奔狼的都蓝王朝
奔狼的都蓝王朝Nombre奔狼的都蓝王朝
Esfera de plano
Cuerda de unión
Efecto del conjunto2: 我方角色施放追加攻击时,装备者获得一层【功勋】,最多叠加6层,每层【功勋】使装备者追加攻击造成的伤害提高4%,叠满6层时,额外使装备者的暴击伤害提高24%

Índice
Esfera de plano
Cuerda de unión
Historia
Gallery

Esfera de plano

⭐⭐

+6
Atributos base
Class PV
8.57%
Class ATQ
8.57%
Class DEF
10.71%
Class Aumento de Daño Físico
7.71%
Class Aumento de Daño de Fuego
7.71%
Class Aumento de Daño de Hielo
7.71%
Class Aumento de Daño de Rayo
7.71%
Class Aumento de Daño de Viento
7.71%
Class Aumento de Daño Cuántico
7.71%
Class Aumento de Daño Imaginario
7.71%
Atributo secundario
Class PV
40.64 ~ 45.72 ~ 50.81
Class ATQ
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class PV
4.15% ~ 4.67% ~ 5.18%
Class ATQ
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class VEL
3 ~ 3.3 ~ 3.6
Class Prob. CRIT
3.11% ~ 3.5% ~ 3.89%
Class Daño CRIT
6.22% ~ 7% ~ 7.78%
Class Acierto de efecto
4.15% ~ 4.67% ~ 5.18%
Class RES a efecto
4.15% ~ 4.67% ~ 5.18%
Class Efecto de Ruptura
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Atributos base
Class PV
17.21%
Class ATQ
17.21%
Class DEF
21.51%
Class Aumento de Daño Físico
15.49%
Class Aumento de Daño de Fuego
15.49%
Class Aumento de Daño de Hielo
15.49%
Class Aumento de Daño de Rayo
15.49%
Class Aumento de Daño de Viento
15.49%
Class Aumento de Daño Cuántico
15.49%
Class Aumento de Daño Imaginario
15.49%
Atributo secundario
Class PV
81.29 ~ 91.45 ~ 101.61
Class ATQ
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class PV
8.29% ~ 9.33% ~ 10.37%
Class ATQ
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class VEL
4.8 ~ 5.2 ~ 5.6
Class Prob. CRIT
6.22% ~ 7% ~ 7.78%
Class Daño CRIT
12.44% ~ 14% ~ 15.55%
Class Acierto de efecto
8.29% ~ 9.33% ~ 10.37%
Class RES a efecto
8.29% ~ 9.33% ~ 10.37%
Class Efecto de Ruptura
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Atributos base
Class PV
28.75%
Class ATQ
28.75%
Class DEF
35.94%
Class Aumento de Daño Físico
25.88%
Class Aumento de Daño de Fuego
25.88%
Class Aumento de Daño de Hielo
25.88%
Class Aumento de Daño de Rayo
25.88%
Class Aumento de Daño de Viento
25.88%
Class Aumento de Daño Cuántico
25.88%
Class Aumento de Daño Imaginario
25.88%
Atributo secundario
Class PV
135.48 ~ 152.42 ~ 169.35
Class ATQ
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class PV
13.82% ~ 15.55% ~ 17.28%
Class ATQ
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class VEL
8 ~ 9 ~ 10
Class Prob. CRIT
10.37% ~ 11.66% ~ 12.96%
Class Daño CRIT
20.74% ~ 23.33% ~ 25.92%
Class Acierto de efecto
13.82% ~ 15.55% ~ 17.28%
Class RES a efecto
13.82% ~ 15.55% ~ 17.28%
Class Efecto de Ruptura
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Atributos base
Class PV
43.2%
Class ATQ
43.2%
Class DEF
54%
Class Aumento de Daño Físico
38.88%
Class Aumento de Daño de Fuego
38.88%
Class Aumento de Daño de Hielo
38.88%
Class Aumento de Daño de Rayo
38.88%
Class Aumento de Daño de Viento
38.88%
Class Aumento de Daño Cuántico
38.88%
Class Aumento de Daño Imaginario
38.88%
Atributo secundario
Class PV
203.22 ~ 228.62 ~ 254.03
Class ATQ
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class PV
20.74% ~ 23.33% ~ 25.92%
Class ATQ
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class VEL
12 ~ 13.8 ~ 15.6
Class Prob. CRIT
15.55% ~ 17.5% ~ 19.44%
Class Daño CRIT
31.1% ~ 34.99% ~ 38.88%
Class Acierto de efecto
20.74% ~ 23.33% ~ 25.92%
Class RES a efecto
20.74% ~ 23.33% ~ 25.92%
Class Efecto de Ruptura
31.1% ~ 34.99% ~ 38.88%

