Castorice

Castorice
CastoriceConceptsCastorice
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Remembrance
Combat TypesClass Quantum
Character Materials
Credit308K
Ethereal Omen15
Echoing Wail15
Darkveil Moonlight65
Eternal Lament15
Trace Materials
Credit3M
Bīja of Consciousness18
Ethereal Omen41
Seedling of Manas69
Echoing Wail56
Flower of Ālaya139
Eternal Lament58
Auspice Sliver12
Tracks of Destiny8
StoryAidonia, the snowy land that respects and worships death, has already sunken into sweet slumber.
O Castorice, daughter of the River of Souls, the Chrysos Heir in search of the Coreflame of "Death," set forth! Guard the lament of the souls in this world, and embrace the solitude of destiny.
— Life and death is a journey. When a butterfly rests on that dead branch, the withered will be reborn again.

Table of Contents
Stats
Skill
Pet
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
171.2866222955%50%100 (100)0
20139128.7432955%50%100 (100)0
Credit4000
Ethereal Omen5
20+167.51155.1521955%50%100 (100)0
30203.15188.1632955%50%100 (100)0
Credit8000
Ethereal Omen10
30+231.66214.5721955%50%100 (100)0
40267.3247.5832955%50%100 (100)0
Credit16000
Echoing Wail6
Darkveil Moonlight3
40+295.81273.9920955%50%100 (100)0
50331.45306.91031955%50%100 (100)0
Credit40000
Echoing Wail9
Darkveil Moonlight7
50+359.96333.31120955%50%100 (100)0
60395.6366.31231955%50%100 (100)0
Credit80000
Eternal Lament6
Darkveil Moonlight20
60+424.12392.71319955%50%100 (100)0
70459.76425.71430955%50%100 (100)0
Credit160K
Eternal Lament9
Darkveil Moonlight35
70+488.27452.11519955%50%100 (100)0
80523.91485.11630955%50%100 (100)0
LevelCharacter Materials
1
20
Credit4000
Ethereal Omen5
20+
40
Credit16000
Echoing Wail6
Darkveil Moonlight3
40+
50
Credit40000
Echoing Wail9
Darkveil Moonlight7
50+
60
Credit80000
Eternal Lament6
Darkveil Moonlight20
60+
70
Credit160K
Eternal Lament9
Darkveil Moonlight35
70+
80

Skill

Sanctuary of MooncocoonSanctuary of Mooncocoon - Exclusive | Support
Energy Regeneration : 0
After obtaining Castorice or when Castorice is in the current team, receive the following effect: In battle, when an ally character receives a killing blow, all ally characters that received a killing blow in this action enter the "Mooncocoon" state. Characters in "Mooncocoon" temporarily delay becoming downed and can take actions normally. After the action, if their present HP increases, or if they gain the Shield effect before their next turn, "Mooncocoon" is removed. Otherwise, they will be downed immediately. This effect can be triggered 1 time per battle.

After obtaining Castorice or when Castorice is in the current team, receive the following effect: In battle, when an ally character receives a killing blow, all ally characters that received a killing blow in this action enter the "Mooncocoon" state. Characters in "Mooncocoon" delay becoming downed and can take actions normally. After the action, if their present HP increases, or if they gain the Shield effect before their next turn, "Mooncocoon" is removed. This effect can be triggered 1 time per battle.
Lament, Nethersea's RippleLament, Nethersea's Ripple - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 30
Deals Quantum DMG equal to of Castorice's Max HP to one designated enemy.

Deals minor Quantum DMG to one enemy.
Level 10
Silence, Wraithfly's CaressSilence, Wraithfly's Caress - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 60 / Blast : 30
Consumes of all allies' current HP. Deals Quantum DMG equal to of Castorice's Max HP to one designated enemy and Quantum DMG equal to of Castorice's Max HP to adjacent targets.
If current HP is insufficient, this ability will reduce HP to 1.
If Netherwing is on the battlefield, this Skill becomes "Boneclaw, Doomdrake's Embrace" instead.

