Saber

Saber
Saber名词Saber
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 毁灭
战斗属性Class 
专属材料
信用点308K
掠夺的本能15
篡改的野心15
一杯酩酊的时代65
践踏的意志15
行迹材料
信用点3M
步离犬牙18
掠夺的本能41
狼毒锯牙69
篡改的野心56
月狂獠牙139
践踏的意志58
毁灭者的末路12
命运的足迹8
主线孤独的英灵走过命运的长夜, 圆桌的旗帜仍在梦中舒展。卡美洛的骑士之王,此时尚未抵达理想乡。
仍是少女的她于这场特殊的「圣杯战争」中应召前来,当再度面临石中剑的抉择,她将如何突破过往的幻境?
——「我未实现的愿望,也将在此作结。」

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音音量
主线

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量专属材料
181.8489.11691015%50%125360
20159.59173.753291015%50%125360
信用点4000
掠夺的本能5
20+192.32209.383971015%50%125360
30233.24253.944821015%50%125360
信用点8000
掠夺的本能10
30+265.98289.575491015%50%125360
40306.9334.126341015%50%125360
信用点16000
篡改的野心6
一杯酩酊的时代3
40+339.64369.767011015%50%125360
50380.56414.327861015%50%125360
信用点40000
篡改的野心9
一杯酩酊的时代7
50+413.29449.968531015%50%125360
60454.21494.59381015%50%125360
信用点80000
践踏的意志6
一杯酩酊的时代20
60+486.95530.1410051015%50%125360
70527.87574.6910901015%50%125360
信用点160K
践踏的意志9
一杯酩酊的时代35
70+560.6610.3411571015%50%125360
80601.52654.8812421015%50%125360
等级专属材料
1
20
信用点4000
掠夺的本能5
20+
40
信用点16000
篡改的野心6
一杯酩酊的时代3
40+
50
信用点40000
篡改的野心9
一杯酩酊的时代7
50+
60
信用点80000
践踏的意志6
一杯酩酊的时代20
60+
70
信用点160K
践踏的意志9
一杯酩酊的时代35
70+
80

战技

风王结界风王结界 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于Saber攻击力的风属性伤害。

对指定敌方单体造成少量风属性伤害。
等级 10
风王铁槌风王铁槌 - 战技 | 扩散
能量恢复 : 30
弱点击破 : 单攻 : 60 / 扩散 : 30
对指定敌方单体造成等同于Saber攻击力的风属性伤害,对相邻目标造成等同于Saber攻击力的风属性伤害。若当前持有【炉心共鸣】,且本次战技攻击后消耗【炉心共鸣】可为Saber恢复满能量,则使本次战技倍率提高,每有1点【炉心共鸣】使本次战技的伤害倍率提高,并在攻击后消耗所有【炉心共鸣】为Saber恢复能量,否则立即获得点【炉心共鸣】。

对指定敌方单体造成风属性伤害,对相邻目标造成少量风属性伤害。若攻击后消耗【炉心共鸣】可恢复满能量,则根据【炉心共鸣】提高本次战技伤害倍率并在攻击后消耗所有【炉心共鸣】,否则获得#3[i]点【炉心共鸣】
等级 15
誓约胜利之剑誓约胜利之剑 - 终结技 | 群攻
能量恢复 : 5
弱点击破 : 单攻 : 60 / 群攻 : 120
对敌方全体造成等同于Saber攻击力的风属性伤害。并额外造成次伤害,每次伤害对随机敌方单体造成等同于Saber攻击力的风属性伤害。施放终结技后下次普攻会被替换为【解放的金色王权】且仅能施放【解放的金色王权】。

对敌方全体造成大量风属性伤害。额外对敌方随机单体造成少量风属性伤害,共弹射#3[i]次,并强化下次普攻。
等级 15
龙之炉心龙之炉心 - 天赋 | 强化
能量恢复 : 10
弱点击破 : 0
进入战斗时,获得点【炉心共鸣】。我方任意目标施放终结技时,Saber造成的伤害提高,持续回合,并获得点【炉心共鸣】。每消耗1点【炉心共鸣】为Saber固定恢复点能量。

进入战斗时,获得#8[i]点【炉心共鸣】。我方任意目标施放终结技时,Saber造成的伤害提高,并获得#1[i]点【炉心共鸣】。消耗【炉心共鸣】可为Saber恢复能量
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

