선데이

선데이
선데이명사선데이
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 화합
전투 속성Class 허수
n/a
신용 포인트308K
생각의 가루15
인상의 파편15
한 곡으로 어우러진 환상65
욕망의 거울 조각15
행적 재료
신용 포인트3M
구름 위 음표18
생각의 가루41
천상의 소절69
인상의 파편56
천외의 악장139
욕망의 거울 조각58
공동의 염원의 유음12
운명의 발자취8
스토리「질서」의 좋은꿈은 이미 사라졌지만 여전히 초심을 버리지 않는 사람도 있다.
————날개가 꺾여 추락한 여행자, 그의 발걸음은 어디로 향할 것인가?

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지n/a
1100.3272.6169965%50%100130
20195.62141.57329965%50%100130
신용 포인트4000
생각의 가루5
20+235.75170.61397965%50%100130
30285.91206.91482965%50%100130
신용 포인트8000
생각의 가루10
30+326.04235.95549965%50%100130
40376.2272.25634965%50%100130
신용 포인트16000
인상의 파편6
한 곡으로 어우러진 환상3
40+416.33301.29701965%50%100130
50466.49337.59786965%50%100130
신용 포인트40000
인상의 파편9
한 곡으로 어우러진 환상7
50+506.62366.63853965%50%100130
60556.78402.93938965%50%100130
신용 포인트80000
욕망의 거울 조각6
한 곡으로 어우러진 환상20
60+596.9431.971005965%50%100130
70647.06468.271090965%50%100130
신용 포인트160K
욕망의 거울 조각9
한 곡으로 어우러진 환상35
70+687.19497.311157965%50%100130
80737.35533.611242965%50%100130
레벨n/a
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
한 곡으로 어우러진 환상3
40+
50
신용 포인트40000
인상의 파편9
한 곡으로 어우러진 환상7
50+
60
신용 포인트80000
욕망의 거울 조각6
한 곡으로 어우러진 환상20
60+
70
신용 포인트160K
욕망의 거울 조각9
한 곡으로 어우러진 환상35
70+
80

전투 스킬

번쩍이는 권계번쩍이는 권계 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 선데이 공격력의 만큼 허수 속성 피해를 가한다

지정된 단일 적에게 소량의 허수 속성 피해를 가한다
레벨 9
종이와 의전의 은혜종이와 의전의 은혜 - 전투 스킬 | 서포트
에너지 회복 : 30
약점 격파 : 0
지정된 단일 아군 캐릭터 및 해당 캐릭터의 소환물을 즉시 행동하게 하고, 해당 캐릭터가 가하는 피해를  증가시키며, 목표가 소환물을 보유하면 피해가 추가로  증가한다, 지속 시간: 턴.
선데이가 「화합」 운명의 길 캐릭터에게 해당 스킬을 발동하면 즉시 행동 효과는 발동되지 않는다

지정된 단일 아군 캐릭터 및 해당 캐릭터의 소환물을 즉시 행동하게 하고, 해당 캐릭터가 가하는 피해를 증가시킨다.
선데이가 「화합」 운명의 길 캐릭터에게 해당 스킬을 발동하면 즉시 행동 효과는 발동되지 않는다
레벨 15
깃과 상흔의 찬송깃과 상흔의 찬송 - 필살기 | 서포트
에너지 회복 : 5
약점 격파 : 0
지정된 단일 아군 캐릭터의 에너지를 에너지 최대치의 만큼 회복하고, 목표 및 목표의 소환물을 [은혜 입은 자]로 만든다. [은혜 입은 자]의 치명타 피해는 선데이 치명타 피해의 에 를 더한 값만큼 증가한다.
선데이 자신의 턴이 시작될 때마다 [은혜 입은 자]의 지속 턴 수가 1 감소하고, 총 턴 지속되며, 선데이를 제외한 최근 필살기의 대상이 된 목표에게만 적용된다. 선데이가 전투 불능 상태에 빠질 시 [은혜 입은 자] 효과도 해제된다

지정된 단일 아군 캐릭터의 에너지를 회복하고, 목표 및 목표의 소환물을 [은혜 입은 자]로 만들며, [은혜 입은 자]의 치명타 피해를 증가시킨다
레벨 15
고해의 육신고해의 육신 - 특성 | 서포트
에너지 회복 : 0
약점 격파 : 0
전투 스킬 발동 시 목표의 치명타 확률이  증가한다, 지속 시간: 

전투 스킬 발동 시 목표의 치명타 확률이 증가한다
레벨 15
번쩍이는 권계번쩍이는 권계
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
영광의 신비영광의 신비 - 비술 | 서포트
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
비술 발동 후 다음 전투 시작 시 모든 아군의 피해가  증가한다, 지속 시간: 

비술 발동 후 다음 전투 시작 시 모든 아군의 피해가 증가한다
레벨 1

행적

주일을 향한 갈망주일을 향한 갈망
캐릭터를 회 승급해야 합니다 2
전투 스킬 발동 시 전투 스킬 포인트를 소모하지 않는다. 해당 효과는 2턴 후에 다시 발동할 수 있다
신용 포인트5000
구름 위 음표3
공동의 염원의 유음1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
구름 위 음표3
생각의 가루6
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트10000
천상의 소절3
인상의 파편3
먼지를 털어내는 숭고함먼지를 털어내는 숭고함
캐릭터를 회 승급해야 합니다 4
전투 시작 시 선데이의 에너지를 25pt 회복한다
신용 포인트20000
천상의 소절5
운명의 발자취1
공동의 염원의 유음1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 4
치명타 피해 8% 증가
신용 포인트20000
천상의 소절5
인상의 파편4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
천외의 악장3
욕망의 거울 조각3
손바닥 위 안식처손바닥 위 안식처
캐릭터를 회 승급해야 합니다 6
전투 스킬 발동 시 목표의 디버프 효과를 1개 해제한다
신용 포인트160K
천외의 악장8
운명의 발자취1
공동의 염원의 유음1
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 6
방어력 7.5% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 피해 10.7% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
치명타 피해 5.3% 증가
신용 포인트2500
생각의 가루2
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 3
방어력 5% 증가
신용 포인트10000
천상의 소절3
인상의 파편3
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 5
치명타 피해 8% 증가
신용 포인트45000
천외의 악장3
욕망의 거울 조각3

성혼

천년의 고요한 끝천년의 고요한 끝천년의 고요한 끝
선데이가 전투 스킬 발동 시 목표의 모든 속성 저항 관통이 20% 증가한다, 지속 시간: 1턴. 해당 효과는 목표의 다음 턴 시작까지 연장된다
부족함을 보완하는 믿음부족함을 보완하는 믿음부족함을 보완하는 믿음
필드 위에 [은혜 입은 자]가 있을 시 선데이와 [은혜 입은 자]의 속도가 20pt 증가한다
가시의 수양원가시의 수양원가시의 수양원
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
조각의 머리말조각의 머리말조각의 머리말
턴 시작 시 에너지를 8pt 회복한다
은하를 표류하는 종이배은하를 표류하는 종이배은하를 표류하는 종이배
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
뭇별의 떠들썩한 첫걸음뭇별의 떠들썩한 첫걸음뭇별의 떠들썩한 첫걸음
특성의 치명타 확률 증가 효과는 중첩 가능하며, 최대 3스택 중첩된다. 선데이가 필살기 발동 시 목표에게 특성의 치명타 확률 증가 효과를 부여할 수 있다. 특성의 치명타 확률 증가 효과 발동 시, 목표의 치명타 확률이 100%를 초과하면 1% 초과할 때마다 치명타 확률이 2%의 치명타 피해로 전환된다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬n/a
합창
합창3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 후 모든 아군의 공격력이 8% 증가한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
철위대 훈장
맞물린 톱니
맞물린 톱니3
RarstrRarstrRarstr
harmony-class317.52264.6846.72장착한 캐릭터가 공격 발동 혹은 피격 후 추가로 에너지를 4pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
어울림
어울림3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 시, 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
기억 속 모습
기억 속 모습4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터의 격파 특수효과가 28% 증가한다. 장착한 캐릭터가 공격 발동 후 추가로 에너지가 4pt 증가한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
행성과의 만남
행성과의 만남4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4전투 진입 후 아군이 장착한 캐릭터와 동일한 속성의 피해를 가할 시 가하는 피해가 12% 증가한다
별들의 악장
짓밟힌 의지
댄스! 댄스! 댄스!
댄스! 댄스! 댄스!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 필살기 발동 후 모든 아군의 행동 게이지가 16% 증가한다
별들의 악장
공조 환류 심장
누월재운의 뜻
누월재운의 뜻4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56전투 시작 시 및 장착한 캐릭터 턴 시작 시 랜덤으로 1개의 효과가 적용된다. 해당 효과 적용 시 이전 효과를 대체하며 이전과 중복되지 않는다. 효과 종류: 모든 아군의 공격력 10% 증가/모든 아군의 치명타 피해 12% 증가/모든 아군의 에너지 회복효율 6% 증가. 같은 유형의 효과는 중첩되지 않으며 장착한 캐릭터가 전투 불능 상태에 빠지면 해제된다
별들의 악장
짓밟힌 의지
아직 전투는 끝나지 않았다
아직 전투는 끝나지 않았다5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24장착한 캐릭터의 에너지 회복효율이 10% 증가하고, 아군에게 필살기 발동 시 전투 스킬 포인트를 1pt 회복한다. 해당 효과는 필살기를 2회 발동할 때마다 1회 발동할 수 있다. 장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 30% 증가한다. 지속 시간: 1턴
별들의 악장
철위대 훈장
과거와 미래
과거와 미래4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 16% 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
거울 속 지난날의 나
거울 속 지난날의 나5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4장착한 캐릭터의 격파 특수효과가 60% 증가한다. 장착한 캐릭터는 필살기 발동 후 모든 아군이 가하는 피해를 3턴 동안 24% 증가시키며, 장착한 캐릭터의 격파 특수효과가 150% 이상일 경우 전투 스킬 포인트를 1pt 회복한다.
웨이브가 시작될 때마다 모든 아군은 즉시 에너지를 10pt 회복한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
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16 responses to “선데이”

  1. buff/adjustment I would give to him:

    -skills advance forward (AF) by 50% instead of 100%. This would be a nerf to “mobility” but creates more synergy with sparkle; with some speedtuning you can get the best of both buffs. Basically a better and more doable bronya+sparkle tech
    -either they majorly buff the ult’s cdmg to 80-100% (to completely powercreep sparkle) or just ditch and replace it with 100% target’s atk + 25% of sunday’s atk. Again, this is solely for more for synergy with sparkle as she lacks atk% buff.

    You probably wondering why my suggestion are heavily leaning towards synergizing with sparkle, and thats because:

    1. to raise sparkle’s pull value, to make her not only restricted to hypercarry team but also to hypersummon team as well
    2. otherwise sunday would only worth it when paired with robin, and im so sick of this. No hate to robin herself but im tired of seeing her in every non break team. Plus, robin are meant for teams that can dish out high frequency attacks, using her in hypersummon team like JY team would be wasting her potential

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  2. His initial kit is giving me RM’s PTSD Vietnam flashbacks. Even down to “Want her to be SP positive? Just pull her E bro!” except in his case it’s “Oh, you think his base spd is way too low, especially with such costly ult? Pull his E2 lol”

    Hopefully, he gets the same treatment as her by the end of the beta. Because this right here isn’t good. Isn’t good at all.
    Him having such high base atk is not needed, while spd very much is. Especially if you want to play him optimally with his relic set.
    His ult is pretty costly and with such low spd his cone becomes a must.
    Only 20% energy is not good. 4* unit gives you 50% and a sustain like Huohuo, whose job isn’t even to actually buff, gives 20% too… but she does it team-wide. You can’t come to me and tell me that 20% energy is good for Sunday, the very first limited harmony who gives energy, when a 4* unit and even a sustain do it better. Common.

    Thankfully, this is just initial beta kit and majority of these are wonky like this. RM is the best example as she herself had many similar issues as Sunday in her initial kit. All down to terrible E’s that only served to fix a problem that her base kit had.

      
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  3. i hope they make his kit more interesting in later updates. right now he just feels like a meta stat stick and nothing else

      
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    • Fr it feels real bland uk? like they need to add smth like how they did with sundays last boss phase, it was WAAY cooler than this as of now

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