Archer

Archer
Archer名词Archer
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 巡猎
战斗属性Class 量子
专属材料
信用点308K
熄灭原核15
微光原核15
暗帷月华65
蠢动原核15
行迹材料
信用点3M
陨铁弹丸18
熄灭原核41
命定死因69
微光原核56
逆时一击139
蠢动原核58
守护者的悲愿12
命运的足迹8
主线绝望轮番上演于过去与未来之间,无数理想曾在红色圣骸布之间燃尽。但,请别被这一抹灰烬欺骗——
若是有人假借理想之名营造虚幻的美梦,他必将再度燃烧,与世间的伪善战斗到底。
无论身在何处,他始终是正义的伙伴。

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音音量
主线

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量专属材料
184.48661581055%50%75220
20164.74128.73091055%50%75220
信用点4000
熄灭原核5
20+198.53155.13721055%50%75220
30240.77188.14511055%50%75220
信用点8000
熄灭原核10
30+274.56214.55151055%50%75220
40316.8247.55941055%50%75220
信用点16000
微光原核6
暗帷月华3
40+350.59273.96571055%50%75220
50392.83306.97371055%50%75220
信用点40000
微光原核9
暗帷月华7
50+426.62333.38001055%50%75220
60468.86366.38791055%50%75220
信用点80000
蠢动原核6
暗帷月华20
60+502.66392.79421055%50%75220
70544.9425.710221055%50%75220
信用点160K
蠢动原核9
暗帷月华35
70+578.69452.110851055%50%75220
80620.93485.111641055%50%75220
等级专属材料
1
20
信用点4000
熄灭原核5
20+
40
信用点16000
微光原核6
暗帷月华3
40+
50
信用点40000
微光原核9
暗帷月华7
50+
60
信用点80000
蠢动原核6
暗帷月华20
60+
70
信用点160K
蠢动原核9
暗帷月华35
70+
80

战技

干将•莫邪干将•莫邪 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于Archer攻击力的量子属性伤害。

对指定敌方单体造成少量量子属性伤害。
等级 9
伪•螺旋剑伪•螺旋剑 - 战技 | 单攻
能量恢复 : 30
弱点击破 : 单攻 : 60
进入【回路连接】状态。对指定敌方单体造成等同于Archer攻击力的量子属性伤害。【回路连接】状态下施放战技后,本回合不会结束,并使Archer战技造成的伤害提高,该效果可以叠加层,持续至退出【回路连接】状态。主动施放次战技后或战技点不足以再次施放战技则退出【回路连接】状态。每个波次中的所有敌方目标被消灭后会退出【回路连接】状态。

进入【回路连接】状态。对指定敌方单体造成大量量子属性伤害。【回路连接】状态下施放战技后,本回合不会结束,并使Archer战技造成的伤害提高。战技点不足以再次施放战技则退出【回路连接】状态。
等级 15
无限剑制无限剑制 - 终结技 | 单攻
能量恢复 : 5
弱点击破 : 单攻 : 90
对指定敌方单体造成等同于Archer攻击力的量子属性伤害,并获得点充能,最多可拥有点充能。

对指定敌方单体造成大量量子属性伤害,并获得充能。
等级 15
心眼(真)心眼(真) - 天赋 | 单攻
能量恢复 : 5
弱点击破 : 单攻 : 30
Archer的队友对敌方目标施放攻击后,Archer消耗1点充能,立即对主目标发动追加攻击,造成等同于Archer攻击力的量子属性伤害,并恢复1个战技点。若本次追加攻击施放前目标被消灭则对敌方随机单体发动追加攻击

队友施放攻击后,Archer消耗1点充能,对主目标发动追加攻击,造成量子属性伤害,并恢复1个战技点
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

等级 1
千里眼千里眼 - 秘技
能量恢复 : 0
弱点击破 : 单攻 : 60
立即攻击敌人,进入战斗后对敌方全体造成等同于Archer攻击力的量子属性伤害,并获得点充能。

立即攻击敌人,进入战斗后对敌方全体造成量子属性伤害,并获得充能。
等级 1
结束结束 - 战技 | 结束
能量恢复 : 0
弱点击破 : 0
退出【回路连接】状态,并结束回合。

