遐蝶
遐蝶Nombre遐蝶
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Reminiscencia
Tipos de combateClass Cuántico
Materiales exclusivos
Crédito308K
Augurio etéreo15
Gemido resonante15
Claro de luna velado65
Lamento eterno15
Material de Rastros
Crédito3M
Semilla de la reflexión18
Augurio etéreo41
Brote de manas69
Gemido resonante56
Alayawah139
Lamento eterno58
Pluma auspiciosa12
Huellas del destino8
Historia那敬爱死亡的国度,终日飘雪的哀地里亚,今日已沉入甘甜的酣眠。
冥河的女儿遐蝶,寻索「死亡」火种的黄金裔,启程吧。呵护世间魂灵的恸哭,拥抱命运的孤独
——生死皆为旅途,当蝴蝶停落枝头,那凋零的又将新生。

Índice
Atributos
Habilidad básica
Mascotas
Rastros
Eidolon
Conos de luz
Inventario
Gallery
Volumen de los diálogos
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergíaMateriales exclusivos
171.2866222955%50%100 (100)0
20139128.7432955%50%100 (100)0
Crédito4000
Augurio etéreo5
20+167.51155.1521955%50%100 (100)0
30203.15188.1632955%50%100 (100)0
Crédito8000
Augurio etéreo10
30+231.66214.5721955%50%100 (100)0
40267.3247.5832955%50%100 (100)0
Crédito16000
Gemido resonante6
Claro de luna velado3
40+295.81273.9920955%50%100 (100)0
50331.45306.91031955%50%100 (100)0
Crédito40000
Gemido resonante9
Claro de luna velado7
50+359.96333.31120955%50%100 (100)0
60395.6366.31231955%50%100 (100)0
Crédito80000
Lamento eterno6
Claro de luna velado20
60+424.12392.71319955%50%100 (100)0
70459.76425.71430955%50%100 (100)0
Crédito160K
Lamento eterno9
Claro de luna velado35
70+488.27452.11519955%50%100 (100)0
80523.91485.11630955%50%100 (100)0
NivelMateriales exclusivos
1
20
Crédito4000
Augurio etéreo5
20+
40
Crédito16000
Gemido resonante6
Claro de luna velado3
40+
50
Crédito40000
Gemido resonante9
Claro de luna velado7
50+
60
Crédito80000
Lamento eterno6
Claro de luna velado20
60+
70
Crédito160K
Lamento eterno9
Claro de luna velado35
70+
80

Habilidad básica

月茧之庇月茧之庇 - 专属 | Apoyo
Recuperación de energía : 0
获取遐蝶后或当前队伍存在遐蝶时获得效果:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】状态。【月茧】状态下的角色会暂时延后陷入无法战斗状态,且可以正常行动。若行动后,下一次回合开始前当前生命值提高或获得护盾,则解除【月茧】状态,否则将立即陷入无法战斗状态。该效果单场战斗中最多触发1次。

获取遐蝶后或当前队伍存在遐蝶时:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】:延后陷入无法战斗状态且可以正常行动,行动后,下一次回合开始前当前生命值提高或获得护盾,解除【月茧】状态。该效果单场战斗中最多触发1次。
哀悼,死海之涟漪哀悼,死海之涟漪 - ATQ básico | ATQ individual
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
对指定敌方单体造成等同于遐蝶生命上限的量子属性伤害。

对敌方单体造成少量量子属性伤害。
Nivel 10
缄默,幽蝶之轻抚缄默,幽蝶之轻抚 - Habilidad básica | Ráfaga
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 60 / Ráfaga : 30
消耗我方全体当前的生命值,对指定敌方单体造成等同于遐蝶生命上限的量子属性伤害,并对其相邻目标造成等同于遐蝶生命上限的量子属性伤害。
若当前生命值不足,最多使当前生命值降至1点。
若死龙在场,战技替换为【骸爪,冥龙之环拥】。

