Castorice

Castorice
CastoriceNombreCastorice
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Reminiscencia
Tipos de combateClass Cuántico
Materiales exclusivos
Crédito308K
Augurio etéreo15
Gemido resonante15
Claro de luna velado65
Lamento eterno15
Material de Rastros
Crédito3M
Semilla de la reflexión18
Augurio etéreo41
Brote de manas69
Gemido resonante56
Alayawah139
Lamento eterno58
Pluma auspiciosa12
Huellas del destino8
HistoriaLa nación que venera a la muerte, Aidonia, el reino de las nieves perpetuas, se ha sumido en un dulce y profundo sueño.
Castorice, la hija del río Estigia, la Heredera de Crisos que busca la Yesca de la Muerte, comienza su viaje. Debe proteger el llanto de las almas del mundo y abrazar la soledad del destino.
La vida y la muerte son solo un viaje. Cuando la mariposa se posa en una rama, lo marchito vuelve a renacer.

Índice
Atributos
Habilidad básica
Mascotas
Rastros
Eidolon
Conos de luz
Inventario
Gallery
Volumen de los diálogos
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergíaMateriales exclusivos
171.2866222955%50%100 (100)0
20139128.7432955%50%100 (100)0
Crédito4000
Augurio etéreo5
20+167.51155.1521955%50%100 (100)0
30203.15188.1632955%50%100 (100)0
Crédito8000
Augurio etéreo10
30+231.66214.5721955%50%100 (100)0
40267.3247.5832955%50%100 (100)0
Crédito16000
Gemido resonante6
Claro de luna velado3
40+295.81273.9920955%50%100 (100)0
50331.45306.91031955%50%100 (100)0
Crédito40000
Gemido resonante9
Claro de luna velado7
50+359.96333.31120955%50%100 (100)0
60395.6366.31231955%50%100 (100)0
Crédito80000
Lamento eterno6
Claro de luna velado20
60+424.12392.71319955%50%100 (100)0
70459.76425.71430955%50%100 (100)0
Crédito160K
Lamento eterno9
Claro de luna velado35
70+488.27452.11519955%50%100 (100)0
80523.91485.11630955%50%100 (100)0
NivelMateriales exclusivos
1
20
Crédito4000
Augurio etéreo5
20+
40
Crédito16000
Gemido resonante6
Claro de luna velado3
40+
50
Crédito40000
Gemido resonante9
Claro de luna velado7
50+
60
Crédito80000
Lamento eterno6
Claro de luna velado20
60+
70
Crédito160K
Lamento eterno9
Claro de luna velado35
70+
80

Habilidad básica

Santuario de la crisálida lunarSantuario de la crisálida lunar - Exclusivo | Apoyo
Recuperación de energía : 0
Tras obtener a Castorice o cuando Castorice está en el equipo actual, se obtiene este efecto: en el combate, si un personaje aliado recibe un golpe letal, todos los personajes aliados que reciban un golpe letal en esa acción entran en el estado Crisálida lunar. Este estado pospone que sean derrotados y les permite actuar de forma normal. Después de esa acción, si sus PV actuales aumentan u obtiene un escudo antes del siguiente turno, se disipa el estado Crisálida lunar. De lo contrario, el personaje es derrotado inmediatamente. Este efecto solo se puede activar 1 vez por batalla.

Tras obtener a Castorice o cuando Castorice está en el equipo actual, si un personaje aliado recibe un golpe letal durante la batalla, todos los personajes aliados que reciban un golpe letal en esa acción entran en el estado Crisálida lunar: se pospone su derrota y pueden actuar de forma normal. Después de esa acción, si sus PV actuales aumentan u obtiene un escudo antes del siguiente turno, se disipa el estado Crisálida lunar. Este efecto solo se puede activar 1 vez por batalla.
Lamentos, olas del mar muertoLamentos, olas del mar muerto - ATQ básico | ATQ individual
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
Inflige un Daño Cuántico equivalente al de los PV máx. de Castorice a un enemigo.

Inflige una pequeña cantidad de Daño Cuántico a un enemigo.
Nivel 10
Silencio, caricia de la mariposa elegíacaSilencio, caricia de la mariposa elegíaca - Habilidad básica | Ráfaga
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 60 / Ráfaga : 30
Castorice consume un de los PV actuales de todos los aliados e inflige un de sus PV máx. como Daño Cuántico a un enemigo y un de sus PV máx. como Daño Cuántico a los objetivos adyacentes.
Si los PV actuales son insuficientes, se reducen a 1.
Si el Dragón Caído está en el campo de batalla, la habilidad básica se convierte en Garra ósea, abrazo del dragón lóbrego.

Consume PV de todos los aliados e inflige Daño Cuántico a un enemigo y una pequeña cantidad de Daño Cuántico a los objetivos adyacentes.
Nivel 15
Desolación, de palmas derramadaDesolación, de palmas derramada - Talento | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : 0
El máximo de Nuevo brote se basa en el nivel de todos los personajes en el campo de batalla. Castorice obtiene 1 punto de Nuevo brote por cada PV perdido por todos los aliados. Cuando Nuevo brote llega al máximo, se activa la habilidad definitiva. Además, cuando los aliados pierden PV, el daño que infligen Castorice y el Dragón Caído aumenta en un . Este efecto se puede acumular hasta veces y dura turnos.
Mientras el Dragón Caído está en el campo de batalla, no se puede obtener Nuevo brote mediante el talento. Además, los PV que pierdan los aliados (excepto el Dragón Caído) se convierten en la misma cantidad de PV para el Dragón Caído.

Cuando un aliado pierde PV, Castorice obtiene Nuevo brote, y aumenta el daño que infligen Castorice y el Dragón Caído. Cuando Nuevo brote llega al máximo, se activa la habilidad definitiva. Mientras el Dragón Caído está en el campo de batalla, los PV que pierdan los aliados (excepto el Dragón Caído) se convierten en la misma cantidad de PV para el Dragón Caído.
Nivel 15
AtaqueAtaque
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
Ataca a un enemigo y, tras entrar en combate, consume la Firmeza del tipo correspondiente del enemigo.

Nivel 1
Clamor, heraldo de muerteClamor, heraldo de muerte - Técnica
Recuperación de energía : 0
Ruptura de Debilidad : 0
Tras usar la técnica, entra en el estado de Vastedad lúgubre durante  s. Mientras el estado de Vastedad lúgubre está activo, los enemigos no pueden acercarse por iniciativa propia a Castorice.
Al atacar en el estado de Vastedad lúgubre, todos los enemigos en el área entran en combate y Castorice invoca al mnemoduende Dragón Caído. A su vez, adelanta un 100% la acción del Dragón Caído y despliega el Territorio Inframundo perdido. El Dragón Caído empieza con unos PV actuales equivalentes al del límite máximo de Nuevo brote. Tras entrar en combate, se consume un de los PV actuales de todos los aliados (excepto del Dragón Caído).
Tras entrar en combate y antes de invocar al Dragón Caído, Castorice obtiene una cantidad de Nuevo brote equivalente al del límite máximo.

Entra en el estado de Vastedad lúgubre, y los enemigos no pueden acercarse por iniciativa propia a Castorice.
Al atacar en el estado de Vastedad lúgubre, hace que todos los enemigos en el área entren en combate e invoca al mnemoduende Dragón Caído, el cual adelanta su acción un 100%. Al entrar en combate, se consumen PV de todos los aliados (excepto del Dragón Caído).
Tras entrar en combate y antes de invocar al Dragón Caído, Castorice regenera una cantidad de Nuevo brote equivalente al #4[i]% del límite máximo.
Nivel 1
Garra ósea, abrazo del dragón lóbregoGarra ósea, abrazo del dragón lóbrego - Habilidad básica | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 60
Consume un de los PV actuales de todos los aliados (excepto el Dragón Caído). Castorice y el Dragón Caído lanzan un ataque combinado que inflige a todos los enemigos un Daño Cuántico equivalente al y el de los PV máx. de Castorice.
Si los PV actuales son insuficientes, se reducen a 1.

