名词 | 丹恒•饮月 | |
阵营 | 仙舟「罗浮」 | |
稀有度 | ||
命途 | 毁灭 | |
战斗属性 | 虚数 | |
汉语 | 李春胤 | |
英语 | Nicholas Leung | |
韩语 | 김혜성 | |
日语 | 伊東健人 | |
n/a | 308K 15 15 65 15 | |
行迹材料 | 3M 18 41 69 56 139 58 12 8 | |
剧情 | 丹恒身为持明族的本相,其上一世「饮月君」所遗存的力量。 接受了额顶的峥嵘角冠,就要接受那罪人所立的一切功过。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音 |
剧情 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | n/a |
1 | 95.04 | 49.5 | 169 | 102 | 5% | 50% | 125 | 140 | |
20 | 185.33 | 96.53 | 329 | 102 | 5% | 50% | 125 | 140 | 4000 5 |
20+ | 223.34 | 116.32 | 397 | 102 | 5% | 50% | 125 | 140 | |
30 | 270.86 | 141.07 | 482 | 102 | 5% | 50% | 125 | 140 | 8000 10 |
30+ | 308.88 | 160.88 | 549 | 102 | 5% | 50% | 125 | 140 | |
40 | 356.4 | 185.62 | 634 | 102 | 5% | 50% | 125 | 140 | 16000 6 3 |
40+ | 394.42 | 205.43 | 701 | 102 | 5% | 50% | 125 | 140 | |
50 | 441.94 | 230.18 | 786 | 102 | 5% | 50% | 125 | 140 | 40000 9 7 |
50+ | 479.95 | 249.97 | 853 | 102 | 5% | 50% | 125 | 140 | |
60 | 527.47 | 274.73 | 938 | 102 | 5% | 50% | 125 | 140 | 80000 6 20 |
60+ | 565.49 | 294.52 | 1005 | 102 | 5% | 50% | 125 | 140 | |
70 | 613.01 | 319.27 | 1090 | 102 | 5% | 50% | 125 | 140 | 160K 9 35 |
70+ | 651.02 | 339.08 | 1157 | 102 | 5% | 50% | 125 | 140 | |
80 | 698.54 | 363.83 | 1242 | 102 | 5% | 50% | 125 | 140 |
战技
泽芝 - 普攻 | 单攻 | |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
施放2段攻击对指定敌方单体造成等同于丹恒•饮月 对敌方单体造成少量虚数属性伤害。 | |
等级 | |
龙力自在 - 战技 | 强化 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
使普攻的效果得到强化,最多可连续强化3次,施放本技能不消耗战技点且不视为使用战技。 强化1次,【泽芝】变为【瞬华】。 强化2次,【泽芝】变为【天矢阴】。 强化3次,【泽芝】变为【盘拏耀跃】。 施放【天矢阴】或【盘拏耀跃】时,从第4段攻击开始每段攻击前获得1层【叱咤】,使丹恒•饮月的暴击伤害提高 使普攻【泽芝】分别强化为【瞬华】、【天矢阴】或【盘拏耀跃】。 | |
等级 | |
苍龙傲睨,劫水濯世 - 终结技 | 扩散 | |
能量恢复 : 5 | |
弱点击破 : 单攻 : 60 / 扩散 : 60 | |
施放3段攻击对指定敌方单体造成等同于丹恒•饮月 【逆鳞】最多持有 对敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害。获得2个【逆鳞】:可抵扣丹恒•饮月的战技点消耗且视为消耗战技点。 | |
等级 | |
亢心 - 天赋 | 强化 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
丹恒•饮月施放每段攻击后获得1层【亢心】,使自身造成的伤害提高 施放每段攻击后,使自身造成的伤害提高,该效果可以叠加并持续至自身回合结束。 | |
等级 | |
