
![]() | 名词 | 遐蝶 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
战斗属性 | ![]() | |
专属材料 | ![]() ![]() ![]() ![]() ![]() | |
行迹材料 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主线 | 那敬爱死亡的国度,终日飘雪的哀地里亚,今日已沉入甘甜的酣眠。 冥河的女儿遐蝶,寻索「死亡」火种的黄金裔,启程吧。呵护世间魂灵的恸哭,拥抱命运的孤独 ——生死皆为旅途,当蝴蝶停落枝头,那凋零的又将新生。 |
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属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
战技
![]() | 月茧之庇 - 专属 | 辅助 |
能量恢复 : 0 | |
获取遐蝶后或当前队伍存在遐蝶时获得效果:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】状态。【月茧】状态下的角色会暂时延后陷入无法战斗状态,且可以正常行动。若行动后,下一次回合开始前当前生命值提高或获得护盾,则解除【月茧】状态,否则将立即陷入无法战斗状态。该效果单场战斗中最多触发1次。 获取遐蝶后或当前队伍存在遐蝶时:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】:延后陷入无法战斗状态且可以正常行动,行动后,下一次回合开始前当前生命值提高或获得护盾,解除【月茧】状态。该效果单场战斗中最多触发1次。 |
![]() | 哀悼,死海之涟漪 - 普攻 | 单攻 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于遐蝶 对敌方单体造成少量量子属性伤害。 | |
等级 | |
![]() | 缄默,幽蝶之轻抚 - 战技 | 扩散 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 60 / 扩散 : 30 | |
消耗我方全体当前 若当前生命值不足,最多使当前生命值降至1点。 若死龙在场,战技替换为【骸爪,冥龙之环拥】。 消耗我方全体生命值,对敌方单体造成量子属性伤害的同时对相邻目标造成少量量子属性伤害。 | |
等级 | |
![]() | 掌心淌过的荒芜 - 天赋 | 强化 |
能量恢复 : 0 | |
弱点击破 : 0 | |
【新蕊】上限与场上全体角色等级有关,我方全体每损失1点生命值遐蝶获得1点【新蕊】,当【新蕊】达到上限时可激活终结技。我方损失生命值时,遐蝶与死龙造成的伤害提高 死龙在场时无法通过天赋获得【新蕊】,除死龙以外我方全体每损失1点生命值会转化为死龙同等的生命值。 我方损失生命值时遐蝶获得【新蕊】,同时使遐蝶与死龙造成伤害提高,当【新蕊】达到上限可激活终结技。死龙在场时,除死龙以外我方损失生命值会转化为死龙同等的生命值。 | |
等级 | |
![]() | 攻击 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 悲鸣,赐死之先声 - 秘技 |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后进入持续 【冥茫】状态下主动攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙使其行动提前 进入战斗后未召唤死龙则遐蝶获得等同于【新蕊】上限 进入【冥茫】状态,敌人无法主动靠近遐蝶, 【冥茫】状态下攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙使其行动提前 进入战斗后未召唤死龙遐蝶回复等同于【新蕊】上限 | |
![]() | 骸爪,冥龙之环拥 - 战技 | 群攻 |
能量恢复 : 0 | |
弱点击破 : 群攻 : 60 | |
消耗除死龙以外的我方全体当前 若当前生命值不足,最多使当前生命值降至1点。 消耗我方全体生命值,遐蝶与死龙向目标发起连携攻击,对敌方全体造成量子属性伤害。 | |
等级 | |
随宠
![]() | 亡喉怒哮,苏生之颂铃 - 终结技 | 召唤 |
能量恢复 : 0 | |
弱点击破 : 0 | |
召唤忆灵死龙使其行动提前 死龙 召唤忆灵死龙使其行动提前 | |
等级 | |
![]() | 擘裂冥茫的爪痕 - 忆灵技 | 群攻 |
能量恢复 : 0 | |
弱点击破 : 群攻 : 30 | |
对敌方全体造成等同于遐蝶 对敌方全体造成少量量子属性伤害。 | |
等级 | |
![]() | 燎尽黯泽的焰息 - 忆灵技 | 群攻 |
能量恢复 : 0 | |
弱点击破 : 群攻 : 30 | |
发动【燎尽黯泽的焰息】会消耗等同于死龙生命上限 一次攻击中可重复发动【燎尽黯泽的焰息】,重复发动时,伤害倍率依次提高至 死龙当前生命值小于等于自身生命上限 消耗自身生命值,对敌方全体造成量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于 | |
等级 | |
![]() | 月茧荫蔽的身躯 - 忆灵天赋 | 辅助 |
能量恢复 : 0 | |
弱点击破 : 0 | |
死龙在场时为我方后援,我方受到伤害或消耗生命值时,当前生命值最多降至1点,此后由死龙承担,但死龙会消耗等同于原数值 死龙在场时为我方后援,我方当前生命值最多降至1点,此后受到伤害或消耗生命值由死龙承担。 | |
等级 | |
![]() | 震彻寂壤的怒啸 - 忆灵天赋 | 辅助 |
能量恢复 : 0 | |
弱点击破 : 0 | |
死龙被召唤时,我方全体造成的伤害提高 被召唤时,使我方全体造成的伤害提高。 | |
等级 | |
![]() | 灼掠幽墟的晦翼 - 忆灵天赋 | 弹射 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 15 | |
死龙消失时,造成 消失时,对敌方单体造成少量量子属性伤害,共弹射 | |
等级 | |
![]() | 燎尽黯泽的焰息 - 忆灵技 | 群攻 |
能量恢复 : 0 | |
弱点击破 : 群攻 : 30 | |
消耗自身生命值,对敌方全体造成量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于 | |