消耗我方全体生命值,对敌方单体造成量子属性伤害的同时对相邻目标造成少量量子属性伤害。
Nivel 15
掌心淌过的荒芜掌心淌过的荒芜 - Talento | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : 0
【新蕊】上限与场上全体角色等级有关,我方全体每损失1点生命值遐蝶获得1点【新蕊】,当【新蕊】达到上限时可激活终结技。我方损失生命值时,遐蝶与死龙造成的伤害提高,该效果最多叠加层,持续回合。
死龙在场时无法通过天赋获得【新蕊】,除死龙以外我方全体每损失1点生命值会转化为死龙同等的生命值。

我方损失生命值时遐蝶获得【新蕊】,同时使遐蝶与死龙造成伤害提高,当【新蕊】达到上限可激活终结技。死龙在场时,除死龙以外我方损失生命值会转化为死龙同等的生命值。
Nivel 15
攻击攻击
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Nivel 1
悲鸣,赐死之先声悲鸣,赐死之先声 - Técnica
Recuperación de energía : 0
Ruptura de Debilidad : 0
使用秘技后进入持续秒的【冥茫】状态。【冥茫】状态下敌人无法主动靠近遐蝶。
【冥茫】状态下主动攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙使其行动提前100%并展开境界【遗世冥域】,死龙拥有等同于【新蕊】上限的当前生命值。进入战斗后,消耗除死龙以外的我方全体当前生命值。
进入战斗后未召唤死龙则遐蝶获得等同于【新蕊】上限点数的【新蕊】。

进入【冥茫】状态,敌人无法主动靠近遐蝶,
【冥茫】状态下攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙使其行动提前100%。进入战斗时,消耗除死龙以外的我方全体生命值。
进入战斗后未召唤死龙遐蝶回复等同于【新蕊】上限#4[i]%点数的【新蕊】。
Nivel 1
骸爪,冥龙之环拥骸爪,冥龙之环拥 - Habilidad básica | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 60
消耗除死龙以外的我方全体当前的生命值,遐蝶与死龙向目标发起连携攻击,对敌方全体造成等同于遐蝶生命上限的量子属性伤害。
若当前生命值不足,最多使当前生命值降至1点。

消耗我方全体生命值,遐蝶与死龙向目标发起连携攻击,对敌方全体造成量子属性伤害。
Nivel 15

Mascotas

亡喉怒哮,苏生之颂铃亡喉怒哮,苏生之颂铃 - Habilidad definitiva | Invocación
Recuperación de energía : 0
Ruptura de Debilidad : 0
召唤忆灵死龙使其行动提前100%,同时展开境界【遗世冥域】,使敌方全体全属性抗性降低,若遐蝶持有天赋的造成伤害提高效果,使该效果扩散至死龙。死龙初始拥有点速度以及等同于【新蕊】上限的固定生命上限。
死龙个回合后或生命值为0时消失,同时解除境界【遗世冥域】。

召唤忆灵死龙使其行动提前100%,同时展开境界,使敌方全体全属性抗性降低
Nivel 15
擘裂冥茫的爪痕擘裂冥茫的爪痕 - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 30
对敌方全体造成等同于遐蝶生命上限的量子属性伤害。

对敌方全体造成少量量子属性伤害。
Nivel 10
燎尽黯泽的焰息燎尽黯泽的焰息 - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 30
发动【燎尽黯泽的焰息】会消耗等同于死龙生命上限的生命值,对敌方全体造成等同于遐蝶生命上限的量子属性伤害。
一次攻击中可重复发动【燎尽黯泽的焰息】,重复发动时,伤害倍率依次提高至/,达到后不再提高,伤害倍率提高效果在死龙消失前不会降低。
死龙当前生命值小于等于自身生命上限时,发动该技能会主动将生命值降至1点后触发等同于天赋【灼掠幽墟的晦翼】的技能效果。

消耗自身生命值,对敌方全体造成量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于#5[i]%时,施放该技能会主动触发忆灵天赋【灼掠幽墟的晦翼】的技能效果。
Nivel 10
月茧荫蔽的身躯月茧荫蔽的身躯 - Talento del mnemoduende | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
死龙在场时为我方后援,我方受到伤害或消耗生命值时,当前生命值最多降至1点,此后由死龙承担,但死龙会消耗等同于原数值的生命值,持续至死龙消失。

