Castorice

Castorice
CastoriceConceptsCastorice
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Remembrance
Combat TypesClass Quantum
Character Materials
Credit308K
Ethereal Omen15
Echoing Wail15
Darkveil Moonlight65
Eternal Lament15
Trace Materials
Credit3M
Bīja of Consciousness18
Ethereal Omen41
Seedling of Manas69
Echoing Wail56
Flower of Ālaya139
Eternal Lament58
Auspice Sliver12
Tracks of Destiny8
StoryAidonia, the snowy land that respects and worships death, has already sunken into sweet slumber.
O Castorice, daughter of the River of Souls, the Chrysos Heir in search of the Coreflame of "Death," set forth! Guard the lament of the souls in this world, and embrace the solitude of destiny.
— Life and death is a journey. When a butterfly rests on that dead branch, the withered will be reborn again.

Table of Contents
Stats
Skill
Pet
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
171.2866222955%50%100 (100)0
20139128.7432955%50%100 (100)0
Credit4000
Ethereal Omen5
20+167.51155.1521955%50%100 (100)0
30203.15188.1632955%50%100 (100)0
Credit8000
Ethereal Omen10
30+231.66214.5721955%50%100 (100)0
40267.3247.5832955%50%100 (100)0
Credit16000
Echoing Wail6
Darkveil Moonlight3
40+295.81273.9920955%50%100 (100)0
50331.45306.91031955%50%100 (100)0
Credit40000
Echoing Wail9
Darkveil Moonlight7
50+359.96333.31120955%50%100 (100)0
60395.6366.31231955%50%100 (100)0
Credit80000
Eternal Lament6
Darkveil Moonlight20
60+424.12392.71319955%50%100 (100)0
70459.76425.71430955%50%100 (100)0
Credit160K
Eternal Lament9
Darkveil Moonlight35
70+488.27452.11519955%50%100 (100)0
80523.91485.11630955%50%100 (100)0
LevelCharacter Materials
1
20
Credit4000
Ethereal Omen5
20+
40
Credit16000
Echoing Wail6
Darkveil Moonlight3
40+
50
Credit40000
Echoing Wail9
Darkveil Moonlight7
50+
60
Credit80000
Eternal Lament6
Darkveil Moonlight20
60+
70
Credit160K
Eternal Lament9
Darkveil Moonlight35
70+
80

Skill

Sanctuary of MooncocoonSanctuary of Mooncocoon - Unique | Support
Energy Regeneration : 0
After obtaining Castorice or when Castorice is in the current team, receive the following effect: In battle, when an ally character receives a killing blow, all allies that received a killing blow in this action enter the "Mooncocoon" state. Characters in "Mooncocoon" temporarily delay becoming downed and can take 1 action normally. After the action, if they receive healing or have a Shield before their next turn, "Mooncocoon" is removed. Otherwise, they will be downed immediately. This effect can be triggered 1 time per battle.

After obtaining Castorice or when Castorice is in the current team, receive the following effect: In battle, when an ally character receives a killing blow, all allies that received a killing blow in this action enter the "Mooncocoon" state. Characters in "Mooncocoon" delay becoming downed and can take 1 action normally. After the action, if they receive healing or have a Shield before their next turn, "Mooncocoon" is removed. This effect can be triggered 1 time per battle.
Lament, Deadsea's RippleLament, Deadsea's Ripple - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 30
Deals Quantum DMG equal to of Castorice's Max HP to one designated enemy.

Deals minor Quantum DMG to one enemy.
Level 10
Silence, Wraithfly's CaressSilence, Wraithfly's Caress - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 60 / Blast : 30
Consumes of all allies' current HP. Deals Quantum DMG equal to of Castorice's Max HP to one designated enemy and Quantum DMG equal to of Castorice's Max HP to adjacent targets.
If current HP is insufficient, this ability will reduce HP to 1.
If Deathwing is on the battlefield, this Skill becomes "Boneclaw, Doomdrake's Embrace" instead.

Consumes all allies' HP. Deals Quantum DMG to one enemy and minor Quantum DMG to adjacent targets.
Level 15
Desolation Across PalmsDesolation Across Palms - Talent | Enhance
Energy Regeneration : 10
Weakness Break : 0
"Newbud"'s maximum is equal to times the sum of all characters' levels on the battlefield. For each point of HP lost by all allies, Castorice gains 1 point of "Newbud." Increases Castorice's and Deathwing's DMG dealt by . This effect can stack up to times, lasting for turn(s). When "Newbud" reaches its maximum, Castorice's Ultimate can be used.
When Deathwing is on the field, "Newbud" cannot be gained, and for each point of HP lost by all allies (except Deathwing), Deathwing recovers equal amount of HP.

When any ally loses HP, Castorice gains "Newbud". Increases Castorice's and Deathwing's DMG dealt. When "Newbud" reaches the maximum, Castorice's Ultimate can be used. While Deathwing is on the battlefield, any ally unit (except Deathwing) losing HP will heal Deathwing with an equal amount of HP.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy. After entering battle, reduces enemy targets' Toughness of the corresponding Type.

Level 1
Wail, Death's HeraldWail, Death's Herald - Technique
Energy Regeneration : 0
Weakness Break : 0
After using Technique, enters the "Netherveil" state that lasts for seconds. While "Netherveil" is active, enemies are unable to approach Castorice on their own.
While in the "Netherveil" state, attacking will cause all enemies within range to enter combat. At the same time, summons the memosprite Deathwing. Deathwing starts with current HP equal to of max "Newbud." After entering battle, consumes of all allies' current HP and advances Deathwing's action by 100%.
After entering battle and before summoning Deathwing, Castorice gains "Newbud" equal to of maximum "Newbud."

