| 名词 | 大丽花 | |
| 阵营 | 焚化工 | |
| 稀有度 | ||
| 命途 | ||
| 战斗属性 | ||
| 汉语 | 阮从青 | |
| 英语 | Cristina Vee | |
| 韩语 | 김도희 | |
| 日语 | 佐々木未来 | |
| 专属材料 | ||
| 行迹材料 | ||
| 主线 | 美梦燃烧了永火官邸,也带走关于「她」的点滴。 「毁灭」、「记忆」…背叛的花朵盛放在所经之地—— 重返无人知晓的梦境,将她再度点燃的会是何方? |
| 目录 |
| 属性 |
| 战技 |
| 行迹 |
| 星魂 |
| 光锥 |
| 背包 |
| Gallery |
| 语音音量 |
| 主线 |
属性
| 等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
| 1 | 92.4 | 82.5 | 148 | 96 | 5% | 50% | 100 | 130 | |
| 20 | 180.18 | 160.88 | 288 | 96 | 5% | 50% | 100 | 130 | |
| 20+ | 217.14 | 193.88 | 347 | 96 | 5% | 50% | 100 | 130 | |
| 30 | 263.34 | 235.12 | 421 | 96 | 5% | 50% | 100 | 130 | |
| 30+ | 300.3 | 268.12 | 480 | 96 | 5% | 50% | 100 | 130 | |
| 40 | 346.5 | 309.38 | 554 | 96 | 5% | 50% | 100 | 130 | |
| 40+ | 383.46 | 342.38 | 614 | 96 | 5% | 50% | 100 | 130 | |
| 50 | 429.66 | 383.62 | 687 | 96 | 5% | 50% | 100 | 130 | |
| 50+ | 466.62 | 416.62 | 747 | 96 | 5% | 50% | 100 | 130 | |
| 60 | 512.82 | 457.88 | 821 | 96 | 5% | 50% | 100 | 130 | |
| 60+ | 549.78 | 490.88 | 880 | 96 | 5% | 50% | 100 | 130 | |
| 70 | 595.98 | 532.12 | 954 | 96 | 5% | 50% | 100 | 130 | |
| 70+ | 632.94 | 565.12 | 1013 | 96 | 5% | 50% | 100 | 130 | |
| 80 | 679.14 | 606.38 | 1087 | 96 | 5% | 50% | 100 | 130 |
战技
| 拨弄…记忆绽开裂隙 - 普攻 | 单攻 | |
| 能量恢复 : 20 | |
| 弱点击破 : 单攻 : 30 | |
| 对指定敌方单体造成等同于大丽花 对敌方单体造成少量火属性伤害。 | |
| 等级 | |
| 舔舐…背叛伸出火舌 - 战技 | 扩散 | |
| 能量恢复 : 30 | |
| 弱点击破 : 单攻 : 30 / 扩散 : 30 | |
| 开启结界,持续 结界持续期间,我方全体的弱点击破效率提高 开启结界。对敌方单体及其相邻目标造成火属性伤害。 结界持续期间,我方全体的弱点击破效率提高,敌方目标未处于弱点击破状态时也能受到超击破伤害。 | |
| 等级 | |
| 沉溺…飞灰邀入墓床 - 终结技 | 群攻 | |
| 能量恢复 : 5 | |
| 弱点击破 : 群攻 : 60 | |
| 使敌方全体陷入【败谢】状态,持续 【败谢】状态下,敌方目标防御力降低 为敌方全体添加【共舞者】属性的弱点并使其防御力降低。造成大量火属性伤害,由敌方全体均分。 | |
| 等级 | |
| 谁在害怕康士坦丝? - 天赋 | 弹射 | |
| 能量恢复 : 2 | |
| 弱点击破 : 单攻 : 9 | |
| 进入战斗时,大丽花恢复 敌方目标受到另一位【共舞者】攻击后,大丽花发动追加攻击,造成 该效果每回合最多触发1次,若追加攻击施放前目标被消灭则对敌方随机单体发动。 进入战斗时,大丽花恢复能量,并使自身和开战队友成为【共舞者】。【共舞者】攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害。 敌方目标受到另一位【共舞者】攻击后,大丽花发动追加攻击,对敌方随机单体造成少量火属性伤害,并且对处于弱点击破状态下的敌方目标额外造成超击破伤害,共弹射 | |
| 等级 | |
| 攻击 | |
| 能量恢复 : 0 | |
| 弱点击破 : 单攻 : 30 | |
| 攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
