
![]() | Concepts | Castorice |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | Aidonia, the snowy land that respects and worships death, has already sunken into sweet slumber. O Castorice, daughter of the River of Souls, the Chrysos Heir in search of the Coreflame of “Death,” set forth! Guard the lament of the souls in this world, and embrace the solitude of destiny. — Life and death is a journey. When a butterfly rests on that dead branch, the withered will be reborn again. |
Table of Contents |
Stats |
Skill |
Pet |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
Skill
![]() | Sanctuary of Mooncocoon - Exclusive | Support |
Energy Regeneration : 0 | |
After obtaining Castorice or when Castorice is in the current team, receive the following effect: In battle, when an ally character receives a killing blow, all ally characters that received a killing blow in this action enter the "Mooncocoon" state. Characters in "Mooncocoon" temporarily delay becoming downed and can take actions normally. After the action and before the start of the next turn, if their current HP increases or they gain a Shield, "Mooncocoon" is removed. Otherwise, they will be downed immediately. This effect can only trigger once per battle. After obtaining Castorice or when Castorice is in the current team, receive the following effect: In battle, when an ally character receives a killing blow, all ally characters that received a killing blow in this action enter the "Mooncocoon" state: This delays becoming downed and allows normal actions. After the action and before the start of the next turn, if the current HP increases or a Shield is gained, "Mooncocoon" is removed. This effect can only trigger once per battle. |
![]() | Lament, Nethersea's Ripple - Basic ATK | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Deals Quantum DMG equal to Deals minor Quantum DMG to one enemy. | |
Level | |
![]() | Silence, Wraithfly's Caress - Skill | Blast |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Consumes If the current HP is insufficient, reduces the current HP down to 1. If Netherwing is on the battlefield, the Skill becomes "Boneclaw, Doomdrake's Embrace" instead. Consumes all allies' HP. Deals Quantum DMG to one enemy and minor Quantum DMG to adjacent targets. | |
Level | |
![]() | Desolation Across Palms - Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
The maximum limit of "Newbud" is related to the levels of all characters on the battlefield. For every 1 point of HP lost by all allies, Castorice gains 1 point of "Newbud." When "Newbud" reaches its maximum limit, can activate the Ultimate. When allies lose HP, Castorice's and Netherwing's DMG dealt increases by When Netherwing is on the field, "Newbud" cannot be gained through Talent, and HP lost by all allies (except Netherwing) will be converted to an equal amount of HP for Netherwing. When any ally loses HP, Castorice gains "Newbud". Increases Castorice's and Netherwing's DMG dealt. When "Newbud" reaches the maximum, Castorice's Ultimate can be used. While Netherwing is on the battlefield, HP lost by any ally unit (except Netherwing) will be converted to an equal amount of HP for Netherwing. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Wail, Death's Herald - Technique |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, enters the "Netherveil" state that lasts for During "Netherveil," active attacks will cause all enemies within range to enter combat. At the same time, summons the memosprite Netherwing, advances its action by If Netherwing is not summoned after entering battle, Castorice gains "Newbud" by an amount equal to Enters the "Netherveil" state. Enemies are unable to actively approach Castorice. During "Netherveil," attacks will cause all enemies within range to enter combat. At the same time, summons the memosprite Netherwing, advances its action by If Netherwing is not summoned after entering battle, Castorice gains "Newbud" by an amount equal to | |
![]() | Boneclaw, Doomdrake's Embrace - Skill | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 60 | |
Consumes If the current HP is insufficient, reduces the current HP down to 1. Consumes all allies' HP. Castorice and Netherwing launch Joint ATK on the targets, dealing Quantum DMG to all enemies. | |
Level | |
Pet
![]() | Doomshriek, Dawn's Chime - Ultimate | Summon |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Summons the memosprite Netherwing and advances its action by After Netherwing experiences Summons the memosprite Netherwing and advances its action by | |
Level | |
![]() | Claw Splits the Veil - Memosprite Skill | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 30 | |
Deals Quantum DMG equal to Deals minor Quantum DMG to all enemies. | |
Level | |
![]() | Breath Scorches the Shadow - Memosprite Skill | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 30 | |
Launching "Breath Scorches the Shadow" will consume In one attack, "Breath Scorches the Shadow" can be launched repeatedly, with the DMG multiplier increased progressively to When Netherwing's current HP is equal to or less than Consumes this unit's HP to deal Quantum DMG to all enemies. And this turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is | |
Level | |
![]() | Mooncocoon Shrouds the Form - Memosprite Talent | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