Enters the "Netherveil" state, enemies are unable to approach Castorice on their own.
While in the "Netherveil" state, attacking will cause all enemies within range to enter combat. At the same time, summons the memosprite Deathwing. Upon entering battle, consumes all allies' HP and advances Deathwing's action by 100%.
After entering battle and before summoning Deathwing, Castorice gains "Newbud" equal to #4[i]% of maximum "Newbud."
Level 1
Boneclaw, Doomdrake's EmbraceBoneclaw, Doomdrake's Embrace - Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 60
Consumes of all allies' (except Deathwing) current HP. Castorice and Deathwing launch a Joint ATK on the target and deal Quantum DMG equal to and of Castorice's Max HP.
If current HP is insufficient, using the ability will reduce HP to 1.

Consumes all allies' HP. Castorice and Deathwing launch a Joint ATK on the target and deals Quantum DMG to all enemies.
Level 15

Pet

Doomshriek, Dawn's ChimeDoomshriek, Dawn's Chime - Ultimate | Summon
Energy Regeneration : 0
Weakness Break : 0
Summons the memosprite Deathwing and advances its action by 100%. At the same time, creates the Territory "Lost Netherland," which decreases all enemies' All-Type RES by . If the DMG Boost effect from Castorice's Talent is active, the effect is extended to Deathwing. Deathwing has SPD and a set Max HP equal to of max "Newbud."
After Deathwing acts times or when its HP is 0, it disappears and dispels the Territory "Lost Netherland."

Summons the memosprite Deathwing and advances its action by 100%. At the same time, creates a Territory that decreases All-Type RES for all enemies.
Level 15
Claw Splits the VeilClaw Splits the Veil - Memosprite Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30
Deals Quantum DMG equal to of Castorice's Max HP to all enemies.

Deals minor Quantum DMG to all enemies.
Level 10
Breath Scorches the ShadowBreath Scorches the Shadow - Memosprite Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30
Consumes HP equal to of Deathwing's max HP and deals Quantum DMG to all enemies equal to / / of Castorice's Max HP. When HP is insufficient, it will drop to a limit of 1 and using this ability will not end the turn.
Using this ability repeatedly will enhance it, lasting until the Deathwing disappears.
When HP is less than or equal to , using this ability will actively trigger the Talent ability effect of "Wings Sweep the Ruins."

Consumes this unit's HP to deal Quantum DMG to all enemies. This turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is less than or equal to #5[i]%, using this ability will actively trigger the Talent ability effect of "Wings Sweep the Ruins."
Level 10
Mooncocoon Shrouds the FormMooncocoon Shrouds the Form - Memosprite Talent | Support
Energy Regeneration : 0
Weakness Break : 0
When Deathwing is on the field, it acts as backup for allies. When allies take DMG, their current HP can be reduced to a minimum of 1, after which Deathwing will bear the DMG received at of the original DMG until Deathwing disappears.

When Deathwing is on the field, it acts as backup for allies. Allies' current HP can be reduced to a minimum of 1, after which Deathwing will bear the DMG received.
Level 10
Roar Rumbles the RealmRoar Rumbles the Realm - Memosprite Talent | Support
Energy Regeneration : 0
Weakness Break : 0
When Deathwing is summoned, increases DMG dealt by all allies by for turn(s).

When summoned, increases the DMG dealt by all allies.
Level 10
Wings Sweep the RuinsWings Sweep the Ruins - Memosprite Talent | Bounce
Energy Regeneration : 0
Weakness Break : Single Target : 12
When Deathwing disappears, deals instance(s) of DMG, with every instance dealing Quantum DMG equal to of Castorice's Max HP to one random enemy unit.

Upon disappearing, deals minor Quantum DMG to one enemy unit with #2[i] Bounce(s) in total.
Level 10
Breath Scorches the ShadowBreath Scorches the Shadow - Memosprite Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30


Consumes this unit's HP to deal Quantum DMG to all enemies. This turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is less than or equal to #5[i]%, using this ability will actively trigger the Talent ability effect of "Wings Sweep the Ruins."
Level 10
Breath Scorches the ShadowBreath Scorches the Shadow - Memosprite Skill | AoE
Energy Regeneration : 0
Weakness Break : AoE : 30


Consumes this unit's HP to deal Quantum DMG to all enemies. This turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is less than or equal to #5[i]%, using this ability will actively trigger the Talent ability effect of "Wings Sweep the Ruins."
Level 10
Wings Sweep the RuinsWings Sweep the Ruins - Memosprite Skill | Bounce
Energy Regeneration : 0
Weakness Break : Single Target : 15
Consumes all HP and deals instance(s) of DMG, with every instance dealing Quantum DMG equal to of Castorice's Max HP to one random enemy unit.