等级 1

行迹

投影魔术投影魔术
需要角色晋阶 2
Archer在场时,战技点上限额外增加2点。
信用点5000
陨铁弹丸3
守护者的悲愿1
攻击强化攻击强化 (攻击力)
需要角色晋阶 2
攻击力提高4%
信用点5000
陨铁弹丸3
熄灭原核6
伤害强化•量子伤害强化•量子 (量子属性伤害提高)
需要角色晋阶 3
量子属性伤害提高3.2%
信用点10000
命定死因3
微光原核3
正义伙伴正义伙伴
需要角色晋阶 4
Archer进入战斗时获得1点充能。
信用点20000
命定死因5
命运的足迹1
守护者的悲愿1
伤害强化•量子伤害强化•量子 (量子属性伤害提高)
需要角色晋阶 4
量子属性伤害提高4.8%
信用点20000
命定死因5
微光原核4
攻击强化攻击强化 (攻击力)
需要角色晋阶 5
攻击力提高6%
信用点45000
逆时一击3
蠢动原核3
守护者守护者
需要角色晋阶 6
我方获得战技点后,若战技点大于等于4点,Archer的暴击伤害提高120%,持续1回合。
信用点160K
逆时一击8
命运的足迹1
守护者的悲愿1
暴击率强化暴击率强化 (暴击率)
需要角色晋阶 6
暴击率提高4%
信用点160K
逆时一击8
蠢动原核8
攻击强化攻击强化 (攻击力)
需要角色等级 75
攻击力提高8%
信用点160K
逆时一击8
蠢动原核8
伤害强化•量子伤害强化•量子 (量子属性伤害提高)
需要角色等级 80
量子属性伤害提高6.4%
信用点160K
逆时一击8
蠢动原核8
暴击率强化暴击率强化 (暴击率)
需要角色晋阶 3
暴击率提高2.7%
信用点10000
命定死因3
微光原核3
伤害强化•量子伤害强化•量子 (量子属性伤害提高)
需要角色晋阶 5
量子属性伤害提高4.8%
信用点45000
逆时一击3
蠢动原核3

星魂

未曾触及的理想未曾触及的理想未曾触及的理想
单个回合内施放3次战技后,为我方恢复2个战技点。
未能实现的幸福未能实现的幸福未能实现的幸福
施放终结技时,使敌方目标的量子属性的抗性降低20%,并为其添加量子属性弱点,持续2回合。
难为凡庸的意气难为凡庸的意气难为凡庸的意气
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
难称英雄的一生难称英雄的一生难称英雄的一生
造成的终结技伤害提高150%
无铭孤影的守望无铭孤影的守望无铭孤影的守望
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
无尽徘徊的巡礼无尽徘徊的巡礼无尽徘徊的巡礼
回合开始时为我方恢复1个战技点。自身战技提供的伤害提高效果可以叠加的上限层数提高1层。造成的战技伤害无视20%的防御力。

光锥

名词稀有度命途攻击力防御力生命值战技专属材料
锋镝
锋镝3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72战斗开始时,使装备者的暴击率提高12%,持续3回合。
逐星之矢
践踏的意志
离弦
离弦3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使装备者消灭敌方目标后,攻击力提高24%,持续3回合。
逐星之矢
铁卫勋章
相抗
相抗3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使装备者在消灭敌方目标后,速度提高10%,持续2回合。
逐星之矢
古代引擎
唯有沉默
唯有沉默4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使装备者的攻击力提高16%。当场上的敌方目标数量小于等于2时,装备者的暴击率提高12%
逐星之矢
铁卫勋章
论剑
论剑4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56当装备者多次击中同一敌方目标时,每次造成的伤害提高8%,该效果最多叠加5层。若攻击目标发生变化,立即解除当前的增益效果。
逐星之矢
蠢动原核
点个关注吧!
点个关注吧!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使装备者普攻和战技造成的伤害提高24%,当装备者的当前能量值等于其能量上限时,该效果额外提高24%
逐星之矢
工造浑心
春水初生
春水初生4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72进入战斗后,使装备者速度提高8%,造成的伤害提高12%。当装备者受到伤害后该效果失效,下个回合结束时该效果恢复。
逐星之矢
古代引擎
重返幽冥
重返幽冥4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72使装备者暴击率提高12%。暴击后有16%的固定概率解除被攻击敌方目标所持有的1个增益效果,该效果每次攻击只可触发1次。
逐星之矢
永寿荣枝
于夜色中
于夜色中5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使装备者的暴击率提高18%。当装备者在战斗中速度大于100时,每超过10点,普攻和战技造成的伤害提高6%,同时终结技的暴击伤害提高12%,该效果可叠加6层。
逐星之矢
践踏的意志
如泥酣眠
如泥酣眠5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使装备者的暴击伤害提高30%。当装备者的普攻或战技伤害未造成暴击时,使自身暴击率提高36%,持续1回合。该效果每3回合可以触发1次。
逐星之矢
践踏的意志
Per Page
PrevNext

