名詞 | 乱破 | |
稀有度 | ||
命途 | 智識 | |
戰鬥屬性 | 虛數 | |
專屬素材 | 308K 15 15 65 15 | |
行跡素材 | 3M 18 41 69 56 139 58 12 8 | |
劇情 | 如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。 贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。 身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音 |
劇情 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 97.68 | 62.7 | 148 | 96 | 5% | 50% | 75 | 140 | |
20 | 190.48 | 122.27 | 288 | 96 | 5% | 50% | 75 | 140 | 4000 5 |
20+ | 229.55 | 147.34 | 347 | 96 | 5% | 50% | 75 | 140 | |
30 | 278.39 | 178.69 | 421 | 96 | 5% | 50% | 75 | 140 | 8000 10 |
30+ | 317.46 | 203.77 | 480 | 96 | 5% | 50% | 75 | 140 | |
40 | 366.3 | 235.12 | 554 | 96 | 5% | 50% | 75 | 140 | 16000 6 3 |
40+ | 405.37 | 260.2 | 614 | 96 | 5% | 50% | 75 | 140 | |
50 | 454.21 | 291.55 | 687 | 96 | 5% | 50% | 75 | 140 | 40000 9 7 |
50+ | 493.28 | 316.63 | 747 | 96 | 5% | 50% | 75 | 140 | |
60 | 542.12 | 347.99 | 821 | 96 | 5% | 50% | 75 | 140 | 80000 6 20 |
60+ | 581.2 | 373.06 | 880 | 96 | 5% | 50% | 75 | 140 | |
70 | 630.04 | 404.41 | 954 | 96 | 5% | 50% | 75 | 140 | 160K 9 35 |
70+ | 669.11 | 429.5 | 1013 | 96 | 5% | 50% | 75 | 140 | |
80 | 717.95 | 460.85 | 1087 | 96 | 5% | 50% | 75 | 140 |
戰技
忍术•七转八起 - 普攻 | 单攻 | |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
对指定敌方单体造成等同于乱破 对指定敌方单体造成少量虚数属性伤害。 | |
等級 | |
忍切•初志贯彻 - 战技 | 群攻 | |
能量回復 : 30 | |
弱點擊破 : 群體攻擊 : 30 | |
对敌方全体造成等同于乱破 对敌方全体造成虚数属性伤害。 | |
等級 | |
忍道•极•爱死天流 - 终结技 | 强化 | |
能量回復 : 5 | |
弱點擊破 : 0 | |
进入【结印】状态,立即获得1个额外回合并获得 【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。 进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高。 【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。 | |
等級 | |
忍•科学•堪忍袋 - 天赋 | 强化 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 6 | |
每当敌方目标的弱点被击破时,乱破获得1点充能,最多拥有 击破弱点时,触发虚数属性的弱点击破效果。 当敌方目标的弱点被击破时,乱破获得1点充能。发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成虚数属性击破伤害,该伤害可无视弱点属性削韧,并消耗所有充能,使本次击破伤害倍率和削韧值提高。 | |
等級 | |
攻击 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
忍步•血义理 - 秘技 | 强化 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 90 | |
使用秘技后进入持续 进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧及虚数属性击破伤害,并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。 | |
忍具•降魔花弁 - 普攻 | 扩散 | |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
忍具•降魔花弁 - 普攻 | 扩散 | |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
忍具•降魔花弁 - 普攻 | 群攻 | |
能量回復 : 10 | |
弱點擊破 : 群體攻擊 : 15 | |
对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
忍具•降魔花弁 - 普攻 | 扩散 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 75 / 擴散 : 45 | |
发动【忍具•降魔花弁】,前2段攻击对指定敌方单体造成等同于乱破 强化普攻无法恢复战技点,攻击没有虚数弱点的敌人也可以削减韧性,效果等同于原削韧值的 前2段攻击对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。第3段对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
行跡
忍法帖•枯葉 | |
需要角色晉階 6 | |
敵方目標的弱點被擊破時,受到的擊破傷害提高 | 160K 8 1 1 |
擊破強化 (n/a) | |
需要角色晉階 6 | |
n/a | 160K 8 8 |
攻擊強化 (攻击力) | |
攻击力提高 | 2500 2 |
攻擊強化 (攻击力) | |
需要角色等級 80 | |
攻击力提高 | 160K 8 8 |
星魂
常世道返三途無六錢 | ||
施放終結技進入【結印】狀態期間,亂破造成的傷害無視目標 |
俳句暗記有識無罣礙 | ||
強化普通攻擊的前2段攻擊對指定敵方單體的削韌值提高 |
堂塔伽藍末法無間獄 | ||