死龙在场时为我方后援,我方当前生命值最多降至1点,此后受到伤害或消耗生命值由死龙承担。
Nivel 10
震彻寂壤的怒啸震彻寂壤的怒啸 - Talento del mnemoduende | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
死龙被召唤时,我方全体造成的伤害提高,持续回合。

被召唤时,使我方全体造成的伤害提高。
Nivel 10
灼掠幽墟的晦翼灼掠幽墟的晦翼 - Talento del mnemoduende | Rebote
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 15
死龙消失时,造成次伤害,每次伤害对敌方随机单体造成等同于遐蝶生命上限的量子属性伤害,同时为我方全体回复等同于遐蝶生命上限+点的生命值。

消失时,对敌方单体造成少量量子属性伤害,共弹射#2[i]次,同时为我方全体回复生命值。
Nivel 10
燎尽黯泽的焰息燎尽黯泽的焰息 - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 30


消耗自身生命值,对敌方全体造成量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于#5[i]%时,施放该技能会主动触发忆灵天赋【灼掠幽墟的晦翼】的技能效果。
Nivel 10
燎尽黯泽的焰息燎尽黯泽的焰息 - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 30


消耗自身生命值,对敌方全体造成量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于#5[i]%时,施放该技能会主动触发忆灵天赋【灼掠幽墟的晦翼】的技能效果。
Nivel 10
灼掠幽墟的晦翼灼掠幽墟的晦翼 - Habilidad del mnemoduende | Rebote
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 15
消耗全部生命,造成次伤害,每次伤害对敌方随机单体造成等同于遐蝶生命上限的量子属性伤害,同时为我方全体回复等同于遐蝶生命上限+点的生命值。

消耗全部生命值,对敌方单体造成少量量子属性伤害,共弹射#2[i]次,同时为我方全体回复生命值。
Nivel 10

Rastros

收容的暗潮收容的暗潮
Requiere niv. de ascensión de personaje 2
除死龙以外的我方目标接受治疗后会将100%的治疗数值转化为【新蕊】,死龙在场时则转化为死龙生命值,我方每个目标累计转化值不超过【新蕊】上限的12%。任意单位行动后重置所有单位累计的转化值。
Crédito5000
Semilla de la reflexión3
Pluma auspiciosa1
暴击伤害强化暴击伤害强化 (Daño CRIT)
Requiere niv. de ascensión de personaje 3
Daño CRIT +5.3%
Crédito9000
Brote de manas3
Gemido resonante2
暴击率强化暴击率强化 (Prob. CRIT)
Requiere niv. de ascensión de personaje 4
Prob. CRIT +4%
Crédito19000
Brote de manas4
Gemido resonante4
倒置的火炬倒置的火炬
Requiere niv. de ascensión de personaje 4
遐蝶当前生命值大于等于自身生命上限的50%时,遐蝶速度提高40%。死龙施放【燎尽黯泽的焰息】对场上所有敌方造成致命伤害或敌方无法被继续削减生命值时,死龙速度提高100%,持续1回合。
Crédito20000
Brote de manas5
Huellas del destino1
Pluma auspiciosa1
伤害强化•量子伤害强化•量子 (Aumento de Daño Cuántico)
Requiere niv. de ascensión de personaje 5
Daño Cuántico +4.8%
Crédito45000
Alayawah3
Lamento eterno3
暴击率强化暴击率强化 (Prob. CRIT)
Requiere niv. de ascensión de personaje 5
Prob. CRIT +4%
Crédito45000
Alayawah3
Lamento eterno3
西风的驻足西风的驻足
Requiere niv. de ascensión de personaje 6
死龙每次施放【燎尽黯泽的焰息】时,造成的伤害提高30%,该效果最多叠加6层,持续至本回合结束。
Crédito160K
Alayawah8
Huellas del destino1
Pluma auspiciosa1
暴击伤害强化暴击伤害强化 (Daño CRIT)
Requiere niv. de ascensión de personaje 6
Daño CRIT +8%
Crédito140K
Alayawah7
Lamento eterno6
伤害强化•量子伤害强化•量子 (Aumento de Daño Cuántico)
Requiere personaje de niv. 75
Daño Cuántico +6.4%
Crédito160K
Alayawah8
Lamento eterno8
暴击率强化暴击率强化 (Prob. CRIT)
Requiere personaje de niv. 80
Prob. CRIT +5.3%
Crédito160K
Alayawah8
Lamento eterno8
暴击率强化暴击率强化 (Prob. CRIT)
Prob. CRIT +2.7%
Crédito2500
Augurio etéreo2
伤害强化•量子伤害强化•量子 (Aumento de Daño Cuántico)
Requiere niv. de ascensión de personaje 2
Daño Cuántico +3.2%
Crédito4000
Semilla de la reflexión3
Augurio etéreo6
暴击率强化暴击率强化 (Prob. CRIT)
Requiere niv. de ascensión de personaje 3
Prob. CRIT +2.7%
Crédito9000
Brote de manas3
Gemido resonante2