Consumes all allies' HP. Deals Quantum DMG to one enemy and minor Quantum DMG to adjacent targets.
Level 15
Desolation Across PalmsDesolation Across Palms - Talent | Enhance
Energy Regeneration : 0
Weakness Break : 0
Max "Newbud" is based on all characters' levels on the battlefield. For each point of HP lost by all allies, Castorice gains 1 point of "Newbud." When "Newbud" reaches its maximum, Castorice's Ultimate can be used. When allies lose HP, Castorice's and Netherwing's DMG dealt increase by . This effect can stack up to times, lasting for turn(s).
When Netherwing is on the field, "Newbud" cannot be gained through Talent, and HP lost by all allies (except Netherwing) will be converted to an equal amount of HP for Netherwing.

When any ally loses HP, Castorice gains "Newbud". Increases Castorice's and Netherwing's DMG dealt. When "Newbud" reaches the maximum, Castorice's Ultimate can be used. While Netherwing is on the battlefield, HP lost by any ally unit (except Netherwing) will be converted to an equal amount of HP for Netherwing.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Wail, Death's HeraldWail, Death's Herald - Technique
Energy Regeneration : 0
Weakness Break : 0
After using Technique, enters the "Netherveil" state that lasts for seconds. While "Netherveil" is active, enemies are unable to approach Castorice on their own.
While in the "Netherveil" state, attacking will cause all enemies within range to enter combat. At the same time, summons the memosprite Netherwing and causes it to advance its action by 100%, as well as create its Territory "Lost Netherland." Netherwing starts with current HP equal to of max "Newbud." After entering battle, consumes of all allies' current HP aside from Netherwing.
After entering battle and before summoning Netherwing, Castorice gains "Newbud" equal to of maximum "Newbud."

Enters the "Netherveil" state. Enemies are unable to approach Castorice on their own.
While in the "Netherveil" state, attacking will cause all enemies within range to enter combat. At the same time, summons the memosprite Netherwing and causes it to advance its action by 100%. Upon entering battle, consumes all allies' HP aside from Netherwing.
After entering battle and before summoning Netherwing, Castorice gains "Newbud" equal to #4[i]% of maximum "Newbud."
Level 1
Boneclaw, Doomdrake's EmbraceBoneclaw, Doomdrake's Embrace - Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 60
Consumes of all allies' (except Netherwing) current HP. Castorice and Netherwing launch a Joint ATK on the target and deal Quantum DMG equal to and of Castorice's Max HP to all enemies.
If current HP is insufficient, using the ability will reduce HP to 1.

Consumes all allies' HP. Castorice and Netherwing launch a Joint ATK on the target and deals Quantum DMG to all enemies.
Level 15

Pet

Doomshriek, Dawn's ChimeDoomshriek, Dawn's Chime - Ultimate | Summon
Energy Regeneration : 0
Weakness Break : 0
Summons the memosprite Netherwing and advances its action by 100%. At the same time, creates the Territory "Lost Netherland," which decreases all enemies' All-Type RES by . If the DMG Boost effect from Castorice's Talent is active, the effect is extended to Netherwing. Netherwing has an initial SPD of and a set Max HP equal to of max "Newbud."
After Netherwing experiences turns or when its HP is 0, it disappears and dispels the Territory "Lost Netherland."

Summons the memosprite Netherwing and advances its action by 100%. At the same time, creates a Territory that decreases All-Type RES for all enemies.
Level 15
Claw Splits the VeilClaw Splits the Veil - Memosprite Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30
Deals Quantum DMG equal to of Castorice's Max HP to all enemies.

Deals minor Quantum DMG to all enemies.
Level 10
Breath Scorches the ShadowBreath Scorches the Shadow - Memosprite Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30
Activating "Breath Scorches the Shadow" will consume of Netherwing's Max HP to deal Quantum DMG equal to of Castorice's Max HP to all enemies.
In one attack, "Breath Scorches the Shadow" can be activated repeatedly, with the DMG multiplier increasing respectively to / , until . The DMG Multiplier Boost effect will not be reduced before Netherwing disappears.
When Netherwing's current HP is equal to or lower than of its Max HP, activating the ability will reduce HP to 1, and then trigger the ability effect equal to that of the Talent "Wings Sweep the Ruins."