戰技等級+2,最多不超過 |
經年劣化任俠無忍義 | ||
【結印】狀態期間,我方全體速度提高 |
一心不亂鳴弦無徒矢 | ||
終結技等級+2,最多不超過 |
破邪顯正應報無慈悲 | ||
戰鬥開始時亂破獲得 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
智库 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 使装备者终结技造成的伤害提高 | ||
灵钥 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 使装备者施放战技后额外恢复 | ||
睿见 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 当装备者施放终结技时,攻击力提高 | ||
「我」的诞生 | 4 | erudition-class | 476.28 | 330.75 | 952.56 | 使装备者追加攻击造成的伤害提高 | ||
别让世界静下来 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 使装备者进入战斗时立即恢复 | ||
天才们的休憩 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 使装备者攻击力提高 | ||
早餐的仪式感 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 使装备者造成伤害提高 | ||
今日亦是和平的一日 | 4 | erudition-class | 529.2 | 330.75 | 846.72 | 进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高 | ||
银河铁道之夜 | 5 | erudition-class | 582.12 | 396.9 | 1164.24 | 场上每有1个敌方目标,使装备者的攻击力提高 | ||
拂晓之前 | 5 | erudition-class | 582.12 | 463.05 | 1058.4 | 使装备者暴击伤害提高 |
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Title | 遊戲語言 |
220 responses to “亂破”
Girl is playing Splatoon
shhshh……
stay strong for your E6S1 Robin.😉😉
guys… hear me out… DOUBLE SB!!!! Rappa, FF, RM, HTB…. thoughts?????? you’d have like no skill points tho unless you use HTB as an sp gen
you forget that gallagher isn’t just there for window dressing, probably the worst theorycrafted team i’ve ever seen
As the stronger Gyatt Rappa. Fought the fraud, the Stelle”Rizz” Hunter Firefart. As Rappa use her Ninjutsu to steal her Stelle”Rizz”, Firefart shrunk back in fear as Rappa said, “Stand proud Firefart, you are Weeb.” 🗣️🗣️🔥🔥
“Throught the Break team and SuperBreak team, I alone the Honored One” 🗣️🗣️🔥🔥
**Stelle**
“Who’s stronger? You or her?”, Stelle asked.
Rappa smirks : “Well if Firefart used her superbreak ability, she could give me a little trouble…”
“but would you lose?”
“Nah, I’d ult”
Anyone know’s why in Dim’s video she’s ulted 3 times? When her kit obv says that she has 3 stacks and every one uses after enchanced basic attack.
it was her basic attacks. There wasn’t any other characters that’s why
Seems the first cast broke the enemy’s toughness and delayed their turn allowing Rappa to use up her stacks with nothing happen in between.
Because if you read how her ultimate works its a succession of 3 different attacks before her turn end while consuming 1 of the 3 stacks provided by her burst, which means 3 attacks within 3 separate turns, enemy had its turn delayed so she was able to play the 3 turns in a row
Something is not right, her toughness reductions are way too low
30 AoE on skill
75 main target/45 adjacent/30 for the enemies at the extremities
Even with a +50% break efficiency these numbers remain extremely low
Also count the 50% loss if targets are not weak to imaginary
Her “chain reaction” when breaking an enemy is barely 10 toughness..
This is so far of any actual “break focused character”
30 toughness is what normal attacks of any character remove.. 60 for skills.. she doesnt even do 60 with her increased efficiency..
