Ten Stonehearts: Aventurine of Stratagems

Ten Stonehearts: Aventurine of Stratagems
Ten Stonehearts: Aventurine of StratagemsConceptsTen Stonehearts: Aventurine of Stratagems
FactionClass Interastral Peace Corporation
DescriptionA senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. Using his Cornerstone, he obtained a share of the authority of an Emanator of Preservation. He throws his own body into the game as a die, ready to face death in order to walk away alive.

Stats

#8034010

Ten Stonehearts: Aventurine of Stratagems

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100033035814445024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical0%
 Fire0%
 Ice0%
 Lightning0%
 Wind20%
 Quantum20%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Points FountainPoints Fountain - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
Time For A BetTime For A Bet - Ability | Summon
Energy Regeneration :
Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends.
The Loser's Time Is OverThe Loser's Time Is Over - Ability | Impair
Energy Regeneration : 20
Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.
Stratagems' WageringStratagems' Wagering - Talent | Talent
Energy Regeneration :
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken.

Phase #2

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Points FountainPoints Fountain - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
Big Spenders' Mad PartyBig Spenders' Mad Party - Ability | Summon
Energy Regeneration :
Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated.
The Winner Takes It AllThe Winner Takes It All - Ability | AoE ATK
Energy Regeneration : 20
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.
Stratagems' WageringStratagems' Wagering - Talent | Talent
Energy Regeneration :
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken.

#803401001

Ten Stonehearts: Aventurine of Stratagems

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100049553714445024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical0%
 Fire0%
 Ice0%
 Lightning0%
 Wind20%
 Quantum20%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Points FountainPoints Fountain - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
Time For A BetTime For A Bet - Ability | Summon
Energy Regeneration :
Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends.
The Loser's Time Is OverThe Loser's Time Is Over - Ability | Impair
Energy Regeneration : 20
Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.
Stratagems' WageringStratagems' Wagering - Talent | Talent
Energy Regeneration :
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken.

Phase #2

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Points FountainPoints Fountain - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
Big Spenders' Mad PartyBig Spenders' Mad Party - Ability | Summon
Energy Regeneration :
Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated.
The Winner Takes It AllThe Winner Takes It All - Ability | AoE ATK
Energy Regeneration : 20
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.
Stratagems' WageringStratagems' Wagering - Talent | Talent
Energy Regeneration :
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken.

#803401002

Ten Stonehearts: Aventurine of Stratagems

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
5521000344123288108024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical0%
 Fire0%
 Ice20%
 Lightning0%
 Wind0%
 Quantum20%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Points FountainPoints Fountain - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
Time For A BetTime For A Bet - Ability | Summon
Energy Regeneration :
Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends.
The Loser's Time Is OverThe Loser's Time Is Over - Ability | Impair
Energy Regeneration : 20
Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.
Stratagems' WageringStratagems' Wagering - Talent | Talent
Energy Regeneration :
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken.

Phase #2

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Points FountainPoints Fountain - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
Big Spenders' Mad PartyBig Spenders' Mad Party - Ability | Summon
Energy Regeneration :
Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated.
The Winner Takes It AllThe Winner Takes It All - Ability | AoE ATK
Energy Regeneration : 20
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.
Stratagems' WageringStratagems' Wagering - Talent | Talent
Energy Regeneration :
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken.

#803401003

Ten Stonehearts: Aventurine of Stratagems

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
55210001032370288150024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense50%
Combat Damage Defensen/a Defense
 Physical0%
 Fire0%
 Ice20%
 Lightning0%
 Wind0%
 Quantum20%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Points FountainPoints Fountain - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
Time For A BetTime For A Bet - Ability | Summon
Energy Regeneration :
Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends.
The Loser's Time Is OverThe Loser's Time Is Over - Ability | Impair
Energy Regeneration : 20
Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.
Stratagems' WageringStratagems' Wagering - Talent | Talent
Energy Regeneration :
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken.

