Concepts | Ten Stonehearts: Aventurine of Stratagems | |
Faction | Interastral Peace Corporation | |
Description | A senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. Using his Cornerstone, he obtained a share of the authority of an Emanator of Preservation. He throws his own body into the game as a die, ready to face death in order to walk away alive. |
Stats
#8034010
Ten Stonehearts: Aventurine of Stratagems
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 330358 | 144 | 450 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Points Fountain - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. |
Time For A Bet - Ability | Summon | |
Energy Regeneration : | |
Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends. |
The Loser's Time Is Over - Ability | Impair | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target. |
Stratagems' Wagering - Talent | Talent | |
Energy Regeneration : | |
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken. |
Phase #2
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Points Fountain - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. |
Big Spenders' Mad Party - Ability | Summon | |
Energy Regeneration : | |
Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated. |
The Winner Takes It All - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets. |
Stratagems' Wagering - Talent | Talent | |
Energy Regeneration : | |
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken. |
#803401001
Ten Stonehearts: Aventurine of Stratagems
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 495537 | 144 | 450 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Points Fountain - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. |
Time For A Bet - Ability | Summon | |
Energy Regeneration : | |
Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends. |
The Loser's Time Is Over - Ability | Impair | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target. |
Stratagems' Wagering - Talent | Talent | |
Energy Regeneration : | |
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken. |
Phase #2
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Points Fountain - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. |
Big Spenders' Mad Party - Ability | Summon | |
Energy Regeneration : | |
Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated. |
The Winner Takes It All - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets. |
Stratagems' Wagering - Talent | Talent | |
Energy Regeneration : | |
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken. |
#803401002
Ten Stonehearts: Aventurine of Stratagems
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 344123 | 288 | 1080 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Points Fountain - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. |
Time For A Bet - Ability | Summon | |
Energy Regeneration : | |
Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends. |
The Loser's Time Is Over - Ability | Impair | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target. |
Stratagems' Wagering - Talent | Talent | |
Energy Regeneration : | |
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken. |
Phase #2
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Points Fountain - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. |
Big Spenders' Mad Party - Ability | Summon | |
Energy Regeneration : | |
Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated. |
The Winner Takes It All - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets. |
Stratagems' Wagering - Talent | Talent | |
Energy Regeneration : | |
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken. |
#803401003
Ten Stonehearts: Aventurine of Stratagems
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 1032370 | 288 | 1500 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Points Fountain - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. |
Time For A Bet - Ability | Summon | |
Energy Regeneration : | |
Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends. |
The Loser's Time Is Over - Ability | Impair | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target. |
Stratagems' Wagering - Talent | Talent | |
Energy Regeneration : | |
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken. |
Phase #2
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Points Fountain - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. |
Big Spenders' Mad Party - Ability | Summon | |
Energy Regeneration : | |
Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated. |
The Winner Takes It All - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets. |
Stratagems' Wagering - Talent | Talent | |
Energy Regeneration : | |
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken. |
#8034011
Ten Stonehearts: Aventurine of Stratagems (Complete)
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 206474 | 173 | 600 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Points Fountain - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. |
Time For A Bet - Ability | Summon | |
Energy Regeneration : | |
Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target in the Gamble, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first "All or Nothing" is attacked, doubles the odds of the Gamble. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends. |
The Loser's Time Is Over - Ability | Impair | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target. |
Eyes Once Closed for Lies - Talent | Talent | |
Energy Regeneration : | |
The initial odds for the gamble is 1, up to a maximum of 4. Every time a target wins the gamble, they receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, they receive a number of Fenge's Curse stacks equal to the odds. |
Deep in Debt - Talent | Talent | |
Energy Regeneration : | |
