
![]() | 名词 | 飞霄 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
战斗属性 | ![]() | |
专属材料 | ![]() ![]() ![]() ![]() ![]() | |
行迹材料 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主线 | 仙舟「曜青」的天击将军,帝弓七天将之一,为人不拘一格,率直潇洒。 精通百般武艺,炼化躯体至极致,享有「大捷将军」美名,深受仙舟军民爱戴。 但身负「月狂」之症,如要在时限内猎尽孽物——飞霄唯一的敌手,便是自己。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音音量 |
主线 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
1 | 81.84 | 52.8 | 143 | 112 | 5% | 50% | 75 | 12 | |
20 | 159.59 | 102.96 | 278 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() |
20+ | 192.32 | 124.08 | 335 | 112 | 5% | 50% | 75 | 12 | |
30 | 233.24 | 150.48 | 406 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() |
30+ | 265.98 | 171.6 | 463 | 112 | 5% | 50% | 75 | 12 | |
40 | 306.9 | 198 | 535 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() ![]() |
40+ | 339.64 | 219.12 | 592 | 112 | 5% | 50% | 75 | 12 | |
50 | 380.56 | 245.52 | 663 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() ![]() |
50+ | 413.29 | 266.64 | 720 | 112 | 5% | 50% | 75 | 12 | |
60 | 454.21 | 293.04 | 791 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() ![]() |
60+ | 486.95 | 314.16 | 848 | 112 | 5% | 50% | 75 | 12 | |
70 | 527.87 | 340.56 | 920 | 112 | 5% | 50% | 75 | 12 | ![]() ![]() ![]() |
70+ | 560.6 | 361.68 | 977 | 112 | 5% | 50% | 75 | 12 | |
80 | 601.52 | 388.08 | 1048 | 112 | 5% | 50% | 75 | 12 |
战技
![]() | 闪裂 - 普攻 | 单攻 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于飞霄 对敌方单体造成少量风属性伤害。 | |
等级 | |
![]() | 钺贯 - 战技 | 单攻 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 60 | |
对指定敌方单体造成等同于飞霄 对敌方单体造成风属性伤害,随后额外发动1次天赋的追加攻击。 | |
等级 | |
![]() | 凿破大荒 - 终结技 | 单攻 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 90 | |
对指定敌方单体造成最多等同于飞霄 其中,飞霄先对该目标发动【闪裂刃舞】或【钺贯天冲】,总计 终结技期间可无视弱点属性削减敌方韧性,目标未被击破时飞霄弱点击破效率提高。 对敌方单体发动 | |
等级 | |
![]() | 雷狩 - 天赋 | 单攻 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 15 | |
【飞黄】达到 当飞霄的队友对敌方目标施放攻击后,飞霄立即对主目标发动追加攻击,造成等同于飞霄 【飞黄】达到 队友施放攻击后,飞霄对主目标发动追加攻击,造成风属性伤害。该效果每回合最多触发1次,发动此攻击时使自身造成的伤害提高。 | |
等级 | |
![]() | 攻击 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 岚身 - 秘技 | 强化 |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后进入持续 【陷锋】状态下主动攻击会使所有牵引的敌人进入战斗。进入战斗后,每个波次开始时对敌方全体造成等同于飞霄 进入【陷锋】状态,持续牵引敌人且移动速度提高,进战后获得【飞黄】。 【陷锋】状态下可主动攻击所有牵引的敌人,每个波次开始时对敌方全体造成风属性伤害,该伤害必定暴击。牵引敌人越多,伤害倍率越高。 | |
![]() | 闪裂刃舞 - 终结技 | 单攻 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 15 | |
对所选目标造成等同于飞霄 对敌方单体造成少量风属性伤害,对被击破的目标伤害倍率提高。 | |
等级 | |
![]() | 钺贯天冲 - 终结技 | 单攻 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 15 | |
对所选目标造成等同于飞霄 对敌方单体造成少量风属性伤害,对未被击破的目标伤害倍率提高。 | |
等级 | |
![]() | 凿破大荒 - 终结技 | 单攻 |
能量恢复 : 0 | |
弱点击破 : 0 | |
终结技期间可无视弱点属性削减敌方韧性,目标未被击破时飞霄弱点击破效率提高。 对敌方单体发动 | |
等级 | |
行迹
![]() | 天通 |
需要角色晋阶 2 | |
战斗开始时,获得 回合开始时,若上回合未通过天赋发动追加攻击,计入1次获得【飞黄】所需的攻击次数。 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 2 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 3 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 解形 |
需要角色晋阶 4 | |
施放终结技对敌方目标造成伤害时,被视为发动了追加攻击。追加攻击的暴击伤害提高 | ![]() ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 4 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 5 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 电举 |
需要角色晋阶 6 | |
施放战技时,攻击力提高 | ![]() ![]() ![]() ![]() |
![]() | 防御强化 (防御力) |
需要角色晋阶 6 | |
防御力提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色等级 75 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色等级 80 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
攻击力提高 | ![]() ![]() |
![]() | 防御强化 (防御力) |
需要角色晋阶 3 | |
防御力提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 5 | |
攻击力提高 | ![]() ![]() ![]() |
星魂
![]() | 镇绥天钧 | ![]() |
发动【闪裂刃舞】或【钺贯天冲】后,使飞霄造成的终结技伤害额外提高,提高数值等同于原伤害的 |
![]() | 礼辰祷月 | ![]() |
天赋效果中,我方目标每施放1次追加攻击即可使飞霄获得1点【飞黄】。该效果每回合最多触发 |
![]() | 景星出宿 | ![]() |
终结技等级+2,最多不超过 |
![]() | 驱飓听冰 | ![]() |
天赋的追加攻击的削韧值提高 |
![]() | 擢登霄汉 | ![]() |
战技等级+2,最多不超过 |
![]() | 惟首正丘 | ![]() |
飞霄造成的终结技伤害的全属性抗性穿透提高 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
![]() | 锋镝 | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | 战斗开始时,使装备者的暴击率提高 | ![]() ![]() |
![]() | 离弦 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使装备者消灭敌方目标后,攻击力提高 | ![]() ![]() |
![]() | 相抗 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使装备者在消灭敌方目标后,速度提高 | ![]() ![]() |
![]() | 唯有沉默 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ![]() ![]() |
