Rutilant Arena

Rutilant Arena
Rutilant ArenaConceptsRutilant Arena
Planar Sphere
Taikiyan Laser Stadium
Taikiyan Laser Stadium
Link Rope
Taikiyan's Arclight Race Track
Taikiyan's Arclight Race Track
Set Effect2-Pc: Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.

Table of Contents
Planar Sphere
Link Rope
Story
Gallery

Planar Sphere

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class Physical DMG Boost
7.71%
Class Fire DMG Boost
7.71%
Class Ice DMG Boost
7.71%
Class Lightning DMG Boost
7.71%
Class Wind DMG Boost
7.71%
Class Quantum DMG Boost
7.71%
Class Imaginary DMG Boost
7.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class Physical DMG Boost
15.49%
Class Fire DMG Boost
15.49%
Class Ice DMG Boost
15.49%
Class Lightning DMG Boost
15.49%
Class Wind DMG Boost
15.49%
Class Quantum DMG Boost
15.49%
Class Imaginary DMG Boost
15.49%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class Physical DMG Boost
25.88%
Class Fire DMG Boost
25.88%
Class Ice DMG Boost
25.88%
Class Lightning DMG Boost
25.88%
Class Wind DMG Boost
25.88%
Class Quantum DMG Boost
25.88%
Class Imaginary DMG Boost
25.88%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class Physical DMG Boost
38.88%
Class Fire DMG Boost
38.88%
Class Ice DMG Boost
38.88%
Class Lightning DMG Boost
38.88%
Class Wind DMG Boost
38.88%
Class Quantum DMG Boost
38.88%
Class Imaginary DMG Boost
38.88%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Link Rope

⭐⭐

+6
Base Stats
Class Break Effect
12.86%
Class Energy Regeneration Rate
3.86%
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class Break Effect
25.82%
Class Energy Regeneration Rate
7.75%
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class Break Effect
43.13%
Class Energy Regeneration Rate
12.94%
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class Break Effect
64.8%
Class Energy Regeneration Rate
19.44%
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Story

Planar Sphere

Planet Taikiyan was once an IPC scuttle site for spaceships, where value assessors were dispatched to clean up old ship wreckage for any remaining value.

Assessors regarded an assignment to station in Planet Taikiyan as an exile with no return. On this tiny planet, mountains of carbon fiber and stainless steel traced the pre-decommissioned outlines of giant ships, casting a shadow of emptiness over the steel ruins. Out here, the exiles' desire to be recalled intensified to a boiling point. Assessors wearing propulsion equipment fought for high-quality parts below-deck for many years, their lightning-fast figures mutually fleeing from and in pursuit of each other in the corridors of sunken ships. They had formed their own underground rules in the shadows... And yet none of these trapped beasts had their wishes fulfilled. No one was ever able to return.

The rules established by these abandoned humans, reduced to caged animals, did not escape the IPC's surveillance. Footage from their wearable cameras were transmitted back to the IPC and passed as after-dinner laughingstock by the high and powerful. The investor of the Traditional Project Department, however, scented out the faint possibility for "entertainment" after some consideration.

With this new plan, the first competition in the cosmos featuring the Taikiyan Roboball would have its glorious debut on planet Taikiyan. Several planet terraforming machines descended to the surface and yanked out the decommissioned spaceships in their entirety, not leaving a single inch of their former shadows behind. The obscure little planet had been transformed by the sport of Roboball, becoming a dazzling athletic hub in the blink of an eye. "No one will care about its ludicrous beginnings by that time. There will only be pure sportsmanship and high-value commercial agreements."

The competition had athletes wearing propulsion equipment and armor, ever-changing three-dimensional race tracks, and physical clashes that sent sparks flying... The attention of the entire cosmos was thoroughly captured the moment the Roboball Competition was announced. From that moment forth, the planet once shrouded in darkness has never again seen a moment of night.

