Concepts | Rutilant Arena | |
Planar Sphere | Taikiyan Laser Stadium | |
Link Rope | Taikiyan's Arclight Race Track | |
Set Effect | 2-Pc: Increases the wearer's CRIT Rate by |
Table of Contents |
Planar Sphere |
Link Rope |
Story |
Gallery |
Planar Sphere
⭐⭐
Base Stats | |
HP | 8.57% |
ATK | 8.57% |
DEF | 10.71% |
Physical DMG Boost | 7.71% |
Fire DMG Boost | 7.71% |
Ice DMG Boost | 7.71% |
Lightning DMG Boost | 7.71% |
Wind DMG Boost | 7.71% |
Quantum DMG Boost | 7.71% |
Imaginary DMG Boost | 7.71% |
Subsidiary Stats | |
HP | 40.64 ~ 45.72 ~ 50.81 |
ATK | 20.32 ~ 22.86 ~ 25.4 |
DEF | 20.32 ~ 22.86 ~ 25.4 |
HP | 4.15% ~ 4.67% ~ 5.18% |
ATK | 4.15% ~ 4.67% ~ 5.18% |
DEF | 5.18% ~ 5.83% ~ 6.48% |
SPD | 3 ~ 3.3 ~ 3.6 |
CRIT Rate | 3.11% ~ 3.5% ~ 3.89% |
CRIT DMG | 6.22% ~ 7% ~ 7.78% |
Effect Hit Rate | 4.15% ~ 4.67% ~ 5.18% |
Effect RES | 4.15% ~ 4.67% ~ 5.18% |
Break Effect | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
Base Stats | |
HP | 17.21% |
ATK | 17.21% |
DEF | 21.51% |
Physical DMG Boost | 15.49% |
Fire DMG Boost | 15.49% |
Ice DMG Boost | 15.49% |
Lightning DMG Boost | 15.49% |
Wind DMG Boost | 15.49% |
Quantum DMG Boost | 15.49% |
Imaginary DMG Boost | 15.49% |
Subsidiary Stats | |
HP | 81.29 ~ 91.45 ~ 101.61 |
ATK | 40.64 ~ 45.72 ~ 50.81 |
DEF | 40.64 ~ 45.72 ~ 50.81 |
HP | 8.29% ~ 9.33% ~ 10.37% |
ATK | 8.29% ~ 9.33% ~ 10.37% |
DEF | 10.37% ~ 11.66% ~ 12.96% |
SPD | 4.8 ~ 5.2 ~ 5.6 |
CRIT Rate | 6.22% ~ 7% ~ 7.78% |
CRIT DMG | 12.44% ~ 14% ~ 15.55% |
Effect Hit Rate | 8.29% ~ 9.33% ~ 10.37% |
Effect RES | 8.29% ~ 9.33% ~ 10.37% |
Break Effect | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
Base Stats | |
HP | 28.75% |
ATK | 28.75% |
DEF | 35.94% |
Physical DMG Boost | 25.88% |
Fire DMG Boost | 25.88% |
Ice DMG Boost | 25.88% |
Lightning DMG Boost | 25.88% |
Wind DMG Boost | 25.88% |
Quantum DMG Boost | 25.88% |
Imaginary DMG Boost | 25.88% |
Subsidiary Stats | |
HP | 135.48 ~ 152.42 ~ 169.35 |
ATK | 67.74 ~ 76.21 ~ 84.68 |
DEF | 67.74 ~ 76.21 ~ 84.68 |
HP | 13.82% ~ 15.55% ~ 17.28% |
ATK | 13.82% ~ 15.55% ~ 17.28% |
DEF | 17.28% ~ 19.44% ~ 21.6% |
SPD | 8 ~ 9 ~ 10 |
CRIT Rate | 10.37% ~ 11.66% ~ 12.96% |
CRIT DMG | 20.74% ~ 23.33% ~ 25.92% |
Effect Hit Rate | 13.82% ~ 15.55% ~ 17.28% |
Effect RES | 13.82% ~ 15.55% ~ 17.28% |
Break Effect | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
Base Stats | |
HP | 43.2% |
ATK | 43.2% |
DEF | 54% |
Physical DMG Boost | 38.88% |
Fire DMG Boost | 38.88% |
Ice DMG Boost | 38.88% |
Lightning DMG Boost | 38.88% |
Wind DMG Boost | 38.88% |
Quantum DMG Boost | 38.88% |
Imaginary DMG Boost | 38.88% |
Subsidiary Stats | |
HP | 203.22 ~ 228.62 ~ 254.03 |
ATK | 101.61 ~ 114.31 ~ 127.01 |
DEF | 101.61 ~ 114.31 ~ 127.01 |
HP | 20.74% ~ 23.33% ~ 25.92% |
ATK | 20.74% ~ 23.33% ~ 25.92% |
DEF | 25.92% ~ 29.16% ~ 32.4% |
SPD | 12 ~ 13.8 ~ 15.6 |
CRIT Rate | 15.55% ~ 17.5% ~ 19.44% |
CRIT DMG | 31.1% ~ 34.99% ~ 38.88% |
Effect Hit Rate | 20.74% ~ 23.33% ~ 25.92% |
Effect RES | 20.74% ~ 23.33% ~ 25.92% |
Break Effect | 31.1% ~ 34.99% ~ 38.88% |
Link Rope
⭐⭐
Base Stats | |
Break Effect | 12.86% |
Energy Regeneration Rate | 3.86% |
HP | 8.57% |
ATK | 8.57% |
DEF | 10.71% |
Subsidiary Stats | |
HP | 40.64 ~ 45.72 ~ 50.81 |
ATK | 20.32 ~ 22.86 ~ 25.4 |
DEF | 20.32 ~ 22.86 ~ 25.4 |
HP | 4.15% ~ 4.67% ~ 5.18% |
ATK | 4.15% ~ 4.67% ~ 5.18% |
DEF | 5.18% ~ 5.83% ~ 6.48% |
SPD | 3 ~ 3.3 ~ 3.6 |
CRIT Rate | 3.11% ~ 3.5% ~ 3.89% |
CRIT DMG | 6.22% ~ 7% ~ 7.78% |
Effect Hit Rate | 4.15% ~ 4.67% ~ 5.18% |
Effect RES | 4.15% ~ 4.67% ~ 5.18% |
Break Effect | 6.22% ~ 7% ~ 7.78% |
⭐⭐⭐
Base Stats | |
Break Effect | 25.82% |
Energy Regeneration Rate | 7.75% |
HP | 17.21% |
ATK | 17.21% |
DEF | 21.51% |
Subsidiary Stats | |
HP | 81.29 ~ 91.45 ~ 101.61 |
ATK | 40.64 ~ 45.72 ~ 50.81 |
DEF | 40.64 ~ 45.72 ~ 50.81 |