Consume PV de todos los aliados. Castorice y el Dragón Caído lanzan un ataque combinado que inflige Daño Cuántico a todos los enemigos.
Nivel 15

Mascotas

Estertor, tintineo del renacerEstertor, tintineo del renacer - Habilidad definitiva | Invocación
Recuperación de energía : 0
Ruptura de Debilidad : 0
Invoca al mnemoduende Dragón Caído y adelanta la acción de este un 100%. Además, despliega el Territorio Inframundo perdido, que reduce la RES a todos los tipos de todos los enemigos en un . Si Castorice tiene el efecto de aumento de daño del talento, este efecto se extiende también al Dragón Caído. El Dragón Caído tiene inicialmente puntos de VEL y unos PV máx. fijos equivalentes al del límite de Nuevo brote.
El Dragón Caído desaparece después de turnos o cuando sus PV llegan a 0. Cuando desaparece, el Territorio Inframundo perdido se disipa.

Invoca al mnemoduende Dragón Caído y adelanta la acción de este un 100%. A su vez, despliega un Territorio que reduce la RES a todos los tipos de todos los enemigos.
Nivel 15
Garras que rasgan la oscuridadGarras que rasgan la oscuridad - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 30
Inflige un Daño Cuántico equivalente al de los PV máx. de Castorice a todos los enemigos.

Inflige una pequeña cantidad de Daño Cuántico a todos los enemigos.
Nivel 10
Aliento que prende las sombrasAliento que prende las sombras - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 30
Al lanzar Aliento que prende las sombras, consume un de los PV máx. del Dragón Caído e inflige a todos los enemigos un Daño Cuántico equivalente al de los PV máx. de Castorice.
Puede lanzar repetidamente Aliento que prende las sombras en un ataque. Al lanzarlo repetidamente, el multiplicador de daño aumenta sucesivamente hasta el /. Tras alcanzar el , ya no sigue aumentando. El efecto de aumento del multiplicador de daño no disminuye hasta que el Dragón Caído desaparezca.
Si los PV actuales del Dragón Caído son iguales o inferiores al de sus PV máx. al lanzar esta habilidad, los PV se reducen a 1 y se activa un efecto de habilidad equivalente al de Alas que abaten las ruinas del talento del mnemoduende.

Consume sus PV, inflige Daño Cuántico a todos los enemigos y el turno no termina. Lanzar esta habilidad repetidamente potencia la habilidad hasta 3 veces. Si tiene un #5[i]% o menos de PV, lanzar esta habilidad activa un efecto de habilidad equivalente al de Alas que abaten las ruinas del talento del mnemoduende.
Nivel 10
Cuerpo oculto en la crisálidaCuerpo oculto en la crisálida - Talento del mnemoduende | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
Cuando está en el campo de batalla, el Dragón Caído actúa de Refuerzo de los aliados. Los PV actuales de los aliados pueden reducirse hasta un mínimo de 1 al recibir daño o consumir PV, tras lo cual el Dragón Caído recibe el daño o consume PV en su lugar en una proporción del del valor original, hasta que el Dragón Caído desaparezca.

Cuando está en el campo de batalla, el Dragón Caído actúa de Refuerzo de los aliados. Después de que los PV actuales de un aliado se hayan reducido a 1, el Dragón Caído recibe el daño o consume PV en su lugar.
Nivel 10
Rugido que estremece el páramoRugido que estremece el páramo - Talento del mnemoduende | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
Cuando el Dragón Caído es invocado, el daño que infligen todos los aliados aumenta en un durante turnos.

Al ser invocado, el daño que infligen todos los aliados aumenta.
Nivel 10
Alas que abaten las ruinasAlas que abaten las ruinas - Talento del mnemoduende | Rebote
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 15
Cuando el Dragón Caído desaparece, inflige daño veces. Cada vez inflige a un enemigo al azar un Daño Cuántico equivalente al de los PV máx. de Castorice. Además, regenera a todos los aliados una cantidad de PV equivalente al de los PV máx. de Castorice + .

Al desaparecer, inflige una pequeña cantidad de Daño Cuántico a un enemigo, que se dispara #2[i] veces en total. Además, regenera PV a todos los aliados.
Nivel 10
Aliento que prende las sombrasAliento que prende las sombras - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 30


Consume sus PV, inflige Daño Cuántico a todos los enemigos y el turno no termina. Lanzar esta habilidad repetidamente potencia la habilidad hasta 3 veces. Si tiene un #5[i]% o menos de PV, lanzar esta habilidad activa un efecto de habilidad equivalente al de Alas que abaten las ruinas del talento del mnemoduende.
Nivel 10
Aliento que prende las sombrasAliento que prende las sombras - Habilidad del mnemoduende | ATQ AdE
Recuperación de energía : 0
Ruptura de Debilidad : ATQ AdE : 30


Consume sus PV, inflige Daño Cuántico a todos los enemigos y el turno no termina. Lanzar esta habilidad repetidamente potencia la habilidad hasta 3 veces. Si tiene un #5[i]% o menos de PV, lanzar esta habilidad activa un efecto de habilidad equivalente al de Alas que abaten las ruinas del talento del mnemoduende.
Nivel 10
Alas que abaten las ruinasAlas que abaten las ruinas - Habilidad del mnemoduende | Rebote
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 15
Consume todos los PV e inflige daño veces. Cada vez inflige a un enemigo al azar un Daño Cuántico equivalente al de los PV máx. de Castorice. Además, regenera a todos los aliados una cantidad de PV equivalente al de los PV máx. de Castorice + .

Consume todos los PV e inflige una pequeña cantidad de Daño Cuántico a un enemigo, que se dispara #2[i] veces en total. Además, regenera PV a todos los aliados.
Nivel 10

Rastros

Marea sombría contenidaMarea sombría contenida
Requiere niv. de ascensión de personaje 2
Después de que un aliado (que no sea el Dragón Caído) reciba una curación, el 100% de la curación se convierte en Nuevo brote. Cuando el Dragón Caído esté en el campo de batalla, esta curación se convierte, en cambio, en PV del Dragón Caído. La cantidad convertida total de cada aliado no puede superar el 12% del límite máximo de Nuevo brote. La cantidad convertida acumulada por todas las unidades se reinicia después de que cualquier unidad actúe.
Crédito5000
Semilla de la reflexión3
Pluma auspiciosa1
Bonificación de Daño CRITBonificación de Daño CRIT (Daño CRIT)
Requiere niv. de ascensión de personaje 3
Daño CRIT +5.3%
Crédito9000
Brote de manas3
Gemido resonante2
Bonificación de Prob. CRITBonificación de Prob. CRIT (Prob. CRIT)
Requiere niv. de ascensión de personaje 4
Prob. CRIT +4%
Crédito19000
Brote de manas4
Gemido resonante4
Antorcha invertidaAntorcha invertida
Requiere niv. de ascensión de personaje 4
Cuando los PV actuales de Castorice son iguales o superiores al 50% de sus PV máx., su VEL aumenta en un 40%. Al lanzar Aliento que prende las sombras, si el Dragón Caído inflige daño letal a todos los enemigos en el campo de batalla o bien no es posible seguir reduciéndoles sus PV, la VEL del Dragón Caído aumenta en un 100% durante 1 turno.
Crédito20000
Brote de manas5
Huellas del destino1
Pluma auspiciosa1
Bonificación de daño: CuánticoBonificación de daño: Cuántico (Aumento de Daño Cuántico)
Requiere niv. de ascensión de personaje 5
Daño Cuántico +4.8%
Crédito45000
Alayawah3
Lamento eterno3
Bonificación de Prob. CRITBonificación de Prob. CRIT (Prob. CRIT)
Requiere niv. de ascensión de personaje 5
Prob. CRIT +4%
Crédito45000
Alayawah3
Lamento eterno3
Donde para el céfiroDonde para el céfiro
Requiere niv. de ascensión de personaje 6
Cada vez que el Dragón Caído lanza Aliento que prende las sombras, el daño que inflige aumenta en un 30%. Este efecto se puede acumular hasta 6 veces y dura hasta el final de ese turno.
Crédito160K
Alayawah8
Huellas del destino1
Pluma auspiciosa1
Bonificación de Daño CRITBonificación de Daño CRIT (Daño CRIT)
Requiere niv. de ascensión de personaje 6
Daño CRIT +8%
Crédito140K
Alayawah7
Lamento eterno6
Bonificación de daño: CuánticoBonificación de daño: Cuántico (Aumento de Daño Cuántico)
Requiere personaje de niv. 75
Daño Cuántico +6.4%
Crédito160K
Alayawah8
Lamento eterno8
Bonificación de Prob. CRITBonificación de Prob. CRIT (Prob. CRIT)
Requiere personaje de niv. 80
Prob. CRIT +5.3%
Crédito160K
Alayawah8
Lamento eterno8
Bonificación de Prob. CRITBonificación de Prob. CRIT (Prob. CRIT)
Prob. CRIT +2.7%
Crédito2500
Augurio etéreo2
Bonificación de daño: CuánticoBonificación de daño: Cuántico (Aumento de Daño Cuántico)
Requiere niv. de ascensión de personaje 2
Daño Cuántico +3.2%
Crédito4000
Semilla de la reflexión3
Augurio etéreo6
Bonificación de Prob. CRITBonificación de Prob. CRIT (Prob. CRIT)
Requiere niv. de ascensión de personaje 3
Prob. CRIT +2.7%
Crédito9000
Brote de manas3
Gemido resonante2

