Concepts | Trailblazer | |
Rarity | ||
Path | Harmony | |
Combat Types | Imaginary | |
n/a | 246K 12 13 28 12 | |
Trace Materials | 2.4M 12 28 54 42 105 42 12 5 | |
Story | A girl(boy) who boarded the Astral Express. They chose to travel with the Astral Express to eliminate the dangers posed by the Stellaron. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | n/a |
1 | 60.72 | 92.4 | 148 | 105 | 5% | 50% | 100 | 140 | |
20 | 118.4 | 180.18 | 288 | 105 | 5% | 50% | 100 | 140 | 3200 4 |
20+ | 142.69 | 217.14 | 347 | 105 | 5% | 50% | 100 | 140 | |
30 | 173.05 | 263.34 | 421 | 105 | 5% | 50% | 100 | 140 | 6400 8 |
30+ | 197.34 | 300.3 | 480 | 105 | 5% | 50% | 100 | 140 | |
40 | 227.7 | 346.5 | 554 | 105 | 5% | 50% | 100 | 140 | 12800 5 4 |
40+ | 251.99 | 383.46 | 614 | 105 | 5% | 50% | 100 | 140 | |
50 | 282.35 | 429.66 | 687 | 105 | 5% | 50% | 100 | 140 | 32000 8 6 |
50+ | 306.64 | 466.62 | 747 | 105 | 5% | 50% | 100 | 140 | |
60 | 337 | 512.82 | 821 | 105 | 5% | 50% | 100 | 140 | 64000 5 8 |
60+ | 361.28 | 549.78 | 880 | 105 | 5% | 50% | 100 | 140 | |
70 | 391.64 | 595.98 | 954 | 105 | 5% | 50% | 100 | 140 | 128K 7 10 |
70+ | 415.93 | 632.94 | 1013 | 105 | 5% | 50% | 100 | 140 | |
80 | 446.29 | 679.14 | 1087 | 105 | 5% | 50% | 100 | 140 |
Skill
Swing Dance Etiquette - Basic ATK | Single Target | |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Imaginary DMG equal to Deals minor Imaginary DMG to a single enemy. | |
Level | |
Halftime to Make It Rain - Skill | Bounce | |
Energy Regeneration : 6 | |
Weakness Break : Single Target : 30 / Blast : 30 | |
Deals Imaginary DMG equal to Deals minor Imaginary DMG to single enemy targets with 5 Bounces in total. | |
Level | |
Energy Regeneration : 5 | |
Weakness Break : 0 | |
Grants all allies the Backup Dancer effect, lasting for Grants all allies the Backup Dancer effect. Allies with Backup Dancer have their Break Effect increased and additionally deal Super Break DMG 1 time when they attack enemy targets that are Weakness Broken. | |
Level | |
Full-on Aerial Dance - Talent | Support | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
The Trailblazer immediately regenerates The Trailblazer regenerates Energy when an enemy target's Weakness is Broken. | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
Now! I'm the Band! - Technique | Support | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After the Technique is used, at the start of the next battle, all allies' Break Effect increases by At the start of the next battle, increases all allies' Break Effect. | |
Traces
Dance With the One | |
Requires Character Ascension 2 | |
When the number of enemy targets on the field is 5 (or more)/4/3/2/1, the Super Break DMG triggered by the Backup Dancer effect increases by | 4000 2 1 |
DMG Boost: Imaginary (Imaginary DMG Boost) | |
Requires Character Ascension 2 | |
Imaginary DMG increases by | 4000 2 4 |
Break Boost (Break Effect) | |
Requires Character Ascension 3 | |
Break Effect increases by | 8000 2 2 |
Shuffle Along | |
Requires Character Ascension 4 | |
When using Skill, additionally increases the Toughness Reduction of the first instance of DMG by | 16000 4 1 1 |
Break Boost (Break Effect) | |
Requires Character Ascension 4 | |
Break Effect increases by | 16000 4 3 |
DMG Boost: Imaginary (Imaginary DMG Boost) | |
Requires Character Ascension 5 | |
Imaginary DMG increases by | 36000 2 2 |
Hat of the Theater | |
Requires Character Ascension 6 | |
After ally targets break weakness, additionally delays the action of the enemy target by | 128K 6 1 1 |
Effect RES Boost (Effect RES) | |
Requires Character Ascension 6 | |
Effect RES increases by | 128K 6 6 |
DMG Boost: Imaginary (Imaginary DMG Boost) | |
Requires Character Lv. 75 | |
Imaginary DMG increases by | 128K 6 6 |
Break Boost (Break Effect) | |
Requires Character Lv. 80 | |
Break Effect increases by | 128K 6 6 |
Break Boost (Break Effect) | |
Break Effect increases by | 2000 2 |
Effect RES Boost (Effect RES) | |
Requires Character Ascension 3 | |
Effect RES increases by | 8000 2 2 |
Break Boost (Break Effect) | |
Requires Character Ascension 5 | |
Break Effect increases by | 36000 2 2 |
Eidolons
Best Seat in the House | ||
After using Skill for the first time, immediately recovers |
Jailbreaking Rainbowwalk | ||
When the battle starts, the Trailblazer's Energy Regeneration Rate increases by |
Sanatorium for Rest Notes | ||
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
Dove in Tophat | ||
While the Trailblazer is on the field, increases the Break Effect of all teammates (excluding the Trailblazer), by an amount equal to |
Poem Favors Rhythms of Old | ||
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
Tomorrow, Rest in Spotlight | ||
The number of additional DMG applications by the Skill increases by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | n/a | |
Chorus | 3 | harmony-class | 317.52 | 264.6 | 846.72 | After entering battle, increases the ATK of all allies by | ||