![]() | 论剑 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 当装备者多次击中同一敌方目标时,每次造成的伤害提高 | ![]() ![]() |
![]() | 点个关注吧! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使装备者普攻和战技造成的伤害提高 | ![]() ![]() |
![]() | 春水初生 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | 进入战斗后,使装备者速度提高 | ![]() ![]() |
![]() | 重返幽冥 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | 使装备者暴击率提高 | ![]() ![]() |
![]() | 于夜色中 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使装备者的暴击率提高 | ![]() ![]() |
![]() | 如泥酣眠 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使装备者的暴击伤害提高 | ![]() ![]() |
Per Page |
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Gallery
Idle Animation #1
Idle Animation #2
Overworld
Combat
语音音量
语言
Title | loc_sound |
初次见面 | |
问候 | |
道别 | |
关于自己•「将军」 | |
关于自己•月狂 | |
关于自己•心兽 | * 完成开拓续闻「#1」后解锁 |
闲谈•「巡猎」 | |
闲谈•跑步 | |
爱好 | |
烦恼 | |
分享 | |
见闻 | |
关于怀炎 | |
关于景元 | |
关于彦卿 | |
关于云璃 | |
关于貊泽 | |
关于椒丘 | |
关于椒丘•二 | * 完成开拓续闻「#1」后解锁 |
关于灵砂 | |
关于三月七 | |
关于驭空 | |
星魂激活 | |
角色晋阶 | |
角色满级 | |
行迹激活 | |
队伍编成•开拓者 | |
队伍编成•椒丘 | |
队伍编成•貊泽 | |
队伍编成•景元 | |
队伍编成•三月七 | |
队伍编成•彦卿 | |
队伍编成•云璃 | |
队伍编成•灵砂 | |
队伍编成•驭空 | |
战斗开始•弱点击破 | |
战斗开始•危险预警 | |
回合开始•一 | |
回合开始•二 | |
回合待机 | |
普攻 | |
战技•一 | |
战技•二 | |
轻受击 | |
重受击 | |
终结技•激活 | |
终结技•施放 | |
终结技•施放•最后一击 | |
天赋•一 | |
天赋•二 | |
无法战斗 | |
重回战斗 | |
回复生命 | |
秘技•一 | |
秘技•二 | |
战斗胜利 | |
开启战利品•一 | |
开启战利品•二 | |
开启贵重战利品 | |
解谜成功•一 | |
解谜成功•二 | |
发现敌方目标 | |
返回城镇 |
主线
Title | 文本语言 |
角色详情 | 仙舟「曜青」的天击将军,帝弓七天将之一,为人不拘一格,率直潇洒。 精通百般武艺,炼化躯体至极致,享有「大捷将军」美名,深受仙舟军民爱戴。 但身负「月狂」之症,如要在时限内猎尽孽物——飞霄唯一的敌手,便是自己。 |
角色故事·一 | 空气中透着一丝血腥和不安。 「凝梨……」 她轻轻拍了拍身边颤抖的伙伴,「我闻到了…自由的机会,就在今夜。」 「萨兰,那三个逃跑的狐人奴隶的尸体,还悬挂在门楼上……」 「不,今晚不一样。」 她抬起头看向远方,一道巨大的流光正缓慢滑过夜空。 「今晚会有流星。」 她攥起同伴的手,「没事的,我们向前看,不要回头。」 淡漠而璀璨的流星下,两道小小的身影在无际原野之上奔跑。腥风扑打在她们的脸上,令人胆寒的狼嚎不断地激发着深埋于血脉中的恐惧。 但是她从未怀疑自己不能逃脱狼群的追捕。 只要向「流星」许愿,「流星」便会照耀她们,只要追逐那道天上的光,她们便能到达光所在的远方。在竭尽全力的奔逐中,她似乎看到光愈来愈近 ——那不是「流星」,而是一个会飞的女人,她自称是曜青仙舟的将军,名为「月御」。 远方,从未见过的军队自她身后奔腾而来,数不清的箭矢越过她的头顶,朝着步离人的追兵倾泻而下。 「看啊,凝梨,流星实现了我们的愿望!」 她欣喜若狂地喊着,自始至终都没有回头,没有看见「流星」最终触及大地,将一切归为寂静。 * 角色等级 |
