
![]() | 名詞 | 亂破 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 如丑時三刻的閃光彈一般現身在匹諾康尼,以忍者自居,將世間一切歸因於「忍法」的奇妙少女。 貫徹吟誦忍•真言、繪製繚亂•忍符、修習忍•法帖的「忍•道」——即饒舌、塗鴉、漫畫——苦煉自身意志,馳騁星間行俠仗義。 身為「巡海遊俠」的一員,始終追獵著名為「御猿•邪忍」的惡黨,直至銀河盡頭。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 97.68 | 62.7 | 148 | 96 | 5% | 50% | 75 | 140 | |
20 | 190.48 | 122.27 | 288 | 96 | 5% | 50% | 75 | 140 | ![]() ![]() |
20+ | 229.55 | 147.34 | 347 | 96 | 5% | 50% | 75 | 140 | |
30 | 278.39 | 178.69 | 421 | 96 | 5% | 50% | 75 | 140 | ![]() ![]() |
30+ | 317.46 | 203.77 | 480 | 96 | 5% | 50% | 75 | 140 | |
40 | 366.3 | 235.12 | 554 | 96 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
40+ | 405.37 | 260.2 | 614 | 96 | 5% | 50% | 75 | 140 | |
50 | 454.21 | 291.55 | 687 | 96 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
50+ | 493.28 | 316.63 | 747 | 96 | 5% | 50% | 75 | 140 | |
60 | 542.12 | 347.99 | 821 | 96 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
60+ | 581.2 | 373.06 | 880 | 96 | 5% | 50% | 75 | 140 | |
70 | 630.04 | 404.41 | 954 | 96 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
70+ | 669.11 | 429.5 | 1013 | 96 | 5% | 50% | 75 | 140 | |
80 | 717.95 | 460.85 | 1087 | 96 | 5% | 50% | 75 | 140 |
戰技
![]() | 忍術•七轉八起 - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於亂破 對指定敵方單體造成少量虛數屬性傷害。 | |
等級 | |
![]() | 忍切•初志貫徹 - 戰技 | 群體攻擊 |
能量回復 : 30 | |
弱點擊破 : 群體攻擊 : 30 | |
對敵方全體造成等同於亂破 對敵方全體造成虛數屬性傷害。 | |
等級 | |
![]() | 忍道•極•愛死天流 - 終結技 | 強化 |
能量回復 : 5 | |
弱點擊破 : 0 | |
進入【結印】狀態,立即獲得1個額外回合並獲得 【結印】狀態下普通攻擊獲得強化且無法施放戰技和終結技,施放強化普通攻擊後會消耗1點【彩墨】,耗盡時退出【結印】狀態。 進入【結印】狀態,獲得額外回合並獲得3點【彩墨】,且弱點擊破效率提高,擊破特攻提高。 【結印】狀態下獲得強化普通攻擊,施放強化普通攻擊後會消耗1點【彩墨】,耗盡時退出【結印】狀態。 | |
等級 | |
![]() | 忍•科學•堪忍袋 - 天賦 | 強化 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 6 | |
每當敵方目標的弱點被擊破時,亂破獲得1點充能,最多擁有 擊破弱點時,觸發虛數屬性的弱點擊破效果。 當敵方目標的弱點被擊破時,亂破獲得1點充能。發動【忍具•降魔花弁】的第3段攻擊時,額外對敵方全體造成虛數屬性擊破傷害,該傷害可無視弱點屬性削韌,並消耗所有充能,使本次擊破傷害倍率和削韌值提高。 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 忍步•血義理 - 秘技 | 強化 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 90 | |
使用秘技後進入持續 進入【塗鴉】狀態,快速向前移動一段距離並攻擊接觸到的敵人。攻擊敵人進入戰鬥後,對每個敵方目標造成無視弱點屬性的削韌及虛數屬性擊破傷害,並對其相鄰目標造成虛數屬性擊破傷害,同時使自身獲得能量。 | |
![]() | 忍具•降魔花弁 - 普通攻擊 | 擴散 |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
對指定敵方單體造成少量虛數屬性傷害,並對其相鄰目標造成少量虛數屬性傷害。攻擊沒有虛數弱點的敵人也可以削減韌性。 | |
等級 | |
![]() | 忍具•降魔花弁 - 普通攻擊 | 擴散 |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
對指定敵方單體造成少量虛數屬性傷害,並對其相鄰目標造成少量虛數屬性傷害。攻擊沒有虛數弱點的敵人也可以削減韌性。 | |
等級 | |
![]() | 忍具•降魔花弁 - 普通攻擊 | 群體攻擊 |
能量回復 : 10 | |
弱點擊破 : 群體攻擊 : 15 | |
對敵方全體造成少量虛數屬性傷害。攻擊沒有虛數弱點的敵人也可以削減韌性。 | |
等級 | |
![]() | 忍具•降魔花弁 - 普通攻擊 | 擴散 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 75 / 擴散 : 45 | |
施放【忍具•降魔花弁】,前2段攻擊對指定敵方單體造成等同於亂破 強化普通攻擊無法恢復戰技點,攻擊沒有虛數弱點的敵人也可以削減韌性,效果等同於原削韌值的 前2段攻擊對指定敵方單體造成少量虛數屬性傷害,並對其相鄰目標造成少量虛數屬性傷害。第3段對敵方全體造成少量虛數屬性傷害。攻擊沒有虛數弱點的敵人也可以削減韌性。 | |
等級 | |
行跡
![]() | 忍法帖•枯葉 |
需要角色晉階 6 | |
敵方目標的弱點被擊破時,受到的擊破傷害提高 | ![]() ![]() ![]() ![]() |
