
![]() | Concepts | Castorice |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | Aidonia, the snowy land that respects and worships death, has already sunken into sweet slumber. O Castorice, daughter of the River of Souls, the Chrysos Heir in search of the Coreflame of "Death," set forth! Guard the lament of the souls in this world, and embrace the solitude of destiny. — Life and death is a journey. When a butterfly rests on that dead branch, the withered will be reborn again. |
Table of Contents |
Stats |
Skill |
Pet |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
Skill
![]() | Lament Is the Dead Sea's Ripple - Basic ATK | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Deals Quantum DMG equal to Deals minor Quantum DMG to one enemy. | |
Level | |
![]() | Silence Is the Butterfly's Caress - Skill | Blast |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Consumes If current HP is insufficient, this ability will reduce HP to 1. If Dead Dragon is on the battlefield, this Skill becomes "Skeleclaw, the Doomdrake's Embrace" instead. Consumes all allies' HP. Deals Quantum DMG to one enemy and minor Quantum DMG to adjacent targets. | |
Level | |
![]() | Desolation That Traverses Her Palms - Talent | Enhance |
Energy Regeneration : 10 | |
Weakness Break : 0 | |
"Stamen Nova"'s maximum is equal to When Dead Dragon is on the field, "Stamen Nova" cannot be gained, and for each point of HP lost by all allies (except Dead Dragon), Dead Dragon recovers equal amount of HP. When any ally loses HP, Castorice gains "Stamen Nova". Increases Castorice's and Dead Dragon's DMG dealt. When "Stamen Nova" reaches the maximum, Castorice's Ultimate can be used. While Dead Dragon is on the battlefield, any ally unit (except Dead Dragon) losing HP will heal Dead Dragon with an equal amount of HP. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy. After entering battle, reduces enemy targets' Toughness of the corresponding Type. | |
![]() | Wail, the Prelude to Demise - Technique |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, enters the "Death Addle" state that lasts for While in the "Death Addle" state, attacking will cause all enemies within range to enter combat. At the same time, summons the memosprite Dead Dragon. Dead Dragon starts with current HP equal to After entering battle and before summoning Dead Dragon, Castorice gains "Stamen Nova" equal to Enters the "Death Addle" state, enemies are unable to approach Castorice on their own. While in the "Death Addle" state, attacking will cause all enemies within range to enter combat. At the same time, summons the memosprite Dead Dragon. Upon entering battle, consumes all allies' HP and advances Dead Dragon's action by After entering battle and before summoning Dead Dragon, Castorice gains "Stamen Nova" equal to | |
![]() | Skeleclaw, the Doomdrake's Embrace - Skill | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 60 | |
Consumes If current HP is insufficient, using the ability will reduce HP to 1. Consumes all allies' HP. Castorice and Dead Dragon launch a Joint ATK on the target and deals Quantum DMG to all enemies. | |
Level | |
Pet
![]() | Death's Roar Becomes Renascence's Bell - Ultimate | Summon |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Summons the memosprite Dead Dragon and advances its action by After Dead Dragon acts Summons the memosprite Dead Dragon and advances its action by | |
Level | |
Traces
![]() | Dark Tide Contained |
Requires Character Ascension 2 | |
While Castorice or Dead Dragon's respective HP is at | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 3 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 4 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | Inverted Torch |
Requires Character Ascension 4 | |
While Dead Dragon is not on the field, | ![]() ![]() ![]() ![]() |
![]() | DMG Boost: Quantum (Quantum DMG Boost) |
Requires Character Ascension 5 | |
Quantum DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 5 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | Where The West Wind Dwells |
Requires Character Ascension 6 | |
When Dead Dragon disappears, restores HP for all allies equal to | ![]() ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 6 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Quantum (Quantum DMG Boost) |
Requires Character Lv. 75 | |
Quantum DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Lv. 80 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
CRIT Rate increases by | ![]() ![]() |
![]() | DMG Boost: Quantum (Quantum DMG Boost) |
Requires Character Ascension 2 | |
Quantum DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 3 | |
CRIT Rate increases by | ![]() ![]() ![]() |
Eidolons
![]() | Snowland's Holy Maiden Entombs With Memories | ![]() |
Each time the Dead Dragon uses "Dimscorch Breath," increases its DMG dealt by |
![]() | And Crowns with Flowers Aflutter | ![]() |
After summoning memosprite Dead Dragon, Castorice gains |
![]() | Devote Pilgrim Dances in the Deathrealm | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. |
![]() | And Sleeps in Elegies Embetter | ![]() |
While Castorice is on the battlefield, all allies' Incoming Healing increases by |
![]() | Pristine Chapter Prettifies with Prophecies | ![]() |
Skill Lv. +2, up to a maximum of Lv. |
![]() | And Waits for Time to Un-Coccon, Unfetters | ![]() |
When Castorice and Dead Dragon deals DMG, increases Quantum RES PEN by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Victory In a Blink | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | Increases the wearer's CRIT DMG by | ![]() ![]() |
![]() | Shadowburn | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | When the wearer summons memosprite for the first time, recovers | ![]() ![]() |
![]() | Reminiscence | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by | ![]() ![]() |
![]() | Geniuses' Greetings | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Sweat Now, Cry Less | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | Increases the wearer's CRIT Rate by | ![]() ![]() |
![]() | Time Woven Into Gold | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | Increases the wearer's base SPD by | ![]() ![]() |
![]() | Memory's Curtain Never Falls | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | Increases the wearer's SPD by | ![]() ![]() |
![]() | Make Farewells More Beautiful | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | Increases the wearer's Max HP by When the wearer's memosprite disappears, advances the wearer's action by | ![]() ![]() |
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28 responses to “Castorice”
Does it seem to me, or is she actually very weak in terms of skill damage? The numbers look rather low—correct me if I’m wrong. Also, her E6 seems completely unnecessary for her, unlike other characters.
As for her overall role, she kind of seems like an unclear mix of support, healer, and slight DPS, I guess? Not really sure, but that’s just how it looks to me. Correct me if I’m mistaken; I’m just judging based on the numbers.
That said, I’ll probably still pull for her
Does it seem to me, or is she actually very weak in terms of skill damage? The numbers look rather low—correct me if I’m wrong. Also, her E6 seems completely unnecessary for her, unlike other characters. As for her overall role, she kind of seems like an unclear mix of support, healer, and slight DPS, I guess? Not really sure, but that’s just how it looks to me. Correct me if I’m mistaken; I’m just judging based on the numbers.
That said, I’ll probably still pull for her—plus, the leaked skill animations look absolutely stunning.
and just like that lingsha is above adventurine now
Probably Sunday will still work, even though she can’t receive energy regen, she can still receive Crit dmg buff and debuff removal.
I saw people using Tribbie or Ruanmei for resist penetration. Not sure if the best.
As for my team, it’s going to be: Castorice E2S1 (DPS) + Sunday E0S1 or E1S1 (for 40% defence ignore) + RMC E6 (True dmg) + Hyacine E0S1 (Quick Healing) / Luocha for now
Suggestion for improvement please.
hi hi i have a question about castorice’s trace 2
“2. Inverted TorchWhile Dead Dragon is not on the field, 100% of excess healing for each ally target will restore an equal amount of “Stamen Nova.” While Dead Dragon is on the field, the excess healing will restore an equal amount of HP for Dead Dragon. Each restoration cannot exceed 15% of max “Stamen Nova” / Dead Dragon’s Max HP.”
when it says “Each restoration cannot exceed 15% of max “Stamen Nova” / Dead Dragon’s Max HP.” for the excess healing, is this the excess healing done per individual instances of healing per ally targets (so for example a character would need to get an individual overhealing of 4,800 excess hp somehow to cap out the 15% hp restoration for pollux), or is this the total excess healing DURING the turn for the whole team including pollux himself cause it says “each ally target”?
i would say its the latter, cause the former is pratically impossible to achieve in realistic situations, but it doesnt mention that it could be per turn, so im not exactly sure since there can be different instances of healing coming from different sources in a same turn
Been waiting 8months for this FeelsStrongMan… Perfection
Ew, No energy? Why intentionally ruin the Sunday combo? And then the self speed buff too is weird too…
And also, what is the point of healing the dead dragon? Does it have basically no hp, or does it consume its own hp? I don’t get it – it only moves three times max either way?
it is not shown here but previos leaks say that the dragon has a baility to gain additional turns. i dont know how it triggers. also while dead dragon is o. field its the only one who takes dmg
Just because she can’t make use of a certain thing from another character, doesn’t mean the combo is “ruined”.
So basically, when dragon uses its skill, it remove an amount of it’s HP, when the HP goes to 0 it leaves the field dealing combo dmg with Castorice.
Here comes the part for E1: The more time the dragon can use the skill in the same turn, each skill will increase the dmg by 30% for 6 stacks.
And the E2, helps the dragon lose less health when using Dragons Skill.
That’s why healing the dragon and advancing in the same turn is needed, it’s to deal more dmg
“Does it have basically no hp, or does it consume its own hp?” It has 100 times the sum of all character levels in the team, which is the same number as “ Stamen Nova” charged required to cast her ultimate, so 80 * 4 * 100 = 32k HP maximum.
The Dragon has 2 skills, a normal skill and an enhanced skill. You can cast the enhanced skill as much time as you want until the Dragon reaches 25% HP or lower, after that the skill will become an bounce attack and the dragon will disappear. The enhanced skill will consume 25% of its HP everytime it is used. You can alternate between both the normal and enhanced skill, but casting the normal skill will end the turn.
So, in order to maximise her damage, you should effectively use up the Dragon’s 3 turns effectively, which is basically:
– Turn 1: Use Enhanced skill until the HP is in-between 51% and 26% then use the normal skill to finish the turn
– Turn 2: Repeat
– Turn 3: Use Enhanced skill continuously and the dragon disappears.
This is why healing the dragon is EXTREMELY important. If you can fully heal the dragon back to 32K every turn, then you can cast a total of 7 enhanced skills (2 in the first and second turn, and 3 in the last turn). For every 25% of HP missing, you are losing a whole enhanced skill.
But obviously, you should damage control when you need to. If you see that making the dragon disappear early can save you a cycle (for example you’re clearing the first wave in moc), then you should do it. Adapt your rotation to how much damage you need to do. But when playing in PF for example where there are constantly enemies on the field, this should be the ideal rotation.
As for the Sunday combo, a lot of people would disagree with me but I do think Sunday is still her BiS for now. While Pollux has a whopping 192 speed, Sunday advancing his and Castorice’s action means being able to finish the rotation quicker. The quicker you finish the rotation, the more DMG per AV you are doing, and the quicker you can begin regenerating her ult. As long as you’re not making the dragon kill itself as soon as its summoned, Castorice and Pollux are guaranteed to get the 80% DMG boost. Other action advancers like Sparkle and Bronya are not summon-friendly, and the mainstream alternatives to Sunday that people are suggesting are Tribbie and Ruan Mei. While yes, they have buffs that are teamwide and friendly for Castorice, they do not advance neither so the rotation is slower.
(and while I don’t wanna play Honkai: Speculation Rail like this as anything can change, I don’t think the possibility of a Sunday replacement for Castorice is impossible, but Sunday already does the job, I don’t know what else can be added. We could have an HP increasing support, or an HP draining support, but the problem with HP draining is that Castorice does not care about it outside of charging Stamen Nova, and she most certainly does NOT want Pollux to have its HP reduced.)
Although I do think Sunday is her BiS, I would not try to speed tune them at all. Castorice’s 40% Speed buff would make it so that her maximum in-game speed (while still benefitting from Poet 4pc) is no more than 133 (95*(1+0.4)) which is a bit ridiculous because the common speed treshold is 133.33 (the 134 breakpoint). While you could work around it with a Ruan Mei in the team for example, just the fact that Castorice can potentially desync by going under 50% HP and losing her 40% SPD buff and not recovering her HP in time with factors such as enemy lineup, allies speed (especially the healer) does not encourage me to speed tune her at all, and I do hope this gets worked around in V3. But as of now, I am just planning to run Hyperspeed Sunday. Although, don’t take my word for it, HunterKee, who’s an actually reputable theoryracfter, used a 129 SPD Sunday on their Castorice spreadsheet, so essentially the -1 playstyle.
silly question, I don’t have sunday so is it better for me to pull for her LC or is it better to wait and pull for sunday and use him with Castorice
is sunday goos for her? He can fast forward memosprite so he good with rememberance, but didnt her dragon only appear for a bit then dissapear? ult -> summon -> big dmg -> summon gone. So it cant be fast forwarded
The dragon disappear if he uses all it’s health or when it casts 3 times
Dragon disappear if Casts 3 times or Health goes to 0
did she enjoys all of sparkle’s buff? im thinking of pairing her with sparkle + fuxuan + luocha/another harmony
You don’t want the dragon to kill itself as soon as it’s summoned. You should effectively use up the Dragon’s 3 turns, which is basically:
– Turn 1: Use Enhanced skill until the HP is in-between 51% and 26% then use the normal skill to finish the turn
– Turn 2: Repeat
– Turn 3: Use Enhanced skill continuously and the dragon disappears.
And make sure that the Dragon is always fully healed when it starts its turn, having 25% less HP on the Dragon is losing a whole enhanced skill. If you make the Dragon kill itself as soon as it’s summoned, you will lose a lot of damage.
Peak
Idk how I feel about the massive spd increase. Basically just ruins her BiS relics’ 4 pc effect, the spd can have for minimum buff is 110, and even if u were lucky enough to have no spd substats, it’d still increase her back to 122 once hp hit 50% for her or summon. Really need to fix that
doesn’t really affect her 4 piece because speed increases is in battle not pre battle
The set checks your speed before combat, speed boosts don’t affect it
Castorice BIS relic set also states that it checks your speed before combat to see how much crit you are given, so in-combat speed buffs for castorice should be fine.
it doesn’t matter in combat as long as your spd outside is still 95 or below
uh this one don’t understand things completely
you really need to read. the mourning collapse set 4 pc. it’s says “BEFORE ENTERING BATTLE”. meaning that as long as you meet the below 110/95 requirements, you KEEP the 20/32% crit rate increase. speed boosts given IN BATTLE have zero effect on it