等级 | |
![]() | 燎尽黯泽的焰息 - 忆灵技 | 群攻 |
能量恢复 : 0 | |
弱点击破 : 群攻 : 30 | |
消耗自身生命值,对敌方全体造成量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于 | |
等级 | |
![]() | 灼掠幽墟的晦翼 - 忆灵技 | 弹射 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 15 | |
消耗全部生命,造成 消耗全部生命值,对敌方单体造成少量量子属性伤害,共弹射 | |
等级 | |
行迹
![]() | 收容的暗潮 |
需要角色晋阶 2 | |
除死龙以外的我方目标接受治疗后会将 | ![]() ![]() ![]() |
![]() | 暴击伤害强化 (暴击伤害) |
需要角色晋阶 3 | |
暴击伤害提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 4 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 倒置的火炬 |
需要角色晋阶 4 | |
遐蝶当前生命值大于等于自身生命上限的 | ![]() ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色晋阶 5 | |
量子属性伤害提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 5 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 西风的驻足 |
需要角色晋阶 6 | |
死龙每次施放【燎尽黯泽的焰息】时,造成的伤害提高 | ![]() ![]() ![]() ![]() |
![]() | 暴击伤害强化 (暴击伤害) |
需要角色晋阶 6 | |
暴击伤害提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色等级 75 | |
量子属性伤害提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色等级 80 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
暴击率提高 | ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色晋阶 2 | |
量子属性伤害提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 3 | |
暴击率提高 | ![]() ![]() ![]() |
星魂
![]() | 雪地的圣女,付记忆入殓 | ![]() |
敌方目标当前生命值小于等于自身生命上限 |
![]() | 以扑翼繁花加冕 | ![]() |
召唤忆灵死龙后,遐蝶获得 |
![]() | 虔敬的旅人,于死境翩跹 | ![]() |
终结技等级+2,最多不超过 |
![]() | 拥悲怜哀歌安眠 | ![]() |
遐蝶在场时,我方全体受到治疗时的回复量提高 |
![]() | 素白的新篇,以预言装点 | ![]() |
战技等级+2,最多不超过 |
![]() | 待流年奔涌破茧 | ![]() |
遐蝶与死龙造成伤害时,量子属性抗性穿透提高 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
![]() | 胜利只在朝夕间 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | 使装备者的暴击伤害提高 | ![]() ![]() |
![]() | 焚影 | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | 装备者首次召唤忆灵时,恢复 | ![]() ![]() |
![]() | 溯忆 | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | 忆灵的回合开始时,使装备者和忆灵分别获得1层【缅怀】,每层使造成的伤害提高 | ![]() ![]() |
![]() | 天才们的问候 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ![]() ![]() |
![]() | 多流汗,少流泪 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | 使装备者的暴击率提高 | ![]() ![]() |
![]() | 将光阴织成黄金 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | 使装备者的基础速度提高 | ![]() ![]() |
![]() | 记忆永不落幕 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | 使装备者的速度提高 | ![]() ![]() |
![]() | 让告别,更美一些 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | 使装备者的生命上限提高 当装备者的忆灵消失时,使装备者行动提前 | ![]() ![]() |
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337 responses to “遐蝶”
Here for kit spoilers, found lots of drama… Get me some popcorn XD
She’s weak
If we are to hold her to the standard of the latest DPS that is. She is a heavily restricted character with nothing to show for the hoops and tribulations you have to overcome. She is an HP scaler, doesn’t synergize with Sunday, ideally wants summoners or fellow HP scalers, NEEDS a healer. Oh your team is also perpetually low HP
