亂破

乱破
乱破名詞乱破
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 智識
戰鬥屬性Class 虛數
專屬素材
信用點308K
蓄夢元件15
流夢閥門15
一曲合弦的幻景65
造夢馬達15
行跡素材
信用點3M
凌亂草圖18
蓄夢元件41
動態線稿69
流夢閥門56
精緻色稿139
造夢馬達58
同願的遺音12
命運的足跡8
劇情如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。
贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。
身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音
劇情

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量專屬素材
197.6862.7148965%50%75140
20190.48122.27288965%50%75140
信用點4000
蓄夢元件5
20+229.55147.34347965%50%75140
30278.39178.69421965%50%75140
信用點8000
蓄夢元件10
30+317.46203.77480965%50%75140
40366.3235.12554965%50%75140
信用點16000
流夢閥門6
一曲合弦的幻景3
40+405.37260.2614965%50%75140
50454.21291.55687965%50%75140
信用點40000
流夢閥門9
一曲合弦的幻景7
50+493.28316.63747965%50%75140
60542.12347.99821965%50%75140
信用點80000
造夢馬達6
一曲合弦的幻景20
60+581.2373.06880965%50%75140
70630.04404.41954965%50%75140
信用點160K
造夢馬達9
一曲合弦的幻景35
70+669.11429.51013965%50%75140
80717.95460.851087965%50%75140
等級專屬素材
1
20
信用點4000
蓄夢元件5
20+
40
信用點16000
流夢閥門6
一曲合弦的幻景3
40+
50
信用點40000
流夢閥門9
一曲合弦的幻景7
50+
60
信用點80000
造夢馬達6
一曲合弦的幻景20
60+
70
信用點160K
造夢馬達9
一曲合弦的幻景35
70+
80

戰技

忍术•七转八起忍术•七转八起 - 普攻 | 单攻
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
对指定敌方单体造成等同于乱破攻击力的虚数属性伤害。

对指定敌方单体造成少量虚数属性伤害。
等級 9
忍切•初志贯彻忍切•初志贯彻 - 战技 | 群攻
能量回復 : 30
弱點擊破 : 群體攻擊 : 30
对敌方全体造成等同于乱破攻击力的虚数属性伤害。

对敌方全体造成虚数属性伤害。
等級 15
忍道•极•爱死天流忍道•极•爱死天流 - 终结技 | 强化
能量回復 : 5
弱點擊破 : 0
进入【结印】状态,立即获得1个额外回合并获得点【彩墨】,同时弱点击破效率提高,击破特攻提高
【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。

进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高
【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。
等級 15
忍•科学•堪忍袋忍•科学•堪忍袋 - 天赋 | 强化
能量回復 : 0
弱點擊破 : 單體攻擊 : 6
每当敌方目标的弱点被击破时,乱破获得1点充能,最多拥有点充能。乱破下一次发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成等同于乱破虚数属性击破伤害的击破伤害,该伤害可无视弱点属性削减点韧性,并消耗所有充能,每点充能使本次击破伤害倍率提高,并使无视弱点属性的削韧值提高点。
击破弱点时,触发虚数属性的弱点击破效果。

当敌方目标的弱点被击破时,乱破获得1点充能。发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成虚数属性击破伤害,该伤害可无视弱点属性削韧,并消耗所有充能,使本次击破伤害倍率和削韧值提高。
等級 15
攻击攻击
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

等級 1
忍步•血义理忍步•血义理 - 秘技 | 强化
能量回復 : 0
弱點擊破 : 單體攻擊 : 90
使用秘技后进入持续秒的【涂鸦】状态。【涂鸦】状态下会快速向前移动一段距离并攻击接触到的敌人,在快速移动的过程中可抵挡敌人的所有攻击。【涂鸦】状态下施放攻击可以提前结束持续时间,主动攻击敌人进入战斗后,对每个敌方目标造成点无视弱点属性的削韧,以及等同于乱破虚数属性击破伤害的击破伤害,并对其相邻目标造成等同于乱破虚数属性击破伤害的击破伤害,同时使自身获得点能量。

