New in 2.2

Table of Contents
Characters
Light Cones
Inventory
Achievements
Enemy Creatures

Characters

ConceptsRarityPathCombat TypesATKDEFHPAscension Materials
Robin
Robin5
RarstrRarstrRarstrRarstrRarstr
harmony-classphysical-damage_type640.33485.11280.66
IPC Work Permit
Dream Making Engine
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Boothill
Boothill5
RarstrRarstrRarstrRarstrRarstr
the-hunt-classphysical-damage_type620.93436.591203.05
IPC Work Permit
Shards of Desires
Countertemporal Shot
Lost Echo of the Shared Wish
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type446.29679.141086.62
Enigmatic Ectostella
Conqueror's Will
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Trailblazer
Trailblazer5
RarstrRarstrRarstrRarstrRarstr
harmony-classimaginary-damage_type446.29679.141086.62
Enigmatic Ectostella
Conqueror's Will
Heavenly Melody
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Per Page
PrevNext

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Sailing Towards A Second Life
Sailing Towards A Second Life5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's Break Effect by 60%. The Break DMG dealt by the wearer ignores 20% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 12%.
Countertemporal Shot
Shards of Desires
Boundless Choreo
Boundless Choreo4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increase the wearer's CRIT Rate by 8%. The wearer deals 24% more CRIT DMG to enemies that are currently Slowed or have reduced DEF.
Heaven Incinerator
Shards of Desires
For Tomorrow's Journey
For Tomorrow's Journey4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56Increases the wearer's ATK by 16%. After the wearer uses their Ultimate, increases their DMG dealt by 18%, lasting for 1 turn(s).
Heavenly Melody
Dream Making Engine
Flowing Nightglow
Flowing Nightglow5
RarstrRarstrRarstrRarstrRarstr
harmony-class635.04463.05952.56Every time an ally attacks, the wearer gains 1 stack of Cantillation. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3%, stacking up to 5 time(s). When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 48% and increases all allies' DMG dealt by 24%, lasting for 1 turn(s).
Heavenly Melody
Dream Making Engine
Per Page
PrevNext

Inventory

ConceptsRarityTypeRecipe
Meteoric Bullet
Meteoric Bullet2
RarstrRarstr
Light Cone Enhancement, Skill Upgrade Materials, Traces Leveling Material
Destined Expiration
Destined Expiration3
RarstrRarstrRarstr
Light Cone Enhancement, Skill Upgrade Materials, Traces Leveling Material
Countertemporal Shot
Countertemporal Shot4
RarstrRarstrRarstrRarstr
Light Cone Enhancement, Skill Upgrade Materials, Traces Leveling Material
IPC Work Permit
IPC Work Permit4
RarstrRarstrRarstrRarstr
Character Ascension Materials
Lost Echo of the Shared Wish
Lost Echo of the Shared Wish4
RarstrRarstrRarstrRarstr
Skill Upgrade Materials, Traces Leveling Material
Clockwork Inspiration Notebook
Clockwork Inspiration Notebook4
RarstrRarstrRarstrRarstr
"The Dreamweaver Archives"3
RarstrRarstrRarstr
Photo From the Archives
Photo From the Archives3
RarstrRarstrRarstr
Dreamweavers' Group Photo
Dreamweavers' Group Photo3
RarstrRarstrRarstr
<i>Mr. Soda's Extras</i> Film Reel
Mr. Soda's Extras Film Reel3
RarstrRarstrRarstr
Per Page
PrevNext