攻击 | |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
掣空如虹 - 秘技 | 强化 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后进入持续 进入【蟠跃】状态,使用攻击会快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对敌方全体造成虚数属性伤害,并获得1个【逆鳞】。 | |
瞬华 - 普攻 | 单攻 | |
能量恢复 : 30 | |
弱点击破 : 单攻 : 60 | |
施放3段攻击对指定敌方单体造成等同于丹恒•饮月 施放3段攻击对敌方单体造成虚数属性伤害。 | |
等级 | |
取消 - 战技 | 取消 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
取消强化。 | |
天矢阴 - 普攻 | 扩散 | |
能量恢复 : 35 | |
弱点击破 : 单攻 : 90 / 扩散 : 30 | |
施放5段攻击对指定敌方单体造成等同于丹恒•饮月 施放5段攻击对敌方单体造成大量虚数属性伤害,对相邻目标造成少量虚数属性伤害。后2段每段攻击前获得1层【叱咤】:提高暴击伤害。 | |
等级 | |
盘拏耀跃 - 普攻 | 扩散 | |
能量恢复 : 40 | |
弱点击破 : 单攻 : 120 / 扩散 : 60 | |
施放7段攻击对指定敌方单体造成等同于丹恒•饮月 施放7段攻击对敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害。后4段每段攻击前获得1层【叱咤】:提高暴击伤害。 | |
等级 | |
行迹
伏辰 | |
需要角色晋阶 2 | |
战斗开始时,立即恢复 | 5000 3 1 |
暴击率强化 (暴击率) | |
需要角色晋阶 2 | |
暴击率提高 | 5000 3 6 |
伤害强化•虚数 (虚数属性伤害提高) | |
需要角色晋阶 3 | |
虚数属性伤害提高 | 10000 3 3 |
生命强化 (生命值) | |
需要角色晋阶 3 | |
生命值上限提高 | 10000 3 3 |
修禹 | |
需要角色晋阶 4 | |
抵抗控制类负面状态的概率提高 | 20000 5 1 1 |
伤害强化•虚数 (虚数属性伤害提高) | |
需要角色晋阶 4 | |
虚数属性伤害提高 | 20000 5 4 |
暴击率强化 (暴击率) | |
需要角色晋阶 5 | |
暴击率提高 | 45000 3 3 |
伤害强化•虚数 (虚数属性伤害提高) | |
需要角色晋阶 5 | |
虚数属性伤害提高 | 45000 3 3 |
起蛰 | |
需要角色晋阶 6 | |
对拥有虚数属性弱点的敌方目标造成伤害时,暴击伤害提高 | 160K 8 1 1 |
生命强化 (生命值) | |
需要角色晋阶 6 | |
生命值上限提高 | 160K 8 8 |
暴击率强化 (暴击率) | |
需要角色等级 75 | |
暴击率提高 | 160K 8 8 |
伤害强化•虚数 (虚数属性伤害提高) | |
需要角色等级 80 | |
虚数属性伤害提高 | 160K 8 8 |
伤害强化•虚数 (虚数属性伤害提高) | |
虚数属性伤害提高 | 2500 2 |
星魂
萦天 | ||
使【亢心】的可叠加层数增加 |
九斿 | ||
施放终结技后丹恒•饮月行动提前 |
云旂 | ||
战技等级+2,最多不超过 |
嘲风 | ||
【叱咤】的增益效果会持续到下一个自身回合结束。 |
偃蹇 | ||
终结技等级+2,最多不超过 |
见谯 | ||
我方其他角色施放终结技后,丹恒•饮月下一次施放【盘拏耀跃】时虚数属性抗性穿透提高 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | n/a | |
天倾 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 使装备者普攻和战技造成的伤害提高 | ||
乐圮 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 使装备者对当前生命值百分比大于 | ||
俱殁 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 装备者当前生命值百分比小于 | ||
鼹鼠党欢迎你 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 装备者施放普攻、战技或终结技攻击敌方目标后,分别获取一层【淘气值】。每层使装备者的攻击力提高 | ||