Cuerda de unión

⭐⭐

+6
Atributos base
Class Efecto de Ruptura
12.86%
Class Recuperación de energía
3.86%
Class PV
8.57%
Class ATQ
8.57%
Class DEF
10.71%
Atributo secundario
Class PV
40.64 ~ 45.72 ~ 50.81
Class ATQ
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class PV
4.15% ~ 4.67% ~ 5.18%
Class ATQ
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class VEL
3 ~ 3.3 ~ 3.6
Class Prob. CRIT
3.11% ~ 3.5% ~ 3.89%
Class Daño CRIT
6.22% ~ 7% ~ 7.78%
Class Acierto de efecto
4.15% ~ 4.67% ~ 5.18%
Class RES a efecto
4.15% ~ 4.67% ~ 5.18%
Class Efecto de Ruptura
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Atributos base
Class Efecto de Ruptura
25.82%
Class Recuperación de energía
7.75%
Class PV
17.21%
Class ATQ
17.21%
Class DEF
21.51%
Atributo secundario
Class PV
81.29 ~ 91.45 ~ 101.61
Class ATQ
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class PV
8.29% ~ 9.33% ~ 10.37%
Class ATQ
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class VEL
4.8 ~ 5.2 ~ 5.6
Class Prob. CRIT
6.22% ~ 7% ~ 7.78%
Class Daño CRIT
12.44% ~ 14% ~ 15.55%
Class Acierto de efecto
8.29% ~ 9.33% ~ 10.37%
Class RES a efecto
8.29% ~ 9.33% ~ 10.37%
Class Efecto de Ruptura
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Atributos base
Class Efecto de Ruptura
43.13%
Class Recuperación de energía
12.94%
Class PV
28.75%
Class ATQ
28.75%
Class DEF
35.94%
Atributo secundario
Class PV
135.48 ~ 152.42 ~ 169.35
Class ATQ
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class PV
13.82% ~ 15.55% ~ 17.28%
Class ATQ
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class VEL
8 ~ 9 ~ 10
Class Prob. CRIT
10.37% ~ 11.66% ~ 12.96%
Class Daño CRIT
20.74% ~ 23.33% ~ 25.92%
Class Acierto de efecto
13.82% ~ 15.55% ~ 17.28%
Class RES a efecto
13.82% ~ 15.55% ~ 17.28%
Class Efecto de Ruptura
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Atributos base
Class Efecto de Ruptura
64.8%
Class Recuperación de energía
19.44%
Class PV
43.2%
Class ATQ
43.2%
Class DEF
54%
Atributo secundario
Class PV
203.22 ~ 228.62 ~ 254.03
Class ATQ
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class PV
20.74% ~ 23.33% ~ 25.92%
Class ATQ
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class VEL
12 ~ 13.8 ~ 15.6
Class Prob. CRIT
15.55% ~ 17.5% ~ 19.44%
Class Daño CRIT
31.1% ~ 34.99% ~ 38.88%
Class Acierto de efecto
20.74% ~ 23.33% ~ 25.92%
Class RES a efecto
20.74% ~ 23.33% ~ 25.92%
Class Efecto de Ruptura
31.1% ~ 34.99% ~ 38.88%