Eidolon

雪地的圣女,付记忆入殓雪地的圣女,付记忆入殓雪地的圣女,付记忆入殓
敌方目标当前生命值小于等于自身生命上限80%/50%时,【骸爪,冥龙之环拥】、【擘裂冥茫的爪痕】、【燎尽黯泽的焰息】、【灼掠幽墟的晦翼】对其造成的伤害为原伤害的120%/140%
以扑翼繁花加冕以扑翼繁花加冕以扑翼繁花加冕
召唤忆灵死龙后,遐蝶获得2层【炽意】,【炽意】最多持有2层,可用来抵扣死龙忆灵技【燎尽黯泽的焰息】的生命值消耗,并使遐蝶行动提前100%,下一次施放强化战技遐蝶获得等同于【新蕊】上限30%点数的【新蕊】。
虔敬的旅人,于死境翩跹虔敬的旅人,于死境翩跹虔敬的旅人,于死境翩跹
终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级;忆灵天赋等级+1,最多不超过10级。
拥悲怜哀歌安眠拥悲怜哀歌安眠拥悲怜哀歌安眠
遐蝶在场时,我方全体受到治疗时的回复量提高20%
素白的新篇,以预言装点素白的新篇,以预言装点素白的新篇,以预言装点
战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级;忆灵技等级+1,最多不超过10级。
待流年奔涌破茧待流年奔涌破茧待流年奔涌破茧
遐蝶与死龙造成伤害时,量子属性抗性穿透提高20%。死龙攻击期间可以无视弱点属性削减敌方韧性,击破弱点时,触发量子属性的弱点击破效果,触发天赋【灼掠幽墟的晦翼】的弹射次数额外增加3次。