Meshing Cogs | 3 | harmony-class | 317.52 | 264.6 | 846.72 | After the wearer uses attacks or gets hit, additionally regenerates | ||
Mediation | 3 | harmony-class | 317.52 | 264.6 | 846.72 | Upon entering battle, increases SPD of all allies by | ||
Memories of the Past | 4 | harmony-class | 423.36 | 396.9 | 952.56 | Increases the wearer's Break Effect by | ||
Planetary Rendezvous | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by | ||
Dance! Dance! Dance! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | When the wearer uses their Ultimate, all allies' actions are Advanced Forward by | ||
Carve the Moon, Weave the Clouds | 4 | harmony-class | 476.28 | 330.75 | 952.56 | At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by | ||
But the Battle Isn't Over | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | Increases the wearer's Energy Regeneration Rate by | ||
Past and Future | 4 | harmony-class | 423.36 | 396.9 | 952.56 | When the wearer uses their Skill, the next ally taking action (except the wearer) deals | ||
Past Self in Mirror | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | Increases the wearer's Break Effect by At the start of each wave, all allies regenerate |
Per Page |
|
Gallery
Overworld
Combat
Voice
Language
Title | loc_sound |
Story
Title | Text |
93 responses to “Trailblazer”
Can Super Break DMG crit?
no
Do we have like a target amount of BE to build towards?
As much as you can, but anything between 250 and 300 BE in combat is enough
thanks 😀
wonder if its better to use ER rope or just use Break Effect rope for max dmg, since his ult last 3 turns and theres energy from passive + the cocolia LC
Why are there YouTube guides saying he has a break effect cap of 150%? I don’t see this being indicated anywhere here.
Maybe it’s not an actual cap but some form of diminishing returns? I don’t see it anywhere either tbh
sounds like it might be a case of rushing their guides to be the first released. So they got something wrong or there is some part of their kit that was only reveal to them.
The closest value to 150 in the HTB’s kit is the toughness damage of their skill.
By default you get 30 + 15 * 4 toughness damage.
With A4 you now have 60 + 15 * 4 toughness damage.
With E6 you now have 60 + 15 * 6 toughness damage.
Assuming every hit lands on a same enemy you deal a total of 150 toughness damage to it.
Real talk: do we even bother leveling his skill? Like how often will its damage actually matter? It’s mostly for the toughness right?
Just don’t. It really is just for toughness breaking. Save your resources, unless you really want to level it up for some reason.
I don’t that’s why I wanted to know I want to leave Calyx hell xD Been stuck there for Robin and Topaz ;_;
Doing so you only gain some attack multiplier that adds a neglectible amount to HTB’s damage output. The core value of their skill is the 42 energy gain and a total of 150 toughness damage and both are not scaled by skill level, meaning any leveling beyond level 1 is a waste of materials.
However I’ve already got the materials to max trace the HTB because it would be unfashionable to have someone in my team not fully traced while everyone else are.
Thank you uwu I was stuck in Calyx hell for Topaz and Robin and don’t want to go back
Hello , his better to build crit + break effect or only break effect in this character?
All break effect, no contest. The ult is actually a VERY significant chunk of damage if your team can take advantage of it, and more break on them allows your entire team to do more damage with it.
The skill does have high multipliers due to the number of bounces, but the ultimate’s “super break” is actually crazy amounts of damage for the build cost of “throw as much break effect as you can on your relics.”
can someone explain to me what his Ascension 4 actually does? is it increase his damage by 100% or is it for anyone who’s attacking
So when TB uses his skill he does 30 toughness DMG then 4 bounce attacks with 30 toughness DMG each.
What A4 actually does is instead of 30, he will deal 60 toughness DMG the first time he uses his skill in battle, after that he goes back to doing 30 toughness DMG for the rest of the battle.
I see,thanks
You know how most enemies take 2 basic attacks to break their weakness bar?
It basically makes it so the first time his skill hits an Imaginary-weak enemy in the battle, it removes as much of the bar as 2 basic attacks would.
that’s what I think at first but I’m not really sure since English isn’t my 1st language 😅
you know that attacks reduce toughness bar right? ascension 4 means the 1st skill does double the amount of toughness break, meaning the first skill breaks a lot faster
Please please please Hoyo please keep this until go live!
It seems like they will. It would be way too late to make huge adjustments. Maybe a few touches within the upcoming weeks, but I doubt he’ll be especially different by release (or maybe he’ll be slightly improved who knows).