
![]() | 名詞 | Archer |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 绝望轮番上演于过去与未来之间,无数理想曾在红色圣骸布之间燃尽。但,请别被这一抹灰烬欺骗—— 若是有人假借理想之名营造虚幻的美梦,他必将再度燃烧,与世间的伪善战斗到底。 无论身在何处,他始终是正义的伙伴。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 84.48 | 66 | 148 | 105 | 5% | 50% | 75 | 240 | |
20 | 164.74 | 128.7 | 288 | 105 | 5% | 50% | 75 | 240 | ![]() ![]() |
20+ | 198.53 | 155.1 | 347 | 105 | 5% | 50% | 75 | 240 | |
30 | 240.77 | 188.1 | 421 | 105 | 5% | 50% | 75 | 240 | ![]() ![]() |
30+ | 274.56 | 214.5 | 480 | 105 | 5% | 50% | 75 | 240 | |
40 | 316.8 | 247.5 | 554 | 105 | 5% | 50% | 75 | 240 | ![]() ![]() ![]() |
40+ | 350.59 | 273.9 | 614 | 105 | 5% | 50% | 75 | 240 | |
50 | 392.83 | 306.9 | 687 | 105 | 5% | 50% | 75 | 240 | ![]() ![]() ![]() |
50+ | 426.62 | 333.3 | 747 | 105 | 5% | 50% | 75 | 240 | |
60 | 468.86 | 366.3 | 821 | 105 | 5% | 50% | 75 | 240 | ![]() ![]() ![]() |
60+ | 502.66 | 392.7 | 880 | 105 | 5% | 50% | 75 | 240 | |
70 | 544.9 | 425.7 | 954 | 105 | 5% | 50% | 75 | 240 | ![]() ![]() ![]() |
70+ | 578.69 | 452.1 | 1013 | 105 | 5% | 50% | 75 | 240 | |
80 | 620.93 | 485.1 | 1087 | 105 | 5% | 50% | 75 | 240 |
戰技
![]() | 干将•莫邪 - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
对指定敌方单体造成等同于 对指定敌方单体造成少量量子属性伤害。 | |
等級 | |
![]() | 伪•螺旋剑 - 戰技 | 單體攻擊 |
能量回復 : 30 | |
弱點擊破 : 單體攻擊 : 60 | |
进入【回路连接】状态。对指定敌方单体造成等同于 进入【回路连接】状态。对指定敌方单体造成大量量子属性伤害。【回路连接】状态下施放战技后,本回合不会结束,并使 | |
等級 | |
![]() | 无限剑制 - 終結技 | 單體攻擊 |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 90 | |
对指定敌方单体造成等同于 对指定敌方单体造成大量量子属性伤害,并获得充能。 | |
等級 | |
![]() | 心眼(真) - 天賦 | 單體攻擊 |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 | |
当 队友施放攻击后, | |
等級 | |
![]() | 攻击 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 千里眼 - 秘技 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 60 | |
立即攻击敌人,进入战斗后对敌方全体造成等同于 立即攻击敌人,进入战斗后对敌方全体造成大量量子属性伤害,并获得充能。 | |
![]() | 结束 - 戰技 | 结束 |
能量回復 : 0 | |
弱點擊破 : 0 | |
退出【回路连接】状态,并结束回合。 | |
行跡
![]() | 投影魔术 |
需要角色晉階 2 | |
![]() ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色晉階 2 | |
生命上限提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子屬性傷害提高) |
需要角色晉階 3 | |
量子屬性傷害提高 | ![]() ![]() ![]() |
![]() | 正义伙伴 |
需要角色晉階 4 | |
![]() ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子屬性傷害提高) |
需要角色晉階 4 | |
量子屬性傷害提高 | ![]() ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色晉階 5 | |
生命上限提高 | ![]() ![]() ![]() |
![]() | 守护者 |
需要角色晉階 6 | |
我方获得战技点后,若战技点大于等于 | ![]() ![]() ![]() ![]() |
![]() | 暴击率强化 (暴擊率) |
需要角色晉階 6 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色等級 75 | |
生命上限提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子屬性傷害提高) |
需要角色等級 80 | |
量子屬性傷害提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子屬性傷害提高) |
量子屬性傷害提高 | ![]() ![]() |
![]() | 暴击率强化 (暴擊率) |
需要角色晉階 3 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (量子屬性傷害提高) |
需要角色晉階 5 | |
量子屬性傷害提高 | ![]() ![]() ![]() |
星魂
![]() | 未曾触及的理想 | ![]() |
单个回合内施放战技 |
![]() | 未能实现的幸福 | ![]() |
终结技造成的伤害提高 |
![]() | 难为凡庸的意气 | ![]() |
战技等级+2,最多不超过 |
![]() | 难称英雄的一生 | ![]() |
终结技的施放目标若没有量子属性弱点,则终结技攻击时为其添加量子属性弱点,并且该目标的量子属性的抗性降低 |
![]() | 无铭孤影的守望 | ![]() |
终结技等级+2,最多不超过 |
![]() | 无尽徘徊的巡礼 | ![]() |
回合开始时立即为我方恢复1个战技点。自身战技提供的伤害提高效果可以叠加的层数提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 鋒鏑 | 3![]() ![]() ![]() | the-hunt-class![]() | 317.52 | 264.6 | 846.72 | 戰鬥開始時,使裝備者的暴擊率提高 | ![]() ![]() |
![]() | 離弦 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使裝備者消滅敵方目標後,攻擊力提高 | ![]() ![]() |
![]() | 相抗 | 3![]() ![]() ![]() | the-hunt-class![]() | 370.44 | 264.6 | 740.88 | 使裝備者在消滅敵方目標後,速度提高 | ![]() ![]() |
![]() | 唯有沉默 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 論劍 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 當裝備者多次擊中同一敵方目標時,每次造成的傷害提高 | ![]() ![]() |
![]() | 按個追蹤吧! | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者普通攻擊和戰技造成的傷害提高 | ![]() ![]() |
![]() | 春水初生 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 476.28 | 396.9 | 846.72 | 進入戰鬥後,使裝備者速度提高 | ![]() ![]() |
![]() | 重返幽冥 | 4![]() ![]() ![]() ![]() | the-hunt-class![]() | 529.2 | 330.75 | 846.72 | 使裝備者暴擊率提高 | ![]() ![]() |
![]() | 於夜色中 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使裝備者的暴擊率提高 | ![]() ![]() |
![]() | 如泥酣眠 | 5![]() ![]() ![]() ![]() ![]() | the-hunt-class![]() | 582.12 | 463.05 | 1058.4 | 使裝備者的暴擊傷害提高 | ![]() ![]() |
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Gallery
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語音音量