语音音量

语言
Titleloc_sound

主线

Title文本语言

67 responses to “Archer”

  1. IDK….tbh, his kit seem pretty unfinished imo, i get that this is only version 1, but there seems to be so many things missing.
    1. His ultimate cost 240, but unlike firefly he doesn’t have an energy regen mechanic in his kit
    2. On the skill description, it says it can be used 5 times, but with it costing 2 SP, max u can get is 3 IF you don’t use any other characters skill (highly unlikely, so an actual max of like 2) then with sparkle it goes up to 4 (but an actual max of 3 if we’re being generous)
    3. His talent being attached to his ult which cost so much, essentially makes its essentially null, unless you’re using ER rope and a ER gen characters, you’re gonna be getting it like every 3-4 cycles, and you have no other method of getting the charges other than his ult
    4. His traces SUCK, 6% CR…really, and his A2/4/6 also aren’t that great, i feel like the a2 should just be in his talent naturally, a4 should be changed to like Kafka’s where she gets one when its her turn, so its more reliable, and a6 is okay i guess, but could honestly just be attached to his talent as well tbh.

    With that being said, i do like his LC though, its a nice change of pace that its not this super broken “character is missing out on like 30% dmg or what they’re supposed to be doing anyways” type of deal, its just a nice QoL LC that’s good to have but not needed.
    I hope they make him more consistent, cuz i like him a lot.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • Obviously collab chars get half assed kit bc of Phainon’s favoritism, not to mention it’s unlikely for them to get better bc there will be no actual relic set and support made for them even in the future.
      Feel sick of Hoyo’s greedy dev, may aswell no need to do the collab if it’s just to dissapoint the fan.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • Visually I am pleased with Saber and Archer animations and design. Lore accurate to the Fate UBW.
        They also both look cooler in HSR so that is nice.

        Hopefully the Kits get updated and by the time we are in the final Beta versions, both Saber and Archer will have decent Kits that work well E0S0.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
      • I definitely feel like his kit has potential, it just needs consistency, kinda like Jing Yuan, where b4 Sunday, his kit was always pretty good it just didn’t have the consistency it needed to actually work properly, I’m hoping they actually realize that and not make him reliant on a whole other character to make it function as intended like they did with Jing Yuan.

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • The limit on the skill is just there as a hard limit for whatever SU buffs you may get, it’s not supposed to be normally reached.
      You can still get 3 shots without Sparkle, 4 with her with no ult timing, and 5 if you either use Sparkle ult to refill mid-turn, or use his ult with 2 other ally ults/followups to get his talent to refill some
      Oh, and E1 also gives a free skill.
      Damage bonus caps at 2 stacks though, and it also seems to be a usual damage% bonus, so you are not missing out on much if you don’t get all 4/5 shots every time.
      Ult cost might be overtuned, but he does get multiple skill casts each turn. Two 4 skill turns would give him full energy without accounting for his talent follow-ups, ult’s own energy gain or other external sources. I wouldn’t expect him to reliably do 4 skill turns, of course, but 2-3 turn ult isn’t really that overtuned compared to other dps units.
      Traces are weird for sure, but it’s not really important to have them balanced. The performance of a unit as a whole is what matters. Being able to save up some farming on a free character sounds like a good thing for new/returning players that only came for the collab or free unit.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • bro read multipliers pretty please. 400% skill with 100% bonus on every use, in normal situation with buffers you would do in single turn 3 skills, aka 1500% !!!!!!!! damage, and every skill use regens his energy (duh) plus every follow-up he launches. His current kit is very strong, and its obviously made this way to revive Sparkle, i just hope they dont gut the skill multipliers thru beta, because if they do, i really dont think devs gonna buff any other part of his kit, and tbh i would rather have it this way. His kit is straightforward with 0 bullshit, just keep it the way it is

