![云璃](/img/character/yunli-character_action_side_icon_100.webp?x31252)
![]() | 名词 | 云璃 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
战斗属性 | ![]() | |
n/a | ![]() ![]() ![]() ![]() ![]() | |
行迹材料 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
剧情 | 仙舟「朱明」的猎剑士,备受「烛渊将军」怀炎宠爱的孙女,性格直率。 从小跟随怀炎学习剑艺与锻艺,乃「焰轮八叶」中次年幼的天才剑士。 对朱明流出的魔剑深恶痛绝,立誓要「搜猎魔剑,尽数断绝」。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音 |
剧情 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | n/a |
1 | 92.4 | 62.7 | 185 | 94 | 5% | 50% | 125 | 240 | |
20 | 180.18 | 122.27 | 360 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() |
20+ | 217.14 | 147.34 | 434 | 94 | 5% | 50% | 125 | 240 | |
30 | 263.34 | 178.69 | 527 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() |
30+ | 300.3 | 203.77 | 601 | 94 | 5% | 50% | 125 | 240 | |
40 | 346.5 | 235.12 | 693 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
40+ | 383.46 | 260.2 | 767 | 94 | 5% | 50% | 125 | 240 | |
50 | 429.66 | 291.55 | 859 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
50+ | 466.62 | 316.63 | 933 | 94 | 5% | 50% | 125 | 240 | |
60 | 512.82 | 347.99 | 1026 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
60+ | 549.78 | 373.06 | 1100 | 94 | 5% | 50% | 125 | 240 | |
70 | 595.98 | 404.41 | 1192 | 94 | 5% | 50% | 125 | 240 | ![]() ![]() ![]() |
70+ | 632.94 | 429.5 | 1266 | 94 | 5% | 50% | 125 | 240 | |
80 | 679.14 | 460.85 | 1358 | 94 | 5% | 50% | 125 | 240 |
战技
![]() | 翻风转日 - 普攻 | 单攻 |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于云璃 对敌方单体造成少量物理属性伤害。 | |
等级 | |
![]() | 飞铗震赫 - 战技 | 扩散 |
能量恢复 : 30 | |
弱点击破 : 单攻 : 60 / 扩散 : 30 | |
回复等同于云璃 回复自身生命值,并对敌方单体与相邻目标造成少量物理属性伤害。 | |
等级 | |
![]() | 剑为地纪,刃惊天宗 - 终结技 | 强化 |
能量恢复 : 5 | |
弱点击破 : 单攻 : 60 / 扩散 : 30 | |
消耗 【勘破•斩】:对目标造成等同于云璃 【勘破•灭】:对目标造成等同于云璃 进入【格挡】并嘲讽敌方全体,期间触发天赋反击时,对攻击者与其相邻目标造成大量物理属性伤害。【格挡】结束时对随机敌方目标与其相邻目标造成物理属性伤害。 | |
等级 | |
![]() | 闪铄 - 天赋 | 扩散 |
能量恢复 : 10 | |
弱点击破 : 单攻 : 30 / 扩散 : 30 | |
当云璃受到敌方目标攻击后,立即向攻击者发起反击,对其造成等同于云璃 当云璃受到敌方目标攻击后,立即向攻击者与其相邻目标发起反击。 | |
等级 | |
![]() | 攻击 |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 后发先至 - 秘技 | 强化 |
能量恢复 : 0 | |
弱点击破 : 0 | |
使自身获得【招架】效果,持续 使自身获得【招架】效果,持续 | |
行迹
![]() | 灼毂 |
需要角色晋阶 2 | |
受到攻击时,云璃额外回复 | ![]() ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色晋阶 2 | |
生命值上限提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 3 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 暴击率强化 (暴击率) |
需要角色晋阶 3 | |
暴击率提高 | ![]() ![]() ![]() |
![]() | 却邪 |
需要角色晋阶 4 | |
【格挡】状态下抵抗受到的控制类负面效果,并使受到的伤害降低 | ![]() ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 4 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色晋阶 5 | |
生命值上限提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 5 | |
攻击力提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
攻击力提高 | ![]() ![]() |
星魂
![]() | 沉锋离垢 | ![]() |
【勘破•斩】与【勘破•灭】造成的伤害提高 |
![]() | 初芒破生 | ![]() |
云璃在回合结束后使自身暴击率提高 |
![]() | 九尺运斤 | ![]() |
战技等级+2,最多不超过 |
![]() | 大匠击橐 | ![]() |
云璃发动反击造成伤害时无视敌方目标 |
![]() | 恒兵匪石 | ![]() |
终结技等级+2,最多不超过 |
![]() | 剑胆琴心 | ![]() |
施放终结技后,若下一个回合行动的是敌方单位,无论是否攻击云璃,都会触发【勘破•灭】,并且【格挡】状态不会移除,延长至下一个回合结束后,该效果每回合最多触发 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | n/a | |
![]() | 天倾 | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 使装备者普攻和战技造成的伤害提高 | ![]() ![]() |
![]() | 乐圮 | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 使装备者对当前生命值百分比大于 | ![]() ![]() |
![]() | 俱殁 | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | 装备者当前生命值百分比小于 | ![]() ![]() |
![]() | 鼹鼠党欢迎你 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 装备者施放普攻、战技或终结技攻击敌方目标后,分别获取一层【淘气值】。每层使装备者的攻击力提高 | ![]() ![]() |
![]() | 秘密誓心 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | 使装备者造成的伤害提高 | ![]() ![]() |
![]() | 在蓝天下 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 使装备者攻击力提高 | ![]() ![]() |
![]() | 汪!散步时间! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ![]() ![]() |
![]() | 无处可逃 | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | 使装备者的攻击力提高 | ![]() ![]() |
![]() | 无可取代的东西 | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | 使装备者的攻击力提高 | ![]() ![]() |
![]() | 到不了的彼岸 | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | 使装备者的暴击率提高 | ![]() ![]() |
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127 responses to “云璃”
She is a change of pace for destruction units. Blade won’t feel bad anymore.