Achievements

ConceptsAchievement SeriesShowDescriptionReward
The Last Tycoon
The Last TycoonThe Rail Unto the StarsCommune with the Watchmaker
※ Meet the first Nameless in Penacony
Stellar Jade10
We Will Be Freemen as Our Fathers Were
We Will Be Freemen as Our Fathers WereThe Rail Unto the StarsInherit the Watchmaker's legacy
※ Continue the unfinished journey of the last Nameless in Penacony
Stellar Jade10
If We Walk in the Light
If We Walk in the LightThe Rail Unto the StarsEmbark on a new trailblaze journey as desired
※ Defeat the Harmonious Choir, Dominicus...
Stellar Jade10
In the End, We Awaken From Our Dreams
In the End, We Awaken From Our DreamsThe Rail Unto the StarsWitness the first light of dawn on Penacony
Defeat "Embryo of Philosophy" Sunday
Stellar Jade20
Sincerity Is Eternally the Ultimate
Sincerity Is Eternally the UltimateThe Rail Unto the StarsMake peace with the Penacony's custodian of justice
※ Persuade Argenti in Superstar Showdown
Stellar Jade10
The Ultimate is Eternal Sincerity
The Ultimate is Eternal SincerityThe Rail Unto the StarsDefeat Penacony's custodian of justice
※ Defeat Argenti in Superstar Showdown
Stellar Jade10
Elysian Balloon
Elysian BalloonFathom the UnfathomableBreak the special Boss Stone balloon at Dreamflux Reef
Stellar Jade5
Second Balloon Eruption
Second Balloon EruptionFathom the UnfathomableBreak the special Boss Stone balloon at Scorchsand Audition Venue
Stellar Jade5
A Post-Balloon Odyssey
A Post-Balloon OdysseyFathom the UnfathomableBreak the special Boss Stone balloon at Penacony Grand Theater
Stellar Jade5
New Penacony Dreams
New Penacony DreamsFathom the UnfathomableOpen Treasures 300 time(s) in Penacony
Stellar Jade10
Per Page
PrevNext

Enemy Creatures

ConceptsDifficultyReward
"Harmonious Choir" The Great SeptimusBoss Enemy
Echo of Faded Dreams
Echo of Faded DreamsEnemy Creatures
"Past Confined and Caged"Elite Enemy
EXP
Credit
Dream Collection Component
Thermal Gel
Mechanical Cube
Dream Flow Valve
Dream Making Engine
"Tomorrow in Harmonious Chords"Elite Enemy
EXP
Credit
Dream Collection Component
Thermal Gel
Mechanical Cube
Dream Flow Valve
Dream Making Engine
"Present Inebriated in Revelry"Elite Enemy
EXP
Credit
Dream Collection Component
Thermal Gel
Mechanical Cube
Dream Flow Valve
Dream Making Engine
Dreamjolt Troupe's Fortune Seller
Dreamjolt Troupe's Fortune SellerEnemy Creatures
EXP
Credit
Dream Collection Component
Old Molar
Dream Flow Valve
Dream Making Engine
Memory Zone Meme
Memory Zone Meme "Insatiable Vanity"Enemy Creatures
EXP
Credit
Tatters of Thought
Hunger
Fragments of Impression
Shards of Desires
The Past, Present, and Eternal Show
The Past, Present, and Eternal ShowBoss Enemy
Per Page
PrevNext

277 responses to “New in 2.2”

  1. Firefly day 2 kit analysis

    Atk: 756 – 2nd highest, tied with Himeko
    HP: 814 – lowest of any 5*, even less than Yanqing
    DEF: 776 – Higher than Aventurine???
    SPD: 92 – 2nd lowest, tied with Gepard, after Traces becomes 97

    Ult Countdown has 90 spd, allows 3 enhanced skills at 180 spd

    How her BE scaling works (I think):
    (0.5%*BE) + [450%] atk to main, half of that to adjacent
    This means your break is added as a multiplier, so for example if you have 200 break effect, the skill will deal 100% of atk, with the maximum of 360% BE the skill will deal [630%] of atk
    450% is my assumption for her trace level 10

    Her low HP, high def and dmg reduction talent all encourage the use of a powerful shield

    A4 encourages you to build atk primarily and have BE as only a secondary priority

    A6 encourages you to take her all the way to 360% BE, a very high requirement

    Maxing her BE:
    37.3% traces + 60% A4 + 40% Planar + 20% Ruan Mei + 60% S1 + 64.8% rope + 32% 2pc combo
    Ecen with all this you would still require 8 substats I believe so her break requirements are not cheap
    Also if you use a break rope you’ll need a strong atk buffer like Tingyun or Robin
    I feel like this may get decreased like Gallagher’s did

    Fun synergy with Robin:
    Robin ult -> Firefly skill -> Firefly ult -> Firefly skill -> Firefly skill -> Firefly skill
    She should be able to activate concerto 4 times

    Other notable synergies:
    Ruan Mei gives break efficiencies which will stack with Firefly’s own (idk if it adds up to +100% or multiplies to +125% yet)