| 心,是最好的坟茔 - 秘技 | 妨害 | |
| 能量恢复 : 0 | |
| 弱点击破 : 0 | |
| 使用秘技后,制造1片持续 我方制造的领域效果最多存在1个。 制造特殊领域,领域内敌人不会攻击我方目标。与领域内敌人进入战斗后,大丽花立即开启结界,并且对处于弱点击破状态下的敌方目标造成超击破伤害。 | |
行迹
| 又一场葬礼 | |
| 需要角色晋阶 2 | |
| 进入战斗时,使其他角色的击破特攻提高,提高数值等同于 |
| 致哀,故人 | |
| 需要角色晋阶 4 | |
| 施放天赋的追加攻击时,为我方恢复1个战技点,该效果每施放 |
| 击破强化 (击破特攻) | |
| 需要角色晋阶 4 | |
| 击破特攻提高 |
| 效果抵抗强化 (效果抵抗) | |
| 需要角色晋阶 5 | |
| 效果抵抗提高 |
| 击破强化 (击破特攻) | |
| 需要角色晋阶 5 | |
| 击破特攻提高 |
| 弃旧,恋新 | |
| 需要角色晋阶 6 | |
| 我方目标为敌方目标添加弱点时,速度提高 |
| 效果抵抗强化 (效果抵抗) | |
| 需要角色等级 75 | |
| 效果抵抗提高 |
| 击破强化 (击破特攻) | |
| 击破特攻提高 |
| 击破强化 (击破特攻) | |
| 需要角色等级 80 | |
| 击破特攻提高 |
星魂
| 当一朵花含苞待放 | ||
| 天赋为【共舞者】提供的超击破伤害倍率对我方全体角色生效,其中【共舞者】的倍率额外提高 |
| 新生,鲜灵,爱怜 | ||
| 大丽花在场时,敌方全体全属性抗性降低 |
| 可惜花瓣薄如蝉翼 | ||
| 终结技等级+2,最多不超过 |
| 可惜花蕊为虫剥蚀 | ||
| 天赋的追加攻击的伤害次数增加 |
| 凋落,腐烂,憎恨 | ||
| 战技等级+2,最多不超过 |
| 然而它总是,致命美丽 | ||
| 【共舞者】的击破特攻提高 |
光锥
| 名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
| 幽邃 | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 战斗开始时,使装备者的效果命中提高 | ||
| 渊环 | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 使装备者对减速状态下的敌方目标造成的伤害提高 | ||
| 匿影 | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 施放战技后,使装备者的下一次普攻对敌方目标造成等同于自身 | ||
| 晚安与睡颜 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 敌方目标每承受1个负面效果,装备者对其造成的伤害提高 | ||
| 猎物的视线 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 使装备者的效果命中提高 | ||
| 决心如汗珠般闪耀 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 当装备者击中敌方目标时,如果该目标不处于【攻陷】状态,则有 | ||
| 延长记号 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 使装备者的击破特攻提高 | ||
| 后会有期 | 4 | nihility-class | 529.2 | 330.75 | 846.72 | 装备者施放普攻或战技后,对随机1个受到攻击的敌方目标造成等同于自身 | ||
| 新手任务开始前 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 使装备者的效果命中提高 | ||
| 以世界之名 | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | 使装备者对陷入负面效果的敌方目标造成的伤害提高 |
| Per Page |
|
Gallery
Video #1
语音音量
语言
| Title | loc_sound |
| 初次见面 | |
| 问候 | |
| 道别 | |
| 关于自己•背叛 | |
| 闲谈•双手 | |
| 爱好 | |
| 烦恼 | |
| 分享 | |
| 见闻•记忆美学 | |
| 关于开拓者 | |
| 关于黄泉 | * 完成终末任务「#1」后解锁 |
| 关于黑天鹅 | |
| 关于流萤 | |
| 关于冥火大公 | |
| 关于翡翠 | |
| 星魂激活 | |
| 角色晋阶 | |
| 角色满级 | |
| 行迹激活 | |
| 队伍编成•开拓者 | |
| 队伍编成•黑天鹅 | |
| 队伍编成•流萤 | |
| 队伍编成•黄泉 | * 完成终末任务「#1」后解锁 |