Conos de luz

NombreRarezaVíaATQDEFPVHabilidad básicaMateriales exclusivos
Victoria disputada
Victoria disputada4
RarstrRarstrRarstrRarstr
remembrance-class476.28396.9846.72El Daño CRIT del portador aumenta en un 12%. Cuando el mnemoduende del portador lanza una habilidad a un aliado, el daño que infligen todos los aliados aumenta en un 8% durante 3 turnos.
Alayawah
Voluntad de conquista
Imágenes quemadas
Imágenes quemadas3
RarstrRarstrRarstr
remembrance-class317.52264.6846.72La primera vez que el portador invoca a un mnemoduende, recupera 1 pt. de habilidad básica y 12 pts. de energía.
Alayawah
Núcleo serpenteante
Retrospección
Retrospección3
RarstrRarstrRarstr
remembrance-class423.36264.6635.04Cuando comienza el turno del mnemoduende, tanto el portador como el mnemoduende obtienen 1 acumulación de Conmemoración. Cada acumulación aumenta el daño infligido en un 8%. Conmemoración se puede acumular hasta 4 veces. Cuando el mnemoduende es eliminado, se disipa Conmemoración del portador y del mnemoduende.
Alayawah
Torso bautizado de gloria
Saludo entre genios
Saludo entre genios4
RarstrRarstrRarstrRarstr
remembrance-class476.28330.75952.56El ATQ del portador aumenta en un 16%. Después de que el portador lance su habilidad definitiva, el daño de ATQ básico que infligen el portador y el mnemoduende aumenta en un 20% durante 3 turnos.
Alayawah
Torso bautizado de gloria
Más sudor y menos lágrimas
Más sudor y menos lágrimas4
RarstrRarstrRarstrRarstr
remembrance-class529.2198.451058.4La Prob. CRIT del portador aumenta en un 12%. Cuando el mnemoduende del portador está en la batalla, el daño que infligen el portador y el mnemoduende aumenta en un 24%.
Alayawah
Torso bautizado de gloria
Tiempo urdido en oro
Tiempo urdido en oro5
RarstrRarstrRarstrRarstrRarstr
remembrance-class635.04396.91058.4La VEL base del portador aumenta en 12 pts. Después de que el portador o su mnemoduende ataquen, el portador obtiene una acumulación de Bordado. Cada acumulación de Bordado aumenta el Daño CRIT del portador y de su mnemoduende en un 9%. Se puede acumular hasta 6 veces. Cuando las acumulaciones llegan al límite, cada acumulación de Bordado aumenta el daño de ATQ básico infligido en un 9% adicional.
Alayawah
Torso bautizado de gloria
Sobre los recuerdos nunca cae el telón
Sobre los recuerdos nunca cae el telón5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91058.4La VEL del portador aumenta en un 6%. Después de que el portador lance la habilidad básica, el daño que infligen todos los aliados aumenta en un 8% durante 3 turnos.
Alayawah
Núcleo serpenteante
让告别,更美一些5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91270.08使装备者的生命上限提高30%,装备者或装备者的忆灵在自身回合内损失生命值时,装备者获得【冥花】,【冥花】可以使装备者和装备者的忆灵造成伤害时,无视目标30%的防御力,持续2回合。
当装备者的忆灵消失时,使装备者行动提前12%。该效果最多触发1次,装备者每次施放终结技时重置触发次数。
Alayawah
Lamento eterno
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319 responses to “”

  1. She’s weak

    If we are to hold her to the standard of the latest DPS that is. She is a heavily restricted character with nothing to show for the hoops and tribulations you have to overcome. She is an HP scaler, doesn’t synergize with Sunday, ideally wants summoners or fellow HP scalers, NEEDS a healer. Oh your team is also perpetually low HP

    You are left with a character that works with ONLY TWO SUPPORTS, that DEMANDS you pull Hyacine and DEMANDS her sig Lightcone. Her ST damage is atrocious. Her AoE is fine, but strictly worse than Herta in any way. For an “aoe” unit her PF performance is questionable, having a mediocre performance against what’s supposed to be shilled content.

    Castorice is also p much unable to 0 cycle any content and unable to benefit from the dmg boost of sustainless runs. Her longevity is further damaged by weak eidolons, providing limited options to overinvest to maintain her relevance. (see the stark difference between how DHIL and Jingliu aged)

    So I ask, why should you pull for her? She brings no benefit past chars don’t already have, and is strictly worse than Herta in any way.

      
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    • Yea she does not power creep despite how many people are screaming it. But if you’ve skipped every other 3.X DPS she will likely be your best DPS.

      She does mostly need a healer but a lot of people don’t play without sustains anyway so that’s only rly an issue with people who want to 0 cycle. As for not working with Sunday it’s refreshing that a char is able to exist without him being BiS like he is for nearly everybody else. Finally we can stop asking for 2 Sunday’s.

      She may drain HP but she also provides a FX like effect with the Dragon when it’s out basically making your team invincible to a certain extent which is rather nice.

      As for NOT being able to 0 cycle i’ve seen a E0 Cas 0 cycled 5 different MoC past and present from testers and she did it easily despite needing a sustain. Then again ofc older MoCs are weaker than future MoC.

      People will pull her because they’ve been saving for her since 3.X started not because she is meta but because they like her. Also Hyacine will likely push her over The Herta at least when she’s using a sustain.

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  2. so a normal question: is she any OP now or normal nothing special? or crab in compare to like acheron release or something simliar?

      
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    • She is fine. She is stronger than any 2.X DPS and compares to the other 3.X DPS. People are worried she will power creep when her dedicated healer comes along as she’s likely to make Castorice a lot stronger than current and she already compares to the others without her.

