Nombre | Parque de Platanolandia | |
Esfera de plano | Plaza nuclear de Platanolandia | |
Cuerda de unión | Cables meméticos de Platanolandia | |
Efecto del conjunto | 2: El Daño CRIT del portador aumenta en un |
Índice |
Esfera de plano |
Cuerda de unión |
Historia |
Gallery |
Esfera de plano
⭐⭐
Atributos base | |
PV | 8.57% |
ATQ | 8.57% |
DEF | 10.71% |
Aumento de Daño Físico | 7.71% |
Aumento de Daño de Fuego | 7.71% |
Aumento de Daño de Hielo | 7.71% |
Aumento de Daño de Rayo | 7.71% |
Aumento de Daño de Viento | 7.71% |
Aumento de Daño Cuántico | 7.71% |
Aumento de Daño Imaginario | 7.71% |
Atributo secundario | |
PV | 40.64 ~ 45.72 ~ 50.81 |
ATQ | 20.32 ~ 22.86 ~ 25.4 |
DEF | 20.32 ~ 22.86 ~ 25.4 |
PV | 4.15% ~ 4.67% ~ 5.18% |
ATQ | 4.15% ~ 4.67% ~ 5.18% |
DEF | 5.18% ~ 5.83% ~ 6.48% |
VEL | 3 ~ 3.3 ~ 3.6 |
Prob. CRIT | 3.11% ~ 3.5% ~ 3.89% |
Daño CRIT | 6.22% ~ 7% ~ 7.78% |
Acierto de efecto | 4.15% ~ 4.67% ~ 5.18% |
RES a efecto | 4.15% ~ 4.67% ~ 5.18% |
Efecto de Ruptura | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
Atributos base | |
PV | 17.21% |
ATQ | 17.21% |
DEF | 21.51% |
Aumento de Daño Físico | 15.49% |
Aumento de Daño de Fuego | 15.49% |
Aumento de Daño de Hielo | 15.49% |
Aumento de Daño de Rayo | 15.49% |
Aumento de Daño de Viento | 15.49% |
Aumento de Daño Cuántico | 15.49% |
Aumento de Daño Imaginario | 15.49% |
Atributo secundario | |
PV | 81.29 ~ 91.45 ~ 101.61 |
ATQ | 40.64 ~ 45.72 ~ 50.81 |
DEF | 40.64 ~ 45.72 ~ 50.81 |
PV | 8.29% ~ 9.33% ~ 10.37% |
ATQ | 8.29% ~ 9.33% ~ 10.37% |
DEF | 10.37% ~ 11.66% ~ 12.96% |
VEL | 4.8 ~ 5.2 ~ 5.6 |
Prob. CRIT | 6.22% ~ 7% ~ 7.78% |
Daño CRIT | 12.44% ~ 14% ~ 15.55% |
Acierto de efecto | 8.29% ~ 9.33% ~ 10.37% |
RES a efecto | 8.29% ~ 9.33% ~ 10.37% |
Efecto de Ruptura | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
Atributos base | |
PV | 28.75% |
ATQ | 28.75% |
DEF | 35.94% |
Aumento de Daño Físico | 25.88% |
Aumento de Daño de Fuego | 25.88% |
Aumento de Daño de Hielo | 25.88% |
Aumento de Daño de Rayo | 25.88% |
Aumento de Daño de Viento | 25.88% |
Aumento de Daño Cuántico | 25.88% |
Aumento de Daño Imaginario | 25.88% |
Atributo secundario | |
PV | 135.48 ~ 152.42 ~ 169.35 |
ATQ | 67.74 ~ 76.21 ~ 84.68 |
DEF | 67.74 ~ 76.21 ~ 84.68 |
PV | 13.82% ~ 15.55% ~ 17.28% |
ATQ | 13.82% ~ 15.55% ~ 17.28% |
DEF | 17.28% ~ 19.44% ~ 21.6% |
VEL | 8 ~ 9 ~ 10 |
Prob. CRIT | 10.37% ~ 11.66% ~ 12.96% |
Daño CRIT | 20.74% ~ 23.33% ~ 25.92% |
Acierto de efecto | 13.82% ~ 15.55% ~ 17.28% |
RES a efecto | 13.82% ~ 15.55% ~ 17.28% |
Efecto de Ruptura | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
Atributos base | |
PV | 43.2% |
ATQ | 43.2% |
DEF | 54% |
Aumento de Daño Físico | 38.88% |
Aumento de Daño de Fuego | 38.88% |
Aumento de Daño de Hielo | 38.88% |
Aumento de Daño de Rayo | 38.88% |
Aumento de Daño de Viento | 38.88% |
Aumento de Daño Cuántico | 38.88% |
Aumento de Daño Imaginario | 38.88% |
Atributo secundario | |
PV | 203.22 ~ 228.62 ~ 254.03 |
ATQ | 101.61 ~ 114.31 ~ 127.01 |
DEF | 101.61 ~ 114.31 ~ 127.01 |
PV | 20.74% ~ 23.33% ~ 25.92% |
ATQ | 20.74% ~ 23.33% ~ 25.92% |
DEF | 25.92% ~ 29.16% ~ 32.4% |
VEL | 12 ~ 13.8 ~ 15.6 |
Prob. CRIT | 15.55% ~ 17.5% ~ 19.44% |
Daño CRIT | 31.1% ~ 34.99% ~ 38.88% |
Acierto de efecto | 20.74% ~ 23.33% ~ 25.92% |
RES a efecto | 20.74% ~ 23.33% ~ 25.92% |