HP | 8.29% ~ 9.33% ~ 10.37% |
ATK | 8.29% ~ 9.33% ~ 10.37% |
DEF | 10.37% ~ 11.66% ~ 12.96% |
SPD | 4.8 ~ 5.2 ~ 5.6 |
CRIT Rate | 6.22% ~ 7% ~ 7.78% |
CRIT DMG | 12.44% ~ 14% ~ 15.55% |
Effect Hit Rate | 8.29% ~ 9.33% ~ 10.37% |
Effect RES | 8.29% ~ 9.33% ~ 10.37% |
Break Effect | 12.44% ~ 14% ~ 15.55% |
⭐⭐⭐⭐
Base Stats | |
Break Effect | 43.13% |
Energy Regeneration Rate | 12.94% |
HP | 28.75% |
ATK | 28.75% |
DEF | 35.94% |
Subsidiary Stats | |
HP | 135.48 ~ 152.42 ~ 169.35 |
ATK | 67.74 ~ 76.21 ~ 84.68 |
DEF | 67.74 ~ 76.21 ~ 84.68 |
HP | 13.82% ~ 15.55% ~ 17.28% |
ATK | 13.82% ~ 15.55% ~ 17.28% |
DEF | 17.28% ~ 19.44% ~ 21.6% |
SPD | 8 ~ 9 ~ 10 |
CRIT Rate | 10.37% ~ 11.66% ~ 12.96% |
CRIT DMG | 20.74% ~ 23.33% ~ 25.92% |
Effect Hit Rate | 13.82% ~ 15.55% ~ 17.28% |
Effect RES | 13.82% ~ 15.55% ~ 17.28% |
Break Effect | 20.74% ~ 23.33% ~ 25.92% |
⭐⭐⭐⭐⭐
Base Stats | |
Break Effect | 64.8% |
Energy Regeneration Rate | 19.44% |
HP | 43.2% |
ATK | 43.2% |
DEF | 54% |
Subsidiary Stats | |
HP | 203.22 ~ 228.62 ~ 254.03 |
ATK | 101.61 ~ 114.31 ~ 127.01 |
DEF | 101.61 ~ 114.31 ~ 127.01 |
HP | 20.74% ~ 23.33% ~ 25.92% |
ATK | 20.74% ~ 23.33% ~ 25.92% |
DEF | 25.92% ~ 29.16% ~ 32.4% |
SPD | 12 ~ 13.8 ~ 15.6 |
CRIT Rate | 15.55% ~ 17.5% ~ 19.44% |
CRIT DMG | 31.1% ~ 34.99% ~ 38.88% |
Effect Hit Rate | 20.74% ~ 23.33% ~ 25.92% |
Effect RES | 20.74% ~ 23.33% ~ 25.92% |
Break Effect | 31.1% ~ 34.99% ~ 38.88% |
Story
Planar Sphere
Planet Taikiyan was once an IPC scuttle site for spaceships, where value assessors were dispatched to clean up old ship wreckage for any remaining value. Assessors regarded an assignment to station in Planet Taikiyan as an exile with no return. On this tiny planet, mountains of carbon fiber and stainless steel traced the pre-decommissioned outlines of giant ships, casting a shadow of emptiness over the steel ruins. Out here, the exiles' desire to be recalled intensified to a boiling point. Assessors wearing propulsion equipment fought for high-quality parts below-deck for many years, their lightning-fast figures mutually fleeing from and in pursuit of each other in the corridors of sunken ships. They had formed their own underground rules in the shadows... And yet none of these trapped beasts had their wishes fulfilled. No one was ever able to return. The rules established by these abandoned humans, reduced to caged animals, did not escape the IPC's surveillance. Footage from their wearable cameras were transmitted back to the IPC and passed as after-dinner laughingstock by the high and powerful. The investor of the Traditional Project Department, however, scented out the faint possibility for "entertainment" after some consideration. With this new plan, the first competition in the cosmos featuring the Taikiyan Roboball would have its glorious debut on planet Taikiyan. Several planet terraforming machines descended to the surface and yanked out the decommissioned spaceships in their entirety, not leaving a single inch of their former shadows behind. The obscure little planet had been transformed by the sport of Roboball, becoming a dazzling athletic hub in the blink of an eye. "No one will care about its ludicrous beginnings by that time. There will only be pure sportsmanship and high-value commercial agreements." The competition had athletes wearing propulsion equipment and armor, ever-changing three-dimensional race tracks, and physical clashes that sent sparks flying... The attention of the entire cosmos was thoroughly captured the moment the Roboball Competition was announced. From that moment forth, the planet once shrouded in darkness has never again seen a moment of night. Both the home and visitor teams are evenly matched in the massive stadium, and the vociferous audience fills up the dome in