
![]() | Concepts | Robin |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | A Halovian singer who was born in Penacony and has risen to cosmic fame. An elegant and demure young lady. This time, she has been invited home by The Family to grace everyone with song during the Charmony Festival. She can use the power of “Harmony” to broadcast her music, manifesting “resonance” among not only her fans but all manner of lifeforms. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 87.12 | 66 | 174 | 102 | 5% | 50% | 100 | 160 | |
20 | 169.88 | 128.7 | 340 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() |
20+ | 204.73 | 155.1 | 409 | 102 | 5% | 50% | 100 | 160 | |
30 | 248.29 | 188.1 | 497 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() |
30+ | 283.14 | 214.5 | 566 | 102 | 5% | 50% | 100 | 160 | |
40 | 326.7 | 247.5 | 653 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
40+ | 361.55 | 273.9 | 723 | 102 | 5% | 50% | 100 | 160 | |
50 | 405.11 | 306.9 | 810 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
50+ | 439.96 | 333.3 | 880 | 102 | 5% | 50% | 100 | 160 | |
60 | 483.52 | 366.3 | 967 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
60+ | 518.36 | 392.7 | 1037 | 102 | 5% | 50% | 100 | 160 | |
70 | 561.92 | 425.7 | 1124 | 102 | 5% | 50% | 100 | 160 | ![]() ![]() ![]() |
70+ | 596.77 | 452.1 | 1194 | 102 | 5% | 50% | 100 | 160 | |
80 | 640.33 | 485.1 | 1281 | 102 | 5% | 50% | 100 | 160 |
Skill
![]() | Wingflip White Noise - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Physical DMG equal to Deals minor Physical DMG to a single enemy. | |
Level | |
![]() | Pinion's Aria - Skill | Support |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Increase DMG dealt by all allies by Increases DMG dealt by all allies. | |
Level | |
![]() | Vox Harmonique, Opus Cosmique - Ultimate | Support |
Energy Regeneration : 5 | |
Weakness Break : 0 | |
Robin enters the Concerto state and makes all teammates (i.e., excluding this unit) immediately take action. While in the Concerto state, increases all allies' ATK by While in the Concerto state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the Concerto state ends. A Concerto countdown appears on the Action Order bar. When the countdown's turn begins, Robin exits the Concerto state and immediately takes action. The countdown has its own fixed SPD of Enters the Concerto state, increases all allies' ATK, and causes all teammates to immediately take action. After an attack, Robin deals Physical Additional DMG. While Concerto lasts, Robin is immune to Crowd Control debuffs. Before Concerto ends, Robin won't take a turn or action, lasting until the end of the countdown. | |
Level | |
![]() | Tonal Resonance - Talent | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Increase all allies' CRIT DMG by Increase all allies' CRIT DMG. After an ally target attacks the enemy, Robin additionally regenerates Energy. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Overture of Inebriation - Technique | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, creates a Special Dimension around the character that lasts for Creates a Special Dimension around the character. Enemies within this dimension will not attack Robin. After entering battle while the dimension is active, Robin additionally regenerates | |
Traces
![]() | Coloratura Cadenza |
Requires Character Ascension 2 | |
When the battle begins, action advances this character by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 2 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 3 | |
ATK increases by | ![]() ![]() ![]() |
![]() | Impromptu Flourish |
Requires Character Ascension 4 | |
While the Concerto state is active, the CRIT DMG dealt when all allies launch Follow-up ATK increases by | ![]() ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 4 | |
ATK increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 5 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Sequential Passage |
Requires Character Ascension 6 | |
When using Skill, additionally regenerates | ![]() ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 6 | |
SPD increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Lv. 75 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Lv. 80 | |
ATK increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
ATK increases by | ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 3 | |
SPD increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 5 | |
ATK increases by | ![]() ![]() ![]() |
Eidolons
![]() | Land of Smiles | ![]() |
While the "Concerto" state is active, all allies' All-Type RES PEN increases by |
![]() | Afternoon Tea For Two | ![]() |
While the Concerto state is active, all allies' SPD increases by |
![]() | Inverted Tuning | ![]() |
Skill Lv. +2, up to a maximum of Lv. Ultimate Lv. +2, up to a maximum of Lv. |
![]() | Raindrop Key | ![]() |
When using the Ultimate, dispels Crowd Control debuffs from all allies. While Robin is in the "Concerto" state, increases the Effect RES of all allies by |
![]() | Lonestar's Lament | ![]() |
Basic ATK Lv. +1, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Moonless Midnight | ![]() |