Efecto de Ruptura | 31.1% ~ 34.99% ~ 38.88% |
Cuerda de unión
⭐⭐
Atributos base | |
Efecto de Ruptura | 12.86% |
Recuperación de energía | 3.86% |
PV | 8.57% |
ATQ | 8.57% |
DEF | 10.71% |
Atributo secundario | |
PV | 40.64 ~ 45.72 ~ 50.81 |
ATQ | 20.32 ~ 22.86 ~ 25.4 |
DEF | 20.32 ~ 22.86 ~ 25.4 |
PV | 4.15% ~ 4.67% ~ 5.18% |
ATQ | 4.15% ~ 4.67% ~ 5.18% |
DEF | 5.18% ~ 5.83% ~ 6.48% |
VEL | 3 ~ 3.3 ~ 3.6 |
Prob. CRIT | 3.11% ~ 3.5% ~ 3.89% |
Daño CRIT | 6.22% ~ 7% ~ 7.78% |
Acierto de efecto | 4.15% ~ 4.67% ~ 5.18% |
RES a efecto | 4.15% ~ 4.67% ~ 5.18% |
Efecto de Ruptura | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
Atributos base | |
Efecto de Ruptura | 25.82% |
Recuperación de energía | 7.75% |
PV | 17.21% |
ATQ | 17.21% |
DEF | 21.51% |
Atributo secundario | |
PV | 81.29 ~ 91.45 ~ 101.61 |
ATQ | 40.64 ~ 45.72 ~ 50.81 |
DEF | 40.64 ~ 45.72 ~ 50.81 |
PV | 8.29% ~ 9.33% ~ 10.37% |
ATQ | 8.29% ~ 9.33% ~ 10.37% |
DEF | 10.37% ~ 11.66% ~ 12.96% |
VEL | 4.8 ~ 5.2 ~ 5.6 |
Prob. CRIT | 6.22% ~ 7% ~ 7.78% |
Daño CRIT | 12.44% ~ 14% ~ 15.55% |
Acierto de efecto | 8.29% ~ 9.33% ~ 10.37% |
RES a efecto | 8.29% ~ 9.33% ~ 10.37% |
Efecto de Ruptura | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
Atributos base | |
Efecto de Ruptura | 43.13% |
Recuperación de energía | 12.94% |
PV | 28.75% |
ATQ | 28.75% |
DEF | 35.94% |
Atributo secundario | |
PV | 135.48 ~ 152.42 ~ 169.35 |
ATQ | 67.74 ~ 76.21 ~ 84.68 |
DEF | 67.74 ~ 76.21 ~ 84.68 |
PV | 13.82% ~ 15.55% ~ 17.28% |
ATQ | 13.82% ~ 15.55% ~ 17.28% |
DEF | 17.28% ~ 19.44% ~ 21.6% |
VEL | 8 ~ 9 ~ 10 |
Prob. CRIT | 10.37% ~ 11.66% ~ 12.96% |
Daño CRIT | 20.74% ~ 23.33% ~ 25.92% |
Acierto de efecto | 13.82% ~ 15.55% ~ 17.28% |
RES a efecto | 13.82% ~ 15.55% ~ 17.28% |
Efecto de Ruptura | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
Atributos base | |
Efecto de Ruptura | 64.8% |
Recuperación de energía | 19.44% |
PV | 43.2% |
ATQ | 43.2% |
DEF | 54% |
Atributo secundario | |
PV | 203.22 ~ 228.62 ~ 254.03 |
ATQ | 101.61 ~ 114.31 ~ 127.01 |
DEF | 101.61 ~ 114.31 ~ 127.01 |
PV | 20.74% ~ 23.33% ~ 25.92% |
ATQ | 20.74% ~ 23.33% ~ 25.92% |
DEF | 25.92% ~ 29.16% ~ 32.4% |
VEL | 12 ~ 13.8 ~ 15.6 |
Prob. CRIT | 15.55% ~ 17.5% ~ 19.44% |
Daño CRIT | 31.1% ~ 34.99% ~ 38.88% |
Acierto de efecto | 20.74% ~ 23.33% ~ 25.92% |
RES a efecto | 20.74% ~ 23.33% ~ 25.92% |
Efecto de Ruptura | 31.1% ~ 34.99% ~ 38.88% |
Historia
Esfera de plano
"¿Quién vive en un platanero al lado del mar?". "¡Bob Banana!". "¡Alargado, amarillo, alegre y dulzón!". "¡Bob Banana!". "Toc, toc". El sonido resuena dos veces y media. Los plátanos se despiertan de un profundo sueño, listos para dejar el platanero y comenzar un nuevo día en sus vidas doradas. Algunos, llenos de energía, hornean durianes en pasteles y danzan alegremente por el bosque. Otros, más serios, se frotan con cocos para perfumarse. El mono, contemplando con satisfacción esta escena animada, no puede evitar llamar alegremente a los plátanos. "¿Están listos, platanitos?". "¡Sí, Director mono!". "¡No les escucho!". "¡SÍ, DIRECTOR MONO!". "Toc, toc, toc". El sonido resuena tres veces y media. Es hora del Club de Plática Platánica diario. Los plátanos empiezan a inquietarse. Algunos gritan, otros lloran en silencio, y algunos se sienten vacíos por dentro... El mono, con