Dance at Sunset

Dance at Sunset
Dance at SunsetConceptsDance at Sunset
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
TypeLight Cone, Destruction Light Cone
PathClass Destruction
DescriptionLight Cone for the Path of Destruction. The Light Cone ability is only effective for characters of this Path.
SkillGreatly increases the wearer's chance of getting attacked and increases CRIT DMG by 36%. After the wearer uses Ultimate, receives 1 stack of Firedance, lasting for 2 turns and stacking up to 2 time(s). Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 36%.
n/a
Credit385K
Artifex's Module20
Borisin Teeth4
Lupitoxin Sawteeth12
Artifex's Cogwheel20
Moon Rage Fang15
Artifex's Gyreheart14
StoryIn the resplendent twilight, a swift figure darts across the rooftops.

"Lili, Guoguo, let's see who makes it to the finish line first!"
Scaling the eaves, evading the guards, swaying with the wind, the girl moves like a nimble critter, chasing the last sliver of sunlight.

The warm evening breeze caresses her face, and the setting sun bathes the cat in a kaleidoscope of colors.
"You guys won!"
She declares, wiping sweat from her brow and cradling the cat in her arms.
Amidst a rising galaxy of stars, her unguarded smile dissolves into a bloom of innocence, akin to the layered twilight hues adrift in the sky.

Table of Contents
Stats
Skill
Characters
Gallery

Stats

LevelATKDEFHPn/a
126.42148
20101.6480.85185
Credit5000
Artifex's Module8
20+133.32106.05242
30172.92137.55314
Credit10000
Borisin Teeth4
Artifex's Module12
30+215.16171.15391
40254.76202.65463
Credit20000
Lupitoxin Sawteeth4
Artifex's Cogwheel8
40+297236.25540
50336.6267.75612
Credit50000
Lupitoxin Sawteeth8
Artifex's Cogwheel12
50+378.84301.35689
60418.44332.85761
Credit100K
Moon Rage Fang5
Artifex's Gyreheart6
60+460.68366.45838
70500.28397.95910
Credit200K
Moon Rage Fang10
Artifex's Gyreheart8
70+542.52431.55986
80582.12463.051058
Leveln/a
1
20
Credit5000
Artifex's Module8
20+
40
Credit20000
Lupitoxin Sawteeth4
Artifex's Cogwheel8
40+
50
Credit50000
Lupitoxin Sawteeth8
Artifex's Cogwheel12
50+
60
Credit100K
Moon Rage Fang5
Artifex's Gyreheart6
60+
70
Credit200K
Moon Rage Fang10
Artifex's Gyreheart8
70+
80

Skill

Deeply Engrossed
Greatly increases the wearer's chance of getting attacked and increases CRIT DMG by . After the wearer uses Ultimate, receives 1 stack of Firedance, lasting for 2 turns and stacking up to time(s). Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by .

Level 5

Characters

ConceptsRarityPathCombat Typesn/a
Arlan
Arlan4
RarstrRarstrRarstrRarstr
destruction-classlightning-damage_type
Lightning Crown of the Past Shadow
Squirming Core
Worldbreaker Blade
Destroyer's Final Road
Tracks of Destiny
Clara
Clara5
RarstrRarstrRarstrRarstrRarstr
destruction-classphysical-damage_type
Broken Teeth of Iron Wolf
Ancient Engine
Worldbreaker Blade
Guardian's Lament
Tracks of Destiny
Hook
Hook4
RarstrRarstrRarstrRarstr
destruction-classfire-damage_type
Endotherm Chitin
Ancient Engine
Worldbreaker Blade
Guardian's Lament
Tracks of Destiny
Blade
Blade5
RarstrRarstrRarstrRarstrRarstr
destruction-classwind-damage_type
Ascendant Debris
Immortal Lumintwig
Worldbreaker Blade
Regret of Infinite Ochema
Tracks of Destiny
Jingliu
Jingliu5
RarstrRarstrRarstrRarstrRarstr
destruction-classice-damage_type
Gelid Chitin
Immortal Lumintwig
Worldbreaker Blade
Regret of Infinite Ochema
Tracks of Destiny
Dan Heng • Imbibitor Lunae
Dan Heng • Imbibitor Lunae5
RarstrRarstrRarstrRarstrRarstr
destruction-classimaginary-damage_type
Suppressing Edict
Immortal Lumintwig
Worldbreaker Blade
Regret of Infinite Ochema
Tracks of Destiny
Xueyi
Xueyi4
RarstrRarstrRarstrRarstr
destruction-classquantum-damage_type
Nail of the Ape
Squirming Core
Worldbreaker Blade
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Yunli
Yunli5
RarstrRarstrRarstrRarstrRarstr
destruction-classphysical-damage_type
IPC Work Permit
Artifex's Gyreheart
Moon Rage Fang
Regret of Infinite Ochema
Tracks of Destiny
Firefly
Firefly5
RarstrRarstrRarstrRarstrRarstr
destruction-classfire-damage_type
Raging Heart
Shards of Desires
Moon Rage Fang
Lost Echo of the Shared Wish
Tracks of Destiny
Misha
Misha4
RarstrRarstrRarstrRarstr
destruction-classice-damage_type
Dream Fridge
Dream Making Engine
Moon Rage Fang
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Per Page
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35 responses to “Dance at Sunset”