What does she have to do with Blade?
I like counter playstyle, but I hate to see Clara crying for Svarog every time I hit the ultimate button.
I guess I gonna pull Yunli and regret it later.
Is she strong?
As far as her current kit goes, her Intuit: Cull deals more damage than anything Clara can do and her blast counters are likely more useful because they can help deal with mobs better. However, her regular counters are gonna be less consistent than Clara’s because she lacks prolonged increased aggro; Clara can maintain an aggro boost with her ult 100% of the time but Yunli can only taunt a single attack per ult usage.
If you’re running Yunli with her sig LC or Lynx for aggro boost, then she should outperform Clara overall. Likewise, an energy battery like Tingyun can help her spam her ult more, which in turn means more enhanced counters and thus more damage. Without any of that, it’ll probably come down to how much RNG favours you in terms of her getting attacked.
I would wait for V3 before evaluating her strength, a lot of changes happen in V3, so her power might change
V3 is coming this monday isn’t it ?
Montay or Tuesday
Easy fix to make her unique – make her ult counter scale off the dmg of the incoming attack or even reflect the attack itself, allows for a bit of skill expression and dynamic gameplay
I’ve been thinking about what happens if a character scales of enemy damage, even made an idea character about that specific system. Turns out because of the wack scaling of stats, and it should be obvious, enemy damage are so stupidly low compared to normal allied unit damage, and the opposite is true for health. So either they have to make an unnapealingly long multiplier of something like “Parry damage equals 100000% of damage dealt by enemy” which btw would make the ult vary stupidly wild from elite, boss and normal enemies. So the compromise i made with the stupid scaling multiplier is that the character gains a buff that “Records” the damage done to itself by enemies, and has abilities to either raise its efficiency or like the true destruction chad it is just applies straight up vulnerability to itself to increase damage done by enemies to it and therefore increase the recorded damage by the buff and also taunt enemies. The recorded damage wont get past like a certain amount of its atk and its kit scales with this buff too. So basically acts like an extra stat or multiplier or just flat additional damage to increase the damage of the entire kit, and because it stacks with dmg done, it will get stronger the more turns enemies take and the more the battle goes on. It also adds a limit to the growth of its strength by capping it of by a certain amount of its atk. Still clunky and stupid idea tho.
Or to make it better, just allow her to parry with her skill too for the next enemy turn, so she doesnt have to either do 10k damage against a cloud knight or suddenly 200k damage against dominicus. The thing with parry mechanics is in most games it rewards you by making the next attack stronger, launching a special counter attack, deflecting projectile, stalls or stuns the enemy, etc. Add one of those, imagine stalling the boss and it resets its action sequence or reduces their turn speed like being weakness broken, or like the enemy was about to dish out an attack laced with 8% slowing debuff and you just deflecting it back to the enemy having them be debuffed instead.
One thing that could be a good niche for a character like this is protocol 12 gng and threshold 6 DU, or something similar where the bosses enter berserk state and increase their damage the longer the fight goes on, more enemy damage=more parry damage=insta-win=more yunli sales.
That would be a hassle to build since every DEF stat on her would not only be ineffective but also reduces her damage.
Imagine running a team with Ohh damn. I can imagine running a team consisting of Yunli, Blade, Clara, Jing Liu. Yunli, Blade, and Clara (with her sig LC) can self-heal. A team where everyone’s a dps and nobody’s afraid of getting hit because they are all self-sustaining
It’s a fun idea but jingliu and S0 Clara aren’t self sustaining
Jingliu is the exact opposite
Is there any V2 change?
According to The Vizier on the 2.4 page, V2 changes were just rewording. For Yunli specifically, Block was changed to Parry for her ult. Everything else looks the same to me so I’m assuming that was the only change for her.