角色故事·二 | 在曜青的军营中,她穿上云骑铠甲,拿起武器。 新的语言、新的生活习惯、新的名字、新的战斗方式——她痛苦地学着,学得飞快。她跟随月御征战,为月御执旗。在无尽的征战中,少女已成为独当一面的战士。 战吼仍旧时不时在耳边回响,一开始,她以为那是恐惧。 但直到有一次,她闭上眼,眼前那温暖的红色流淌着,她好像看到了一轮血腥的月亮,向她温柔地呼唤着,鼓动着她的血脉。 她的肌肤寸寸崩裂,野蛮的力量像洪水一般涌入——她发现自己只需轻轻踮脚,便可如同流光一般极速而动。 她沐浴鲜血穿梭在敌军之中,在他们还未回过神来时送上死亡,敌阵中赫然显现出一道越来越宽阔的裂口。 漫天血雨的长战中,她的速度愈来愈快。没人能跟上她的脚步。 恐惧——她从敌人眼中看到了恐惧,而在身体中时时刻刻涌动的,是战栗与愤怒。 她回过神来,望向自己所经之处,身后只有步离人的尸体,愈来愈多,越垒越高。 曜青的战士们也远远地望着她,他们的眼神有惊讶、有欣喜、也有恐惧。 她倒了下去。 再次醒来时,只有月御坐在她的身边,营外模模糊糊的声音传入她的耳朵。 「你没看到她没尾巴吗?这也未免……」 「天生的?怪可怜的。」 「她以前是步离人的战奴,怪不得拼那么凶。」 「你们不知道那是『月狂』?我当时快吓疯了,怕她谁都不认……」 「但如果不是因为她,我们这次恐怕没法赢得那么轻松吧?」 她明白,这些声音或许将伴随着她的一生。 * 角色等级 |
角色故事·三 | 她曾回到窟卢的旧地,但迎接她的既非狼嚎,也非狐鸣,只是一个望不见底的深壑。光浪的烧灼后,甚至连枯骨都未留下。 但她依旧追逐着流星,这里的每一个人都是——那是帝弓的光芒,是他们身处险境的精神支撑。 也正因如此,当面对丰饶民的再次进犯,她无法相信眼前的景象——流星正在向他们落下。 即使这里有无数丰饶孽物集结,也有无数曜青军士苦苦死战。 但流星破空的声响宛如步步逼近的死神,让她通体冰冷,如堕地狱之中。 那位在她心中战无不胜的将军,也于帝弓之光下化作齑粉。她绝望地奔走在战场上,试图带回存活的人们,直到在光芒的余波中失去意识。 她狂怒般地呐喊,但无人能听见她的声音。 一切归于寂静。 至此之后,她经常会做噩梦,梦见有人向她伸出手,但在她到达之前,他们已被光淹没。 「还不够…还不够……」 她也曾泪流满面地从梦中醒来,但她知晓所有的承诺,只有在战场上才能得到实现。 她披带铠甲,走向阵列的最前方。任由狂乱涌入血液,以赤手空拳为军士开辟前进的血路。 她如流星一般降临于敌阵,如山的怪物在她的轰击下四分五裂。 在众人的注视下,她以一己之力迫使敌方大军不断后退。 「天击将军!天击将军!」 微弱的呼声化作彻地的战吼,一股庞然而原始的意志正在她的感染下苏醒。 她于血雨中停下脚步,于狂暴中怒而沉声道—— 「我向你们许诺。 终有一日,我会比帝弓的光矢更快。 终有一日,我们不必再目睹『流星』落下。」 那一天,那场雨中,她在血与火的淬炼下新生。 * 角色等级 |
角色故事·四 | 今天是难得的休息日。 天蒙蒙亮的时候,她已从住处出发,只是行动轨迹略有偏移。 今天是她定期体检的日子。 「会头晕?」 「不会。」 「间歇性疲惫?」 「不会。」 「心脏不舒服?」 「不会。」 狐人医士皱起了眉。 「将军,恕我直言,如果什么都正常的话,这份检查报告就是无稽之谈。你我都心知肚明,『月狂』的后遗症愈来愈频繁与显著,我只能尽力减缓。」 「那又如何?」 「但一切都只是时间问题,长期以往,最终你恐怕会彻底迷失,再也……」 她笑了笑。 「你负责『医治』我,我负责『医治』战争。我们说好的,彼此都全力以赴。」 取完药,她特地绕了远路,那是一条僻静的小径。一墙之隔,便是人声鼎沸、热闹非凡的繁华街道。摊贩的叫卖声、孩童的笑声此起彼伏。 「现在多好啊。」她喃喃道。 耳旁响起了黄钟共鸣系统的传信—— 「征忒斯特-Ⅷ孽物,大捷。 「征萨金夏都孽物,初出而不利。后得公司助力,大捷。 「鏖战果儿都,大捷。 「……」 在生命结束之前,她会将仇敌一一猎尽。 直到有一天,她会因「月狂」彻底成为野兽,不分敌我。 直到有一天,「巡猎」的锋镝,将贯穿自己的心脏。 * 角色等级 |
703 responses to “飞霄”
E4 Feixaio carries the break meta fr fr
No need to go “no life” and argue with a random person on the internet. The chad-der approach is to build chars, beat endgames, and test things myself
Here’s Fei vs FF (who I have. I don’t have others), very f2p investment, as my account is:
– Fei’s team: Fei e0, Robin e0 (don’t look at my name lol I didn’t activate her e1 prior to the test), Lynx e2 and Hunt March e6. Total: 2 cost
– FF’s team: FF e0, HTB e6, RM e0, Gallagher e3. Total:
Target: current Moc 12 first side
Result:
– Fei used 2 cycles, and could even 1 cycle if I lucky (there was nearly a 1 cycle run but Lynx was dead so… 🗿). Notably many times she 0 cycle the first wave.