This doesnt feel right even for a PF character
elites have 300 toughness, boss have been 400 to 500 if not more.. she can deal with the fodder mobs but will take so long to break any of the stronger targets..
or am I wrong ?
the 75 main target 45 adjacent and 15 extremities is the total of the 3 hits from her ultimate, forgot to mention, considering she isn’t particularily fast without her lightcone… she won’t unleash the 3 sequence extremely fast
She gets 75/45/15 every enhanced basic attack actually, the hits are one after another just like Acheron ult.
that 10 toughness from her talent is taking the new in game toughness numbers, so it would be 30 for the old ones that this site is using
cool, break-based Erudition. first character that can actually use that 4-star Sunday LC from a few patches ago.
so… hmm… she wants 3200 atk for that a6 trace… and then her damage is from the super breaks, right? so she isn’t concerned about crit (chest) or imaginary damage orb…
atk chest, spd boots, atk orb, and then… ER or BE rope right? and BE and SPD sub stats?
that 160 energy on her ult is a doozy, she will appreciate battery supports in additon to break supports.
2900. Shen starts at 3%.
Please read, it can be increased by 1% for every 100 attack above 2000, so yes it’s 3200 atk.
she starts with 3% and can be FURTHER increased by another 12%. for a total of 15%.
the effect say’s the ADDITIONAL amount can be increase to up to 12%.
the 3% is the base + 12 on top which will be 1200 attack in total on top of the 2000 attack.
Yea i missed the additional part.
Well… This is just Firefly, but for PF. I honestly dislike their tendency to make PF characters. She’ll be obviously stronger than FF in a said mode and weaker than her in classic mirror. I mean, she has no like “BULLSHIT” mechanics like almost 200 default speed which FF has. and her animations are good. I think she’s okay.
And yeah, this BiS… Not that it is too strong, but her ultimate costs whopping 160 and additional energy source is something she really needs. and this much action advance on a cone is not even funny.
Overall, I like her. A fine character, maybe. Broken in PF, but who cares.
we got first person gameplay in hsr before gta6 💀
THANK GOD ANOTHER CHARACTER AFTER SPARKLE THAT HAS JAPANESE Reference, THIS IS TRULLY A FRESH REFRESH TO MY MIND ,AFTER EATING SO MANY TOOFU CHARACTER🥶👍
bruh she’s mori calliope cosplaying as akali (or just being rapper mori) playing splatoon… i don’t really see the japanese influence. she’s a ninja but lacks any interesting ninja elements. really cool animations but the design is severely lacking anything of interest esp when i think of what ‘someone obsessed with ninjutsu and shinobi’ would look like. her ‘ninjutsu’ ult also feels more like she could have just been a shooter and it would have suited the design better imo
99,99999% of her strength came from LC
easiest character to calculate ™
She’s here. Let the math calculations commence. Sic ’em boys.
Well, if you say so,
I am going to asume you are pulling her for PF only. E0 S1 with the current Super Break team ( HTB – Ruan Mei – Gallagher )
Best in slot Relic set ofcourse Cavalry + Talia for extra break effect or Vonwacq for ER ( forge is more tricky with more break effect but less change to actually proc in due to the fact that you need to hit a fire weak enemy ).
Your best in slot main stats are going to be = Attack Chest
Speed boots
Attack Orb
Break effect rope if you run Talia or ER rope if you run Vonwacq ( believe it or not )
let me explain,
Her speed getting to 160 will give her 2 attack every cycle, which is of course really good considering her wanting to break enemies and to have the Talia set bonus effect active.
Attack Chest and orb to help you getting to the 3200 attack value to max out her A6 trace.
what are the stats you need to aim for in this version of Rappa V1?
So why ER rope?
ER rope might be lower damage per screenshot but it will help her get her ult up way more often due to her having a lot of different sources of energy income.
most people might use Break rope for more damage and that is the more reliable choice but Rappa being a Erudition character for PF is where the ER rope will be more optimal.
he thing in PF is that you don’t need a lot of damage to kill things such as mobs and elite compaired to MoC and AS.
Acheron for example, deals way to much damage but can’t clear that fast due to the amount of waves and enemies in PF.