秘密誓心 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 使装备者造成的伤害提高 | ||
在蓝天下 | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 使装备者攻击力提高 | ||
汪!散步时间! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ||
无处可逃 | 4 | destruction-class | 529.2 | 264.6 | 952.56 | 使装备者的攻击力提高 | ||
无可取代的东西 | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | 使装备者的攻击力提高 | ||
到不了的彼岸 | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | 使装备者的暴击率提高 |
Per Page |
|
Gallery
语音
语言
Title | loc_sound |
初次见面 | * |
问候 | * |
道别 | * |
关于自己•前生 | * |
闲谈•流放 | * |
闲谈•击云 | * |
爱好 | * |
烦恼 | * |
分享 | * |
见闻 | * |
关于景元 | * |
关于白露 | * |
关于彦卿 | * |
关于刃 | * |
星魂激活 | * |
角色晋阶 | * |
角色满级 | * |
行迹激活 | * |
队伍编成•开拓者 | * |
队伍编成•三月七 | * |
队伍编成•姬子 | * |
队伍编成•瓦尔特 | * |
队伍编成•景元 | * |
队伍编成•刃 | * |
战斗开始•弱点击破 | * |
战斗开始•危险预警 | * |
回合开始•一 | * |
回合开始•二 | * |
回合待机 | * |
强化普攻二 | * |
强化普攻三•激活 | * |
强化普攻三•施放•一 | * |
强化普攻三•施放•二 | * |
轻受击 | * |
重受击 | * |
终结技•激活 | * |
终结技•施放 | * |
无法战斗 | * |
重回战斗 | * |
回复生命 | * |
秘技 | * |
战斗胜利 | * |
开启战利品•一 | * |
开启战利品•二 | * |
开启贵重战利品 | * |
解谜成功•一 | * |
解谜成功•二 | * |
发现敌方目标 | * |
返回城镇 | * |
剧情
Title | 文本语言 |
角色详情 | 丹恒接纳了上一世「饮月君」所遗存的力量,所展露的持明族本相。 既然接受了额顶的峥嵘角冠,便也要接受那人所负的一切功过。 但从始至终,他都不是他。 |
角色故事·一 | 无光的幽暗中,他仿佛回到持明卵中,在波涛与幻梦里辗转来去。 他梦见自己站在祭坛上,舞雩吟诵。歌谣与手势不过是表象,双眸中放出的光明,血脉中涌动的风暴才是真髓。他信手编织鳞渊境中如烟似雾的浪涛,将躁狂的「龙」镇入蔓生的巨木中。随着长吟冲天散去,鳞渊境将再续数百年的平静,而他的使命也宣告完成。 礼毕,他回头望去。离去的石阶上,不知何时站立着数不清龙角华服的尊者。他们宛如镜中留影,以微妙的误差一个个舞袖、转身、准备离去。不可尽数的人结成天梯,向着无穷尽的虚空延伸出去,所有人的面容每日晨起时都在镜中与他相见——那是他的脸。 不,那是属于最初的龙尊的脸。他苦笑着,将手掌覆上自己的五官,似在确认自己是否能撕下这副面具,将它交还给真正的主人。 他做不到。 |
角色故事·二 | 无光的幽暗中,他仿佛回到持明卵中,在波涛与幻梦里辗转来去。 他梦见自己抵达战场,如神明亲临。悬于云端,军阵似蝼蚁般渺小,云车和星槎如注定要赴火的飞萤。这就是凡人的生命…这就是龙的视角吗?一丝骄慢涌起,令他心意冰冷。他忙将目光投向那些与他一同厮杀、一同欢饮的人们: 疾驰而过的飞行士丝毫不在意队列齐整,随兴射击,任由装填炽火的弩箭落在奔突的步离甲士间; 在星槎所指的方向上,有位白发剑士当先一人,随锋刃舞蹈,在剑光中穿梭,其锋芒太盛,连她的同僚也不敢与之同列,只是殿后策援; 平日与他谈笑的那位云骑骁卫则收起一身闲散,手持阵刀,与所部军士们抵抗着侧翼袭来的步离战卒; 本阵后方,随军的匠作们调试着巨大的金人,也许那名狷狂的匠人此刻正挥汗如雨——这些数十米高的军械是应对器兽的杀手锏; 随后他瞧见了彼时的将军腾骁,他如同帝弓的化身笼罩在金色雷霆中,与自己的幻影犁过敌人的战兽军阵…… 溃不成军的步离人开始逃窜。他明白,该是执行自己被交付的使命了。他放任心智消融于风暴和冰雹里,由雷霆代他咆哮,由海啸替他愤怒。他悬于云端,看着被渊薮吞没的敌人,也看着身后的土地,许多人类、持明与狐族,他们永远留在战场上,无法再看一眼故乡。 龙心告诉他,那不过是世上又拂去了些许微尘。战争伴随代价,生命终会再生——龙裔也绝非仅有持明一支。但人心悸痛着,为那些与他战友一样,有着温暖血肉的同袍,为那些也许能活更久,如今却无法再返其乡的凡人而疼痛。 |