Eidolon

Doncella nívea y recuerdos amortajadosDoncella nívea y recuerdos amortajadosDoncella nívea y recuerdos amortajados
Cuando los PV actuales del enemigo son iguales o inferiores al 80%/50% de sus PV máx., el daño que le infligen Garra ósea, abrazo del dragón lóbrego, Garras que rasgan la oscuridad, Aliento que prende las sombras y Alas que abaten las ruinas es un 120%/140% del daño original.
Coronación de flores aladasCoronación de flores aladasCoronación de flores aladas
Tras invocar al mnemoduende Dragón Caído, Castorice obtiene 2 acumulaciones de Voluntad ardiente, que se puede acumular hasta 2 veces. Voluntad ardiente compensa el consumo de PV del Dragón Caído cuando usa la habilidad del mnemoduende Aliento que prende las sombras y adelanta la acción de Castorice un 100%. Además, Castorice obtiene un 30% de los puntos máximos de Nuevo brote la siguiente vez que lance la habilidad básica potenciada.
Danza postrera de los devotosDanza postrera de los devotosDanza postrera de los devotos
Niv. de habilidad definitiva +2 (máximo: nivel 15). Niv. de ATQ básico +1 (máximo: nivel 10). Niv. de talento del mnemoduende +1 (máximo: nivel 10).
Descanso arropado en lamentosDescanso arropado en lamentosDescanso arropado en lamentos
Cuando Castorice está en la batalla, la curación recibida de todos los aliados aumenta en un 20%.
Capítulos de profecías prístinasCapítulos de profecías prístinasCapítulos de profecías prístinas
Niv. de habilidad básica +2 (máximo: nivel 15). Niv. de talento +2 (máximo: nivel 15). Niv. de habilidad del mnemoduende +1 (máximo: nivel 10).
Crisálida que el tiempo romperáCrisálida que el tiempo romperáCrisálida que el tiempo romperá
Cuando Castorice o el Dragón Caído infligen daño, la PEN de la RES a Cuántico aumenta en un 20%. Mientras ataca, el Dragón Caído puede reducir la firmeza de los enemigos ignorando sus tipos de Debilidad, y activa el efecto de Ruptura Cuántica cuando rompe su Debilidad. Además, la cantidad de rebotes del talento Alas que abaten las ruinas aumenta adicionalmente en 3.

Conos de luz

NombreRarezaVíaATQDEFPVHabilidad básicaMateriales exclusivos
Victoria disputada
Victoria disputada4
RarstrRarstrRarstrRarstr
remembrance-class476.28396.9846.72El Daño CRIT del portador aumenta en un 12%. Cuando el mnemoduende del portador lanza una habilidad a un aliado, el daño que infligen todos los aliados aumenta en un 8% durante 3 turnos.
Alayawah
Voluntad de conquista
Imágenes quemadas
Imágenes quemadas3
RarstrRarstrRarstr
remembrance-class317.52264.6846.72La primera vez que el portador invoca a un mnemoduende, recupera 1 pt. de habilidad básica y 12 pts. de energía.
Alayawah
Núcleo serpenteante
Retrospección
Retrospección3
RarstrRarstrRarstr
remembrance-class423.36264.6635.04Cuando comienza el turno del mnemoduende, tanto el portador como el mnemoduende obtienen 1 acumulación de Conmemoración. Cada acumulación aumenta el daño infligido en un 8%. Conmemoración se puede acumular hasta 4 veces. Cuando el mnemoduende es eliminado, se disipa Conmemoración del portador y del mnemoduende.
Alayawah
Torso bautizado de gloria
Saludo entre genios
Saludo entre genios4
RarstrRarstrRarstrRarstr
remembrance-class476.28330.75952.56El ATQ del portador aumenta en un 16%. Después de que el portador lance su habilidad definitiva, el daño de ATQ básico que infligen el portador y el mnemoduende aumenta en un 20% durante 3 turnos.
Alayawah
Torso bautizado de gloria
Más sudor y menos lágrimas
Más sudor y menos lágrimas4
RarstrRarstrRarstrRarstr
remembrance-class529.2198.451058.4La Prob. CRIT del portador aumenta en un 12%. Cuando el mnemoduende del portador está en la batalla, el daño que infligen el portador y el mnemoduende aumenta en un 24%.
Alayawah
Torso bautizado de gloria
Tiempo urdido en oro
Tiempo urdido en oro5
RarstrRarstrRarstrRarstrRarstr
remembrance-class635.04396.91058.4La VEL base del portador aumenta en 12 pts. Después de que el portador o su mnemoduende ataquen, el portador obtiene una acumulación de Bordado. Cada acumulación de Bordado aumenta el Daño CRIT del portador y de su mnemoduende en un 9%. Se puede acumular hasta 6 veces. Cuando las acumulaciones llegan al límite, cada acumulación de Bordado aumenta el daño de ATQ básico infligido en un 9% adicional.
Alayawah
Torso bautizado de gloria
Sobre los recuerdos nunca cae el telón
Sobre los recuerdos nunca cae el telón5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91058.4La VEL del portador aumenta en un 6%. Después de que el portador lance la habilidad básica, el daño que infligen todos los aliados aumenta en un 8% durante 3 turnos.
Alayawah
Núcleo serpenteante
愿虹光永驻天空5
RarstrRarstrRarstrRarstrRarstr
remembrance-class476.28529.21164.24使装备者的速度提高18%。装备者施放普攻、战技和终结技时消耗我方全体等同于当前生命值1%的生命值并使装备者的忆灵下一次攻击后额外对攻击目标造成1次等同于250%生命值消耗总量的基于装备者的忆灵属性的附加伤害,随后清空生命值消耗总量。装备者的忆灵施放忆灵技时,使敌方全体受到的伤害提高18%,持续2回合。同类效果无法叠加。
Alayawah
Torso bautizado de gloria
Despedidas más bellas
Despedidas más bellas5
RarstrRarstrRarstrRarstrRarstr
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387 responses to “Castorice”

      • i doubt it. im betting they’re gonna leave it in until they can’t anymore, take it out last minute and then release her. they probably added this is a feature to get more eyes and people talking about it because any publicity is good publicity to a company like this…

        (this next part im not 100% sure on but I have vivid memory of being told this for some reason) Feixiao was absolute mega balls for a really long time, then at the last minute they mega buffed her and now she dethrones fucking Acheron with ease. If this is true and my memory isnt gaslighting myself, then whos to say hoyo aint doin somethin like this again but with castorice

        you people have been eating it up and making big deals out of it constantly, which to hoyo is just promotion and more eyes on them

        this is just my game theory though and if im wrong then sucks to suck i guess

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    • No matter how good bonuses will be at game anniversary, with this passive it’s will be big scandal around the game.
      What they even think about by going further with it!? This deffently doesnt like a big chank of player base and gives more arguments to game haters. There is still time left so maybe at V5 something will chage, but if don’t Hoyo will badly gets burned around with it.

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  1. Basic summery of v4 changes.

    Dragons finishing Claw has been boosted from 24% to 40%.

    T3 and E1 swapped places and both have been buffed.

    T3 use to be a buff up to 40% depending on enemies HP. Max buff was 40% at 30% HP. This was not an independent multiplier so it was kinda bad. T3 is now, for each breath done, increases the damage of the Dragon by 30% up to a maximum of 6x. Max 180%.

