The Dahlia

The Dahlia
The DahliaConceptsThe Dahlia
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Nihility
Combat TypesClass Fire
Character Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Radiant Prominence65
Shards of Desires15
Trace Materials
Credit3M
Fiery Spirit18
Tatters of Thought41
Starfire Essence69
Fragments of Impression56
Heaven Incinerator139
Shards of Desires58
Vanquished Flow's Reticence12
Tracks of Destiny8
StoryThe sweet dream burned down the Ever-Flame Mansion, taking with it every trace of “her.”
Destruction, Remembrance… flowers of betrayal bloomed wherever they passed.
To return to the dreamscape no one remembers, who will be the one to set her aflame again?

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
192.482.5148965%50%100130
20180.18160.88288965%50%100130
Credit4000
Tatters of Thought5
20+217.14193.88347965%50%100130
30263.34235.12421965%50%100130
Credit8000
Tatters of Thought10
30+300.3268.12480965%50%100130
40346.5309.38554965%50%100130
Credit16000
Fragments of Impression6
Radiant Prominence3
40+383.46342.38614965%50%100130
50429.66383.62687965%50%100130
Credit40000
Fragments of Impression9
Radiant Prominence7
50+466.62416.62747965%50%100130
60512.82457.88821965%50%100130
Credit80000
Shards of Desires6
Radiant Prominence20
60+549.78490.88880965%50%100130
70595.98532.12954965%50%100130
Credit160K
Shards of Desires9
Radiant Prominence35
70+632.94565.121013965%50%100130
80679.14606.381087965%50%100130
LevelCharacter Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Radiant Prominence3
40+
50
Credit40000
Fragments of Impression9
Radiant Prominence7
50+
60
Credit80000
Shards of Desires6
Radiant Prominence20
60+
70
Credit160K
Shards of Desires9
Radiant Prominence35
70+
80

Skill

Fiddle... Fissured MemoryFiddle... Fissured Memory - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of The Dahlia's ATK to one designated enemy target.

Deals minor Fire DMG to one enemy.
Level 10
Lick... Enkindled BetrayalLick... Enkindled Betrayal - Skill | Blast
Energy Regeneration : 30
Weakness Break : Single Target : 30 / Blast : 30
Deploys a Zone that lasts for turn(s), with the Zone's duration decreasing by 1 at the start of The Dahlia's turn. Then, deals Fire DMG equal to of The Dahlia's ATK to one designated enemy and their adjacent targets.
While the Zone is active, increases all allies' Weakness Break Efficiency by . Toughness Reduction taken by enemy targets while not Weakness Broken can be converted into Super Break DMG.

Deploys a Zone. Deals Fire DMG to one enemy and their adjacent targets.
While the Zone is active, increases all allies' Weakness Break Efficiency, and enemy targets will also take Super Break DMG even when not Weakness Broken.
Level 15
Wallow...<unbreak>Entombed Ash</unbreak>Wallow...Entombed Ash - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Inflicts "Wilt" state on all enemies, lasting for turn(s). Then, deals Fire DMG equal to of The Dahlia's ATK, which is distributed across all enemies.
Reduces DEF of enemy targets in the "Wilt" state by and applies Weakness of all "Dance Partners'" Types to enemy targets.

Applies Weakness of "Dance Partner's" Type to all enemies and reduces their DEF. Deals massive Fire DMG, which is distributed across all enemies.
Level 15
Who's Afraid of Constance?Who's Afraid of Constance? - Talent | Bounce
Energy Regeneration : 2
Weakness Break : Single Target : 9
When entering combat, The Dahlia regenerates Energy and grants "Dance Partner" to this unit and the teammate who triggered combat. Whenever there is no other "Dance Partner" on the field, grants "Dance Partners" to this unit and the teammate with the highest Break Effect. After a "Dance Partner" attacks a Weakness Broken enemy target, the Toughness Reduction from this attack is converted into 1 instance of Super Break DMG at .
After an enemy target is attacked by the other "Dance Partner," The Dahlia launches a Follow-Up ATK, dealing instance(s) of DMG, each dealing Fire DMG equal to of The Dahlia's ATK to one random enemy. After each instance of DMG dealt to a Weakness Broken enemy target, the Toughness Reduction from this DMG is converted into 1 instance of Super Break DMG at .
This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead.

When entering combat, The Dahlia regenerates Energy and grants "Dance Partner" to this unit and the teammate who triggered combat. When a "Dance Partner" attacks a Weakness Broken enemy target, additionally deals Super Break DMG to the target.
After an enemy target is attacked by the other "Dance Partner," The Dahlia triggers a Follow-Up ATK, dealing minor Fire DMG to one random enemy target, and further deals 1 additional instance of Super Break DMG to Weakness Broken enemy targets, bouncing #2[i] times.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Level 1
The Heart Makes the Finest TombThe Heart Makes the Finest Tomb - Technique | Impair
Energy Regeneration : 0
Weakness Break : 0
After using Technique, creates a Special Dimension that lasts for second(s). Enemies within this dimension will not actively attack ally targets. After entering combat with enemies in the Special Dimension, The Dahlia immediately deploys her Skill's Zone, and converts the combat-triggering Toughness Reduction into 1 instance of Super Break DMG at against enemy targets that are Weakness Broken.
Only 1 Dimension Effect created by allies can exist at the same time.