![]() | 擊破強化 (擊破特攻) |
需要角色晉階 6 | |
擊破特攻提高 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
攻擊力提高 | ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色等級 80 | |
攻擊力提高 | ![]() ![]() ![]() |
星魂
![]() | 常世道返三途無六錢 | ![]() |
施放終結技進入【結印】狀態期間,亂破造成的傷害無視目標 |
![]() | 俳句暗記有識無罣礙 | ![]() |
強化普通攻擊的前2段攻擊對指定敵方單體的削韌值提高 |
![]() | 堂塔伽藍末法無間獄 | ![]() |
戰技等級+2,最多不超過 |
![]() | 經年劣化任俠無忍義 | ![]() |
【結印】狀態期間,我方全體速度提高 |
![]() | 一心不亂鳴弦無徒矢 | ![]() |
終結技等級+2,最多不超過 |
![]() | 破邪顯正應報無慈悲 | ![]() |
戰鬥開始時亂破獲得 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 智庫 | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | 使裝備者終結技造成的傷害提高 | ![]() ![]() |
![]() | 靈鑰 | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | 使裝備者在施放戰技後,額外恢復 | ![]() ![]() |
![]() | 睿見 | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | 當裝備者施放終結技時,攻擊力提高 | ![]() ![]() |
![]() | 「我」的誕生 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者追加攻擊造成的傷害提高 | ![]() ![]() |
![]() | 別讓世界靜下來 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 使裝備者進入戰鬥時立即恢復 | ![]() ![]() |
![]() | 天才們的休憩 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 使裝備者攻擊力提高 | ![]() ![]() |
![]() | 早餐的儀式感 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 使裝備者造成傷害提高 | ![]() ![]() |
![]() | 今日亦是和平的一日 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 529.2 | 330.75 | 846.72 | 進入戰鬥後,根據裝備者的能量上限,提高裝備者造成的傷害:每點能量提高 | ![]() ![]() |
![]() | 銀河鐵道之夜 | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | 582.12 | 396.9 | 1164.24 | 場上每有1個敵方目標,裝備者的攻擊力便提高 | ![]() ![]() |
![]() | 拂曉之前 | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | 582.12 | 463.05 | 1058.4 | 使裝備者暴擊傷害提高 | ![]() ![]() |
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220 responses to “亂破”
Girl is playing Splatoon
shhshh……
stay strong for your E6S1 Robin.😉😉
guys… hear me out… DOUBLE SB!!!! Rappa, FF, RM, HTB…. thoughts?????? you’d have like no skill points tho unless you use HTB as an sp gen
you forget that gallagher isn’t just there for window dressing, probably the worst theorycrafted team i’ve ever seen
As the stronger Gyatt Rappa. Fought the fraud, the Stelle”Rizz” Hunter Firefart. As Rappa use her Ninjutsu to steal her Stelle”Rizz”, Firefart shrunk back in fear as Rappa said, “Stand proud Firefart, you are Weeb.” 🗣️🗣️🔥🔥
“Throught the Break team and SuperBreak team, I alone the Honored One” 🗣️🗣️🔥🔥
**Stelle**
“Who’s stronger? You or her?”, Stelle asked.
Rappa smirks : “Well if Firefart used her superbreak ability, she could give me a little trouble…”
“but would you lose?”
“Nah, I’d ult”
Anyone know’s why in Dim’s video she’s ulted 3 times? When her kit obv says that she has 3 stacks and every one uses after enchanced basic attack.
it was her basic attacks. There wasn’t any other characters that’s why
Seems the first cast broke the enemy’s toughness and delayed their turn allowing Rappa to use up her stacks with nothing happen in between.