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  3. People need to understand that this global passive being released does not mean that future characters will have absurd abilities like +20 CR just for pulling a character. Castorice’s global passive is very basic and is very easy to mess up because of how bosses have multiple attacks and because healing/shielding is not always guaranteed, especially in sustainless teams. It also only has one trigger for the whole battle. It is not at all a broken ability. There is no way that Hoyoverse would let us infinitely stack global abilities and if they do let us do that, they would probably release so few characters with this type of ability, that it wouldn’t even matter by the time HSR reaches EoS.

    For those worried about the precedent this sets, please know that right now there is only one character with the global passive code: Castorice. Castorice, I must reiterate, has a global passive that is actually pretty weak for the reasons that I mentioned above. Therefore, I don’t see how the inclusion of Castorice and her global passive would suddenly make the game unplayable for the people that don’t pull her. Sustaining is actually pretty easy as long as you have been pulling for healers/shielders such as Aventurine, Huo Huo, Lingsha, etc. So if the endgame modes are still beatable without Castorice, which they will be, it is safe to say that Castorice will not make the game unplayable/incredibly difficult, nor will Castorice be a must-pull for all players. So going back to the topic of precedent, is it really worth it to constantly worry about whether or not the next patch will have a character/ability that makes the game so powercrept that it becomes unplayable? Let’s just be relieved that Castorice’s utility is fairly weak and let’s not doomer about some precedent way in the future. If you constantly worry about the future, you will never have time to live in the present. The game is still pretty fun to play right now (imo), so just have fun and don’t worry about the future characters/abilities until it comes time for their beta. Most likely, Hoyoverse will balance these abilities some way or another so that we don’t end up with like a stack of 10 different global passives working at the same time. Maybe I’ll be proven wrong about that in the future. But I’m not going to worry about it in the present, and you shouldn’t either. Nobody should be worrying about the game breaking because of global passives until the moment where we reach a beta where that actually happens. Seriously, it’s not good for your mental health to worry this much about a game. Just take things as they come and just chill a little, you know?

    Anyways, sorry if I sounded rude or indifferent in my previous posts, this is my true opinion on the situation.

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  4. This is comment is a follow-up to my previous comment.

    Allow me to share some context:

    I used to play JRPGs on my pc, like Legend of Zelda and Xenoblade, and you are right, all characters will be unlocked for ‘free’ as I progress through the game – the drawback I paid MONEY to purchase and be able to play in the first place.

    Later, I started playing free JRPGs but with gacha systems such as Another Eden and Fate Grand Order. This was back in 2017. And let’s say both games are nowhere as generous as Star Rail.

    In Another Eden, the game is much more ‘grindy’ with no skip and autoplay features (not sure abt now), and fighting came in a series of battles instead of simply one, meaning to reach a boss, I had to clear waves of peons. Overall the game was more time-consuming than Star Rail.

    Take the next bit with a grain of salt, I could barely squeeze out 3000 chrono stones every update which is 30 pulls, and I remember having to run the same limited character (some sleeping wizard) on every team, not because he is OP, but because I have no one else. But I heard the game has become way MORE generous over the years, so this might not be applicable now.

    As for Fate Grand Order, don’t get me started on how there is NO pity system – and this ruined Christmas for me because I threw every saint quartz (that I painstakingly grind) but still didn’t get the banner character. Hence, I rage quit the game from then.

    Now let’s compare Star Rail to these games. Compared to the paid games, Star Rail is free to download and free to play. There is also a larger cast of playable characters.

    Compared to the other gacha hell, Star Rail is super-duper generous with jades and tickets and wonderfully enjoyable even on my F2P account.

    In Star Rail, I have 2 accounts, one mid spender (main) and the other completely free-to-play (because I wanted to play through the story again I created the second F2P account during patch 2.1 where Penancony peaked).

    On my mid spender main account, I pull for all the characters I like (sometimes also their lightcone if I adore them) and I have 3/5 of the characters unlocked.

