| 名词 | 开拓者 | |
| 稀有度 | ||
| 命途 | ||
| 战斗属性 | ||
| 专属材料 | ||
| 行迹材料 | ||
| 主线 | 登上星穹列车的少女(少年)。 为了消除星核带来的危机,选择与星穹列车同行。 |
| 目录 |
| 属性 |
| 战技 |
| 行迹 |
| 星魂 |
| 光锥 |
| 背包 |
| Gallery |
| 语音音量 |
| 主线 |
属性
| 等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
| 1 | 63.36 | 85.8 | 148 | 106 | 5% | 50% | 100 | 160 | |
| 20 | 123.55 | 167.31 | 288 | 106 | 5% | 50% | 100 | 160 | |
| 20+ | 148.9 | 201.63 | 347 | 106 | 5% | 50% | 100 | 160 | |
| 30 | 180.58 | 244.53 | 421 | 106 | 5% | 50% | 100 | 160 | |
| 30+ | 205.92 | 278.85 | 480 | 106 | 5% | 50% | 100 | 160 | |
| 40 | 237.6 | 321.75 | 554 | 106 | 5% | 50% | 100 | 160 | |
| 40+ | 262.94 | 356.07 | 614 | 106 | 5% | 50% | 100 | 160 | |
| 50 | 294.62 | 398.97 | 687 | 106 | 5% | 50% | 100 | 160 | |
| 50+ | 319.97 | 433.29 | 747 | 106 | 5% | 50% | 100 | 160 | |
| 60 | 351.65 | 476.19 | 821 | 106 | 5% | 50% | 100 | 160 | |
| 60+ | 376.99 | 510.51 | 880 | 106 | 5% | 50% | 100 | 160 | |
| 70 | 408.67 | 553.41 | 954 | 106 | 5% | 50% | 100 | 160 | |
| 70+ | 434.02 | 587.73 | 1013 | 106 | 5% | 50% | 100 | 160 | |
| 80 | 465.7 | 630.63 | 1087 | 106 | 5% | 50% | 100 | 160 |
战技
| 此即应援 - 普攻 | 单攻 | |
| 能量恢复 : 20 | |
| 弱点击破 : 单攻 : 30 | |
| 对指定敌方单体造成等同于开拓者 对敌方单体造成少量雷属性伤害。 | |
| 等级 | |
| 风暴甚是喧嚣 - 战技 | 群攻 | |
| 能量恢复 : 30 | |
| 弱点击破 : 群攻 : 60 | |
| 对敌方全体造成等同于开拓者 对敌方全体造成少量雷属性伤害,获得【好活当赏】。 | |
| 等级 | |
| 放心飞,开拓永相随! - 终结技 | 辅助 | |
| 能量恢复 : 5 | |
| 弱点击破 : 0 | |
| 获得 若目标拥有欢愉技,目标额外获得 若目标不拥有欢愉技,使其行动提前 获得笑点,使指定我方单体暴击伤害提高,并解除该目标的控制类负面状态。若目标拥有欢愉技,目标额外获得【好活当赏】,并使其立即施放欢愉技,否则使其行动提前。 | |
| 等级 | |
| 英雄一笑,生死难料 - 天赋 | 辅助 | |
| 能量恢复 : 0 | |
| 弱点击破 : 0 | |
| 施放攻击后,固定恢复 开拓者持有【好活当赏】时,战技对敌方全体额外造成 施放攻击后恢复能量并获得笑点。 开拓者持有【好活当赏】时,战技对敌方全体额外造成少量雷属性欢愉伤害。 | |
| 等级 | |
| 攻击 | |
| 能量恢复 : 0 | |
| 弱点击破 : 单攻 : 30 | |
| 攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
| 燃起来了! - 秘技 | 强化 | |
| 能量恢复 : 0 | |
| 弱点击破 : 0 | |
| 使用秘技后随机获得以下1种效果: 小概率获得【开怀大笑】:欢愉度提高 大概率获得【忍俊不禁】:欢愉度提高 下一次战斗开始时,使我方全体提高对应数值的欢愉度,持续 使用秘技后,下一次进入战斗时使我方全体欢愉度提高。 | |
| 我说欢愉,你耳朵聋吗? - 欢愉技 | 群攻 | |
| 能量恢复 : 5 | |
| 弱点击破 : 群攻 : 60 | |
| 造成 造成多次伤害,每次对敌方随机单体造成少量雷属性欢愉伤害,最后造成由敌方全体均分的雷属性欢愉伤害。 | |
| 等级 | |
行迹
| 快哉快哉 | |
| 需要角色晋阶 2 | |
| 若开拓者的攻击力高于 |
| 攻击强化 (攻击力) | |
| 需要角色晋阶 3 | |
| 攻击力提高 |
| 暴击伤害强化 (暴击伤害) | |
| 需要角色晋阶 3 | |
| 暴击伤害提高 |
| 跟你爆了 | |
| 需要角色晋阶 4 | |
| 自身暴击率提高 |
| 攻击强化 (攻击力) | |
| 需要角色晋阶 4 | |
| 攻击力提高 |
| 暴击率强化 (暴击率) | |
| 需要角色晋阶 5 | |
| 暴击率提高 |
| 攻击强化 (攻击力) | |
| 需要角色晋阶 5 | |
| 攻击力提高 |
| 阿哈咬它! | |
| 需要角色晋阶 6 | |
| 我方目标施放欢愉技后,开拓者下一次施放战技时额外获得 |
| 暴击伤害强化 (暴击伤害) | |
| 需要角色晋阶 6 | |
| 暴击伤害提高 |
| 暴击率强化 (暴击率) | |
| 需要角色等级 75 | |
| 暴击率提高 |
| 攻击强化 (攻击力) | |
| 需要角色等级 80 | |
| 攻击力提高 |
| 攻击强化 (攻击力) | |
| 攻击力提高 |
| 暴击率强化 (暴击率) | |
| 需要角色晋阶 2 | |
| 暴击率提高 |
星魂
| 相信光的时间 | ||
| 施放战技后,下一次终结技使我方目标获得的【好活当赏】提高 |
| 名场面酝酿中…… | ||
| 终结技额外使指定我方单体的欢愉度提高 |
| 来吧,镜头的焦点 | ||
| 战技等级+2,最多不超过 |
| 拯救世界,无需理由 | ||
| 施放欢愉技时,使敌方目标受到的伤害提高 |
| 爱与勇气,永不过时 | ||
| 终结技等级+2,最多不超过 |
| 银河传奇,登场! | ||
| 施放欢愉技时,使自身暴击伤害提高 |
光锥
| 名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
| 嗤笑 | 3 | elation-class | 370.44 | 264.6 | 740.88 | 阿哈时刻发动时,使装备者的欢愉度提高 | ||
| 残泪 | 3 | elation-class | 317.52 | 264.6 | 846.72 | 当拥有的笑点大于等于 | ||
