어벤츄린

어벤츄린
어벤츄린명사어벤츄린
소속스타피스 컴퍼니
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 보존
전투 속성Class 허수
중국어杨超然
영어Camden Sutkowski
한국어박준원
일본어河西健吾
전용 재료
신용 포인트308K
생각의 가루15
인상의 파편15
진령칙부65
욕망의 거울 조각15
행적 재료
신용 포인트3M
흩어진 별모래18
생각의 가루41
유성 결정69
인상의 파편56
신성한 앰버139
욕망의 거울 조각58
별을 갉아먹고 재앙을 낳는 구악12
운명의 발자취8
메인 스토리스타피스 컴퍼니 「전략투자부」의 고위 간부.
리스크를 즐기며, 미소를 띠고 있지만 진심을 가늠하기 어렵다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
160.7289.11641065%50%150110
20118.4173.753191065%50%150110
신용 포인트4000
생각의 가루5
20+142.69209.383851065%50%150110
30173.05253.944661065%50%150110
신용 포인트8000
생각의 가루10
30+197.34289.575321065%50%150110
40227.7334.126141065%50%150110
신용 포인트16000
인상의 파편6
진령칙부3
40+251.99369.766791065%50%150110
50282.35414.327611065%50%150110
신용 포인트40000
인상의 파편9
진령칙부7
50+306.64449.968271065%50%150110
60337494.59081065%50%150110
신용 포인트80000
욕망의 거울 조각6
진령칙부20
60+361.28530.149741065%50%150110
70391.64574.6910561065%50%150110
신용 포인트160K
욕망의 거울 조각9
진령칙부35
70+415.93610.3411211065%50%150110
80446.29654.8812031065%50%150110
레벨전용 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
진령칙부3
40+
50
신용 포인트40000
인상의 파편9
진령칙부7
50+
60
신용 포인트80000
욕망의 거울 조각6
진령칙부20
60+
70
신용 포인트160K
욕망의 거울 조각9
진령칙부35
70+
80

전투 스킬

직관적 베팅직관적 베팅 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 어벤츄린 방어력의 만큼 허수 속성 피해를 가한다

지정된 단일 적에게 소량의 허수 속성 피해를 가한다
레벨 10
번영의 초석번영의 초석 - 전투 스킬 | 방어
에너지 회복 : 30
약점 격파 : 0
모든 아군에게 어벤츄린 방어력의 +만큼 피해를 상쇄할 수 있는 실드 [견고한 칩]을 제공한다. 지속 시간: 턴. [견고한 칩]을 중복 획득 시 실드량은 중첩되며, 현재 전투 스킬이 제공하는 실드량의 를 초과하지 않는다

모든 아군에게 중첩 가능한 실드 [견고한 칩]을 제공한다
레벨 15
룰렛 샤크룰렛 샤크 - 필살기 | 단일 공격
에너지 회복 : 5
약점 격파 : 단일 공격 : 90
랜덤으로 [블라인드 베팅] 1~pt를 획득하고, 지정된 단일 적을 [당황] 상태에 빠트린다. 지속 시간: 턴. 또한, 지정된 단일 적에게 어벤츄린 방어력의 만큼 허수 속성 피해를 가한다. 아군이 [당황] 상태의 적 명중 시 가하는 치명타 피해가  증가한다

랜덤으로 [블라인드 베팅]을 획득하고 단일 적을 [당황] 상태에 빠트리며, 목표에게 허수 속성 피해를 가한다. 아군이 [당황] 상태의 적을 명중하면 가하는 치명타 피해가 증가한다
레벨 15
우측에 장전된 총알우측에 장전된 총알 - 특성 | 바운스
에너지 회복 : 1
약점 격파 : 단일 공격 : 10
[견고한 칩]을 보유한 단일 아군의 효과 저항이  증가한다. 해당 아군이 피격되면 어벤츄린은 [블라인드 베팅]을 1pt 획득한다. 어벤츄린은 [견고한 칩] 보유 시 제어류 디버프 상태에 저항할 수 있다. 해당 효과는 턴 후 다시 발동할 수 있으며, 피격 후 추가로 [블라인드 베팅]을 pt 획득한다. [블라인드 베팅]이 7pt를 도달하면 어벤츄린은 충전 포인트를 7pt 소모하여 단 추가 공격을 발동하고, 공격 단수마다 랜덤 단일 적에게 어벤츄린 방어력의 만큼 허수 속성 피해를 가한다. [블라인드 베팅] 최대치: 10pt

[견고한 칩]을 보유한 단일 아군의 효과 저항이 증가하고, 피격 시 어벤츄린에게 [블라인드 베팅]을 쌓는다. 어벤츄린은 [견고한 칩] 보유 시 제어류 디버프 상태에 저항할 수 있다. [블라인드 베팅]이 7pt를 도달하면 어벤츄린은 [블라인드 베팅] 7pt를 소모하여 추가 공격을 발동해 랜덤 단일 적에게 소량의 허수 속성 피해를 가하고, 총 7회 바운스한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
빨강과 검정 사이빨강과 검정 사이 - 비술 | 방어
에너지 회복 : 0
약점 격파 : 0
비술 발동 후 다음 효과 중 1개를 획득한다. 
일정 확률로 방어력  증가
높은 확률로 방어력  증가
낮은 확률로 방어력  증가
중복 사용 시 수치가 가장 높은 효과가 유지된다.
다음 전투 시작 시 모든 아군의 방어력이 대응하는 수치만큼 증가한다. 지속 시간: 