You are left with a character that works with ONLY TWO SUPPORTS, that DEMANDS you pull Hyacine and DEMANDS her sig Lightcone. Her ST damage is atrocious. Her AoE is fine, but strictly worse than Herta in any way. For an “aoe” unit her PF performance is questionable, having a mediocre performance against what’s supposed to be shilled content.
Castorice is also p much unable to 0 cycle any content and unable to benefit from the dmg boost of sustainless runs. Her longevity is further damaged by weak eidolons, providing limited options to overinvest to maintain her relevance. (see the stark difference between how DHIL and Jingliu aged)
So I ask, why should you pull for her? She brings no benefit past chars don’t already have, and is strictly worse than Herta in any way.
ur delulu
Totally agree. Castoris is insanely expensive and loses too much being left without a cone. Most people unfortunately do not realize this, looking only at the talent of the cone and not paying attention to the basic health indicatorthat directly affects the entire strength of the hero. Castoris simply does not have any analogs that give similar values.
Yea she does not power creep despite how many people are screaming it. But if you’ve skipped every other 3.X DPS she will likely be your best DPS.
She does mostly need a healer but a lot of people don’t play without sustains anyway so that’s only rly an issue with people who want to 0 cycle. As for not working with Sunday it’s refreshing that a char is able to exist without him being BiS like he is for nearly everybody else. Finally we can stop asking for 2 Sunday’s.
She may drain HP but she also provides a FX like effect with the Dragon when it’s out basically making your team invincible to a certain extent which is rather nice.
As for NOT being able to 0 cycle i’ve seen a E0 Cas 0 cycled 5 different MoC past and present from testers and she did it easily despite needing a sustain. Then again ofc older MoCs are weaker than future MoC.
People will pull her because they’ve been saving for her since 3.X started not because she is meta but because they like her. Also Hyacine will likely push her over The Herta at least when she’s using a sustain.
So you just admitted she’s weak?
By all means being meh on release is not a good thing in this game. Blade was the first dps we said “he’s good yeah, he just NEEDS his LC” and look where he is now. This game of “release character with potential kit with room to grow only to never release a good dlc” happend so many times.
Compared to 3.x. Herta deals ST numbers is AoE. Aglaea has the highest DPS in the game and the strongest vertical. Mydei is a true HP scaler that makes him and your team immortal. Castorice wants mommy, she wants milk, she wants to be held, she wants to be comforted.
Her MoC performance is attributed to Tribbie. Tribbie with any AoE dps (even Jingyuan or QQ) can 0 cycle to the same efficiency if not better than Castorice. Keep in mind on release Herta only needed herself and she’s still maintaining that streak. Feixiao 0 cycled without using her ultimate. Being mediocre on release is a death sentence (needs LC and Tribbie to barely work). Her runs are anything but easy btw, they include some cringe timing and anyone whose played her will tell you she’s misserable to make work. High effort low reward
Therta’s sustain is Anaxa. Pseudo sustaining is a real thing Castorice cannot access.
But dwagon ;_;
imagine pulling purple xueyi
I like Castorice.
She is not weak at all. Castorice is a strong character.
I have Madam Herta, and I want another powerful DPS for the 2nd Team.
That is Castorice.
Every DPS gets power crept in 6-8 months anyways.
(Also the Dragon’s Breath Attack looks really awesome! HSR Bahamut Yaaay!)
Bahamut Enjoyer. Approved <3
Castorice is one of those characters with an incredibly high damage ceiling but only if you have a specific team. So I wouldn’t call her a weak character, just a niche one. I would advise people to not pull Castorice if they are not planning to invest their jades into the “hp team” archetype.
he’s is coping with the fact he spent everything on herta and won’t have enough for her
have you ever heard of pulling for fun over meta? most people do not care. most people pull FOR FUN. you should try having fun in games its great
is that really a bad thing? i wouldn’t mind if almost every new character release no longer blew the competition out of the water. Maybe this is them flattening the curve of new characters being exponentially stronger than older ones, which I’d be all for. Then again, who’s to say Hyacine won’t make her 10 times better? Only time will tell.
She likely will. I wouldn’t be surprised if she turns out to be a DPS/Buffer/Healer all in one. With Cas doing damage, Tribs doing damage and Hyacine doing damage it will be one outrageous team comp.
so a normal question: is she any OP now or normal nothing special? or crab in compare to like acheron release or something simliar?
She is fine. She is stronger than any 2.X DPS and compares to the other 3.X DPS. People are worried she will power creep when her dedicated healer comes along as she’s likely to make Castorice a lot stronger than current and she already compares to the others without her.
sounds like acheron to me tbh. pretty great on release but goes balls to the walls later when the bis is released
People need to understand that this global passive being released does not mean that future characters will have absurd abilities like +20 CR just for pulling a character. Castorice’s global passive is very basic and is very easy to mess up because of how bosses have multiple attacks and because healing/shielding is not always guaranteed, especially in sustainless teams. It also only has one trigger for the whole battle. It is not at all a broken ability. There is no way that Hoyoverse would let us infinitely stack global abilities and if they do let us do that, they would probably release so few characters with this type of ability, that it wouldn’t even matter by the time HSR reaches EoS.
For those worried about the precedent this sets, please know that right now there is only one character with the global passive code: Castorice. Castorice, I must reiterate, has a global passive that is actually pretty weak for the reasons that I mentioned above. Therefore, I don’t see how the inclusion of Castorice and her global passive would suddenly make the game unplayable for the people that don’t pull her. Sustaining is actually pretty easy as long as you have been pulling for healers/shielders such as Aventurine, Huo Huo, Lingsha, etc. So if the endgame modes are still beatable without Castorice, which they will be, it is safe to say that Castorice will not make the game unplayable/incredibly difficult, nor will Castorice be a must-pull for all players. So going back to the topic of precedent, is it really worth it to constantly worry about whether or not the next patch will have a character/ability that makes the game so powercrept that it becomes unplayable? Let’s just be relieved that Castorice’s utility is fairly weak and let’s not doomer about some precedent way in the future. If you constantly worry about the future, you will never have time to live in the present. The game is still pretty fun to play right now (imo), so just have fun and don’t worry about the future characters/abilities until it comes time for their beta. Most likely, Hoyoverse will balance these abilities some way or another so that we don’t end up with like a stack of 10 different global passives working at the same time. Maybe I’ll be proven wrong about that in the future. But I’m not going to worry about it in the present, and you shouldn’t either. Nobody should be worrying about the game breaking because of global passives until the moment where we reach a beta where that actually happens. Seriously, it’s not good for your mental health to worry this much about a game. Just take things as they come and just chill a little, you know?
