
![]() | Concepts | Black Tide Council |
Faction | ![]() | |
Reward | ![]() ![]() ![]() ![]() ![]() ![]() | |
Description | A creature warped by the black tide, driven solely by an insatiable thirst for bloodshed. Knowledge that once could have served humanity has inverted into civilization’s foe. Expert in ambush and strategic maneuvers, they hover like ravenous vultures, craving to deliver fresh sacrifices to the black tide. |
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Stats |
Reward |
Gallery |
Stats
#4032040
n/a
![]() | ![]() | ![]() | ![]() | Toughness | ![]() | ![]() | Min RES | ![]() | First Turn Delay | |
552 | 1000 | 55060 | 186 | 90 | 24% | 30% | 20% | 20% | 1 | |
Weakness | n/a n/a | ||||||||||||||||||||||||||||||||||
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n/a n/a | n/a n/a | ||||||||||||||||||||||||||||||||||
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Phase #1
![]() | Lurking - Ability | Enhance |
Energy Regeneration : 10 | |
Causes this unit to enter the "Lurking" state. |
![]() | Broken Rationality - Ability | Single Target |
Energy Regeneration : 10 | |
Deals minor Physical DMG to one designated target. |
![]() | Insidious Agitation - Ability | Single Target |
Energy Regeneration : 10 | |
Deals Physical DMG to one designated target, then dispels the "Lurking" state. Can only be used while in the "Lurking" state. |
![]() | Flawed - Talent | Talent |
Energy Regeneration : 10 | |
While this unit is in the "Lurking" state, increases their DMG taken. If the "Lurking" state is dispelled due to becoming Weakness Broken, this unit's action is delayed, and that Vulnerability effect lasts until the start of this unit's next action. |
Reward
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