等级 1
骑士王的登场骑士王的登场 - 秘技 | 强化
能量恢复 : 0
弱点击破 : 0
使用秘技后,下一次战斗开始时Saber攻击力提高,持续回合,并获得点【炉心共鸣】。

使用秘技后,下一次战斗开始时获得#3[i]点【炉心共鸣】并提高攻击力。
等级 1
解放的金色王权解放的金色王权 - 普攻 | 群攻
能量恢复 : 30
弱点击破 : 群攻 : 60
获得点【炉心共鸣】,并对敌方全体造成等同于Saber攻击力的风属性伤害,若施放时敌方目标数量为2/1,额外对敌方全体造成等同于Saber/攻击力的风属性伤害。

获得#2[i]点【炉心共鸣】,并对敌方全体造成风属性伤害。若施放时场上敌方目标数量小于等于2,额外对敌方全体造成风属性伤害。
等级 10

行迹

龙之骑士龙之骑士
需要角色晋阶 2
Saber的暴击率提高20%。进入战斗和施放强化普攻时,获得【魔力放出】效果,该效果下,若Saber持有【炉心共鸣】,且施放战技并消耗【炉心共鸣】可为Saber恢复满能量,则消耗【魔力放出】为我方恢复1个战技点并使Saber立即行动。
信用点5000
步离犬牙3
毁灭者的末路1
暴击率强化暴击率强化 (暴击率)
需要角色晋阶 2
暴击率提高2.7%
信用点5000
步离犬牙3
掠夺的本能6
伤害强化•风伤害强化•风 (风属性伤害提高)
需要角色晋阶 3
风属性伤害提高3.2%
信用点10000
狼毒锯牙3
篡改的野心3
生命强化生命强化 (生命值)
需要角色晋阶 3
生命值上限提高4%
信用点10000
狼毒锯牙3
篡改的野心3
湖之祝福湖之祝福
需要角色晋阶 4
Saber可积攒最多120点溢出能量,施放终结技后清空并恢复相应的能量值。战斗开始时若能量不足60%则使其恢复至60%
信用点20000
狼毒锯牙5
命运的足迹1
毁灭者的末路1
伤害强化•风伤害强化•风 (风属性伤害提高)
需要角色晋阶 4
风属性伤害提高4.8%
信用点20000
狼毒锯牙5
篡改的野心4
暴击率强化暴击率强化 (暴击率)
需要角色晋阶 5
暴击率提高4%
信用点45000
月狂獠牙3
践踏的意志3
伤害强化•风伤害强化•风 (风属性伤害提高)
需要角色晋阶 5
风属性伤害提高4.8%
信用点45000
月狂獠牙3
践踏的意志3
星之冠冕星之冠冕
需要角色晋阶 6
施放战技时,使Saber的暴击伤害提高50%,持续2回合。本场战斗中每获得1点【炉心共鸣】,使Saber的暴击伤害提高4%,该效果最多叠加8层。
信用点160K
月狂獠牙8
命运的足迹1
毁灭者的末路1
生命强化生命强化 (生命值)
需要角色晋阶 6
生命值上限提高6%
信用点160K
月狂獠牙8
践踏的意志8
暴击率强化暴击率强化 (暴击率)
需要角色等级 75
暴击率提高5.3%
信用点160K
月狂獠牙8
践踏的意志8
伤害强化•风伤害强化•风 (风属性伤害提高)
需要角色等级 80
风属性伤害提高6.4%
信用点160K
月狂獠牙8
践踏的意志8

星魂

失落的白垩坚城失落的白垩坚城失落的白垩坚城
Saber造成的终结技伤害提高60%Saber施放普攻或战技后,获得1点【炉心共鸣】。
尘封的圆桌誓言尘封的圆桌誓言尘封的圆桌誓言
本场战斗中每获得1点【炉心共鸣】,使Saber造成的伤害无视目标1%的防御力,该效果最多叠加15层。触发【炉心共鸣】提高战技倍率的效果时,每点【炉心共鸣】额外使本次战技的伤害倍率提高7%
十五个世纪的追寻十五个世纪的追寻十五个世纪的追寻
终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
十六个冬日的奇遇十六个冬日的奇遇十六个冬日的奇遇
Saber的风属性抗性穿透提高8%。施放终结技后,Saber的风属性抗性穿透提高4%,该效果最多叠加3层。
于抵达理想的黎明于抵达理想的黎明于抵达理想的黎明
战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
守护命运长夜守护命运长夜守护命运长夜
Saber造成的终结技伤害的风属性抗性穿透提高20%,行迹【湖之祝福】可积攒的溢出能量提高到200点。进入战斗首次施放终结技后,为Saber固定恢复300点能量,该效果每再施放3次终结技可触发1次。