Historia

Esfera de plano

狐人与步离人远古歌谣的开篇,无不怀念咏诵着「青丘之星」的膏腴沃土与宜居气候。但若仔细辨读,有心人会发现这只是「战争」这一恒久主题的引子。
凭借耕种经商的才能,有狐氏族傍着潺潺河川,兴建起繁华城邦;而犬戎之子则在极光浩荡的苍天下,逐猎放牧于草海之间,聚成星罗棋布的集落。商人嘲笑牧人蛮野,牧人唾弃商人狡诈。但他们都要面对自然循环严酷拷问——「狐夏」与「狼冬」。
狐神恩赐的丰收之夏中,两族休兵罢战,各得满足;一旦狼神降下白霜,雪线自极地蔓延开来,饥馑将迫使双方攻伐不休。
歌谣说到,漫无止尽的狼冬逗留不去,即便青丘的太阳周旋了三十三次。匮乏与饥馁灭顶而来,即便是图腾上崇拜的动物,人们也不得不食之果腹。预见到遍地白骨的结局后,一位救世主攀上了世间至高的山峰——在狐人神话里,人们称她为「涂山」;但在步离人歌谣里,人们称他为「都蓝」。无论那位救主所唤何名,他向长生主许愿赐予众生活下去的给养。于是山巅裂开,甘甜如醍醐的「赤泉」自缝隙中涌出。
吞饮赤泉的人们从摄食的兽肉中取得了力量、灵敏与强韧。他们的血脉中也澎湃起了兽的狂野,兽的形貌越发明显——世界就此变改,不复从前。
以赤泉为媒,新生的犬人们一切器物给养皆从中造出——田野中种植的不再是稻菽而是视肉;遮蔽身躯的不再是葛麻织物,而是胞衣;即便是令青丘文明恐惧不已的寒冷雪境,也变得不足为惧:犬人们在极地培育生物薄膜,塑成温暖的穹帐,自此将狼冬的困苦隔绝在外。
后来,青丘剧变与所有短生种化为长生种时经历的并无不同——人口膨胀、生态崩溃、内部战乱…无论犬人们向长生主如何祈告,再也没有得到回音。于是他们明白了一个道理:长生主赐予的一切已悉数具足,想要活得更好,便要靠自己夺取。
汇聚于伟大的巢父都蓝之侧,犬人们将目光探向长生主高踞的天空。群星熠熠,如同亟待奔逐的牧原。他们将为这些星星上的文明带去「狼冬」。
很久以后,宿敌仙舟人称他们为「步离人」。步离,是青丘语中「狼」的意思。

Cuerda de unión

在步离人的语言里,缰绳的别名唤作「亚萨•奇塔」,意即「活的书」。
猎群巫者在双隆月相会之刻、夜空光辉最盛之时,将缰绳作为成年礼物赐予都蓝子嗣们。这条空白缰绳将是记录他们一生战斗历程的卷册。
成年礼甫一结束,步离人必须走进武器牧场,从基因巫术筛选和育种的「器兽」中挑选、驯服自己第一匹战骑。以被征服者为饲料的器兽有着惊人的敏锐和凶残——与未来的主人比起来,器兽们不过是羔羊。月光唤起体内涌动的狂野之血,步离青年们与器兽互相追逐、角斗。有人死于兽吻,那是羸弱的下场;有人诛戮同胞,那是猛兽的分配法…步离青年使中意的坐骑绊倒在地,将带有神经刺鞭的缰绳勒在它的脖颈上——牲畜被未来主人的心灵感应震慑了,就像挨了几百次皮鞭般温驯。当它主动驮起主人时,一名合格的步离人「索牙」(武者、骑手)诞生了。
从此步离缰绳便成为战斗经历的记叙者,缰绳上从此渐渐挂满了划痕、结扣与坠饰。
饱经训练的索牙们在「昂达」(统军百夫长)的带领下穿上水母般的胞衣铠甲,登上能在星际间穿行跳跃的兽舰,开赴不同的世界,发誓将以都蓝与长生主的名义让繁星变作牧场。缰绳之上,浅浅的划痕代表着杀敌的数量,结扣代表其经历的大战,绳上的挂饰则是大掠时获得的战利品:人类的牙齿,智械的硅芯…它们是被征服者的怨怒与哀嚎,也是步离人彰显个体力量的勋章。
当胯下的坐骑殁于战火时,亦或步离人想要施加惩戒时,缰绳也会被取下套在其他活物身上。
这样的对象通常是狐人——那些经由血统选育计划被排斥族外的奴隶阶层,他们弱小、狡诈、只配劳作和运算。当狐人中偶尔出现善战的个体时,狼首的主人会优先将缰绳捆缚在他们身上,驱使他们作为战奴带头冲锋。
若奴隶死伤殆尽,武器折损,缰绳末端系上尖刺也可充作鞭子。要是鞭索断裂,爪牙尽碎,葬身战场,那么这条缰绳将会成为步离人残存的碑铭与纪念……
诚如古谚所云:「森林中,猎手与猎物的地位时常交换」。在宇宙这片黑暗森林中与仙舟人交战数千年后,狼族鞭索断裂已多到数之不尽。最终,这条连接众多猎群的纽带被「巡猎」的锋镝切断,步离人也陷入了内乱与衰败的渊薮,不复昔日的高傲。