Creates a Special Dimension where enemies within will not attack ally targets. After entering combat with enemies in the dimension, The Dahlia immediately deploys a Zone and deals 1 additional instance of Super Break DMG to Weakness Broken enemy targets.
Level 1

Traces

Yet Another FuneralYet Another Funeral
Requires Character Ascension 2
When entering combat, increases other characters' Break Effect equal to 24% of The Dahlia's Break Effect plus 50% for 1 turn(s). This effect triggers again lasting 3 turn(s) when The Dahlia receives healing or a Shield from a teammate, but cannot be triggered repeatedly within a single turn.
Credit5000
Fiery Spirit3
Vanquished Flow's Reticence1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Fiery Spirit3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Starfire Essence3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Starfire Essence3
Fragments of Impression3
Lament, Lost SoulLament, Lost Soul
Requires Character Ascension 4
When using Talent's Follow-Up ATK, recovers 1 Skill Point for allies. This effect can be triggered once for every 2 Talent's Follow-Up ATKs used.
Credit20000
Starfire Essence5
Tracks of Destiny1
Vanquished Flow's Reticence1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Starfire Essence5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Heaven Incinerator3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Heaven Incinerator3
Shards of Desires3
Outgrow the Old, Espouse the NewOutgrow the Old, Espouse the New
Requires Character Ascension 6
When an ally target adds Weakness to an enemy target, increases SPD by 30% for 2 turn(s). If an ally Fire character implants a Weakness when using an attack, deals 20 fixed amount of Fire Toughness Reduction after the attack for every target with Weakness implanted. Also, regenerates Energy equal to 10% of Max Energy. The maximum amount of Energy regenerated through this effect is capped at 50% of Max Energy.
Credit160K
Heaven Incinerator8
Tracks of Destiny1
Vanquished Flow's Reticence1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Heaven Incinerator8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Heaven Incinerator8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Heaven Incinerator8
Shards of Desires8

Eidolons

When a Bud Readies to BloomWhen a Bud Readies to BloomWhen a Bud Readies to Bloom
Applies Talent's Super Break DMG multiplier provided to "Dance Partner" to all ally characters, with "Dance Partner" additionally receiving a 40% boost. After "Dance Partner" uses an attack, deals an additional fixed amount of Toughness Reduction equal to 25% of the enemy target's Max Toughness (minimum of 10 points, up to 300 points). This effect can only trigger once per enemy target, and the trigger count for each target resets after the enemy target receives a killing blow.
Fresh, Ethereal, and BelovedFresh, Ethereal, and BelovedFresh, Ethereal, and Beloved
When The Dahlia is on the field, decreases all enemies' All-Type RES by 20%. When an enemy target enters the field, immediately inflicts "Wilt" state on them, lasting for 3 turn(s).
Pity Its Petals Thin as MistPity Its Petals Thin as MistPity Its Petals Thin as Mist
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Pity Its Heart Gnawed by WormsPity Its Heart Gnawed by WormsPity Its Heart Gnawed by Worms
Increases the instances of DMG dealt by Talent's Follow-Up ATK by 5, and every hit increases the target's DMG taken by 12%, lasting for 2 turn(s).
Fallen, Decayed, and DespisedFallen, Decayed, and DespisedFallen, Decayed, and Despised
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
And Yet, Always, Deathly BeautifulAnd Yet, Always, Deathly BeautifulAnd Yet, Always, Deathly Beautiful
Increases "Dance Partner's" Break Effect by 150%. When using her Talent's Follow-Up ATK, advances the next action of all "Dance Partners" by 20%.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Void
Void3
RarstrRarstrRarstr
nihility-class317.52264.6846.72At the start of the battle, the wearer's Effect Hit Rate increases by 20% for 3 turn(s).
Obsidian of Obsession
Ancient Engine
Loop
Loop3
RarstrRarstrRarstr
nihility-class317.52264.6846.72Increases DMG dealt from its wearer to Slowed enemies by 24%.
Obsidian of Obsession
Ancient Engine
Hidden Shadow
Hidden Shadow3
RarstrRarstrRarstr
nihility-class317.52264.6846.72After using Skill, the wearer's next Basic ATK deals Additional DMG equal to 60% of ATK to the target enemy.
Obsidian of Obsession
Artifex's Gyreheart
Good Night and Sleep Well
Good Night and Sleep Well4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.
Obsidian of Obsession
Silvermane Medal
Eyes of the Prey
Eyes of the Prey4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%.
Obsidian of Obsession
Ancient Engine
Resolution Shines As Pearls of Sweat
Resolution Shines As Pearls of Sweat4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 60% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 12% for 1 turn(s).
Obsidian of Obsession
Artifex's Gyreheart
Fermata
Fermata4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Break Effect by 16%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16%. This also applies to DoT.
Obsidian of Obsession
Silvermane Medal
We Will Meet Again
We Will Meet Again4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48% of the wearer's ATK to a random enemy that has been attacked.
Obsidian of Obsession
Ancient Engine
Before the Tutorial Mission Starts
Before the Tutorial Mission Starts4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks DEF-reduced enemies, regenerates 4 Energy.
Obsidian of Obsession
Squirming Core
In the Name of the World
In the Name of the World5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4Increases the wearer's DMG to debuffed enemies by 24%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%.
Obsidian of Obsession
Silvermane Medal
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Voice

