against the target.

Deals Wind DMG to an enemy, and additionally launches Talent's Follow-up ATK 1 time.
Level 15
TerrasplitTerrasplit - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 90
Deals Wind DMG to a single target enemy, up to of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by .
During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of time(s).
At the end, deals Wind DMG equal to of Feixiao's ATK to the target.

During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases.
Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy #3[i] time(s). Deals Wind DMG at the end.
Level 15
ThunderhuntThunderhunt - Talent | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Can activate Ultimate when "Flying Aureus" reaches points, accumulating up to points. Feixiao gains 1 point of "Flying Aureus" for every attacks by ally targets. Feixiao's Ultimate attacks do not count towards this number.
After Feixiao's teammates attack an Enemy target, Feixiao immediately launches Follow-up ATK against the primary target, dealing Wind DMG equal to of Feixiao's ATK. If there is no primary target available to attack, Feixiao attacks a single random enemy instead. This effect can only trigger once per turn and the trigger count resets at the start of Feixiao's turn. When using this attack, increases DMG dealt by this unit by , lasting for turn(s).

Can activate Ultimate when "Flying Aureus" reaches #3[i] points, accumulating up to #4[i] points. For every #2[i] attacks by ally targets, Feixiao gains "Flying Aureus".
After teammates attack, Feixiao launches Follow-up ATK against the primary target, dealing Wind DMG. This effect can only trigger once per turn. When using this attack, increases DMG dealt by this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
StormbornStormborn - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
After using Technique, enters the "Onrush" state, lasting for seconds. While in "Onrush," pulls in enemies within a certain range, and increases this unit's movement speed by . After entering battle, gains point(s) of "Flying Aureus."
While in "Onrush," actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to of Feixiao's ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. If more than 1 enemy is pulled in, increases the multiplier of this DMG by for each additional enemy pulled in, up to a maximum of .

Enters the "Onrush" state. Continuously pulls in enemies and increases movement speed. Gains "Flying Aureus" after entering battle.
While in "Onrush," can actively attack all pulled enemies. At the start of every wave, deals Wind DMG to all enemies. This DMG is guaranteed to CRIT. The more enemies are pulled in, the higher the DMG multiplier becomes.
Level 1
Boltsunder BlitzBoltsunder Blitz - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Deals Wind DMG equal to of Feixiao's ATK to the chosen target. If the target is Weakness Broken, the DMG multiplier increases by .

Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are Weakness Broken.
Level 15
Waraxe SkywardWaraxe Skyward - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Deals Wind DMG equal to of Feixiao's ATK to the chosen target. If the target is not Weakness Broken, the DMG multiplier increases by .

Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are not Weakness Broken.
Level 15
TerrasplitTerrasplit - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : 0


During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases.
Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy #3[i] time(s). Deals Wind DMG at the end.
Level 15

Traces

HeavenpathHeavenpath
Requires Character Ascension 2
When the battle starts, gains 3 point(s) of "Flying Aureus."
At the start of a turn, if no Follow-up ATK was launched via Talent in the previous turn, then this counts as 1 toward the number of attacks required to gain "Flying Aureus."
Credit5000
Meteoric Bullet3
Regret of Infinite Ochema1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 2
CRIT Rate increases by 2.7%
Credit5000
Meteoric Bullet3
Artifex's Module6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Destined Expiration3
Artifex's Cogwheel3
FormshiftFormshift
Requires Character Ascension 4
When using Ultimate to deal DMG to an enemy target, it is considered as a Follow-up ATK. Follow-up ATKs' CRIT DMG increases by 36%.
Credit20000
Destined Expiration5
Tracks of Destiny1
Regret of Infinite Ochema1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Destined Expiration5
Artifex's Cogwheel4
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 5
CRIT Rate increases by 4%
Credit45000
Countertemporal Shot3
Artifex's Gyreheart3
BoltcatchBoltcatch
Requires Character Ascension 6
When using Skill, increases ATK by 48%, lasting for 3 turn(s).
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Regret of Infinite Ochema1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 6
DEF increases by 7.5%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Lv. 75
CRIT Rate increases by 5.3%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Artifex's Module2
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Destined Expiration3
Artifex's Cogwheel3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Countertemporal Shot3
Artifex's Gyreheart3