Because if you read how her ultimate works its a succession of 3 different attacks before her turn end while consuming 1 of the 3 stacks provided by her burst, which means 3 attacks within 3 separate turns, enemy had its turn delayed so she was able to play the 3 turns in a row
Something is not right, her toughness reductions are way too low
30 AoE on skill
75 main target/45 adjacent/30 for the enemies at the extremities
Even with a +50% break efficiency these numbers remain extremely low
Also count the 50% loss if targets are not weak to imaginary
Her “chain reaction” when breaking an enemy is barely 10 toughness..
This is so far of any actual “break focused character”
30 toughness is what normal attacks of any character remove.. 60 for skills.. she doesnt even do 60 with her increased efficiency..
This doesnt feel right even for a PF character
elites have 300 toughness, boss have been 400 to 500 if not more.. she can deal with the fodder mobs but will take so long to break any of the stronger targets..
or am I wrong ?
the 75 main target 45 adjacent and 15 extremities is the total of the 3 hits from her ultimate, forgot to mention, considering she isn’t particularily fast without her lightcone… she won’t unleash the 3 sequence extremely fast
She gets 75/45/15 every enhanced basic attack actually, the hits are one after another just like Acheron ult.
that 10 toughness from her talent is taking the new in game toughness numbers, so it would be 30 for the old ones that this site is using
cool, break-based Erudition. first character that can actually use that 4-star Sunday LC from a few patches ago.
so… hmm… she wants 3200 atk for that a6 trace… and then her damage is from the super breaks, right? so she isn’t concerned about crit (chest) or imaginary damage orb…
atk chest, spd boots, atk orb, and then… ER or BE rope right? and BE and SPD sub stats?
that 160 energy on her ult is a doozy, she will appreciate battery supports in additon to break supports.
2900. Shen starts at 3%.
Please read, it can be increased by 1% for every 100 attack above 2000, so yes it’s 3200 atk.
she starts with 3% and can be FURTHER increased by another 12%. for a total of 15%.
the effect say’s the ADDITIONAL amount can be increase to up to 12%.
the 3% is the base + 12 on top which will be 1200 attack in total on top of the 2000 attack.
Yea i missed the additional part.
Well… This is just Firefly, but for PF. I honestly dislike their tendency to make PF characters. She’ll be obviously stronger than FF in a said mode and weaker than her in classic mirror. I mean, she has no like “BULLSHIT” mechanics like almost 200 default speed which FF has. and her animations are good. I think she’s okay.
And yeah, this BiS… Not that it is too strong, but her ultimate costs whopping 160 and additional energy source is something she really needs. and this much action advance on a cone is not even funny.
Overall, I like her. A fine character, maybe. Broken in PF, but who cares.
we got first person gameplay in hsr before gta6 💀
THANK GOD ANOTHER CHARACTER AFTER SPARKLE THAT HAS JAPANESE Reference, THIS IS TRULLY A FRESH REFRESH TO MY MIND ,AFTER EATING SO MANY TOOFU CHARACTER🥶👍
bruh she’s mori calliope cosplaying as akali (or just being rapper mori) playing splatoon… i don’t really see the japanese influence. she’s a ninja but lacks any interesting ninja elements. really cool animations but the design is severely lacking anything of interest esp when i think of what ‘someone obsessed with ninjutsu and shinobi’ would look like. her ‘ninjutsu’ ult also feels more like she could have just been a shooter and it would have suited the design better imo
99,99999% of her strength came from LC
easiest character to calculate ™
She’s here. Let the math calculations commence. Sic ’em boys.
Well, if you say so,
I am going to asume you are pulling her for PF only. E0 S1 with the current Super Break team ( HTB – Ruan Mei – Gallagher )
Best in slot Relic set ofcourse Cavalry + Talia for extra break effect or Vonwacq for ER ( forge is more tricky with more break effect but less change to actually proc in due to the fact that you need to hit a fire weak enemy ).
Your best in slot main stats are going to be = Attack Chest
Speed boots
Attack Orb
Break effect rope if you run Talia or ER rope if you run Vonwacq ( believe it or not )
let me explain,
Her speed getting to 160 will give her 2 attack every cycle, which is of course really good considering her wanting to break enemies and to have the Talia set bonus effect active.
Attack Chest and orb to help you getting to the 3200 attack value to max out her A6 trace.
what are the stats you need to aim for in this version of Rappa V1?
So why ER rope?