So how much energy will she generate compaired to her having ER rope?
we are starting in PF with 5 enemies with ,let’s say , 3 imaginary weak enemies , the formation stats with S1 and maxed out traces ( or at least all 3 major traces )
start of battle with give 80 energy ( half of ult ) + 30 from the lightcone.
Skill will give 30 energy + 3 times 2 from A1 = 36 energy + possible kills from the fact that you have a high amount of break effect which will get 5 energy on every kill you get.
80 + 30 + 30 + (3X2) = 146 energy to a possibility of an extra 15 energy. 161 energy
but what if you don’t kill 1 or more enemies? wait untill you get hit a couple of times or wait until another ally breaks more enemies or wait untill your next turn
with ER rope that problem will not be the same.
start of battle 80 energy ( does not get effected by ER rope as far as i know ) + 30 but this is effected by the ER rope so 35.8 energy.
skill 30 but with ER rope its also 35.8 energy + 3X2 also affected by ER rope so 3X2.4 energy = 43 energy
80 + 35.8 + 43 = 158.8
if even one of the enemies dies or 1 more enemy is imaginary weak or if an ally is faster and they break an enemy as well, you can ult after the first attack.
any subsequent attack out site of the enhanced basic attack wil get her at least 35.8 energy + 2.4 for any break you do and 6 energy after every ult cast.
every hit she receive’s will also get 6 instead of 5 energy and so for every kill she gets.
in her ult, she will also generate herself 6 energy per basic attack.
without ER rope you are still at least 14 energy short but with ER rope you are 1.2 energy short.
not to mention you can maby even run Vonwacq on her to guarantee her the ult even though you lose about 36% break effect but remember that you get a bunch of break effect from HTB and Ruan mei + Watch maker 4 piece. wich is roughtly about 125 % in battle break effect.
aim for – 3200 attack
150 speed (because of Ruan Mei 10% speed buff, in battle this will be 160)
how ever much Break effect as you can get without losing the former 2. which is on average with S1 and about 3 rolls on break effect per relic which is about 194 break effect out of battle. this will probably be lower due to her needing the speed stats and,of course ,being unlucky so think of about 170% break effect out of battle.
the cavalry set effect will take full effect after harmony TB ults but that’s also the moment you really need the effect to be active.
that’s it, simple right?
I am not going to do the damage calculation because i still do not know how to do that one yet but i am sure some one else will 😛
Keep in mind, at the end of the day, you play the game the way you want, i am playing it this way, you might play if completely differently, all is fine, as long as you have fun doing it 🙂
what if thief relics + passkey? there gonna be way more energy
I did take Passkey into consideration, but the problem with Passkey is the really low base attack.
getting to the 3200 attack is really hard with that LC.
I did not consider Thief set, its a really good set to use if you want to get to 160 reliably, you basically add another 3.8 energy per break of energy every time you break an enemy, the only other reason i do not recommend it is that, the Boxer set is really bad set to farm along with.
it is practicaly only useable on Clara , Argenti and Su Shang. ( not Boothill because of the 25% def ignore on Super Break )
I would say, if you already have the set farmed, just use that, you might not have to use ER rope because, after the first attack without ER rope, you get to 146 ER + (3 energy X 3) = 155 energy. you basically need one of the enemies to die or you need to get hit once which is quite good.
With ER rope of course you get to 160 energy guarantee in the situation i used without RNG.
The other reason why i personally thing Cavalry set is better, is because farming it is better over all.
The Valorous set is a really good general set to farm because of the 2 piece effect and a lot of recent Crit based character like the 4 piece set as well.
The Cavalry set is basically the new standard set for every Break based character due to Super Break and even without Super Break, the 10% def ignore on break is stil really nice for the Break Characters. but why whould you ignore Super Break is my question then, its way to much damage to pass on.
The difference between having and not having roughtly 50% extra break effect to me, is not a huge differnce due to the 10% def ignore on break + 15% on Super Break.
My verdict is – do not use Passkey, the base attack is just way to low unless you have absolutely cracked attack % rolls but you will most likely lose a lot of break effect and speed in the process.
Thieves is really good but it might be a bit rough farming due to Boxer not being that good or universal.
I am also waiting for them to release a planar set that give some amount of ER for DPS characters because have all been support oriented till now.