| 战斗开始•弱点击破 | |
| 战斗开始•危险预警 | |
| 回合开始•一 | |
| 回合开始•二 | |
| 回合待机 | |
| 普攻 | |
| 战技•一 | |
| 战技•二 | |
| 轻受击 | |
| 重受击 | |
| 终结技•激活 | |
| 终结技•施放 | |
| 天赋•一 | |
| 天赋•二 | |
| 无法战斗 | |
| 重回战斗 | |
| 回复生命 | |
| 秘技 | |
| 战斗胜利 | |
| 开启战利品•一 | |
| 开启战利品•二 | |
| 开启贵重战利品 | |
| 解谜成功•一 | |
| 解谜成功•二 | |
| 发现敌方目标 | |
| 返回城镇 |
主线
| Title | 文本语言 |
| 角色详情 | 美梦燃烧了永火官邸,也带走关于「她」的点滴。 「毁灭」、「记忆」…背叛的花朵盛放在所经之地—— 重返无人知晓的梦境,将她再度点燃的会是何方? |
| 角色故事·一 | 她从奈落的最深处脱逃,沿途烧尽一切同她有关的记忆。 我们循着一路的灼痕追至此地,无数忆庭之镜映照出少女孑然一人的身影。 「忆者大丽花,你为何叛离忆庭?」 她用利爪轻叩脸颊,笑容在无数镜面中勾起相同的弧度。 「只是厌倦而已…正如我曾背叛『毁灭』。」 她的目光扫过镜中的万千自己—— 「是啊…我已落入你们的镜中。可这是不是也意味着,当我点燃自己的记忆,所有的镜面也会因我而燃烧?」 她跳起神秘的舞步,一同旋转裙裾的还有万千镜中人…衣摆上的冷焰温柔地舔舐着镜面,随后将它们吞入火中。 在忆庭之镜的映照下,我看见那女人将记忆的花束尽数献给烈火——她的孩童时代被焚烧殆尽,青春岁月化为飞灰,最后,是她的一切往昔…… 一同燃烧的,还有我们的万千镜面。 「感觉浑身燥热吗?那就与我一同步入温柔的火焰吧……」面前的镜中,她对我展露笑靥。 我已听不见那些呐喊…我满怀欣喜地走入镜中,想要追寻那起舞的身影——从亦步亦趋,再到舞步相合,我终于挽住了她的裙裾…… 而她也终于看向我的眼睛。在摇曳的光芒中,她的双手抚过我的裙角,她眼中的蓝色就像温柔的波涛,将我的所有淹没。 「忆者们以为我献上了一切往昔,但谁说,那就是『我』的往昔呢?」 拨弄着魔尾上的火焰,她走向下一段回忆。 * 角色等级 |
| 角色故事·二 | 「康士坦丝…她不是兄弟姐妹中最年长的,却像我们的长姊。在教导我们时,她的魔尾虽然让人害怕,却从没有伤到我们。」 「我们一同向父亲学习『毁灭』的技艺时,唯有康士坦丝掌握得最快,就像…是在回忆一些早已遗忘的本能。很可怕吧…但她的声音,又是那么温柔。」 「她会用修长的手指帮我调弦,教我弹拨热烈的旋律。啊…我知道…她的指尖虽然跃动着火焰,但她的心是冷的。」 「康士坦丝…我最具野心的孩子,我最优秀的孩子,她不需要我赐下『毁灭』的火焰,她早已被来自内心深处的火焰点燃。 多么野心勃勃的孩子,但永火官邸喜欢这样的成员。我毫不怀疑,有一天她也会玩腻泯灭帮的把戏,到那时,恩主一定会朝她张开双臂,只因最暴烈的毁灭才能令祂欣喜……」 暮雨降临的那夜,卡翠娜、杜布拉、阿卡什——他们在火中不知所踪。 喜爱焚烧的魔女却并未将府邸的废墟付之一炬,而是将余烬中的记忆收殓—— 「父亲啊,为你的死亡祭奠——我会成为美梦下阴燃的火焰,将贪恋的一切拥入怀中。」 虚无的雨幕之下,谁也看不清她的表情,她是在微笑,啜泣,抑或…… * 角色等级 |
| 角色故事·三 | 她说,她叫康士坦丝。 那是我第一次见她。一袭白色的连衣裙,为刚刚从培养仓里醒来的我梳发。 她说,她叫大丽花。 那是我第二次见她。在一次任务里,她的白手套替我擦去血迹…就像姐姐那样。 「别害怕,我一直在你身边。」 她消失在美梦深处,只留下似有若无的花香。 盛会之星有许多怀揣热望的逐梦客,而她随心所欲地成为他人记忆的一部分。 我遵循剧本的指示而行动,她却从未将它当成一回事。 在这漫长的宴会中,她在命途的五线谱上来回辗转,似乎不会拒绝任何一位的邀请—— 她在「秩序」的乐章中穿行,却又忍不住触碰「同谐」的音符;她倾听着「繁育」的哼鸣,在命运的逗弄下,她主动被「虚无」的阴影吞没,又有意无意…沾惹了「记忆」的舞伴。 一如既往,她的兴致总是热烈而短暂。 她说,每一次将自己的生命置于刀尖,才能体会活着的喜悦。 所以,她看向我的眼神有些复杂—— 我读出了怜悯——怜悯我那注定的死亡。我也读到了愉悦,仿佛她又创造了一份美丽的记忆。还有好奇,好奇我会如何反叛自己的命运。 我拜托她烧掉无名客与「终末」相关的记忆,只因那份记忆太过危险。 她用魔尾上的火焰燎燃无名客的往昔,可又微笑着告诉我, 没有什么会被真正遗忘——即使经受最强烈的燃烧。 也许,她已经这样做过千百万遍。 她背弃了许多,只因她始终追寻着什么。 或许正因如此,她才要一次又一次赶赴宴会。即使筵席上众人窃窃私语,怒骂她是哀悼和枯萎的象征。鲜有人记起,哀悼是对生命的献礼,枯萎之物也有极尽繁荣的往昔。 * 角色等级 |