countless multitudes. They roar the names of the team and the players, giving birth to a thunderous cacophony that does not end. Outside the dome, the planet is also bustling with activity as broadcast licenses, exclusive sponsorship, and advertising contracts are fought over in the trading market, while underground betting is rife as excitement and disappointment share the spotlight in equal measure... The inky shade of the night has long been transformed into a silent radium backdrop to the overflowing lights of the stadium. The Taikiyan Stadium has been bright as day from the moment of its inauguration, and no one even remembers where the begone shadows are now hidden. |
Link Rope
The Traditional Project Department invited sport experts from Interastral Peace Entertainment and requested that they remove all savage elements of Taikiyan's underground rules and transform it into a lucrative competition. Material experts designed a Roboball to satisfy the request — a high-tech iron ball with a diameter of And thus, the Taikiyan Roboball Association was formally established, and the initial version of the Taikiyan Roboball Game Rules was formulated. The game system comprising two teams with seven players each was also established from then on. The track architects of the Intelligentsia Guild had turned the concept of "racing" into a three-dimensional circular track — the standard length of which is Interastral Peace Media had exclusive broadcasting rights for the event and, with the help of ultraremote sensing technology, they broadcasted the live competition far and wide. The sensory experience of top athletes was also recorded throughout the event, allowing homebound viewers to also experience the speed, collisions, whistles, and arclights of the competition from the comfort of their own homes. The old scuttling site was filled with sightseeing cruises and bustling crowds gathered in the streets, illuminated by lights and advertisements, slowly streaming into the stadium. They confirmed their seats, looked around, and were greeted with banners, flags, and airborne malt foam. The bright track stood silently under the spotlights. Amid the roar of the crowd, the first game began. |
8 responses to “Rutilant Arena”
Oh hey, the changed the Crt. RATE requierment.
Not really worth the investment, you loose crit damage just to get minimun rewards
P2W relic set.
Yanqing set.
…is 80% actually the requirement? cause that’s a big jump from the 50% salsotto wants… I think the only character I can reasonably hit that req on is Dan Heng and that’s only cause I’m getting the nameless glory hunt light cone for him… lessee 32 ish from a maxed relic chest, 8 from the set itself, 12 from the light cone, 5 base…and Dan has no crit traces but I do have his E1 so another 12 there for a total of 69% crit rate… if the enemy has over 50%hp, so I need like 3 crit rate substats to hit the req. less if I refine the light cone but that’s months possibly years away.
might manage it on Herta as well cause of that one eidolon that can give her 15% crit rate but salsotto works just as well on her… Maybe Serval? she has a lot of crit traces iirc.
it seems that Rutilant Arena will be the Premier Relic for characters like Seele and DPS Welt (since they will both spam skills and basic attacks)
it is very possible to hit 80% with many character one of them being blade with disciple set armor crit rate since hitting 50% without crit rate armor and signature LC blade is very possible too
Yeah, its possible, my Seele is currently 80.5/188 with Salsotto (with 8.7% on the orb and 11.9% on the rope) Just need to pull a set with those #’s again and I will be replacing Salsotto in an instant. (Or get a better C/D chest 20% normal and skill damage will make one shotting more consistent.