进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧及虚数属性击破伤害,并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。
等級 1
忍具•降魔花弁忍具•降魔花弁 - 普攻 | 扩散
能量回復 : 5
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15


对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等級 9
忍具•降魔花弁忍具•降魔花弁 - 普攻 | 扩散
能量回復 : 5
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15


对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等級 9
忍具•降魔花弁忍具•降魔花弁 - 普攻 | 群攻
能量回復 : 10
弱點擊破 : 群體攻擊 : 15


对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等級 9
忍具•降魔花弁忍具•降魔花弁 - 普攻 | 扩散
能量回復 : 0
弱點擊破 : 單體攻擊 : 75 / 擴散 : 45
发动【忍具•降魔花弁】,前2段攻击对指定敌方单体造成等同于乱破攻击力的虚数属性伤害,并对其相邻目标造成等同于乱破攻击力的虚数属性伤害,第3段对敌方全体造成等同于乱破攻击力的虚数属性伤害。
强化普攻无法恢复战技点,攻击没有虚数弱点的敌人也可以削减韧性,效果等同于原削韧值的。击破弱点时,触发虚数属性的弱点击破效果。

前2段攻击对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。第3段对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等級 9

行跡

忍法帖•魔天忍法帖•魔天
需要角色晉階 2
菁英等級以上的敵方目標的弱點被擊破時,亂破額外獲得1點充能,並恢復10點能量。
信用點5000
凌亂草圖3
同願的遺音1
速度強化速度強化 (速度)
需要角色晉階 2
n/a
信用點5000
凌亂草圖3
蓄夢元件6
攻擊強化攻擊強化 (攻击力)
需要角色晉階 3
攻击力提高4%
信用點10000
動態線稿3
流夢閥門3
擊破強化擊破強化 (n/a)
需要角色晉階 3
n/a
信用點10000
動態線稿3
流夢閥門3
忍法帖•海鳴忍法帖•海鳴
需要角色晉階 4
【結印】狀態期間,亂破發動強化普通攻擊對處於弱點擊破狀態下的敵方目標造成傷害後,會將本次傷害的削韌值轉化為1次60%超擊破傷害
信用點20000
動態線稿5
命運的足跡1
同願的遺音1
攻擊強化攻擊強化 (攻击力)
需要角色晉階 4
攻击力提高6%
信用點20000
動態線稿5
流夢閥門4
速度強化速度強化 (速度)
需要角色晉階 5
n/a
信用點45000
精緻色稿3
造夢馬達3
攻擊強化攻擊強化 (攻击力)
需要角色晉階 5
攻击力提高6%
信用點45000
精緻色稿3
造夢馬達3
忍法帖•枯葉忍法帖•枯葉
需要角色晉階 6
敵方目標的弱點被擊破時,受到的擊破傷害提高2%,若亂破目前攻擊力高於2400點,每超過100點攻擊力可使該數值額外提高1%,最多額外提高8%。效果持續2回合。
信用點160K
精緻色稿8
命運的足跡1
同願的遺音1
擊破強化擊破強化 (n/a)
需要角色晉階 6
n/a
信用點160K
精緻色稿8
造夢馬達8
速度強化速度強化 (速度)
需要角色等級 75
n/a
信用點160K
精緻色稿8
造夢馬達8
攻擊強化攻擊強化 (攻击力)
需要角色等級 80
攻击力提高8%
信用點160K
精緻色稿8
造夢馬達8