Both the home and visitor teams are evenly matched in the massive stadium, and the vociferous audience fills up the dome in countless multitudes. They roar the names of the team and the players, giving birth to a thunderous cacophony that does not end. Outside the dome, the planet is also bustling with activity as broadcast licenses, exclusive sponsorship, and advertising contracts are fought over in the trading market, while underground betting is rife as excitement and disappointment share the spotlight in equal measure... The inky shade of the night has long been transformed into a silent radium backdrop to the overflowing lights of the stadium.

The Taikiyan Stadium has been bright as day from the moment of its inauguration, and no one even remembers where the begone shadows are now hidden.

Link Rope

The Traditional Project Department invited sport experts from Interastral Peace Entertainment and requested that they remove all savage elements of Taikiyan's underground rules and transform it into a lucrative competition.

Material experts designed a Roboball to satisfy the request — a high-tech iron ball with a diameter of 35 centimeters, weighing 30 kilograms, and of carbon fiber and stainless steel. It constantly chases alterations of the Phase Flame, increasing the unpredictability of the game through its irregular movements. Sports equipment experts followed that by developing a standard-issue propulsion protective armor for Roboball games, allowing top sport equipment and medical organizations to better demonstrate their quality and ensuring the sustainability of a stable income and safe competition.

And thus, the Taikiyan Roboball Association was formally established, and the initial version of the Taikiyan Roboball Game Rules was formulated. The game system comprising two teams with seven players each was also established from then on.

The track architects of the Intelligentsia Guild had turned the concept of "racing" into a three-dimensional circular track — the standard length of which is 2.91 kilometers. The flat central area of the track is 5 meters wide, and the curved areas on both sides range from 2 to 14 meters in width. The Roboball players will fly unidirectionally for several laps on the spacious and bright track, accompanied by the sound of whistling and collision, completing the entire game. According to actual testing, during high-speed travel on the track, disconnected point light sources will connect into lines with the athletes' visual persistence, and several dimly visible lumens will form an exclusive arclight track. Interastral Peace Entertainment invited the wealthy to participate in the league, promising them the exposure their favorite sport deserved. Subsequently, the league clubs were established, and the most talented players were assembled and ready to go.

Interastral Peace Media had exclusive broadcasting rights for the event and, with the help of ultraremote sensing technology, they broadcasted the live competition far and wide. The sensory experience of top athletes was also recorded throughout the event, allowing homebound viewers to also experience the speed, collisions, whistles, and arclights of the competition from the comfort of their own homes. The old scuttling site was filled with sightseeing cruises and bustling crowds gathered in the streets, illuminated by lights and advertisements, slowly streaming into the stadium. They confirmed their seats, looked around, and were greeted with banners, flags, and airborne malt foam. The bright track stood silently under the spotlights.

Amid the roar of the crowd, the first game began.

8 responses to “Rutilant Arena”

  1. …is 80% actually the requirement? cause that’s a big jump from the 50% salsotto wants… I think the only character I can reasonably hit that req on is Dan Heng and that’s only cause I’m getting the nameless glory hunt light cone for him… lessee 32 ish from a maxed relic chest, 8 from the set itself, 12 from the light cone, 5 base…and Dan has no crit traces but I do have his E1 so another 12 there for a total of 69% crit rate… if the enemy has over 50%hp, so I need like 3 crit rate substats to hit the req. less if I refine the light cone but that’s months possibly years away.

    might manage it on Herta as well cause of that one eidolon that can give her 15% crit rate but salsotto works just as well on her… Maybe Serval? she has a lot of crit traces iirc.

      
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    • it seems that Rutilant Arena will be the Premier Relic for characters like Seele and DPS Welt (since they will both spam skills and basic attacks)

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    • it is very possible to hit 80% with many character one of them being blade with disciple set armor crit rate since hitting 50% without crit rate armor and signature LC blade is very possible too

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    • Yeah, its possible, my Seele is currently 80.5/188 with Salsotto (with 8.7% on the orb and 11.9% on the rope) Just need to pull a set with those #’s again and I will be replacing Salsotto in an instant. (Or get a better C/D chest 20% normal and skill damage will make one shotting more consistent.

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