    Def shredders stack their def shred with Firefly’s own def ignore for huge gains (Pela TL12 + S5 Pearls + Firefly’s trace can reach 98% easily)

    Bronya: If by some miracle you can get 180+ spd on Bronya you can turn Firefly into something ridiculous (SP cost makes this only viable at E1+)

    Shielders will actually have stronger shields because of her talent, but she may have problems with outrunning them for anyone not called Aventurine

    LC options
    Aside from her signature there’s Flames afar and indelible promise which will both be very good

    Her actual multipliers are insanely high but she’s rather hard to build at the moment with having to balance atk, break and crit, and having very little dmg% in her own kit

    If you read my rambling then good job

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Despite break effect rope on Firefly looks like an obvious thing I can’t really recommend the break effect rope for Firefly.

      With only one main stat on atk% you have 2344 attack. You gain literally no break effect from the major trace. You need 20 rolls on substats for atk% to reach 3400 and that’s crazy.

      With two main stats on atk% you have 2945 attack. You need 9 rolls on substats for atk% to reach 3400. 6 rolls on substats and now you have >=3200 attack and that’s already a lot. You gain +48 break effect from that. Every 6 point of break effect is ~1 substat worth and every 100 attack is ~2 substats worth. Do not be a genious by trading two substats for one.

      With three main stats on atk% you have >=3500 attack. That’s a little bit more than enough.

      Firefly wants speed boots. Don’t use atk% boots on her. With speed boost she has 172 speed (not counting the 6% from the set), just a bit more to reach 180 to do three enhanced skills every rotation. With atk% boots she has only 147 speed, you need 15 rolls on substats for speed to reach 180 and that’s crazy.

      For obvious reasons Firefly wants crit rate body as well. Not using crit rate body on her basically means you abandon her critable damage and that’s just like picking the meat away from your pizza and discarding them to the trash bin. Yes, you can still have the rest of the pizza for your dinner but what’s the harm to have it whole.

      That means Firefly ideally wants speed boots, crit rate body, break effect rope and fire damage orb if she’s somehow able to reach 3400 attack. However that’s impractical given she may had super high base attack stat. Among the aformationed main stats, fire damage orb is the most replaceable. Fire damage orb and atk% orb always had a small difference in the impact of final damage output. Without break effect rope Firefly can still reach 250 break effect easily and that’s already a lot. If you feel painful to abandon the break effect rope, think about abandoning the speed boots or crit rate body.

      If you are somehow able to give her 3400 attack from teammates that means you are abandoning Ruan Mei, or the Harmony Trailblazer, or both. Either way that’s a huge lose to the break damage. You might earn something on the critable damage but I’m afraid you are lose more in the process.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
        • Hahahaha, I am determined to get her no matter how complicated it is to build her. I started farming her trace materials by the time she’s drip marketed and even before the “official” info of the exact kind of trace material she uses and I’m glad Hoyo didn’t surprise me by having her use something else than the same of Misha’s.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
      • I never thought giving her a BE rope was good I just used it as an example to show how high her BE requirements are
        With her atk trace yeah atk% rope all the way

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • Also if Jiaoqiu’s def shred is higher than Pela’s, Firefly should reach 100% def shred even without 360 BE
          if you have E1 Firefly then it’s even safe to remove Pearls from the equation

          But with multipliers on the Level of Dan IL she definitely wants Atk > break

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • I’m glad you agree with it that the atk% rope is the go.

            Firefly’s unlike DHIL, gain zero damage amp and crit values on her own but instead a lot of break effect and is also encouraged to build break effect. Her critable damage is expected to be significantly lower than DHIL, to a degree she looks like pretty bad for the purpose.

            Firefly is extra fast and SP hungry, blocking Sparkle and Bronya away, limiting your options to the super generic Ruan Mei and Robin. Or you may use Pela instead but do not expect the same level of DPS increment compared against 5-star Harmony units. Even if you are determined to stick with her critable damage, note that she has zero damage amp and crit values on her own while DHIL has a lot. Also, DHIL has access to Sparkle and that’s again a huge difference. That’s said, Firefly might be noteably weaker than DHIL for the purpoes of a critable damage based DPS, but she will still be stronger than Hook for the purpose I’m dare to say.

            Team her with the Harmony Trialblazer is a fast and cost-efficient way to make her strong. The benefits Firefly gains from the HTB is nowhere compensatable by even limited 5-star Harmony units, unless they have rediculously high eidolons.