  1. On the Fall of an Aeon (S5):
    Clara E6 >= Yunli E0

    Dance at Sunset (S1)
    Clara E6 >= Yunli E1

    Clara -> F2P
    Yunli -> must pull <= 90

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  2. Breath, bruh, breathe.
    Inhale – exhale. Inhale – exhale.
    THIS. IS. ABSURD.
    Aggro increase is one of the rarest stats in the game. 500% (as stated in comments below) is pretty huge. So unit with counters will be attacked much more frequently with this cone. This is a really big boost for…
    (Two soyjacks appear) CLARA!
    NO. GOSH, HOW DON’T YOU UNDERSTAND. WITH YUNLI RELEASE, CLARA BECOMES A USELESS PIECE OF STANDARD CHARACTER. YUNLI IS BETTER IN EVERY. FREAKING. SINGLE. ASPECT. YOU MAY use this cone on Clara, but… why TF should you?! It’s like buying a new huge expensive powerful display to old PC instead of buying a new much better PC for the same money! And according to my calculations, Yunli with Fall of aeon is still better than Clara with this LC.
    BTW, priceless aggro increase, 36 CrD and 72% affix is pretty balanced, right? Well, I know, 2 stacks of FuA affix are not easy to achieve, but remember, Yunli won’t build speed. I think it’s possible to get both in most cases if you play around it.
    So stop your cringe and deal with the fact your favorite Loli is now powercrept. But wait, powercreep is still false, right?
    (whispering):*every new dps deals like 20% more damage per cycle than previous with comparable build…*

      
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    • It’s almost like some people might just prefer Clara as a character and not be all that interested in pulling for a stronger character they might not like as much. It’s also much easier and cheaper to level a new LC than it is to build a new character from scratch.
      If someone already has a well-built Clara that they enjoy using and they’re not particularly into Yunli, then getting this LC for her is probably going to be preferable for them.

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      • Err… Yunli and Clara’s builds, teams and comes are literally the same. Because Clara and Yunli are mechanically similar. Funny to say, even their playstyle (you sit and wait for ultimate and then press it before enemy attacks) is the same. Just Yunli is like two times stronger.
        And if we’re speaking waifus, if yours is Clara… well, wait for FBI… Oh, sorry. Anyways, “(Character name) is my favourite so you don’t need her literal powercreep” is not an argument when we talk about character’s strength.
        And “I don’t want to farm materials” – You’re playing a game where autobattle farm is literally gameplay core. Deal with it.

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          • Genius argument. I thought being toxic and talking personalities is forbidden on this site?

        • You’re aware it’s possible to like a character without a waifu reason, right? In addition, game mechanics and play styles don’t really factor in much if preferences are based more on character designs, personalities, backstories and giant robots instead.

          If your character preferences are based solely on strength then you do you; just remember that some people care about things other than big numbers on a screen. And if Yunli is your waifu, then perhaps you’re the one who should be waiting for the FBI since she’s pretty much confirmed to be underage – Cosmodyssey states she’s around Yanqing’s age and he’s consistently referred to as a child by multiple people including himself.

          As for material farming, autobattle does indeed make it easier but it still requires a lot of TB power to get enough to build a max a character from scratch and some people might prefer to use that to farm for another character instead, especially if they already have a phys counterattacker who’s already built and fulfils the same role.

          TLDR: learn that different people have different preferences to you and that strength isn’t the be all and end all of a character

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        • “(Character name) is my favourite so you don’t need her literal powercreep” is an excellent argument since strength is not the deciding factor for who to pull for quite a few players. having the strongest characters in the game is unnecessary when a decent team can clear all the required content, especially for players who don’t care about being able to get full stars on moc, pf or as

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          • Oh, really? Seriously, FF deals like twice more damage per cycle than Clara even if you’re lucky, what we freak are you talking about? Clara WILL NOT clear modern endgame content without huge investments, cracked artifacts and team of best supports in the game, and even like that you’ll be had to retry tens of times, because Clara’s mechanic is purely random.

    • wow! argument so good that it almost make you forget that you need to spend a minimum 140 pulls for yunli and this lc instead of the 65 if you already have clara to give her the lc.

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    • If meta is the only reason to pull for a character then you shouldn’t bother rolling for anyone cause they’re just gonna get powercrept by someone else later. Save now instead of wasting your precious resources on someone that’s gotta fall off later.

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    • please comment more so this guy writes more dumb shit lmao
      imma just get clara and yunli because both are hot waifus

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    • Every new character is either stronger or weaker than the previous strongest one and there can’t be a 3rd alternative. Yunli’s case is the latter, she’s weaker than the previous strongest one: Firefly. I don’t think I need a proof. You want power then you should just get Firefly and sleep until someone stronger than Firefly appears, after then cry more about powercreeping.

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    • Without speed she is way easier to die in dard content since devs already made bosses in endgame with: 30-50% of max HP of average (non hp centric builds) characters nukes, 2-3 extra attacks, 170+ speed, multiple AoE and bunch of side mobs with part of above stuff. If you don’t have very fast healer Yunli will just die by 2nd or 3rd turn.

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