亂破

亂破
亂破名詞亂破
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 智識
戰鬥屬性Class 虛數
n/a
信用點308K
蓄夢元件15
流夢閥門15
一曲合弦的幻景65
造夢馬達15
行跡素材
信用點3M
凌亂草圖18
蓄夢元件41
動態線稿69
流夢閥門56
精緻色稿139
造夢馬達58
同願的遺音12
命運的足跡8
劇情如丑時三刻的閃光彈一般現身在匹諾康尼,以忍者自居,將世間一切歸因於「忍法」的奇妙少女。
貫徹吟誦忍•真言、繪製繚亂•忍符、修習忍•法帖的「忍•道」——即饒舌、塗鴉、漫畫——苦煉自身意志,馳騁星間行俠仗義。
身為「巡海遊俠」的一員,始終追獵著名為「御猿•邪忍」的惡黨,直至銀河盡頭。

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音
劇情

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量n/a
197.6862.7148965%50%75140
20190.48122.27288965%50%75140
信用點4000
蓄夢元件5
20+229.55147.34347965%50%75140
30278.39178.69421965%50%75140
信用點8000
蓄夢元件10
30+317.46203.77480965%50%75140
40366.3235.12554965%50%75140
信用點16000
流夢閥門6
一曲合弦的幻景3
40+405.37260.2614965%50%75140
50454.21291.55687965%50%75140
信用點40000
流夢閥門9
一曲合弦的幻景7
50+493.28316.63747965%50%75140
60542.12347.99821965%50%75140
信用點80000
造夢馬達6
一曲合弦的幻景20
60+581.2373.06880965%50%75140
70630.04404.41954965%50%75140
信用點160K
造夢馬達9
一曲合弦的幻景35
70+669.11429.51013965%50%75140
80717.95460.851087965%50%75140
等級n/a
1
20
信用點4000
蓄夢元件5
20+
40
信用點16000
流夢閥門6
一曲合弦的幻景3
40+
50
信用點40000
流夢閥門9
一曲合弦的幻景7
50+
60
信用點80000
造夢馬達6
一曲合弦的幻景20
60+
70
信用點160K
造夢馬達9
一曲合弦的幻景35
70+
80

戰技

忍術•七轉八起忍術•七轉八起 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於亂破攻擊力的虛數屬性傷害。

對指定敵方單體造成少量虛數屬性傷害。
等級 9
忍切•初志貫徹忍切•初志貫徹 - 戰技 | 群體攻擊
能量回復 : 30
弱點擊破 : 群體攻擊 : 30
對敵方全體造成等同於亂破攻擊力的虛數屬性傷害。

對敵方全體造成虛數屬性傷害。
等級 15
忍道•極•愛死天流忍道•極•愛死天流 - 終結技 | 強化
能量回復 : 5
弱點擊破 : 0
進入【結印】狀態,立即獲得1個額外回合並獲得點【彩墨】,同時弱點擊破效率提高,擊破特攻提高
【結印】狀態下普通攻擊獲得強化且無法施放戰技和終結技,施放強化普通攻擊後會消耗1點【彩墨】,耗盡時退出【結印】狀態。

進入【結印】狀態,獲得額外回合並獲得3點【彩墨】,且弱點擊破效率提高,擊破特攻提高
【結印】狀態下獲得強化普通攻擊,施放強化普通攻擊後會消耗1點【彩墨】,耗盡時退出【結印】狀態。
等級 15
忍•科學•堪忍袋忍•科學•堪忍袋 - 天賦 | 強化
能量回復 : 0
弱點擊破 : 單體攻擊 : 6
每當敵方目標的弱點被擊破時,亂破獲得1點充能,最多擁有點充能。亂破下一次發動【忍具•降魔花弁】的第3段攻擊時,額外對敵方全體造成等同於亂破虛數屬性擊破傷害的擊破傷害,該傷害可無視弱點屬性削減點韌性,並消耗所有充能,每點充能使本次擊破傷害倍率提高,並使無視弱點屬性的削韌值提高點。
擊破弱點時,觸發虛數屬性的弱點擊破效果。