Phase #2

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Points FountainPoints Fountain - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
Big Spenders' Mad PartyBig Spenders' Mad Party - Ability | Summon
Energy Regeneration :
Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated.
The Winner Takes It AllThe Winner Takes It All - Ability | AoE ATK
Energy Regeneration : 20
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.
Stratagems' WageringStratagems' Wagering - Talent | Talent
Energy Regeneration :
Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases DMG taken.

#8034011

Ten Stonehearts: Aventurine of Stratagems (Complete)

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
552100020647417360024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense75%
Combat Damage Defensen/a Defense
 Physical0%
 Fire20%
 Ice0%
 Lightning0%
 Wind20%
 Quantum20%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Points FountainPoints Fountain - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
Time For A BetTime For A Bet - Ability | Summon
Energy Regeneration :
Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target in the Gamble, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first "All or Nothing" is attacked, doubles the odds of the Gamble. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends.
The Loser's Time Is OverThe Loser's Time Is Over - Ability | Impair
Energy Regeneration : 20
Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.
Eyes Once Closed for LiesEyes Once Closed for Lies - Talent | Talent
Energy Regeneration :
The initial odds for the gamble is 1, up to a maximum of 4. Every time a target wins the gamble, they receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, they receive a number of Fenge's Curse stacks equal to the odds.
Deep in DebtDeep in Debt - Talent | Talent
Energy Regeneration :
Aventurine of Stratagems' DMG increases every time the gamble is initiated.

Phase #2

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Points FountainPoints Fountain - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
Big Spenders' Mad PartyBig Spenders' Mad Party - Ability | Summon
Energy Regeneration :
Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first "All or Nothing" is attacked, doubles the odds of the Gamble. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated.
The Winner Takes It AllThe Winner Takes It All - Ability | AoE ATK
Energy Regeneration : 20
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.
Eyes Twice Closed for TrickeryEyes Twice Closed for Trickery - Talent | Talent
Energy Regeneration :
The initial odds for the gamble is 1, up to a maximum of 8. Every time a target wins the gamble, they receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, they receive a number of Fenge's Curse stacks equal to the odds.
Deep in DebtDeep in Debt - Talent | Talent
Energy Regeneration :
Aventurine of Stratagems' DMG increases every time the gamble is initiated.

Phase #3

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Points FountainPoints Fountain - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy.
The Mad AbyssThe Mad Abyss - Ability | Summon
Energy Regeneration :
Summons "All or Nothing," multiplies the numbers received, and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first "All or Nothing" is attacked, doubles the odds of the Gamble. The next time "Aventurine of Stratagems" takes a turn, if the sum of all targets' numbers is lower than that of "Aventurine of Stratagems," they are considered to have lost the bet and will be attacked. If the sum of all targets' numbers is higher than that of "Aventurine of Stratagems," they are considered to have won the bet and will have their Ultimates activated.
The Winner Takes It AllThe Winner Takes It All - Ability | AoE ATK
Energy Regeneration : 20
Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.
Eyes Thrice Closed for SchemesEyes Thrice Closed for Schemes - Talent | Talent
Energy Regeneration :
The initial odds for the gamble is 1, up to a maximum of 16. Every time a target wins the gamble, all targets receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, all targets receive a number of Fenge's Curse stacks equal to the odds.
Deep in DebtDeep in Debt - Talent | Talent
Energy Regeneration :
Aventurine of Stratagems' DMG increases every time the gamble is initiated.

#8034012

Daring Diceroller

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
5521000120443114457024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense75%
Combat Damage Defensen/a Defense
 Physical0%
 Fire40%
 Ice0%
 Lightning0%
 Wind0%
 Quantum40%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Profit CutProfit Cut - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.
Betting the FlopBetting the Flop - Ability | Charging
Energy Regeneration :
Activate two "All or Nothing," locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated "All or Nothing" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate.
Daring WagerDaring Wager - Ability | Impair
Energy Regeneration : 20
Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment.
PointsPoints - Talent | Talent
Energy Regeneration :
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.
CallCall - Talent | Talent
Energy Regeneration :
At the start of the Phase or when summons are defeated, summons up to #1[i] "All or Nothing."

Phase #2

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Profit CutProfit Cut - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.
Go All InGo All In - Ability | Charging
Energy Regeneration :
Activates all "All or Nothing" and uses Doomed to Lose in the next action. Defeat all activated "All or Nothing" to prevent the use of Doomed to Lose and to activate all targets' Ultimate.
Doomed to LoseDoomed to Lose - Ability | AoE ATK
Energy Regeneration : 20
Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment.
PointsPoints - Talent | Talent
Energy Regeneration :
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.
Blind BetBlind Bet - Talent | Talent
Energy Regeneration :
At the start of the Phase or when summons are defeated, summons up to #1[i] "All or Nothing" or "All or Nothing: Double Fortune."

#803401201

Daring Diceroller

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
5521000120443114451024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense75%
Combat Damage Defensen/a Defense
 Physical0%
 Fire40%
 Ice0%
 Lightning0%
 Wind0%
 Quantum40%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Profit CutProfit Cut - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.
Betting the FlopBetting the Flop - Ability | Charging
Energy Regeneration :
Activate two "All or Nothing," locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated "All or Nothing" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate.
Daring WagerDaring Wager - Ability | Impair
Energy Regeneration : 20
Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment.
PointsPoints - Talent | Talent
Energy Regeneration :
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.
CallCall - Talent | Talent
Energy Regeneration :
At the start of the Phase or when summons are defeated, summons up to #1[i] "All or Nothing."

Phase #2

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Profit CutProfit Cut - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.
Go All InGo All In - Ability | Charging
Energy Regeneration :
Activates all "All or Nothing" and uses Doomed to Lose in the next action. Defeat all activated "All or Nothing" to prevent the use of Doomed to Lose and to activate all targets' Ultimate.
Doomed to LoseDoomed to Lose - Ability | AoE ATK
Energy Regeneration : 20
Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment.
PointsPoints - Talent | Talent
Energy Regeneration :
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.
Blind BetBlind Bet - Talent | Talent
Energy Regeneration :
At the start of the Phase or when summons are defeated, summons up to #1[i] "All or Nothing" or "All or Nothing: Double Fortune."

#803401202

Daring Diceroller

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
5521000120443114451024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense75%
Combat Damage Defensen/a Defense
 Physical0%
 Fire40%
 Ice0%
 Lightning0%
 Wind0%
 Quantum40%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Profit CutProfit Cut - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.
Betting the FlopBetting the Flop - Ability | Charging
Energy Regeneration :
Activate two "All or Nothing," locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated "All or Nothing" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate.
Daring WagerDaring Wager - Ability | Impair
Energy Regeneration : 20
Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment.
PointsPoints - Talent | Talent
Energy Regeneration :
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.
CallCall - Talent | Talent
Energy Regeneration :
At the start of the Phase or when summons are defeated, summons up to #1[i] "All or Nothing."

Phase #2

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Profit CutProfit Cut - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.
Go All InGo All In - Ability | Charging
Energy Regeneration :
Activates all "All or Nothing" and uses Doomed to Lose in the next action. Defeat all activated "All or Nothing" to prevent the use of Doomed to Lose and to activate all targets' Ultimate.
Doomed to LoseDoomed to Lose - Ability | AoE ATK
Energy Regeneration : 20
Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment.
PointsPoints - Talent | Talent
Energy Regeneration :
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.
Blind BetBlind Bet - Talent | Talent
Energy Regeneration :
At the start of the Phase or when summons are defeated, summons up to #1[i] "All or Nothing" or "All or Nothing: Double Fortune."