    E1 use to be for each breath done, increases the damage of the Dragon by 20% up to a maximum of 6x. Max 120%. E1 is now. If enemies HP is under 80/50%. Increasers multiplier of the move used by 120%/140%. Aka, it’s now an independent multiplier.

    Overall for E0 and E1, she has been buffed.

      
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      • Apparently she is as strong at E0 now as she was E1 in v3. So around 13% stronger apparently. I thought that her old E1 new T3 was an independent multiplier but apparently not. As such she’s overall 13% stronger at E0.

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  2. Stamen Nova was a more cooler name for her Talent tbh. It sounds like a name for a shred-heavy death metal rock band whereas Newbud sounds more like a flowery blooming indie rock shoegaze band.

    What do y’all think? Stamen Nova or Newbud?

      
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  3. Ngl her character ascension passive is kind of dumb still. Y would you need that big of a when they are nearly dead. Yea that and her global passive are definitely for skill issue players for endgame content.

      
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  4. I like Castorices design and was gonna pull for her if they increased her damage multipliers but it looks like they’re doing the opposite. 😭 Since I’m wanting a newer dps looks like I’ll have to get Mydei instead which I’m not too mad about.

      
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      • I may be mistaken but doesn’t Mydei just have better multipliers? From what I’ve seen he was clearing faster than Castorice on videos but I’d love to know what makes you say that she’s stronger.

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        • He hits hard once in a while and you have no control over it. Cas hits hard whenever you want her too and harder. Cas is also way harder to use, atm not many even know her optimal gameplay and you rarely see it.

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          • On Mydei has like 12k HP during his state and his attacks hit for 90 skill, 110 enhanced skill, 160 ult, 280 extra skill. During a 0 cycle he can get off 1 skill, 3 enhanced skills, 2 ults and if lucky, 2 extra skills for a total of 1,300% effect health damage with Sunday AA. His health being 12k makes this 156,000 damage not counting buffs. Mydei has 160% damage bonus from his own kit and all the buffs he can get from buffers. Lets say E0/S1 Sunday and Tribbie. Sunday would give another 75% damage boost and 87% crit damage boost total. His total overall damage boost would be 235%. Tribbie does her own buffs with 24% res pen, 30% vuln and her LC gives 48% crit damage making the overall crit damage boost from supports be 135%. Lets give Mydei 250% crit damage at least as well that’s around where he should be with a crit damage top as he gets so much free crit rate with his trace and with Sunday you probably don’t need to worry about it too much while getting to 100%. As a result we can do the calcs like this. 103,000 x 235% x 385% x 24% x 30% = 4.085m damage. Vs the main target, with those within blast taking 2.45m damage. Ofc adding def onto this we get 1.838m ST and 1.103m blast. Vs this would do 4.044m total damage blast.

            Cas has 9k HP at all times and her attacks are a 50% skill and a 66% enhanced skill but you likely won’t see the former in a good rotation. Her Dragon does 24/28/34/34 in a full breath + 24% for a swipe or 240% for the final hit at a ST. During a normal 0 cycle rotation she will act 2x and her Dragon will act 4x with 2 of them being with the final hit. This gives a total of 1140% overall in a 0 cycle for a toal of 102,600 damage. Cas also gets a 93% damage buff, a 20% res pen passive and a 24% def red on enemies. With Sunday and Tribbie buffs along with also have a 250 crit damage ratio + an extra 50% damage bonus from Sunday due to having a summon. These totals come to 218% damage buff, 385% crit damage buff, a 48% res buff, 30% vuln buff and a 16% damage buff from the def red. This totals at 3.531 damage for a ST and 2.044m AoE. After def this is 1.589m ST and 920k AoE. For a total of 3.429m damage vs 3 and 5.269m vs AoE.

            TL;DR for this calc.

            Mydei hits for 2.45m ST and 4.044m BLAST. However you have no control over who or where he hits for said ST or Blast.

            Cas hits for 2.044m ST, 3.429m BLAST and 5.269m ST. You can still play as Cas so you have full control.

            E1 for Mydei allows him to have some AoE power while very slightly increasing his ST He should break the 2.5m barrier. But E1 for Cas is another multiplier all together that would massively increase her damage well above Mydei’s. Another 20 to 80% total with the final big hit always getting the max buff. In short her ST alone becomes like 3.2m.

            I use basic calcs, and should not be taken as fact for what you should see in game. It’s more of a demonstration though it is accurate in said demonstration. In truth within the game you will say way higher numbers than what i am stating here. But as i used the same method for both it does accurately represent the difference between them.

          • Actually i may be wrong about doing more damage than this in a 0 cycle with E0 chars. I don’t rly have any E0 chars so i am use to doing more than this which is why i assumed. but in truth with just E0 this may be fairly accurate overall.

          • I don’t know if I’m just mistaken and reading his kit wrong or if it’s something else, but doesn’t Mydei’s ultimate make it so that he’s more likely to attack the main target hit by his ult? Also from the gameplay I’ve seen of him I never really see him target anyone besides the elite enemies or boss.

          • His ult makes it so one of the targets hit by his ult (usually the main one) will be the target of his next special skill.

            The auto skill isn’t as bad as people claim but it is still something that shouldn’t be there and is understandably a deal breaker for many. Aside from “I’m saving for Dragon”, it’s the most common reason people are skipping him.

          • @Sano Yes it does say that. But what if there are two elites? What if you don’t actually want to hit the elite because the char going next can finish it off but can’t finish the fodder enemy that’s at full HP costing you a cycle? Forced auto play is very much a negative.

          • @Reina, I feel like that would be somewhat rare to happen, I can’t entirely say though. I def hate the auto battle stuff but I don’t think it’s entirely a bad thing.

  5. Basic summery of v3 changes.

    Global passive – The same.

    Cas’s personal damage – The same.

    Dragons damage – Decreased and increased depending on the enemy’s HP. Max damage increase is 40% when enemies HP is 30% or lower. So 4% increased damage for every 7% missing health of the enemy. Overall the damage is likely around the same on average.

    Dragons base speed increased but now only Cas gains the 40% speed boost from her trace while SHE has 50% HP or more.

    Overhealing ability removed and replaced with healing in general at a lower maximum level. Was 15% is now 12% but all healing activates the ability.

    E1 nerfed per stack from 30% to 20%.

    E2 no longer increases Cas’s next attack and instead gives her Newbud points, since it specifies enhanced i think this means E2 Cas always starts with 20% ult charged.

      
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    • Cas also now decreases your team dmg by 10% when dragon is summoned for 3 turns
      they also the newbud(cas ult charge?) 100 x all allies levels into just all allies levels (this part confuses me, isnt this the dragon’s max HP reference number? but the dragon max hp refers to stamen nova which is removed/renamed to newbud in v2)

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  6. I have an idea that is basically the best of both words for Castorice’s passive-

    keep the revive, after obtaining, and account wide aspect, but make it ONLY work in base sim uni modes. So, it wouldn’t work in story, moc, as, pf, any future modes, combat events, or any of the tortorous difficulties of sim/div uni, it would only work in basic runs where its already piss easy anyway. That way the people who don’t want it in the game are fine, since its not active for the actual somewhat challenging content, important content, and stuff that matters (since base sim uni runs are already almost impossible to lose), and the people who want it to stay can have it.

    easy solution for an easy problem

    or just remove it entirely that works as well

      
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    • We keep explaining and people keep dodging.
      That. Is. Not. The. Issue.

      The core issue is the fact that this buff is account-wide and applies whether the unit is on the team or not.
      It is not because we can use it in endgame. If your team is well prepared, you shouldn’t die anyway (mostly).

      Clueless players want to keep their gigabuff? Sure. Transfer it to her Talent and make it exclusive to on-field presence.
      But this concept of “global passive” must die.

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    • The Revive is not the issue, it doesn’t matter if it is a revive or healing or shield or extra stat boost like Crit or whatever.

      People do not want the game to have an extra way the company can “force” players to pull for a character, and a Global Account Wide effect, whatever it is, is a gateway for it.

      Players do not want any Account Wide Effect to exist for any character at all.
      Character Abilities should only have any effect at all if the character is in the Team!

      Why is it so hard for some of you people to understand this?