Consumes this unit's HP to deal Quantum DMG to all enemies. This turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is less than or equal to #5[i]%, using this ability will actively trigger the ability effect of Memosprite Talent "Wings Sweep the Ruins."
Level 10
Mooncocoon Shrouds the FormMooncocoon Shrouds the Form - Memosprite Talent | Support
Energy Regeneration : 0
Weakness Break : 0
When Netherwing is on the field, it acts as backup for allies. When allies take DMG or consumes HP, their current HP can be reduced to a minimum of 1, after which Netherwing will consume HP at of the original value until Netherwing disappears.

When Netherwing is on the field, it acts as backup for allies. Allies' current HP can be reduced to a minimum of 1, after which Netherwing will bear the DMG received or HP consumption.
Level 10
Roar Rumbles the RealmRoar Rumbles the Realm - Memosprite Talent | Support
Energy Regeneration : 0
Weakness Break : 0
When Netherwing is summoned, increases DMG dealt by all allies by for turn(s).

When summoned, increases the DMG dealt by all allies.
Level 10
Wings Sweep the RuinsWings Sweep the Ruins - Memosprite Talent | Bounce
Energy Regeneration : 0
Weakness Break : Single Target : 15
When Netherwing disappears, deals instance(s) of DMG, with every instance dealing Quantum DMG equal to of Castorice's Max HP to one random enemy units. At the same time, restores HP equal to of Castorice's Max HP plus to all allies.

Upon disappearing, deals minor Quantum DMG to one enemy unit with #2[i] Bounce(s) in total. At the same time, restores HP for all allies.
Level 10
Breath Scorches the ShadowBreath Scorches the Shadow - Memosprite Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30


Consumes this unit's HP to deal Quantum DMG to all enemies. This turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is less than or equal to #5[i]%, using this ability will actively trigger the ability effect of Memosprite Talent "Wings Sweep the Ruins."
Level 10
Breath Scorches the ShadowBreath Scorches the Shadow - Memosprite Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30


Consumes this unit's HP to deal Quantum DMG to all enemies. This turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is less than or equal to #5[i]%, using this ability will actively trigger the ability effect of Memosprite Talent "Wings Sweep the Ruins."
Level 10
Wings Sweep the RuinsWings Sweep the Ruins - Memosprite Skill | Bounce
Energy Regeneration : 0
Weakness Break : Single Target : 15
Consumes all HP and deals instance(s) of DMG, with every instance dealing Quantum DMG equal to of Castorice's Max HP to one random enemy unit. At the same time, restores HP equal to of Castorice's Max HP plus to all allies.

Consumes all HP and deals minor Quantum DMG to one enemy unit with #2[i] Bounce(s) in total. At the same time, restores HP for all allies.
Level 10

Traces

Contained Dark TideContained Dark Tide
Requires Character Ascension 2
After ally targets (excluding Netherwing) receive healing, converts 100% of healed value into "Newbud." If Netherwing is on the battlefield, the healing is instead converted into Netherwing's HP. The converted value for each ally target cannot exceed 12% of "Newbud"'s maximum limit. The accumulated conversion value from all units resets after any unit takes action.
Credit5000
Bīja of Consciousness3
Auspice Sliver1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 3
CRIT DMG increases by 5.3%
Credit9000
Seedling of Manas3
Echoing Wail2
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 4
CRIT Rate increases by 4%
Credit19000
Seedling of Manas4
Echoing Wail4
Inverted TorchInverted Torch
Requires Character Ascension 4
When Castorice's current HP is greater or equal to 50% of this unit's Max HP, her SPD increases by 40%. When Netherwing uses "Breath Scorches the Shadow" and deals fatal damage to all enemies on the field or brings them to a point where they cannot lose more HP, Netherwing's SPD increases by 100% for 1 turn.
Credit20000
Seedling of Manas5
Tracks of Destiny1
Auspice Sliver1
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 5
Quantum DMG increases by 4.8%
Credit45000
Flower of Ālaya3
Eternal Lament3
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 5
CRIT Rate increases by 4%
Credit45000
Flower of Ālaya3
Eternal Lament3
Where The West Wind DwellsWhere The West Wind Dwells
Requires Character Ascension 6
Each time Netherwing uses "Breath Scorches the Shadow," increases its DMG dealt by 30%. This effect stacks up to 6 and lasts until the end of this turn.
Credit160K
Flower of Ālaya8
Tracks of Destiny1
Auspice Sliver1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 6
CRIT DMG increases by 8%
Credit140K
Flower of Ālaya7
Eternal Lament6
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Lv. 75
Quantum DMG increases by 6.4%
Credit160K
Flower of Ālaya8
Eternal Lament8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Lv. 80
CRIT Rate increases by 5.3%
Credit160K
Flower of Ālaya8
Eternal Lament8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
CRIT Rate increases by 2.7%
Credit2500
Ethereal Omen2
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 2
Quantum DMG increases by 3.2%
Credit4000
Bīja of Consciousness3
Ethereal Omen6
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 3
CRIT Rate increases by 2.7%
Credit9000
Seedling of Manas3
Echoing Wail2

