
![]() | 名詞 | 開拓者 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 登上星穹列車的少女(少年)。 為了消除星核帶來的危機,選擇與星穹列車同行。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 60.72 | 92.4 | 148 | 105 | 5% | 50% | 100 | 140 | |
20 | 118.4 | 180.18 | 288 | 105 | 5% | 50% | 100 | 140 | ![]() ![]() |
20+ | 142.69 | 217.14 | 347 | 105 | 5% | 50% | 100 | 140 | |
30 | 173.05 | 263.34 | 421 | 105 | 5% | 50% | 100 | 140 | ![]() ![]() |
30+ | 197.34 | 300.3 | 480 | 105 | 5% | 50% | 100 | 140 | |
40 | 227.7 | 346.5 | 554 | 105 | 5% | 50% | 100 | 140 | ![]() ![]() ![]() |
40+ | 251.99 | 383.46 | 614 | 105 | 5% | 50% | 100 | 140 | |
50 | 282.35 | 429.66 | 687 | 105 | 5% | 50% | 100 | 140 | ![]() ![]() ![]() |
50+ | 306.64 | 466.62 | 747 | 105 | 5% | 50% | 100 | 140 | |
60 | 337 | 512.82 | 821 | 105 | 5% | 50% | 100 | 140 | ![]() ![]() ![]() |
60+ | 361.28 | 549.78 | 880 | 105 | 5% | 50% | 100 | 140 | |
70 | 391.64 | 595.98 | 954 | 105 | 5% | 50% | 100 | 140 | ![]() ![]() ![]() |
70+ | 415.93 | 632.94 | 1013 | 105 | 5% | 50% | 100 | 140 | |
80 | 446.29 | 679.14 | 1087 | 105 | 5% | 50% | 100 | 140 |
戰技
![]() | 搖擺的禮儀 - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於開拓者 對敵方單體造成少量虛數屬性傷害。 | |
等級 | |
![]() | 中場饋贈的雨 - 戰技 | 彈射 |
能量回復 : 6 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 30 | |
對指定敵方單體造成等同於開拓者 對敵方單體造成少量虛數屬性傷害,共彈射5次。 | |
等級 | |
![]() | 喧囂的舞燈巡遊 - 終結技 | 輔助 |
能量回復 : 5 | |
弱點擊破 : 0 | |
為我方全體附上【伴舞】效果,持續 為我方全體施加【伴舞】效果。持有【伴舞】的我方目標擊破特攻提高,並且攻擊處於弱點擊破狀態下的敵方目標後,額外造成1次超擊破傷害。 | |
等級 | |
![]() | 全屏段的高空踏歌 - 天賦 | 輔助 |
能量回復 : 0 | |
弱點擊破 : 0 | |
當有敵方目標的弱點被擊破時,開拓者立即恢復 當有敵方目標的弱點被擊破時,開拓者恢復能量。 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 即刻!獨奏團 - 秘技 | 輔助 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後,下一次戰鬥開始時使我方全體的擊破特攻提高 下一次戰鬥開始時使我方全體的擊破特攻提高。 | |
行跡
![]() | 衛我起舞 |
需要角色晉階 2 | |
當場上敵方目標數量等於5或以上/4/3/2/1名時,【伴舞】效果觸發的超擊破傷害提高 | ![]() ![]() ![]() |
![]() | 傷害強化•虛數 (虛數屬性傷害提高) |
需要角色晉階 2 | |
虛數屬性傷害提高 | ![]() ![]() ![]() |
![]() | 擊破強化 (擊破特攻) |
需要角色晉階 3 | |
擊破特攻提高 | ![]() ![]() ![]() |
![]() | 隨波逐流 |
需要角色晉階 4 | |
施放戰技時,第一次傷害的削韌值額外提高 | ![]() ![]() ![]() ![]() |
![]() | 擊破強化 (擊破特攻) |
需要角色晉階 4 | |
擊破特攻提高 | ![]() ![]() ![]() |
![]() | 傷害強化•虛數 (虛數屬性傷害提高) |
需要角色晉階 5 | |
虛數屬性傷害提高 | ![]() ![]() ![]() |
星魂
![]() | 您的最佳觀眾席 | ![]() |
施放首次戰技後立即回復 |
![]() | 越獄的跨洋彩虹 | ![]() |
戰鬥開始時,開拓者的能量恢復效率提高 |
![]() | 休止符的療養院 | ![]() |
戰技等級+2,最多不超過 |
![]() | 袒護白鴿的冠冕 | ![]() |
開拓者在場時,使除自身以外的隊友擊破特攻提高,提高數值等同於開拓者 |
![]() | 包庇舊節拍的詩 | ![]() |
終結技等級+2,最多不超過 |
![]() | 明天,棲息聚光之下 | ![]() |
戰技的額外傷害次數增加 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 齊頌 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 進入戰鬥後,使我方全體的攻擊力提高 | ![]() ![]() |
![]() | 輪契 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 使裝備者在發動攻擊或受到攻擊後,額外恢復 | ![]() ![]() |
![]() | 調和 | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | 進入戰鬥時,我方全體速度提高 | ![]() ![]() |
![]() | 記憶中的模樣 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 使裝備者的擊破特攻提高 | ![]() ![]() |
![]() | 與行星相會 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | 進入戰鬥後,當我方目標造成與裝備者相同屬性的傷害時,造成的傷害提高 | ![]() ![]() |
![]() | 舞!舞!舞! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 當裝備者施放終結技後,我方全體行動提前 | ![]() ![]() |
![]() | 鏤月裁雲之意 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | 在戰鬥開始時以及當裝備者回合開始時,隨機啟動下列效果之一。每回合啟動的效果會取代上回合的效果,且不會與上回合效果重複。效果包含:使我方全體攻擊力提高 | ![]() ![]() |
![]() | 但戰鬥還未結束 | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | 使裝備者的能量恢復效率提高 | ![]() ![]() |
![]() | 過往未來 | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | 當裝備者施放戰技後,使下一個行動的我方其他目標造成的傷害提高 | ![]() ![]() |
![]() | 鏡中故我 | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | 使裝備者擊破特攻提高 每一波開始時,我方全體立即恢復 | ![]() ![]() |
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主線