當敵方目標的弱點被擊破時,亂破獲得1點充能。發動【忍具•降魔花弁】的第3段攻擊時,額外對敵方全體造成虛數屬性擊破傷害,該傷害可無視弱點屬性削韌,並消耗所有充能,使本次擊破傷害倍率和削韌值提高。
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。
等級 1
忍步•血義理忍步•血義理 - 秘技 | 強化
能量回復 : 0
弱點擊破 : 單體攻擊 : 90
使用秘技後進入持續秒的【塗鴉】狀態。【塗鴉】狀態下會快速向前移動一段距離並攻擊接觸到的敵人,在快速移動的過程中可抵擋敵人的所有攻擊。【塗鴉】狀態下發動攻擊可以提前結束持續時間,主動攻擊敵人進入戰鬥後,對每個敵方目標造成造成點無視弱點屬性的削韌,以及等同於亂破虛數屬性擊破傷害的擊破傷害,並對其相鄰目標造成等同於亂破虛數屬性擊破傷害的擊破傷害,同時使自身獲得點能量。

進入【塗鴉】狀態,快速向前移動一段距離並攻擊接觸到的敵人。攻擊敵人進入戰鬥後,對每個敵方目標造成無視弱點屬性的削韌及虛數屬性擊破傷害,並對其相鄰目標造成虛數屬性擊破傷害,同時使自身獲得能量。
等級 1
忍具•降魔花弁忍具•降魔花弁 - 普通攻擊 | 擴散
能量回復 : 5
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15
n/a

對指定敵方單體造成少量虛數屬性傷害,並對其相鄰目標造成少量虛數屬性傷害。攻擊沒有虛數弱點的敵人也可以削減韌性。
等級 9
忍具•降魔花弁忍具•降魔花弁 - 普通攻擊 | 擴散
能量回復 : 5
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15
n/a

對指定敵方單體造成少量虛數屬性傷害,並對其相鄰目標造成少量虛數屬性傷害。攻擊沒有虛數弱點的敵人也可以削減韌性。
等級 9
忍具•降魔花弁忍具•降魔花弁 - 普通攻擊 | 群體攻擊
能量回復 : 10
弱點擊破 : 群體攻擊 : 15
n/a

對敵方全體造成少量虛數屬性傷害。攻擊沒有虛數弱點的敵人也可以削減韌性。
等級 9
忍具•降魔花弁忍具•降魔花弁 - 普通攻擊 | 擴散
能量回復 : 0
弱點擊破 : 單體攻擊 : 75 / 擴散 : 45
施放【忍具•降魔花弁】,前2段攻擊對指定敵方單體造成等同於亂破攻擊力的虛數屬性傷害,並對其相鄰目標造成等同於亂破攻擊力的虛數屬性傷害,第3段對敵方全體造成等同於亂破攻擊力的虛數屬性傷害。
強化普通攻擊無法恢復戰技點,攻擊沒有虛數弱點的敵人也可以削減韌性,效果等同於原削韌值的。擊破弱點時,觸發虛數屬性的弱點擊破效果。

前2段攻擊對指定敵方單體造成少量虛數屬性傷害,並對其相鄰目標造成少量虛數屬性傷害。第3段對敵方全體造成少量虛數屬性傷害。攻擊沒有虛數弱點的敵人也可以削減韌性。
等級 9