When Netherwing is on the field, it acts as backup for allies. When allies take DMG or consume HP, their current HP can be reduced down to a minimum of 1, after which Netherwing will consume HP at When Netherwing is on the field, it acts as backup for allies. Allies' current HP can be reduced down to a minimum of 1, after which Netherwing will bear the DMG received or the HP consumed. | |
Level | |
![]() | Roar Rumbles the Realm - Memosprite Talent | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
When Netherwing is summoned, increases DMG dealt by all allies by When summoned, increases the DMG dealt by all allies. | |
Level | |
![]() | Wings Sweep the Ruins - Memosprite Talent | Bounce |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 15 | |
When Netherwing disappears, deals Upon disappearing, deals minor Quantum DMG to one enemy that Bounces a total of | |
Level | |
![]() | Breath Scorches the Shadow - Memosprite Skill | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 30 | |
Consumes this unit's HP to deal Quantum DMG to all enemies. And this turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is | |
Level | |
![]() | Breath Scorches the Shadow - Memosprite Skill | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 30 | |
Consumes this unit's HP to deal Quantum DMG to all enemies. And this turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is | |
Level | |
![]() | Wings Sweep the Ruins - Memosprite Skill | Bounce |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 15 | |
Consumes all HP and deals Consumes all HP and deals minor Quantum DMG to one enemy that Bounces a total of | |
Level | |
Traces
![]() | Contained Dark Tide |
Requires Character Ascension 2 | |
After ally targets (excluding Netherwing) receive healing, converts | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 3 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 4 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | Inverted Torch |
Requires Character Ascension 4 | |
When Castorice's current HP is higher than or equal to | ![]() ![]() ![]() ![]() |
![]() | DMG Boost: Quantum (Quantum DMG Boost) |
Requires Character Ascension 5 | |
Quantum DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 5 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | Where The West Wind Dwells |
Requires Character Ascension 6 | |
Each time Netherwing uses "Breath Scorches the Shadow," the DMG dealt increases by | ![]() ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 6 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Quantum (Quantum DMG Boost) |
Requires Character Lv. 75 | |
Quantum DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Lv. 80 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
CRIT Rate increases by | ![]() ![]() |
![]() | DMG Boost: Quantum (Quantum DMG Boost) |
Requires Character Ascension 2 | |
Quantum DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 3 | |
CRIT Rate increases by | ![]() ![]() ![]() |
Eidolons
![]() | Snowbound Maiden, Memory to Tomb | ![]() |
When the enemy target's current HP is |
![]() | Crown on Wings of Bloom | ![]() |
After summoning the memosprite Netherwing, Castorice gains |
![]() | Pious Pilgrim, Dance in Doom | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. Memosprite Talent Lv. +1, up to a maximum of Lv. |
![]() | Rest in Songs of Gloom | ![]() |
While Castorice is on the field, all allies' Incoming Healing during HP restoration increases by |
![]() | Pristine Pages, Prophecy as Plume | ![]() |
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. Memosprite Skill Lv. +1, up to a maximum of Lv. |
![]() | Await for Years to Loom | ![]() |
When Castorice or Netherwing deals DMG, increases Quantum RES PEN by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Victory In a Blink | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | Increases the wearer's CRIT DMG by | ![]() ![]() |
![]() | Shadowburn | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | When the wearer summons memosprite for the first time, recovers | ![]() ![]() |
![]() | Reminiscence | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by | ![]() ![]() |
![]() | Geniuses' Greetings | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Sweat Now, Cry Less | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | Increases the wearer's CRIT Rate by | ![]() ![]() |
![]() | Time Woven Into Gold | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | Increases the wearer's base SPD by | ![]() ![]() |
![]() | Memory's Curtain Never Falls | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | Increases the wearer's SPD by | ![]() ![]() |
![]() | Long May Rainbows Adorn the Sky | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 529.2 | 1164.24 | Increases the wearer's SPD by | ![]() ![]() |
![]() | Make Farewells More Beautiful | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | Increases the wearer's Max HP by When the wearer's memosprite disappears, advances the wearer's action by | ![]() ![]() |
Per Page |
|
Gallery
Idle #1
Overworld
Combat
Voice
Language
Title | loc_sound |
Story
Title | Text |
386 responses to “Castorice”
Does it seem to me, or is she actually very weak in terms of skill damage? The numbers look rather low—correct me if I’m wrong. Also, her E6 seems completely unnecessary for her, unlike other characters.