Consumes all HP and deals minor Quantum DMG to one enemy unit with #2[i] Bounce(s) in total.
Level 10

Traces

Contained Dark TideContained Dark Tide
Requires Character Ascension 2
While Castorice or Dead Dragon's respective HP is at 50% or higher, increases their respective SPD by 40%.
Credit5000
Bīja of Consciousness3
Auspice Sliver1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 3
CRIT DMG increases by 5.3%
Credit9000
Seedling of Manas3
Echoing Wail2
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 4
CRIT Rate increases by 4%
Credit19000
Seedling of Manas4
Echoing Wail4
Inverted TorchInverted Torch
Requires Character Ascension 4
While Deathwing is not on the field, 100% of excess healing for each ally target will restore an equal amount of "Newbud." While Deathwing is on the field, the excess healing will restore an equal amount of HP for Deathwing. Each restoration cannot exceed 15% of max "Newbud" / Deathwing's Max HP.
Credit20000
Seedling of Manas5
Tracks of Destiny1
Auspice Sliver1
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 5
Quantum DMG increases by 4.8%
Credit45000
Flower of Ālaya3
Eternal Lament3
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 5
CRIT Rate increases by 4%
Credit45000
Flower of Ālaya3
Eternal Lament3
Where The West Wind DwellsWhere The West Wind Dwells
Requires Character Ascension 6
When Deathwing disappears, restores HP for all allies equal to 10% of Castorice's Max HP plus 250.
Credit160K
Flower of Ālaya8
Tracks of Destiny1
Auspice Sliver1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 6
CRIT DMG increases by 8%
Credit140K
Flower of Ālaya7
Eternal Lament6
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Lv. 75
Quantum DMG increases by 6.4%
Credit160K
Flower of Ālaya8
Eternal Lament8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Lv. 80
CRIT Rate increases by 5.3%
Credit160K
Flower of Ālaya8
Eternal Lament8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
CRIT Rate increases by 2.7%
Credit2500
Ethereal Omen2
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 2
Quantum DMG increases by 3.2%
Credit4000
Bīja of Consciousness3
Ethereal Omen6
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 3
CRIT Rate increases by 2.7%
Credit9000
Seedling of Manas3
Echoing Wail2

Eidolons

Snowbound Maiden, Memory to TombSnowbound Maiden, Memory to TombSnowbound Maiden, Memory to Tomb
Each time the Deathwing uses "Breath Scorches the Shadow," increases its DMG dealt by 30%. This effect stacks up to 6 and lasts until the end of this turn.
Crown on Wings of BloomCrown on Wings of BloomCrown on Wings of Bloom
After summoning memosprite Deathwing, Castorice gains 2 stack(s) of "Ardent Will." A maximum of 2 stacks of "Ardent Will" can be possessed at any given time, and can be used to offset Deathwing's HP consumption when using Memosprite Skill while advancing Castorice's action by 100%. The next Enhanced Skill deals 100% more DMG.
Pious Pilgrim, Dance in DoomPious Pilgrim, Dance in DoomPious Pilgrim, Dance in Doom
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Rest in Songs of GloomRest in Songs of GloomRest in Songs of Gloom
While Castorice is on the battlefield, all allies' Incoming Healing increases by 20% when having their HP restored.
Pristine Pages, Prophecy as PlumePristine Pages, Prophecy as PlumePristine Pages, Prophecy as Plume
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Await for Years to LoomAwait for Years to LoomAwait for Years to Loom
When Castorice and Deathwing deals DMG, increases Quantum RES PEN by 20%, and Deathwing will not disappear on its own after taking an action.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Victory In a Blink
Victory In a Blink4
RarstrRarstrRarstrRarstr
remembrance-class476.28396.9846.72Increases the wearer's CRIT DMG by 12%. When the wearer's memosprite uses an ability on an ally target, increases the DMG dealt by all ally targets by 8%, lasting for 3 turn(s).
Flower of Ālaya
Conqueror's Will
Shadowburn
Shadowburn3
RarstrRarstrRarstr
remembrance-class317.52264.6846.72When the wearer summons memosprite for the first time, recovers 1 Skill Point(s) and regenerates 12 Energy for this unit.
Flower of Ālaya
Squirming Core
Reminiscence
Reminiscence3
RarstrRarstrRarstr
remembrance-class423.36264.6635.04When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 8%, stacking up to 4 time(s). When memosprite disappears, removes "Commemoration" from the wearer and memosprite.
Flower of Ālaya
Glory-Aspersed Torso
Geniuses' Greetings
Geniuses' Greetings4
RarstrRarstrRarstrRarstr
remembrance-class476.28330.75952.56Increases the wearer's ATK by 16%. After the wearer uses Ultimate, increases the Basic ATK DMG dealt by the wearer and their memosprite by 20%, lasting for 3 turn(s).
Flower of Ālaya
Glory-Aspersed Torso
Sweat Now, Cry Less
Sweat Now, Cry Less4
RarstrRarstrRarstrRarstr
remembrance-class529.2198.451058.4Increases the wearer's CRIT Rate by 12%. When the wearer's memosprite is on the field, increases the DMG dealt by the wearer and their memosprite by 24%.
Flower of Ālaya
Glory-Aspersed Torso
Time Woven Into Gold
Time Woven Into Gold5
RarstrRarstrRarstrRarstrRarstr
remembrance-class635.04396.91058.4Increases the wearer's base SPD by 12. After the wearer and the wearer's memosprite attacks, the wearer gains 1 stack of "Brocade." Each stack of "Brocade" increases the wearer's and their memosprite's CRIT DMG by 9%, stacking up to 6 time(s). When reaching maximum stacks, each "Brocade" stack additionally increases Basic ATK DMG dealt by 9%.
Flower of Ālaya
Glory-Aspersed Torso
Memory's Curtain Never Falls
Memory's Curtain Never Falls5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91058.4Increases the wearer's SPD by 6%. After the wearer uses Skill, increases the DMG dealt by all allies by 8%, lasting for 3 turn(s).
Flower of Ālaya
Squirming Core
Make Farewells More Beautiful
Make Farewells More Beautiful5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91270.08Increases the wearer's Max HP by 30%. When the wearer or their memosprite loses HP during their own turn, the wearer gains "Death Flower," which allows the wearer and their memosprite to ignore 24% of the target's DEF when dealing DMG, lasting for 2 turn(s).
When the wearer's memosprite disappears, advances the wearer's action by 12%. This effect can only trigger up to 1 time, and the trigger count resets every time the wearer uses Ultimate.
Flower of Ālaya
Eternal Lament
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195 responses to “Castorice”