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      • Because the game is already easy? Excuse of “company forcing players to pull for a character with global buff” does not hold. Powercreep complaints are basically full of idiots that can’t play this game, 4 stars unit can still 0 cycle MoC with right supports. You do not miss anything for not pulling X character with global buff. This is literally the same people complaining that certain Harmony unit is too broken and they feel like they are forced to pull them. Complaining about global passive is like complaining about how unfair it is that people who bought smartphone in 2000s can contact anyone at anytime whereas you, even without smartphone, can still contact others just the same.

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        • “4 stars unit can still 0 cycle MoC with right supports” clueless. E6S6 T0 Supports maybe lmao. it’s not realistic no matter how much you want to lick hoyo’s boots.

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          • WeiForever on youtube says otherwise. Stop blaming the “big bad company” for your lack of skill and brain power.

          • (this is a reply to skillissueAlways cus i cant reply to them directly)

            “4 stars unit can still 0 cycle MoC with right supports”
            “WeiForever on youtube says otherwise.”

            Bro WeiForever’s last video is 30 minutes long, they took exactly 10 cycles and the description says “~50-60 attempts.”. The comment was talking about 4* 0 cycling, it was never about 4* clears. If there is one person that lacks skill and brain power, it’s probably you because you do not have the skill/brain power to read, or you typed “0 cost 4* moc” on YouTube without even watching the video just so you can defend your point that was objectively proven wrong.

            And don’t get me wrong, I still think WeiForever’s work is commendable but 4* clears are a whole other discussion, drinklesscoffeemaybe’s comment was specifically talking about the quote of 4* stars supposedly being able to 0 cycle with the “right supports”, when in reality the showcases are gonna have a minimum of 10 cost.

          • “E6S6 T0 Supports maybe lmao” in case you didn’t know, there’s a clip of Xueyi 0 cycle this MoC with 3 costs support. So stop blaming your lack of brain power to powercreep lmao

          • (Reply for bro cant read)
            when in reality the showcases are gonna have a minimum of 10 cost. There’s a video of 3 costs Xueyi 0 cycle in current MoC. Also you definitely pulled for newly release characters, so if a 1.x 4* can clear MoC then there’s no reason why 2.x or 3.x premium dps can’t do it. Unless the player themselves have crap for brain and can’t probably play a game that take no skill

          • (reply for uene unknown/coffee)
            This is what you said in your original comment:
            “same people complaining that certain Harmony unit is too broken and they feel like they are forced to pull them”
            You are advocating that the game is easy enough that you don’t need to pull characters because you can already 0 cycle with 4*, using WeiForever as an example. (even tho its literally not a 0 cycle cause u didnt even watch the video and desperately needed an argument)

            And this is what you just said in your last comment:
            “there’s a clip of Xueyi 0 cycle this MoC with 3 costs support.”

            And those 0 cycles include Tribbie, a NEW HARMONY CHARACTER that you’d need to PULL to even be able to do the 0 cycle. You’re advocating that the game is easy enough so you don’t need to pull new characters but then you’re gonna use 0 cycles that use a NEW CHARACTER to justify your point??? What the fuck even is your point anymore?? You’ve contradicted yourself twice. First by saying that WeiForever is proof that the game is easy when they’ve struggled themselves with 50-60 attempts, and now a second time by using Xueyi 0 cycles that use Tribbie as an example that the game is easy, when those 0 cycles use a NEW character, even though you’re supposed to be defending the point that we don’t need to pull characters because the game is easy already.

            You say: “Also you definitely pulled for newly release characters” but you also said: “You do not miss anything for not pulling X character”. So you’re advocating that pulling new units is not necessary but now you’re going to assume we pulled? What exactly is your logic here? You’re just proving our points that FOMO is and has always been an issue and will just keep becoming worse and worse.

            Oh yes of course, while we’re at it, we might as well include Xolze Telos’ 1 cost 0 cycle with Xueyi, and just because a few 0 cyclers on YouTube are able to do it with at least one S5 DDD, 4pc eagle sets, 180+ SPD Tingyun on 4pc sacredos means that every single person should be able to do the same because “it’s so easy” and we all have 3 copies of S5 DDD and Eagle sets with 15 spd worth of substats on each piece. Oh and yea, everyone DEFINITELY has the time to go through at least 20 attempts to get through RNG and get the clear right. All of this just for you to end up having to completely change your strategy in the next MoC to 0 cycle because the boss is different, may have higher HP, or shills another 5* support that you need to PULL for. Low costs 0 cycles mostly can’t sustain using the same strategy and/or supports over and over again for every MoC because not every MoC is the same.

            I don’ t know how much money you’ve spent in this game, but I fear you are just completely out of touch. You are going to tell me with a straight face, that you use WeiForever’s videos as an argument that “the game is easy” when the video is 30 minutes long, description includes 50-60 attempts which means that AT WORST he took 30 hours of attempts (it’s obviously lesser because you restart so they didn’t actually spend 30mins*60 time) to get it right and you’re going to be so confident about it, and then when you realise your example was literally against your point, you’re not going to say you’re wrong about that, and instead you’re gonna double down and say “oh there’s a 3 cost xueyi 0 cycle” completely ignoring that the gear is mostly unrelatable for most players and uses a NEW SUPPORT and keep saying “you do not have any brain power, the game is easy”. You are advocating that “the game is easy enough you don’t need to pull new units” but low cost 0 cycles constantly keep using new supports (in this case Tribbie), that you HAVE TO PULL otherwise the 0 cycle is not as easily doable. And if you can find a Xueyi low cost 0 cycle that doesn’t use Tribbie, I would love to see it.

            Also you said “is like complaining about how unfair it is that people who bought smartphone in 2000s can contact anyone at anytime whereas you, even without smartphone, can still contact others just the same.” and now guess what? Everyone has a smartphone, or at least the vast majority of people do, and it will be the same for global passives. When a global passive becomes broken enough (and it will happen), there will be a clear difference between someone who doesn’t have X character, and one who has them, just like how now there’s a clear difference between someone who has a smartphone, and one who doesn’t. And just like smartphones, everyone will naturally start to pull for X character.

            We are happy if you own 10 copies of S5 DDD and have infinite SPD substats, good for you. But truth is, you are out of touch. You make arguments/analogies that you are wrong about, double down on them, and just contradict yourself by using examples that don’t even support your point. Your next argument is probably going to be “you don’t need to 0 cycle to get full rewards” or some shit and you’re definitely going to say “lack of brain” and “skill issue” because that’s all you can say instead of actually thinking for 2 seconds about whether or not your arguments even make sense.

  7. What are everyone’s predictions for V3 Castorice? Personally, those are what I’m looking to:

    – Changing overhealing benefits from simply healing
    This has technically already been leaked, and while we would need to wait V3 to confirm it, the leaker seems reliable enough. This will definitely come with the drawback of some nerfs to her dmg output, but I’d highly appreciate the faster ults. This definitely gives another W to Luochad and Chadllagher (sorry), but this also makes other healers considerably more reliable, notably Lingsha. Lingsha had the issue of being more awkward when it comes to overhealing, as her healings are primarily front loaded from her own abilities. Since she does big healing instances, this change will be considerably much better for her. Also, while Fu Xuan is definitely a very cope option, an S1 Fu Xuan would be funny to interact with charging the Dragon upon switching waves. Moreover, since overhealing also currently heals the Dragon, this could mean that healing would also heal the Dragon. Overall, I think this would be a really great change and makes the place of the healer even more important.

    – Her self SPD Buff
    I think they should either completely get rid of it, or make it permanent, or at least pseudo-permanent. The fact that the uptime cannot be guaranteed makes it annoying to speed tune her. Some people would point out that it’s only an issue in -1 Sunday teams, but in fact, if the SPD buff becomes permanent or pseudo-permanent, this would benefit literally every Castorice teams except hyperspeed Sunday teams. 0 cyclers would have an easier time calculating the AV they need, non-Sunday teams would have Castorice and her Dragon constantly keep their actions, and -1 Sunday teams will not have to worry about desyncing. While Hyperspeed Sunday teams do not care about Castorice’s SPD. So essentially, making the buff permanent/pseudo-permanent would benefit practically everyone. What I mean by pseudo-permanent essentially is keeping the 40% buff during her DPS window, essentially when her Dragon is on-field. So it could become something like keeping the SPD buff as long as the Dragon is on-field. Otherwise, they could remove it and replace it with something different. Just, something needs to be done about it, because in its current state, I really don’t see the utility of it, since the uptime can completely depend on your rotation, your allies’ spd, the enemy lineup (how much dmg they deal to your casto), and makes it a hell to speed tune for most battles.