光锥

名词稀有度命途攻击力防御力生命值战技专属材料
天倾
天倾3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使装备者普攻和战技造成的伤害提高20%
净世残刃
践踏的意志
乐圮
乐圮3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使装备者对当前生命值百分比大于50%的敌方目标造成的伤害提高20%
净世残刃
蠢动原核
俱殁
俱殁3
RarstrRarstrRarstr
destruction-class370.44198.45846.72装备者当前生命值百分比小于80%时,暴击率提高12%
净世残刃
铁卫勋章
鼹鼠党欢迎你
鼹鼠党欢迎你4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4装备者施放普攻、战技或终结技攻击敌方目标后,分别获取一层【淘气值】。每层使装备者的攻击力提高12%
净世残刃
践踏的意志
秘密誓心
秘密誓心4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4使装备者造成的伤害提高20%,同时对当前生命值百分比大于等于装备者自身当前生命值百分比的敌方目标造成的伤害额外提高20%
净世残刃
铁卫勋章
在蓝天下
在蓝天下4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使装备者攻击力提高16%,当装备者消灭敌方目标后,暴击率提高12%,持续3回合。
净世残刃
永寿荣枝
汪!散步时间!
汪!散步时间!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使装备者的攻击力提高10%,对处于灼烧或裂伤状态的敌方目标造成的伤害提高16%,该效果对持续伤害也会生效。
净世残刃
蠢动原核
无处可逃
无处可逃4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56使装备者的攻击力提高24%。当装备者消灭敌方目标时,回复等同于自身12%攻击力的生命值。
净世残刃
铁卫勋章
无可取代的东西
无可取代的东西5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24使装备者的攻击力提高24%。当装备者消灭敌方目标或受到攻击后,立即回复等同于装备者攻击力8%的生命值,同时造成的伤害提高24%,持续到自身下个回合结束。该效果不可叠加,每回合只可触发1次。
净世残刃
古代引擎
到不了的彼岸
到不了的彼岸5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08使装备者的暴击率提高18%,生命上限提高18%。当装备者受到攻击或装备者消耗自身生命值后,造成的伤害提高24%,该效果在装备者施放攻击后解除。
净世残刃
永寿荣枝
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语音音量

语言
Titleloc_sound
初次见面
问候
道别
关于自己•真名
闲谈•「命运」与「世界」
闲谈•圣杯
闲谈•誓约与胜利之剑
闲谈•美食
爱好
烦恼
分享
见闻
关于开拓者
关于Archer
关于Lancer
关于波提欧
关于砂金
关于知更鸟

* 完成开拓续闻「#1」后解锁
关于「音符小姐」

* 完成开拓续闻「#1」后解锁
关于老奥帝

* 完成开拓续闻「#1」后解锁
星魂激活
角色晋阶
角色满级
行迹激活
队伍编成•开拓者
队伍编成•Archer
战斗开始•弱点击破
战斗开始•危险预警
回合开始•一
回合开始•二
回合待机
普攻•一
强化普攻•一
战技•一
战技•二
轻受击
重受击
终结技•激活
终结技•施放
无法战斗
重回战斗
回复生命
秘技
战斗胜利
开启战利品•一
开启战利品•二
开启贵重战利品
解谜成功•一
解谜成功•二
发现敌方目标
返回城镇

主线

Title文本语言
角色详情孤独的英灵走过命运的长夜, 圆桌的旗帜仍在梦中舒展。卡美洛的骑士之王,此时尚未抵达理想乡。
仍是少女的她于这场特殊的「圣杯战争」中应召前来,当再度面临石中剑的抉择,她将如何突破过往的幻境?
——「我未实现的愿望,也将在此作结。」
角色故事·一如果哲学家所说的理想国需要一位统治者,那么眼前的这位少女或许就是不二之选。以天下人的幸福生活为奋斗目标,她终其一生都以锄强扶弱作为自己的行动指南。譬如说,她所率领的骑士之所以被称为「圆桌」,乃是强调王与骑士一概平等……