ER rope might be lower damage per screenshot but it will help her get her ult up way more often due to her having a lot of different sources of energy income.
most people might use Break rope for more damage and that is the more reliable choice but Rappa being a Erudition character for PF is where the ER rope will be more optimal.
he thing in PF is that you don’t need a lot of damage to kill things such as mobs and elite compaired to MoC and AS.
Acheron for example, deals way to much damage but can’t clear that fast due to the amount of waves and enemies in PF.
So how much energy will she generate compaired to her having ER rope?
we are starting in PF with 5 enemies with ,let’s say , 3 imaginary weak enemies , the formation stats with S1 and maxed out traces ( or at least all 3 major traces )
start of battle with give 80 energy ( half of ult ) + 30 from the lightcone.
Skill will give 30 energy + 3 times 2 from A1 = 36 energy + possible kills from the fact that you have a high amount of break effect which will get 5 energy on every kill you get.
80 + 30 + 30 + (3X2) = 146 energy to a possibility of an extra 15 energy. 161 energy
but what if you don’t kill 1 or more enemies? wait untill you get hit a couple of times or wait until another ally breaks more enemies or wait untill your next turn
with ER rope that problem will not be the same.
start of battle 80 energy ( does not get effected by ER rope as far as i know ) + 30 but this is effected by the ER rope so 35.8 energy.
skill 30 but with ER rope its also 35.8 energy + 3X2 also affected by ER rope so 3X2.4 energy = 43 energy
80 + 35.8 + 43 = 158.8
if even one of the enemies dies or 1 more enemy is imaginary weak or if an ally is faster and they break an enemy as well, you can ult after the first attack.
any subsequent attack out site of the enhanced basic attack wil get her at least 35.8 energy + 2.4 for any break you do and 6 energy after every ult cast.
every hit she receive’s will also get 6 instead of 5 energy and so for every kill she gets.
in her ult, she will also generate herself 6 energy per basic attack.
without ER rope you are still at least 14 energy short but with ER rope you are 1.2 energy short.
not to mention you can maby even run Vonwacq on her to guarantee her the ult even though you lose about 36% break effect but remember that you get a bunch of break effect from HTB and Ruan mei + Watch maker 4 piece. wich is roughtly about 125 % in battle break effect.
aim for – 3200 attack
150 speed (because of Ruan Mei 10% speed buff, in battle this will be 160)
how ever much Break effect as you can get without losing the former 2. which is on average with S1 and about 3 rolls on break effect per relic which is about 194 break effect out of battle. this will probably be lower due to her needing the speed stats and,of course ,being unlucky so think of about 170% break effect out of battle.
the cavalry set effect will take full effect after harmony TB ults but that’s also the moment you really need the effect to be active.
that’s it, simple right?
I am not going to do the damage calculation because i still do not know how to do that one yet but i am sure some one else will 😛
Keep in mind, at the end of the day, you play the game the way you want, i am playing it this way, you might play if completely differently, all is fine, as long as you have fun doing it 🙂
what if thief relics + passkey? there gonna be way more energy
I did take Passkey into consideration, but the problem with Passkey is the really low base attack.
getting to the 3200 attack is really hard with that LC.
I did not consider Thief set, its a really good set to use if you want to get to 160 reliably, you basically add another 3.8 energy per break of energy every time you break an enemy, the only other reason i do not recommend it is that, the Boxer set is really bad set to farm along with.
it is practicaly only useable on Clara , Argenti and Su Shang. ( not Boothill because of the 25% def ignore on Super Break )
I would say, if you already have the set farmed, just use that, you might not have to use ER rope because, after the first attack without ER rope, you get to 146 ER + (3 energy X 3) = 155 energy. you basically need one of the enemies to die or you need to get hit once which is quite good.
With ER rope of course you get to 160 energy guarantee in the situation i used without RNG.
The other reason why i personally thing Cavalry set is better, is because farming it is better over all.
The Valorous set is a really good general set to farm because of the 2 piece effect and a lot of recent Crit based character like the 4 piece set as well.
The Cavalry set is basically the new standard set for every Break based character due to Super Break and even without Super Break, the 10% def ignore on break is stil really nice for the Break Characters. but why whould you ignore Super Break is my question then, its way to much damage to pass on.
The difference between having and not having roughtly 50% extra break effect to me, is not a huge differnce due to the 10% def ignore on break + 15% on Super Break.
My verdict is – do not use Passkey, the base attack is just way to low unless you have absolutely cracked attack % rolls but you will most likely lose a lot of break effect and speed in the process.
Thieves is really good but it might be a bit rough farming due to Boxer not being that good or universal.
I am also waiting for them to release a planar set that give some amount of ER for DPS characters because have all been support oriented till now.