While the "Concerto" state is active, the CRIT DMG for the Physical Additional DMG caused by the Ultimate increases by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Chorus | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | After entering battle, increases the ATK of all allies by | ![]() ![]() |
![]() | Meshing Cogs | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | After the wearer uses attacks or gets hit, additionally regenerates | ![]() ![]() |
![]() | Mediation | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Upon entering battle, increases SPD of all allies by | ![]() ![]() |
![]() | Memories of the Past | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | Increases the wearer's Break Effect by | ![]() ![]() |
![]() | Planetary Rendezvous | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by | ![]() ![]() |
![]() | Dance! Dance! Dance! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | When the wearer uses their Ultimate, all allies' actions are Advanced Forward by | ![]() ![]() |
![]() | Carve the Moon, Weave the Clouds | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by | ![]() ![]() |
![]() | But the Battle Isn't Over | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | Increases the wearer's Energy Regeneration Rate by | ![]() ![]() |
![]() | Past and Future | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | When the wearer uses their Skill, the next ally taking action (except the wearer) deals | ![]() ![]() |
![]() | Past Self in Mirror | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | Increases the wearer's Break Effect by At the start of each wave, all allies regenerate | ![]() ![]() |
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Overworld
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504 responses to “Robin”
So she can be used in pretty much any team but does much more in FUA. I can see her working well in DoT and other comps with that ATK boost, that 22ish% at L10 is a huge chunk into a duel dps setup coupling with a 50% dmg boost, I dont see why so many people are crying and doomposting lol
Excuse me, but what’s with that 800% All-Type RES PEN of E6??? There’s an extra zero that shouldn’t be there, right?
That’s because only the description of lang=chs and cht were updated correctly to v3. EN is still using v2’s description, which reference to a wrong variable.
E6 v3 gives her 450% additional CRIT DMG to the additional DMG for 8 times. res pen was moved to E1 (12% res pen * 2 stack).
Excuse me, but what’s with that 800% All-Type RES PEN??? They just typed an extra zero, right?
E6 dosn’t even give RES PEN anymore,,,,
I might be called stupid for this, but I really don’t care whether a character is good or not, if they are a either have a great design, have a great story or are music themed ( that’s why I personally love Akash from the Ever-flame mansion ) I will pull for them. unless I do not have enough pulls for them all, then I’m prioritizing.
I whole heartedly agree
Woah let’s not go that far.
At the end of the day, this is a silly game about handsome people bullying ugly monsters~
Maybe it’s just my unpopular opinion, but making your favourite units work is the charm of this game. And criticism aside, Robin is farrr from bad. A little behind her fellow 5 star harmony peers, who were made as universal, smooth and braindead as they can be.
But she still brings a lot to the table, beyond flapping her pretty wings.
i never said she was bad, i just said i didn’t care whether she as good or not, i will pull for her and have her on my teams. i get where the confusion may have come from.
i still think Robin is still incredibly busted like the other harmony characters, maybe not as universal as them but , just like Sparkle and Ruan Mei, when put in the right team, she will be doing the heaviest lifting.
Btw, I’m pulling for her mostly because i love her voice, like the music themed characters regardless of gameplay.
it’s just a plus that i am already heavily invested into FUA characters.
Well it was fun while it lasted… RIP Robin DPS
Seems they butchered Robins E1. At least if they kept the speed buff for some funny 0 cycle clear shenanigans. Res pen sounds good at first, but considering you have to stack it. And that it doesnt help with ult uptime at all makes it iffy. Just get RM E1 instead.
Might even look like a just gey Ruan Mei in general. Unless you use two specific teams (DOT or Follow up). Did I mention both teams want 4 5 stars lol. Sad day to fancy a bird
I am still partial to her. My only worry is the energy and ult uptime as well as SP. It seems that even with the buff, she can’t really get a 3 turn uptime without using skill, ba, skill and/or not being slow (or at least slower than the rest of her teammates who are a bracket faster than her).
I really have no need for her, I just like her design and the singing thing. She is the opposite for boothill for me where I like her design and animation (mainly the singing) but I not really interested with the kit (not hate, just indifferent).
Bad day for fun and unique team enjoyers
Good day for our wallets, go S1 everybody
Obviously RES-PEN is good, but compared to the previous E1, its essentially slightly more team dmg but cutting the Spd which is very sad. Whats also sad is that Robin herself can’t get the RES-PEN.