  1. What are everyone’s predictions for V3 Castorice? Personally, those are what I’m looking to:

    – Changing overhealing benefits from simply healing
    This has technically already been leaked, and while we would need to wait V3 to confirm it, the leaker seems reliable enough. This will definitely come with the drawback of some nerfs to her dmg output, but I’d highly appreciate the faster ults. This definitely gives another W to Luochad and Chadllagher (sorry), but this also makes other healers considerably more reliable, notably Lingsha. Lingsha had the issue of being more awkward when it comes to overhealing, as her healings are primarily front loaded from her own abilities. Since she does big healing instances, this change will be considerably much better for her. Also, while Fu Xuan is definitely a very cope option, an S1 Fu Xuan would be funny to interact with charging the Dragon upon switching waves. Moreover, since overhealing also currently heals the Dragon, this could mean that healing would also heal the Dragon. Overall, I think this would be a really great change and makes the place of the healer even more important.

    – Her self SPD Buff
    I think they should either completely get rid of it, or make it permanent, or at least pseudo-permanent. The fact that the uptime cannot be guaranteed makes it annoying to speed tune her. Some people would point out that it’s only an issue in -1 Sunday teams, but in fact, if the SPD buff becomes permanent or pseudo-permanent, this would benefit literally every Castorice teams except hyperspeed Sunday teams. 0 cyclers would have an easier time calculating the AV they need, non-Sunday teams would have Castorice and her Dragon constantly keep their actions, and -1 Sunday teams will not have to worry about desyncing. While Hyperspeed Sunday teams do not care about Castorice’s SPD. So essentially, making the buff permanent/pseudo-permanent would benefit practically everyone. What I mean by pseudo-permanent essentially is keeping the 40% buff during her DPS window, essentially when her Dragon is on-field. So it could become something like keeping the SPD buff as long as the Dragon is on-field. Otherwise, they could remove it and replace it with something different. Just, something needs to be done about it, because in its current state, I really don’t see the utility of it, since the uptime can completely depend on your rotation, your allies’ spd, the enemy lineup (how much dmg they deal to your casto), and makes it a hell to speed tune for most battles.

    – Her Stats Bonus
    Her stat bonus are really good at the moment, CR, CD and Quantum%. However, I would want either CR or Quantum% to be changed to HP%. She already gets a bunch of Crit Rate from the Poet set, if you play Sunday and/or RMC you are also getting Crit Rate. My problem is not the fact that she has a Crit Rate trace, it’s more so the fact that it’s her BIGGEST trace. I’d prefer if Crit DMG was her biggest trace, the Quantum% is not too needed as she already gets many of it in her own kit (and if you play Sunday then you’re oversaturated in DMG%). An HP% trace would imo be more useful, especially in this economy where Castorice has no LC options, some HP% could definitely be appreciated.

    – Her E1 and E2
    The E1 cannot be fully stacked without E2, and even with E2 you can’t fully stack it in her most optimal rotation. They should change her E2 to consuming “Ardent Will” only when the Dragon is at 1% HP instead of immediately consuming it, this way, the 2 “Ardent Will” can be consume on the dragon’s last action. As for the E1, they could make it so the stacks remain until the Dragon disappears. This way, it’s possible to fully stack the E1 even without E2.

    – Her sig lightcone
    I do think it’s pretty good, very good even, but I don’t see the point in the 12% action advance. All this does is make her ultimate recovery SLIGHTLY faster in non-Sunday teams (since Sunday would advance Castorice anyways), but it’s just a tiny bit. Allowing her to take her action faster means consuming 40% HP teamwide with the unenhanced skill, and that’s about it. I think they could change it to something more useful, for example, Mydei’s LC directly consumes his own HP, and I think it would be nice if we could have something such as consuming the team’s HP (excluding the wearer/memosprite) when the wearer/memosprite acts. This directy goes along to her playstyle, and gives a more effective and consistant way to recover her ultimate over just an action advance when Pollux disappears. This benefits both Sunday and non-Sunday teams (because it would benefit all her teams in general) and could further increase the LC’s value.

    – F2P LC
    This is the most cope prediction of all time, but I think the Anaxa F2P LC “The Great Cosmic Enterprise” should be changed to a Remembrance F2P LC option for Castorice. The LC selection for Castorice is absolutely ridiculous, to the point that if you do not have her SIG, her BP LC, or the Herta shop LC at lower superimposition than S2, then you are better off using your highest base HP off-path LC, such as Bailu’s LC. Anaxa mains wouldn’t like me for this, but I think the selection of LCs for erudition is already big enough for him, so I think it’s fair to have an F2P option for Castorice. But one sure thing I know is that that is NOT happening, it’s by-design that they don’t want to give her an F2P option, so we’re forced into spending, especially with everything Mihoyo did recently, they are clearly taking a more P2W approach.