    – Her Stats Bonus
    Her stat bonus are really good at the moment, CR, CD and Quantum%. However, I would want either CR or Quantum% to be changed to HP%. She already gets a bunch of Crit Rate from the Poet set, if you play Sunday and/or RMC you are also getting Crit Rate. My problem is not the fact that she has a Crit Rate trace, it’s more so the fact that it’s her BIGGEST trace. I’d prefer if Crit DMG was her biggest trace, the Quantum% is not too needed as she already gets many of it in her own kit (and if you play Sunday then you’re oversaturated in DMG%). An HP% trace would imo be more useful, especially in this economy where Castorice has no LC options, some HP% could definitely be appreciated.

    – Her E1 and E2
    The E1 cannot be fully stacked without E2, and even with E2 you can’t fully stack it in her most optimal rotation. They should change her E2 to consuming “Ardent Will” only when the Dragon is at 1% HP instead of immediately consuming it, this way, the 2 “Ardent Will” can be consume on the dragon’s last action. As for the E1, they could make it so the stacks remain until the Dragon disappears. This way, it’s possible to fully stack the E1 even without E2.

    – Her sig lightcone
    I do think it’s pretty good, very good even, but I don’t see the point in the 12% action advance. All this does is make her ultimate recovery SLIGHTLY faster in non-Sunday teams (since Sunday would advance Castorice anyways), but it’s just a tiny bit. Allowing her to take her action faster means consuming 40% HP teamwide with the unenhanced skill, and that’s about it. I think they could change it to something more useful, for example, Mydei’s LC directly consumes his own HP, and I think it would be nice if we could have something such as consuming the team’s HP (excluding the wearer/memosprite) when the wearer/memosprite acts. This directy goes along to her playstyle, and gives a more effective and consistant way to recover her ultimate over just an action advance when Pollux disappears. This benefits both Sunday and non-Sunday teams (because it would benefit all her teams in general) and could further increase the LC’s value.

    – F2P LC
    This is the most cope prediction of all time, but I think the Anaxa F2P LC “The Great Cosmic Enterprise” should be changed to a Remembrance F2P LC option for Castorice. The LC selection for Castorice is absolutely ridiculous, to the point that if you do not have her SIG, her BP LC, or the Herta shop LC at lower superimposition than S2, then you are better off using your highest base HP off-path LC, such as Bailu’s LC. Anaxa mains wouldn’t like me for this, but I think the selection of LCs for erudition is already big enough for him, so I think it’s fair to have an F2P option for Castorice. But one sure thing I know is that that is NOT happening, it’s by-design that they don’t want to give her an F2P option, so we’re forced into spending, especially with everything Mihoyo did recently, they are clearly taking a more P2W approach.

    Let me know what you guys think and what you all are looking for!

      
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    • stat bonus are like that so u are forced to get her lc, duuhh
      same thing with her f2p lc

      its like you dont even know your playing a gacha game bro, like comn…

      their main goal is to make money not for you to have a good time

      “Mihoyo did recently, they are clearly taking a more P2W approach.”
      ITS A GACHA GAME BROOO they are are and will always be P2W, they havent changed their approach they just got greedier

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      • “their main goal is to make money not for you to have a good time” Yes but compare the situation to previously released characters, I’ll use the older big three as an example:

        According to HunterKee’s spreadsheet, Feixiao’s LC is 22% stronger than the Herta Shop LC. This is a pretty big gap, but at least you don’t feel too bricked playing an E0S0 Feixiao (even tho recently there’s a lot of push on aoe content so she doesn’t feel as great, but my point here is that the LC is fine with her kit)

        Firefly’s second best LC is a completely free LC. Sure, her LC is obviously better but Aeon works completely fine on her, you do not feel like shit playing an S0 Firefly.

        And as for Acheron, she is the closest to Castorice’s situation as her LC is pretty much a must pull, but she at least had *some* options. Despite GNSW being gacha-locked, she had LCs that were compatible with her kit.

        Compared to Castorice:
        – Herta Shop LC: If it’s super imposed to more than 2 then you are fucked, you can’t even use it as your SPD will be fucked up and poet set will not activate.
        – Geniuses’ Greetings: This is already a bad LC for Aglaea since it gives her stats she is already oversatured on, but it’s not even compatible on Castorice since she never uses her basic nor is it her main source of damage.
        – Reminiscence: Low base HP due to being a 3*, and Castorice can’t even fully stack the passive as Pollux only acts up to three times.
        – Shadowburn: While it does have a higher base HP than Reminiscence, it’s still low, and Castorice doesn’t care about that passive.
        – Victory In a Blink: A 24% CD Stat stick with a base HP that’s as high as the 3* Shadowburn, that’s it. She can’t benefit from the passive either.

        Her LC selection is ridiculous to the point you have to consider off-path LCs with a high base HP, this is not something you would remotely consider for Acheron despite being in a similar situation. And I’m completely aware that this has been planned and done by design, Castorice is the character they really want to make the most money on, so they will make her situation as deplorable as possible to get people to pull. (And just like Acheron, I can say for sure they will conveniently release a Gacha-locked LC specifically for her without being too good, like the way we had “Boundless Choreo” one patch later, even though it’s not even as good as GNSW depending on the situation.) Out of all previously released characters, I cannot recall a single theorycrafter remotely suggesting to run an off-path LC on a character, this is genuinely the first time we get such a case.

        “they havent changed their approach they just got greedier” They are getting greedier so THEY ARE changing their approach. If you are getting greedier and want your player base to pull more, you are going to create problems and sell their solutions, and in this case, they ARE creating new problems that are never seen before. Since those problems have not been seen before, it IS a new approach that they’re taking. Genshin for the first time in years released 2 NEW five stars in the same half, one being a literal BIS for the other (Mavuika+Citlali) and the banner still only lasted 21 days like a normal banner. But for HSR, Castorice’s LC situation is not even the worst part compared to the literal fact that she has a global passive, which is the biggest evidence they are changing their approach.

        It’s not more so about the passive itself, first of all, good luck even trying to die in a Castorice team. When the Dragon is on-field, you essentially cannot die as it’ll take 5 times the damage your characters should receive, but it has 32k HP will make it hard to take it off. In a Castorice team, you are forced to play a healer, so you unless you’re for any odd reasons playing a sustain that is not Gallagher (if you don’t have Luocha/Lingsha), you are going to have a very hard time to even trigger it in her own team. And in your second team, if you need a conditional revive that forces you to get healed/shielded otherwise you’d die, then I’m afraid you just have skill issues if you desperately need that revive. So, it’s not more so about the fact that it is a revive, even though this means they’ll create a problem and sell the solution by making enemies stronger. It’s more so about the fact that this is a point of no return that the game is taking, and that IS A DIFFERENT APPROACH. This creates a Pandora’s box where literally anything can come out of it and become a global passive. Even Acheron’s insta-kill doesn’t even apply to the end-game.

        You keep repeating “bro, its a gacha game, come onnn” “its just a gacha game” “what did u expect its a gacha game LOL”, but has any Gacha game remotely even DARED to do this? Correct me if I’m wrong because I don’t actually play those games and that’s only what I’ve heard, but gacha games who are known for being highly PAY TO WIN (much more compared to hoyo), such as Raid Shadow Legend and Summoners War, have not even attempted to include such a feature in their games. This is literally a completely new approach they’re taking.

        You genuinely cannot pretend that “they have never changed their approach!!! it’s always been the same just greedier!!!” when we may come to a point where people don’t even pull characters for their designs, their animations, their lore, or to use them in the end-game, no. Instead, we could come to a point where people pull characters solely for their global passives, and it’s making the game go downhill more than it is already. If that is not a different approach to increasing potential sales, then I don’t know what it is.

        My issue is absolutely not with the fact it’s P2W/a gacha game, not at all, and Mihoyo games rely considerably less on P2W than some other gacha games. And if that was actually my issue, then I wouldn’t even suggest to replace the advance in her LC with a teamwide HP drain. A teamwide HP drain is so much more important to a Castorice team that this would create even more FOMO around the LC on top of her situation being deplorable already, which literally goes against what you claim I’m imposing on “how gacha games should be about making players feel good” because I supposedly don’t even know that HSR is a gacha game, according to you. My issue is that the devs are willingly making the game go downhill for the sole purpose of making more money, when they already know they don’t need to do that to make a ton of money.