角色故事·三 | 无光的幽暗中,他仿佛回到持明卵中,在波涛与幻梦里辗转来去。 他梦见自己分开海水,来到宫墟深处,埋葬故友残存的碧血,或是创造许久未诞的新生——又或者这两件事本是一体,是久久无法实践的渴望,是压垮巨龙的最后一根稻草。匠人持剑一路护卫,血痕累累。他敦促自己下定决心。 「倏忽死了…我们赢了,可还能再赢几次?我们还要付出多少像这样的代价?」 「看看这建木,它依然还活着。只要建木矗立,怪物们…它们可以一遍遍卷土重来。仙舟人、狐人和持明对抗孽物的战争,永远不会结束。」 「是啊,我们每个人都没什么特别的!我们每个人都只有一次生命,为这个牺牲,为那个去死…这全都是我们自己的选择。就像她选择了救你和镜流…就像她选择了让更多人活下去!」 战争,还有那些在战争中消失的生命,每个都和自己一样,是呼吸着的人。 他想起那些人的脸庞,疲倦地合上了眼,下定决心。 「如果有机会…我们也会选择让她,还有更多人活下去。 ——持明有自己的解救之道。我可以试试。」 梦中之梦,身外化身。他回到了自我即将消逝的前一刻,冷眼旁观看着自己化为龙形,与那团无定变化的血肉之影纠缠角斗。濒死的幻觉中,神使向他展现了诡丽的图景,星辰像血红细胞般翕张着吟唱,宇宙堕入肉与欲望的渊薮。龙心努力搏动,奋起爪牙、吐息和愤怒——可无论如何强大,生命也不能对抗生命之神的使者本尊。 直到一艘星槎如箭矢刺穿了一切,他看到那个女孩从废墟中艰难爬出,手中高举着一轮绝对黑暗的「太阳」。在那快如永恒的瞬息里,他看着她的手消逝,看着她的面容消逝,他看着她消逝——那物什将周遭的一切碎为最细腻的齑粉,卷入力量的风暴里,连同女孩自己。 一缕碎发和几滴血落地。证明她存在过的痕迹,只剩这些了。 |
角色故事·四 | 无光的幽暗中,他仿佛回到持明卵中,在波涛与幻梦里辗转来去。 他梦见锁龙针钉入身躯,珊瑚金造就的锁链重重捆缚,将他悬吊在幽囚狱里。他梦见长老们来了又去,询问他妙法的真相和龙心的所在。他沉默不语。 他梦见幽府的判官们来到他面前宣读判词,要判他大辟入灭。他沉默不语。 他梦见白发的云骑骁卫前来看望他,为他带来斡旋的结果。持明们不许他死去,也不许他离去。他沉默不语。 他梦见再度与他们举杯共饮,他梦见自己褪去龙鳞,他梦见自己重回卵中,成了另一个人。 他梦见了许多许多,就像一场永远不会结束,名为「自我」的幻戏。 幻戏之后,是更清晰却不可及的虚像。 他看见自己被放逐,他看见自己登上一辆列车,他看见自己奔向遥远的星空,再不回头。 |
角色故事·一 | |
角色故事·二 | |
角色故事·三 | |
角色故事·四 | |
关于「你」 | |
你的「故事」•一 | |
你的「故事」•二 |
144 responses to “丹恒•饮月”
Soon, my boy, you will have your day in the Sun
should I pull for DHIL or Aventurine? I’m a new player and I need advice ><
tyy
We don’t know Aventurine’s kit yet so hard to answer
But you’d basically be choosing massive damage, or easier survival
Really up to how you want to play
(alternatively go for both since there are so many pulls available to you)
Given your new. You will be able to test out Dan Heng dragon edition before you roll for him. Do the play test, see if you like them. At the very least. If you do end up liking them. Before rolling, might want to go and search out sort of teams work best for Dan Heng dragon edition. So you have an idea of what future party members you might want to roll for.