Eidolons

Snowbound Maiden, Memory to TombSnowbound Maiden, Memory to TombSnowbound Maiden, Memory to Tomb
When the enemy target's current HP is 80%/50% or lower than this unit's Max HP, the DMG dealt with "Boneclaw, Doomdrake's Embrace," "Claw Splits the Veil," "Breath Scorches the Shadow," and "Wings Sweep the Ruins" is 120%/140% of the original DMG.
Crown on Wings of BloomCrown on Wings of BloomCrown on Wings of Bloom
After summoning memosprite Netherwing, Castorice gains 2 stack(s) of "Ardent Will." A maximum of 2 stacks of "Ardent Will" can be possessed at any given time, and can be used to offset Netherwing's HP consumption when using Memosprite Skill "Breath Scorches the Shadow" while advancing Castorice's action by 100%. In the next usage of Enhanced Skill, Castorice gains 30% of maximum "Newbud" points.
Pious Pilgrim, Dance in DoomPious Pilgrim, Dance in DoomPious Pilgrim, Dance in Doom
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
Rest in Songs of GloomRest in Songs of GloomRest in Songs of Gloom
While Castorice is on the battlefield, all allies' Incoming Healing increases by 20% when having their HP restored.
Pristine Pages, Prophecy as PlumePristine Pages, Prophecy as PlumePristine Pages, Prophecy as Plume
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
Await for Years to LoomAwait for Years to LoomAwait for Years to Loom
When Castorice or Netherwing deals DMG, increases Quantum RES PEN by 20%. When Netherwing attacks, it can ignore Weakness Type and directly reduce enemy Toughness. When it inflicts Weakness Break, triggers the Quantum Weakness Break effect. Additionally increases the Bounce count for Netherwing's Talent "Wings Sweep the Ruins" by 3 time(s).