Title | 遊戲語言 |
93 responses to “開拓者”
Can Super Break DMG crit?
no
Do we have like a target amount of BE to build towards?
As much as you can, but anything between 250 and 300 BE in combat is enough
thanks 😀
wonder if its better to use ER rope or just use Break Effect rope for max dmg, since his ult last 3 turns and theres energy from passive + the cocolia LC
Why are there YouTube guides saying he has a break effect cap of 150%? I don’t see this being indicated anywhere here.
Maybe it’s not an actual cap but some form of diminishing returns? I don’t see it anywhere either tbh
sounds like it might be a case of rushing their guides to be the first released. So they got something wrong or there is some part of their kit that was only reveal to them.
The closest value to 150 in the HTB’s kit is the toughness damage of their skill.
By default you get 30 + 15 * 4 toughness damage.
With A4 you now have 60 + 15 * 4 toughness damage.
With E6 you now have 60 + 15 * 6 toughness damage.
Assuming every hit lands on a same enemy you deal a total of 150 toughness damage to it.
Real talk: do we even bother leveling his skill? Like how often will its damage actually matter? It’s mostly for the toughness right?
Just don’t. It really is just for toughness breaking. Save your resources, unless you really want to level it up for some reason.
I don’t that’s why I wanted to know I want to leave Calyx hell xD Been stuck there for Robin and Topaz ;_;
Doing so you only gain some attack multiplier that adds a neglectible amount to HTB’s damage output. The core value of their skill is the 42 energy gain and a total of 150 toughness damage and both are not scaled by skill level, meaning any leveling beyond level 1 is a waste of materials.
However I’ve already got the materials to max trace the HTB because it would be unfashionable to have someone in my team not fully traced while everyone else are.
Thank you uwu I was stuck in Calyx hell for Topaz and Robin and don’t want to go back
Hello , his better to build crit + break effect or only break effect in this character?
All break effect, no contest. The ult is actually a VERY significant chunk of damage if your team can take advantage of it, and more break on them allows your entire team to do more damage with it.
The skill does have high multipliers due to the number of bounces, but the ultimate’s “super break” is actually crazy amounts of damage for the build cost of “throw as much break effect as you can on your relics.”
can someone explain to me what his Ascension 4 actually does? is it increase his damage by 100% or is it for anyone who’s attacking
So when TB uses his skill he does 30 toughness DMG then 4 bounce attacks with 30 toughness DMG each.
What A4 actually does is instead of 30, he will deal 60 toughness DMG the first time he uses his skill in battle, after that he goes back to doing 30 toughness DMG for the rest of the battle.
I see,thanks
You know how most enemies take 2 basic attacks to break their weakness bar?
It basically makes it so the first time his skill hits an Imaginary-weak enemy in the battle, it removes as much of the bar as 2 basic attacks would.
that’s what I think at first but I’m not really sure since English isn’t my 1st language 😅
you know that attacks reduce toughness bar right? ascension 4 means the 1st skill does double the amount of toughness break, meaning the first skill breaks a lot faster
Please please please Hoyo please keep this until go live!
It seems like they will. It would be way too late to make huge adjustments. Maybe a few touches within the upcoming weeks, but I doubt he’ll be especially different by release (or maybe he’ll be slightly improved who knows).