Aventurine of Stratagems' DMG increases every time the gamble is initiated. |
Phase #2
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Points Fountain - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. |
Big Spenders' Mad Party - Ability | Summon | |
Energy Regeneration : | |
Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first "All or Nothing" is attacked, doubles the odds of the Gamble. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated. |
The Winner Takes It All - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets. |
Eyes Twice Closed for Trickery - Talent | Talent | |
Energy Regeneration : | |
The initial odds for the gamble is 1, up to a maximum of 8. Every time a target wins the gamble, they receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, they receive a number of Fenge's Curse stacks equal to the odds. |
Deep in Debt - Talent | Talent | |
Energy Regeneration : | |
Aventurine of Stratagems' DMG increases every time the gamble is initiated. |
Phase #3
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Points Fountain - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. |
The Mad Abyss - Ability | Summon | |
Energy Regeneration : | |
Summons "All or Nothing," multiplies the numbers received, and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first "All or Nothing" is attacked, doubles the odds of the Gamble. The next time "Aventurine of Stratagems" takes a turn, if the sum of all targets' numbers is lower than that of "Aventurine of Stratagems," they are considered to have lost the bet and will be attacked. If the sum of all targets' numbers is higher than that of "Aventurine of Stratagems," they are considered to have won the bet and will have their Ultimates activated. |
The Winner Takes It All - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets. |
Eyes Thrice Closed for Schemes - Talent | Talent | |
Energy Regeneration : | |
The initial odds for the gamble is 1, up to a maximum of |
Deep in Debt - Talent | Talent | |
Energy Regeneration : | |
Aventurine of Stratagems' DMG increases every time the gamble is initiated. |
#8034012
Daring Diceroller
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 1204431 | 144 | 570 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Profit Cut - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points. |
Betting the Flop - Ability | Charging | |
Energy Regeneration : | |
Activate two "All or Nothing," locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated "All or Nothing" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate. |
Daring Wager - Ability | Impair | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment. |
Points - Talent | Talent | |
Energy Regeneration : | |
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased. |
Call - Talent | Talent | |
Energy Regeneration : | |
At the start of the Phase or when summons are defeated, summons up to |
Phase #2
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Profit Cut - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points. |
Go All In - Ability | Charging | |
Energy Regeneration : | |
Activates all "All or Nothing" and uses Doomed to Lose in the next action. Defeat all activated "All or Nothing" to prevent the use of Doomed to Lose and to activate all targets' Ultimate. |
Doomed to Lose - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment. |
Points - Talent | Talent | |
Energy Regeneration : | |
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased. |
Blind Bet - Talent | Talent | |
Energy Regeneration : | |
At the start of the Phase or when summons are defeated, summons up to |
#803401201
Daring Diceroller
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 1204431 | 144 | 510 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Profit Cut - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points. |
Betting the Flop - Ability | Charging | |
Energy Regeneration : | |
Activate two "All or Nothing," locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated "All or Nothing" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate. |
Daring Wager - Ability | Impair | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment. |
Points - Talent | Talent | |
Energy Regeneration : | |
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased. |
Call - Talent | Talent | |
Energy Regeneration : | |
At the start of the Phase or when summons are defeated, summons up to |
Phase #2
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Profit Cut - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points. |
Go All In - Ability | Charging | |
Energy Regeneration : | |
Activates all "All or Nothing" and uses Doomed to Lose in the next action. Defeat all activated "All or Nothing" to prevent the use of Doomed to Lose and to activate all targets' Ultimate. |
Doomed to Lose - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment. |
Points - Talent | Talent | |
Energy Regeneration : | |
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased. |
Blind Bet - Talent | Talent | |
Energy Regeneration : | |
At the start of the Phase or when summons are defeated, summons up to |
#803401202
Daring Diceroller
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 1204431 | 144 | 510 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Profit Cut - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points. |
Betting the Flop - Ability | Charging | |
Energy Regeneration : | |
Activate two "All or Nothing," locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated "All or Nothing" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate. |
Daring Wager - Ability | Impair | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment. |
Points - Talent | Talent | |
Energy Regeneration : | |
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased. |
Call - Talent | Talent | |