    On my free to play account, I earn around 70-80 per patch, so I plan my pulls and save them for my favourite characters. (My guilty pleasure is pulling for Boothill on this account because I was amazed by his kit but didn’t plan to get him on my main account).

    With the context set, let’s move on to my main message.

    First let me address the Ting Yun 2.0 and Ling Sha.

    Ting Yun 2.0 was an easy skip on both for accounts. Ling Sha was an easy skip on my main (I have Aventurine and Gallagher), but on my F2P account, I wanted a better healer (instead of Lynx) for my second team.

    Someone claimed both of these characters are forced into the story so Hoyo can money.

    So let me say this, a character appearing in the story, your decision to pull and your decision to spend money (and in return Hoyo profiting) are 3 separate entities. The reason?

    1. A character appearing in the story, does not equate to a COMPULSION to pull.
    2. As long as you plan your pulls, you can get the characters you WITHOUT spending (given you don’t jump at every new character – please seek help if you do).
    3. Sure Hoyo makes money, but ultimately it is the choice of the player to spend (you don’t need to spend a cent to play and make progress).

    If you feel FOMO at every character release and obsessively compelled to get them even if it means spending a lot; then please go for professional therapy and maybe consult a financial advisor.

    Now let’s finally move on to Castorice’s Global Passive.

    Is it strong? Yes.
    Is it a must have? No, unless your characters are dying which shouldn’t be the case with a well built healer/shielder.
    Will this destroy the meta? No, Star Rail is PvE not PvP, there is no such thing as a ‘meta’.

    FYI I plan to SKIP Castorice on my F2P account (to save up for Fate collab) and pull on premium account. Even without the global passive on my F2P account I don’t feel any FOMO and I am sure my gaming experience will be just as enjoyable.

    Next let’s address the FOMO surrounding endgame content, leading to communities worshiping some stupid tier list. You don’t have to full clear MoC, PF or AS – the END.

    Why? Even without a perfect clear, you will only miss out on a little bit of jade which are pennies compared to diligently completing Daily Quest and Limited events; Gift of Odyssey; Livestream codes and Update compensation; and ACTUALLY PLAYING THE GAME (quest rewards, collecting chests, doing puzzles, and fighting elite enemies and trotters – they contribute the most to jade income).

    The reason Endgame contents exist is for endgame players to challenge themselves and their teams. Indeed, the newly release can breeze through many of these modes, while older characters struggle with to do the same, but as I said before, a perfect clear isn’t the point, it is to have fun.

    On my main account I love building cool teams Clara with Yunli to spam ‘counterattacks’. On another team I use Blade with speed-synced Bronya and speed-sync Sunday and have ‘infinite’ turns with Blade. Sure these teams don’t turn the best results, but I had so much fun throwing them into endgame content and seeing how they fare.

    Ultimately, playing Star Rail is all about having fun.

    P.S. Among all the constructive replies to my previous comment, there is ONE NPC who couldn’t even draft a proper criticism or opposing argument. So a message to this lower order plebeian, please examine yourself for the presence of cerebral matter. Stop parroting others for clout; this echochamber is already overly saturated. Should you be overwhelmed by the uncontrollable impulse to comment – please attend elementary school and write with proper lingo.

      
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    • we are so moved. here is another massive 10 jades code for your F2Pee account 👉GR1N1NJA69Gfys👈. have fun.

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  5. Since when did this place become a place for Drama. It’s for showing details and somewhat about discussing characters, yall need to stop before the comments get disabled. Yes, it’s happened before. If you wanna start or reply to drama, go over to reddit or twitter/X and keep it there. Keep it out of this place. If you have a complaint about a character keep it about the character, don’t bring the game it’s self into it.

      
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    • always has been tbh. its like this for most hyped/super popular characters. its just especially bad for cas cuz she has the global passive thats pissing these people off. I agree that the toxicity and stuff should stay on twitter. but tbh, comments should be disabled on this site in general. its a pretty big cesspool of people shitting on eachother back and forth. Ah well. best not to get involved and just let these people bash it out for the time being

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    • Better solution: Just lock it to registered users only because I’m more than noticing a pattern in this comment section and which crowd in particular tends to be “active” the most.

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