星魂

常世道返三途無六錢常世道返三途無六錢常世道返三途無六錢
施放終結技進入【結印】狀態期間,亂破造成的傷害無視目標15%的防禦,退出【結印】狀態後恢復20點能量。
俳句暗記有識無罣礙俳句暗記有識無罣礙俳句暗記有識無罣礙
強化普通攻擊的前2段攻擊對指定敵方單體的削韌值提高50%
堂塔伽藍末法無間獄堂塔伽藍末法無間獄堂塔伽藍末法無間獄
戰技等級+2,最多不超過15級,天賦等級+2,最多不超過15級。
經年劣化任俠無忍義經年劣化任俠無忍義經年劣化任俠無忍義
【結印】狀態期間,我方全體速度提高12%
一心不亂鳴弦無徒矢一心不亂鳴弦無徒矢一心不亂鳴弦無徒矢
終結技等級+2,最多不超過15級,普通攻擊等級+1,最多不超過10級。
破邪顯正應報無慈悲破邪顯正應報無慈悲破邪顯正應報無慈悲
戰鬥開始時亂破獲得5點天賦效果的充能,且充能上限增加5點。發動【忍具•降魔花弁】第3段攻擊後獲得5點充能。

光錐

名詞稀有度命途攻擊力防禦力生命值戰技專屬素材
智庫
智库3
RarstrRarstrRarstr
erudition-class370.44264.6740.88使装备者终结技造成的伤害提高28%
智識之鑰
蠢動原核
靈鑰
灵钥3
RarstrRarstrRarstr
erudition-class370.44264.6740.88使装备者施放战技后额外恢复8点能量,该效果单个回合内不可重复触发。
智識之鑰
蠢動原核
睿見
睿见3
RarstrRarstrRarstr
erudition-class370.44264.6740.88当装备者施放终结技时,攻击力提高24%,持续2回合。
智識之鑰
踐踏的意志
「我」的誕生
「我」的诞生4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56使装备者追加攻击造成的伤害提高24%。若该敌方目标当前生命值百分比小于等于50%,则追加攻击造成的伤害额外提高24%
智識之鑰
古代引擎
別讓世界靜下來
别让世界静下来4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使装备者进入战斗时立即恢复20点能量,同时使其终结技造成的伤害提高32%
智識之鑰
古代引擎
天才們的休憩
天才们的休憩4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使装备者攻击力提高16%,当装备者消灭敌方目标后,暴击伤害提高24%,持续3回合。
智識之鑰
永壽榮枝
早餐的儀式感
早餐的仪式感4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使装备者造成伤害提高12%。每消灭1个敌方目标,装备者的攻击力提高4%,该效果最多叠加3层。
智識之鑰
蠢動原核
今日亦是和平的一日
今日亦是和平的一日4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高0.2%,最多计入160点。
智識之鑰
永壽榮枝
銀河鐵道之夜
银河铁道之夜5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24场上每有1个敌方目标,使装备者的攻击力提高9%,该效果最多叠加5层。当有敌方目标的弱点被击破时,装备者造成的伤害提高30%,持续1回合。
智識之鑰
蠢動原核
拂曉之前
拂晓之前5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4使装备者暴击伤害提高36%。使装备者战技和终结技造成的伤害提高18%。当装备者施放战技或终结技后,获得【梦身】效果。触发追加攻击时,消耗【梦身】,使追加攻击造成的伤害提高48%
智識之鑰
永壽榮枝
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語音

語言
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劇情

Title遊戲語言

220 responses to “亂破”

    • you forget that gallagher isn’t just there for window dressing, probably the worst theorycrafted team i’ve ever seen

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  1. As the stronger Gyatt Rappa. Fought the fraud, the Stelle”Rizz” Hunter Firefart. As Rappa use her Ninjutsu to steal her Stelle”Rizz”, Firefart shrunk back in fear as Rappa said, “Stand proud Firefart, you are Weeb.” 🗣️🗣️🔥🔥

      
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    • “Who’s stronger? You or her?”, Stelle asked.
      Rappa smirks : “Well if Firefart used her superbreak ability, she could give me a little trouble…”
      “but would you lose?”
      “Nah, I’d ult”

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  2. Anyone know’s why in Dim’s video she’s ulted 3 times? When her kit obv says that she has 3 stacks and every one uses after enchanced basic attack.