paciencia, pregunta a los plátanos saludables, uno por uno. El tema puesto sobre la gran hoja de plátano siempre es el mismo: "¿Recuerdan un tiempo más allá de los plátanos?". Esta pregunta tan simple siempre acaba en respuestas amargas. Los plátanos no entienden de dónde vienen sus emociones tristes. Es como un plátano que se oxida y se vuelve negro al recibir la presión del mundo exterior. "Si explorar el mundo es tu sueño, entonces toca el platanero y deja que el Director mono te enseñe el camino". "Toc, toc, toc...". El sonido resuena siete veces y media. Los Juegos Motibananacionales están a punto de comenzar. En este escondido paraíso del bosque, a cada plátano se le prometió que, si se esforzaba lo suficiente, no seguiría siendo plátano para siempre. Cada uno alberga un sueño dentro de sí, anhelando convertirse en un glorioso mono... Mientras el bosque se abre a ambos lados, el Director mono emerge del centro, con gestos tiernos y humildes de reverencia hacia los plátanos. Estos, en respuesta, responden al gesto. El Director mono trae consigo un nuevo juego, con la esperanza de intercambiarlo por nuevas historias. "Toc, toc, toc...". El sonido resuena once veces y media. Los plátanos son llevados por el mono de vuelta al árbol. Mientras se balancean y oscilan, regresan a la utopía. El sol verde parpadea y el sonido de un gorgoteo resonante se extiende por todo el paraíso. |
Cuerda de unión
Las ruinas del instituto de investigación Pla "Ese maldito instituto de investigación es tan difícil de encontrar como una hoja en la selva". Bajo capas y capas de corteza de árbol, los huesos arbóreos se entrelazan formando la silueta de una entrada. Tras atravesar un largo túnel hueco en el árbol, los Vigilantes finalmente encuentran su objetivo entre las raíces. Este instituto de investigación se asemeja más a una "galería de arte" que a un "laboratorio". Cables se entrelazan en el aire, derramando luces extrañas y coloridas según los caprichos del diseñador. Los espectadores, con las manos en la cabeza, sienten un aturdimiento que los envuelve. Entonces, ante sus ojos se despliegan grotescas ilusiones: un espacio liminal de un amarillo puro, una fila de retratos humanos desvaneciéndose poco a poco, formas de monstruos ocultas tras cortinas... Los Vigilantes conocen bien estos métodos. Si permanecen demasiado tiempo en esta instalación, empezarán a hablar sin sentido y sus extremidades se moverán sin control. Con un sonido seco, el joven Vigilante se golpea con la culata de su arma, utilizando el dolor y el mareo para escapar del laberinto cognitivo. Con su visión despejada, los Vigilantes continúan avanzando hacia las profundidades. El instituto de investigación Pla "¿No soy un plátano? Por cierto, ¿qué hacemos aquí?". El joven Vigilante intenta regresar al árbol para dejar de sentir "banansiedad". Pero el Vigilante ciego se da cuenta del problema y, antes de que todo vuelva a un punto sin retorno, agarra al joven y lo arrastra fuera de ese lugar con determinación. "Plátanos... ¡Que esos monos se vayan a freír plátanos, anda ya!". |
19 responses to “Parque de Platanolandia”
actually this set is not that good on jingyuan, he already had max critdam, going over 200 only gives half the efficiency, using this instead of salsoto will likely result in a ~5% damage lost
How come?