Eidolons

Skyward I QuellSkyward I QuellSkyward I Quell
After launching "Boltsunder Blitz" or "Waraxe Skyward," additionally increases the Ultimate DMG dealt by Feixiao by an amount equal to 10% of the original DMG, stacking up to 5 time(s) and lasting until the end of the Ultimate action.
Moonward I WishMoonward I WishMoonward I Wish
In the Talent's effect, for every 1 instance of Follow-up ATK launched by ally targets, Feixiao gains 1 point of "Flying Aureus." This effect can trigger up to 6 time(s) per turn.
Starward I BodeStarward I BodeStarward I Bode
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Stormward I HearStormward I HearStormward I Hear
The Toughness Reduction from the Talent's Follow-up ATK increases by 100% and, when launched, increases this unit's SPD by 8%, lasting for 2 turn(s).
Heavenward I LeapHeavenward I LeapHeavenward I Leap
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Homeward I NearHomeward I NearHomeward I Near
Increases the All-Type RES PEN of Ultimate DMG dealt by Feixiao by 20%. Talent's Follow-up ATK DMG is considered as Ultimate DMG at the same time, and its DMG multiplier increases by 140%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56The wearer's Basic ATK and Skill deals 24% more DMG. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6%. At the same time, increases the CRIT DMG of Ultimate by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Per Page
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Voice

Language
Titleloc_sound

Story

TitleText

703 responses to “Feixiao”

  1. Throw away your copium cigarettes and face the reality, right now this unit literally cannot be normally played without her BiS team. Will hoyos change it? I hope so. Is Feixiao bad? No. Her damage is pretty good in BiS team. Remember, her ultimate is stacked pretty fast (in the right team, surely) and you all often underestimate the unreleased characters (I STILL REMEMBER HERE SERIOUSLY ADVISED TO PULL JY INSTEAD OF ACHERON HAHHAHAHAHAHAHAHAHAHAHAHAHAHA)
    The worst thing about it: The damage difference of single ultimate may not seem that drastical in BiS and not BiS team, but according to my calcs, in BiS team she gains stacks like 30-40% faster than in f2p comp. And this difference won’t disappear no matter how they rework or buff her because 5* FuA supports are just far too stronger than their cheap analogues.
    By the way, giving Moze to Feixiao is BULLSHIT since he disappears and can’t use basics while enemy with prey status exists. Moze is far too weak himself and you have like zero reasons to use him anywhere.
    March 7th is maybe playable but still the difference is absurd.

      
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    • The best approach on pulling, aside from “Because I want him/her”, is to concentrate on the archetype and set a board for it and build and collect your puzzle pieces for that.

      Feixiao is a piece for the FuA archetype. If you don’t have a have an already decent FuA board, she would just be an awkward puzzle sitting on a board.

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      • There is a difference between “you SHOULD play in comp of her archetype support” and “Get a bunch of archetype support or this is unplayable”.

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  2. Throw away your copium cigarettes and face the reality, right now this unit literally cannot be normally played without her BiS team. Will hoyos change it? I hope so. Is Feixiao bad? No. Her damage is pretty good in BiS team. Remember, her ultimate is stacked pretty fast (in the right team, surely) and you all often underestimate the unreleased characters (I STILL REMEMBER HERE SERIOUSLY ADVISED TO PULL JY INSTEAD OF ACHERON HAHHAHAHAHAHAHAHAHAHAHAHAHAHA)
    The worst thing about it: The damage difference of single ultimate may not seem that drastical in BiS and not BiS team, but according to my calcs, in BiS team she gains stacks like 30-40% faster than in f2p comp. And this difference won’t disappear no matter how they rework or buff her because 5* FuA supports are just far too stronger than their cheap analogues.
    By the way, giving Moze to Feixiao is BULLSHIT since he disappears and can’t use basics while enemy with prey status exists. Moze is far too weak himself and you have like zero reasons to use him anywhere.
    March 7th is maybe playable but still the difference is absurd.