Energy Regeneration : | |
At the start of the Phase or when summons are defeated, summons up to |
Phase #2
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Profit Cut - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points. |
Go All In - Ability | Charging | |
Energy Regeneration : | |
Activates all "All or Nothing" and uses Doomed to Lose in the next action. Defeat all activated "All or Nothing" to prevent the use of Doomed to Lose and to activate all targets' Ultimate. |
Doomed to Lose - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment. |
Points - Talent | Talent | |
Energy Regeneration : | |
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased. |
Blind Bet - Talent | Talent | |
Energy Regeneration : | |
At the start of the Phase or when summons are defeated, summons up to |
#803401203
Daring Diceroller
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 1204431 | 144 | 510 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Profit Cut - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points. |
Betting the Flop - Ability | Charging | |
Energy Regeneration : | |
Activate two "All or Nothing," locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated "All or Nothing" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate. |
Daring Wager - Ability | Impair | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment. |
Points - Talent | Talent | |
Energy Regeneration : | |
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased. |
Call - Talent | Talent | |
Energy Regeneration : | |
At the start of the Phase or when summons are defeated, summons up to |
Phase #2
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Profit Cut - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points. |
Go All In - Ability | Charging | |
Energy Regeneration : | |
Activates all "All or Nothing" and uses Doomed to Lose in the next action. Defeat all activated "All or Nothing" to prevent the use of Doomed to Lose and to activate all targets' Ultimate. |
Doomed to Lose - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment. |
Points - Talent | Talent | |
Energy Regeneration : | |
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased. |
Blind Bet - Talent | Talent | |
Energy Regeneration : | |
At the start of the Phase or when summons are defeated, summons up to |
#803401204
Daring Diceroller
ATK | DEF | HP | SPD | Toughness | Effect Hit Rate | Effect RES | Min RES | CRIT DMG | First Turn Delay | |
552 | 1000 | 1204431 | 144 | 570 | 24% | 40% | 20% | 20% | 1 | |
Weakness | Status Effect Defense | ||||||||||||||||||||||||||||||||||
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Combat Damage Defense | n/a Defense | ||||||||||||||||||||||||||||||||||
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Phase #1
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Profit Cut - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points. |
Betting the Flop - Ability | Charging | |
Energy Regeneration : | |
Activate two "All or Nothing," locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated "All or Nothing" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate. |
Daring Wager - Ability | Impair | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment. |
Points - Talent | Talent | |
Energy Regeneration : | |
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased. |
Call - Talent | Talent | |
Energy Regeneration : | |
At the start of the Phase or when summons are defeated, summons up to |
Phase #2
Heavy Stakes - Ability | Single Target | |
Energy Regeneration : 10 | |
Deals Imaginary DMG to a single target. |
Distributed Investment - Ability | Bounce | |
Energy Regeneration : 5 | |
Deals successive minor Imaginary DMG to random targets. |
Profit Cut - Ability | Impair | |
Energy Regeneration : | |
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points. |
Go All In - Ability | Charging | |
Energy Regeneration : | |
Activates all "All or Nothing" and uses Doomed to Lose in the next action. Defeat all activated "All or Nothing" to prevent the use of Doomed to Lose and to activate all targets' Ultimate. |
Doomed to Lose - Ability | AoE ATK | |
Energy Regeneration : 20 | |
Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment. |
Points - Talent | Talent | |
Energy Regeneration : | |
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased. |
Blind Bet - Talent | Talent | |
Energy Regeneration : | |
At the start of the Phase or when summons are defeated, summons up to |
12 responses to “Ten Stonehearts: Aventurine of Stratagems”
My guy be gambling inside MoC 12 to eat away your jade 😀
What the “Look, Don’t Speak” status do?
It is a hard control that can’t be resisted and also delays the victims by 70% when applied. It is removed after the gamble ends but your characters are not advancing back automatically.
V3 changes:
This enemy has 1,005,574 HP in MoC level 12. In addition, he has 2 phases.
However the MoC deals damage equal to 15% of maximum HP to elite enemies when triggered. This can trigger once per cycle by attacking 6 times during the cycle and this also gives the enemy vulnerability. Teams that can launch many attacks quickly is a good counter to this enemy.
So Sparkle teams and FuA teams?
Dr.Ratio is countered by 40% Imaginary res.
Also, this enemy is physical weak and he has 450 tougnhess (15 normal attacks). Sushang and Luka might be surprisingly good against him.
This boss has 0% fire res but he also has no fire weak. What a wierd thing.
so its tartaglia 2.0? kinda regret looking this up, spoiled myself a bit
That would make the stonehearts quite similar to the harbingers
a group of 10 (although the harbinger numbers change quite a bit) elites in a powerful organisation that antagonise the MC sometimes
also at least one member of both groups has a transformation
Damn his waist tho…