        I already know that they are not going to give her any F2P LC to purposefully make her feel shit and force people to pull her LC, I already mention that in my comment. I initially did not want to talk about her passive since it’s a topic with heavily mixed reactions, I just like yapping on here to share my ideas and thoughts around her kit, but I don’t know how you can act that it’s normal that they’re taking this completely different approach and justify it by “oh its a gacha game” when even gacha games that actually have a P2W reputation didn’t even dare to attempt such an approach. If you’re a company and you’re greedier, genuinely, how are you going to try to make more money if you’re not going to test the limits of your consumers? If you’re not trying any different or new approaches, your sales are going to remain as usual. So I’m sorry, but saying they have never changed their approach is just blatantly false.

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        • It’s because of things like this that I changed my approach to this game. I will happily use Bronya’s LC, my highest base HP LC, forever if needed as I cannot afford to get Pollux+LC as the only reason I can even get him is because I lost Aglaea E1 and have guarantee now. I want Anaxa more so I’ll invest into him more. Perhaps if a rerun occurs and I have nothing else to pull I’ll consider the LC.

          Trying to play into the blatant cash grabs and endlessly trying to keep up with the community’s perception of powercreep is just fuel for FOMO and I cannot be bothered. If they want to, as many people seem to claim, send the game to its death with shit like this they are welcome to. I’ll still ignore it all. Missing 80 jades while still enjoying my characters is a hell of a better deal than endlessly playing the greed game and hating my time.

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  8. (Questionable)
    According to uncles, Castorice will be nerfed in terms of damage and rotation. She will no longer have an infinite Ult, i.e. when her teammates were Lv.1, she could cast her Ult as many times as she would like.

    She also still has the… global revive effect 😂

      
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    • Well damage nerf is understandable. Character must not make a million just for fun in random 3 cost team. Or at least she mustn’t do it that frequently. Low level teammate inf ult thing obviously was a consequence of bad design, ofc they change it. And…
      you mean THEY DIDN’T REMOVE THAT… SHIT? Please tell it doesn’t work in endgame anymore…
      Cuz I was serious when I said I’m F*KING QUITTING THIS GAME FOREVER if it stays. That… thing is just too unfair, like everyone really underestimate it and how much easier it makes any content and ppl say they will continue making global effects, and if so, HSR is f*cking dead.

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    • If this global passive stays through the beta, I’m assuming Hoyo hopes the outrage dwindles over time.
      In that case, the livestream where they publicize this info might be the last chance for a final public uproar.

      That is IF they ever publicize it.
      Keeping it quiet might be what they’re hoping to achieve. Once it gets into the live release, they’ve won.

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  9. hi, new to this website
    i have sunday, ruan mei & robin already. was wondering how playable sunday is assuming that i want to play castorice as hypercarry?
    i’m on the fence about pulling for tribbie; i know she has a lot more hp for castorice to drain but is it good to advance both cas & dragon or just dragon w/ RMC?
    i read some people also don’t consider her LC to be that great & it’s definitely specific to her w/ the HP% but is it a must-have like acheron? is the feixiao BP LC even playable?
    i’ve got 250 pulls right now but only 3 pity after sunday, which is why i hesitate on tribbie & cas’s weapon (esp with fate collab coming later too)

    thanks everyone

      
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    • hi

      you can skip tribbie since you already have sunday so you can pull for cas and her LC since this is might be the only remembrance LC that will give you HP
      if you still want tribbie then pull her on the rerun instead

      nice business email format

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      • “nice business email format” nah why you gotta do my man dirty like that DDD:

        but yes sunday is fine as long as you use the dragon properly, heres a in depth explanation from our dear Pollux is Kinda Hot

        “because it AA the dragon before you can heal it fully” this is not necessarily true, unless you’re not using Luocha or Gallhager then yes it’ll be hard to heal back the Dragon, but as long as you are careful on how you play you can definitely have enough HP on the Dragon while still playing Sunday.

        When you use the skill on Sunday, it will advance the Dragon AND Castorice (as long as her ult is active ofc). When advanced by Sunday, the summoner always takes action before the summon. Castorice’s skills do not consume a skill point, and the enhanced version of the skill consumes 50% HP teamwide (excluding the Dragon’s). When the Dragon is on field, every HP lost will be transferred as healing for the Dragon, so by using Castorice’s skill you will be healing the Dragon. So because the skill doesn’t consume a skill point, it’s an AoE attack (albeit weaker than the Memosprite skill), and it heals the Dragon you essentially have no excuse to not use it, and you especially need to use it when running her with Gallagher/Luocha, and here’s why:

        Castorice’s Enhanced Skill counts as a Joint Attack, meaning that both Castorice and her Dragon are attacking simultaneously. Luocha’s Zone will heal the attacker by an amount, and heal the other allies by a smaller amount, but since you have two attackers due to the Joint attack, Luocha is healing twice as much which means the Dragon is receiving both the AoE healing that excludes Castorice, and the healing from him attacking. With Gallagher, it’s even more ridiculous, as attacking a Besotted enemy will heal you, except that in this case it’s an AoE attack, so the more enemies you hit, the more healing the Dragon will receive due to being a Joint Attack.

        Lastly, the dragon does not actually need to be fully healed to do the most damage. While yes, it’s better to keep the Dragon’s HP as high as possible for safety measures, you actually only need no less than 76% HP when it starts its turn to make full use of the attacks, let’s compare a 100% HP scenario versus a 76% HP one:

        100% HP -> Enhanced Skill -25% -> 75% HP -> Enhanced Skill -25% -> 50% HP -> Enhanced Skill -25% -> 25% HP which is equal to 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)

        76% HP -> Enhanced Skill -25% -> 51% HP -> Enhanced Skill -25% -> 26% HP -> Enhanced Skill -25% -> 1% HP which is less than 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)

        The 76% HP scenario has casted at least 3 enhanced skills, which is as much as the 100% scenario. So if you AA Castorice and her dragon, have Luocha/Gallagher on the team, use Castorice’s Enhanced skill to consume HP to heal the Dragon, and you cannot reach at least 76% HP, then I’m afraid it’s skill issue (just kidding)

        Well, I am slightly sarcastic because in the worst case, let’s pretend we have the worst case scenario and your Dragon acted and is left with 1% HP (using the 76% HP) combo and you kept it on-field. This means the Dragon would have 320 HP (0.01*32k) and you need to heal a total of 31,680 on the dragon which is enormous. Sunday is the next on the action bar, then we can try to simulate how much healing the Dragon would receive:

        Let’s say Castorice has 6037 HP, which is her very floor of HP by doing (1629+1058.4)*(1+43.2%*2+12%)+705.6, which consists of 2 HP% mainstats and a remembrance LC of 1058.4 HP which is either the BP LC or the Herta Remembrance LC (i’m aware the herta LC is not a good option, but there’s no better option for F2P as the 3* LC has a relatively low base HP. as long as the herta LC is only S2 or lower, it can still be used without ruining 4pc poet’s effect as long as the player gets 0 spd substats. tho her LC choice is another issue)

        And for the rest of the teammates, let’s say they all have 3K HP for 3 teammates. By using RMC (or any remembrance unit) there would be an additional HP bar to eat, which would provide more healing to the dragon, but let’s pretend he’s not in the team. And by using an HP scaler that will have consequently more HP than 3k, then obviously that’s more healing towards the Dragon. We can’t exactly know how much HP will Castorice consumme, because she consummes from current HP and not max HP, so in that case she would at worst consume 0 HP (if everyone is at 1 HP) or at best 0.5 * (6037 + 3000 * 3) = 7518.5 HP if every ally is fully healed.