| 角色故事·四 | 若让她参演「终末」的剧目,在亿万种可能性的汇流中,她都将以各种方式叛离。 星核猎手有太多关于银河的秘密,当她窥探这些记忆,「毁灭」终有一日将向她投来注视。 她将厌倦无休止的苦旅,转而加速终末的到来——以「须臾」为名,升格为毁灭「记忆」的大君。 在一种可能性中,她会令银河所有人遗忘她的晋升,似乎从没有第八位绝灭大君出现。 当时间走向尽头,她的火焰将燃遍善见天,将宇宙过去的摹本付之一炬。由此,她向所有的无漏净子宣告,她会为银河留下「记忆」的坟茔。 …… 所以,我拒绝了她加入「星核猎手」的请求,以断绝这汹涌的可能性。 「记忆,毁灭,终末……」 嘴角扬起,裙裾飘飘,不停旋转。 到头来,她仍不知道自己到底要投向何种命运,或许永远不会有事物能令她满足—— 「但如此一来,我便永远不会是命运的奴隶。」 一曲舞毕,只剩下余音在灰烬中缭绕—— 「那便再度痴爱,再度叛离,再度投身命运的洋流吧。」 * 角色等级 |





71 responses to “大丽花”
My current break team is Firefly/Rappa (switching depending on element usually), Ruan Mei, Fugue, and Gallagher. I will be pulling for The Dahlia, and I’ll probably replace Ruan Mei with her, but I’m wondering if I should pull her LC too or if I should try to get Lingsha to replace Gallagher.
so basically Dahlia LC or Lingsha? I should hypothetically have enough to guarantee one of those.
Dahlia LC is better than Lingsha E0S0 if you already have E6 Gallagher. Lingsha only really pops off at E1S1 now.
ah rip i just returned to this game and yet im confused whether pulling for cipher or the dahlia(since i have ff but no fugue nor hmc since im using rmc) or just wait until 4.0
my priority was to get anaxa but i think it would take longer to rerun and I’m currently lacking 2nd team for end game contents
Better just save up for 4.x units
if the only break character i have is e0s1 boothill and i really like him would i be better off pulling for fugue or constance? i wouldnt be able to afford lc in either situation unless i got very lucky, and my only other support for him is e1s1 ruan mei
dahlia is a crazy break effect powerhouse support that’s supposed to bring the now obsolete archetype back into the game so she’s gonna boost your boothill way more than fugue can, that being said, both fugue and now dahlia are fire element just like firefly, boothill even before was lagging behind firefly in most cases and with 2 supports dedicated to her he’s gonna feel even more of a downgrade compared to her, but i think dahlia will give a very good boost to boothill either way
Its the other way around, Boothill was pulling ahead of Firefly in all content except PF, she only kept up with him if E2.