Language
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Story

TitleText

68 responses to “The Dahlia”

  1. so constance E4 says:

    4. Pity Its Heart Gnawed by Worms
    Increases the instances of DMG dealt by Talent’s Follow-Up ATK by 5, and every hit increases the target’s DMG taken by 12%, lasting for 2 turn(s).

    her talent is:

    The Dahlia launches a Follow-Up ATK, dealing 5 instance(s) of DMG.

    so with E4 she does 10 instances of hits with her follow up?
    so… and every hit increases dmg taken by 12% … no?

    so …. 120% increased dmg taken by enemy for 2 turns? isnt that a little bit … too powerfull for an E4?

    am i missing something.

      
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    • or another question .. does this extra dmg on enemy work with superbreak damage?
      if not this is a very niche break eidolon .. more for non break teams but really strange if so releasing something like this on eidolons.

      or maybe its just one instance of 12% and eveery hit refhreshes the debuff, but then the wording is just confusing.
      i mean why write “every hit” if non of them cant fail in the first place so (i dont remember attacks not hitting a thing), it must be a stackable debuff, right?

      “her follow up attack makes enemys get 12% more dmg for 2 tuns” would be enough.

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    • “The Dahlia launches a Follow-Up ATK, dealing 5 instance(s) of DMG, each dealing Fire DMG equal to 30% of The Dahlia’s ATK to one random enemy.”

      Debuffs probably don’t stack — looks like it just applies one debuff to all enemies hit.

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  2. Is dahlia’s Skill the only Blast attack in the game that has its full multiplier on all three targets? No dropoff on the sides?

      
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  3. say how do we check which version a character is on?
    also if dahlia has highest be then will there not be a second dance partner?
    do we run her with lukas lc for more def shred or fermata/ herta shop lc for be

      
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    • If you’re referring to how her talent assigns “Dance Partner”, it says it grants it to “this unit and the teammate with the highest break effect”. I interpret this as she will always have it, and then the next highest BE character will get it; whether that other unit has more or less BE than her doesn’t matter.

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    • Which that’s only if you aren’t the entering combat, normally it would go to the character who triggered combat. Which even most endgame modes, that’d still mean characters like firefly or rappa would get the buff even if they had lower break effect

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  4. How’s the math work on multiple sources of break efficiency? I.e. running both RM and Constance

      
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    • Break efficiency does not funktion as a multiplier cause every char starts with 100% Ruan Mei and The Dalia as well as FF add another 50%. Does you get diminishing Returns making It better to just run another break support. But honestly, unless you mean dps Ligsha, how would a team with her and Ruan Mei even work, The Dalia doesn’t give superbreak and a break team needs a sustain, a dps, a superbreak enabler and the last slot can be a break support (Dalia/Mei).

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      • “After a “Dance Partner” attacks a Weakness Broken enemy target, the Toughness Reduction from this attack is converted into 1 instance of Super Break DMG at 60%.”
        Quote taken from The Dalia’s talent “Who’s Afraid of Constance?”

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    • Break efficiency does not funktion as a multiplier cause every char starts with 100% Ruan Mei and The Dalia as well as FF add another 50%. Does you get diminishing Returns making It better to just run another break support. But honestly, unless you mean dps Ligsha, how would a team with her and Ruan Mei even work, The Dalia doesn’t give superbreak and a break team needs a sustain, a dps, a superbreak enabler and the last slot can be a break support (Dalia/Mei).

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      • Constance gives 60% superbreak to her dance partner. FF/Constance/RM/sustain. I’ve got Fugue already, just curious.

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  5. could dahlia be a replacement for fugue? i didn’t get to pull fugue because i spent my pulls on sunday, but i do have firefly and ruanmei e1.

      
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    • no I think she’s closer to being rm replacement. she and fugue should work fine together. rm supports keeping the enemies broken but dahlia would lose out her skill effect. wait for next version to get their multiplyers

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  6. if i had a nickel for every fire nihility break support that was assumed dead and came out in the last patch of a cycle, i would have two nickels, which isn’t a lot, but it’s weird that it happened twice

      
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  7. Kit TL;DR:
    RM weakness efficiency, superbreak when not broken. Gives carry 60% superbreak, and does Hunt March like superbreak followups. Gives team scaling Break%, speed up on break, and fire break synergy to give FF 50% energy to go straight back into ult.

      
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  8. be me, skipped entire break engine in 2.0 for dot and acheron. why am i here and when will fugue and rappa(i preffer her over firefly) get a rerun? and why did hoyo make her a break unit? duke dead, constance break, now im only left with the puppet chiq, but with my luck she will be a follow up buff for feixiao. the OTHER engine i ignored

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