    Let me know what you guys think and what you all are looking for!

      
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    • stat bonus are like that so u are forced to get her lc, duuhh
      same thing with her f2p lc

      its like you dont even know your playing a gacha game bro, like comn…

      their main goal is to make money not for you to have a good time

      “Mihoyo did recently, they are clearly taking a more P2W approach.”
      ITS A GACHA GAME BROOO they are are and will always be P2W, they havent changed their approach they just got greedier

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      • “their main goal is to make money not for you to have a good time” Yes but compare the situation to previously released characters, I’ll use the older big three as an example:

        According to HunterKee’s spreadsheet, Feixiao’s LC is 22% stronger than the Herta Shop LC. This is a pretty big gap, but at least you don’t feel too bricked playing an E0S0 Feixiao (even tho recently there’s a lot of push on aoe content so she doesn’t feel as great, but my point here is that the LC is fine with her kit)

        Firefly’s second best LC is a completely free LC. Sure, her LC is obviously better but Aeon works completely fine on her, you do not feel like shit playing an S0 Firefly.

        And as for Acheron, she is the closest to Castorice’s situation as her LC is pretty much a must pull, but she at least had *some* options. Despite GNSW being gacha-locked, she had LCs that were compatible with her kit.

        Compared to Castorice:
        – Herta Shop LC: If it’s super imposed to more than 2 then you are fucked, you can’t even use it as your SPD will be fucked up and poet set will not activate.
        – Geniuses’ Greetings: This is already a bad LC for Aglaea since it gives her stats she is already oversatured on, but it’s not even compatible on Castorice since she never uses her basic nor is it her main source of damage.
        – Reminiscence: Low base HP due to being a 3*, and Castorice can’t even fully stack the passive as Pollux only acts up to three times.
        – Shadowburn: While it does have a higher base HP than Reminiscence, it’s still low, and Castorice doesn’t care about that passive.
        – Victory In a Blink: A 24% CD Stat stick with a base HP that’s as high as the 3* Shadowburn, that’s it. She can’t benefit from the passive either.

        Her LC selection is ridiculous to the point you have to consider off-path LCs with a high base HP, this is not something you would remotely consider for Acheron despite being in a similar situation. And I’m completely aware that this has been planned and done by design, Castorice is the character they really want to make the most money on, so they will make her situation as deplorable as possible to get people to pull. (And just like Acheron, I can say for sure they will conveniently release a Gacha-locked LC specifically for her without being too good, like the way we had “Boundless Choreo” one patch later, even though it’s not even as good as GNSW depending on the situation.) Out of all previously released characters, I cannot recall a single theorycrafter remotely suggesting to run an off-path LC on a character, this is genuinely the first time we get such a case.

        “they havent changed their approach they just got greedier” They are getting greedier so THEY ARE changing their approach. If you are getting greedier and want your player base to pull more, you are going to create problems and sell their solutions, and in this case, they ARE creating new problems that are never seen before. Since those problems have not been seen before, it IS a new approach that they’re taking. Genshin for the first time in years released 2 NEW five stars in the same half, one being a literal BIS for the other (Mavuika+Citlali) and the banner still only lasted 21 days like a normal banner. But for HSR, Castorice’s LC situation is not even the worst part compared to the literal fact that she has a global passive, which is the biggest evidence they are changing their approach.

        It’s not more so about the passive itself, first of all, good luck even trying to die in a Castorice team. When the Dragon is on-field, you essentially cannot die as it’ll take 5 times the damage your characters should receive, but it has 32k HP will make it hard to take it off. In a Castorice team, you are forced to play a healer, so you unless you’re for any odd reasons playing a sustain that is not Gallagher (if you don’t have Luocha/Lingsha), you are going to have a very hard time to even trigger it in her own team. And in your second team, if you need a conditional revive that forces you to get healed/shielded otherwise you’d die, then I’m afraid you just have skill issues if you desperately need that revive. So, it’s not more so about the fact that it is a revive, even though this means they’ll create a problem and sell the solution by making enemies stronger. It’s more so about the fact that this is a point of no return that the game is taking, and that IS A DIFFERENT APPROACH. This creates a Pandora’s box where literally anything can come out of it and become a global passive. Even Acheron’s insta-kill doesn’t even apply to the end-game.

        You keep repeating “bro, its a gacha game, come onnn” “its just a gacha game” “what did u expect its a gacha game LOL”, but has any Gacha game remotely even DARED to do this? Correct me if I’m wrong because I don’t actually play those games and that’s only what I’ve heard, but gacha games who are known for being highly PAY TO WIN (much more compared to hoyo), such as Raid Shadow Legend and Summoners War, have not even attempted to include such a feature in their games. This is literally a completely new approach they’re taking.

        You genuinely cannot pretend that “they have never changed their approach!!! it’s always been the same just greedier!!!” when we may come to a point where people don’t even pull characters for their designs, their animations, their lore, or to use them in the end-game, no. Instead, we could come to a point where people pull characters solely for their global passives, and it’s making the game go downhill more than it is already. If that is not a different approach to increasing potential sales, then I don’t know what it is.

        My issue is absolutely not with the fact it’s P2W/a gacha game, not at all, and Mihoyo games rely considerably less on P2W than some other gacha games. And if that was actually my issue, then I wouldn’t even suggest to replace the advance in her LC with a teamwide HP drain. A teamwide HP drain is so much more important to a Castorice team that this would create even more FOMO around the LC on top of her situation being deplorable already, which literally goes against what you claim I’m imposing on “how gacha games should be about making players feel good” because I supposedly don’t even know that HSR is a gacha game, according to you. My issue is that the devs are willingly making the game go downhill for the sole purpose of making more money, when they already know they don’t need to do that to make a ton of money.

        I already know that they are not going to give her any F2P LC to purposefully make her feel shit and force people to pull her LC, I already mention that in my comment. I initially did not want to talk about her passive since it’s a topic with heavily mixed reactions, I just like yapping on here to share my ideas and thoughts around her kit, but I don’t know how you can act that it’s normal that they’re taking this completely different approach and justify it by “oh its a gacha game” when even gacha games that actually have a P2W reputation didn’t even dare to attempt such an approach. If you’re a company and you’re greedier, genuinely, how are you going to try to make more money if you’re not going to test the limits of your consumers? If you’re not trying any different or new approaches, your sales are going to remain as usual. So I’m sorry, but saying they have never changed their approach is just blatantly false.

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  2. (Questionable)
    According to uncles, Castorice will be nerfed in terms of damage and rotation. She will no longer have an infinite Ult, i.e. when her teammates were Lv.1, she could cast her Ult as many times as she would like.

    She also still has the… global revive effect 😂

      
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    • Well damage nerf is understandable. Character must not make a million just for fun in random 3 cost team. Or at least she mustn’t do it that frequently. Low level teammate inf ult thing obviously was a consequence of bad design, ofc they change it. And…
      you mean THEY DIDN’T REMOVE THAT… SHIT? Please tell it doesn’t work in endgame anymore…
      Cuz I was serious when I said I’m F*KING QUITTING THIS GAME FOREVER if it stays. That… thing is just too unfair, like everyone really underestimate it and how much easier it makes any content and ppl say they will continue making global effects, and if so, HSR is f*cking dead.

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    • If this global passive stays through the beta, I’m assuming Hoyo hopes the outrage dwindles over time.
      In that case, the livestream where they publicize this info might be the last chance for a final public uproar.

      That is IF they ever publicize it.
      Keeping it quiet might be what they’re hoping to achieve. Once it gets into the live release, they’ve won.

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  3. hi, new to this website
    i have sunday, ruan mei & robin already. was wondering how playable sunday is assuming that i want to play castorice as hypercarry?
    i’m on the fence about pulling for tribbie; i know she has a lot more hp for castorice to drain but is it good to advance both cas & dragon or just dragon w/ RMC?
    i read some people also don’t consider her LC to be that great & it’s definitely specific to her w/ the HP% but is it a must-have like acheron? is the feixiao BP LC even playable?
    i’ve got 250 pulls right now but only 3 pity after sunday, which is why i hesitate on tribbie & cas’s weapon (esp with fate collab coming later too)

    thanks everyone

      
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    • hi

      you can skip tribbie since you already have sunday so you can pull for cas and her LC since this is might be the only remembrance LC that will give you HP
      if you still want tribbie then pull her on the rerun instead

      nice business email format

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      • “nice business email format” nah why you gotta do my man dirty like that DDD:

        but yes sunday is fine as long as you use the dragon properly, heres a in depth explanation from our dear Pollux is Kinda Hot

        “because it AA the dragon before you can heal it fully” this is not necessarily true, unless you’re not using Luocha or Gallhager then yes it’ll be hard to heal back the Dragon, but as long as you are careful on how you play you can definitely have enough HP on the Dragon while still playing Sunday.

        When you use the skill on Sunday, it will advance the Dragon AND Castorice (as long as her ult is active ofc). When advanced by Sunday, the summoner always takes action before the summon. Castorice’s skills do not consume a skill point, and the enhanced version of the skill consumes 50% HP teamwide (excluding the Dragon’s). When the Dragon is on field, every HP lost will be transferred as healing for the Dragon, so by using Castorice’s skill you will be healing the Dragon. So because the skill doesn’t consume a skill point, it’s an AoE attack (albeit weaker than the Memosprite skill), and it heals the Dragon you essentially have no excuse to not use it, and you especially need to use it when running her with Gallagher/Luocha, and here’s why:

        Castorice’s Enhanced Skill counts as a Joint Attack, meaning that both Castorice and her Dragon are attacking simultaneously. Luocha’s Zone will heal the attacker by an amount, and heal the other allies by a smaller amount, but since you have two attackers due to the Joint attack, Luocha is healing twice as much which means the Dragon is receiving both the AoE healing that excludes Castorice, and the healing from him attacking. With Gallagher, it’s even more ridiculous, as attacking a Besotted enemy will heal you, except that in this case it’s an AoE attack, so the more enemies you hit, the more healing the Dragon will receive due to being a Joint Attack.

        Lastly, the dragon does not actually need to be fully healed to do the most damage. While yes, it’s better to keep the Dragon’s HP as high as possible for safety measures, you actually only need no less than 76% HP when it starts its turn to make full use of the attacks, let’s compare a 100% HP scenario versus a 76% HP one:

        100% HP -> Enhanced Skill -25% -> 75% HP -> Enhanced Skill -25% -> 50% HP -> Enhanced Skill -25% -> 25% HP which is equal to 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)

        76% HP -> Enhanced Skill -25% -> 51% HP -> Enhanced Skill -25% -> 26% HP -> Enhanced Skill -25% -> 1% HP which is less than 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)

        The 76% HP scenario has casted at least 3 enhanced skills, which is as much as the 100% scenario. So if you AA Castorice and her dragon, have Luocha/Gallagher on the team, use Castorice’s Enhanced skill to consume HP to heal the Dragon, and you cannot reach at least 76% HP, then I’m afraid it’s skill issue (just kidding)

        Well, I am slightly sarcastic because in the worst case, let’s pretend we have the worst case scenario and your Dragon acted and is left with 1% HP (using the 76% HP) combo and you kept it on-field. This means the Dragon would have 320 HP (0.01*32k) and you need to heal a total of 31,680 on the dragon which is enormous. Sunday is the next on the action bar, then we can try to simulate how much healing the Dragon would receive:

        Let’s say Castorice has 6037 HP, which is her very floor of HP by doing (1629+1058.4)*(1+43.2%*2+12%)+705.6, which consists of 2 HP% mainstats and a remembrance LC of 1058.4 HP which is either the BP LC or the Herta Remembrance LC (i’m aware the herta LC is not a good option, but there’s no better option for F2P as the 3* LC has a relatively low base HP. as long as the herta LC is only S2 or lower, it can still be used without ruining 4pc poet’s effect as long as the player gets 0 spd substats. tho her LC choice is another issue)

        And for the rest of the teammates, let’s say they all have 3K HP for 3 teammates. By using RMC (or any remembrance unit) there would be an additional HP bar to eat, which would provide more healing to the dragon, but let’s pretend he’s not in the team. And by using an HP scaler that will have consequently more HP than 3k, then obviously that’s more healing towards the Dragon. We can’t exactly know how much HP will Castorice consumme, because she consummes from current HP and not max HP, so in that case she would at worst consume 0 HP (if everyone is at 1 HP) or at best 0.5 * (6037 + 3000 * 3) = 7518.5 HP if every ally is fully healed.

        Now, for Luocha, let’s say he has 2373 ATK by doing (756.76+423.36)*(1+28%(traces)+43.2%)+352.8. This is the bare minimum of what he should have, 423.36 is the most common ATK base stat for most 4* Abundance LCs, and he is on OHB/SPD/ATK/ERR so one ATK mainstat.( Obviously, your build should be better and have more ATK substats but that’s just to demonstrate the very floor of healing). For the lightcone, I believe “Hey over here” (the huohuo event LC) would be very decent. Despite Luocha not scaling on HP, the tiny increase in HP given by the lightcone can provide more HP for Castorice to consume when using her skill, and it’s also the 4* lightcone that gives the most Outgoing Healing Boost (28%) with the only condition of using skill every 2 turns. In a Casto team, you should ideally spam his skill whenever skill points allow you to, so this should have full uptime. In terms of OHB, let’s say he has 12%(planar)+28%(LC)+10%(2pc) = 50% OHB

        Assuming LVL 10 talents, during the Castorice Enhanced skill the Dragon should receieve: ((0.07+0.18)*2373+93+240)*(1+0.5) = 1389.375 HP

        So the Dragon would be healed a total of 8,907.875 HP which is only 27% of his total HP and translates to just an additional skill use. Although, this is very much only the very floor of healing, having a Luocha with higher ATK, teammates with higher HP, an additional HP Bar from a Remembrance Character, or overhealed allies can all affect how much healing the Dragon will receive. But that’s what I mean by “you need to be careful as to how you play”. In such a case, the Dragon should not be at 1% HP before being advanced by Sunday, so instead of losing all the Dragon’s HP from 76% to 1%, instead reduce it from 76% to 51%, so then you heal back when advancing Castorice with Sunday 27% and you will have 77% HP when starting the Dragon’s turn, which is enough to cast at least 3 enhanced skills. The most important part is using as much Enhanced Skills as possible while having as much buffs as possible.

        So while not healing the Dragon enough while advancing Castorice and her Dragon can in fact be an issue (which you are right on that part) this issue can be most definitely be worked around with: a strong healer with a good build like Luocha/Gallagher, higher HP teammates (like Tribbie), remembrance teammates (which is only RMC at the moment), and most importantly skill. If you can play Sunday and Castorice properly and keeping a good eye on your HP bars. Then in this case, Sunday is far from being “bad”, he would be, in my opinion, her current BiS (until we get a new support) as advancing the Dragon means finishing the rotation earlier. Finishing the rotation earlier means you are doing more DMG in a lesser amount of AV compared to a team with no action advance, and inherently you’re doing more DMG per cycle. Sunday+Castorice requires more skill to play, but will have a higher ceiling when played properly.

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    • As long as you have sunday you’re completely good to go when it comes to any remembrance or summon type dps character, so you can skip tribbie if you want for her specifically, BUT I will still say tribbie in general is an amazing support character than works in many other teams, so you should still consider that, for LC hers id definitely AMAZING, especially since Remembrance is still fairly new and lack decent LC, but the new remembrance BP LC is a good pick up as well if you’re on a budget, thats what i’m currently planning to use if i dont get hers, so i would probably advice to go for cas 100% and then use the BP LC, so you can have best of both worlds to a degree, but if you’d like to maximize her then def go for her LC too

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    • Sunday isn’t any better or worse than RM or RMC for Cas. He will do fine, but honestly use him for your other team if they need him. If they don’t then it’s fair ig. But why use him for Cas when RMC does the same job? If you know what i mean.