비술을 발동하면 3가지 방어력 증가 효과 중 랜덤으로 1개를 획득한다. 다음 전투 진입 후 모든 아군의 방어력이 대응하는 수치만큼 증가한다
레벨 1

행적

빙고!빙고!
캐릭터를 회 승급해야 합니다 6
[견고한 칩]을 보유한 동료가 추가 공격을 발동하면 어벤츄린은 [블라인드 베팅]을 1pt 누적한다. 해당 효과 최대 발동수: 3회. 어벤츄린의 턴이 시작될 때, 해당 효과 발동 횟수는 초기화된다. 어벤츄린은 특성의 추가 공격 발동 후, 모든 아군에게 어벤츄린 방어력의 7.2%+96만큼 피해를 상쇄할 수 있는 [견고한 칩]을 제공하고, 실드량이 가장 낮은 아군에게 추가로 어벤츄린 방어력의 7.2%+96만큼 피해를 상쇄할 수 있는 [견고한 칩]을 제공한다. 지속 시간: 3턴
신용 포인트160K
신성한 앰버8
운명의 발자취1
별을 갉아먹고 재앙을 낳는 구악1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 6
효과 저항 6% 증가
신용 포인트160K
신성한 앰버8
욕망의 거울 조각8
피해 강화•허수피해 강화•허수 (허수 속성 피해 증가)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
허수 속성 피해 6.4% 증가
신용 포인트160K
신성한 앰버8
욕망의 거울 조각8
방어 강화방어 강화 (방어력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
방어력 10% 증가
신용 포인트160K
신성한 앰버8
욕망의 거울 조각8
방어 강화방어 강화 (방어력)
방어력 5% 증가
신용 포인트2500
생각의 가루2
레버리지레버리지
캐릭터를 회 승급해야 합니다 2
어벤츄린의 방어력이 1600pt보다 높으면 방어력이 100pt 초과할 때마다 자신의 치명타 확률이 2% 증가하며, 최대 48% 증가한다
신용 포인트5000
흩어진 별모래3
별을 갉아먹고 재앙을 낳는 구악1
피해 강화•허수피해 강화•허수 (허수 속성 피해 증가)
캐릭터를 회 승급해야 합니다 2
허수 속성 피해 3.2% 증가
신용 포인트5000
흩어진 별모래3
생각의 가루6
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 3
방어력 5% 증가
신용 포인트10000
유성 결정3
인상의 파편3
핫 핸드핫 핸드
캐릭터를 회 승급해야 합니다 4
전투 시작 시 모든 아군에게 실드 [견고한 칩]을 제공한다. 실드량은 전투 스킬이 제공하는 실드량의 100%다. 지속 시간: 3
신용 포인트20000
유성 결정5
운명의 발자취1
별을 갉아먹고 재앙을 낳는 구악1
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 4
방어력 7.5% 증가
신용 포인트20000
유성 결정5
인상의 파편4
피해 강화•허수피해 강화•허수 (허수 속성 피해 증가)
캐릭터를 회 승급해야 합니다 5
허수 속성 피해 4.8% 증가
신용 포인트45000
신성한 앰버3
욕망의 거울 조각3
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 3
효과 저항 4% 증가
신용 포인트10000
유성 결정3
인상의 파편3
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 5
방어력 7.5% 증가
신용 포인트45000
신성한 앰버3
욕망의 거울 조각3

성혼

죄수의 딜레마죄수의 딜레마죄수의 딜레마
[견고한 칩]을 보유한 아군의 치명타 피해가 20% 증가한다. 필살기 발동 후 모든 아군에게 실드 [견고한 칩]을 제공한다. 실드량은 전투 스킬이 제공하는 실드량의 100%다. 지속 시간: 3
제한된 합리성제한된 합리성제한된 합리성
일반 공격 발동 시 목표의 모든 속성 저항이 12% 감소한다. 지속 시간: 3
최고 배당최고 배당최고 배당
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
사형수의 역설사형수의 역설사형수의 역설
특성의 추가 공격 발동 시, 우선 어벤츄린의 방어력이 40% 증가한다, 지속 시간: 2턴. 또한, 특성 추가 공격의 공격 단수가 추가로 3단 증가한다
모호성 회피모호성 회피모호성 회피
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
사슴 사냥 게임사슴 사냥 게임사슴 사냥 게임
실드를 보유한 동료 1명마다 어벤츄린이 가하는 피해가 50% 증가하며, 최대 150%를 초과하지 않는다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
앰버
앰버3
RarstrRarstrRarstr
preservation-class264.6330.75846.72장착한 캐릭터의 방어력이 16% 증가한다. 장착한 캐릭터의 현재 HP 백분율이 50% 미만일 경우 방어력이 추가로 16% 증가한다
앰버의 수호
꿈틀대는 코어
수비
수비3
RarstrRarstrRarstr
preservation-class264.6264.6952.56장착한 캐릭터가 필살기 발동 시 HP 최대치 18%만큼의 HP를 회복한다
앰버의 수호
짓밟힌 의지
강토 개척
강토 개척3
RarstrRarstrRarstr
preservation-class264.6264.6952.56장착한 캐릭터는 적의 약점을 격파할 시 자신 HP 최대치 12%만큼의 HP를 회복한다
앰버의 수호
꿈틀대는 코어
여생의 첫날
여생의 첫날4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56장착한 캐릭터의 방어력이 16% 증가한다. 전투 진입 후 모든 아군의 모든 속성 저항이 8% 증가한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
앰버의 수호
꿈틀대는 코어
랜도의 선택
랜도의 선택4
RarstrRarstrRarstrRarstr
preservation-class423.36396.9952.56장착한 캐릭터가 피격될 확률이 증가하고 받는 피해가 16% 감소한다
앰버의 수호
꿈틀대는 코어
우주 시장 동향
우주 시장 동향4
RarstrRarstrRarstrRarstr
preservation-class370.44396.91058.4장착한 캐릭터의 방어력이 16% 증가한다. 장착한 캐릭터가 피격된 후 100%의 기본 확률로 적이 연소 상태에 빠진다. 턴마다 장착한 캐릭터 방어력 40%만큼의 지속 피해를 준다. 지속 시간: 2턴
앰버의 수호
영생의 가지
우리는 와일드 파이어
우리는 와일드 파이어4
RarstrRarstrRarstrRarstr
preservation-class476.28463.05740.88전투 시작 시 모든 아군이 받는 피해가 8% 감소한다. 지속 시간: 5턴. 동시에 즉시 모든 아군이 각자 손실한 HP 30%만큼의 HP를 회복한다
앰버의 수호
고대 엔진
이게 바로 나야!
이게 바로 나야!4
RarstrRarstrRarstrRarstr
preservation-class370.44529.2846.72장착한 캐릭터의 방어력이 16% 증가한다. 장착한 캐릭터는 필살기 발동 시 가하는 피해량이 증가하고, 증가 수치는 자신 방어력의 60%만큼이다. 해당 효과는 필살기를 발동할 때마다 적 1기당 1회만 적용된다
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짓밟힌 의지
승리의 순간
승리의 순간5
RarstrRarstrRarstrRarstrRarstr
preservation-class476.28595.351058.4장착한 캐릭터의 방어력이 24% 증가하고, 효과 명중이 24% 증가하며, 자신이 피격될 확률이 증가한다. 장착한 캐릭터는 피격 후 자신의 턴이 끝날 때까지 방어력이 추가로 24% 증가한다
앰버의 수호
철위대 훈장
그녀는 두 눈을 감았네
그녀는 두 눈을 감았네5
RarstrRarstrRarstrRarstrRarstr
preservation-class423.36529.21270.08장착한 캐릭터의 HP 최대치가 24% 증가하고, 에너지 회복효율이 12% 증가한다. 장착한 캐릭터의 HP가 감소하면, 모든 아군이 가하는 피해가 9% 증가한다. 지속 시간: 2턴
웨이브가 시작될 때마다 모든 아군의 HP가 각자 손실한 HP의 80%만큼 회복한다
앰버의 수호
공조 환류 심장
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메인 스토리

Title텍스트 언어
n/a스타피스 컴퍼니 「전략투자부」의 고위 간부로, 「10인의 스톤하트」 중 한 명이다. 초석은 「모략의 사금」.
개성 넘치고 리스크를 즐기며, 미소를 띠고 있지만 진심을 가늠하기 어렵다.
운명과의 도박으로 현재의 지위를 얻었다. 인생을 하이리스크 하이리턴의 투자라고 생각하며 이 투자판에서 그는 언제나 여유만만하다.
n/a「그 신입사원에 대해 보고드릴 게 있습니다」

「에르빈, 뭐 때문에 그렇게 걱정하는 거지?」

「공식, 비공식 가릴 것 없이 그에 대한 투서가 종이 조각마냥 제 우편함에 가득 찼습니다. 그를… 전략투자부의 일원으로 받아들이는 걸 재고해주셨으면 합니다」

「투서 내용이 뭐지?」

「주로 그의 출신에 대해서입니다. 그의 눈은……」
「그는 전에 츠가냐의 척박한 황토에 아직 개발되지 않은 에너지원이 있다고 시장개척부를 속였습니다. 그 후 막대한 자금을 투입해 채굴한 후에서야 그게 말도 안 되는 사기임을 알게 됐죠」
「그리고 끔찍한 『에기하조 {RUBY_B#사금}어벤츄린{RUBY_E#} 사건』도 있지 않습니까. 그는 지식학회가 그곳에 충황(蟲皇) 『타이츠론스』의 시체가 묻혀 있다고 믿도록 속였습니다——그 학자들은 신중을 기했지만, 결국은 상대의 술수에 말려들고 말았습니다」
「그리고 츠가냐 수장국의 의원에게서 편지가 왔습니다. 그의 부락이 결의를 어기고 민심을 어지럽혀 이로 인해 씨족 간의 평화 국면에 중대한 변화를 초래했고, 츠가냐와 컴퍼니 사이의 협약 체결이 계속 연기되고 있다고 비난했습니다. 그런데 지금 컴퍼니에까지 입사했으니, 상황이 심각합니다……」

「그게 다라면 더 말할 것 없어」

「…알고 계셨습니까?」

「보석은 저마다 독특한 가치가 있고, 우리의 일은 『투자』야」
「그 편지를 보낸 고집불통 늙은이들을 달랠 필요는 없어. 이 소문은 조만간——아니지, 이미 그의 귀에 들어갔을 거야. 마침 잘 됐어. 그가 우리를 얼마나 놀라게 할지 지켜보자고」
n/a「애송이, 정말 대단하군…. 귀신도 울고 갈 방법으로 내 사업을 다 쓸어가다니, 하지만 난 절대로 항복하지 않을 거야. 기껏해야 여길 전부 폭발시켜버리면 그만이지…. 네가 뭘 할 수 있는데?」
이이마니카의 「미친 소」가 부하에게 손을 놓으라는 손짓을 했다. 그는 탁자에 앉아 고개를 들고 옷깃의 먼지를 털어냈다.
「높은 곳에 계신 컴퍼니의 개들은 방랑자를 무시하지? 하지만 지금 너희는 우리 구역에 있으니 우리 룰을 따라야 해」

「미친 소」는 실린더를 비우고 총알 하나를 넣어 그의 발치에 던졌다.
「여섯 번, 총성이 최대 여섯 번 울리면 생사가 결정된다. 할 수 있겠어?」

그는 쪼그리고 앉아 총을 주웠다.
「총으로 나를 겨눈 사람은 차고도 넘쳐. 심지어 바로 방아쇠를 당긴 사람도 있었지…. 근데 내가 어떻게 아직 여기 서 있을 수 있을까?」
그는 일어서서 「미친 소」의 눈을 쏘아보며 총을 들었고, 자신의 심장을 겨누었다.
「결국 늘 총이 내 손에 들어왔기 때문이지」

「하지만 이제 이 게임은 좀 지겨워…. 6분의 1의 확률은 한참 부족해. 운명을 도발하기 위해선——」
조용한 우주선 안에서 총성이 여섯 번 연달아 울렸다. 연기가 걷힌 후, 그는 다시 총을 들고 「미친 소」를 향해 걸어갔다. 하지만 탄창 안에는 새로운 총알이 장전되어 있었다.
「먼저 스스로 주사위가 되는 법을 배워야 하지」
「——항복하지 않겠다고? 무슨 수로? 이따위 형편없는 확률 게임으로? 아니면……」
그는 어둠 속 어딘가로 총구를 돌렸다.
「저 여자?」

총구가 가리키는 방향에서 마찬가지로 권총을 든 여자가 서서히 모습을 드러냈다. 그녀를 보자마자 「미친 소」는 지푸라기라도 잡은 것 같았다.
「제이드 씨, 이건 말씀하신 거와 다르지 않습니까……」
바로 이때 두 사람이 동시에 총을 발사했다. 순간 두 사람 등 뒤에서 검은 옷을 입은 자 둘이 쓰러졌다.

「컴퍼니의 적이 없는 곳이 없네, 안 그래?」여자는 태연하게 총을 거두고는 거울을 꺼내 얼굴을 살폈다.
「당신과 제 목숨을 미끼로 서로를 싸우게 만들고, 이를 내분이라고 오해하게 만들어 일망타진하다니…. 정말 멋진 계략이었어요. 너무 위험하긴 했지만요」그는 웃으며 상대를 반겼지만, 그의 두 손은 떨리고 있었다.

「계략? 아니, 그냥 테스트였을 뿐이야」
우아한 여인이 손바닥을 펴자 기이한 빛깔의 「사금석」이 나타났다.
「이상할 것 없어. 갈망의 대상이 되고, 쫓기고, 잘리고, 팔리고… 이게 보석의 숙명이야」
「하지만 넌 아직 할 수 있는 게 많아. 그건 전적으로 네가 스스로를 어떻게 대하느냐에 달렸어」
n/a그는 복도의 가장 안쪽에 있는 방에 들어갔다. 저번에 이곳에 왔을 때, 그는 자신이 가증스러운 얼굴의 죄수였던 것을 기억하고 있다. 이제 그는 이곳에 서서 부서의 정점에 서 있는 사람들을 마주하고 있다.

그는 금발의 여성이 길고 지루한 보고서를 읽는 것을 듣는다. 그 싸늘한 숫자는 그가 생사의 경계를 걷던 아슬아슬한 위험과, 그 과정에서 그가 얼마나 많은 것을 잃고 얻었는지 전달할 수 없다. 그는 그녀가 인간인지 지능 기계인지 궁금할 뿐이다.

그 권력과 미래를 상징하는 「사금석」은 곧 공식적으로 그의 손에 들어오게 된다——그러나 목숨을 걸고 쟁취한 물건이지만, 손에 넣는 순간 그에게는 매력과 가치가 사라질 것이다.

「『어벤츄린』, 다른 질문 있나?」회의의 마지막, 자리에 있는 사람들 중 유일하게 안면이 있는 제이드가 묻는다.

「츠가냐의 에브긴인들은… 그 후에 어떻게 됐죠?」

「안타깝게도 츠가냐에는 더 이상 에브긴인이 없어. 네가 최후의 행운아야」

「그럼 ██ 행성에서 절 도와줬던 사람들은요? 이제 그들에게 보답할 수 있는데」

「그들도 이제 없어」

……

그는 멍하니 자신의 사무실로 돌아왔다. 탁자 위에 놓인 사금석은 기이한 빛을 내뿜었다. 그를 축하하는 것 같기도 하고 조롱하는 것 같기도 하다.
「운명과 싸울 때, 행운이 정말 네 편일까?」
n/a「페나코니… 『다이아몬드』는 드디어 거기에 손을 댈 생각인가요?」
테이블 위 미니어처 모형은 계속해서 회전하고, 투명한 기억 거품은 끝없이 미세한 거품을 뿜어냈다.

「이건 상상을 초월하는 역사적인 빚이야. 그러니 배후의 이익은… 경악할 정도로 많지」
앞에 있는 사람은 그를 등친 채 피어포인트의 해질녘 자홍빛 하늘을 바라보고 있다.

「그런데 왜 저죠?」
그 사람은 여전히 그를 등지고 있다. 그는 자신의 예리한 눈으로도 이 결정의 뒤에 숨겨져 있는 진의를 읽을 수 없다.

「원래는 나여야 했어. 하지만 『다이아몬드』가 가족이 아직 협력할 가치가 있다고 생각했고, 이 일을 평화롭게 해결할 여지가 있길 바랐지」
「아무리 생각해도 네가 적임자야」

「이번이 겨우 두 번째 대화인데, 당신이 절 그렇게나 믿는다고요?」

「아니, 난 널 믿은 적 없어——『제이드』라면 그럴지도 모르겠만 난 아니야」
「이번에는 행운이 네 편이 아닐지도 몰라. 넌 지금까지의 행운에 대한 대가를 치르게 될 거야」

앞에 있던 사람이 드디어 돌아선다. 먼 곳의 빌딩에서 오팔 같은 일곱 빛깔의 빛이 반사되고, 오르골이 울린다.
「근데 그게 네가 원하는 거 아닌가?」
n/a
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461 responses to “어벤츄린”

  1. I wonder if a team of Ratio e0, Topaz e1, Clara e0, and Aventurine e0 is fine lol? Or would you want Aventurine e1?

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  2. a few questions,
    1. Does the 3 turns shield count down by each unit’s/ally’s turn separately or on Aventurine’s turn(like Fu xuan) : (if it count downs on unit’s turn then he’s not nice with turn advance unit like Jinglui?)
    2. Does the 3 turns shield get 3 turn count down resetted by using skill again/using trace bonus after follow up attack? or each shield will stack but have duration count downed separately?

      
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      • I don’t think he has to be nerfed because he’s pretty balanced in this status. However his damage output needs some buff because he doesn’t do any impactful damage for now.

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        • I like to consider that characters such as Fu Xuan, widely considered the best support in the game, doesn’t really offer much else than sustain at E0S0 aside from 12%CR, so I don’t really expect Aventurine to be an insane damage dealer as long as he can solo sustain every content consistently. At the end of the day he’s as niche as a character can get, there’s no good reason to prefer him over Huohuo or Fu Xuan unless you’re playing a comp with Topaz.

          My real issue with him right now is that he may, in fact, not be able to consistently clear everything. With Fu Xuan you can easily play around CCs by skilling, as long as you don’t make mistakes you won’t get stunned and waste time. With Aventurine, on the other hand, it feels like restarting a run may sometimes be required if, let’s say, the enemy has a gatekeeper in its first wave.

          So yeah I kind of agree with you, if his CC control stays conditional and RNG based, then they should buff his DMG to prevent time loss when half of your team gets stunned. I hate the tunnel-visioned argument people make about Penacony enemies not being filled with CCs unlike Loufu ones, it’s not like Hoyo will get rid of all previous enemies because new ones released, and this also doesn’t mean that future enemies won’t have CCs.

          Unfortunately though, as per usual Hoyo will only keep changing Acheron not to anger the kids who want her to deal billions of unconditional DPS and aren’t satisfied with her ulting every other cycle, just like they did with Jingliu.

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          • Yeah his damage is just sad, and it’ll probably be kept low…

            But I doubt he won’t be able to sustain, Fire MC can get you through all the content, Aventurine can definitely as well. Also as a Preservation unit he has higher agro, he himself is immune to CC and offers everyone a lot of Effect Ress. Unless you get unlucky your team probably wont get stunned more than with FU

            Speaking of, I think you’re underselling why Fu Xuan is so insane. She basically makes worrying about enemies a bygone thought. Damage doesn’t exist anymore, CC even less so. She just makes your runs so consistent. And although not impressive on paper, that 12% crit rate buff just rounds up your (both) DPSes so nicely. Fu Xuan just does her job well, and most importantly she does it without a hiccup or clunkiness

            I just wished he’s stand out in his own (damage) niche. Doubt they’ll bother since he’s quite hated, not a girl, and quite frankly sandwiched between hype units (Acheron, Sam, Sparkle, Re-Runs)… it’s a shame he was pretty, cuz he looks like dolphin bait to make highly specific teams just a tiny bit better.

          • Sadly the case when you have a highly anticipated waifu before. They prolly have low expectations for his banner’s revenue but perhaps we’ll get lucky and get a token damage buff of some kind. Oh well. I’m lacking in sustains and I don’t really like Fu Xuan so I’ll be getting him regardless. Just hope he at least doesn’t get worse.

          • That crit rate if i’m not wrong. Can stack with the buff from Sparkle lightcone. so that can add up to 22% crit rate in total. Making Fu Xuan very nice. For there is a noticable different in consistency. going from 70 to 82. Which someone like a E1 Seele and that can turn into 97% crit rate against anything 80% health or below. 100% with Sparkle lightcone. For crit rate does help to maintain better consistency with damage. Which given that crit rate is for the whole party. throw in her e1. Crit rate and crit damage for the whole party. Making your damage higher and more consistence. very nice.

      • Yeah picture most will just go for a single copy or maybe E1 and lightcone. That or e0 Light cone and maybe e1 or e2 on a rerun. For with all the tempting e1 and e2 out there. Think most will not go for e6. rather go for a extra copy or two of a character with a really good e1 or e2.

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        • Yeah most accounts might benefit more from having a wider range of characters at low e levels. Over one at e6. Given you could power up alot of characters with Lightcones or grab a very good e1 for many characters over just one. Then again if you a wish whale, most likely doesn’t matter at all.

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        • Let’s look at SW’s E6. She gains +20% damage amp per instance of debuff the enemy target has, +100% at maximum. That’s not only fewer than Aventurine’s E6 but also not unconditional. Very well eidolons nowadays are becoming stronger and stronger. I’m lucky because I don’t have the budget for eidolons anyway.

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  3. So as someone with no Topaz and no interest in pulling her in the future, what are my options?
    My best guess is something like Ratio+S1/Aven(likely also S1)/Pela/buffer? Second debuffer to ensure debuff uptime? Xueyi for her follow-up attack? My E2 Welt to help keep max imprison uptime? Either Sampo or Gui for Debuff+DoT?

    Before now I have been a DoT/Nihility main since the game started so I don’t have a lot of investment in non-DoT team members. But if any of them would be options I have every one except BS.

    Also no Ruan Mei.

      
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    • Technically, Kafka can work with Aventurine as she has a very consistent follow up attack and with E0 Aventurine there is a cap of 1 ally follow up attack for his talent stacks! But while she won’t benefit from his ult’s crit debuff, she will benefit from his S1 debuff! So that could be an option to slot him in your DoT team.

      Now, assuming you’ll be E0S1 Aventurine, Dr. Ratio is enough to trigger Aventurine’s talent as mentioned above, which Ratio is more than capable of filling. So Aventurine will have 1 debuff from S1 and another potential debuff from his ult (please correct me as I am not sure if the extra crit damage taken counts as a debuff or not). You would need another debuff source as ideally 5 debuffs on the enemy ratio is attacking, so Pela or Welt works but Pela works a bit better since you have Ratio S1 and it gives him DEF ignore, so the more DEF shred you can stack the better (Welt can apply DEF shred with that one LC, but Pela would apply both that one and the ones in her kit). The last one can be any harmony that can buff Ratio. So perhaps Tingyun or even Hanya if you think you’ll struggle with SP.

      Or you can go full Nihility and use Welt and Pela together. DEF shreds from her and slow and vulnerability from him. There is always a balance that can be struck between what you like and what’s optimal. Look at the characters you already have and see what you can use 😀

      Hope this helps!

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  4. how much better is e1 vs lightcone? i’d like to go for both but right now im not guaranteed + have no pity on charac banner, whereas i have 40ish pity + a guarantee on weapon banner. also, if topaz is running at the same time, topaz + e0 aventurine or just e1 aventurine for dr ratio?

      
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      • “Those conditions” being a team that launches a large amount of follow-ups every turn (such as Ratio+Topaz teams) since it 1. allows Aventurine to launch more FuAs and 2. increases crit dmg for all allies by 20%
        But outside of this specific (basically triple dps) team it’s not as insane
        S1 is just solid all around and easier to get

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        • Which the add benefit of the lightcone being a lightcone. Is you can make dps March a thing if you get bored. By slapping this lightcone on her. Also thank you star rail for having a decent weapon banner.

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  5. I’m getting Aventurine e0s1, and assuming Aven and Topaz rerun together as some rumors, I wonder if I should pull for Topaz (and possibly her LC) or continue to get Aven’s eidolon (only for simp purpose)? Also I don’t have Ruan Mei. If I don’t pull for Topaz, what other team does he have good synergy with?

      
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    • It’s a bit underwhelming without Topaz, for now Ratio and Clara are another good FUA characters, but Clara is a bit anti-synergistic with preservation. If you like FUA-style you probably should consider e1s0 Aventurine and a copy of Topaz if you can afford to spend that much gems in such short period of time. For now Topaz has the most synergy with him. His E1 looks significantly stronger than S1 in team with Topaz and Ratio, and while it seems like an overkill in some content it is a life-saver in other situations.

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    • Dr.Ratio + Topaz is an optimal pair for MoC while Aventurine is their optimal sustainer but not necessarily a must. Also, RM is an optimal DPS support for a dual carry team like this. Aventurine himself is very viable for generic sustainer use, so you don’t need to worry.

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  6. I wonder if E0S0 Aventurine is good enough for Topaz/Ratio/Aventurine/flex support team? Am F2P and ideally want to save jades for other chars in future. What are your thoughts?

      
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      • If you have ruan mei, e0 topaz+e0 aventurine will provide 3 debuffs.

        if you dont have ruan mei, consider topaz signature over any aventurine sigs or eidolons

        I highly recommend you get topaz tho

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          • I mean, you can also use Trend of the Universal Market LC on Aventurine to get another debuff

          • well if nothing has changed, at the end of the main story in 2.3 new mc path will be one of the best supports for fua comps.
            mc supp
            topaz e1s0 (3 debuffs)
            dr.ratio e0 (1 debuff)
            aventuri e0s0 (2debuffs)
            thats more then enough debuffs to trigger dr.ratios fua after skill and his 10% more dmg per debuff passive and every character does fuas like crazy for infinite aventuri shield and fua trigger.

            but it will take a while for 2.3 new mc path.

    • Just skip Topaz and play Ratio monocarry for maximized cost efficiency. With enough budget this team will be more than enough for MoC but is simply not viable for PF. However you don’t have the budget in the first place. Both Topaz and Aventurine wants E1S1 at least in order to fit with Dr.Ratio perfectly.

      However I don’t advice against pulling for Aventurine due to him being a generic shielder that is simply better than Gepard in maany cases. Even at E0S0 he is aleady good enough to keep your team survive.

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      • To be more detailed:
        – Topaz E0S0 has one debuff at no condition. E1 and S1 each provides one more.
        – Aventurine E0S0 has one debuff by casting his ult which should have 100% up time once set up. S1 allows his FUA to add one more. E1 allows Dr.Ratio and Topaz to accelerate his FUA, maximizing their synergy.
        – Ruan Mei has one debuff by casting her ult and attacking an enemy.

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          • That’s sad, because both Dr.Ratio + Topaz and Kafka + BS are dual carry builds that crave Ruan Mei. Just skip Topaz outright to save your jades for another team that does not crave for Ruan Mei so badly.

      • So Aven primarily for general shielding now then maybe make upgrades in the future…

        I thought about it and I think I agree this way is better instead of getting topaz. You mentioned a good point with PF I didn’t consider at all, I reckon even with topaz the team isn’t the best structure for PF. I’ll probably just be flexible with teammates, use Ratio for MoC and herta for PF.

        Thanks for your help

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        • Dr.Ratio + Pela (RSASP) + TY + Aventurine should be a viable team for MoC. With the addition of Aventurine, Dr.Ratio may 100% his FUA more often.

          Given the fact that you already have a fully crewed DoT team, you should be able to defeat most contents in the game with no issue.

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          • Yeah I’ll probably just make the premium dot team finish their side ASAP to give more breathing room for budget Ratio hypercarry squad in MoC. And for PF find another solution.

            The 3x mommy team is definitely solid overall for everything, I think it’ll last a long time and be competitive even if more Acheron-like chars come out in the future.

    • It depends on your available characters.
      Aventurine is just like Fu Xuan and Huohuo in terms of sustaining, they do not only provide healing/shielding/mitigation but also extra stats (Huohuo’s ATK and energy, Fu Xuan’s Crit Rate).
      He can easily solo sustain all content but his E0S0 isn’t any better than the aforementioned characters, while he truly spikes as E1S1 when paired with Topaz and Ratio.
      I bet you have Huohuo with your DoTs team so she’s out of the equation, and if you also have Fu Xuan then you should probably just skip him if you’re standing on no jades and waiting for other characters.
      On the other hand, if Aventurine would be your first 5* limited sustainer for Topaz’ team, or even a replacement for Luocha (which unfortunately doesn’t really provide anything aside from sustain), he’d be very valuable and especially fun to play.
      Considering that you’re also currently not owning Topaz though, it may be very risky to go for both, it’s a tough situation and a shame to miss either.

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      • For me I don’t have Diviner Fu yet so it’s either Aven or her to fulfil the role of a preservation sustain. Probably Aven since like you said they both are great, just a case of niches they are better at (AoE nuke vs single target focused dmg). And design wise I like Aven more.

        It’s very hard haha since so many characters post 2.0 are looking very viable… it just seems like Topaz might be an enabler for FUA just like Kafka for DoTs therefore a central piece. I’ll probably make the final decision for her when she reruns based on jade supply/any future leaks.

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        • I wouldn’t really take Fu Xuan’s AoE into account since it’s pretty awful and not worth sacrificing HP for, but she’s still one of the most comfortable picks and one of the few counters to enemies going all-in on a single teammate.

          2nd half is very true though, while Topaz doesn’t really shine nor as a DPS or as an enabler at E0S0, she’s an absolute necessity for FUAs at E1S1, unlike Kafka who’s also perfect at E0S0, and this really doesn’t help your situation either… I don’t really know what’s the best idea for you right now, you pretty much need the whole team except for Ratio, and FUA is probably the most sig. lightcone dependant out of the different teams (on top of the busted E1s most of these characters have).

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          • Oh for AoE what I meant was, for defence Fu Xuan is better at mitigating one shot KOs and ST focused fire while Aventurine seems more suited for defending against big AoE attacks from enemies. As well as maybe him preventing you from dying from heavy enemy DoT like many stacks of wind shear. It’s close between the two for me in terms of gameplay, so the character design is the deciding factor.

            I was hoping to make a solid team for all the different playstyles in the game aside from standard dps carry i.e. DoT, FUA, maybe break dmg so therefore logically you want the key pieces for each of these equations. But it seems plans for a great FUA team will have to be shelved for the far future. Someone else said to just build a budget Ratio team for now, which is what I’ll probably do and see what happens later on.

        • If you are determined to get Topaz one day, don’t be anxious about her eidolons or light cone.

          Topaz at E0 provides +50% FUA vulnerability. Vulnerability is a rare kind of modifier and usually has no diminishment which means she provides an outright 1.5x damage multiplier to Dr.Ratio’s FUA no matter how diminishing other kind of modifiers are for most of the cases. This is the core value she has.

          Her E1 and S1 provides some additional crit damage, which does something for Dr.Ratio but isn’t as cost efficient as just stopping at E0S0. However, stopping here means Topaz can only apply one kind of debuff to the enemy while Dr.Ratio is asking for three debuffs, meaning you probably have to choose a nihility path character for the 3rd member. DoT characters are suboptimal while Welt is just as SP hungry as Dr.Ratio, leaving you devoid of options but Pela and Silver Wolf. So why do you want Topaz E1S1? Because you want the 3rd member to be a Harmony like Ruan Mei, the best dual carry support so far. You are paying for freedom in team building.

          Please remember, “Dr.Ratio + Topaz E1S1 + Ruan Mei” is a deluxe team that is meant for someone with the money. This is not what Dr.Ratio has to be.

          Eidolons and light cones in this game either mean more damage or an expanded team building options. Topaz E1S1 is an example of the latter case. A more obvious example is Archeron’s E2.

          Kafka’s sig lc is an example as well. With only Kafka E0S0 and Black Swan in the team you have only 2 kind of debuffs. To receive full effect from the dedicated DoT relic set and Black Swan’s A4 trace, you either need a 3rd DoT in the team or Kafka’s light cone. Kafka’s light cone opens up the opportunity to include Ruan Mei in the team, the best dual carry support so far.

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          • Wow thanks for the detailed breakdown, this was really helpful. There’s definitely a lot of compromises that need to be considered listed above. Right now for sure the priority is Aven and if Topaz reruns alongside him I think there is enough to try a 50/50.

            In general, I’ll just take it slow with a functioning useable team for now (like TY/Pela/Aven/Ratio you mentioned previously) and gradually upgrade the FUA team by picking up better pieces one at a time.

        • Adding to what everyone else has said, always remember that even if a team you’re using is technically suboptimal does not mean you won’t be able to clear stuff. (well MoC, PF really does need AoE but we get an S+ unit for that for basically free).

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          • Yeah definitely for sure. I’m doing ok overall since the 3x mommy dot team is hard carrying performance by demolishing their half of MoC/PF. But the other side… yeah. It’s made me kinda regret coming to the game so late as I literally started when HuoHuo was released and missed so much stuff. Also why I don’t have Topaz for Ratio 🙁 At least reruns aren’t spaced too far away and great characters are coming out all the time.

          • Which Pure fiction has made characters like Himeko a power house. Giving a good reason to build them up. Which can make these loss 50/50 less this sucks and more. Oh my lord. Yes I have an awesome unit for this game mode.

  7. I think he power-crept Gepard 🙁 His skill is Gepards ult which starts weaker but becomes more powerful.

      
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    • Well you just pointed out the thing that makes him different from Gepard. Needing to use skill points. Which depending on how the fight goes. Can make him not generation as many skill points as Gepard. Gepard would still be better at generating skill points. Which yes he does benefit from being able to cast his shield whenever needed. Rather than being tied to a ultimate. It starting off weaker, could be a negative. Depending on how hard the enemy hits and how easy it is to trigger the bonus, to make his shields better than Gepard.

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    • i don’t because if you build aventurine with like gepi (which is kind of a waste because he suppose to be a hybrid) he still wont power crept gepi sustainability because of gepi freeze and his increase agro

      im speaking full sustainability here because if you do build hybrid aventurine his sustainability will probably be lower than gepi

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      • Which given Gepard shields are tied to his ultimate. these extra hits, with energy rope. Do often give him all the energy he needs to refresh his shields and solo carry a team, with shields up all the time. Unless your running him with someone super fast like Seele. Even then, it might still be possible. At least with the new tv enemies that give large amounts of energy back.

        Which yeah his freeze, depending on how much effect hit you build or if e1. Can be very useful. A enemy can’t hurt you, if it can’t move.

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      • From the leaks I seen, Aventurine sustainability is so much better than Gepard, because he can refresh his shields much easier and get stronger with each refresh While using skill points can be annoying, having to wait for your Ult can also be annoying. Gepard also more vulnerable to CC as well, and he he’s is CC, then he can’t ult.

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        • Well the thing is currently still in beta. So it possible that could be true or not so true. Depending on his state of release. Given Sparkle originally was going have five crit rate to the whole party. Than that got change to be attack % boost. Which while Aventurine being able to resist cc is nice. Once every two turns for himself. His boost to the allies is also nice but still makes it a bit of a coin flip. So yeah better than Gepard in terms of that.

          Now in terms of skill points. Characters like Hanya and Sparkle can help generate them. So depending on the team make up. His skill point usage might not be a issue.

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    • Im really excited to pull Aventurine for the IPC FuA team.

      Ratio + Topaz + Ruan Mei + Aventurine

      RM buffs everyone

      Topaz debuff benefits everyone

      Aventurine gives sustain and advance forward for Numby when even one of his FuA hits the enemy marked by Numby.

      Another thing to note is that Topaz + Ratio is Single Target focused, while Aventurine actually benefits from having multiple enemy in waves. Its a smart way to sorta patch up the teams weakness to multi wave.

      And ofc Ratio benefits from everyone. I have topaz at E0S1 so with her, RM Ult debuff, and Aventurine ult debuff, Ratio will be much more comfier.

      Overall very excited. My decision to pull for Topaz in anticipation for a FuA team and Kafka for future DoT teams paid off, since i was uninterested by the various Hypercarry DPS teams

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    • e1 it’s really no competition unless you need the extra debuff
      his weapon gives 40 crit damage and 8% more damage to an enemy
      his e1 gives 20 crit damage removes the fua cap of allies so you will get more fua with his talent and than more shield and if you think that good di you think for a sec about herta+ e1 aventurine in pure fiction?

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  8. I’m not seeing any comments about this so I wanted to point out something that might be good?
    Aventurine with E2S1 is able to apply many debuffs in different actions
    Topaz with E1S1 is able to apply really good debuffs for followup damage units
    Ratio is the one doing the heavy damage here and also applies a debuff every turn

    What happens if we squeeze Acheron into the team? I know she wants Nihility units to do a ton more damage but wouldn’t she still be a good subdps here? I know Acheron wouldn’t be the best in slot final team member here but with all the constant debuff application she could probably use her ult A LOT right??

    Sounds like a fun idea if anything, even if not optimal.

      
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    • It’s definitely wouldn’t be optimal, but fun, because FUA applies a debuff this is a really good way to charge her ult extra fast. I think the fastest would be swapping Ratio for Kafka with PAYN, this way all 3 characters would be able to apply a debuffs both on their own turn and with FUA (and ult except for Topaz, but her FUA frequency should compensate).

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      • Edit: I just found out that PAYN and some other LCs don’t reapply debuffs so my suggestions isn’t as good as I thought.

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        • A general rule:

          From current gameplay we CAN conclude that PAYN’s wording is weird and it only prevents you to apply 2 instances of the same debuff through 2 lightcones, not preventing you to reapply and refresh the debuff

          from what we can test with ruan mei + pioneer set interaction, any permanent debuff (topaz) only counts as a debuff the FIRST TIME you apply it. i tested this by putting ruan mei on pioneer (which should work the same way) and noticed how you can only see the effect trigger if the enemy already didnt have her flower.

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