| Bernstein | 3 | preservation-class | 264.6 | 330.75 | 846.72 | Erhöht die VTD des Trägers um 16%. Liegt der LP-Prozentsatz des Trägers niedriger als 50%, wird die VTD zusätzlich um 16% erhöht. | |
| Verteidigung | 3 | preservation-class | 264.6 | 264.6 | 952.56 | Stellt beim Einsatz des Ultimates 18% der max. LP des Trägers wieder her. | |
| Pionierarbeit | 3 | preservation-class | 264.6 | 264.6 | 952.56 | Stellt 12% der max. LP des Trägers wieder her, wenn er Schwächebruch an einem Gegner verursacht. | |
| Der erste Tag meines neuen Lebens | 4 | preservation-class | 370.44 | 463.05 | 952.56 | Erhöht die VTD des Trägers um 16%. Erhöht nach Kampfeintritt den WDS aller Typen von allen Verbündeten um 8%. Effekte desselben Typs sind nicht stapelbar. | |
| Landaus Wahl | 4 | preservation-class | 423.36 | 396.9 | 952.56 | Erhöht die Chance, dass der Träger angegriffen wird. Verringert gleichzeitig den erlittenen SCH um 16%. | |
| Trend des universellen Markts | 4 | preservation-class | 370.44 | 396.9 | 1058.4 | Erhöht die VTD des Trägers um 16%. Wenn der Träger angegriffen wird, besteht eine Grundchance von 100%, beim Gegner Brennen zu verursachen und für jede Runde DoT in Höhe von 40% der VTD des Trägers zuzufügen. Dieser Effekt hält 2 Rd. an. | |
| Wir sind Wildfeuer | 4 | preservation-class | 476.28 | 463.05 | 740.88 | Verringert zu Beginn des Kampfes erlittenen SCH aller Verbündeten für 5 Rd. um 8%. Stellt unmittelbar LP für alle Verbündeten in Höhe von 30% des jeweiligen LP-Verlusts wieder her. | |
| Das bin ich! | 4 | preservation-class | 370.44 | 529.2 | 846.72 | Erhöht die VTD des Trägers um 16%. Erhöht den durch Ultimate verursachten SCH um 60% seiner VTD. Dieser Effekt wird bei jedem Einsatz des Ultimates nur 1-mal pro gegnerischem Ziel wirksam. | |
| Moment des Sieges | 5 | preservation-class | 476.28 | 595.35 | 1058.4 | Erhöht die VTD des Trägers um 24% und die Effekt-Trefferrate um 24%. Erhöht die Chance, dass der Träger von Gegnern angegriffen wird. Wird der Träger angegriffen, wird die VTD bis zum Ende seiner Runde zusätzlich um 24% erhöht. | |
| Ihre Augen sind bereits geschlossen | 5 | preservation-class | 423.36 | 529.2 | 1270.08 | Erhöht die max. LP des Trägers um 24% und Energie-Wiederherstellungsrate um 12%. Wenn die LP des Trägers reduziert werden, wird der von allen Verbündeten verursachte SCH für 2 Rd. um 9% erhöht. Zu Beginn jeder Kampfwelle werden bei allen Verbündeten LP in Höhe von 80% der jeweiligen verlorenen LP wiederhergestellt. | |
75 responses to “”
what the heck is that e1
they really just copied what they did with cerydra into dan heng’s kit
omg
with the 3.6 v3 changed 4pc effect of 1 SP/wave to %shield bonus + CDM, which planar set would increase DHPT buffing? Penacony / Broken Keel / Lusahaka?
Ahh damn V3.
DH PT’s Shields got Nerfed hard.
Skill from 30% to 20%.
That is 33% Nerf in Shield power.
Ultimate from 30% to 10%
That is 66% Nerf in Shield power.
I guess his original power was the limited version and now that HoYo is re calculating numbers it is because he is Free for Sure.
I would reather spent Stellar Jades on a Great Sustain, instead, we get a Free crappy sustain.
Huge disappointment for sure.
V3 is here, pack it up </3
If he was initially broken he lost everything that made him good. His shields got a MASSIVE nerf, the dragon fua damage got nerfed and most importantly of all, the FuA is no longer considered as part of the Bondmate's kit. So Kafka's LC, Anaxa's Passive, Aglaea's E1 etc, they all can't procc anymore. His E2 subsequently got nerfed as well
Everything that was interesting about DanTe's kit is now in a ditch. I wanna say he's still a good sustain, but he'll feel awful without S1. For reference, his shields are now 30%~ worse
Can y’ll stop being dramatic whenever they nerf something on beta lol, the nerf isn’t bad tho, he’s still the best sustain for every single atk scaling dps. I don’t see a team where Aventurine better than him lol
Hi, they also reworked his bis set so the shielder role is now more balanced I think?
еhe shields have been weakened, but they have changed the set of relics to compensate for this. But that doesn’t change the fact that this V3 is just awful.
let’s hope that v4 will change the situation.
Why do people keep repeating the relic set argument?? The set gives you nothing another set couldn’t and it takes away power from his kit
If you wanted the CDMG, you could have ran the sister healing set for the exact same results. It also heavily punishes you for running Eagle on DH. Any future support sets will equally be nerfed and worst of all, running generic ATK% 2 pieces was what you should have probably done. The new set is awful to farm and fuel inefficient
Also robbing us of the SP set is a massive L for 0 cycling
I understand and support the dissatisfaction, but we must also take into account that Dante will be a free character. And his set in version 1 was clearly a little broken and needed refinement, BUT not to that extent.
Did many people really think that Hoyo would make such a good character free? (Archer doesn’t count, because you need Sparkle to play comfortably, which many people don’t have, and she doesn’t play with anyone except Archer himself).
So I will repeat what I said above: all we can do is pray for v4.
They repeat the argument because it’s valid. 2p mix just means you literally have nothing better, and the new set gives him improved shields, and access to CDMG for the team that doesn’t require his signature.
You are probably not worried about his sustain power (if you’re talking about 0-cycling), and you’re probably not worried about not having his signature (since healing set won’t work without it), so you can keep running that or 2p/2p ATK%, and very little changes.
Also, Eagle’s 100x worse to farm than it since you brought that up.
Also that SP set was trash and you know it. They could easily put in something conditional that’s infinitely better without breaking the game balance than passerby (but it resets once or twice a fight).