With that said, Dahlia is a major upgrade for Boothill but depends on your investment level and match up-content he’s facing. Better than Fugue for all content but not a replacement by all means, she replaces Ruan Mei instead.
She enables Boothill to run with sustain which is good, but I wonder if the boost is high enough to leave Sunday out. Really depends on how favourable the match up is.
if i have no break characters at all on my account except lingsha and ruan mei, and they rerun the break cast again (ff, rappa, boothill, fugue), who should i wish for? ff and dahlia? i’ve heard fugue isn’t worth it
My current break team is: Firefly(E2S1) + Lingsha(E2S1) + Ruan Mei (E1S1) + HMC(E6)
Who should I replace with Dahlia? Is it an issue that I have no Fugue? I’d like to keep Lingsha in the team, but I’m concerned there might be anti-synergy with Dahlia.
You replace RM there. it’s not really close. Dahlia just does her job better (for break teams).
And I don’t see any antisynergy with Lingsha. Dahlia is even intended to have a sustain on her team, note the very large teamwide break effect buff that only activates when someone heals or shields her.
Ruan Mei would be replaceable if you insisted on keeping Lingsha. Firefly desperately needs that Super Break buff, and without Fugue, HCM is the only option you have atm. Dahlia allows Super Break to occur without having to break enemies first, which means Ruan Mei is no longer necessary. Ideally, you should run sustainless and use ruan Mei with Dahlia, though.
My sb team is pretty invested with ff e2, fugue e0, lingsha e0 and rm e1. I can buy e2 rm with the new shop thing so I really wonder how better e0 dahlia is in comparison.
Right now I’m calculating like this:
1. 30 pity plus guarantee, with 60 pulls rn = 10 pulls after getting dahlia when v3.8 starts
2. v3.8 +80 pulls, v4.0 +80 pull = 170 pulls before end of v4.0, if sp sparkle is second half she is guarantee
3. v4.1 +80 pulls, v4.2 +80 pull = 170 pulls before end of v4.2, if yae Sakura is first half I might have 130 pulls with chance to miss her
4. no of pulls are assumed, i am using ldshop as reference for patch banners
5. assumed 5* at 80 pity
6. only sp sparkle and yae are priority but I still need a working team for them
Problems:
1. no leeway to get regular sparkle if she reruns before v4.2
2. if Yao Guang/pearl is necessary for sp sparkle
3. sp sparkle and yae might need separate teams
So am I missing something in my assumption or is this plan feasible enough to get dahlia or do yall have any other suggestion. Then again these are based on leaks that are subject to change.
hi, have a question.
in this video: https://www.youtube.com/watch?v=k9XajnQAx0E @19:53
it says that E4 to E6 is literly the same from E0 to E2 in damage per action value, but how is this possible?
i mean her E6 gives “”just” 150% break effekt” and action advance.
if my ff already have like 440 BE from my old team without dahlia, will this 150 extra break effect make the difference?
or is it more like a big DPAV increase because from the “dance partner action advance effect” and the E5 increasing her lvls?
few questions about her kit
1. is skills super break also triggered on exo toughness
2. do you build her with err or be
3. how fast does she ult and how much speed does she needs ( my relic rolls are horrible )
should I try and get her? consider these
1. i am f2p and will not pull lc
2. i use [ ff, rm, lingsha, fugue ] [ cas, evernight, cyrene, luocha ] [ phai, Sunday, dhpt, x ] where x is either rm, rmc, cyrene or bronya based on availability
3. i like her design but am willing to compromise
4. i am looking forward to the 4.x char especially sp sparkle and yae sakura
5. I don’t have regular sparkle
6. currently at 30 pity with guarantee with around 50 pull right now
1. No, since exo toughness only happens after the enemy is initially broken
2. Very likely BE since she scales off of it, ult debuff duration is LONG, and her damage will probably be more from her talent. I’d just hold onto both until she’s finalized.
3. Really depends on math/simulations, and subject to change, but her talent hits only once per turn (like hunt March 7th), so normally I’d say at least in the ballpark of her carry, but her carry is Firefly, the speed queen. At base 96 speed, it’s hard to say where that speed breakpoint will end up.
>Should I try and get her?
First off, obviously wait until we get more info on 4.0, we have almost nothing concrete besides elation being a path (whatever that means mechanically), and Sparkle SP + Yao Guang for 4.0.