#803401203

Daring Diceroller

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
5521000120443114451024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense75%
Combat Damage Defensen/a Defense
 Physical0%
 Fire40%
 Ice0%
 Lightning0%
 Wind0%
 Quantum40%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Profit CutProfit Cut - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.
Betting the FlopBetting the Flop - Ability | Charging
Energy Regeneration :
Activate two "All or Nothing," locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated "All or Nothing" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate.
Daring WagerDaring Wager - Ability | Impair
Energy Regeneration : 20
Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment.
PointsPoints - Talent | Talent
Energy Regeneration :
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.
CallCall - Talent | Talent
Energy Regeneration :
At the start of the Phase or when summons are defeated, summons up to #1[i] "All or Nothing."

Phase #2

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Profit CutProfit Cut - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.
Go All InGo All In - Ability | Charging
Energy Regeneration :
Activates all "All or Nothing" and uses Doomed to Lose in the next action. Defeat all activated "All or Nothing" to prevent the use of Doomed to Lose and to activate all targets' Ultimate.
Doomed to LoseDoomed to Lose - Ability | AoE ATK
Energy Regeneration : 20
Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment.
PointsPoints - Talent | Talent
Energy Regeneration :
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.
Blind BetBlind Bet - Talent | Talent
Energy Regeneration :
At the start of the Phase or when summons are defeated, summons up to #1[i] "All or Nothing" or "All or Nothing: Double Fortune."

#803401204

Daring Diceroller

Level 80
Class ATKClass DEFClass HPClass SPDToughnessClass Effect Hit RateClass Effect RESMin RESClass CRIT DMGFirst Turn Delay
5521000120443114457024%40%20%20%1
WeaknessStatus Effect Defense
 Status Effect Defense75%
Combat Damage Defensen/a Defense
 Physical0%
 Fire40%
 Ice0%
 Lightning0%
 Wind0%
 Quantum40%
 Imaginary40%
 Burn0%
 Imprisonment0%
 n/a0%
 Shock0%
 Frozen0%
 n/a0%
 Speed Reduction0%
 n/a0%
 Wind Shear0%
 Entanglement0%

Phase #1

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Profit CutProfit Cut - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.
Betting the FlopBetting the Flop - Ability | Charging
Energy Regeneration :
Activate two "All or Nothing," locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated "All or Nothing" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate.
Daring WagerDaring Wager - Ability | Impair
Energy Regeneration : 20
Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment.
PointsPoints - Talent | Talent
Energy Regeneration :
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.
CallCall - Talent | Talent
Energy Regeneration :
At the start of the Phase or when summons are defeated, summons up to #1[i] "All or Nothing."

Phase #2

Heavy StakesHeavy Stakes - Ability | Single Target
Energy Regeneration : 10
Deals Imaginary DMG to a single target.
Distributed InvestmentDistributed Investment - Ability | Bounce
Energy Regeneration : 5
Deals successive minor Imaginary DMG to random targets.
Profit CutProfit Cut - Ability | Impair
Energy Regeneration :
Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.
Go All InGo All In - Ability | Charging
Energy Regeneration :
Activates all "All or Nothing" and uses Doomed to Lose in the next action. Defeat all activated "All or Nothing" to prevent the use of Doomed to Lose and to activate all targets' Ultimate.
Doomed to LoseDoomed to Lose - Ability | AoE ATK
Energy Regeneration : 20
Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment.
PointsPoints - Talent | Talent
Energy Regeneration :
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.
Blind BetBlind Bet - Talent | Talent
Energy Regeneration :
At the start of the Phase or when summons are defeated, summons up to #1[i] "All or Nothing" or "All or Nothing: Double Fortune."

12 responses to “Ten Stonehearts: Aventurine of Stratagems”

    • It is a hard control that can’t be resisted and also delays the victims by 70% when applied. It is removed after the gamble ends but your characters are not advancing back automatically.

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    • That would make the stonehearts quite similar to the harbingers
      a group of 10 (although the harbinger numbers change quite a bit) elites in a powerful organisation that antagonise the MC sometimes
      also at least one member of both groups has a transformation

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