Just some basic EN description rewording, but same functionality. For Yunli, all mentions of “Block” have been turned into “Parry”.
Next Tuesday, there’ll probably be some big changes.
If I would change her, I would probably turn her like this.
Talent is the counter. Each counter also gives 1 stack of something. Enhanced counter gives 2. Max of 8.
skill is like Fire MC skill, a taunt. The first hit reduces any damage taken and deals the enhance counter attack.
Ultimate deals blast damage and heals HP. Deals additional damages based on %of atk, hp lost, and dmg negated by skill.per stack of something.
Almost same traces but change
Demon Quell to – enemies triggering enhanced counter (hitting the parry state) will be on a vulnerable state making them take increased damage for 1 turn.
and True Sunder to – increases Yunli’s Crit dmg is increased by xx per stack of something. Enemies with demon quell debuff will take full stack effect of this.
E1 – +1 stack of something per every counter
E2 – true sunder gives 3% crit rate per stack of something. Enemies with demon quell debuff take full stack effect
E4 – Counter ignore 10% Def, attacks against enemies with demon quell debuff ignores additional 18% def
E6 – Skill no longer dispels after 1st hit. stack of something is increased to 12.
Her kit’s fine as it is, I really don’t see a need to complicate it by adding a stack counter for anything. She’s very much a ‘simple but effective’ sorta character and I think that’s good to have
It’s basically just Clara 2.0.
Clara has better aggro from her ult (more or less 100% uptime from it too) and constant damage reduction. Yunli has self-healing and bigger counters instead. Yunli isn’t a complete upgrade since you have to account for the differences, hence her LC having a big aggro boost on it while Clara’s LC heals instead.
In terms of damage, Yunli looks better, but she’s not going to get hit as much as Clara without help, either her LC or Lynx aggro boost.
thats not change thats adding a whole new extra mechanic on her
if you going to add that stack mechanic you will need to remove the enhanced counter and put it inside the stack mechanic for balance purposes
somewhere along the lines “at a certain amount of stack your counters will be enhanced” like how jingliu and clara stack works
It kinda defeats the uniqueness of the parry ultimate mechanic. Since you just skill every turn without timing it before the enemy is about to attack (since ya cant do that)
Good
Is counter considered an FuA? Also, the ult is too wordy and pretty confusing, but I get that some parts of the damage dealt is considered as Ultimate damage.
Counters are just FUA that are triggered by getting hit. Not sure why they have a separate name, confusion like that doesn’t seem worth the flavourful term.
For her ult: she uses 120 energy and taunts enemies until someone’s had a turn. If enemy has their turn first, they’ll probably hit her because of the taunt and she’ll do a massive counter with bonus hits. If an ally has their turn first instead or an enemy doesn’t hit her (perhaps they used a non-damaging move), she does the massive counter without the bonus hits to a random enemy. The massive counter counts as ult damage
Either way, her ult lets her do a single massive counter but needs to be timed well for maximum damage
In 2.4 AS, there’s buff for Counter: Follow-up attack DMG received by all enemies increases by 15%, and Counter DMG increases by 25%.
Just like Break Damage and 🍞(Super Break) Damage, as well as DU’s Curios: “use an attack and deal Ultimate DMG”, Hoyo do play games here, and looks like there will be more confusion like these.
Honestly not surprised that 2.4 AS is gonna be built for Yunli like that, though I’m surprised they’re going with buffs that only two characters can make use of, that seems a bit too specific and anyone without Yunli or Clara seems screwed for it.
DU’s ‘use an attack and deal ult dmg’ curio is probably worded like that to make it clear that any ult dmg counts, even if it’s not from an actual ult so I can kinda understand it but yeah, gonna be a lot of confusion in general with stuff like this
Enhanced Counters
Action being performed: FUA
Damage type dealt: FUA & Ultimate
All Counter is considered an FuA.
Active Ult:
– Action type (tag): Ult, Enhance
– Target: Yunli (self)
Intuit Slash:
– Action type (tag): Attack, Counter, FuA
– Target: Origin attacker
– Damage type (tag): Counter, FuA
Intuit Cull:
– Action type (tag): Attack, Counter, FuA
– Target: Origin attacker
– Damage type (tag): Counter, FuA, Ult
Hmm… based on HomDGCat’s notes Intuit Slash is also Ult DMG.
I do understand though that the text “When Yunli deals DMG through this ability, it will be viewed as Ultimate DMG,” is not a separate line and presumably falls under Intui Cull. Meaning “this ability” could just be limited to Intuit Cull.
Guess we’ll wait and see for any rewording in v2. I haven’t been closely following any gameplay leaks (nor have bothered cross-checking the stats and damage from a video) so I couldn’t really say much on it.
yes, I’ve also doubted about that since that sentence is not in a separate line. Usually they would use a single line when an effect affect the whole skill. But I don’t play any private server so I can not verify it either.
Maybe they will clarify it in v2.