| 菇菇嘎嘎历险记 | 4 | elation-class | 476.28 | 396.9 | 846.72 | 使装备者的欢愉度提高 | ||
| 今日好手气 | 4 | elation-class | 529.2 | 396.9 | 952.56 | 使装备者的暴击率提高 | ||
| 花花世界迷人眼 | 5 | elation-class | 582.12 | 463.05 | 1058.4 | 使装备者的暴击伤害提高 | ||
| 当她决定看见 | 5 | elation-class | 529.2 | 529.2 | 1058.4 | 使装备者的速度提高 每个波次开始时,装备者固定恢复 | ||
| 欢愉满溢祝福 | 5 | elation-class | 529.2 | 463.05 | 952.56 | 使装备者的攻击力提高 | ||
| 邂逅于下一个花季 | 5 | elation-class | 635.04 | 463.05 | 952.56 | 使装备者的暴击伤害提高 | ||
| 欢迎来到银河城 | 5 | elation-class | 476.28 | 529.2 | 1164.24 | 使装备者的速度提高 | ||
| 未来,有我们一起 | 4 | elation-class | 476.28 | 330.75 | 952.56 | 使装备者的暴击伤害提高 |
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15 responses to “开拓者”
So correct me if I’m wrong:
Base atk is ~1000 with the herta shop LC obviously intended for them. 28% ATK from traces, 40% from the LC, and flat ATK from gloves already has them overcapping the 2200ATK requirement for the ATK->Elation trace.
They get free ~27% CR from traces and some CD.
Their skill does pathetic damage, their ult does no damage, and their elation skill looks okay for damage (but no longer gets a free use when ulting)
Are they just a speed bot? Seems kind of pointless to put scaling in that’s pretty much fulfilled baseline…
I guess for building you just put in as much speed as possible to have their ultimate as often as possible since their skill recharges like 1/4th of their ult energy without any err. Damage is going to suck obviously cuz thats mc after all.
Do elation skills count as attacks? Trailblazer’s talent regenerates them 10 energy whenever they attack, does this mean that elation skill does too?
Elation skills count as attacks
is it just me, or is EMC significantly worse than RMC? don’t get me wrong, they’ll be vital in elation teams, but outside of that… RMC is a much more universal buffer and top-tier both in and out of the remembrance niche
while that maybe true, EMC can also be used in teams outside of elation pretty well but not as good as RMC. this is due to their ultimate providing crit damage and(assuming the target isnt elation) advances the targeted character the same amount as sparkle.
General consensus is that EMC needs a bit of a buff since they’re being outperformed by RMC on some Elation teams, lol.
Wait, seriously? Which team? They better not mess up with v3
CAELUSSSS I LOVE UUU
What relics other than sarcedos’ relived ordeal would be good for emc?
Diviner of Distant Reach or 2+2 speed sets
Current V1 version of EMC wants a little attack, but main stats are speed/elation/crit stats in that order
I already have Yao Guang E0S1 with DDR so running another DDR is pointless cuz it doesn’t stack. Besides i would need to hit 160 speed on EMC for it to be worth it, and i am not going to invest so much into them.
Also, Elation main stat? is this even possible? I thought chars only get elation through their traces or buffs from other chars
yes, he meant elation on LCs and traces, as well as artifacts passives
The Trailblazer dabs when they use their Technique. Just wanna let y’all know.
hm, uhh… wow they are stuck in 2020