Always roll for characters you really like. If you like DHIL go for it. From a more account-value perspective Aventurine will probably provide more long-term value for your account right now given that you’re new. As a new player the best units you can roll for early on are always going to be limited abundance/preservation or any sustain units. Being able to live longer results in more damage overall imo. We are always getting new DPS characters, with each new one being stronger than the last.
From an objective standpoint, I cannot recommend DHIL.. He’s in a position now where as an imaginary DPS your free Dr. Ratio is even/better than E0 DHIL, his insane power everyone talks about comes from his E2. Plus if you get him, you’re really going to want to have Sparkle, which is pretty unrealistic unless you whale. We can’t say much on Adventurine until we get the beta leaks, but he should be a sustain that can actually deal significant damage, which should be pretty nice in general.
From a subjective standpoint, go with who you like – both should be fine.
Being a mew player you get Dr.Ratio, so you have a good imaginary dmg dealer which means you hsould get your sustains and harmony up and going.
of course this doesn’t matter if you like his design and playstyle, just get him. this is a single player gacha game, who cares about meta
should I go for DHIL or Aventurine? I’m a new player and I need advice ><
New player here, literally made my account this week. Should I pull for incubator or is he not worth it?
(1. helpful answers only plz, dont bother commenting if you a hater and want others to hate him too)
(2. not a waifu enjoyer, so dont try to convince me to save for B.S. or upcoming mommies)
Thank you
well…, yes and no, he is skill point Hungry,so, If You don’t have a good team, it’s not a a really good first five Star caracter, but, If You have Skill point friendly team, he is a monster, probably one of the Best characters of the game,but… try to get a five Star sustain or harmony/nihility characters, like sparkle,thou, it’s hard in one versión, but IT’s possible yo get sparkle and this characters, i recommend View sparkle’s kit.
well…, yes and no, he is skill point Hungry,so, If You don’t have a good team, it’s not a a really good first five Star caracter, but, If You have Skill point friendly team, he is a monster, probably one of the Best characters of the game,also, try tot get spatele for him, i recommend to ser sparkle’s kit.
Imbibitor is one of the best DPS in the game and is incredibly satisfying but consumes 3 skill points per turn (1 after he ults). You need to ensure the rest of your party can generate SP reliably while also still keeping their utility. Or like the other person said, you can get him then save for Sparkle, who provides the team with a lot of skill points as part of her kit which would help with IL’s SP needs. You have time to research his teams and such as he will remain until February 29th 😀
While DHIL is a powerful character, given you have Dr.Ratio for free, pulling for DHIL is ill-adviced unless you really like him and you don’t like Dr.Ratio as much. They share many similarities aside from being Imaginary-type DPS. They are just at the same power level, they both need exquisite team-building, and they are both good for MoC but not so good for PF.
If you like DHIL and want him anyway, his best companions should be Ting Yun and Pela, who are free-to-play DPS assistants that are SP positive that allows him to spam his dragon pulse very often. Sparkle is a good companion as well and she is coming just after DHIL’s rerun.
If you plan to play Dr.Ratio instead, his best companions should be Ting Yun and Pela, the former grants him with extra energy to allow him to use his ult more often and the latter guarantees the enemy to have the debuffs that Dr.Ratio is asking for. If you have more budgets. Sparkle is a good companion as well and she is coming just after DHIL’s rerun.
It’s a game, so play in any manner you can enjoy. Most characters are rewarding if well-built.
Thanks for the honest advice. Maybe I’ll wait for his next rerun when i have more build characters for a decent team. All i really need rn is a good dps to carry me early game.
Physical trailblazer is good enough to be an early game carry. You want more powerful DPS when challenging more difficult contents, where you don’t need to worry about for now.