          • Jiaoqiu might be the 4th member of the Fire breaking squad, replacing Gallagher. I don’t expect him to deal more toughness damage than Gallagher but the huge def shred is juicy enough to compensate. He also has some healing capacity that might be just enough to sustain the whole team, giving Sparkle, Ruan Mei, and the HTB are all tanky units and very hard to kill.

          • Sorry, not Sparkle, it’s Firefly.

            Also, Sparkle is a notebly tanky unit as well. She seldom dies when I retry again and again when zero cycling. It was always Ting Yun or Pela who die first.

  2. Ah yes 240 energy cost and a skill that automatically regenerates 120 energy
    Argenti in shambles seeing Firefly’s energy fuckery
    Her kit is focused on raw multipliers (I think, I’ll be honest those multipliers confuse me) and def ignore which means she’ll want dmg% amplifiers like the classic Ruan Mei

    Also giving her 98 spd AFTER traces is pretty annoying but everything else seems pretty awesome

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Since her self-energy is so ridiculous I feel like Huohuo isn’t even needed and her dmg reduction passive makes me lean toward using aventurine with her instead

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • but HuoHuo isn’t just about energy regeneration, the constant healing, the debuff dispel, the 40% atk bonus, the 12%Speed if E1
        she’s still the Best option Imo
        also the energy regenration benefit the whole team, some other characters like it

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • My reason was because Firefly is self-sufficient on HP as long as you can keep the shield and has a passive that benefits being at low HP
          DMG reduction affects shields as well so if she’s at 1hp her shield won’t even get dented
          I’ll find out who’s actually better for her later tho

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • Given gamble man with the fancy hat, has many ways of refreshing his shield. More so at e1. Yeah, he should easily be able to keep the shields up. Along with offering a bit of damage, more so than HuoHuo might bring to the table.

        • I do agree that her buffs help the others, but let’s say your firefly consumed half her health, but then she got bombarded by attacks since Destruction units do have slightly higher aggro. Sure it may not always happen but it can. At that point the regen is all you have but still. It may not be enough.

          Working in tandem with her built in damage reduction and protecting her with a shield or hell even using Fu Xuan for damage redirection and further reduction is probably better. And it’s likely why it was put in her kit in the first place along with the self heal in ult state.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
    • Yeah the entire kit is out. She essentially keeps on ramping up to some absurd atk and crit (+ 120 CRIT DMG) self buffs over the course of a fight.

      She’s like Argenti, but even more unfortunate. Jade seems to be a Pure Fiction bot and that’s about it, which is unfortunate in my opinion. Her entire kit is aoe, she has 0 buffs against one enemy, extra multipliers or anything of the sort.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • I figured as much with her being Erudition. I was always planning to have her be a PF exclusive like Himeko/Herta.

        Do we have any info on what her lightcone does?

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • if your favorite character is a dps. You most likely want characters who will work well with them. So I can yeah, some people will pull for kit after grabbing their favorite characters.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
        • Well if you like a character, it’s kinda offensive for them to be bad. Ur skipping others, just for a pretty face?

          Jade is delegated solely to Pure Fiction… . She only works in 1 of the 3 end game modes, and doesn’t seem outstanding in SU either. It doesn’t help PF just feels so, dry? I have no ambition or drive to replay PF stages, it also doesn’t feel skillful or anything of the sort. Just crazy buffs and “blessings” at work mowing down enemies

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • I’ll be honest. Kinda ya. My long term goal in this game is to collect every playable member of the Ten Stonehearts. Jade’s design being kinda cool is just a cherry on top. And now I can do that as I have 2 fully built teams for MoC and they will likely work in the new Hunt focused (supposedly) mode too. If those folks ever get so crept I cannot even clear MoC 7, I’ll start looking for replacements.

            I also build characters I like and just do endgame with them where it makes sense, not trying to only go for the best or nothing. It’s why I was using DoT before Black Swan was a thing for example. I learned my lesson with Silver Wolf where I only pulled her cuz she was at the time very broken but now she does nothing for me as I have good coverage and I don’t like Mono Quantum. I’ll always try and balance good units with liking said units.