Now idk if the RES-PEN works the same way as the Spd buff where its permanent even after the ult expires, or is it only applicable DURING the ultimate.
To the guy that asked whether E1 or S1 was better,
While its true that S1 gives ERR for faster ult regen, E1 essentially enables you to “cheat” not having to need Ult uptime.
What i mean is that when you clear the wave before Robins ult expires, you go into the 2nd wave with her ult still active. E1 not only enables you to clear the 1st wave much faster (With the increased scaling), but it also enables you to get a 2nd turn in before it goes to Robins turn (With the +30% Spd) assuming your supports like Pela have 180 Spd after getting the spd buff. This means that generally, the ult uptime should be around equal in practice. It also means her synergy with the other supports in the team (ideally debuffers) is much higher.
Though a big downside to E1 over S1 is that the odds of getting the LC is much higher, which is why i tend to reccomend S1 for most characters. But depending on your team and build, E1 is can be much better.
[Also this is my 2nd time accidentally pressing the report button when i wanna reply because of my fat fingers, very sorry about that] 🙁
was about to reply to that topic but it’s gone.. so i’ll just reply it here.
my personal opinion & analysis, anyone feel free to correct if i made mistake
based on v1:
E1 provides better overall “value” for whole party over S1 (24% DMG buff) especially on FuA team.
about 60% DMG increase and it’s effectiveness also depends on who you run with (CDMG debuff, DEF Shred and DMG% buff on Robin affecting her DMG)
let’s say you run with 3 other characters that can hit enemy with their basic & ultimate, that’s about 6 to 9 times additional attack during ultimate cycle (2 turn each character) at normal circumtances without counting follow-up dmg.
assume you get about 30k to 50k each hit, that’s about 180k to 300k dmg contributed to the battle (from what i saw, E0 does arround 15k to 20k, E1/S1 harmony team on youtube does arround 100k each hit)
E1 also bonus +30% SPD buff which are said to be permanent throughout the battle.
now for S1:
even with signature LC, the energy still pretty bad on non-FuA team without Tingyun energy support on Robin (to keep 100% uptime on song cycle)
so ERR rope is recommended for normal party setup. if you failed to get 4-star Lightcone which comes from gacha(??), Bronya signature LC probably good alternatives that can help with extra energy rate + SP regen on ulti. (most of launch day players should probably have this lightcone by now since it’s almost one year already. but new player require “luck”)
note: beta v3 should probably coming tomorrow if there is any changes, but i’m not familiar with the timing.
(from their “pattern” with beta so far, if there is no v2 changes, big chance there will be one in v3)
This comment aged like milk.
E1 or S1?
S1 for more energy regen = faster ult
E1 over S1 for general support use. However E0S0 is most cost-efficient for general support use.
Get both of E1S1 only if you want to play Robin hypercarry.
E1 over S1 for general support use.
->
S1 over E1 for general support use.
Sorry for my dumb typo.
Every day I pray we can edit our comments here.
The comment feature on this site has a million problems
for example, if you try to post a new comment the site will just decide to put it as a reply to another comment
And for me personally I get a “clicking too fast” error whenever I attempt to use reactions
I’m planning on pulling for her and use her with Aventurine/Topaz/Clara. How much attack does she needs? Which relics would suit her best? Would 4 pc. Speed set work with Broken Keel/Penacony as her planars?
the 4 piece bonus on Messenger Traversing Hackerspace probably won’t do anything on Robin. It provides a 1 turn speed boost on all allies when she uses her Ultimate. In other words, it makes their next turn come faster and then expires. Robin’s Ultimate already makes all her allies take their next turns immediately. The messenger 4 piece buff will probably expire at the end of those turns, which is before it actually does anything.
Its 2 piece will probably do as much on her as it does anyone else.
Broken Keel and Penacony are probably good planars.
follow up to my question.
If I pair her with dots, will prisoner set benefit her? I kinda have a good set with high atk and spd from leftovers.
iirc her dont need so much spd cuz her dont take turn (after her ult or smth)
check some showcases here https://t.me/homudark
Yes, she benefits from the 12% attack and 18% def ignore from the set when you use her in the DoT team.
I’m planning to use the “Eagle of Twilight Line” set and a a S5 “Dance! Dance! Dance!” on her to allow a quick deployment of the team. Anyone as smart as I am?
(Should have posted on the April fool’s day)
Is the 150 crit dmg from her ult fixed?
Can I increase it with Broken keel or her own talent?