Trailblazer

Trailblazer
TrailblazerConceptsTrailblazer
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Harmony
Combat TypesClass Imaginary
n/a
Credit246K
Thief's Instinct12
Usurper's Scheme13
Enigmatic Ectostella28
Conqueror's Will12
Trace Materials
Credit2.4M
Firmament Note12
Thief's Instinct28
Celestial Section54
Usurper's Scheme42
Heavenly Melody105
Conqueror's Will42
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny5
StoryA girl(boy) who boarded the Astral Express.
They chose to travel with the Astral Express to eliminate the dangers posed by the Stellaron.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyn/a
160.7292.41481055%50%100140
20118.4180.182881055%50%100140
Credit3200
Thief's Instinct4
20+142.69217.143471055%50%100140
30173.05263.344211055%50%100140
Credit6400
Thief's Instinct8
30+197.34300.34801055%50%100140
40227.7346.55541055%50%100140
Credit12800
Usurper's Scheme5
Enigmatic Ectostella4
40+251.99383.466141055%50%100140
50282.35429.666871055%50%100140
Credit32000
Usurper's Scheme8
Enigmatic Ectostella6
50+306.64466.627471055%50%100140
60337512.828211055%50%100140
Credit64000
Conqueror's Will5
Enigmatic Ectostella8
60+361.28549.788801055%50%100140
70391.64595.989541055%50%100140
Credit128K
Conqueror's Will7
Enigmatic Ectostella10
70+415.93632.9410131055%50%100140
80446.29679.1410871055%50%100140
Leveln/a
1
20
Credit3200
Thief's Instinct4
20+
40
Credit12800
Usurper's Scheme5
Enigmatic Ectostella4
40+
50
Credit32000
Usurper's Scheme8
Enigmatic Ectostella6
50+
60
Credit64000
Conqueror's Will5
Enigmatic Ectostella8
60+
70
Credit128K
Conqueror's Will7
Enigmatic Ectostella10
70+
80

Skill

Swing Dance EtiquetteSwing Dance Etiquette - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of the Trailblazer's ATK to a single target enemy.

Deals minor Imaginary DMG to a single enemy.
Level 9
Halftime to Make It RainHalftime to Make It Rain - Skill | Bounce
Energy Regeneration : 6
Weakness Break : Single Target : 30 / Blast : 30
Deals Imaginary DMG equal to of the Trailblazer's ATK to a single target enemy and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to of the Trailblazer's ATK to a random enemy.

Deals minor Imaginary DMG to single enemy targets with 5 Bounces in total.
Level 15
<unbreak>All-Out</unbreak> <unbreak>Footlight Parade</unbreak>All-Out Footlight Parade - Ultimate | Support
Energy Regeneration : 5
Weakness Break : 0
Grants all allies the Backup Dancer effect, lasting for turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by . And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.

Grants all allies the Backup Dancer effect. Allies with Backup Dancer have their Break Effect increased and additionally deal Super Break DMG 1 time when they attack enemy targets that are Weakness Broken.
Level 15
Full-on Aerial DanceFull-on Aerial Dance - Talent | Support
Energy Regeneration : 0
Weakness Break : 0
The Trailblazer immediately regenerates Energy when an enemy target's Weakness is Broken.

The Trailblazer regenerates Energy when an enemy target's Weakness is Broken.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Now! I'm the Band!Now! I'm the Band! - Technique | Support
Energy Regeneration : 0
Weakness Break : 0
After the Technique is used, at the start of the next battle, all allies' Break Effect increases by , lasting for turn(s).

At the start of the next battle, increases all allies' Break Effect.
Level 1

Traces

Dance With the OneDance With the One
Requires Character Ascension 2
When the number of enemy targets on the field is 5 (or more)/4/3/2/1, the Super Break DMG triggered by the Backup Dancer effect increases by 20%/30%/40%/50%/60%.
Credit4000
Firmament Note2
Past Evils of the Borehole Planet Disaster1
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Ascension 2
Imaginary DMG increases by 3.2%
Credit4000
Firmament Note2
Thief's Instinct4
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit8000
Celestial Section2
Usurper's Scheme2
Shuffle AlongShuffle Along
Requires Character Ascension 4
When using Skill, additionally increases the Toughness Reduction of the first instance of DMG by 100%.
Credit16000
Celestial Section4
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit16000
Celestial Section4
Usurper's Scheme3
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Ascension 5
Imaginary DMG increases by 4.8%
Credit36000
Heavenly Melody2
Conqueror's Will2
Hat of the TheaterHat of the Theater
Requires Character Ascension 6
After ally targets break weakness, additionally delays the action of the enemy target by 30%.
Credit128K
Heavenly Melody6
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 6
Effect RES increases by 6%
Credit128K
Heavenly Melody6
Conqueror's Will6
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Lv. 75
Imaginary DMG increases by 6.4%
Credit128K
Heavenly Melody6
Conqueror's Will6
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit128K
Heavenly Melody6
Conqueror's Will6
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2000
Thief's Instinct2
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 3
Effect RES increases by 4%
Credit8000
Celestial Section2
Usurper's Scheme2
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit36000
Heavenly Melody2
Conqueror's Will2