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Victory In a Blink
Victory In a Blink4
RarstrRarstrRarstrRarstr
remembrance-class476.28396.9846.72Increases the wearer's CRIT DMG by 12%. When the wearer's memosprite uses an ability on an ally target, increases the DMG dealt by all ally targets by 8%, lasting for 3 turn(s).
Flower of Ālaya
Conqueror's Will
Shadowburn
Shadowburn3
RarstrRarstrRarstr
remembrance-class317.52264.6846.72When the wearer summons memosprite for the first time, recovers 1 Skill Point(s) and regenerates 12 Energy for this unit.
Flower of Ālaya
Squirming Core
Reminiscence
Reminiscence3
RarstrRarstrRarstr
remembrance-class423.36264.6635.04When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 8%, stacking up to 4 time(s). When memosprite disappears, removes "Commemoration" from the wearer and memosprite.
Flower of Ālaya
Glory-Aspersed Torso
Geniuses' Greetings
Geniuses' Greetings4
RarstrRarstrRarstrRarstr
remembrance-class476.28330.75952.56Increases the wearer's ATK by 16%. After the wearer uses Ultimate, increases the Basic ATK DMG dealt by the wearer and their memosprite by 20%, lasting for 3 turn(s).
Flower of Ālaya
Glory-Aspersed Torso
Sweat Now, Cry Less
Sweat Now, Cry Less4
RarstrRarstrRarstrRarstr
remembrance-class529.2198.451058.4Increases the wearer's CRIT Rate by 12%. When the wearer's memosprite is on the field, increases the DMG dealt by the wearer and their memosprite by 24%.
Flower of Ālaya
Glory-Aspersed Torso
Time Woven Into Gold
Time Woven Into Gold5
RarstrRarstrRarstrRarstrRarstr
remembrance-class635.04396.91058.4Increases the wearer's base SPD by 12. After the wearer and the wearer's memosprite attacks, the wearer gains 1 stack of "Brocade." Each stack of "Brocade" increases the wearer's and their memosprite's CRIT DMG by 9%, stacking up to 6 time(s). When reaching maximum stacks, each "Brocade" stack additionally increases Basic ATK DMG dealt by 9%.
Flower of Ālaya
Glory-Aspersed Torso
Memory's Curtain Never Falls
Memory's Curtain Never Falls5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91058.4Increases the wearer's SPD by 6%. After the wearer uses Skill, increases the DMG dealt by all allies by 8%, lasting for 3 turn(s).
Flower of Ālaya
Squirming Core
Make Farewells More Beautiful
Make Farewells More Beautiful5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91270.08Increases the wearer's Max HP by 30%. When the wearer or their memosprite loses HP during their own turn, the wearer gains "Death Flower," which allows the wearer and their memosprite to ignore 30% of the target's DEF when dealing DMG, lasting for 2 turn(s).
When the wearer's memosprite disappears, advances the wearer's action by 12%. This effect can only trigger up to 1 time, and the trigger count resets every time the wearer uses Ultimate.
Flower of Ālaya
Eternal Lament
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319 responses to “Castorice”

  1. She’s weak

    If we are to hold her to the standard of the latest DPS that is. She is a heavily restricted character with nothing to show for the hoops and tribulations you have to overcome. She is an HP scaler, doesn’t synergize with Sunday, ideally wants summoners or fellow HP scalers, NEEDS a healer. Oh your team is also perpetually low HP

    You are left with a character that works with ONLY TWO SUPPORTS, that DEMANDS you pull Hyacine and DEMANDS her sig Lightcone. Her ST damage is atrocious. Her AoE is fine, but strictly worse than Herta in any way. For an “aoe” unit her PF performance is questionable, having a mediocre performance against what’s supposed to be shilled content.

    Castorice is also p much unable to 0 cycle any content and unable to benefit from the dmg boost of sustainless runs. Her longevity is further damaged by weak eidolons, providing limited options to overinvest to maintain her relevance. (see the stark difference between how DHIL and Jingliu aged)

    So I ask, why should you pull for her? She brings no benefit past chars don’t already have, and is strictly worse than Herta in any way.

      
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    • Yea she does not power creep despite how many people are screaming it. But if you’ve skipped every other 3.X DPS she will likely be your best DPS.

      She does mostly need a healer but a lot of people don’t play without sustains anyway so that’s only rly an issue with people who want to 0 cycle. As for not working with Sunday it’s refreshing that a char is able to exist without him being BiS like he is for nearly everybody else. Finally we can stop asking for 2 Sunday’s.

      She may drain HP but she also provides a FX like effect with the Dragon when it’s out basically making your team invincible to a certain extent which is rather nice.

      As for NOT being able to 0 cycle i’ve seen a E0 Cas 0 cycled 5 different MoC past and present from testers and she did it easily despite needing a sustain. Then again ofc older MoCs are weaker than future MoC.

      People will pull her because they’ve been saving for her since 3.X started not because she is meta but because they like her. Also Hyacine will likely push her over The Herta at least when she’s using a sustain.

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  2. so a normal question: is she any OP now or normal nothing special? or crab in compare to like acheron release or something simliar?

      
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    • She is fine. She is stronger than any 2.X DPS and compares to the other 3.X DPS. People are worried she will power creep when her dedicated healer comes along as she’s likely to make Castorice a lot stronger than current and she already compares to the others without her.

