설의

설의
설의명사설의
소속선주 「나부」
희귀도RaritystrRaritystrRaritystrRaritystr
운명의 길Class 파멸
전투 속성Class 양자
중국어溯浔
영어Jenny Yokobori
한국어박리나
일본어河瀬茉希
전용 재료
신용 포인트246K
소멸된 코어12
희미한 빛의 코어13
괴수의 못50
꿈틀대는 코어12
행적 재료
신용 포인트2.4M
부서진 칼날12
소멸된 코어28
무생의 칼날54
희미한 빛의 코어42
정화의 칼날105
꿈틀대는 코어42
별을 갉아먹고 재앙을 낳는 구악12
운명의 발자취5
메인 스토리선주 「나부」의 생사를 감찰하는 기관 「시왕사」의 판관.
이미 죽은 지 오래지만, 인형의 몸을 빌려 「환생」하여 사명을 이행한다

목록
속성
전투 스킬
행적
성혼
광추
배낭
Gallery
보이스
메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
181.6541441035%50%125120
20159.12105.32811035%50%125120
신용 포인트3200
소멸된 코어4
20+191.76126.93381035%50%125120
30232.56153.94101035%50%125120
신용 포인트6400
소멸된 코어8
30+265.2175.54681035%50%125120
40306202.55401035%50%125120
신용 포인트12800
희미한 빛의 코어5
괴수의 못2
40+338.64224.15981035%50%125120
50379.44251.16701035%50%125120
신용 포인트32000
희미한 빛의 코어8
괴수의 못5
50+412.08272.77271035%50%125120
60452.88299.77991035%50%125120
신용 포인트64000
꿈틀대는 코어5
괴수의 못15
60+485.52321.38571035%50%125120
70526.32348.39291035%50%125120
신용 포인트128K
꿈틀대는 코어7
괴수의 못28
70+558.96369.99861035%50%125120
80599.76396.910581035%50%125120
레벨전용 재료
1
20
신용 포인트3200
소멸된 코어4
20+
40
신용 포인트12800
희미한 빛의 코어5
괴수의 못2
40+
50
신용 포인트32000
희미한 빛의 코어8
괴수의 못5
50+
60
신용 포인트64000
꿈틀대는 코어5
괴수의 못15
60+
70
신용 포인트128K
꿈틀대는 코어7
괴수의 못28
70+
80

전투 스킬

파마추파마추 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 설의 공격력의 만큼 양자 속성 피해를 준다

단일 적에게 소량의 양자 속성 피해를 가한다
레벨 10
죄악 진압죄악 진압 - 전투 스킬 | 확산
에너지 회복 : 30
약점 격파 : 단일 공격 : 60 / 확산 : 30
지정된 단일 적에게 설의 공격력의 만큼 양자 속성 피해를 주고, 동시에 인접한 목표에게 설의 공격력의 만큼 양자 속성 피해를 준다

단일 적에게 양자 속성 피해를 가하고, 인접한 목표에게 소량의 양자 속성 피해를 가한다
레벨 15
관통하는 천벌관통하는 천벌 - 필살기 | 단일 공격
에너지 회복 : 5
약점 격파 : 단일 공격 : 120
지정된 단일 적에게 설의 공격력의 만큼 양자 속성 피해를 준다. 이번 공격은 약점 속성을 무시하고 단일 적의 강인성을 소모시킨다. 약점 격파 시 양자 속성의 약점 격파 효과가 발동된다.
이번 공격에서 소모된 강인성이 많을수록 가하는 피해가 증가하며, 최대  증가한다

단일 적에게 대량의 양자 속성 피해를 가한다. 이번 공격은 약점 속성을 무시하고 단일 적의 강인성을 소모시킨다. 소모된 강인성이 많을수록 가하는 피해가 증가한다
레벨 15
시왕의 심판, 업보 불변시왕의 심판, 업보 불변 - 특성 | 바운스
에너지 회복 : 2
약점 격파 : 단일 공격 : 15
설의의 공격으로 적의 강인성을 소모하면, [업보] 스택 수를 중첩한다. 소모된 강인성이 많을수록 중첩되는 [업보] 스택 수가 증가한다. 최대 중첩수: 스택
설의 동료의 공격으로 적의 강인성을 소모하면, 설의는 [업보]를 스택 중첩한다.
[업보]를 최대치까지 중첩하면 현재 모든 [업보]를 소모하고 즉시 적에게 추가 공격을 발동해 피해를 3회 주고, 피해를 줄 때마다 랜덤 단일 적에게 설의 공격력의 만큼 양자 속성 피해를 준다. 해당 추가 공격은 [업보]를 중첩할 수 없다

설의 또는 설의의 동료가 공격을 발동하여 적의 강인성을 소모하면 설의의 [업보]가 중첩된다. [업보]가 최대치까지 중첩되면 즉시 추가 공격을 발동해 단일 적에게 소량의 양자 속성 피해를 가한다. 총 3회 바운스하고 모든 [업보]를 소모한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
즉참즉참 - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
적을 바로 공격하며, 전투 진입 후 모든 적에게 설의 공격력의 만큼 양자 속성 피해를 준다

적을 공격하며, 전투 진입 후 모든 적에게 소량의 양자 속성 피해를 준다
레벨 1

행적

예지 장치예지 장치
캐릭터를 회 승급해야 합니다 2
자신이 가하는 피해를 격파 특수효과의 100%만큼 증가시킨다. 최대 240% 증가한다
신용 포인트4000
부서진 칼날2
별을 갉아먹고 재앙을 낳는 구악1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 2
HP 최대치 4% 증가
신용 포인트4000
부서진 칼날2
소멸된 코어4
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트8000
무생의 칼날2
희미한 빛의 코어2
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 3
양자 속성 피해 3.2% 증가
신용 포인트8000
무생의 칼날2
희미한 빛의 코어2
서슬 축수서슬 축수
캐릭터를 회 승급해야 합니다 4
적의 현재 강인성이 본인 강인성 최대치의 50% 이상일 경우, 필살기로 가하는 피해가 10% 증가한다
신용 포인트16000
무생의 칼날4
운명의 발자취1
별을 갉아먹고 재앙을 낳는 구악1
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 4
격파 특수효과 8% 증가
신용 포인트16000
무생의 칼날4
희미한 빛의 코어3
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트36000
정화의 칼날2
꿈틀대는 코어2
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트36000
정화의 칼날2
꿈틀대는 코어2
분석 중추분석 중추
캐릭터를 회 승급해야 합니다 6
설의는 초과한 [업보] 스택을 누적한다. 최대 누적수: 6스택. 설의는 특성 발동 후 초과한 스택의 [업보]를 획득한다
신용 포인트128K
정화의 칼날6
운명의 발자취1
별을 갉아먹고 재앙을 낳는 구악1
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 6
양자 속성 피해 4.8% 증가
신용 포인트128K
정화의 칼날6
꿈틀대는 코어6
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
HP 최대치 8% 증가
신용 포인트128K
정화의 칼날6
꿈틀대는 코어6
격파 강화격파 강화 (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
격파 특수효과 10.7% 증가
신용 포인트128K
정화의 칼날6
꿈틀대는 코어6
격파 강화격파 강화 (격파 특수효과)
격파 특수효과 5.3% 증가
신용 포인트2000
소멸된 코어2

성혼

심마 속박심마 속박심마 속박
특성의 추가 공격으로 가하는 피해가 40% 증가한다
오진(五塵) 극복오진(五塵) 극복오진(五塵) 극복
특성의 추가 공격이 약점 속성을 무시하고 적의 강인성을 소모시키며, 동시에 설의 HP 최대치의 5%만큼 HP를 회복한다. 약점 격파 시 양자 속성의 약점 격파 효과가 발동된다
고제(苦諦) 알절고제(苦諦) 알절고제(苦諦) 알절
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
악업 단절악업 단절악업 단절
필살기 발동 시 격파 특수효과가 40% 증가한다. 지속 시간: 2
영신(靈神) 인도영신(靈神) 인도영신(靈神) 인도
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
생사 주관생사 주관생사 주관
[업보]의 스택 수 상한이 6스택으로 감소한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
천경
천경3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터가 일반 공격과 전투 스킬로 가하는 피해가 20% 증가한다
정화의 칼날
짓밟힌 의지
무너진 행복
무너진 행복3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터는 현재 HP 백분율이 50%보다 높은 적을 공격할 경우 가하는 피해가 20% 증가한다
정화의 칼날
꿈틀대는 코어
전멸
전멸3
RarstrRarstrRarstr
destruction-class370.44198.45846.72장착한 캐릭터의 현재 HP 백분율이 80% 미만일 경우 캐릭터의 치명타 확률이 12% 증가한다
정화의 칼날
철위대 훈장
두더지파가 환영해
두더지파가 환영해4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 일반 공격, 전투 스킬 혹은 필살기를 발동하여 적을 공격하면 각 1스택의 「장난기」를 획득하며 스택마다 장착한 캐릭터의 공격력이 12% 증가한다
정화의 칼날
짓밟힌 의지
비밀 맹세
비밀 맹세4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4장착한 캐릭터가 가하는 피해가 20% 증가하며, 동시에 현재 HP 백분율이 장착한 캐릭터 자신의 HP 백분율 이상인 적에게 가하는 피해가 추가로 20% 증가한다
정화의 칼날
철위대 훈장
푸른 하늘 아래
푸른 하늘 아래4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 장착한 캐릭터는 적을 처치한 후 치명타 확률이 12% 증가한다. 지속 시간: 3턴
정화의 칼날
영생의 가지
멍! 산책 시간!
멍! 산책 시간!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56장착한 캐릭터의 공격력이 10% 증가하고, 연소나 열상 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
정화의 칼날
꿈틀대는 코어
도망칠 곳은 없다
도망칠 곳은 없다4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치할 때 자신의 공격력 12%만큼의 HP를 회복한다
정화의 칼날
철위대 훈장
대체할 수 없는 것
대체할 수 없는 것5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24장착한 캐릭터의 공격력이 24% 증가한다. 장착한 캐릭터는 적을 처치하거나 피격된 후 즉시 공격력 8%만큼의 HP를 회복하고, 가하는 피해가 24% 증가하며, 자신의 다음 턴이 끝날 때까지 지속된다. 해당 효과는 중첩될 수 없으며 턴마다 1회만 발동할 수 있다
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destruction-class582.12330.751270.08장착한 캐릭터의 치명타 확률이 18% 증가하고, HP 최대치가 18% 증가한다. 장착한 캐릭터가 피격되거나 자신의 HP를 소모한 후 가하는 피해가 24% 증가한다. 해당 효과는 장착한 캐릭터가 공격을 발동한 후 해제된다
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Title텍스트 언어
캐릭터 상세선주 「나부」의 「시왕사」 판관 중 하나로 체포, 구금, 처벌, 심문, 4부문 중 「체포」를 담당한다.
쇠밧줄과 파마추를 지닌 그녀는 지치는 일 없이 흉악범을 찾아 체포한다.
과거의 육신은 먼지가 되어 사라졌다. 인형의 몸에 「환생」하여 범죄자 한 명을 체포할 때마다 반나절을 얻는다
캐릭터 스토리•1「시왕의 심판, 업보 불변」

눈처럼 하얀 옷을 입은 판관이 으슥한 골목에서 천천히 걸어 나와 그의 마지막 길을 가로막았다.

남자는 더 가까이 다가갔으나, 떨리는 그의 목소리에서 공포가 고스란히 느껴졌다: 「왜… 그놈들 몇 명 잡은 걸로는 부족한가 보지?」

「왜」라는 말로 시작됐지만, 그의 말은 의문이 아니라 반문에 가까웠다. 의미 분석이 머릿속을 계속 맴돌지만, 「목표가 공범의 말로에 대해 확실히 알고 있다」는 것 외에는 별다른 정보가 없었다.

그녀는 즉시 주어진 사명을 이행하기로 결정한다.

눈, 관자놀이, 턱, 심장, 단부, 아랫배… 그녀는 일격에 치명타를 입힐 수 있는 급소를 순식간에 파악했다. 상대는 민첩하기로 유명한 여우족이지만, 허점투성이이니 아마도 한 번… 많아도 두 번의 공격이면 해결할 수 있을 것이다.

그러나 이번 일격은 실패하고 만다.

판관은 호기심 어린 눈빛으로 그를 응시한다. 남자의 근육은 마치 쥐라도 돌아다니는 것 같이 쉴 새 없이 들썩이고, 두 눈은 계획이 성공했다는 듯이 반짝이고 있다.

그는 급병에 걸린 것처럼 헐떡인다. 걷잡을 수 없는 고통 속에서 비명을 지르던 그의 온몸에 솜털이 자라고, 사지와 몸이 보이지 않는 어떤 힘에 의해 부풀어 오른다. 동천의 달빛 아래, 거대한 늑대인간이 몸을 일으킨다. 이때 판관의 눈에 인체를 둘러싸고 있는 그 새빨간 윤곽이 들불처럼 타오른다.

「너… 스스로 무덤을 파는구나」 내면 깊은 곳의 습관으로 그녀는 한숨을 쉬려 하지만, 그녀의 몸에는 이제 그런 기능이 없다. 「약왕의 비전 약을 먹어봤자 죽음을 재촉할 뿐이야」

남자의 눈빛은 조금도 흔들리지 않는다. 「어차피 너희에게 발각된 그 순간부터 나는 이미 시한부였어」

여우족 남자는 옆에 있던 약주머니를 움켜쥐고 콩을 들이붓듯 더 많은 약을 입안에 털어 넣는다. 「너희처럼 피도 눈물도 없는 것들이 어떻게 이해하겠어. 내게는 반드시 이곳을 떠나야만 하는 이유가 있단 말이야!」

거대한 주먹이 순식간에 커지며 단번에 시야를 가득 메운다. 판관의 반응 기교는 아슬아슬하게 대응한다. 두 팔을 흔들자 그녀가 지니고 다니던 쇠사슬이 팽팽하게 원을 그리며 그 주먹을 감싸려 한다.

엄청난 힘이 실린 주먹이 가슴팍을 향해 날아들자, 백의의 판관이 딛고 서 있던 땅은 마치 거미줄처럼 갈라지며 움푹 꺼진다.

기계 장기가 부서지는 소리가 가볍게 났을 뿐, 통증은 없다. 백의의 판관은 한동안 정신이 아득했다

* 캐릭터 레벨 Lv.20 개방
캐릭터 스토리•2「설의 님, 이 몸은 틀렸어요. 제… 제가 새로운 인형으로 옮겨드릴게요. 이 과정에서 좀 혼란스러울 수 있는데, 조금만 참으세요」

그녀와 명관 곽향 사이에서 비슷한 대화가 이미 수도 없이 반복됐다. 그녀는 예전과 똑같이 대답했다. 「고마워. 이번엔 튼튼한 걸로 골라줘」

곽향의 귀가 움직이는 게 보인다. 속상하다는 표현일까? 그녀는 알 수 없다. 그녀의 눈은 볼 수 있지만, 감정을 분별할 능력은 없다…. 어쩌면 이건 눈의 문제가 아닐지도 모른다.

「가장 뛰어나고, 튼튼하고, 가장 민첩한 부속품을 전부 설의 님의 몸 안에 넣었는데도 설의 님의 부상률과 손상률이 부서에서 가장 높아요…. 심문부의 장인들이 불평하기 시작했다고요」

「네가 다 조립하면, 난 바로……」

「…저것들의 머리를 『가볍게』 두드려주겠다는 거지?」 익숙한 목소리가 산산조각 난 그녀의 몸 옆에서 들려왔다. 「저것들은 아직 피와 살을 지닌 평범한 몸이라 그런 장난은 못 견뎌」

늘어진 긴 머리카락이 그녀의 얼굴을 덮었다. 그녀의 인조 피부에서 방해 신호가 방출됐다. 그녀의 내려다보는 얼굴은 독립적인 오관에서 그녀에게 익숙하고 친근하기 그지없는 얼굴로 합쳐졌다.

「언니, 기교의 몸은 늘 자신이 강철 같이 단단하다는 착각을 불러일으키곤 해. 하지만 난 환생하는 휴일로 너무 빨리 망가진 언니의 몸을 때워야 한단 말이야. 그러니 다음에 사명을 이행할 땐 언니를 걱정하는 동생이 있다는 걸 기억해줬으면 좋겠어」

「기억할게」

「그래도 안 되면 곽향에게 언니의 머릿속에 이 말을 새겨 놓으라고 할… 아, 괜찮아, 곽향. 농담이야. 난 언니가 기억할 거라고 믿어」

「그럼 설의 님, 이제 시작할게요」

그녀는 자신이 잘리고 복제되어 수천 개로 쪼개져서 시왕사의 수많은 회로에 업로드되는 것을 느꼈다.
순간 그녀는 인과의 전당에 새겨진 수많은 기록을 읽었고, 선주 사람의 영혼의 전모를 잠시 살펴본 후 다시 기억을 잃었다.
다음 순간, 그녀는 주위의 금 조각상•저승사자의 몸에 들어가 금속 몸체의 강인함과 옥조 속의 흔들리지 않는 의지를 느꼈다.
천 개의 눈이 생겨난 그녀는 기계새의 날개와 시선으로 별뗏목의 바다 사람들을 굽어보았다……
천 개의 귀가 생겨난 그녀는 무한한 주파수에서 파형의 변화와 날카로운 소리를 들었다……
그녀의 천 개의 손은 명관의 몸에서 업보의 판결을 써 내려가고, 천 개의 발은 낯선 거리를 바삐 걸었다……
그녀는 이 순간 자신이 시왕사 옥조 회로 속에 있다는 것을 알고 있지만, 또 모든 곳에 존재하며 점점 흩어져 간다는 걸 느꼈다……


「언니… 언니!」

또다시 익숙한 목소리가 성문의 파형을 넘어 들려왔다. 기억 하나가 그녀를 단단히 속박했다. 백의의 판관은 한동안 정신이 아득했다

* 캐릭터 레벨 Lv.40 개방
캐릭터 스토리•3「언니… 언니!」

그녀는 자신이 푸른 하늘 아래 있다는 것을 알아차리고 놀랐다. 주변엔 무성하게 자란 보리 이삭이 넘실댔다.

그녀는 웃으면서 잔가지와 일찌감치 주워 둔 꽃을 한데 엮어 품 안 여자아이의 머리 위에 얹어줬다. 고개를 돌린 아이는 꽃보다도 더 환하게 웃었다.

그녀는 아이의 얼굴을 꽉 끌어안고 영원히 이 섬세하고 연약한 얼굴을 보호하고, 그녀를 위해 많은 일을 하겠다고 맹세했다.

「언니… 언니!」

잠시 정신을 잃은 사이, 이 얼굴은 넓어지고 커졌다. 그 수려한 오관에는 그녀의 보호가 필요한 연약함이 사라지고, 강인한 모습뿐이었다. 이 얼굴은 예전에 그녀와 함께 걸었고, 함께 별뗏목에 올라 역외를 원정했다.

모래바람, 서리, 진흙 자국… 시간은 이 사랑스러운 얼굴에 많은 때를 묻혔지만, 그녀의 손은 언제나 부드럽고 섬세하게 모든 것을 닦아낸다.

그녀와 마찬가지로 여동생은 어른이 되었다. 사람들 앞에서 노심초사하는 어머니처럼 그렇게 얼굴을 닦아주어서는 안 된다는 건 알지만, 그렇다고 어찌 쉽게 놓을 수 있을까? 영원히 이 얼굴을 보호하겠다고, 많은 것들을 해주겠다고 맹세한 것을.

「언니… 언니!」

그녀는 화염과 피가 가득한 그을린 땅에서 고개를 들었다. 땅에는 수천 개의 익숙하지만 생기를 잃은 얼굴이 있었고, 그중 여동생의 얼굴도 보였다.

하지만 그녀는 자신의 얼굴은 찾을 수 없었다.

「난 그녀를, 너희 모두를 구할 수 있어. 손안의 가지를 가볍게 흔들기만 하면, 백골에 다시 피와 살이 생기고, 꽃잎이 흙먼지 속에서 꽃술로 돌아가게 할 수 있어. 너도 잘 알잖아」

그녀의 몸 아래에는 천 개의 얼굴을 가진 이상한 나무가 그녀와 모든 사람에게 말을 걸고 있었다. 그것이 가지를 흔들자, 가지와 줄기는 대지에 깊숙히 박혔다.

「나는 찰나이자 영원이다. 너희는 나로부터 진정한 장생을 얻으리라」

그녀는 눈물을 삼키며 눈을 감았다. 저항할 여력이 없었다. 이 순간 그녀는 거대한 나무의 보잘것없는 열매일 뿐, 웅장한 뿌리에 항변할 수 없었다.

불타는 거대한 검이 하늘에서 내려와 공기 중에 퍼진 달큰한 썩은 냄새를 모조리 태웠다. 갑옷을 걸친 우람한 남자가 유성처럼 전쟁터에 떨어져 노호하며 거대한 나무를 향해 돌진했다. 그 이상한 나무는 마치 꽃처럼 다시 한번 피어났고, 금빛 가지가 맹렬히 자라나 숙적을 칭칭 얽어맸다.

「죽음을 극복할 때마다 더없이 기뻐. 그들과 마찬가지로 네 육신은 보잘것없지만, 네 고통은 날 기쁘게 할 수도 있지」

가지는 날카롭게 웃으며 모든 머리가 자신을 대신해 한 글자씩 뱉도록 만들어 문장을 완성했다: 「등효, 이번엔 뭐로 날 죽일 셈이지? 정말 기대되는군」

「나 자신으로」 남자는 담담하게 대꾸했다. 그의 등 뒤로 금빛 환영이 거대한 칼날을 하늘에서 대지로 내리꽂았다.

「언니… 언니!」

외침이 절박해진다. 그녀는 자신이 다시 선별되고 삭제되고 합쳐져 좁고 한정된 자아 속에 갇히는 것을 느꼈다.

「소위 말하는 명부 판관, 시왕의 칙사도 별거 아니구나」

꿈에서 깬 사람이 으레 그렇듯, 그녀는 자신의 몸으로 돌아왔지만, 방금 전 꿈을 잊어버렸다. 백의의 판관은 한동안 정신이 아득했다

* 캐릭터 레벨 Lv.60 개방
캐릭터 스토리•4백의의 판관 귓가에 여우족의 쉰 웃음소리는 늑대의 울부짖는 소리처럼 들렸다.

남자는 조직에서 가장 귀한 단약을 수십 알 가져갔다. 이제 보니 그는 실전 경험이 부족한 것 같다. 한 알만 먹어도 눈앞의 판관을 산산조각 낼 수 있으니 말이다.

「결국 기교는 한계가 있는 법이지…. 무한한 잠재력을 지닌 우리 장수종의 몸만 못 해」

여우족은 웃으며 손을 빼내려고 하지만 꿈쩍도 하지 않는다. 여러 번 감긴 쇠사슬이 거미줄처럼 그의 팔을 칭칭 감고 있다.

얼굴을 가린 흑발 사이로 판관의 눈이 번쩍였다. 여우족은 그 표정에서 사냥감의 피 냄새를 맡은 맹수의 모습을 떠올렸다. 「『오장신(五藏神)』, 내 기교 장기가 부서졌어. 동정심을 담당하는 부분이 약해졌지」

「…무슨 소린지 모르겠군!」 여우족은 손가락을 갈퀴 모양으로 구부려 맹렬하게 공격했지만, 삼각 가시에 손바닥이 뚫려 울부짖는다.

「원래는 너를 성한 상태로 감옥에 보내 재판을 받게 하려고 했어. 육신의 고통을 덜어주고 싶었지. 그런데 네가 내 동정심을 파괴했어」

「허세 부리지 마! 네 사슬이 내 몸에 묶여 있는 걸 잊었나?」 덫에 걸린 상처 입은 짐승은 몸부림치기 시작했다. 여우족이 쇠사슬을 잡아당겨 백의의 판관을 품으로 끌어들인다. 우람한 근육이 그의 분노에 반응해 올가미처럼 수축한다. 관절이 비틀리는 살벌한 소리가 공기 중에 울려 퍼진다.

「네 말대로 육신의 잠재력이란 무한하다…. 하지만 결정적인 단점이 딱 하나 있지. 고통을 느낀다는 것」

백의의 판관이 웅얼거리는 소리와 남자의 고통스러워 하는 비명이 밤하늘을 가득 메운다.

그녀는 산산조각 난 오른팔을 받친다. 부러진 팔에서 튀어나온 철골이 날카로운 창끝처럼 늑대의 모습을 드러낸 여우족의 턱에 꽂힌다. 주화입마에 빠진 탈주범은 발버둥치지만, 그를 단단히 옭아매는 판관을 뿌리칠 순 없다. 그는 극심한 통증으로 한참을 뒹굴다 마침내 의식을 잃고 축 늘어진다.

「피도 눈물도 없다고?」 옷이 피로 물든 판관은 수배범의 거대한 몸에서 천천히 몸을 일으켰다. 「너희 풍요의 흉물이… 내 동정심을 부순 거야」

그녀는 두개골과 척추, 슬개골을 간신히 원래 위치로 돌려놓은 후, 아무리 애를 써도 붙지 않는 부러진 손을 허리춤에 묶는다.

이번엔 또 동생과 곽향이 얼마나 잔소리를 할까? 내면 깊은 곳의 습관으로 그녀는 한숨을 쉬려 하지만, 그녀의 몸에는 이제 그런 기능이 없다

* 캐릭터 레벨 Lv.80 개방

113 responses to “설의”

  1. Does anyone know if it’s better to build her with all break effects or with a crit rate combination?

      
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  2. Refrain from calling yourself dumb, have more confident in yourself. It is ok to not understand a thing or be ignorant, as long as you are asking politely people are happy to tell you or help you! 🙂

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    • Skill is a basic blast atk
      Ult is a single target hit that reduces toughness even if the enemy isn’t weak to Quantum and does more damage based on Xueyi’s break effect
      When she depletes toughness she gains stacks and when she has 8 stacks she does a follow-up
      Shes scales well off break effect

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        • 1 stack per Toughness depletion is only when allies are attacking.
          Xueyi gets 1 stack per 30 Toughness she does from an attack, at least from what I can tell from leak videos.

          This way, her skill can potentially net you 4 stacks (2 from main target, up to 2 from adjacents) and even more with Ruan Mei thanks to her 50% Break Efficiency (3 from main target, up to 3 more from adjacents *assuming* the game counts the sum of Toughness dealt, which in this case is 45+45 from adjacents).

          Her Burst does 120 Toughness (it’s shown in the info above).

          The important thing to note is the enemy has to have Toughness she can deplete. If you use your Ult on an enemy with only 30 Toughness left, that’s only 1 stack. If the enemy is already Broken, you’re not getting any stacks.

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    • Has a standard basic attack and blast skill. When she or an ally reduces toughness of an enemy she gains a stack, when she hits 8 stacks, she does a bounce follow up attack. Her A2 trace gives her a 1 to 1 damage boost based on her break effect up to 240, so build break effect then crit stats. Her ultimate is single target but reduces the toughness of the enemy ignoring weakness types. I think she is going to be a fun sub dps to run with a main dps with lots of break potential, like any other destruction or erudition unit.

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  3. Xueyi, Ruan Mei, Topaz and Himeko would be a pretty funny team comp. Xueyi and Himeko both do follow-up attacks based on weakness break which is buffed by Ruan mei and then trigger Topaz follow-up action forward

      
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  4. I am dumb so make me correct.. So if she has 240% break effect then she will get 240% damage bonus?
    So basically equivalent to 6 orb?

      
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      • Wait so a unit possible can get 240% damage bonus on her own. Even QQ get like 100~130% damage bonus depend on stack, though she also get atk..
        But she get so much damage bonus all time is not kind of cracked for a 4 star?

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        • it is.
          but her multipliers arent that high and she’s hard to build.
          but if you do it correctly she can be insane (hope no Nerf coming)

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    • This probably mistake in translation or directly in a leaks. Simple logic tall that bonus there should be only 10%. Because it’s ridiculous to give 240% damage buff for 4 star character only at second ascension. It’s will allow to stack this buff with crit bonuses from relics and have higher damage that can’t even deal some 5-star characters. With current kit there will be no more reason to roll new character when we will be have unit with such damage that in addition can ignore enemy weaknesses and have high break bonus. So it’s mostly mistake or if not trace still will be nerfed before release.

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      • Hm? what’s the matter? her ascension traces simply makes it so that she gain quantum damage at 50% higher efficiency and can be build the stats directly with sub stats, while breaks itself still not a strong stats, for example Seele already get huge free stats, in additional to Resurgence without half the E and R scaling like Xueyi which her FUA doesn’t even come close to Blade’s. she’s balance.

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      • if it isnt 240% she’s by far the worst character in the game.
        don’t mistake it, her kit is crazy strong for a 4 star but nowhere near any 5 star DPS, even the lower.

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        • By the way, there is a video with character on YouTube. In video attacks has very large damage numbers, but a solid part of it comes from break effect and Ruan Mei talent together with Bronya buffs, but even with 200% break effect there is no such huge number that suppose to be with current description. So there should better solution is to expect that the real bonus modifier is only 10% and at most can get up to 24% damage bonus. But even if it will be so the character is still very powerful because will be easily reduce stamina of any enemy, delay actions and just do a lot of damage due to the break effect.

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          • idk why you thinking 240% Dmg would lead to like 100K damage by herself
            i seen the videos and it definitly 240, not 24.

            remember, she doesn’t have high base stats/ high multiplicators/ she can’t have full attack on her build/ she can’t have full crit
            240% Dmg buff is insane but it’s just one multiplicator, if the others are low you won’t hit that hard

      • Yeah, that video is too perfect to showcase this unit, and it’s hard to gauge her potential in an average team. E6 along with two buffers and Fu Xuan which provides bonus crit chances and of course a boss with a suitable vulnerability to quantum set which in addition has pretty good crit rolls. With this set and Ruan Mei skills, it’s not that hard to hit 150k or more with ultimates even without 240% damage bonus. So it wouldn’t be a surprise if the actual bonus is actually less than everyone expects. Especially it looks silly if compare Dr.Ratio talent, which at max conditions gives only 30% crit damage against 240% pure damage of a 4-star character. In addition, there is another video from 3 weeks ago where this unit does not have such ideal conditions and damage drops significantly. In any case, the developers probably will nerf character before release like than do before with her sister, since they would’nt make a 4-star hero stronger than 5-star and losing money on downtime banners. So even if this is unpleasant, but a smaller bonus sounds more realistic. However, it still be great if bonus is actually will present at patch release, since among 4-star characters is miss such universal DPS unit.

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      • E0,
        Traces = 37
        BE Rope = 64
        Thief 4 set = 32
        Talia 145 SPD = 36
        total = 170%

        E4 = 40
        Ruan Mei = 20

        total = 230% BE. SPD boot and small SPD substat required . Should be easier to reach with Ruan Mei since she increases team SPD by 10%.

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        • Well since she’s coming together with Ruan Mei, it probably won’t be that difficult at all to get her E4 together with Mei. Best of luck for all E4 Xueyi wanters!

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      • without substats and with only one of the 2 break set(Talia or Thief).
        a good substat give you 25%-30% on top of that so if you really want to reach 240 it’s not really hard.

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      • Talia Kindom of Banditry 2 piece set will give 36% at 145 speed
        Thief of Shooting Meteor 4 piece set will give 32%
        Link Rope Break Effect Main stat will give 64.8%
        at this point total BE is already 132.8% and there are not Break Effect Destruction Light Cones

        Sub-stat rolls of Break effect are 5.1%, 5.8% and 6.5%
        You need 21 rolls of Break Effect at lowest to reach 239.9% Break effect for 107.1%
        You need 17 rolls at minimum to reach over 240% if all are high rolls

        Yeah definitely not easy to reach 240% without a lightcone but you already get 100% damage bonus from Relic Sets and Link Rope alone. You double her damage from having those on regardless of substats

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        • Umm did you forget she has multiple traces that increase BE? Total BE from traces is 37.3%, which is quite significant.

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  5. so from what i seen there’s my guess on her build

    first the Lightcone :
    it may be a surprise but i don’t think ‘The Fall of an Aeon’ is the Best for Her (still good) since she doesn’t really benefit of more DMG buff.
    what we want for her is Attack buff and Crit buff, what she really miss in her kit.
    So you can keep the herta LC for another character, i think the best F2P for her should be ‘Under the Blue Sky’, kinda logic since it’s her signature cone.
    ‘Welcome to the Moles’ or ‘Nowhere to Run’ may work too.

    planar ornament :
    Talia is the obvious must have, the 36% break damage give you more option for her subsats wich is important.
    space station is an option (not Glamoth), salsotto work but not that great (cause it’s a DMG buff)

    relics set :
    Genius of the Brilliant Star is the bis for her, the 10-20% Defense shred is insane and since it’s not a DMG buff it’s great for her.
    Thief set for breakEffect is ok but you need it only if you struggle to have 240 BE, wich is actually not that hard.
    Prisonner in deep confinement is the Best if you play her in a DoT team.

    stats :
    Rope – 64,8% BreakEffect , obvious, with the 36% from the set you already have 100,8%BreakEffect
    Sphere – 43,2% Attack seem to be better this time. it should give you more than Quantum sphere if your DMG buff is over 200%(xueyi have more than 300% by herself)

    Boots – 25 Speed is needed i you wanna reach 145, if you play with Ruan Mei, 103+25+15% = 147
    Body – as your choice Attack%/Crit rate/Crit DMG, i’ll personnaly chose 32,4% CritRate

    with that your BreakEffect is at 64,8+36+32,7(from Traces) = 133,5% (106,5 needed)
    BUT if you have E4 (wich is ok cause she’s a 4 star) you have 40% more BreakEffect, If you play Ruan Mei you have 20% more.
    Leading to 193,5% (only 46,5 needed)

    it’s actually huge even without substats.
    it’s ok if you can’t reach the max Dmg buff, if you have more than 200% i suggest to not sacrifice Crit or Attack just for the 240%, it doesn’t worth it.

    so on substats :
    keep in mind a 200-240% Break effect goal (good pieces give you 25-30%) / Crit Rate- Dmg / Attack%
    Maybe Crit above Attack.

      
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    • Disagree about Herta LC, it’s main effect is 16% ATK boost per stack, up to 4 stacks, that is a 64% ATK boost permanently after just 4 attacks. Even if the 2 turn DMG buff is lost on her, or not that effective, no other LC gives that much ATK boost.

      Moles can get up to 72% IF you have it S5 and it’s one stack per type of attack, so at some point you’ll have to do a basic atk to get all 3 stacks. Not really that worth it for just 8% more ATK and getting an S5 of it in the gacha is really hard, I’ve only managed an S2 so far.

      Under the Blue Sky is only 32% ATK increase at S5 (also really hard to get) but it has a 3 turn 24% crit rate buff on kills which might justify it.

      Given all that, and how Herta’s LC is “easy” to get S5 (at least it’s guaranteed to get it even if slow), I think it is the best option for her.

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      • yeah as i said it really work well but i feel like the 24% Crit rate really worth it cause it’s really hard to have Crit on her.
        on top of that, attack buffs are really more common in the game than Crit buffs.

        ofc it depend on what cone you have in your box, personnaly i have S4 Moles and S4 under the blue sky
        considering other characters like the fall of an aeons more than xueyi you should keep it. but if you don’t use it already, yeah you can.

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  6. the major problem with this unit is it appears in dr.ratio’s banner instead of ruan mei. why cant it be like kafkas banner back then. luka and sampo are both there.

      
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  7. Attack Orb vs Quantum Orb:

    Assuming AEON light cone R5 (herta store) w/ max stacks
    This favours against atk% orb as much as possible.
    Both character and LC maximum level, +15 relics.

    With Speed boots:
    The 43.2% mainstat increases overall attack by 20%
    For 38.8% Quantum DMG to equal 20% overall damage%, the current DMG% must be 194%:
    Therefore ATK% orb > Quantum% Orb, if DMG% > 194.

    With Attack% boots:
    The 43.2% mainstat increases overall attack by 18%
    For 38.8% Quantum DMG to equal 18% overall damage%, the current DMG% must be 215%:
    Therefore ATK% orb > Quantum% Orb, if DMG% > 215.

    Rope + Traces: 99.4 DMG%, 4-pc Quantum set: 10 DMG%.

    Without external buffs, she almost always prefers Quantum orb. Her kit lacks sources of crits, so critical substats are more desireable than break effect substats.

      
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    • but reaching the max Dmg buff isn’t really that hard and it’s way more than 194-215%, even more if Ruan Mei.
      so i feel that she’ll always prefer Attack orb.
      and you can hit 240% BE (180+ 40 from E4 + 20 from RM) and still have some Crit
      i feel like she only need really good roll on relics, she’s hard to build but you don’t have to sacifice anything.

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  8. soo is she going to get that full dmg bonus from her ultimate when the enemys weakness is broken or does she need jsut a tiny bit of weakness left?

      
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    • Just going off the text, the bonus scales based on how much Toughness is depleted by the Ult.
      To get the full bonus, the Ult has to hit for the full 120 Toughness. If the enemy only had 30 Toughness (1/4 of 120) then presumably the bonus goes down to 1/4 too (so 15% at Lvl 10). If they were Broken, there’s no Toughness for the Ult to reduce, so most likely there’s no bonus.

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  9. Is Talia better than Salsotto overall considering you’re likely going to have a huge DMG boost from all the break effect and no crit?

      
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    • If you are running her with Fu Xuan and crit rate feels decent already, Talia might be better. The spd on the Talia is a bit stiff though, which might take some of your crit or atk substats if you are unlucky.

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      • If you’re running her with Ruan Mei already the 145 speed shouldn’t be an issue with the speed buff provided + speed boots.

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