I have a 3318 ATK, 78/204 crit JY. There is about 3.2~3.5% dmg increase when changed from salsoto to banana as I did the math.
If your CritDMG is lower then this increase is even higher.
the standard calculation should varies depends on each person’s exact rate
for ease reason let’s say a 1.0 character needs 100/200 rate to catch up with post 2.0 dps
you should take my post as “they are almost the same within 5% of each other”
considering you have to spend a god forsaken amount of stamina for a new planar set, trust me bro, i know how much stamina that actually take
too much crit would oversaturate your crit dmg
for example if you have 10 crit dmg rolls is to 0 dmg%(hypothetically) you would do more dmg if you have 5 crit dmg rolls is to 5 dmg% rolls
this is mainly the reason why you want atk% sometimes on orb is due to that the character(like acheron and blackswan) kit in itself have too much dmg% bonus
however if you math says you have more dmg with this set then maybe you can benefit from it but here comes the question
would you farming this planar benefit your other characters? (probably yes since the other one is quite a flexible support planar set)
in my case i would not as im already 3k atk 80/240 on JY
MIHOYO trying so bad to make their TOFUU GENERAL ENTERING THE META…
first with topaz release.
second with fua relic,
third with fua planar.
4th with moc/purefiction blessing.
5th with fua buffer.
but still not enough..
after they realize JY is beyond help, they add other powercreept fua dps from 2.0 TOFUU REGION: ZOOMING😂.
but still they dint give up, with new planar again😂👍.
THE PROBLEM WITH JY IS NOT THE DMG.
HIS LIGHTNING LORD ARE SLOW LIKE SNAIL, DOESNT MATTER EVEN THE GENERAL HAVE 1000SPD & 10BRONYA , LL CAN ONLY ACT ONCE PER CYCLE. ITS ALMOST IMPOSSIBLE TO ACT 2PER CYCLE.
THAT WHY HE USELESS IN MOC/PUREFICTION.
and dont forget LIGHTNING LORD CANCELED IF JY GET CC.
COMPARE THAT TO OUR NUMBY LORD, WHEN TOPAZ GET CC.
BUFF GENERAL OR FEEL THE WRATH OF OUR LORD X J P
Mihoyo does not “balance change” characters. How JY operates cannot be changed.
Does this work with the current characters? JY, Ling and Topaz all have their summons in the turn order but not on the field.
The general consensus is that it does, but to me I assume it wouldn’t, it seems highly specific that it mentions “on the field” and generally these units are mentioned as “on the action bar”
That combined with the recent trash can friendship event which puts actual units summoned on the battlefield I’ll assume this is meant for a future unit that interacts with these mechanics.
But who knows, mihoyo is chineses, and as such translations and exact wording can be rough. But it feels odd to me that they’d release an artifact set, specifically for 2 fairly older units, and something that entirely doesn’t fit the kit of a new unit. Like what is lingsha going to do with crit damage?
We’ve had sets release that buff older units, but they were generally the result of a new unit releasing in that niche like with dot and FUA, but those artifact sets were tailor made for the new units. This is not that.
So I’ll be highly surprised if this set works on units in the action bar. But I’ve been wrong before.
I think it does, since Topaz skill clearly stated “Summon Numby at the start of the Battle” which means Numby is a summon Alright
Ah, so this set is for pokemon trainer like Topaz, interesting.
Would this somehow be related to dr Primitive?
nope.. only characters with summons, like Jing Yuan, Topaz, Lingsha
those summons aren’t “on field” though, they are on the action bar. This seems like a highly specific distinction to make
DR PRIMITIVE LIKES BANANAS. sparkle confirms it in. she message it to you
Bruh this is so dumb lmao. Won’t they get copyright issues with it xd
probably not, as they changed quite a bit
the reference is very obvious tho, so they just gotta hope that whoever owns SBSQP are fine with it
there is such a thing as fair use and satire. This is a reference like that. You can make parodies of something at no risk.
The modern day internet DMCA abuse by companies has somehow convinced people that isn’t the case, but that has everything to do with those takedowns being done as a preventative manner regardless on whether they are legitimate or not.
You can make a parody of anything, and monetize it as long as it is transformative, which by nature of it being a parody is implicitly true.