Eidolons

Best Seat in the HouseBest Seat in the HouseBest Seat in the House
After using Skill for the first time, immediately recovers 1 Skill Point(s).
Jailbreaking RainbowwalkJailbreaking RainbowwalkJailbreaking Rainbowwalk
When the battle starts, the Trailblazer's Energy Regeneration Rate increases by 25%, lasting for 3 turn(s).
Sanatorium for Rest NotesSanatorium for Rest NotesSanatorium for Rest Notes
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Dove in TophatDove in TophatDove in Tophat
While the Trailblazer is on the field, increases the Break Effect of all teammates (excluding the Trailblazer), by an amount equal to 15% of the Trailblazer's Break Effect.
Poem Favors Rhythms of OldPoem Favors Rhythms of OldPoem Favors Rhythms of Old
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Tomorrow, Rest in SpotlightTomorrow, Rest in SpotlightTomorrow, Rest in Spotlight
The number of additional DMG applications by the Skill increases by 2.

Light Cones

ConceptsRarityPathATKDEFHPSkilln/a
Chorus
Chorus3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After entering battle, increases the ATK of all allies by 8%. Abilities of the same type cannot stack.
Stellaris Symphony
Silvermane Medal
Meshing Cogs
Meshing Cogs3
RarstrRarstrRarstr
harmony-class317.52264.6846.72After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Mediation
Mediation3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Upon entering battle, increases SPD of all allies by 12 points for 1 turn(s).
Stellaris Symphony
Squirming Core
Memories of the Past
Memories of the Past4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.
Stellaris Symphony
Silvermane Medal
Planetary Rendezvous
Planetary Rendezvous4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Stellaris Symphony
Conqueror's Will
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Stellaris Symphony
Artifex's Gyreheart
Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Stellaris Symphony
Conqueror's Will
But the Battle Isn't Over
But the Battle Isn't Over5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Stellaris Symphony
Silvermane Medal
Past and Future
Past and Future4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Stellaris Symphony
Squirming Core
Past Self in Mirror
Past Self in Mirror5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10 Energy immediately. Abilities of the same type cannot stack.
Stellaris Symphony
Immortal Lumintwig
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Voice

Language
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Story

TitleText

93 responses to “Trailblazer”

  1. wonder if its better to use ER rope or just use Break Effect rope for max dmg, since his ult last 3 turns and theres energy from passive + the cocolia LC

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  2. Why are there YouTube guides saying he has a break effect cap of 150%? I don’t see this being indicated anywhere here.

      
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    • sounds like it might be a case of rushing their guides to be the first released. So they got something wrong or there is some part of their kit that was only reveal to them.

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    • The closest value to 150 in the HTB’s kit is the toughness damage of their skill.

      By default you get 30 + 15 * 4 toughness damage.

      With A4 you now have 60 + 15 * 4 toughness damage.

      With E6 you now have 60 + 15 * 6 toughness damage.

      Assuming every hit lands on a same enemy you deal a total of 150 toughness damage to it.

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  3. Real talk: do we even bother leveling his skill? Like how often will its damage actually matter? It’s mostly for the toughness right?

      
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    • Just don’t. It really is just for toughness breaking. Save your resources, unless you really want to level it up for some reason.

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    • Doing so you only gain some attack multiplier that adds a neglectible amount to HTB’s damage output. The core value of their skill is the 42 energy gain and a total of 150 toughness damage and both are not scaled by skill level, meaning any leveling beyond level 1 is a waste of materials.

      However I’ve already got the materials to max trace the HTB because it would be unfashionable to have someone in my team not fully traced while everyone else are.

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    • All break effect, no contest. The ult is actually a VERY significant chunk of damage if your team can take advantage of it, and more break on them allows your entire team to do more damage with it.

      The skill does have high multipliers due to the number of bounces, but the ultimate’s “super break” is actually crazy amounts of damage for the build cost of “throw as much break effect as you can on your relics.”

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  4. can someone explain to me what his Ascension 4 actually does? is it increase his damage by 100% or is it for anyone who’s attacking

      
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    • So when TB uses his skill he does 30 toughness DMG then 4 bounce attacks with 30 toughness DMG each.
      What A4 actually does is instead of 30, he will deal 60 toughness DMG the first time he uses his skill in battle, after that he goes back to doing 30 toughness DMG for the rest of the battle.

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    • You know how most enemies take 2 basic attacks to break their weakness bar?
      It basically makes it so the first time his skill hits an Imaginary-weak enemy in the battle, it removes as much of the bar as 2 basic attacks would.

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    • you know that attacks reduce toughness bar right? ascension 4 means the 1st skill does double the amount of toughness break, meaning the first skill breaks a lot faster

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    • It seems like they will. It would be way too late to make huge adjustments. Maybe a few touches within the upcoming weeks, but I doubt he’ll be especially different by release (or maybe he’ll be slightly improved who knows).

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