As for her overall role, she kind of seems like an unclear mix of support, healer, and slight DPS, I guess? Not really sure, but that’s just how it looks to me. Correct me if I’m mistaken; I’m just judging based on the numbers.
That said, I’ll probably still pull for her
Does it seem to me, or is she actually very weak in terms of skill damage? The numbers look rather low—correct me if I’m wrong. Also, her E6 seems completely unnecessary for her, unlike other characters. As for her overall role, she kind of seems like an unclear mix of support, healer, and slight DPS, I guess? Not really sure, but that’s just how it looks to me. Correct me if I’m mistaken; I’m just judging based on the numbers.
That said, I’ll probably still pull for her—plus, the leaked skill animations look absolutely stunning.
and just like that lingsha is above adventurine now
Probably Sunday will still work, even though she can’t receive energy regen, she can still receive Crit dmg buff and debuff removal.
I saw people using Tribbie or Ruanmei for resist penetration. Not sure if the best.
As for my team, it’s going to be: Castorice E2S1 (DPS) + Sunday E0S1 or E1S1 (for 40% defence ignore) + RMC E6 (True dmg) + Hyacine E0S1 (Quick Healing) / Luocha for now
Suggestion for improvement please.
I’ve seen ppl saying that Sunday is not that good for Cas, since Sunday will advance the dragon before you can fully heal it, I think that could bypassed with a good enough healer tho
hi hi i have a question about castorice’s trace 2
“2. Inverted TorchWhile Dead Dragon is not on the field, 100% of excess healing for each ally target will restore an equal amount of “Stamen Nova.” While Dead Dragon is on the field, the excess healing will restore an equal amount of HP for Dead Dragon. Each restoration cannot exceed 15% of max “Stamen Nova” / Dead Dragon’s Max HP.”
when it says “Each restoration cannot exceed 15% of max “Stamen Nova” / Dead Dragon’s Max HP.” for the excess healing, is this the excess healing done per individual instances of healing per ally targets (so for example a character would need to get an individual overhealing of 4,800 excess hp somehow to cap out the 15% hp restoration for pollux), or is this the total excess healing DURING the turn for the whole team including pollux himself cause it says “each ally target”?
i would say its the latter, cause the former is pratically impossible to achieve in realistic situations, but it doesnt mention that it could be per turn, so im not exactly sure since there can be different instances of healing coming from different sources in a same turn
So to clarify, it means that each time you overheal a character, her Stamen Nova or Memosprite’s HP will be increased by the overhealed amount but, for each instance of healing, there is a cap which is 15% of max Memosprite HP or Stamen Nova. Since we know that the max is 32k we can find that this cap is 4800 HP, which is all the stuff you know already but, as I said it is per individual instance of healing. You found that impossible but, a good Gallagher using his Skill on a teammate at Max HP, can get very close to that number
yeah, I think it based on each healing instance, but not exactly in a single turn, let’s say this exaggerated example, let’s say you have Lingsha, and she uses her ult, and her ult for some odd reason does 4800 in overhealing to EACH character (so 19200 in overhealing total if we don’t count Pollux himself ofc), in this case Pollux or Cas’ stamen nova, will only get 4800 in healing/Stamen nova stacks, as this was a single healing instance, but for example let’s say another exaggerated example, if there’s a Luocha in the team and his field is active, and Lingsha uses ult or skill and you get Lingsha’s healing plus Luocha’s field healing, these 2 would be considered 2 different instances, so again 4800 in overhealing from Lingsha, and let’s say 1200 in overhealing to each character (not counting pollux) from Luocha’s field, Pollux will receive 2 instances of 4800 healing, one from Lingsha, and one from Luocha, even tho they both happened at the same time since they come from different sources, in this case Luocha’s overhealing was only 1200 for each character, but since it was for every one of em, all the healing will be summed in a single pool which will be 4800 in healing for Pollux in or in case if pollux is not present, the same but with Stamen Nova stacks instead of healing for the dragon.
So basically, even if it’s among different characters at the same time, as long as it doesn’t surpass the limit, they all sum up, at the moment it reaches the limit, it stops counting, but as long as the healing comes from different sources, Pollux can get 4 instances of healing each of 4800 and get 19200 healing in a single turn as long as each of them came from a different source and each of them generated a 4800 in overhealing or more, ofc this is probably impossible but it’s just to visualize how things would work
I hope this was helpful!
Been waiting 8months for this FeelsStrongMan… Perfection
Ew, No energy? Why intentionally ruin the Sunday combo? And then the self speed buff too is weird too…
And also, what is the point of healing the dead dragon? Does it have basically no hp, or does it consume its own hp? I don’t get it – it only moves three times max either way?
it is not shown here but previos leaks say that the dragon has a baility to gain additional turns. i dont know how it triggers. also while dead dragon is o. field its the only one who takes dmg
Just because she can’t make use of a certain thing from another character, doesn’t mean the combo is “ruined”.
So basically, when dragon uses its skill, it remove an amount of it’s HP, when the HP goes to 0 it leaves the field dealing combo dmg with Castorice.
Here comes the part for E1: The more time the dragon can use the skill in the same turn, each skill will increase the dmg by 30% for 6 stacks.
And the E2, helps the dragon lose less health when using Dragons Skill.
That’s why healing the dragon and advancing in the same turn is needed, it’s to deal more dmg
“Does it have basically no hp, or does it consume its own hp?” It has 100 times the sum of all character levels in the team, which is the same number as “ Stamen Nova” charged required to cast her ultimate, so 80 * 4 * 100 = 32k HP maximum.
The Dragon has 2 skills, a normal skill and an enhanced skill. You can cast the enhanced skill as much time as you want until the Dragon reaches 25% HP or lower, after that the skill will become an bounce attack and the dragon will disappear. The enhanced skill will consume 25% of its HP everytime it is used. You can alternate between both the normal and enhanced skill, but casting the normal skill will end the turn.
So, in order to maximise her damage, you should effectively use up the Dragon’s 3 turns effectively, which is basically:
– Turn 1: Use Enhanced skill until the HP is in-between 51% and 26% then use the normal skill to finish the turn
– Turn 2: Repeat
– Turn 3: Use Enhanced skill continuously and the dragon disappears.
This is why healing the dragon is EXTREMELY important. If you can fully heal the dragon back to 32K every turn, then you can cast a total of 7 enhanced skills (2 in the first and second turn, and 3 in the last turn). For every 25% of HP missing, you are losing a whole enhanced skill.
But obviously, you should damage control when you need to. If you see that making the dragon disappear early can save you a cycle (for example you’re clearing the first wave in moc), then you should do it. Adapt your rotation to how much damage you need to do. But when playing in PF for example where there are constantly enemies on the field, this should be the ideal rotation.
As for the Sunday combo, a lot of people would disagree with me but I do think Sunday is still her BiS for now. While Pollux has a whopping 192 speed, Sunday advancing his and Castorice’s action means being able to finish the rotation quicker. The quicker you finish the rotation, the more DMG per AV you are doing, and the quicker you can begin regenerating her ult. As long as you’re not making the dragon kill itself as soon as its summoned, Castorice and Pollux are guaranteed to get the 80% DMG boost. Other action advancers like Sparkle and Bronya are not summon-friendly, and the mainstream alternatives to Sunday that people are suggesting are Tribbie and Ruan Mei. While yes, they have buffs that are teamwide and friendly for Castorice, they do not advance neither so the rotation is slower.
(and while I don’t wanna play Honkai: Speculation Rail like this as anything can change, I don’t think the possibility of a Sunday replacement for Castorice is impossible, but Sunday already does the job, I don’t know what else can be added. We could have an HP increasing support, or an HP draining support, but the problem with HP draining is that Castorice does not care about it outside of charging Stamen Nova, and she most certainly does NOT want Pollux to have its HP reduced.)
Although I do think Sunday is her BiS, I would not try to speed tune them at all. Castorice’s 40% Speed buff would make it so that her maximum in-game speed (while still benefitting from Poet 4pc) is no more than 133 (95*(1+0.4)) which is a bit ridiculous because the common speed treshold is 133.33 (the 134 breakpoint). While you could work around it with a Ruan Mei in the team for example, just the fact that Castorice can potentially desync by going under 50% HP and losing her 40% SPD buff and not recovering her HP in time with factors such as enemy lineup, allies speed (especially the healer) does not encourage me to speed tune her at all, and I do hope this gets worked around in V3. But as of now, I am just planning to run Hyperspeed Sunday. Although, don’t take my word for it, HunterKee, who’s an actually reputable theoryracfter, used a 129 SPD Sunday on their Castorice spreadsheet, so essentially the -1 playstyle.