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • See, but this was the same deal with DH-IL, huge dmg, even more with buffers, gained more energy with every skill use, plus charges, was made to “revive sparkle”, but as we see that didn’t turn out that well did it? not to mention UNLIKE DH-IL who was a “premium” character(didn’t get him for free) Archer is a free character so naturally he’s not gonna be a strong as other characters(that’s just how these games work unfortunately). I don’t think his kit is bad by any means, I just think it’s lacking consistency, which his talent could potentially fix if it were more available and easier to gain

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
    • 1.Firefly ‘NEEDS’ her ult. While Archer is like another DPS that has ult to do more damage, not a buff. So he doesn’t need to have ult every single turn. Also, his kits to use more skills increase his ult charge faster than normal DPS.
      2.His kits are like other DPS that have future proof. Like Hyacine has 400 Speed max kit. Archer also his this kit for future SP gen characters. Also, there are some kits for Eidolon like Archeron or other DPS. You can use 4 with his E1. And if you have 3-5 SP then use Sparkle’s ult, you can guarantee to use 5 times in a turn. And it can be used 5 times in some contents like SU, events, or end game contents when there is a buff for SP users.
      3.His talents have nothing to do with his ult. And it’s like this since 2 days ago so you made things up.
      4.For his traces, I dunno. If it’s weaker than other characters then maybe. Other characters get more than 6 CR%?

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
      • His Ultimate literally says “gain 2 charges” the charges are for his talent, so his ultimate literally has EVERYTHING to do with his talent, idk if you just missed that or something but yea, says it right there, I’m fully aware firefly needs her ult i wasn’t making a 1-1 comparison, my point was that most if not all characters with higher cost ultimates have some sort of energy regen mechanic in their kits or LC, yunli, Therta, firefly, robin, Argenti, etc, IMO he seems like DH-IL, lots of dmg, burns lots of SP, has ways in his kit to “minimize” said sp cost and an eidolon too, but we all saw how that turned out at the end of the day, and yes even 4* characters get more that 6% CR, phainon is getting 12% CR, 37% CD AND 5 spd, overall i think his kit is good, it’s just missing consistency which i feel would come in his talent IF you could get the charges on a consistent basis

        Expand
        Votes0
        Votes0
        Votes0
        Votes0
        Votes0
  2. He kit look awesome, but need some trace buffs because only 6,7 critrate even 4 star characters that have critical have more

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  3. I just wanna check if I’m missing something, Is there reason enough to go energy rope on Archer? or do you just default to atk rope? running calcs so far, I can’t find any reasonable break point that justifies running energy rope. He seems to get his ult back on the same turn regardless, even the amount of SP used might not change it. I just wanna be sure, as he’s got access to so much atk already, though not that I’m complaining, running atk rope is fun. 😛

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • if with atk rope you need 8skill for ult with er rope you need 6skill for ult is better for more dmg with his follow up and more sp recover and for archer he will have so much atk he will go 0spd with sparkle atk buff with his lc so er rope is better and with this setup can go build him with Wavestrider Captain in his turn ult can get atk buff forever ( but Genius is better)

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  4. i just noticed ratio lc works well with him so its not a waste. And sw will give him the debuff he needed.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • It only works 5 times in single turn, assuming IF he can kills all mobs in first wave that easily and 2nd, 3rd wave the elite bosses in middle if that also easy to kill. Seeing Boothil can do crazy shit like this in PF, it’s safe to assume Archer can manage too

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  5. if we can use 6sp skill every turn he will do 1500% dmg and this a lot without the ult and the only way is have fast support use auto like cipher and Gallagher with sparkle with sunday lc and he have 0spd

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton