机心戏梦的钟表匠

机心戏梦的钟表匠
机心戏梦的钟表匠名词机心戏梦的钟表匠
头部
钟表匠的极目透镜
钟表匠的极目透镜
手部
钟表匠的交运腕表
钟表匠的交运腕表
躯干
钟表匠的空幻礼服
钟表匠的空幻礼服
脚部
钟表匠的隐梦革履
钟表匠的隐梦革履
套装效果2件: 击破特攻提高16%
4件: 当装备者对我方角色施放终结技时,我方全体目标击破特攻提高30%,持续2回合,该效果无法叠加。

目录
头部
手部
躯干
脚部
剧情
Gallery

头部

⭐⭐

+6
基础属性
Class 生命值
139.99
副属性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻击力
20.32 ~ 22.86 ~ 25.4
Class 防御力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻击力
4.15% ~ 4.67% ~ 5.18%
Class 防御力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴击率
3.11% ~ 3.5% ~ 3.89%
Class 暴击伤害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抵抗
4.15% ~ 4.67% ~ 5.18%
Class 击破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基础属性
Class 生命值
281.11
副属性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻击力
40.64 ~ 45.72 ~ 50.81
Class 防御力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻击力
8.29% ~ 9.33% ~ 10.37%
Class 防御力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴击率
6.22% ~ 7% ~ 7.78%
Class 暴击伤害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抵抗
8.29% ~ 9.33% ~ 10.37%
Class 击破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基础属性
Class 生命值
469.65
副属性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻击力
67.74 ~ 76.21 ~ 84.68
Class 防御力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻击力
13.82% ~ 15.55% ~ 17.28%
Class 防御力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴击率
10.37% ~ 11.66% ~ 12.96%
Class 暴击伤害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抵抗
13.82% ~ 15.55% ~ 17.28%
Class 击破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基础属性
Class 生命值
705.6
副属性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻击力
101.61 ~ 114.31 ~ 127.01
Class 防御力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻击力
20.74% ~ 23.33% ~ 25.92%
Class 防御力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴击率
15.55% ~ 17.5% ~ 19.44%
Class 暴击伤害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抵抗
20.74% ~ 23.33% ~ 25.92%
Class 击破特攻
31.1% ~ 34.99% ~ 38.88%

手部

⭐⭐

+6
基础属性
Class 攻击力
70
副属性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻击力
20.32 ~ 22.86 ~ 25.4
Class 防御力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻击力
4.15% ~ 4.67% ~ 5.18%
Class 防御力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴击率
3.11% ~ 3.5% ~ 3.89%
Class 暴击伤害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抵抗
4.15% ~ 4.67% ~ 5.18%
Class 击破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基础属性
Class 攻击力
140.56
副属性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻击力
40.64 ~ 45.72 ~ 50.81
Class 防御力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻击力
8.29% ~ 9.33% ~ 10.37%
Class 防御力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴击率
6.22% ~ 7% ~ 7.78%
Class 暴击伤害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抵抗
8.29% ~ 9.33% ~ 10.37%
Class 击破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基础属性
Class 攻击力
234.82
副属性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻击力
67.74 ~ 76.21 ~ 84.68
Class 防御力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻击力
13.82% ~ 15.55% ~ 17.28%
Class 防御力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴击率
10.37% ~ 11.66% ~ 12.96%
Class 暴击伤害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抵抗
13.82% ~ 15.55% ~ 17.28%
Class 击破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基础属性
Class 攻击力
352.8
副属性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻击力
101.61 ~ 114.31 ~ 127.01
Class 防御力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻击力
20.74% ~ 23.33% ~ 25.92%
Class 防御力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴击率
15.55% ~ 17.5% ~ 19.44%
Class 暴击伤害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抵抗
20.74% ~ 23.33% ~ 25.92%
Class 击破特攻
31.1% ~ 34.99% ~ 38.88%

躯干

⭐⭐

+6
基础属性
Class 生命值
8.57%
Class 攻击力
8.57%
Class 防御力
10.71%
Class 暴击率
6.43%
Class 暴击伤害
12.86%
Class 治疗量加成
6.86%
Class 效果命中
8.57%
副属性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻击力
20.32 ~ 22.86 ~ 25.4
Class 防御力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻击力
4.15% ~ 4.67% ~ 5.18%
Class 防御力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴击率
3.11% ~ 3.5% ~ 3.89%
Class 暴击伤害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抵抗
4.15% ~ 4.67% ~ 5.18%
Class 击破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基础属性
Class 生命值
17.21%
Class 攻击力
17.21%
Class 防御力
21.51%
Class 暴击率
12.91%
Class 暴击伤害
25.82%
Class 治疗量加成
13.77%
Class 效果命中
17.21%
副属性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻击力
40.64 ~ 45.72 ~ 50.81
Class 防御力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻击力
8.29% ~ 9.33% ~ 10.37%
Class 防御力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴击率
6.22% ~ 7% ~ 7.78%
Class 暴击伤害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抵抗
8.29% ~ 9.33% ~ 10.37%
Class 击破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基础属性
Class 生命值
28.75%
Class 攻击力
28.75%
Class 防御力
35.94%
Class 暴击率
21.57%
Class 暴击伤害
43.13%
Class 治疗量加成
23%
Class 效果命中
28.75%
副属性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻击力
67.74 ~ 76.21 ~ 84.68
Class 防御力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻击力
13.82% ~ 15.55% ~ 17.28%
Class 防御力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴击率
10.37% ~ 11.66% ~ 12.96%
Class 暴击伤害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抵抗
13.82% ~ 15.55% ~ 17.28%
Class 击破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基础属性
Class 生命值
43.2%
Class 攻击力
43.2%
Class 防御力
54%
Class 暴击率
32.4%
Class 暴击伤害
64.8%
Class 治疗量加成
34.56%
Class 效果命中
43.2%
副属性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻击力
101.61 ~ 114.31 ~ 127.01
Class 防御力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻击力
20.74% ~ 23.33% ~ 25.92%
Class 防御力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴击率
15.55% ~ 17.5% ~ 19.44%
Class 暴击伤害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抵抗
20.74% ~ 23.33% ~ 25.92%
Class 击破特攻
31.1% ~ 34.99% ~ 38.88%

脚部

⭐⭐

+6
基础属性
Class 生命值
8.57%
Class 攻击力
8.57%
Class 防御力
10.71%
Class 速度
7.61
副属性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻击力
20.32 ~ 22.86 ~ 25.4
Class 防御力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻击力
4.15% ~ 4.67% ~ 5.18%
Class 防御力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴击率
3.11% ~ 3.5% ~ 3.89%
Class 暴击伤害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抵抗
4.15% ~ 4.67% ~ 5.18%
Class 击破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基础属性
Class 生命值
17.21%
Class 攻击力
17.21%
Class 防御力
21.51%
Class 速度
11.42
副属性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻击力
40.64 ~ 45.72 ~ 50.81
Class 防御力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻击力
8.29% ~ 9.33% ~ 10.37%
Class 防御力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴击率
6.22% ~ 7% ~ 7.78%
Class 暴击伤害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抵抗
8.29% ~ 9.33% ~ 10.37%
Class 击破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基础属性
Class 生命值
28.75%
Class 攻击力
28.75%
Class 防御力
35.94%
Class 速度
16.43
副属性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻击力
67.74 ~ 76.21 ~ 84.68
Class 防御力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻击力
13.82% ~ 15.55% ~ 17.28%
Class 防御力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴击率
10.37% ~ 11.66% ~ 12.96%
Class 暴击伤害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抵抗
13.82% ~ 15.55% ~ 17.28%
Class 击破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基础属性
Class 生命值
43.2%
Class 攻击力
43.2%
Class 防御力
54%
Class 速度
25.03
副属性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻击力
101.61 ~ 114.31 ~ 127.01
Class 防御力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻击力
20.74% ~ 23.33% ~ 25.92%
Class 防御力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴击率
15.55% ~ 17.5% ~ 19.44%
Class 暴击伤害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抵抗
20.74% ~ 23.33% ~ 25.92%
Class 击破特攻
31.1% ~ 34.99% ~ 38.88%

剧情

头部

在匹诺康尼关于「钟表匠」的故事里,他总是别具慧眼,能轻易看穿梦幻泡影下的商机,创造出谁也未曾料想的伟大事业。

边陲监狱在万界之癌中争得自由,又在家族的光照下迎来和平与繁荣。据说钟表匠就是在此刻入局,他的目镜映出这片梦境的本质——人们在「薄暮的时刻」挥金如土,只为寻得「梦中的不可能之事」。从此,匹诺康尼的梦中出现了许多不可思议的事物:会讲笑话的茶壶、一边行驶一边旋转的跑车、每天都会变换位置的豪宅…它们大多毫无用处,却标卖着天文数字,而那些远道而来的人们,却愿意为之挥霍无度。

此乃虚幻梦境,何不放肆狂想?一句「独存梦中,独一无二」,便将梦境中的奢侈与价值重新定义。

苜蓿草家系与商界的老逐梦客们总为此事感到懊悔,埋怨自己为何没有早点看到这样的机会。而钟表匠只不过是看得比他们远了一点——每次都远了一点。

手部

「钟表匠」被称作钟表匠的原因,是系列故事最大的谜团。

有人说他曾是钟楼的修补工匠,有人说他曾是贩售钟表的行商,甚至有人说他真的有一个表盘形状的脑袋——就像他创作的钟表小子一样。

随着流言四起,梦中的腕表也借着钟表匠的名声一炮而红。逐梦客们知晓它们与本尊毫无联系,却依然将之视作对他的敬意,幸运的象征。在一系列商业行为的推动下,钟表图案成了匹诺康尼最常见的事物——服装、首饰、食品…从街头小巷的涂鸦到酒店大堂的巨钟,这位传奇大亨的影子无处不在。

「在匹诺康尼,谁会不喜欢钟表呢?」

而真正的钟表匠似乎默许了这一切,从未对那款最初的腕表发表过任何意见。直到钟表图案在匹诺康尼变成理所当然,直到再没有人追问钟表匠的来由。

躯干

在匹诺康尼的诸多传闻中,「钟表匠」有着截然不同的身份与外表。

在虚构无端的故事里,他时而是和蔼的老者,时而是优雅的淑女,甚至有传言说他是一位身高百尺的巨人绅士…但无论在哪个故事里,他总有一身华丽的行头。

传言钟表匠会在晨昏交界的梦境中,将自己的秘密分享给舞伴。听闻此言,人们纷纷步入华服舞会,向每一位藏在金装玉裹的人群中的神秘宾客发出邀请——越来越多的逐梦客借此相识相知,舞会也渐渐变成友情与爱情的交际场。价格高昂的入场券总是开售即空,哪怕传闻中身着华服的主人从未现身,也不妨碍来宾们寻求邂逅的热情。

「瞧您的打扮,莫非就是大名鼎鼎的钟表匠?」这句话从最初的真诚询问,到后来的夸赞奉承,最终成了邀舞的托词。

钟表匠多了一份舞会的生意,而梦境中也多了一份浪漫与激情。

脚部

「钟表匠」踏遍了每一刻梦境,也踏遍了匹诺康尼的历史。他的名字已然在梦想之地流传了数百年,而如今的逐梦客却依然能听见他的动向。

人们不禁开始怀疑,钟表匠究竟是一个人,还是一个团体,抑或是家族的一个谎言?

一些逐梦客誓要发掘出钟表匠的真相,前往各个梦境探寻神秘豪绅的踪迹,最后却只寻得掠影浮光——某次商业会谈的神秘来客、某个异军突起的无主品牌、某笔来路不明的巨额投资…每当他们试图推论钟表匠并不存在,却反而印证了钟表匠在梦中无处不在。

关于钟表匠的书籍塞满了「初醒图书馆」的书架,他的名字永远萦绕着匹诺康尼。

人们越是想要探究真相,就越是被谎言掩蔽…在千篇故事与万般传言中,这位盛会巨星只是留下足迹,不曾留下身影。

23 responses to “机心戏梦的钟表匠”

  1. Will make it a lot easier to reach break effect needs for Raun Mei without using rope slot on break effect, without her lightcone, and without memories of the past.
    It’s not that bad, specifically for her at least. She’ll be able to reach her break points while on Meshing Cogs+ Energy Recharge rope much more easily.

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  2. I don’t know who this set is for, some would say ruan mei but at best I see it as a starter set for anyone who got ruan mei and still hasn’t built her, because BE isn’t hard to get it is one of the most common things you will roll, I have 170% of it, you need 160 cause the remaining 20 comes from ruan mei’s passive. So messenger I think it’s called the current BiS seems to be the BiS as well until a new speed set comes out that provides allies with even more speed that this already does.
    The only issue I have is this is coming after RM released, everyone has built her already.

      
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  3. How does the 4pc work? It says it grants all allies 30% BE after ult is used on allies, implying that the wearer doesn’t get the BE. I don’t know if it’s worded weirdly or something but I don’t understand why it would be important for allies to get BE but the wearer (Ruan Mei) doesn’t

      
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    • – The “uses their Ultimate on an ally” condition means the Ult has to be an ally-targeted ability for it to trigger the effect.
      – “X for all allies increases” means the whole team receives the buff, including the wearer.

      Messenger Traversing Hackerspace set already exists as a precedent if you wanted to test it for yourself. Functions the same, just provides different stats.

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  4. Ruan Mei ult is a field, it does not target an ally. It’s likely that her ultimate won’t actually work with the 4-pc.

      
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    • Ruan Mei’s ult counts as “targeting” your team just like Bronya’s does. Otherwise many of the support sets would be completely worthless.

      What happens when you click on her ultimate? You get into the ally targeting screen and all of your team members are highlighted = targeted. And then once you pop you get the field.

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  5. This set seems kind of underwhelming compared to the current support sets like the Hackerspace speed set. Not sure what the other guy is talking about but Break Effect is not the super stat that you’d think it is, even in Ruan Mei teams.

    1) Ruan Mei can easily get 160 (+20 from trace) BE she needs from 4-star cone and her own relics and because it’s a common roll.

    2) She already innately gives her team BE from her kit and it’s been proven that this game rewards you for diversifying buffs (attack/speed/crit/BE etc) instead of going all in on a single stat because of diminishing returns.

    3) How often do you actually get to break a boss bar? I just did MoC 12 and I broke Kafka’s bar twice before she died which I imagine is the average for most – with Ruan Mei’s ult up it would be 3-ish because her ult triggering counts like half a break. Now if this was Break Efficiency it would be S-tier combined with Ruan Mei’s innate Break Efficiency but you’re not getting more broken bars with just Break Effect.

    Maybe this set works specifically with e6 Xueyi in mind but that would be luxury for the average player cause at the end of the day she’s still a 4-star.

      
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    • -Luka who one shots with break effect
      -Xueyi of course (e6 not even needed)
      -And on your point about diversifying buffs: use the set on someone who doesnt give break effect which is like every other Harmony
      – Not everyone, like me, has that 4 star lightcone for Mei and im using meshing cogs

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  6. The way they release these a patch later knowing everyone is going to be excited to farm for 1.6 characters only to have their best in slots revealed in the next patch livestream.💀

    It’s essentially Messenger but for Break Effect. It will be interesting to know if the bonus applies to her before she casts and therefore the amount she gives to allies in her ult will get the 4pcs bonus and scale with that boost, or if she gets it after it calculates her existing Break Effect scaling when she casts the ult and then has the set buff apply to her and the team after.

    It’s very unlikely to apply the 4 set bonus before buffing the party, but that’s something that can only be found in testing down the line. Sometimes weird interactions are implemented, but I won’t be disappointed if they take this into account. It’s already going to be a really good set regardless.

    I can’t believe they are just going to say NOTHING about the the best in slot sets for this patch’s banner 5 stars are going to be coming very very soon, tailor made for them in the next update. Ruan Mei is one of those characters that doesn’t care about building crit stats as she isn’t a crit boosting harmony character. She doesn’t mind getting a decent amount of attack so long as she’s hitting the speed threshold on talia, and a couple points above for speed tuning, and gets all of her survivability needs met first and foremost. So thief pieces farmed with her in mind won’t do the job for Xueyi, even if you do have some attack on them. And she’s a harmony so while BE% is her top priority, she could still utilise messenger if you really wanted to so with thief, talia, and messenger as copium/crazy BE rolls meeting her stat goals; and given how we do already have those available it seemed like they’ve already provided everything we needed. We aren’t starved for options for her like we sometimes are.
    We finally get characters (Xueyi and Ruan Mei) who would WANT to use thief and talia over other options, so we get that moment of “ohhhh so THAT’S who the set it made for”, after watching them pretty much collect dust all this time as nobody’s favourite. So it feels like we have already been provided their best gear options we just hadn’t met them yet.
    Sometimes we don’t have great relics available when they release a character, but it did seem like they had something set aside until it was her time to step onto the scene with her very niche build priorities and that isn’t too harmony focused so it still compliments Xueyi to give her more choices than just the quantum set.

    And then they bring out a PERFECT, TAILOR MADE Ruan Mei set we had no reason to anticipate and hold off on farming thief for her.

    If you listen closely you can hear the maniacal laughter of Hoyoverse devs all the way in Shanghai…

    I was excited when I got a thief piece that rolled into defence %. DEFENCE% OF ALL THINGS. THE SCOURGE OF MY RELIC ROLLS AND MY MODELLING RESIN SUBSTATS. IT WAS FINALLY IN MY FAVOUR. ON THIEF. OVER 20% DEFENCE SUBSTAT WITH SPEED. XUEYI DOESN’T WANT DEFENCE SHE WANTS CRIT. AND SHE WANTS THIEF.

    And Ruan Mei wants watchmaker’s. ; – ;

    My disappointment is immeasurable, and my day is ruined. 🙁

    I’ll never complain about balancing changes before release as being ‘nerfs’ to something they never intended for us to know about yet. And I’ll never complain about being given sets designed around niche play styles to really make them shine.

    But this? It hurts all the more when they give you EXACTLY what you wanted, that you didn’t think they were even going to bother with as there is already a decent option or two out there. But they did it. They really did it. We got what we wanted. But at what cost???? (Time, sanity, resin).

    o7 to all those Ruan Mei pieces I’ll use for one patch, only to be upstaged by something far better in the next patch. Oh god I won’t even be able to fully level and build her in time to make use of it either before the relic grind begins again.

    The things I do for Break Effect%

      
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      • Not in the slightest. I’ll stick with what I’ve got and get watchmakers one day…
        I went through the 5 stages of grief in real time on this post.

        Your name resonates with me on a personal level, Concerned Break Effect.

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    • Thief is still good, 100% up time without needing to Ult, and you get some energy back if Ruan Mei happen to break enemies. This is only useful when you run DoT or Xueyi/Break effect team

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      • Thanks for trying to console me. I will however be mostly intending to use her on DoT and Xueyi teams… ; – ; my Welt team will be happy with thief and the other teams will just have to cope along with me.

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    • I only got one issue dawg, this is not her tailor made piece, her ult is not on an ally, it’s a field that buffs the team, it’s not marked on allies. So at best you are getting the 2pc, but even if say the 4 pc activated it is not doing a lot, not unless you run a BE team. For a normal hypercarry the messenger spd buff is far better. As of now nothing quite beats spd in this game. Even PF wants you to go as many times and as fast as you cant. As for BE is hard to hit, nonsense, it rolls waaay too much on all relics and you really need so little of it. I have no signature LC at S1, its the 4 star one at S3 I have, already 170% BE and my planar doesn’t even have any BE rolled on it, its just from the 5 other pieces.

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      • Tell me you never use hackerspace without telling me. hackerspace is literally the exact same effect with different stats, it always works with Bronya,Asta,Raun Mei ult.

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