Anyways, sorry if I sounded rude or indifferent in my previous posts, this is my true opinion on the situation.
Men… in patch after we get Hyacine that shoud heal HP when it’s drain. She have high chance to have ability that will automatically heal ally when they go lower curtain HP limit. If this happens global passive become OP.
Even now people can abusy GP go easy with 4 Destruction unit and “Guard of Wuthering Snow” relic set without any healer.
Just stop protecting GP only because you wana pull Castorise at any case, since if it’s go slight we 100% get new GP at future. And most people don’t have anything bad about Castorise, but GB becomes nightmare for community and it shoud be limit only to squads with сertain unit.
Even with Hyacine, the Global Passive is still weak because of its downsides. The Guard of Wuthering Snow relic set is also too niche to use for the whole team. We will probably get another Global Passive in the future, that I do not deny. But I highly doubt that it’ll be in the near future because it seems like something that only anniversary characters get. I also highly doubt that they would let us stack as many global passives as we want. I could be proven wrong, I guess we will just have to wait and see. In the meantime, I’m just going to have fun with what I have and not worry.
Also, I’m not pulling for Castorice because of her team restrictions.
I haven’t been keeping up with this sort of stuff. How is she restricted? I know that a healer is required but other than that she’s got options for the other 2 slots no?
Genuine question not trying to start drama or anything.
This is comment is a follow-up to my previous comment.
Allow me to share some context:
I used to play JRPGs on my pc, like Legend of Zelda and Xenoblade, and you are right, all characters will be unlocked for ‘free’ as I progress through the game – the drawback I paid MONEY to purchase and be able to play in the first place.
Later, I started playing free JRPGs but with gacha systems such as Another Eden and Fate Grand Order. This was back in 2017. And let’s say both games are nowhere as generous as Star Rail.
In Another Eden, the game is much more ‘grindy’ with no skip and autoplay features (not sure abt now), and fighting came in a series of battles instead of simply one, meaning to reach a boss, I had to clear waves of peons. Overall the game was more time-consuming than Star Rail.
Take the next bit with a grain of salt, I could barely squeeze out 3000 chrono stones every update which is 30 pulls, and I remember having to run the same limited character (some sleeping wizard) on every team, not because he is OP, but because I have no one else. But I heard the game has become way MORE generous over the years, so this might not be applicable now.
As for Fate Grand Order, don’t get me started on how there is NO pity system – and this ruined Christmas for me because I threw every saint quartz (that I painstakingly grind) but still didn’t get the banner character. Hence, I rage quit the game from then.
Now let’s compare Star Rail to these games. Compared to the paid games, Star Rail is free to download and free to play. There is also a larger cast of playable characters.
Compared to the other gacha hell, Star Rail is super-duper generous with jades and tickets and wonderfully enjoyable even on my F2P account.
In Star Rail, I have 2 accounts, one mid spender (main) and the other completely free-to-play (because I wanted to play through the story again I created the second F2P account during patch 2.1 where Penancony peaked).
On my mid spender main account, I pull for all the characters I like (sometimes also their lightcone if I adore them) and I have 3/5 of the characters unlocked.
On my free to play account, I earn around 70-80 per patch, so I plan my pulls and save them for my favourite characters. (My guilty pleasure is pulling for Boothill on this account because I was amazed by his kit but didn’t plan to get him on my main account).
With the context set, let’s move on to my main message.
First let me address the Ting Yun 2.0 and Ling Sha.