My bad, it’s actually 3 enhanced skills as you can still alternate between the enhanced skill at less than 25% HP and the normal skill to cancel the turn. So it’s not 7 enhanced skills, it’s actually 3 + 3 + 4 = 10 enhanced skills to cast in a rotation
silly question, I don’t have sunday so is it better for me to pull for her LC or is it better to wait and pull for sunday and use him with Castorice
is sunday goos for her? He can fast forward memosprite so he good with rememberance, but didnt her dragon only appear for a bit then dissapear? ult -> summon -> big dmg -> summon gone. So it cant be fast forwarded
The dragon disappear if he uses all it’s health or when it casts 3 times
Dragon disappear if Casts 3 times or Health goes to 0
did she enjoys all of sparkle’s buff? im thinking of pairing her with sparkle + fuxuan + luocha/another harmony
You shouldn’t play Sparkle with her for those reasons:
– Castorice is an HP scaler, so she will not benefit at all from having a 45% ATK Buff from having 3 Quantum Teammates.
– The 50% advance will be very awkward, the Dragon can be too fast with the speed buff (it will have 196 SPD with the SPD Buff, and it should stay as HIGH HP as possible so it should keep full uptime on the speed Buff) so Sparkle may not always bring the Dragon to her AV, and Castorice can lose her SPD Buff so it’s very easy for Sparkle to desync.
– Her buff coverage is also limited. You can probably manage to keep full uptime on Cypher by ulting during the Dragon’s turn so that this way it will extend to 3 turns instead of 2, however, if the Dragon is too fast it will not keep full uptime on the Crit DMG buff.
Sparkle is a pretty bad support for her, you should replace her with anyone out of Sunday, Tribbie, RMC, Ruan Mei.
As for Fu Xuan, she is also a bad sustain for Castorice:
– Castorice will eat up 40%/50% current HP for every teammate everytime she uses her skill/enhanced skill. Fu Xuan does not get her ult soon enough to be able to heal this back.
– The DMG reduction that Fu Xuan gives you is completely anti-synergetic with Castorice’s Stamen Nova. When Pollux is not on field, she will generate 1 Stamen Nova for every HP lost. By reducing the damage you’re take, you’re making Castorice’s downtime even longer.
– You are rewarded for overhealing as it will transfer the overhealing to Pollux (if he’s on field) otherwise it will generate Stamen Nova. In a Fu Xuan team, you are likely to never be full HP, making overhealing essentially impossible.
You really don’t need to play double sustain, you will be losing on a lot of damage. Luocha is sufficient on his own, he’s currently Castorice’s best healer, followed by Gallagher. The other sustains are not very convenient to use with Castorice.
Pls don’t use Fu Xuan with Cas, that’s recipe for disaster
Guys, if I understood correctly, the maximum the Stamen nova can have, in a full team with everyone at lvl 80, is 32.000, right? So that means we need to keep full hp a 32k hp dragon all the time??
This could also mean an kind of copium team where everyone is underleveled to I can keep my stamen nova max as low as possible? That sounds fun
“the maximum the Stamen nova can have, in a full team with everyone at lvl 80, is 32.000, right? ” Correct.
” So that means we need to keep full hp a 32k hp dragon all the time??” You ideally want the Dragon to be as healed as possible, that is true, but the most important part is having the Dragon be at at least 76% HP when it starts its turn, so at least 24,320 HP. Since an enhanced skill on the Dragon costs 25% HP, a Dragon starting its turn at 76% HP can cast the same number of enhanced skills as a Dragon with 100% HP:
– 100% HP -> Enhanced Skill -25% -> 75% HP -> Enhanced Skill -25% -> 50% HP -> Enhanced Skill -25% -> 25% HP which is equal to 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)
– 76% HP -> Enhanced Skill -25% -> 51% HP -> Enhanced Skill -25% -> 26% HP -> Enhanced Skill -25% -> 1% HP which is less than 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)
So while for safety measures, it’s better to keep the Dragon fully healed as much as possible, as long as you have 76% HP when the Dragon starts its turn, then you don’t have to worry.
“where everyone is underleveled to I can keep my stamen nova max as low as possible” I mean, that is possible but on average, your uptime on Castorice’s ult will likely be the same as a full lvl 80 team.
– You will definitely have Castorice be level 80, if not, she is losing damage due to a lower base HP, so that’s already 8,000 Stamen Nova minimum.
– For your supports slots, you will be using either two of RMC, Sunday, Tribbie, Ruan Mei (other supports are not very convenient with Castorice, and as for Dual DPS with Mydei/Blade I’ll ignore it as I am not a fan of it, but you can consider it). Tribbie will be losing personal DMG by not being lvl 80 as she is also an HP scaler. As for Sunday/RMC/Ruan Mei, while they are not exactly dependent on lvl 80, if they are not at least ascended fully, then their buffing abilities will be not be able to be levelled to the max. Sunday, RMC and Ruan Mei also have mini traces that they scale off locked at lvl 80, respectively Crit DMG and Break Effect, so while they would be a minor increase (that Ruan Mei would not need if you meet her BE requirement with relics alone), it’s something you need to keep in mind.
– For your sustain slot, currently you should be using either Gallhager or Luocha. If Luocha is not lvl 80, then you are essentially healing less as his healing scales on ATK. Gallagher’s healing on the other hand doesn’t actually heal on any stats, it’s a flat number, and while he does gain Outgoing Healing that scales off his Break Effect, his mini traces for Break Effect are not gated behind lvl 80, so you can keep Gallagher at an ascended lvl 70 and still heal just as much as you would at lvl 80.
So essentially, yes it’s pretty copium, because if your units are not fully ascended, you will have a Castorice that does less DMG, a healer that heals less, and supports that buff less.
Now if your units are fully ascended, let’s say you have a lvl 80 Castorice and three teammates at level 70, then you would have 29,000 Stamen Nova to charge, and while it can be interesting if you’re playing a lvl 70 Gallhager that heals just as much and have fully levelled abilities on your supports, do not forget that the Dragon needs to stay as high HP as possible. By having level 70 units in your team, they will have a lower base HP and base DEF, meaning they will take more damage as they are squishier. When any of your ally targets start having 1 HP, the Dragon will start taking said ally’s damage received multiplied by 500%. And don’t get me wrong, 29k HP is enormous and difficult to take down, but it’s easier to reduce 29k to 22,040 (76% of 29k) than reducing 32k to 24,320. So while you can technically have a lower slightly Stamen Nova while keeping a similar healing income and buffs, you will also have a squishier team and a squishier Dragon.
As having underlevelled allies that are not fully ascended is a DPS loss, and as the difference between underlevelled max-ascended allies and maxlevelled allies is essentially very negligible, I would just not bother with it. But of course, the final decision remains up to you.
You don’t want the dragon to kill itself as soon as it’s summoned. You should effectively use up the Dragon’s 3 turns, which is basically:
– Turn 1: Use Enhanced skill until the HP is in-between 51% and 26% then use the normal skill to finish the turn
– Turn 2: Repeat
– Turn 3: Use Enhanced skill continuously and the dragon disappears.
And make sure that the Dragon is always fully healed when it starts its turn, having 25% less HP on the Dragon is losing a whole enhanced skill. If you make the Dragon kill itself as soon as it’s summoned, you will lose a lot of damage.
Peak
Idk how I feel about the massive spd increase. Basically just ruins her BiS relics’ 4 pc effect, the spd can have for minimum buff is 110, and even if u were lucky enough to have no spd substats, it’d still increase her back to 122 once hp hit 50% for her or summon. Really need to fix that
doesn’t really affect her 4 piece because speed increases is in battle not pre battle
The set checks your speed before combat, speed boosts don’t affect it
Castorice BIS relic set also states that it checks your speed before combat to see how much crit you are given, so in-combat speed buffs for castorice should be fine.
it doesn’t matter in combat as long as your spd outside is still 95 or below
uh this one don’t understand things completely
you really need to read. the mourning collapse set 4 pc. it’s says “BEFORE ENTERING BATTLE”. meaning that as long as you meet the below 110/95 requirements, you KEEP the 20/32% crit rate increase. speed boosts given IN BATTLE have zero effect on it