「太啰嗦了。这里不应该写一些更有用的话吗?」

此话不假。
对王而言,国家的繁荣与和平才是唯一重要之事。与此相比,个人的奋斗、荣辱,都不过是为了实现这一目标而落下的棋子。可微妙之处在于——如今的她乃是一名「从者」,是从遥远历史的长河中照进现实,依赖诸多神秘才得以存在于世的特殊生命。

故国的兴衰早已写进书本的历史,王也曾经试图将其改变…但正如那句古老谚语所说,天下没有免费的午餐。历经诸多波折之后,少女终于收获一颗能够坦然面对过往的心……

「等等,谁说我豁达到没有遗憾了?
「不过,为此而寻求许愿的圣杯,的确是一种愚行。
「唯有走过漫长的道路,理想乡才会真正来到一个人的面前。
「否则,即便它近在眼前,也根本无从得知。」


* 角色等级20解锁
角色故事·二在那颗遥远的行星上,有一种被称为「圣杯」的神秘资源。时至今日,那里的人们依旧用这个词去比喻那些最了不起的成就,歌颂那些最神圣的理想。也因此,在掌握神秘的人眼中,圣杯是一台能够实现任何愿望的万能许愿机,轻易将难以企及的梦想化作现实。

「是的,听上去很像某种诈骗。但它是真的…人们甚至会利用这种规则进行欺诈。
「身为从者,我明明因圣杯才得以驻留于世,但在参加的圣杯战争中,我却不止一次破坏了它。用你们的话来说,这算是成为了某种保留节目?
「…最初要下这个决心可并不容易。毕竟是万能许愿机嘛,谁没点私心想要去实现几个愿望呢?」


少女成为英灵后的苦恼,或许以游戏玩家的视角更好理解。当同袍反目、故国毁灭、圆桌行至终点,作为当事人的骑士王,自然最能看清其中的种种不堪。「如果能有一个比我更强的玩家来攻略这一切,结果会不会有所不同?」
怀疑的想法一旦产生,便很难从内心根除。
「请让更合适的人在那时成为不列颠的王」——这或许是一个连圣杯听了也会不知道该怎么实现的愿望。

「所以,你想问我现在怎么看这个问题?
「我并非理想的王。但这并不妨碍有人把我视作心中『理想的王』,并因此做到了我做不到的事情。
「我很感激有位朋友让我看清了这一点。
「他说,冒牌货也有冒牌货的价值。」


* 角色等级40解锁
角色故事·三虽说有着浓墨重彩传奇故事的骑士都是十八般武艺样样精通,但少女最著名的武器无疑是
{RUBY_B#必胜黄金之剑}「石中之剑」{RUBY_E#}与{RUBY_B#誓约胜利之剑}「湖中之剑」{RUBY_E#}。前者是少女成为王的契机,后者则代表着王威名的顶峰。

「没错,你如今见到的是湖中之剑。石中之剑在很久以前就被我用坏了。准确地说,有一次,它在挥剑的时候承受不住我的魔力,直接碎成了粉末……」
「可能是打造它的魔术师也没料到我的成长会如此迅速?结果就是,他必须自己负起责任,向湖中仙女讨要新的兵器——也就是我现在手里的这把。」

传说中,只要以充沛的魔力挥出誓约胜利之剑,持剑者就必定能摧毁敌人——这也是它名字的由来。然而,就像所有在最初就埋下矛盾的传奇故事一样,这把剑最强的力量并不属于剑刃,却属于保护剑刃的剑鞘。

「只有能守护一切之物才能承托住毁天灭地的力量。
「再锐利的刀锋,再飞速的箭矢,也只有在消灭或者吓退敌人的那一刻才真的保护了同伴。
「也就是说,如果一种兵器会导致同伴和敌人一起消亡,那它就什么也保护不了。当然,作为民众的兵器,王也一样。」


什么是理想的王?
什么是强大的王?
有王打败过全世界的敌手,有王囊括过全世界的财富,有王征服过全世界的土地…但到头来,他们守护的国家,也都如镜花水月,弥散在历史与传说的长河之中。

「有很长一段时间,我都生活在丢失了剑鞘的阴影里。
「但后来我想明白了一件事…
「如果我找不到能代替剑鞘的事物,命运也就不会把剑鞘再还给我。」


「这不是什么玄妙的道理。」少女莞尔一笑,「它的意思是…从者和御主,要学会平等相待、互相帮助。」

* 角色等级60解锁
角色故事·四在真正成为王之前,少女有一段在家乡四处游历的时光。那时,整个世界仿佛刚刚诞生,不知名的花朵盛开在山谷,不知名的溪流反射着初春的早阳。有太多事物对少女来说没有名字,只能用手指指点点,不停地向某位知识渊博的同伴提出问题。
喂马、劈柴、尽情奔跑…少女熟悉的生活即将告一段落,可她毫不计较,每天入睡时都畅想着新的冒险。

「真正的王并不如此。
「王不可擅离城堡。那城堡并非由砖石所造,它的原材料是民众的信心。
「王不可期待冒险。每项决策都应该是深思熟虑的结果,并尽量排除个人喜好的影响。
「王不可拥有生活。王是国家的象征,无论在何种场合与人交流,都应该拥有指引前路的力量。」


或许对很多人来说,这都是一份无法承受的重担。但发掘少女的那位魔术师眼光很好——她不仅轻松地适应了这一切,甚至用男性的身份示人也不会露出任何破绽(当然,需要借助一点小小的法术)。

「有趣的是,王的烦恼并不来自这些约束。
「恰恰相反——她最头痛的,是自己失去了所有的约束。
「啊…这样说大概很难理解,不如用大家都熟悉的场景来打比方吧。」


在银河的边陲有一颗行星,那里气候恶劣,无穷的敌人威胁着人类脆弱的家园。为此人们推举出了一位「王」,把她每天的日程都排得满满当当——这样一来,从上到下,整个星球团结成了有机的整体,一切保护家园的行动都得以井井有条地展开。

但很久之后,突然有一天,王发现自己的日程出现了明显的空缺。她不觉得自己有休息的余闲,但身边的人们提供了各种各样的回答;但王敏锐地发现,这些回答的本质,都指向了同一个事实…「我们不知道还能做些什么,才能让明天比今天更好。」

「表面上看,这时的王可以想做什么就做什么。
「但只要稍动脑筋,她又会发现,自己可能做什么都是错的。
「这是一个可怕的恶性循环——想的越多,理解你的人就会越少。」


在自己的有生之年,王无法跳出这个诅咒。{RUBY_B#兰斯洛特}她最信任的骑士{RUBY_E#}与自己分道扬镳,{RUBY_B#莫德雷德}她最器重的养子{RUBY_E#}与自己刀剑相向。
她的王国在她手中崛起,亦在她手中败亡。

「如果有个更合适的人能成为王就好了。」弥留之际,她一度这样评判自己。
——不过,大可放心。现在的少女,早就不从这个角度看待问题了。

「从结果来说,一切的改变,都因为我参加了某次圣杯战争。
「不过,千万不要误会,圣杯战争只是这样的一个契机——
「——它喊住了埋头奔跑的你,让你有机会重新发现身边的风景。
「我仍然是王。只是换了一种履行义务的方式。
「就像那些春天的花朵…当你注意到它们的时候,往往正目睹着它们的凋谢。不过幸运的是,尽管花朵终会化作泥土,但开出花朵的树枝依旧在那儿。
「含苞的树枝,永远会等待着{RUBY_B#理想乡的实现}下一个春天{RUBY_E#}。」


* 角色等级80解锁

30 responses to “Saber”

  1. Can someone with access check if her ultimate’s ‘bounce’ damage can target enemies that are killed after the ultimate begins?

      
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    • I assume it’s coded like Argenti’s (and every other bounce attack in the game, afaik) and will prioritize living targets over dead ones

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  2. bro this kit is ass, ngl. How come collab character, that like used her NP maybe twice throught entire series, comes with kit that basically allows her to ulti every second turn? Also Dragon Reactor Core. I dont even think this was mentioned in Fate/Stay Night series at all? People who never played fgo would have 0 clue what is this all about. And its also besides the part where they cut the best part of her NP animation they did (in collab teaser starting part of NP animation showcase where she unveils Excalibur), like somehow its not a thing anymore? According to what I saw from beta animations. And obligatory yap about multipliers, they are kind of low except for Ultimate, but i dont think Ultimate would deal that much damage to cover for the fact that every other multiplier she has right now is just 1.0 HSR multiplier? also consider the fact that her technique gives her stupid ass atk%, while her lightcone also gives her 80 atk%. This is so oversaturated on attack, its insane
    Anyways I just hope they bring back the starting part of animation for NP and rebalance her kit somewhat in next version iterations so it would actually make some sense

      
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    • The Dragon Reactor Core is an FGO thing at all. Artoria being the incarnation of the Red Dragon meant to oppose the incarnation of the White Dragon, Vortigern. It was there since the visual novel released. Which by the way is never brought up in FGO at all. Also the reason she struggled to use Excalibur more often in the series is because Shirou had a horrible mana reserve and magic circuits. The moment she got a better source for mana (literally the corrupted Holy Grail in the Heaven’s Feel route) she had no trouble with spamming Excalibur left and right.
      As for the kit itself and the ultimate animation. It’s the v1 kit of course it won’t be the final product and changes will happen. And it’s once again it’s the V1 the animations aren’t finished, Archer has the same issue of his UBW not being an endless field of swords but just a box of swords. These obviously will be changed before the release.

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    • Your information is correct, but the interpretation is off. Firstly, Heroic Spirits are inherently stronger than their summoned versions, as summoned versions rely on the summoner’s mana. Saber’s Ultimate is likely to have the highest cost in the game, reflecting its power.

      Let’s discuss her Noble Phantasm (NP). In Fate/Zero, Saber rarely used her NP due to Kiritsugu’s strategy, which aimed to conceal her true identity. Additionally, in one of the Fate routes, Lancer’s NP sealed Saber’s NP, providing another reason for its limited use. Beyond this, the low usage of her NP can be interpreted as a result of its high mana cost and dependence on a human summoner’s mana supply.

      It makes sense that Saber’s kit revolves around her Ultimate, as it’s her most iconic ability. The frequent use of her Ultimate in the game is likely influenced by the game’s current balance. Her Ultimate already has a high multiplier, but if its frequency were reduced to make it harder to trigger, the multiplier would need to be increased to compensate. This latter approach might align better with her lore, but it seems the developers struggled to balance this with gameplay. Additionally, they likely wanted to avoid a character with low damage during downtimes, which would require increasing the damage of her other skills as well.

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      • You kind of dont understand why its collab not with Fate but with specifically Fate/Stay Night UBW. In such collabs, that, again, specifically state which story is being collabed with, all the information, usually, should be pulled almost exclusively from the story that is being collabed with. Sometimes, when information is not enough, you can pull more from other related sources, which is fine, but currently with Saber, this is not the case. It looks more like as desingners went looking left and right for anything that they thought looks or sounds cool, and just add it up together. And this is the problem I have with V1 right now. Its just bunch of cool easter eggs, added together without much thought put into it.
        Also your statement about making ultimate harder to trigger would make balancing struggle is incorrect. Just look at Phainon. They dont give a crap about proper balancing anymore, they just make character they favour strong, and characters they dont care that much about do random bullshit. Both Saber and Archer are getting taxed on this instance alone. And think about the fact that we most likely getting Elisiya while collab banner still running? This is going to make collab characters even less attractive to pull towards, and ultimately, use.
        This character is currently, unfortunately, a king of fanservice, instead of the king of knights.
        But tbh I probably should not even be surprised, as seeing how right now Mihoyo handles all of its games, it is leaning more towards selling a product instead of making a good experience, and in hsr its obviously Phainon who they want to sell more

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        • You sort of failed to refute his points about it actually being faithful to FSN. Additionally you complain about her being fan service, which is weird because it’s a collab event. Fan service is sort of the point. Though I have my own complaints (Sabers Eidolons should be better and Archer should DEFINITELY have a territory on UBW) I find your complaints very unfounded as if you were looking for something to hate.

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          • yeah surely just dragging random info from every fate arc that includes saber makes complete sense in collab (spoiler: this is not how it works)
            and then also proceed to inject lethal dose of copium by telling yourself that this is just collab, that hoyoverse bad, that this made for fanservice.
            My man, look at Phainon, and then tell me that this treatment is completely fair

        • The reason she uses Excalibur so little in UBW is because Shirou is talentless as a mage and this Noble Phantasm just so happens to be very mana hungry and this is reflected in her energy requirement being 300.

          We don’t know what is sustaining Saber and Archer in HSR, but I sure as hell didn’t see any mage.

          As for the Dragon Reactor Core: It has been a thing since the VN so suck it up.