      
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    • Is her BiS team the same as Ratio’s or is it different? She seems pretty cool to me but I’m missing Topaz from the premium FUA team so I’m sceptical on whether or not I can actually build a team around her

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      • Yes, it’s Topaz, Robin and Aventurine.
        Topaz is most important here.
        You may not have robin and replace her with RM or sparkle. Yes, you’ll lose a ton of damage from her ultimate, but the team will work. You may replace Aven with Lingsha and won’t really lose anything (but you simply cannot use anyone besides them because you must have another source of FuA than Feixiao herself).
        But no topaz = no stacks. As the most frequently attacking unit in the game, she just can’t be replaced in Feixiao teams. All her analogues (march, Moze) are not even close in frequency and damage buffs.
        I understand you bro, I don’t have aven and most likely won’t be able to get Lingsha as a F2P, but… This is HSR, we can’t do anything about it.

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      • Oh, why? because our opinions do not match and I have arguments you can’t deny, so deep inside you agree, but you’re still persuading yourself?
        Two comments were a mistake, sorry, but this sometimes happens on honeyhunter.

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  3. So I got S5 Herta LC and S5 Swordplay and I wanna run Feixiao with Moze. Which LC should go to which character?

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  4. i figured out why Feixao is so slow! both her and march has omni-break! and once the enemy is broken Robin will destroy them almost instantly, yes, ROBIN has become the most broken harmony in hsr and Feixao was designed to be Robin’s breaker not a real dps! So it will be very difficult to buff feixao with her current kit because hoyo designed her in mind to be a personall breaker not a real dps! so if feixao’s kit is not totally reworked to remove the omni break she will not likely to receive many big buffs !

      
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    • Could you elaborate what you mean by omni-break? Like how does Robin play a role in this and how Feixiao is supposed to be a driver for Robin?

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    • Could you elaborate what you mean by omni-break? Like how does Robin play a role in this and how Feixiao is supposed to be a driver for Robin?

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      • the point is : most speedrun i see stack huge atk on robin, get her energy then break the boss ( the guy that claimed to 0 cycle with seelou did it with his 210 speed 0 atk seelou), so in a PROMAX comp that include robin, 3 remaining slots aren’t really matter, the only priority is first: who can follow 2nd: who can break the most. THAT’s why the 3 mediorce IPC 5 stars got their job in ROBINRAT comp then shamelessly called themself IPCRAT team!
        you could say the same for ff break comp but the MAIN diffenrence is ruanmei did little damage of her own but a well built robin can solo the boss !

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    • So when is the v2 or v3 going to release?
      what are the changes? Any buffs and nerfs? because no matter what feixiao will always be sh*t no matter what how the way her ult stack work they need to change it.

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    • Any changes on feixiao in v2 or v3? any buffs or nerfs? because no matter what feixiao to me will always be sh*t no matter what from how the way her ult stack works they need to change it.

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    • This is an example of how NOT to do constructive criticism
      The writer “Kazuki” expresses their distaste for the subject “Feixiao” however neglects to suggest improvements, instead opting to write the misleading statement that Feixiao is “only usable at E2” If a less informed individual were to be influenced by the aforementioned statement they may believe it to be fact and further spread the misleading message.

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    • So I got S5 Herta LC and S5 Swordplay and I wanna run Feixiao with Moze. Which LC should go to which character?

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  5. Basically L+Ratio powercrept. You can either play her with premium FuA team, replacing Ratio. Or you can play her with copium hoping that you’ll stack her ultimate fast enough.

      
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  6. As a summary Feixiao is not in a good state right now. She has high ceiling but also very low floor.

    Why she is low floor :
    – is hunt unit, which brings low value compared to other paths, in the current game state.
    – at E0S0, needs 24 teammates attacks to activate 12 stacks Ult (or 12 attacks for 6 stack Ult). This will definitely not allow her to Ult often.
    – F2P LCs are not very valuable VS her signature
    – her best team is a 5* premium team (aventurine, topaz, Robin), which is extremely expensive, otherwise the f2p options are moze and hunt March, which perform much worse than the premium team.

    Why she is high ceiling :
    – her E2 doubles her Ult frequency, which is a massive spike in her damage output
    – her LC is arguably one of the best stats wise.
    – her premium team allows her to cumulated even more stacks.