            Absolutely nothing wrong with going for meta tho, we all play the game however we like and if 0 cycles and the like are your cup of tea, that’s perfectly fine 😀 And I completely agree it’s kinda wasteful for Jade to only be viable in PF but she’s sadly the archetypal Erudition with no bounce so she was doomed in MoC. Could be a fun meme attempt tho hehe

          • I get what ur saying, but it just feels terrible. Look at Dehya from Genshin, I’m sure there are some who pulled regardless, but it felt like a massive spit in the face. And it’s a feeling that echoes ever so faintly whenever a character is just, bad or underwhelming. Don’t get me wrong, Jade will slay, but ehh. I never met one person who was passionate about PF

            SW was never meta btw. It’s simply that this community is seldom able to be critical and just blindly overhypes things. The same way monoquantum is a mediocre team yet no one speaks against it. God forbid someone be the bearer of bad news.

          • I also admit that this is my first ever gacha and I kinda put a bit too much trust in the community, hence why I believed them when they said weakness implant is a must have. And logically it kind of is and don’t get me wrong she was alright and kinda cool but the regret is still there. Since then I’ve been more aware of flaws and thinking a bit more about how I can benefit from said character while still remaining true to my ideal of use who you like. It’s a tough balance to achieve but I have not had regrets since 😀

            And I get you as well. It would be nice if every character is at least a certain level of useable. But alas. At the very least she has some use as opposed to none, even if it’s PF. I know that’s a little too “accepting” and maybe even a load of cope, but eh xD

    • heres her entire kit copied from the hsr leak subreddit

      Stats
      HP: 1086
      Attack: 659
      Defense: 509
      Speed: 103
      Taunt: 75

      Ascension Materials: Credit (x308000), Dream Collection Component (x15), Dream Flow Valve (x15), Dream Flamer (x65), Dream Making Engine (x15)

      Trace Materials: Credit (x3000000), Tracks of Destiny (x8), Rough Sketch (x18), Dynamic Outlining (x69), Exquisite Colored Draft (x139), Lost Echo of the Shared Wish (x12), Dream Collection Component (x41), Dream Flow Valve (x56), Dream Making Engine (x58)

      Eidolons
      Selflessness? Still Settleable: The follow-up attack DMG from Jade’s Talent increases by 20%. Every time Jade acquires a Charge, she additionally obtains 1 Charge(s).

      Morality? Herewith Authenticated: When Pawned Asset increases to 15 stacks, Jade’s CRIT Rate increases by 18%.

      Sincerity? Put Option Only: When using the Ultimate, the DMG dealt by Jade ignores 12% of the enemy’s DEF, lasting for 3 turn(s).

      Equity? Pending Sponsorship: When there is a character in the Debt Collector state on field, Jade’s Quantum RES PEN increases by 20%, and Jade gains the Debt Collector state.

      Traces
      Stats Quantum DMG Boost (22.4%), ATK (18%), Effect RES (10%)

      Reverse Repo: When an enemy enters combat, Jade gains 1 stack of Pawned Asset. When the turn of a character in the Debt Collector state begins, Jade additionally gains 3 stacks of Pawned Asset.

      Discounted Brokerage: When the combat begins, Jade’s action is Advanced Forward by 50%.

      Unredeemed Asset: In the Talent, every stack of Pawned Asset additionally increases Jade’s ATK by 0.5%.

      Skills
      [Basic ATK] Lash of Riches
      Deals Quantum DMG equal to 45% (117%) of Jade’s ATK to a single enemy, and Quantum DMG equal to 15% (39%) of Jade’s ATK to any adjacent enemies.

      [Skill] Surety of Unscrupulous Takeover
      Appoints a single ally as a Debt Collector, increasing their SPD by 30, lasting for 3 turn(s). When a Debt Collector attacks, deals Additional Quantum DMG equal to 10% (25%) of Jade’s ATK to every enemy hit by the attack and consumes the Debt Collector’s HP equal to 5% of their Max HP. If their current HP is insufficient, their current HP is reduced to 1.
      If Jade becomes a Debt Collector, she is unable to gain the SPD increase effect and she will not consume HP after attacking.
      When there is a character in the Debt Collector state on field, Jade is unable to use the Skill. The Debt Collector state duration reduces by 1 turn at the start of Jade’s every turn.