行跡

忍法帖•魔天忍法帖•魔天
需要角色晉階 2
菁英等級至少的敵方目標的弱點被擊破時,亂破額外獲得1點充能,並恢復10點能量。
信用點5000
凌亂草圖3
同願的遺音1
速度強化速度強化 (速度)
需要角色晉階 2
速度提高2
信用點5000
凌亂草圖3
蓄夢元件6
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 3
攻擊力提高4%
信用點10000
動態線稿3
流夢閥門3
擊破強化擊破強化 (擊破特攻)
需要角色晉階 3
擊破特攻提高5.3%
信用點10000
動態線稿3
流夢閥門3
忍法帖•海鳴忍法帖•海鳴
需要角色晉階 4
【結印】狀態期間,亂破發動強化普通攻擊對處於弱點擊破狀態下的敵方目標造成傷害後,會將本次傷害的削韌值轉化為1次60%的超擊破傷害。
信用點20000
動態線稿5
命運的足跡1
同願的遺音1
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 4
攻擊力提高6%
信用點20000
動態線稿5
流夢閥門4
速度強化速度強化 (速度)
需要角色晉階 5
速度提高3
信用點45000
精緻色稿3
造夢馬達3
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 5
攻擊力提高6%
信用點45000
精緻色稿3
造夢馬達3
忍法帖•枯葉忍法帖•枯葉
需要角色晉階 6
敵方目標的弱點被擊破時,受到的擊破傷害提高2%,若亂破目前攻擊力高於2400點,每超過100點攻擊力便可使該數值額外提高1%,最多額外提高8%。效果持續2回合。
信用點160K
精緻色稿8
命運的足跡1
同願的遺音1
擊破強化擊破強化 (擊破特攻)
需要角色晉階 6
擊破特攻提高8%
信用點160K
精緻色稿8
造夢馬達8
速度強化速度強化 (速度)
需要角色等級 75
速度提高4
信用點160K
精緻色稿8
造夢馬達8
攻擊強化攻擊強化 (攻擊力)
需要角色等級 80
攻擊力提高8%
信用點160K
精緻色稿8
造夢馬達8

星魂

常世道返三途無六錢常世道返三途無六錢常世道返三途無六錢
施放終結技進入【結印】狀態期間,亂破造成的傷害無視目標15%的防禦,退出【結印】狀態後恢復20點能量。
俳句暗記有識無罣礙俳句暗記有識無罣礙俳句暗記有識無罣礙
強化普通攻擊的前2段攻擊對指定敵方單體的削韌值提高50%
堂塔伽藍末法無間獄堂塔伽藍末法無間獄堂塔伽藍末法無間獄
戰技等級+2,最多不超過15級,天賦等級+2,最多不超過15級。
經年劣化任俠無忍義經年劣化任俠無忍義經年劣化任俠無忍義
【結印】狀態期間,我方全體速度提高12%
一心不亂鳴弦無徒矢一心不亂鳴弦無徒矢一心不亂鳴弦無徒矢
終結技等級+2,最多不超過15級,普通攻擊等級+1,最多不超過10級。
破邪顯正應報無慈悲破邪顯正應報無慈悲破邪顯正應報無慈悲
戰鬥開始時亂破獲得5點天賦效果的充能,且充能上限增加5點。發動【忍具•降魔花弁】第3段攻擊後獲得5點充能。

光錐

名詞稀有度命途攻擊力防禦力生命值戰技n/a
智庫
智庫3
RarstrRarstrRarstr
erudition-class370.44264.6740.88使裝備者終結技造成的傷害提高28%
智識之鑰
蠢動原核
靈鑰
靈鑰3
RarstrRarstrRarstr
erudition-class370.44264.6740.88使裝備者在施放戰技後,額外恢復8點能量。該效果單一回合內不可重複觸發。
智識之鑰
蠢動原核
睿見
睿見3
RarstrRarstrRarstr
erudition-class370.44264.6740.88當裝備者施放終結技時,攻擊力提高24%,持續2回合。
智識之鑰
踐踏的意志
「我」的誕生
「我」的誕生4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56使裝備者追加攻擊造成的傷害提高24%。若該敵方目標現有生命值百分比小於等於50%,則追加攻擊造成的傷害額外提高24%
智識之鑰
古代引擎
別讓世界靜下來
別讓世界靜下來4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使裝備者進入戰鬥時立即恢復20點能量,同時使其終結技造成的傷害提高32%
智識之鑰
古代引擎
天才們的休憩
天才們的休憩4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使裝備者攻擊力提高16%。裝備者消滅敵方目標後,暴擊傷害提高24%,持續3回合。
智識之鑰
永壽榮枝
早餐的儀式感
早餐的儀式感4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使裝備者造成傷害提高12%。每消滅1個敵方目標,裝備者的攻擊力便提高4%,該效果最多疊加3層。
智識之鑰
蠢動原核
今日亦是和平的一日
今日亦是和平的一日4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72進入戰鬥後,根據裝備者的能量上限,提高裝備者造成的傷害:每點能量提高0.2%,最多計入160點。
智識之鑰
永壽榮枝
銀河鐵道之夜
銀河鐵道之夜5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24場上每有1個敵方目標,裝備者的攻擊力便提高9%,該效果最多疊加5層。當有敵方目標的弱點被擊破時,裝備者造成的傷害提高30%,持續1回合。
智識之鑰
蠢動原核
拂曉之前
拂曉之前5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4使裝備者暴擊傷害提高36%。使裝備者戰技和終結技造成的傷害提高18%。裝備者施放戰技或終結技後,獲得【夢身】效果。觸發追加攻擊時,消耗【夢身】,使追加攻擊造成的傷害提高48%
智識之鑰
永壽榮枝
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語音

語言
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劇情

Title遊戲語言

220 responses to “亂破”

  1. people who skip rappa will regret because of fugue will further boost rappa dmg more than mid-fly.

    mid-fly weakness implant are good but take so many turn to break multiple target (almost weak outside AS & SU)
    after sam mode ended, you can see that mid fly being slowdown and she will take 2turn to recharge her ultimate.

    but rappa can gain extra turn again and again without being slow down, and her energy regeneration from EBA is so high, with free 10energy from breaking an elite enemy, her ultimate will have 100% uptime with fugue Exo toughness.

      
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  2. im not a doomposter (REAL!) but i’ll explain it because im kind and know everything :v

    this is a moc made for rappa, it is HYV standard that every fomo banner can 0 cycle their moc :v

      
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    • Well going by the content show. It was meant to favor aoe, big aoe attack characters. Who can hit more than three targets. Which of course we also see dance dance dance be used in moc. Along with a number of different relic sets being used here. Which is far more than what your normal player is going to use. Most will farm a single set for a character and call it a day. Which also it seems like they took alot of time to try out the best way to use her, given they clearly explain everything and how it works.

      Of course as shown in this video of a firefly clearing in zero cycle. The current moc. They also make good use of dance dance dance, along with the eagle set. https://www.youtube.com/watch?v=13tv65Qskik It seems like the Rappa user is just doing what anyone does who is interested in zero cycles. Use dance dance dance if they have it. Proper sets and mastering the character kit to get the most out of them.

      Of course it seems more like the issue is not that Rappa bad but rather. People already have a break effect dps. Be it Boothill or Firefly they already invested in. If they are going for super break, well harmony mc is already going to be used in that team. unless they are going for the the non super break team for Boothill. If Tingyun is the second Harmony mc, well that would give more reason to have a second break effect dps. At least if your interested in making a super break team. Given Mei is also another team mate that is high in demand for these break teams, due to the speed buff and action delay they bring to the team. Given you will have another character, fighting over the same couple of team mates. Well, if you already enjoy using your current break effect dps. Your likely to stick with them.

      In the case of firefly. Extra copes of her become more appealing now, with the release of Lingsha. a e1 Firefly won’t use any skill points when in ultimate mode. Which can let a lingsha to spam aoe. Which if five star Tingyun doesn’t need any skill points and is skill positive. A future firefly team at e1. Could be rather powerful. Given Tingyun and Mei will be skill point positive. Firefly will only need one at the start to get going. Letting Lingsha spam to her heart content, her skill over and over and over again. Yes it will cost alot of jades. But hey. Lingsha is flexible in terms of being able to work on follow up attack teams as well. Mei well is Mei. With Tingyun being a support and well, who doesn’t like supports? Which might be something firefly owners are thinking about. When it comes to future characters release. That or given the last patch had two good five star characters. They might simply be out of jades for Rappa. Everyone needs some down time to build back up their jade collection.

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    • The doompostings have been away for a while, yet you had to provoke everyone here again?
      Can’t you just discuss anything peacefully? You’ve been doing the same thing on the Genshin site a lot.

      I genuinely hope the admins really see through your post history and ban you from this site.
      Stop provoking everyone. Fix your head.

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    • I don’t like Firefly

      But saying she’s weak because she can’t 1 cost is super dumb. Okay and? Tell me who has godly relics, S5 DDD and Charmony, the skills to pull it off, but lacks characters.

      Getting 5 stars is super easy in this game. A full team at E0S0 is more relatable than the relics, eidolons and high imposition lightcones. It’s why cost is an awful metric. It applies to exactly 0 people. It’s a stress test, not a relatability test like cost is sometimes presented to be

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      • 100% agree. The cost system is stupid as fk. 90% of the time good relics at a 1 cost > bad relics at a 4 cost. Relics are more than half of out characters power.

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      • Yeah count me in as thinking the cost system is dumb. Not only is it confusing to understand, given the term is never used any where else. For it only looks at jades it cost to make the team. Not the fight, how it set up. The blessing for moc. For the current moc is heavily favor without a doubt for break teams. Which yeah some four star lightcones can be harder to get than five star lightcones. For yeah I know people who still don’t have a single copy of dance dance dance. Which yeah the hardest part for anything is getting the relics. For rng can royally screw you over, anytime you get a promising piece. If anyone says rng has never screwed them over when it comes to relics. They are the luckiest person on earth or a lair. Given well relics do hold a fair bit of character power in them.

        For something as simple as getting more speed on your supports, can greatly boost team performance. Which in the case of Rappa here. Yeah I wonder how many will have the same level of relics and knowledge of the characters kit as the video maker in the op link. Given some people are really bad at this game. Tank Seele. Or they can’t understand you have to use Firefly skill to get her ultimate back.

        Which given Tingyun is right away the corner. Wouldn’t be surprise if most are saving up for her if they have Boothill or Firefly. If tingyun is that skill point positive harmony mc. Throw in e1 Firefly and one could just Spam Lingsha skill all day long, always ensuring she has action advance her pets by 60% by the time her ultimate is ready again. which well, having a easy to use team. Even if it costly, will sound more appealing to people. Than having to be a rocket scientist to figure out how to max a character damage/performance. Of course for some people. There is simply no saving them, given their lack of skill is an art in and of itself.

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      • Yeah not sure if my last post when through but just in case. Yeah the cost system, just seems pointless. So what the goal of it? Given it not a term used anywhere else. It doesn’t take into account moc blessings or how the fight is set up, to say favor break effect or follow up attacks. All things which can greatly effect how good or bad x team is.

        Which decent/good relics can be the hardest thing to get in this game.Which adds alot of character power. Like i’m sure everyone has gotten screwed over by relic rng at least once. You get a good piece and it rolls into flat defense. Which also stuff like dance dance dance, could be harder to get than a sig lightcone for a character. Since when was the last time dance dance dance was on a up rate in a lightcone banner?

        Speaking of skills. Well the video the op link to is someone who clearly took alot of time to master this character kit. Which I doubt most people will do so. Cue Var 2 making a video not understanding how to use yet another character. Someone making a tank Seele or that one streamer, who when Firefly be bad. For they couldn’t understand needing to use skill to get energy for her ultimate back. Yeah some people who play this game, are very questionable in terms of skill. To the point auto play is better. Which speaking of skill. Yeah I wouldn’t be surprise if most would favor a character that easier to use over one that takes a bit of brain power to get max damage from.

        Which in the case of Rappa here. Well if you already own a Firefly/boothill. Your aware of Tingyun coming soon who might be a break effect support. Well you only have so many jades. You can skip Rappa and pick her up later if so desire, save for Tingyun or Pick up Rappa, than have to wait for a rerun on a very good support. Dps are a dime a dozen. Supports tend to age better. Mei being a good case of this. She became way more high in demand, once we got Firefly and Boothill. That and in the case of some characters, be they supports or there to keep the party alive, can be very flexible in terms of teams you can use them on. Just slap them on a team and bang your done. While a dps you often have to build a team around them. So you can get a dps that might demand a team or just get a support you can slap onto a team of your choosing. If you already have a lot of dps that are well gear up, supports become more appealing over time.