        Now, for Luocha, let’s say he has 2373 ATK by doing (756.76+423.36)*(1+28%(traces)+43.2%)+352.8. This is the bare minimum of what he should have, 423.36 is the most common ATK base stat for most 4* Abundance LCs, and he is on OHB/SPD/ATK/ERR so one ATK mainstat.( Obviously, your build should be better and have more ATK substats but that’s just to demonstrate the very floor of healing). For the lightcone, I believe “Hey over here” (the huohuo event LC) would be very decent. Despite Luocha not scaling on HP, the tiny increase in HP given by the lightcone can provide more HP for Castorice to consume when using her skill, and it’s also the 4* lightcone that gives the most Outgoing Healing Boost (28%) with the only condition of using skill every 2 turns. In a Casto team, you should ideally spam his skill whenever skill points allow you to, so this should have full uptime. In terms of OHB, let’s say he has 12%(planar)+28%(LC)+10%(2pc) = 50% OHB

        Assuming LVL 10 talents, during the Castorice Enhanced skill the Dragon should receieve: ((0.07+0.18)*2373+93+240)*(1+0.5) = 1389.375 HP

        So the Dragon would be healed a total of 8,907.875 HP which is only 27% of his total HP and translates to just an additional skill use. Although, this is very much only the very floor of healing, having a Luocha with higher ATK, teammates with higher HP, an additional HP Bar from a Remembrance Character, or overhealed allies can all affect how much healing the Dragon will receive. But that’s what I mean by “you need to be careful as to how you play”. In such a case, the Dragon should not be at 1% HP before being advanced by Sunday, so instead of losing all the Dragon’s HP from 76% to 1%, instead reduce it from 76% to 51%, so then you heal back when advancing Castorice with Sunday 27% and you will have 77% HP when starting the Dragon’s turn, which is enough to cast at least 3 enhanced skills. The most important part is using as much Enhanced Skills as possible while having as much buffs as possible.

        So while not healing the Dragon enough while advancing Castorice and her Dragon can in fact be an issue (which you are right on that part) this issue can be most definitely be worked around with: a strong healer with a good build like Luocha/Gallagher, higher HP teammates (like Tribbie), remembrance teammates (which is only RMC at the moment), and most importantly skill. If you can play Sunday and Castorice properly and keeping a good eye on your HP bars. Then in this case, Sunday is far from being “bad”, he would be, in my opinion, her current BiS (until we get a new support) as advancing the Dragon means finishing the rotation earlier. Finishing the rotation earlier means you are doing more DMG in a lesser amount of AV compared to a team with no action advance, and inherently you’re doing more DMG per cycle. Sunday+Castorice requires more skill to play, but will have a higher ceiling when played properly.

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    • As long as you have sunday you’re completely good to go when it comes to any remembrance or summon type dps character, so you can skip tribbie if you want for her specifically, BUT I will still say tribbie in general is an amazing support character than works in many other teams, so you should still consider that, for LC hers id definitely AMAZING, especially since Remembrance is still fairly new and lack decent LC, but the new remembrance BP LC is a good pick up as well if you’re on a budget, thats what i’m currently planning to use if i dont get hers, so i would probably advice to go for cas 100% and then use the BP LC, so you can have best of both worlds to a degree, but if you’d like to maximize her then def go for her LC too

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    • Sunday isn’t any better or worse than RM or RMC for Cas. He will do fine, but honestly use him for your other team if they need him. If they don’t then it’s fair ig. But why use him for Cas when RMC does the same job? If you know what i mean.

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    • You should NOT pull Tribbie solely for Castorice, unless you already own Therta or plan to pull her. If we look at the synergy between both characters, Tribbie benefits MORE from having Castorice on the team than Castorice actually benefits from having Tribbie on the team.

      Tribbie:
      – Castorice’s high HP will allow Tribbie to get slightly more self HP buff while her zone is active.
      – Castorice’s enhanced skills and the dragon’s abilities are all AoE, meaning Tribbie’s additional DMG will be maximised in that team as you will always be hitting all targets

      Castorice:
      – Tribbie’s high HP will allow Castorice’s skills to consume slightly more HP, which translates to a little increase in Newbuds or healing towards Pollux
      – Res Pen and Vulnerability are buffs that are friendly towards Castorice’s HP scaling

      But if we look at other parts of Tribbie’s kits, Castorice rather seems to have a hard time synergising with it:
      – Depending on how long Pollux stays on field, and how long you regenerate Newbuds fully, you may have a hard time casting Tribbie’s FuA attributed to Castorice before having a new Tribbie ult available.
      – Castorice doesn’t really benefit from Tribbie’s FuA in the slightest. This is different to a Therta team where Tribbie’s AoE FuA generates energy for Therta but also gives stacks on the enemies. The only case where I can see Tribbie’s FuA being useful is if your Tribbie is overhealed and hits an enemy while Luocha’s fiend/Gallagher’s debuff is active, which in this case would trigger overheal, but what tells you that Hyacine will have an exact same way of healing?
      – Castorice can’t abuse Tribbie’s additional DMG unlike a Therta team. Therta can Skill > Ult > Enhanced Skill meaning Tribbie’s additional DMG will trigger 3 times in the span of 0 AV, Therta is also paired with an erudition unit who should have some form of AoE (more abusing on Tribbie’s additional DMG). Meanwhile, a Dragon’s turn, despite using enhanced skills multiple times, will only count as a single attack and only trigger Tribbie’s additional DMG once. The point of Tribbie’s additional DMG is also to increase single target DPAV for AoE-centric DPS, however, Castorice’s single target DMG is good enough despite having AoE abilities, similar to how Acheron’s single target DPAV is decent enough. A casto team can’t abuse/make full use of Tribbie’s additional DMG as well as a Herta team would.

      Now, do two characters need to have a perfect synergy and use all parts of each other’s kits to be used together? Absolutely not of course. Break teams cannot make use of Ruan Mei’s DMG boost since break and superbreak dmg do not scale on DMG%, yet Ruan Mei is essential to break teams. My point is that, a lot of people seem to be overvaluing Tribbie’s place in a Castorice team, and putting her as the supreme BiS that gives the fastest cycle clears, to the point she becomes a must-pull for Castorice. Personally, I think this is completely false.

      Castorice has a lot of room for improvement in terms of team composition. We already know we are getting Hyacine in 3.3 who by being a remembrance healer gives the team an additional HP bar to the team thanks to the Memosprite. An additional HP bar means more HP to consume from Castorice’s skill, but also more HP bars to overheal. But while we have the sustain slot, we also need to consider the likely possibility of an HP draining/increasing support. While I don’t want to play Honkai: Speculation Rail and spread misinformation, I think it is very clear that Castorice’s team is not finished, and when we gets supports this strong then it will be harder and harder for Tribbie to keep her spot and compete against them, simply because Tribbie is not actually meant for Castorice’s team archetype.

      Tribbie is still excellent in her team, don’t get me wrong. She is much more braindead/easier to use compared to Sunday. Sunday can have a higher DMG ceiling than Tribbie but this requires more skill, as he requires you to heal back the Dragon to at least 76% HP before it starts its turn to not waste DMG, forcing you to play Luocha/Gallagher on well invested builds. But if you do this properly, then Sunday is the theorical strongest support as finishing the rotation earlier by advancing the dragon (while making full use of the enhanced skill) means you did as much dmg in a shorter span of AV, aka more Damage per AV/DPAV. However, Tribbie on the other hand is much easier to play. From the videos I watched, Tribbie seems to be the only capable support when it comes to Dual DPS with Mydei/Blade. (though i haven’t seen videos play dual dps castorice with ruan mei, it could be good enough)

      My point is not to downplay Tribbie’s performance at all, out of the many videos I watched, Tribbie teams always finish pretty fast. My point is just that, if you are going to pull Tribbie solely for Castorice, and she ends up getting replaced by a future support, your pulls have gone to waste while you could’ve kept them for someone like Hyacine, Castorice’s LC or her eidolons.

      Assuming you have both RMC and Pela, if you already have Sunday and/or Ruan Mei then your Casto team is already good enough and you should look towards future supports instead of Tribbie. Now, if you have neither Sunday or Ruan Mei, then you can consider pulling Tribbie to have an upgrade over RMC+Pela. Otherwise, I would only recommend you pull Tribbie is you already own or plan to pull Therta, so in case she gets replaced in the Casto team, at least Therta can still use her.

      As off now, Castorice’s LC selection is very short. If your Herta Shop LC is already S2+, then your SPD is fucked up and you can’t benefit from Poet. The MoC shop LC’s base HP is too low, to the point Bailu’s LC is actually better on her solely for the high base HP. The BP LC does have a decent base HP and a passive that works fine with her, however, would you really spend 50 bucks to S5 it on top of the fact that it’s essentially just a Crit Stat Stick? With teammates like RMC and/or Sunday, her Crit Ratio is just fine. Until V3, I believe her LC is the better choice over Tribbie.

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