– FF: used 4 cycles, sometimes 5.
It’s weakness diff? Lol isn’t FF a brute forcer with her type implantation? And there’re imaginary weaknesses which’s great for HMC?
It’s turbulence diff? Nah how much did it carry Fei? Cringy 100k dmg aoe per cycle? And FF could make some use of it cuz she attacked a lot.
Not to mention FF diffed Fei in terms of Aoe and investment (yes, built FF since 2.3, but only built Fei recently) (Fei and March didn’t even max traces (only stay 6-8/10, while the whole FF’s team had 9-10/10 traces)
Okay so just assume that Fei diffed FF in the first 2. Are they enough to… let Fei use 2-3 times less cycles than FF? I don’t think so.
The only reason to explain, and to conclude too, is: Fei > FF. Don’t hate her tho. FF has also helped me, alongside with Fei, beat Moc and AS full star for the first time. But, when 3.x come, the first dps I think of to be replaced would be FF, not Fei.
Can’t do further test cuz Robin is now e1.
That’s it!
I understand enthusiasm to share own findings, but I don’t understand why you’d choose current MoC as testing ground for such direct comparison.
First of all, unless you don’t care who you are presenting your data to, weakness matters.
Second, the current MoC favors rapid attacking teams, gaining dmg% bonus faster, turbulence dealing AoE damage, something Feixiao’s team usually doesn’t have access to, while providing nothing meaningful to break teams.
Third is that your FF’s team result differs vastly from what I observed from my own, especially since break teams don’t scale with RNG multiplier like critical, most players’ team should perform very close to each other. My FF’s team takes 2 cycle at most, and 1 cycle with DDD on HTB.
I also hard disagree on your conclusion with Fei > FF for a very simple reason that it’s Feixiao+Robin. And my god, does it have a lot to do with Robin.
It had already been well discussed among community that Robin can easily warp players perception in MoC because of how her AV interact with cycle reset. And Feixiao is currently her best DPS.
For example, both my Yunli and Feixiao team can 0 cycle current floor 12 but I’d never be bold enough to say Yunli == Feixiao, let alone Yunli > Firefly.
I also don’t know what kind of insight do you have to forsee into patch 3.X, but if you can plan that far ahead, you’re probably far smarter than me so I guess I should shut up.
Sorry but Firefly depends on HTB just as much as Fei does Robin. In fact i’d say even more so. Fei can at least work without her to an extent. Firefly without HTB is literally unplayable to the point i don’t even think it could do any MoC in 5 turns which is the breaking point for failure Imo.
While i agree using this times MoC to gauge the two a mistake since it heavily favors Fei and greatly disfavors both Firefly and Acheron. There really isn’t any other way to compare the two since overworld bosses are just too easy.
It’s not rare that the MoC will favor the newer teams and leave the precursors fight with their own might should they were not intentionally or unintentionally opposed against by the MoC configuration.
By the time of Acheron she outperforms everyone else in the MoC, and by the time of FF she outperforms Acheron, and by the time of Feixiao she outperforms FF. Hoyo insiduously differs the performance of DPS by MoC configurations and let us argue about the dellusion of power and nobody see the fact that even the weakest Jing Yuan (or he was so-called) can still earn a full star. You seek who’s the strongest and you end up getting a bunch of new DPS you don’t like.