Ting Yun 2.0 was an easy skip on both for accounts. Ling Sha was an easy skip on my main (I have Aventurine and Gallagher), but on my F2P account, I wanted a better healer (instead of Lynx) for my second team.
Someone claimed both of these characters are forced into the story so Hoyo can money.
So let me say this, a character appearing in the story, your decision to pull and your decision to spend money (and in return Hoyo profiting) are 3 separate entities. The reason?
1. A character appearing in the story, does not equate to a COMPULSION to pull.
2. As long as you plan your pulls, you can get the characters you WITHOUT spending (given you don’t jump at every new character – please seek help if you do).
3. Sure Hoyo makes money, but ultimately it is the choice of the player to spend (you don’t need to spend a cent to play and make progress).
If you feel FOMO at every character release and obsessively compelled to get them even if it means spending a lot; then please go for professional therapy and maybe consult a financial advisor.
Now let’s finally move on to Castorice’s Global Passive.
Is it strong? Yes.
Is it a must have? No, unless your characters are dying which shouldn’t be the case with a well built healer/shielder.
Will this destroy the meta? No, Star Rail is PvE not PvP, there is no such thing as a ‘meta’.
FYI I plan to SKIP Castorice on my F2P account (to save up for Fate collab) and pull on premium account. Even without the global passive on my F2P account I don’t feel any FOMO and I am sure my gaming experience will be just as enjoyable.
Next let’s address the FOMO surrounding endgame content, leading to communities worshiping some stupid tier list. You don’t have to full clear MoC, PF or AS – the END.
Why? Even without a perfect clear, you will only miss out on a little bit of jade which are pennies compared to diligently completing Daily Quest and Limited events; Gift of Odyssey; Livestream codes and Update compensation; and ACTUALLY PLAYING THE GAME (quest rewards, collecting chests, doing puzzles, and fighting elite enemies and trotters – they contribute the most to jade income).
The reason Endgame contents exist is for endgame players to challenge themselves and their teams. Indeed, the newly release can breeze through many of these modes, while older characters struggle with to do the same, but as I said before, a perfect clear isn’t the point, it is to have fun.
On my main account I love building cool teams Clara with Yunli to spam ‘counterattacks’. On another team I use Blade with speed-synced Bronya and speed-sync Sunday and have ‘infinite’ turns with Blade. Sure these teams don’t turn the best results, but I had so much fun throwing them into endgame content and seeing how they fare.
Ultimately, playing Star Rail is all about having fun.
P.S. Among all the constructive replies to my previous comment, there is ONE NPC who couldn’t even draft a proper criticism or opposing argument. So a message to this lower order plebeian, please examine yourself for the presence of cerebral matter. Stop parroting others for clout; this echochamber is already overly saturated. Should you be overwhelmed by the uncontrollable impulse to comment – please attend elementary school and write with proper lingo.
we are so moved. here is another massive 10 jades code for your F2Pee account 👉GR1N1NJA69Gfys👈. have fun.
what a funny and original comment that you definitely haven’t repeated 10000 times in the past month
you’re so clever with those funny quips
please continue to add your unique and constructive responses, I laughed very hard at the sheer hilarity of this text in front of me
Since when did this place become a place for Drama. It’s for showing details and somewhat about discussing characters, yall need to stop before the comments get disabled. Yes, it’s happened before. If you wanna start or reply to drama, go over to reddit or twitter/X and keep it there. Keep it out of this place. If you have a complaint about a character keep it about the character, don’t bring the game it’s self into it.
always has been tbh. its like this for most hyped/super popular characters. its just especially bad for cas cuz she has the global passive thats pissing these people off. I agree that the toxicity and stuff should stay on twitter. but tbh, comments should be disabled on this site in general. its a pretty big cesspool of people shitting on eachother back and forth. Ah well. best not to get involved and just let these people bash it out for the time being
Better solution: Just lock it to registered users only because I’m more than noticing a pattern in this comment section and which crowd in particular tends to be “active” the most.