      [Ultimate] Descend to this Abyss, Succumb to this Incarceration
      Cost: 140 energy.
      Deals Quantum DMG equal to 120% (300%) of Jade’s ATK to all enemies. Enhances the follow-up attack from Jade’s Talent, increasing the follow-up attack’s DMG dealt multiplier by 40% (100%). The Enhanced follow-up attack can take effect 2 time(s).

      [Talent] Gold Dust Pawnage
      When Jade or a Debt Collector attacks, Jade acquires 1 Charge for every enemy hit by the attack. When Charge reaches 8 points, consumes 8 and launches a follow-up attack, dealing Quantum DMG equal to 60% (150%) of Jade’s ATK to all enemies. This follow-up attack cannot acquire Charge for Jade.
      When Jade launches a follow-up attack from the Talent, immediately gains 5 stacks of Pawned Asset. Every stack of Pawned Asset increases CRIT DMG by 1.2% (3.0%), up to a maxmium of 50 stacks.

      [Technique] POV of a Huntress After using the Technique, enemies in a set area are inflicted with Blind Fealty for 10 second(s). Enemies in the Blind Fealty state will not actively attack the team. When attacking an enemy in the Blind Fealty state to enter combat, causes all enemies in the Blind Fealty state to simultaneously enter combat. After entering combat, deals Quantum DMG equal to 50% of Jade’s ATK to all enemies and immediately gains 15 stacks of Pawned Asset.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  3. About https://star-rail-map.appsample.com/:
    Hey! I couldn’t really find a supportpage or something and the contact form on the appsample website doesn’t work, so sorry about contacting you this way lol. From what I know I cleared everything collectible on the HSR map, but the progress bar is still showing me I have like 36 chests and 1 book to go. It’s not like the bar still needs to update because it has always been this way. My Hoyolab says I collected 654 treasures, but that must be with all the quest-related/hidden/unlockable stuff too. Does the map actually have 600 treasures or is that just like a placeholder? The collect progress json does seem to say I have 600, as well as the markers_all json seems to say there are 600 chests.
    Also: “o409″:”Shape of Scorch” seems to be missing in the markers. Maybe thats why all the battle icons in Fyxestroll Garden and Penacony don’t work.
    You can contact me on my e-mail if you want.
    Thanks in advance!
    Kind regards, Natalie

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  4. Firefly has high base attack stat and high attack scalar in her enhanced skill. However she has neither damage amp nor crit values on her own, so she may not be able to deal an impressive amount of critable damage.

    However she is speculated to have very high toughness damage and she is able to make every enemy weak to fire literally consistantly. When teammed with the Harmony Trailblazer, over 50% of her damage composition are break damage. If Boothill may outright abandon the critable damage and only stick to the break damage, Firefly is a mix of the two and should not abandon any of them.

    You may see two thresholds of break effect in her kit: 250% and 360%. Assuming she already has 250% break effect, increasing it to 360% you only gain 55% / 27.5% attack scalar for her critable damage and 10% more def pen in addition to the 30% she already has. She also deals ~31% more break damage. That’s definitely a boost on her damage, but might not worth the opportunity cost for substats.

    You may want Firefly to have 180 speed when transformed, so she may launch three enhanced skills for every of her ultimate rather than just two. That would be a huge change to her damage output and you should definitely not give up on giving her 180 speed.

    My plans on her relics:
    • +12% attack on 2pc;
    • +16% break effect on 2pc;
    • Rutilant Arena because she’s lacking of damage amp and crit values;
    • Crit value body, speed boost, atk% sphere and atk% rope. You shouldn’t have fewer than 2 main stats on atk% or her attack stat might be too low.

    Let’s estimate her attack stat:
    • 1391 base stats from character and sig lc;
    • +352.7 from gloves;
    • +12% from relic set bonus;
    • +86.4% from relic main stats (assuming 2 of them are atk% main stat).
    She now has 3112 attack. Just a bit more substats and she has 3200, thus gaining +48 break effect.

    How difficult it is to reach 250 break effect:
    • +37.3 from minor trace;
    • +48 from major trace; (3200 atk)
    • +60 from sig lc;
    • +16 from relic set bonus;
    • +20 from Ruan Mei;
    • +60 from Harmony Trailblazer (200 break effect).
    She now has 241.3 break effect. It’s pretty easy to reach the 250 threshold. I’m not using break effect rope and it is still fine.