Yeah that why Dps are a dime a dozen. Once you get a few good ones. It better to get supports. Which given supports do offer some powerful bonuses for getting a extra copy. Fu xuan more crit damage to add to her crit rate bonus. Gamble Man, has a easier time keeping his shields at 100% up time. HuoHuo, more skill point positive and a speed boost. Robin becomes a second copy of Mei with ultimate up. With many of these bonuses being universally useful. It can make more sense to go for extra copies of Supports over the new dps of the month.
Unless a support is for a very niche role or a dps has very good early e1 and e2. Can normally get way more value out of a support or possibly even open new play styles for one of your existing dps.
so I ended up looking crazy with Feixiao just like I did with Jiaoqiu. First I wanted them, then they got nerfed. So I changed my opinion daily. Pull vs don’t pull. I doomposted and I also coped.
In the end, I pulled for them both lmao. I also got Robin (🙄) for my Feixiao. Foxians keep making me look bipolar and it’s probably gonna happen with Tingyun too if she ends up being a fucking break support.
protip: prydwen farms clicks, their tier list is based on who is loved most by communities, mainly reddit, and i assume you know reddit are a small groups of F2P each owns 100s alt accounts to downvote (they are uneducated, they can’t make bots, they downvote by manual HANDS)
thats why they put acheron+firefly on top of everything and put argenty+boothill low because reddit are F2P and didn’t roll BH+A
and i assume you also know wich country redditors are from because they aggresively insisted Ruanmei is the absolute best harmony for years now and kill who ever put robin up
☠☠☠☠☠💢
It’s exactly what’s happening. The tierlist seems governed by ownership rate funnily enough.
There isn’t a SINGLE character which is unloved yet does well in their eyes. No wonder the 15%ly owned Boothill is looked down upon, meanwhile the 90% Singature Lightcone Acheron is considered godly for F2Ps. The exact same story goes for Yunli in all 3 endgames and Argenti overall. Because let’s be honest, they can’t bother to be impartial towards unpopular chars they don’t care.
It took them half a year to bump Ratio up. He went from being below DHIL to above him in one patch lol. Never knew he got such a sweeping buff. They’ll be forced to update their tierlist as people realise how good these 5 stars are. Just wait untill F2P BH dealing 1 million dmg vs Hoolay gets posted eveywhere. And suddenly he won’t be underrated anymore.
yunli is a specific case where she is the loli favorite of majority whales, thus the consensus about she is strong is widespread and they have no choice but to put her high, but you can still notice notable reluctancy and inconsistency because reddit SKIP yunli
i remmeber you talked about no yunli discussion on reddit so you obviously knew that lmao but i can explain further why: reddit are mostly addicted day 1 f2p so they all had high cons Clara, no matter how strong yunli is they will 100% skip her, oh my did i made the impression reddit is large? no from what i observerd they are only 300-400 day 1 f2p at max (with multipler alt accs to farm karma of course)
Alot of tier list feel pointless. Like alot of characters it simple enough to get at least a decent idea of how good they are in game. Unless your that special someone that build Seele as a tank. Or are newer to gaming in general. There doesn’t seem much reason to use a tier list. Good ah yes they might be great for current content, if you can build them up well enough in time. However throw them against x that is heavily resistance to the damage type they do and well. Suddenly they drop off like a rock or become anything but the ideal choice.
Given here your normal tier list. Make it. Add a character every so often to it. Then never update it again. That or change the rules, so they can randomly move characters up and down, due to changing the rules. Heck, the more knowledge you have of the game in general. the less you have any need of a tier list and can make your own best choice.
Very powerful character, but god damn does it get annoying real fast with how frequent and long animation sequences are that also require inputs.
It’s a shame, but I honestly I can’t see myself using Feixiao as often as Yunli even though they are both pretty well rounded.
Legit just press auto play when you use her or Acherons ult. Not only is it auto, but it’s also faster somehow.
I hope they add a Quality of Life setting to make sequence ultimates auto cast
Pressing space automatically selects the correct one
Or tap on the enemy if u use phone