      
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    • Because if you read how her ultimate works its a succession of 3 different attacks before her turn end while consuming 1 of the 3 stacks provided by her burst, which means 3 attacks within 3 separate turns, enemy had its turn delayed so she was able to play the 3 turns in a row

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    • Something is not right, her toughness reductions are way too low

      30 AoE on skill
      75 main target/45 adjacent/30 for the enemies at the extremities
      Even with a +50% break efficiency these numbers remain extremely low
      Also count the 50% loss if targets are not weak to imaginary
      Her “chain reaction” when breaking an enemy is barely 10 toughness..

      This is so far of any actual “break focused character”

      30 toughness is what normal attacks of any character remove.. 60 for skills.. she doesnt even do 60 with her increased efficiency..

      This doesnt feel right even for a PF character
      elites have 300 toughness, boss have been 400 to 500 if not more.. she can deal with the fodder mobs but will take so long to break any of the stronger targets..

      or am I wrong ?

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      • the 75 main target 45 adjacent and 15 extremities is the total of the 3 hits from her ultimate, forgot to mention, considering she isn’t particularily fast without her lightcone… she won’t unleash the 3 sequence extremely fast

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  3. so… hmm… she wants 3200 atk for that a6 trace… and then her damage is from the super breaks, right? so she isn’t concerned about crit (chest) or imaginary damage orb…

    atk chest, spd boots, atk orb, and then… ER or BE rope right? and BE and SPD sub stats?

    that 160 energy on her ult is a doozy, she will appreciate battery supports in additon to break supports.

      
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  4. Well… This is just Firefly, but for PF. I honestly dislike their tendency to make PF characters. She’ll be obviously stronger than FF in a said mode and weaker than her in classic mirror. I mean, she has no like “BULLSHIT” mechanics like almost 200 default speed which FF has. and her animations are good. I think she’s okay.
    And yeah, this BiS… Not that it is too strong, but her ultimate costs whopping 160 and additional energy source is something she really needs. and this much action advance on a cone is not even funny.
    Overall, I like her. A fine character, maybe. Broken in PF, but who cares.

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  5. THANK GOD ANOTHER CHARACTER AFTER SPARKLE THAT HAS JAPANESE Reference, THIS IS TRULLY A FRESH REFRESH TO MY MIND ,AFTER EATING SO MANY TOOFU CHARACTER🥶👍

      
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    • bruh she’s mori calliope cosplaying as akali (or just being rapper mori) playing splatoon… i don’t really see the japanese influence. she’s a ninja but lacks any interesting ninja elements. really cool animations but the design is severely lacking anything of interest esp when i think of what ‘someone obsessed with ninjutsu and shinobi’ would look like. her ‘ninjutsu’ ult also feels more like she could have just been a shooter and it would have suited the design better imo

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    • Well, if you say so,

      I am going to asume you are pulling her for PF only. E0 S1 with the current Super Break team ( HTB – Ruan Mei – Gallagher )
      Best in slot Relic set ofcourse Cavalry + Talia for extra break effect or Vonwacq for ER ( forge is more tricky with more break effect but less change to actually proc in due to the fact that you need to hit a fire weak enemy ).

      Your best in slot main stats are going to be = Attack Chest
      Speed boots
      Attack Orb
      Break effect rope if you run Talia or ER rope if you run Vonwacq ( believe it or not )

      let me explain,

      Her speed getting to 160 will give her 2 attack every cycle, which is of course really good considering her wanting to break enemies and to have the Talia set bonus effect active.
      Attack Chest and orb to help you getting to the 3200 attack value to max out her A6 trace.

      what are the stats you need to aim for in this version of Rappa V1?

      So why ER rope?

      ER rope might be lower damage per screenshot but it will help her get her ult up way more often due to her having a lot of different sources of energy income.
      most people might use Break rope for more damage and that is the more reliable choice but Rappa being a Erudition character for PF is where the ER rope will be more optimal.
      he thing in PF is that you don’t need a lot of damage to kill things such as mobs and elite compaired to MoC and AS.
      Acheron for example, deals way to much damage but can’t clear that fast due to the amount of waves and enemies in PF.