Secondly, based on the obvious baked in buffs for Firefly, Constance is obviously a buff for firefly to make her relevant again, like Hysilens for Kafka. There’s no guarantee that 4.X will cater to break at all so treat the situation based on how you feel about pulling Fugue currently. That being said, you will have the GOAT team for Firefly if you do pull (and that’s incredibly unlikely to change anytime soon).
Superbreak does happen during or on the exo break. Always has, but now it will happen even on the first break too. (Doing both super break damage and break damage in the same damage instance.) That’s why the exo break always did a boat load more damage than the initial break. Due to the initial break not applying the superbreak damage. But now it will happen on both break instances increasing damage further and actually making RM a bad match up for the Dalia and Fugue combo since she keeps enemies broken for much longer thus delaying any other breaks from happening.
The thing about The Dalia, she does not only increase Firefly’s damage by a solid 3x+ more than RM does. But she also fix’s not one, not two but THREE main issues that the SB team has. The first is well, no damage until the enemy is broken. The second is Firefly’s downtime, before you never wanted to leave ult as you always needed 2 skills to get back into it and thus you lost a LOT of damage. Now however you’ll ult again after the first skill allowing you to get off another enhanced skill right away doing another load of damage before the cycle is over. The last thing she fix’s is the weakness implant issue. Depending on Firefly to do it alone especially when she can only do it to one enemy at a time was always a major headache especially when Firefly would kill the boss p1 only for the 2nd part to come up and get rid of said weakness implant and then you had to wait for the next Firefly turn to implant again wasting lots of your allies turns doing 0 damage and 0 weakness break damage. That’s why the teams fallen off the way it has. Even if all she did is fix the weakness without increasing damage per hit she would already be a great character.
Imo if you’ve already invested heavily into the premium Firefly team, going for a simple E0/S0 here to revive that team is a very worthwhile pull. Why say no to 1 cost to revive a team that cost 4+. Imo it’s a bigger waste to let the team rot and let the old investment die out.
I wasn’t saying that superbreak doesn’t happen during exo toughness, I was saying her SKILL doesn’t work – remember, her skill doesn’t give superbreak, it just allows it on enemies that aren’t broken.
Hmm fair enough. Should point that out though perhaps.
I have a question about this :
“When an ally target adds Weakness to an enemy target, increases SPD by 30% for 2 turn(s)”
does she increase her own speed by 30% or the ally ?
The one who implants the weakness.
thanks it helps 👍
for 1 I was a bit focused on the wording of the skill that said toughness reduction is converted to sb so I wondered if reducing exo toughness was also considered.
for the later half I’m crying in broke since leaks stated sp sparkle as main 4.x character and don’t have anyone who can support her
Based on your considerations, I’d say you’d definitely benefit from getting her, but not getting her lightcone will make her a nightmare to build since it gives such a huge BE boost, and severely limit your LC options. It’s possible, but you’re looking at needing some godly relics. She wants as much BE as possible since she increases everyone’s BE based on that, and she’s fortunately a lot like other break units in that she primarily just wants BE and speed, but that comes with the consideration that you need her relics rolling JUST into those substats. That said, considering you have Firefly and Fugue, you probably have decent pieces laying around for her already.
the way mihoyo buff break dps
*kil/ a genius society member for daughter of relic set✓
*dahlia kit are 100%about make firefly simp happy, but is that worth it? after firefly recieve jingyuan slander/harrasment for a whole 10patch?
*Break meta=firefly? is that how mihoyo see break meta? while other is npc?
*Break meta will surely be ded , if they made half of dahlia kit still racist toward break dps other than FIREFLY.
RM and Fugu don’t really play together that well because delaying enemy action means you delay the refresh of 2 break bars, so making a RM replacement benefits that playstyle.
RM works better with HMC who is fully focused on superbreak buff, so delaying enemy action means more opportunities to push in superbreak. In essence, getting Dhalia lets you run FF team on one side, and RM, HMC as a second team core for Boothil/Rappa, which is totally a “buff” for players going all in on Break. RM and HMC are also welfare units.
It’s a character for a game in which the entire endgame requires more than one team built. She makes a lot of sense there.
it’s actually very simple. Dahlia is Firefly dedicated support, meanwhile Fugue is Rappa/Boothill support. Ruan Mei is the only break general support that can fit both teams.