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  3. People need to understand that this global passive being released does not mean that future characters will have absurd abilities like +20 CR just for pulling a character. Castorice’s global passive is very basic and is very easy to mess up because of how bosses have multiple attacks and because healing/shielding is not always guaranteed, especially in sustainless teams. It also only has one trigger for the whole battle. It is not at all a broken ability. There is no way that Hoyoverse would let us infinitely stack global abilities and if they do let us do that, they would probably release so few characters with this type of ability, that it wouldn’t even matter by the time HSR reaches EoS.

    For those worried about the precedent this sets, please know that right now there is only one character with the global passive code: Castorice. Castorice, I must reiterate, has a global passive that is actually pretty weak for the reasons that I mentioned above. Therefore, I don’t see how the inclusion of Castorice and her global passive would suddenly make the game unplayable for the people that don’t pull her. Sustaining is actually pretty easy as long as you have been pulling for healers/shielders such as Aventurine, Huo Huo, Lingsha, etc. So if the endgame modes are still beatable without Castorice, which they will be, it is safe to say that Castorice will not make the game unplayable/incredibly difficult, nor will Castorice be a must-pull for all players. So going back to the topic of precedent, is it really worth it to constantly worry about whether or not the next patch will have a character/ability that makes the game so powercrept that it becomes unplayable? Let’s just be relieved that Castorice’s utility is fairly weak and let’s not doomer about some precedent way in the future. If you constantly worry about the future, you will never have time to live in the present. The game is still pretty fun to play right now (imo), so just have fun and don’t worry about the future characters/abilities until it comes time for their beta. Most likely, Hoyoverse will balance these abilities some way or another so that we don’t end up with like a stack of 10 different global passives working at the same time. Maybe I’ll be proven wrong about that in the future. But I’m not going to worry about it in the present, and you shouldn’t either. Nobody should be worrying about the game breaking because of global passives until the moment where we reach a beta where that actually happens. Seriously, it’s not good for your mental health to worry this much about a game. Just take things as they come and just chill a little, you know?

    Anyways, sorry if I sounded rude or indifferent in my previous posts, this is my true opinion on the situation.

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  4. This is comment is a follow-up to my previous comment.

    Allow me to share some context:

    I used to play JRPGs on my pc, like Legend of Zelda and Xenoblade, and you are right, all characters will be unlocked for ‘free’ as I progress through the game – the drawback I paid MONEY to purchase and be able to play in the first place.

    Later, I started playing free JRPGs but with gacha systems such as Another Eden and Fate Grand Order. This was back in 2017. And let’s say both games are nowhere as generous as Star Rail.

    In Another Eden, the game is much more ‘grindy’ with no skip and autoplay features (not sure abt now), and fighting came in a series of battles instead of simply one, meaning to reach a boss, I had to clear waves of peons. Overall the game was more time-consuming than Star Rail.

    Take the next bit with a grain of salt, I could barely squeeze out 3000 chrono stones every update which is 30 pulls, and I remember having to run the same limited character (some sleeping wizard) on every team, not because he is OP, but because I have no one else. But I heard the game has become way MORE generous over the years, so this might not be applicable now.

    As for Fate Grand Order, don’t get me started on how there is NO pity system – and this ruined Christmas for me because I threw every saint quartz (that I painstakingly grind) but still didn’t get the banner character. Hence, I rage quit the game from then.

    Now let’s compare Star Rail to these games. Compared to the paid games, Star Rail is free to download and free to play. There is also a larger cast of playable characters.

    Compared to the other gacha hell, Star Rail is super-duper generous with jades and tickets and wonderfully enjoyable even on my F2P account.

    In Star Rail, I have 2 accounts, one mid spender (main) and the other completely free-to-play (because I wanted to play through the story again I created the second F2P account during patch 2.1 where Penancony peaked).

    On my mid spender main account, I pull for all the characters I like (sometimes also their lightcone if I adore them) and I have 3/5 of the characters unlocked.