      So how much energy will she generate compaired to her having ER rope?

      we are starting in PF with 5 enemies with ,let’s say , 3 imaginary weak enemies , the formation stats with S1 and maxed out traces ( or at least all 3 major traces )

      start of battle with give 80 energy ( half of ult ) + 30 from the lightcone.
      Skill will give 30 energy + 3 times 2 from A1 = 36 energy + possible kills from the fact that you have a high amount of break effect which will get 5 energy on every kill you get.

      80 + 30 + 30 + (3X2) = 146 energy to a possibility of an extra 15 energy. 161 energy
      but what if you don’t kill 1 or more enemies? wait untill you get hit a couple of times or wait until another ally breaks more enemies or wait untill your next turn

      with ER rope that problem will not be the same.
      start of battle 80 energy ( does not get effected by ER rope as far as i know ) + 30 but this is effected by the ER rope so 35.8 energy.
      skill 30 but with ER rope its also 35.8 energy + 3X2 also affected by ER rope so 3X2.4 energy = 43 energy
      80 + 35.8 + 43 = 158.8
      if even one of the enemies dies or 1 more enemy is imaginary weak or if an ally is faster and they break an enemy as well, you can ult after the first attack.
      any subsequent attack out site of the enhanced basic attack wil get her at least 35.8 energy + 2.4 for any break you do and 6 energy after every ult cast.
      every hit she receive’s will also get 6 instead of 5 energy and so for every kill she gets.
      in her ult, she will also generate herself 6 energy per basic attack.

      without ER rope you are still at least 14 energy short but with ER rope you are 1.2 energy short.
      not to mention you can maby even run Vonwacq on her to guarantee her the ult even though you lose about 36% break effect but remember that you get a bunch of break effect from HTB and Ruan mei + Watch maker 4 piece. wich is roughtly about 125 % in battle break effect.

      aim for – 3200 attack
      150 speed (because of Ruan Mei 10% speed buff, in battle this will be 160)
      how ever much Break effect as you can get without losing the former 2. which is on average with S1 and about 3 rolls on break effect per relic which is about 194 break effect out of battle. this will probably be lower due to her needing the speed stats and,of course ,being unlucky so think of about 170% break effect out of battle.
      the cavalry set effect will take full effect after harmony TB ults but that’s also the moment you really need the effect to be active.
      that’s it, simple right?

      I am not going to do the damage calculation because i still do not know how to do that one yet but i am sure some one else will 😛

      Keep in mind, at the end of the day, you play the game the way you want, i am playing it this way, you might play if completely differently, all is fine, as long as you have fun doing it 🙂

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        • I did take Passkey into consideration, but the problem with Passkey is the really low base attack.
          getting to the 3200 attack is really hard with that LC.

          I did not consider Thief set, its a really good set to use if you want to get to 160 reliably, you basically add another 3.8 energy per break of energy every time you break an enemy, the only other reason i do not recommend it is that, the Boxer set is really bad set to farm along with.
          it is practicaly only useable on Clara , Argenti and Su Shang. ( not Boothill because of the 25% def ignore on Super Break )

          I would say, if you already have the set farmed, just use that, you might not have to use ER rope because, after the first attack without ER rope, you get to 146 ER + (3 energy X 3) = 155 energy. you basically need one of the enemies to die or you need to get hit once which is quite good.
          With ER rope of course you get to 160 energy guarantee in the situation i used without RNG.

          The other reason why i personally thing Cavalry set is better, is because farming it is better over all.
          The Valorous set is a really good general set to farm because of the 2 piece effect and a lot of recent Crit based character like the 4 piece set as well.

          The Cavalry set is basically the new standard set for every Break based character due to Super Break and even without Super Break, the 10% def ignore on break is stil really nice for the Break Characters. but why whould you ignore Super Break is my question then, its way to much damage to pass on.

          The difference between having and not having roughtly 50% extra break effect to me, is not a huge differnce due to the 10% def ignore on break + 15% on Super Break.

          My verdict is – do not use Passkey, the base attack is just way to low unless you have absolutely cracked attack % rolls but you will most likely lose a lot of break effect and speed in the process.

          Thieves is really good but it might be a bit rough farming due to Boxer not being that good or universal.

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