    Overall, at high ceiling she could easily be the best DPS in the game (with the default of being hunt, but I am sure there will be a new game mode tailored for hunt units), at low floor, she is definitely worse than acheron / firefly, and most probably at DHIL / jingliu level.

    It’s a skip to me. A unit requiring 6 limited 5* characters, and one limited 5* LC to perform well is a no go. Unless you’re a whale, there is no incentive to pull her.

    Let’s wait for next version changes.

      
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    • Hunt is not a bad path lol. Topaz aside, all other limited Hunts have been meta. Boothill is in the talks for the best DPS in the tame. Ratio and Seele are no pushovers. The former 0 cycled SAM and the latter 0 cycled almost every MoC ever and def every Pure Fiction

      Stop citing uncultured opinions, especially when talking about potential and ceeling.

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    • I accidentally posted my last comment without an explanation.

      If you use the lightcone on her premium FuA team (Topaz – Robin – Aventurine ) you might not get the full effect of the light cone considering the 3 debuffs.

      Straight up damage wise, Dr.Ratio’s should deal a little bit more damage because you get Crit damage, the def ignore , Crit damage increase and FuA buff.

      Her Signiture light cone gives you 15% crit which is very nice for building her, you can focus less on trying to find Crit rate and more on finding things like speed and Crit Damage. not to mention the Base attack of her lightcone is higher.

      it also opens up the door for you to use Pela and Silver Wolf better because of the Def Shred. Pela with 40%, Silver wolf with 45% , Resolution Lightcone with 16% and Her Signiture with 54% Def ignore. I don’t know how Def shred and ignore stack so i cannot say how much of a Damage increase it will give but i do know that Def ignore and Shred are very very good because of the incremenal damage increase uppon stacking them.

      I am kind of waiting on someone else going over that and actually doing the math on it, just because i do not know how it works exactly.

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  7. What would be a good 4* alternative for her lc? excluding herta lc, swordplay and final victor seemed viable. can someone do the math?

      
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    • I am not going to do the math because it is going to take up so much time if i do but…

      if we exclude SP – FV – and Aeon, River Flows in spring would be the next best option, only if you are able to keep her from getting damaged. the speed and Damage boost are nice, specially because you can S5 the lightcone from the Moc shop.

      Return to darkness would be fine for building because of the 12% Crit but it will not make you deal more damage otherwise. the secondary effect has been proven pretty useless, the only enemy that has a buff you want to remove and that can be remove is the Abundance General.

      Subscribe for more would defeat the whole purpose of Fei Xiao’s kit, holding on to the Ult for a long time is not what you wanna do with her, at least this iteration of Fei Xiao.

      Only silence remains would also be fine but not ideal, the conditional Crit is just a pain in the butt so if you wanna use it, be sure to take Fei Xiao into fights where there are only 2 enemies on the field at all time, otherwise you just use River flows in spring.

      I would say, all the 3 star lighcones are just not an option for DPS characters, the base stats are just way to low, you would lose a lot of stats.
      not to mention the effects are only active for 3 turns beside the Adversarial lightcone.

      These are just my thoughts and speculations right now.
      Maybe later down the line i will do the math but for now, this is what i think would be suitable for her.

      P.S – of the 3 lightcones that are excluded, Herta’s is overall the better one, 16% free crit is great and the base stats are very nice, if you have good uptime on the secondary effect, its going to be your best choice.
      If you have a good amount of Crit Final Victor if you second best choice, otherwise Sword play is a little better, but this also depends on what super-impotion you have them on.

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    • Return to Darkness increases her Crit Rate% by 12. You can get it at level 30 of the Battle Pass. Feixiao’s signature gives 12% Crit Rate% boost too so I would say that is a good 4* substitute.

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        • it really isn’t great but the base stats of that light cone is higher then every other 4 star lightcone and that should be considered.

          In my opinion, it should be considered about 4th of the non- 5 star lightcones.
          Swordplay, Final victor and River flows in spring should be considered first, especially because the last 2 can be S5’d for free (kinda) through the shop.

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