    Let’s estimate her speed stat:
    • 92 base speed;
    • +5 from minor traces;
    • +50 when transformed (speculated lv.10 value);
    • +25 from speed boots.
    She now has 172 speed. When counting Ruan Mei’s passive speed boost and some potential substats it is easy to reach the 180 threshold. Yes, of course you may opt to use atk% boost, but it would be substats intensive to reach the 180 threshold.

    The rest of the substats can be distributed freely among atk%, crit value, crit damage, break effect, and speed.

    How she feels like in real play:
    • She starts the battle with 120 energy. Cast her first skill and she is immediately ready to transform.
    • If she has 180 speed, she may cast three enhanced skills before she untransforms. Assuming the enhanced skill deals the same toughness damage as Jing Liu’s (60 to main target and 30 to adjacent targets), when counting all of the break efficiency bonuses she deals a total of 360 toughness damage to the main target and 180 to the adjacent targets. Assuming each cast of her enhanced skill generates 30 energy like Jing Liu’s, she now has 95 energy, not counting any hits and kills.
    • After she untransforms, a cast of her unenhanced skill generates 30 + 120 energy, meaning she is immediately ready to transform again. However it is possible that her unenhanced skill only generates 20 energy like Jing Liu’s, in this case she now has 235 energy, that’s just a little bit. She must kill something or gets hit at least once during the process or it would be a painful lose to her.

    I’m only thinking about the team of Firefly + HTB + Ruan Mei. Team her with someone else and things may change accordingly.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Hey a few things to note.

      We’re getting an entire new artifact set as well as planner. So don’t worry about current relics. You are highly encouraged to farm the new ones as well, they are very strong and tailor made for Firefly, supplementing extra def shred and a lot more break to fill the absurd 350 requirement.

      I do wanna mention that, for optimized tryhards, crit might be the answer. You can stack Crit Rate on her relics, and use Sparkle to supplement the CDMG. Not only that, but Sparkle seems best at granting Firefly the most turns. I think trying to speed tune with Bronya will be a nightmare

      For other supports, I’m curious if Robin will be better than Ruan Mei. It seems stupid at a glance, but she already innately boosts her break efficiency, and more importantly, the ATK boost, which can easily reach over 1000, (expect 1.3k on a well built Robin), can be converted into break, as well as extra damage of course. Both wanna go as fast as possible, and Firefly happens to move a lot, there is some synergy here.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • You only get +40 more when attacking a fire weak enemy with the new planar set. That’s far not enough to reach 360. When not considering RM and HTB it is difficult to maintain even the 250 bottomline.

        I don’t think Sparkle is an option because Firefly is too fast. Excluding the speed boots she has 147 speed, you may need Sparkle to be slower than that to make the most of the action advance. In this case the crit damage boost uptime is too low. If Sparkle is faster than Firefly then Sparkle must have 180 speed and she speed boosts on Firefly herself are completely wasted, and also you are unable to afford the heavy usage of SP.

        I’m skipping Robin so I’m not considering it. Assuming you get 1300 attack from it, so let’s compare.

        Team 1:
        Firefly + RM + HTB
        Firefly uses the aformentioned relics and gains +80 break effect, +10% speed, +66% damage amp, and +20% res pen from teammates.
        Substats: 2 on atk%, 2 on break effect, 12 on crit rate and 16 on crit damage.
        Final stats: 3220 attack, 181.2 speed, 80.44 crit rate, 143.28 crit damage, and 252.96 break effect.
        In this case her enhanced skill has 526.48% attack scalar and does ~36000 damage to the main target.

        Team 2:
        Firefly + Sparkle + Robin
        Firefly uses the +6% speed and +40 break effect planar set and drops the Rutilant Arena. She uses atk% boots, crit rate body, atk% orb, and break rope. She gains +100 break damage from Sparkle for 50% uptime and +1300 attack, +50 damage amp, and +20 crit damage from Robin consistantly.
        Substats: 18 on crit rate, and 14 on crit damage.
        Final stats: 4412 attack, 152.52 speed, 89.96 crit rate, 151.62 crit damage, and 278.1 break effect. You need 13 substat rolls to reach 360 so do not consider it.
        In this case her enhanced skill has 539.05% attack scalar and does ~37000 damage to the main target, or ~51000 when Sparkle’s crit damage boost is on.