11 responses to “”

  1. Will this be the new BiS for Ratio Topaz or Aventurine in the RRAT team

    Can’t bother to do the math lmao

      
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    • by a pretty decent margin yes. salsotto (assuming you’re running that) only offers a 15% DMG boost, while this can stack up to 24% and you only need 4 followups launched to exceed salsotto. it’ll be even better in PF or MOC cause you ramp up for the 2nd wave where the enemies are stronger.

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      • This set imo is great for characters like jade Topaz, and Clara

        while it seems like Ratio would love this, you would be neglecting his ult and skill damage to boost up his FuA. additionally I think he needs crit rate way more then he needs crit damage. it’s why people go inert salsetto despite glammoth being better the 8% crit is very helpful.

        Blade wouldn’t go this since his damage is from EBA I wouldn’t neglect that to boost up his FUA

        Jing yuan is like Ratio while most of his damage is FuA but you’d be neglecting his skill and ult not to mention I believe people run him hyper carry anyway in those teams this set would be a dead one.

        hopefully someone will do the numbers lol

        Clara would be fine since she’s ran with Topaz

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  2. Will this be a new BiS for topaz Ratio or Aventurine in the Prenium FuA team (Ratio, Robin, Topaz, Aventurine)

    Can’t bother to do the math lmao

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  3. The thing intresting with this one is that is not the wearer who must do follow up to stack, but allies.

    Meaning if the wearer have a slow followup (ex. Jing Yuan) paired with someone with a lot of follow up (ex. topaz/ratio), he will stack it more frequently than if ratio as this set and jing yuan does the stacking.

    I think this set will be used on frequent follow up teams. (For me it’s my Clara/Topaz team and both use this set)

      
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    • I believe the wearer’s FUAs should still contribute towards the stacks.

      They tend to specify “other allies” (e.g. Penacony 2pc) or “wearer’s allies” (e.g. Sparkle LC) if the wearer is excluded.

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    • Yeah this one lacks the crit rate boost but does seem like it offers more consistence damage. even if you fail to kill enemies. Which given some of that is damage %. Hmm. Not sure how that would effect the numbers. Still. It would be like damn it not again.

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    • I don’t think it fits either Herta or Himeko to be Honest, they’ll fit more with either salsoto or Sigonia or Izumo Gensei.

      This one needs your allies FuA, both herta and Himeko FuA are inconsistent, sometimes you do 1 with herta and sometimes you’ll do 5. and Himeko is even more difficult.

      With Salsoto you probably already have a good set, with Sigonia you can Max stack it easily in Pure Fiction, for Izumo Gensei its need to be paired with the same path, since you’ll most likely use herta too right?

      I’m talking with my perspective of you tackling Pure Fiction, and not regular MoC.

      I think this one fits Jing Yuan (Another Buff Again), Ratio, Clara. Blade??? idk 🤷‍♀ I don’t play blade. basically those who have shitty slow FuA and do a single big damage.

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