語言
Title | loc_sound |
主線
Title | 遊戲語言 |
23 responses to “character #1015”
IDK….tbh, his kit seem pretty unfinished imo, i get that this is only version 1, but there seems to be so many things missing.
1. His ultimate cost 240, but unlike firefly he doesn’t have an energy regen mechanic in his kit
2. On the skill description, it says it can be used 5 times, but with it costing 2 SP, max u can get is 3 IF you don’t use any other characters skill (highly unlikely, so an actual max of like 2) then with sparkle it goes up to 4 (but an actual max of 3 if we’re being generous)
3. His talent being attached to his ult which cost so much, essentially makes its essentially null, unless you’re using ER rope and a ER gen characters, you’re gonna be getting it like every 3-4 cycles, and you have no other method of getting the charges other than his ult
4. His traces SUCK, 6% CR…really, and his A2/4/6 also aren’t that great, i feel like the a2 should just be in his talent naturally, a4 should be changed to like Kafka’s where she gets one when its her turn, so its more reliable, and a6 is okay i guess, but could honestly just be attached to his talent as well tbh.
With that being said, i do like his LC though, its a nice change of pace that its not this super broken “character is missing out on like 30% dmg or what they’re supposed to be doing anyways” type of deal, its just a nice QoL LC that’s good to have but not needed.
I hope they make him more consistent, cuz i like him a lot.
Obviously collab chars get half assed kit bc of Phainon’s favoritism, not to mention it’s unlikely for them to get better bc there will be no actual relic set and support made for them even in the future.
Feel sick of Hoyo’s greedy dev, may aswell no need to do the collab if it’s just to dissapoint the fan.
I definitely feel like his kit has potential, it just needs consistency, kinda like Jing Yuan, where b4 Sunday, his kit was always pretty good it just didn’t have the consistency it needed to actually work properly, I’m hoping they actually realize that and not make him reliant on a whole other character to make it function as intended like they did with Jing Yuan.
He kit look awesome, but need some trace buffs because only 6,7 critrate even 4 star characters that have critical have more
is archer eidolon free?
no his e with pull
Sparkle stonks. Finally.
I just wanna check if I’m missing something, Is there reason enough to go energy rope on Archer? or do you just default to atk rope? running calcs so far, I can’t find any reasonable break point that justifies running energy rope. He seems to get his ult back on the same turn regardless, even the amount of SP used might not change it. I just wanna be sure, as he’s got access to so much atk already, though not that I’m complaining, running atk rope is fun. 😛
I’d say Huohuo with QPQ would probably be better then putting ERR rope on him.
if with atk rope you need 8skill for ult with er rope you need 6skill for ult is better for more dmg with his follow up and more sp recover and for archer he will have so much atk he will go 0spd with sparkle atk buff with his lc so er rope is better and with this setup can go build him with Wavestrider Captain in his turn ult can get atk buff forever ( but Genius is better)
no go hp% to make him tankier because he lacks the defense
i just noticed ratio lc works well with him so its not a waste. And sw will give him the debuff he needed.
wait in PF if there skill buff make you have infinity skill so he can end all PF with just 3turn ???
It only works 5 times in single turn, assuming IF he can kills all mobs in first wave that easily and 2nd, 3rd wave the elite bosses in middle if that also easy to kill. Seeing Boothil can do crazy shit like this in PF, it’s safe to assume Archer can manage too
theres a 5 skill cap sadly
if we can use 6sp skill every turn he will do 1500% dmg and this a lot without the ult and the only way is have fast support use auto like cipher and Gallagher with sparkle with sunday lc and he have 0spd
He does 2000% for 5SP.
5sp or 10 you mean ? if 10he do 2700%
Sadly, it says only limit usage 5 times per turn, not beyond that, it’s like Dhil 3 times per turn
Fun Fact: His skill can consume two Skill Points. Goes to show when a character is SP hungry.
Finally sparkle has its use again