        That and in the case of Firefly owners. If Tinygun is skill point positive. It would make them want her e1 even more. Just so they can skill spam with Lingsha. For Firefly only needs one to get going. Mei and Tingyun generating lots of skill points. With only Lingsha eating them up for aoe damage/ action advance on her pets. of course this all depends on how Tingyun turns out in the end.

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      • People keep doomposting cost system when, if they apply the same arguments (e.g. relics, skills, turbulence, “everyone has X char”) to “all e0s1” system they also hold true. What does it mean? We r yet to have a better “system” than cost to judge char strength. And anyway, using “system” is not really correct here. It’s more like a metric, so u have to combine other metrics (like relics… yeah, every argument u use to doompost cost metric) to create a “system.” Metrics and systems r only interchangeable, not the same thing.
        It applies to no one? Would u be surprised if I tell u it helps my pull planning very well? Why? Supposed I was about to pull for 2.5 banners. Who should I pull for?
        – Fei (replace Ratio)
        – Robin e0 to e1
        – Topaz (not in my actual pull plan cuz she’s heavily outshadowed by the 2 options above)
        They’re all 1 cost increment. Decide!
        My decision: got Fei, and gamble for Robin e1 when I see I have a lot of jades to guarantee Aven (exactly what I did during FF-RM banners lol). Reason: many guides tell that Fei > Robin e1, and I was right: I can full all endgames after that (even PF lol, cuz Fei-Herta is somehow so good)
        Yeah, u have got my feeling as a new F2p player, where mistakes in cost increase may even determine if u can beat endgames or not. U could also try my path by creating an entirely new account and go f2p. At this point, u will get how relatable cost metric is. 😀
        If u refuse to believe the I don’t bother change u guys’ minds further. I’ll continue the “Warrent Buffett” path and plan 3.x pulls.

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  3. depends on Ahri’s multipliers and how far the enemie’s hp had multiplied, for example, the blade fangirls cults keep yelling he is an immortal dps but REALITY is he is just a GEPARD being used as DPS 🙂🙂🙂

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    • X to doubt. You know if She is a break effect support. How are they going to regert if she will still benefit the likes of Firefly and boothill? At the end of the day, they still win and get a support useful to them by skipping a dps they didn;’t need.

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        • So basically you have no reasoning. Dude we are on a leak site. We know more info than a casual player would. Your comment of you’ll see makes no sense. Just back it up with logic and reasoning. Given hey. Guess what. Tingyun benefits Firefly a great deal. Shocking I know. A break effect support benefit break effect characters.

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          • you want reasoning?

            Sure. Let’s do it. Try and keep up.

            Break has three main mechanics. Break DMG Detonation, Superbreak, and Exo-Toughness(2nd Break Bar). Boothill specializes in the first, Firefly in the second, and Rappa has both baked into her kit. She’s not as good at either compared to the two–but she does have a 3 Attack Ultimate, and a Trace that gives energy on Break…which sets her up in the prime position to take MASSIVE advantage of Exo-toughness. 1. Her Break Detonation is good, but not enough on its own. Thus, It’s supplemented by Fugue and Rappa have natural Superbreak (Lower total compared to HMC+Firefly, but enough in combination with Detonation). She then is allowed to quickly burn through her form in three actions–and combined with her energy trace, she simply gets ult again…a free turn, and gives her extremely high uptime. 2. She’s Imaginary, giving her access to massive delay–a function that results in Rappa being allowed to run Fugue RM HMC–a comp that Firefly theoretically can run, but practically can’t.

