New in 4.4

Inhaltsverzeichnis
Figuren
Lichtkegel
Reliktset
Inventar
Erfolge
Feindliche Geschöpfe

Figuren

NameSeltenheitPfadKampftypenANGVTDLPSpezialmaterial
姬子•启行5
RarstrRarstrRarstrRarstrRarstr
erudition-classfire-damage_type756.76485.11125.43
Strahlende Protuberanz
Luzide Ahle
Kosmisches Sandmodell
Zurückhaltung des überwundenen Stroms
Spuren des Schicksals
远坂凛5
RarstrRarstrRarstrRarstrRarstr
erudition-classquantum-damage_type698.54460.851047.82
Maske des höhnischen Lachens
Wille des Eroberers
Kosmisches Sandmodell
Ende des Zerstörers
Spuren des Schicksals
吉尔伽美什5
RarstrRarstrRarstrRarstrRarstr
destruction-classlightning-damage_type717.95509.361125.43
Donnerschlag
Zuckender Kern
Omnifarbe: Narrenmatt
Lamento der Wächterin
Spuren des Schicksals
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Lichtkegel

NameSeltenheitPfadANGVTDLPFertigkeitSpezialmaterial
星火悄然闪耀5
RarstrRarstrRarstrRarstrRarstr
erudition-class635.04529.2846.72使装备者的暴击率提高18%。我方任意角色在自身同一回合内累计消耗大于等于4点战技点时,装备者获得【闪耀王冠】,持续3回合。装备者持有【闪耀王冠】时,我方全体造成的伤害无视目标20%的防御力,装备者造成的战技伤害提高72%,同类效果无法叠加。
Kosmisches Sandmodell
Wille des Eroberers
所见即我5
RarstrRarstrRarstrRarstrRarstr
destruction-class635.04463.05952.56使装备者的攻击力提高18%,能量恢复效率提高10%。装备者施放终结技时,每消耗1点能量值,使本次造成的终结技伤害提高0.2%,最多提高72%。装备者进入战斗或施放终结技时,使装备者获得【王之娱乐】,持续3回合。当装备者持有【王之娱乐】时,我方全体暴击伤害提高24%,同类效果无法叠加。
Omnifarbe: Narrenmatt
Zuckender Kern
当一颗星照亮夜空5
RarstrRarstrRarstrRarstrRarstr
erudition-class635.04529.2846.72使装备者造成伤害时无视目标32%的防御力。当装备者施放助战技时,恢复6点能量并获得【启航】,持续2回合,最多叠加3层。每层【启航】使助战技伤害提高20%,【启航】达到3层时,每层【启航】使终结技伤害提高20%
Kosmisches Sandmodell
Luzide Ahle
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Reliktset

NameSet-Effekt
坠星启航地2-teilig: 使装备者的暴击率提高8%。进入战斗时,若装备者与另一名队友均为开拓同行角色,使装备者的暴击伤害提高32%
寰宇生研院2-teilig: 进入战斗时,若装备者能量上限大于等于200点,每超过1点使装备者造成的伤害提高0.2%,最多提高32%
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Inventar

NameSeltenheitTypRezept
坠星启航地2
RarstrRarstr
坠星启航地3
RarstrRarstrRarstr
坠星启航地4
RarstrRarstrRarstrRarstr
坠星启航地5
RarstrRarstrRarstrRarstrRarstr
寰宇生研院2
RarstrRarstr
寰宇生研院3
RarstrRarstrRarstr
寰宇生研院4
RarstrRarstrRarstrRarstr
寰宇生研院5
RarstrRarstrRarstrRarstrRarstr
...4
RarstrRarstrRarstrRarstr
异相仲裁限时通关勋章5
RarstrRarstrRarstrRarstrRarstr
Per Page
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Erfolge

NameErfolgsserieAnzeigenBeschreibungBelohnung
顺凯风,见天地Erinnerungen mit dir完成任务「金戺重喧•尾声」,见证明曦的远行
Stellare Jade5
...Schienen zu den Sternen...
Stellare Jade10
...Schienen zu den Sternen...
Stellare Jade10
...Schienen zu den Sternen...
Stellare Jade10
...Schienen zu den Sternen...
Stellare Jade10
...Schienen zu den Sternen...
Stellare Jade10
...Schienen zu den Sternen...
Stellare Jade10
...Schienen zu den Sternen...
Stellare Jade10
...Schienen zu den Sternen...
Stellare Jade10
...Schienen zu den Sternen...
Stellare Jade10
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Feindliche Geschöpfe

NameSchwierigkeitsgradBelohnung
「授勋」Minion
「盾」Minion
阳雷之鸦Feindliche Geschöpfe
EP
Credit
Von Angst zertrampelter Körper
Tiefes Steinsalz
Von Tapferkeit zerrissene Brust
Von Ehre besprengter Leib
至高,至阳,天空的化身Bossgegner
魔猪Feindliche Geschöpfe
喜剧学家Feindliche Geschöpfe
EP
Credit
Instinkt des Diebes
Proteinreis
Ehrgeiz der Verzerrung
Wille des Eroberers
二相乐园BOSSBossgegner
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13 responses to “New in 4.4”

  1. I belive some players are very delusional when it comes to this issue, some of them are even asking characters to get Nerfed during Beta phases…

    So I hope this will help them understand things more clearly:

    Nerfs in games like HSR are not ballancing.
    HSR is not a PvP game.
    They are not even slowing down HP inflation, it is increasing more and more either way!
    Character Nerfs are only good for HoYo.
    Every time they Nerf a character, they shorten it’s lifespan, so they can sell you a new one even sooner and make money even faster!

      
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    • They only listen to the playtesters. I doubt that they will listen to people who look at leaks. Then again, I don’t think you can swoon a playtester to push for nerfs because they’re probably under an NDA that would prevent them from doing so.

      Also I guessing from your previous conjectures that you’re a hate-player, no? If the game is like a pie, you eat all of it and enjoy it, and then you leave one slice aside to criticise.

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  2. Every Company is greedy.
    Some more, some less.
    Eventually the more popular they get, the more greedy they become because most people let them get away with it.
    This is why I do not recommend games most of the time to other people, because the more I help a Company, the greedier they become and the shittier the games become because of it.
    The less popular they are, the more they have to “bribe” the players with Free Stuff and good quality content to encourage them to recommend the game to others.
    So as players, it is actually in our best interest to keep them less popular.
    (Obviously not that much that they would have to go EoS.)
    So even tho I play HSR, I barely recommend it to anyone.

      
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    • I feel like it’s less bribing with free stuff, and more of an alternative model from 4*s. Instead of having to design and write a million one-note characters who fade into oblivion, they can instead huck a free 5* every so often where it’s needed, and then can also design around regular players having said character.

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    • If you’re having such a hard time playing, just stop. There’s no need to force yourself to suffer.

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    • If popularity makes games worse, then the ideal game would be one that never grows. It’s whether players continue supporting such monetisation practices. A company becomes more aggressive when players reward that behaviour, not because people play the game.

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      • Yes I agree.
        Supporting games is not bad, as long as players do not support predatory and greedy monetisation.

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