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    • You should NOT pull Tribbie solely for Castorice, unless you already own Therta or plan to pull her. If we look at the synergy between both characters, Tribbie benefits MORE from having Castorice on the team than Castorice actually benefits from having Tribbie on the team.

      Tribbie:
      – Castorice’s high HP will allow Tribbie to get slightly more self HP buff while her zone is active.
      – Castorice’s enhanced skills and the dragon’s abilities are all AoE, meaning Tribbie’s additional DMG will be maximised in that team as you will always be hitting all targets

      Castorice:
      – Tribbie’s high HP will allow Castorice’s skills to consume slightly more HP, which translates to a little increase in Newbuds or healing towards Pollux
      – Res Pen and Vulnerability are buffs that are friendly towards Castorice’s HP scaling

      But if we look at other parts of Tribbie’s kits, Castorice rather seems to have a hard time synergising with it:
      – Depending on how long Pollux stays on field, and how long you regenerate Newbuds fully, you may have a hard time casting Tribbie’s FuA attributed to Castorice before having a new Tribbie ult available.
      – Castorice doesn’t really benefit from Tribbie’s FuA in the slightest. This is different to a Therta team where Tribbie’s AoE FuA generates energy for Therta but also gives stacks on the enemies. The only case where I can see Tribbie’s FuA being useful is if your Tribbie is overhealed and hits an enemy while Luocha’s fiend/Gallagher’s debuff is active, which in this case would trigger overheal, but what tells you that Hyacine will have an exact same way of healing?
      – Castorice can’t abuse Tribbie’s additional DMG unlike a Therta team. Therta can Skill > Ult > Enhanced Skill meaning Tribbie’s additional DMG will trigger 3 times in the span of 0 AV, Therta is also paired with an erudition unit who should have some form of AoE (more abusing on Tribbie’s additional DMG). Meanwhile, a Dragon’s turn, despite using enhanced skills multiple times, will only count as a single attack and only trigger Tribbie’s additional DMG once. The point of Tribbie’s additional DMG is also to increase single target DPAV for AoE-centric DPS, however, Castorice’s single target DMG is good enough despite having AoE abilities, similar to how Acheron’s single target DPAV is decent enough. A casto team can’t abuse/make full use of Tribbie’s additional DMG as well as a Herta team would.

      Now, do two characters need to have a perfect synergy and use all parts of each other’s kits to be used together? Absolutely not of course. Break teams cannot make use of Ruan Mei’s DMG boost since break and superbreak dmg do not scale on DMG%, yet Ruan Mei is essential to break teams. My point is that, a lot of people seem to be overvaluing Tribbie’s place in a Castorice team, and putting her as the supreme BiS that gives the fastest cycle clears, to the point she becomes a must-pull for Castorice. Personally, I think this is completely false.

      Castorice has a lot of room for improvement in terms of team composition. We already know we are getting Hyacine in 3.3 who by being a remembrance healer gives the team an additional HP bar to the team thanks to the Memosprite. An additional HP bar means more HP to consume from Castorice’s skill, but also more HP bars to overheal. But while we have the sustain slot, we also need to consider the likely possibility of an HP draining/increasing support. While I don’t want to play Honkai: Speculation Rail and spread misinformation, I think it is very clear that Castorice’s team is not finished, and when we gets supports this strong then it will be harder and harder for Tribbie to keep her spot and compete against them, simply because Tribbie is not actually meant for Castorice’s team archetype.

      Tribbie is still excellent in her team, don’t get me wrong. She is much more braindead/easier to use compared to Sunday. Sunday can have a higher DMG ceiling than Tribbie but this requires more skill, as he requires you to heal back the Dragon to at least 76% HP before it starts its turn to not waste DMG, forcing you to play Luocha/Gallagher on well invested builds. But if you do this properly, then Sunday is the theorical strongest support as finishing the rotation earlier by advancing the dragon (while making full use of the enhanced skill) means you did as much dmg in a shorter span of AV, aka more Damage per AV/DPAV. However, Tribbie on the other hand is much easier to play. From the videos I watched, Tribbie seems to be the only capable support when it comes to Dual DPS with Mydei/Blade. (though i haven’t seen videos play dual dps castorice with ruan mei, it could be good enough)

      My point is not to downplay Tribbie’s performance at all, out of the many videos I watched, Tribbie teams always finish pretty fast. My point is just that, if you are going to pull Tribbie solely for Castorice, and she ends up getting replaced by a future support, your pulls have gone to waste while you could’ve kept them for someone like Hyacine, Castorice’s LC or her eidolons.

      Assuming you have both RMC and Pela, if you already have Sunday and/or Ruan Mei then your Casto team is already good enough and you should look towards future supports instead of Tribbie. Now, if you have neither Sunday or Ruan Mei, then you can consider pulling Tribbie to have an upgrade over RMC+Pela. Otherwise, I would only recommend you pull Tribbie is you already own or plan to pull Therta, so in case she gets replaced in the Casto team, at least Therta can still use her.

      As off now, Castorice’s LC selection is very short. If your Herta Shop LC is already S2+, then your SPD is fucked up and you can’t benefit from Poet. The MoC shop LC’s base HP is too low, to the point Bailu’s LC is actually better on her solely for the high base HP. The BP LC does have a decent base HP and a passive that works fine with her, however, would you really spend 50 bucks to S5 it on top of the fact that it’s essentially just a Crit Stat Stick? With teammates like RMC and/or Sunday, her Crit Ratio is just fine. Until V3, I believe her LC is the better choice over Tribbie.

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