    On my free to play account, I earn around 70-80 per patch, so I plan my pulls and save them for my favourite characters. (My guilty pleasure is pulling for Boothill on this account because I was amazed by his kit but didn’t plan to get him on my main account).

    With the context set, let’s move on to my main message.

    First let me address the Ting Yun 2.0 and Ling Sha.

    Ting Yun 2.0 was an easy skip on both for accounts. Ling Sha was an easy skip on my main (I have Aventurine and Gallagher), but on my F2P account, I wanted a better healer (instead of Lynx) for my second team.

    Someone claimed both of these characters are forced into the story so Hoyo can money.

    So let me say this, a character appearing in the story, your decision to pull and your decision to spend money (and in return Hoyo profiting) are 3 separate entities. The reason?

    1. A character appearing in the story, does not equate to a COMPULSION to pull.
    2. As long as you plan your pulls, you can get the characters you WITHOUT spending (given you don’t jump at every new character – please seek help if you do).
    3. Sure Hoyo makes money, but ultimately it is the choice of the player to spend (you don’t need to spend a cent to play and make progress).

    If you feel FOMO at every character release and obsessively compelled to get them even if it means spending a lot; then please go for professional therapy and maybe consult a financial advisor.

    Now let’s finally move on to Castorice’s Global Passive.

    Is it strong? Yes.
    Is it a must have? No, unless your characters are dying which shouldn’t be the case with a well built healer/shielder.
    Will this destroy the meta? No, Star Rail is PvE not PvP, there is no such thing as a ‘meta’.

    FYI I plan to SKIP Castorice on my F2P account (to save up for Fate collab) and pull on premium account. Even without the global passive on my F2P account I don’t feel any FOMO and I am sure my gaming experience will be just as enjoyable.

    Next let’s address the FOMO surrounding endgame content, leading to communities worshiping some stupid tier list. You don’t have to full clear MoC, PF or AS – the END.

    Why? Even without a perfect clear, you will only miss out on a little bit of jade which are pennies compared to diligently completing Daily Quest and Limited events; Gift of Odyssey; Livestream codes and Update compensation; and ACTUALLY PLAYING THE GAME (quest rewards, collecting chests, doing puzzles, and fighting elite enemies and trotters – they contribute the most to jade income).

    The reason Endgame contents exist is for endgame players to challenge themselves and their teams. Indeed, the newly release can breeze through many of these modes, while older characters struggle with to do the same, but as I said before, a perfect clear isn’t the point, it is to have fun.

    On my main account I love building cool teams Clara with Yunli to spam ‘counterattacks’. On another team I use Blade with speed-synced Bronya and speed-sync Sunday and have ‘infinite’ turns with Blade. Sure these teams don’t turn the best results, but I had so much fun throwing them into endgame content and seeing how they fare.

    Ultimately, playing Star Rail is all about having fun.

    P.S. Among all the constructive replies to my previous comment, there is ONE NPC who couldn’t even draft a proper criticism or opposing argument. So a message to this lower order plebeian, please examine yourself for the presence of cerebral matter. Stop parroting others for clout; this echochamber is already overly saturated. Should you be overwhelmed by the uncontrollable impulse to comment – please attend elementary school and write with proper lingo.

      
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    • we are so moved. here is another massive 10 jades code for your F2Pee account 👉GR1N1NJA69Gfys👈. have fun.

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  5. Since when did this place become a place for Drama. It’s for showing details and somewhat about discussing characters, yall need to stop before the comments get disabled. Yes, it’s happened before. If you wanna start or reply to drama, go over to reddit or twitter/X and keep it there. Keep it out of this place. If you have a complaint about a character keep it about the character, don’t bring the game it’s self into it.

      
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    • always has been tbh. its like this for most hyped/super popular characters. its just especially bad for cas cuz she has the global passive thats pissing these people off. I agree that the toxicity and stuff should stay on twitter. but tbh, comments should be disabled on this site in general. its a pretty big cesspool of people shitting on eachother back and forth. Ah well. best not to get involved and just let these people bash it out for the time being

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    • Better solution: Just lock it to registered users only because I’m more than noticing a pattern in this comment section and which crowd in particular tends to be “active” the most.

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