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    • You had too much expectation forgetting that this is HoYoverse
      Their collabs have always been for exposure and money

      Fate fanbase is huge, people will spend regardless
      Welcome to reality lmao

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    • You are not a fate fan, do not even speak about accuracy and kit design. Your comment makes you sound like you wear white make up and a red nose

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      • yep surely, go put billion *facts* and *logic* by dragging all the info from around every fate route ever, completely ignorant to how really collabs work. Yep, very smart nice and attractive

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        • Imagine complaining a character that’s still in beta phase, even complain that a character’s kit is ass because it doesn’t follow the lore accurately like they hope so. Who are you to say how a company make their collab characters in their game? You yapping here is like a insect, annoying and dumb.

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    • 1st “her multipliers are kind of low” you know she gets a 75% boost for ally’s ulting for 2 turns right? so assuming my maths right she is one of the highest in the game ESPECIALLY with eidolons without tho it’s basic 215% skill 506% ult 2475% and enchanced 285 383 total and with e1 her ult multiplier in total is 3,210 as for e2 assuming they mean her skill buff of 17.5 becoming 24.5% per core i would assume you want no more than 8 stacks because of the cd buff via her trace 1,188% for a skill but theoretically i don’t think it caps so idk how much since if you can survive long enough and deal low enough damage eventually your stacks can make her do a 5,000% damage skill or something (not including if you stack more multiplier on her ult via a relic set or something)

      2nd stacking atk% is not bad or nearly as bad as you think look at aglaea who STACKS and i mean STACKS atk% through her kit it’s good on aglaea since she has 100 more base atk so there is more value in doing that so specify that you mean on saber as it reveals false information too a extent (like ofc you won’t wanna roll relics with atk% for aglaea but it’s fine for somebody like feixiao similar base atk)

      3rd “she from the fate stay series but not lore accurate!” you have to take into account all lore because hsr don’t exist in fate stay night sorry to break your bubble she is either masterless or somebody in hsr her master because i don’t think Shirou is in this collab thus the talk of her being stronger is a legit good reason

      4th if you ACTUALLY want to make a complaint use a VALID one not “phaion op!” she bad from from the fact it’s not high enough and has ABSOLUTELY 0 def shred res pen wind type buffing meaning she NEEDS 5* supports plus the fact her base speed is like middle of the pack and same for the base atk or how her eidolons ass aka 15% def shred by going through hell to stack something that can be removed making it maybe 8% because of her one trace if we are generous 20% wind pen but 12% is locked behind using her ult so it’s kinda ass until e6 when you can double ult to instantly get it almost the rest of the eidolons kinda good because more ability multipliers

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  3. Very bad of kit description. Did they hire a new translator? Beta will be filled with word, phrase, and even sentence buffs.

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  4. “If Saber has “Mana Burst” and “Core Resonance” at the same time, then she can fully regenerate her Energy after using a Skill and consumes “Mana Burst” to allow allies to recover 1 Skill Point while letting her immediately take action.”

    Uhhh, no?

    Better say: after Ultimate, she is locking Talent “Ult energy regen per stack” part. After using Skill with “Mana Burst” and “Core Resonance” -> reactivate ability to recharge Ult with stacks and 100% advance herself + 1 SP recovery.

      
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    • this is even more confusing way of wording, tbh
      It should be worded like this: While Saber has “Mana Burst” and “Core Resonance” at the same time, using a Skill would consume “Mana Burst” and fully regenerate her Energy, recover 1 Skill Point and advance her action by 100%
      This way its consistent with other descriptions. And from what i’ve seen it actually is just a 100% action advance, instead of being an extra action, like Seele’s resurgence, which is very sad to see. I would much rather have bonus action than action advance, considering her current multiplier already not so great

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  5. I hate this so much, actually requires so much maf. someone help what relics good. Obviously want ERR but what else, just build CR/CD? Who do I put her with beside Tribbie. Or do I put Tribbie w/ Archer gagghhhhhhh

      
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    • her kit is literally so easy are you serious lol just build her dealing dmg and sparkle/sunday are better for archer why would you put him with tribbie?

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    • no she don’t need er she can full her ult so fast you can go with Wavestrider Captain set or Scholar Lost in Erudition and 2pc Firmament Frontline: Glamoth with 135 spd with sunday -1 spd but you need support who can ult fast like huohuo Tingyun sunday bronya

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  6. what relics to y’all think would be good, I was thinking scholar, but her ult gives her an enhanced basic attack not an enhanced skill so I’m at a loss, any ideas?

      
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