            Reminder…Firefly doesn’t actually get anything major from Fugue. Its just a 2nd Break. She doesn’t scale her regular break–she scales her Superbreak, and Fugue doesn’t have as big a superbreak multiplier as HMC (125% compared to 160%). This means she doesn’t just want to deal toughness damage. This means she wants her turns to hit broken enemies, so you can’t use Firefly to break toughness all on her own. She needs support–in the form of high toughness dmg from Gallagher/Lingsha. Now, obviously, you would want to try and replace Lingsha/Gall with Fugue to stack Superbreak Multipliers, but…Fugue doesn’t have good toughness damage–so you can’t, not without sacrificing more Firefly turns.

          • I miscounted. Harmony Mc does give less damage than Tingyun. My bad. I was speaking out my ass.

          • Well shooting star. That didn’t explain how people are going to regret not pulling for rappa. Sure she might work better with her than Firefly. Yet it seems your numbers or someone else is off. Given alot of people are saying she will help put out a lot more damage than harmony mc in a firefly team. Seems like something is fishy there. Also only v1 for Tingyun. so all of this could end up being for nothing in the long run.

          • Well getting Rappa would cost more jades than Tingyun alone. So did anyone take that into account? WHy pick up Rappa if you already own a break effect dps. Given a upgrade is a upgrade. Like to benefit from Tingyun you need a break dps and if you already have one. Well. bang.

          • You know. Never has an account been ruin by skipping a character. Also what if someone only has enough jades for Rappa or Tingyun? Given 2.7 will have Sunday and Tingyun. I think two support would be worth more than one dps. If you already have a break dps or other normal dps that can make use of them. It all sounds like a load of bs. Trying to pressure people into rolling for characters they don’t need or make poor choices with their jades. When what they got is already getting the job done or is more flexible.

          • Well Firefly does triple more damage last I look with Tingyun. which is far cry from a mere 125% boost.

          • Trying to impersonate me to devalue my statements just proves how low doomposters are willing to go.
            Seriously, you can do better than that.

            (Also calling Tingyun’s SB scaling the overall “boost” she gives shows how illiterate you are at applying numbers to a scenario.)

        • Did you forget Tingyun is fire. Firefly can slap fire weakness onto a foe. So Gall or Lingsha, plus Tingyun plus Firefly. Leads to breaking the enemy quickly. Just due to everyone able to do weakness break damage. While her kit will help Rappa. It will also help Firefly, possibly more so when it comes to the whole break part of break effect dps.

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    • Dude that said about every bloody character. Which also is Fugue is rumor to be a break effect support. You know Firefly and boothill exist right? So how are they losing out by skipping. Also you do know, unless your whaling. You are going to have to skip characters here and there? Not everyone has endless money to spend on gacha.

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  4. I find it funny how the minute people on twitter saw her they started doomposting and just making fun of her in general which imo is quite deserved. Rappa’s attire/outfit was like taking different body parts of a barbie doll and putting it together to see what you get, not to mention how her character really has no meaning or is pushing us forward in the story, shes just there for show–basically filler patch which it is a Filler patch until Sunday,Tingue and Herta.

    I rlly wish they put more effort into this ninjitsu style she was going for but srs i think 80% of the hsr Community can agree that Rappa was not and IS not worth it, even her name just being literally called a Rapper but they decided to make it sound more Japanese makes me cringe.

    The only thing interesting to me is Her Ult, i just Love the way she jumps off a building before transitioning to first person, but i think it would be too repetitive over time just like Acheron, seeing it first time is PRETTY COOL but is it rlly smth u wanna see every time u click her ult?

    Hopefully Sunday,Tingue and Herta’s Banner reveals soon

      
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    • It’s feels weird to me that you didn’t mention Feixiao ult.

      Acheron and Rappa ult allow you to pick a main target, but what’s the point pressing extra button on Feixiao ult? a single target ult.

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      • Their all the same bro, its cool the first time you see it but if its something ur gonna see every time, their ult will no longer have that “sparkle” to it. Srs Acheron,Rappa and Feixiao have the same burst(That being just spamming) so i don’t understand what you want me to say abt Feixiao, i didn’t wanna keep yapping and make my comment to long

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