        Very well you get ~22% more critable damage for the team 2, but you also has 1/4 less break efficiency and you have no access to the super break damage mechanic that Firefly benefits a lot from.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
        • The enemy is assumed to be at lv.95 and no innate Fire weakness, thus 20 fire res in nature. Note that giving something a weakness itself does not reduce its element res unless stated otherwise. Silver Wolf’s skill reduces element res while a certain blessing in simu does not, leading to the latter having no effect on the actual Ice damage.

          Assuming Sparkle has 150 speed. Firefly has ~65.6 AV and Sparkle has ~66.7 AV. The untransformation timer has ~111.11 AV.
          Ultimate -> enhanced skill -> enhanced skill (65.6 AV spent) -> enhanced skill (32.8 AV spent, 98.4 in total) -> it reaches 111.11 AV and Firefly untransforms.
          In this case Sparkle’s crit damage boost has only 1/3 uptime.

          Assuming Sparkle has 180 speed and Firefly has 181. Firefly has ~55.24 AV and Sparkle has ~55.55 AV.
          Ultimate -> enhanced skill -> enhanced skill (55.24 AV spent) -> enhanced skill (27.62 AV spent, 82.86 in total) -> it reaches 111.11 AV and Firefly untransforms.
          In this case Sparkle’s crit damage boost has only 1/3 uptime, again. I’m afraid you won’t get the 4th enhanced skill from Sparkle. In this case Firefly needs speed boost and some investments on her speed stats, leading to much fewer critable damage. It is only a sidegrade at best.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
        • Also, three enhanced skills would deal ~12k super break damage. That’s why it is a hardest choice you can make to abandon the HTB. Considering the break damage from the normal weakness breaking, the damage from Ruan Mei’s talent, and the super break damage from the HTB and Gallagher, that’s a lot, a lot of damage that a roration of 3 enhanced skills is enough to kill an elite enemy at ~50k HP. It is not easy to do the same thing with critable damage unless you run very, very high eidoloned limited supports and very, very many substats on Firefly to an impractical degree.

          While people may say that characters with zero damage amp or crit values on their own benefits more from Harmony units, that’s yes the fact but can never offset the lose for having zero damage amp or crit values at the first place.

          Let’s take Seele as an example. With Quantum set and Quantum damage orb she has 128.8 damage amp in nature. Give her 66 more from Ruan Mei and she deals ~50% more damage than before.

          Let’s take another example. Firefly has 0 damage amp and she deals 66% more damage if you give her 66 damage amp from RM. Very well, she does indeed benefit more than Seele.

          However, 128.8 + 66 is ~3x of 66. So let’s assume Seele and Firefly have identical crit values, Seele deals ~3x damage than Firefly for the same amount of attack scalar.

          You now learn how painful it is for a critable damage based DPS to have no damage amp or crit value on their own.

          Expand
          Votes0
          Votes0
          Votes0
          Votes0
          Votes0
          • Sorry for my typo. That’s not ~3x damage than Firefly. That’s ~1.8x damage. I forgot to add the 1 in the formula.

            However that doesn’t affect the conclusion.

      • I don’t see why not. Lots of Destruction units work in PF. Will she be better than current top PF characters? That I don’t know. I am just an enjoyer, not a number cruncher xD

        As for Eidolons vs Jade, well it probably depends on if you’re struggling with PF as that’s where Jade will work. If not, her value becomes a love pull.

        Firefly’s eidolons (the leaked ones anyway) sounds insane tho. Her E2 for example turns her into Seele xD

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • Firefly in PF is nothing unlike Jing Liu. She has high damage output and no AoE capacity. She punches through a single enemy with no problem but she’s going to have a hard time taking care of them all.

        At E1 Firefly’s enhanced skill no longer consumes SP. At E2 Firefly gains an extra turn every time she breaks an enemy’s toughness bar, which is an almost consistant thing in PF. However that’s out of reach of a low spender. Unless you love Firefly so much you want to take her to each fight, I don’t recommend getting her eidolons just for her capacity in PF.

        Jade in the current state is just bad. She relies on Herta to be playable. She will definitely be good in PF but nothing else. Also, Herta on her own is already a god in PF and earns you 40k score.

        It is too early to make advices on your future investments as things may change drasically during the beta test. The opinions above are based on the current state of Firefly and Jade.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton