
![]() | 名词 | Archer |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
战斗属性 | ![]() | |
专属材料 | ![]() ![]() ![]() ![]() ![]() | |
行迹材料 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主线 | 绝望轮番上演于过去与未来之间,无数理想曾在红色圣骸布之间燃尽。但,请别被这一抹灰烬欺骗—— 若是有人假借理想之名营造虚幻的美梦,他必将再度燃烧,与世间的伪善战斗到底。 无论身在何处,他始终是正义的伙伴。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音音量 |
主线 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
1 | 84.48 | 66 | 158 | 105 | 5% | 50% | 75 | 220 | |
20 | 164.74 | 128.7 | 309 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() |
20+ | 198.53 | 155.1 | 372 | 105 | 5% | 50% | 75 | 220 | |
30 | 240.77 | 188.1 | 451 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() |
30+ | 274.56 | 214.5 | 515 | 105 | 5% | 50% | 75 | 220 | |
40 | 316.8 | 247.5 | 594 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() ![]() |
40+ | 350.59 | 273.9 | 657 | 105 | 5% | 50% | 75 | 220 | |
50 | 392.83 | 306.9 | 737 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() ![]() |
50+ | 426.62 | 333.3 | 800 | 105 | 5% | 50% | 75 | 220 | |
60 | 468.86 | 366.3 | 879 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() ![]() |
60+ | 502.66 | 392.7 | 942 | 105 | 5% | 50% | 75 | 220 | |
70 | 544.9 | 425.7 | 1022 | 105 | 5% | 50% | 75 | 220 | ![]() ![]() ![]() |
70+ | 578.69 | 452.1 | 1085 | 105 | 5% | 50% | 75 | 220 | |
80 | 620.93 | 485.1 | 1164 | 105 | 5% | 50% | 75 | 220 |
战技
![]() | 干将•莫邪 - 普攻 | 单攻 |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于 对指定敌方单体造成少量量子属性伤害。 | |
等级 | |
![]() | 伪•螺旋剑 - 战技 | 单攻 |
能量恢复 : 30 | |
弱点击破 : 单攻 : 60 | |
进入【回路连接】状态。对指定敌方单体造成等同于 进入【回路连接】状态。对指定敌方单体造成大量量子属性伤害。【回路连接】状态下施放战技后,本回合不会结束,并使 | |
等级 | |
![]() | 无限剑制 - 终结技 | 单攻 |
能量恢复 : 5 | |
弱点击破 : 单攻 : 90 | |
对指定敌方单体造成等同于 对指定敌方单体造成大量量子属性伤害,并获得充能。 | |
等级 | |
![]() | 心眼(真) - 天赋 | 单攻 |
能量恢复 : 5 | |
弱点击破 : 单攻 : 30 | |
当 队友施放攻击后, | |
等级 | |
![]() | 攻击 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 千里眼 - 秘技 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 60 | |
立即攻击敌人,进入战斗后对敌方全体造成等同于 立即攻击敌人,进入战斗后对敌方全体造成量子属性伤害,并获得充能。 | |
![]() | 结束 - 战技 | 结束 |
能量恢复 : 0 | |
弱点击破 : 0 | |
退出【回路连接】状态,并结束回合。 | |
行迹
![]() | 投影魔术 |
需要角色晋阶 2 | |
![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 2 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色晋阶 3 | |
量子属性伤害提高 | ![]() ![]() ![]() |
![]() | 正义伙伴 |
需要角色晋阶 4 | |
![]() ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色晋阶 4 | |
量子属性伤害提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 5 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 守护者 |
需要角色晋阶 6 | |
我方获得战技点后,若战技点大于等于 | ![]() ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 6 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色等级 75 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色等级 80 | |
量子属性伤害提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
量子属性伤害提高 | ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 3 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子属性伤害提高) |
需要角色晋阶 5 | |
量子属性伤害提高 | ![]() ![]() ![]() |
星魂
![]() | 未曾触及的理想 | ![]() |
单个回合内施放 |
![]() | 未能实现的幸福 | ![]() |
施放终结技时,使敌方目标的量子属性的抗性降低 |
![]() | 难为凡庸的意气 | ![]() |
战技等级+2,最多不超过 |
![]() | 难称英雄的一生 | ![]() |
造成的终结技伤害提高 |
![]() | 无铭孤影的守望 | ![]() |
终结技等级+2,最多不超过 |
![]() | 无尽徘徊的巡礼 | ![]() |
回合开始时为我方恢复1个战技点。自身战技提供的伤害提高效果可以叠加的上限层数提高 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
![]() | 锋镝 | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | 战斗开始时,使装备者的暴击率提高 | ![]() ![]() |
![]() | 离弦 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使装备者消灭敌方目标后,攻击力提高 | ![]() ![]() |
![]() | 相抗 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使装备者在消灭敌方目标后,速度提高 | ![]() ![]() |
![]() | 唯有沉默 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ![]() ![]() |
![]() | 论剑 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 当装备者多次击中同一敌方目标时,每次造成的伤害提高 | ![]() ![]() |
![]() | 点个关注吧! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使装备者普攻和战技造成的伤害提高 | ![]() ![]() |
![]() | 春水初生 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | 进入战斗后,使装备者速度提高 | ![]() ![]() |
![]() | 重返幽冥 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | 使装备者暴击率提高 | ![]() ![]() |
![]() | 于夜色中 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使装备者的暴击率提高 | ![]() ![]() |
![]() | 如泥酣眠 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使装备者的暴击伤害提高 | ![]() ![]() |
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67 responses to “Archer”
IDK….tbh, his kit seem pretty unfinished imo, i get that this is only version 1, but there seems to be so many things missing.
1. His ultimate cost 240, but unlike firefly he doesn’t have an energy regen mechanic in his kit
2. On the skill description, it says it can be used 5 times, but with it costing 2 SP, max u can get is 3 IF you don’t use any other characters skill (highly unlikely, so an actual max of like 2) then with sparkle it goes up to 4 (but an actual max of 3 if we’re being generous)
3. His talent being attached to his ult which cost so much, essentially makes its essentially null, unless you’re using ER rope and a ER gen characters, you’re gonna be getting it like every 3-4 cycles, and you have no other method of getting the charges other than his ult
4. His traces SUCK, 6% CR…really, and his A2/4/6 also aren’t that great, i feel like the a2 should just be in his talent naturally, a4 should be changed to like Kafka’s where she gets one when its her turn, so its more reliable, and a6 is okay i guess, but could honestly just be attached to his talent as well tbh.
With that being said, i do like his LC though, its a nice change of pace that its not this super broken “character is missing out on like 30% dmg or what they’re supposed to be doing anyways” type of deal, its just a nice QoL LC that’s good to have but not needed.
I hope they make him more consistent, cuz i like him a lot.
Obviously collab chars get half assed kit bc of Phainon’s favoritism, not to mention it’s unlikely for them to get better bc there will be no actual relic set and support made for them even in the future.
Feel sick of Hoyo’s greedy dev, may aswell no need to do the collab if it’s just to dissapoint the fan.
Visually I am pleased with Saber and Archer animations and design. Lore accurate to the Fate UBW.
They also both look cooler in HSR so that is nice.
Hopefully the Kits get updated and by the time we are in the final Beta versions, both Saber and Archer will have decent Kits that work well E0S0.
I definitely feel like his kit has potential, it just needs consistency, kinda like Jing Yuan, where b4 Sunday, his kit was always pretty good it just didn’t have the consistency it needed to actually work properly, I’m hoping they actually realize that and not make him reliant on a whole other character to make it function as intended like they did with Jing Yuan.
The limit on the skill is just there as a hard limit for whatever SU buffs you may get, it’s not supposed to be normally reached.
You can still get 3 shots without Sparkle, 4 with her with no ult timing, and 5 if you either use Sparkle ult to refill mid-turn, or use his ult with 2 other ally ults/followups to get his talent to refill some
Oh, and E1 also gives a free skill.
Damage bonus caps at 2 stacks though, and it also seems to be a usual damage% bonus, so you are not missing out on much if you don’t get all 4/5 shots every time.
Ult cost might be overtuned, but he does get multiple skill casts each turn. Two 4 skill turns would give him full energy without accounting for his talent follow-ups, ult’s own energy gain or other external sources. I wouldn’t expect him to reliably do 4 skill turns, of course, but 2-3 turn ult isn’t really that overtuned compared to other dps units.
Traces are weird for sure, but it’s not really important to have them balanced. The performance of a unit as a whole is what matters. Being able to save up some farming on a free character sounds like a good thing for new/returning players that only came for the collab or free unit.
bro read multipliers pretty please. 400% skill with 100% bonus on every use, in normal situation with buffers you would do in single turn 3 skills, aka 1500% !!!!!!!! damage, and every skill use regens his energy (duh) plus every follow-up he launches. His current kit is very strong, and its obviously made this way to revive Sparkle, i just hope they dont gut the skill multipliers thru beta, because if they do, i really dont think devs gonna buff any other part of his kit, and tbh i would rather have it this way. His kit is straightforward with 0 bullshit, just keep it the way it is
See, but this was the same deal with DH-IL, huge dmg, even more with buffers, gained more energy with every skill use, plus charges, was made to “revive sparkle”, but as we see that didn’t turn out that well did it? not to mention UNLIKE DH-IL who was a “premium” character(didn’t get him for free) Archer is a free character so naturally he’s not gonna be a strong as other characters(that’s just how these games work unfortunately). I don’t think his kit is bad by any means, I just think it’s lacking consistency, which his talent could potentially fix if it were more available and easier to gain
1.Firefly ‘NEEDS’ her ult. While Archer is like another DPS that has ult to do more damage, not a buff. So he doesn’t need to have ult every single turn. Also, his kits to use more skills increase his ult charge faster than normal DPS.
2.His kits are like other DPS that have future proof. Like Hyacine has 400 Speed max kit. Archer also his this kit for future SP gen characters. Also, there are some kits for Eidolon like Archeron or other DPS. You can use 4 with his E1. And if you have 3-5 SP then use Sparkle’s ult, you can guarantee to use 5 times in a turn. And it can be used 5 times in some contents like SU, events, or end game contents when there is a buff for SP users.
3.His talents have nothing to do with his ult. And it’s like this since 2 days ago so you made things up.
4.For his traces, I dunno. If it’s weaker than other characters then maybe. Other characters get more than 6 CR%?
His Ultimate literally says “gain 2 charges” the charges are for his talent, so his ultimate literally has EVERYTHING to do with his talent, idk if you just missed that or something but yea, says it right there, I’m fully aware firefly needs her ult i wasn’t making a 1-1 comparison, my point was that most if not all characters with higher cost ultimates have some sort of energy regen mechanic in their kits or LC, yunli, Therta, firefly, robin, Argenti, etc, IMO he seems like DH-IL, lots of dmg, burns lots of SP, has ways in his kit to “minimize” said sp cost and an eidolon too, but we all saw how that turned out at the end of the day, and yes even 4* characters get more that 6% CR, phainon is getting 12% CR, 37% CD AND 5 spd, overall i think his kit is good, it’s just missing consistency which i feel would come in his talent IF you could get the charges on a consistent basis
He kit look awesome, but need some trace buffs because only 6,7 critrate even 4 star characters that have critical have more
is archer eidolon free?
no his e with pull
Sparkle stonks. Finally.
I just wanna check if I’m missing something, Is there reason enough to go energy rope on Archer? or do you just default to atk rope? running calcs so far, I can’t find any reasonable break point that justifies running energy rope. He seems to get his ult back on the same turn regardless, even the amount of SP used might not change it. I just wanna be sure, as he’s got access to so much atk already, though not that I’m complaining, running atk rope is fun. 😛
I’d say Huohuo with QPQ would probably be better then putting ERR rope on him.
if with atk rope you need 8skill for ult with er rope you need 6skill for ult is better for more dmg with his follow up and more sp recover and for archer he will have so much atk he will go 0spd with sparkle atk buff with his lc so er rope is better and with this setup can go build him with Wavestrider Captain in his turn ult can get atk buff forever ( but Genius is better)
no go hp% to make him tankier because he lacks the defense
i just noticed ratio lc works well with him so its not a waste. And sw will give him the debuff he needed.
wait in PF if there skill buff make you have infinity skill so he can end all PF with just 3turn ???
It only works 5 times in single turn, assuming IF he can kills all mobs in first wave that easily and 2nd, 3rd wave the elite bosses in middle if that also easy to kill. Seeing Boothil can do crazy shit like this in PF, it’s safe to assume Archer can manage too
theres a 5 skill cap sadly
if we can use 6sp skill every turn he will do 1500% dmg and this a lot without the ult and the only way is have fast support use auto like cipher and Gallagher with sparkle with sunday lc and he have 0spd
He does 2000% for 5SP.
5sp or 10 you mean ? if 10he do 2700%
Sadly, it says only limit usage 5 times per turn, not beyond that, it’s like Dhil 3 times per turn
Fun Fact: His skill can consume two Skill Points. Goes to show when a character is SP hungry.
Finally sparkle has its use again