
![]() | 名詞 | 亂破 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 如丑時三刻的閃光彈一般現身在匹諾康尼,以忍者自居,將世間一切歸因於「忍法」的奇妙少女。 貫徹吟誦忍•真言、繪製繚亂•忍符、修習忍•法帖的「忍•道」——即饒舌、塗鴉、漫畫——苦煉自身意志,馳騁星間行俠仗義。 身為「巡海遊俠」的一員,始終追獵著名為「御猿•邪忍」的惡黨,直至銀河盡頭。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 97.68 | 62.7 | 148 | 96 | 5% | 50% | 75 | 140 | |
20 | 190.48 | 122.27 | 288 | 96 | 5% | 50% | 75 | 140 | ![]() ![]() |
20+ | 229.55 | 147.34 | 347 | 96 | 5% | 50% | 75 | 140 | |
30 | 278.39 | 178.69 | 421 | 96 | 5% | 50% | 75 | 140 | ![]() ![]() |
30+ | 317.46 | 203.77 | 480 | 96 | 5% | 50% | 75 | 140 | |
40 | 366.3 | 235.12 | 554 | 96 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
40+ | 405.37 | 260.2 | 614 | 96 | 5% | 50% | 75 | 140 | |
50 | 454.21 | 291.55 | 687 | 96 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
50+ | 493.28 | 316.63 | 747 | 96 | 5% | 50% | 75 | 140 | |
60 | 542.12 | 347.99 | 821 | 96 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
60+ | 581.2 | 373.06 | 880 | 96 | 5% | 50% | 75 | 140 | |
70 | 630.04 | 404.41 | 954 | 96 | 5% | 50% | 75 | 140 | ![]() ![]() ![]() |
70+ | 669.11 | 429.5 | 1013 | 96 | 5% | 50% | 75 | 140 | |
80 | 717.95 | 460.85 | 1087 | 96 | 5% | 50% | 75 | 140 |
戰技
![]() | 忍術•七轉八起 - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於亂破 對指定敵方單體造成少量虛數屬性傷害。 | |
等級 | |
![]() | 忍切•初志貫徹 - 戰技 | 群體攻擊 |
能量回復 : 30 | |
弱點擊破 : 群體攻擊 : 30 | |
對敵方全體造成等同於亂破 對敵方全體造成虛數屬性傷害。 | |
等級 | |
![]() | 忍道•極•愛死天流 - 終結技 | 強化 |
能量回復 : 5 | |
弱點擊破 : 0 | |
進入【結印】狀態,立即獲得1個額外回合並獲得 【結印】狀態下普通攻擊獲得強化且無法施放戰技和終結技,施放強化普通攻擊後會消耗1點【彩墨】,耗盡時退出【結印】狀態。 進入【結印】狀態,獲得額外回合並獲得3點【彩墨】,且弱點擊破效率提高,擊破特攻提高。 【結印】狀態下獲得強化普通攻擊,施放強化普通攻擊後會消耗1點【彩墨】,耗盡時退出【結印】狀態。 | |
等級 | |
![]() | 忍•科學•堪忍袋 - 天賦 | 強化 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 6 | |
每當敵方目標的弱點被擊破時,亂破獲得1點充能,最多擁有 擊破弱點時,觸發虛數屬性的弱點擊破效果。 當敵方目標的弱點被擊破時,亂破獲得1點充能。發動【忍具•降魔花弁】的第3段攻擊時,額外對敵方全體造成虛數屬性擊破傷害,該傷害可無視弱點屬性削韌,並消耗所有充能,使本次擊破傷害倍率和削韌值提高。 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 忍步•血義理 - 秘技 | 強化 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 90 | |
使用秘技後進入持續 進入【塗鴉】狀態,快速向前移動一段距離並攻擊接觸到的敵人。攻擊敵人進入戰鬥後,對每個敵方目標造成無視弱點屬性的削韌及虛數屬性擊破傷害,並對其相鄰目標造成虛數屬性擊破傷害,同時使自身獲得能量。 | |
![]() | 忍具•降魔花弁 - 普通攻擊 | 擴散 |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
對指定敵方單體造成少量虛數屬性傷害,並對其相鄰目標造成少量虛數屬性傷害。攻擊沒有虛數弱點的敵人也可以削減韌性。 | |
等級 | |
![]() | 忍具•降魔花弁 - 普通攻擊 | 擴散 |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
對指定敵方單體造成少量虛數屬性傷害,並對其相鄰目標造成少量虛數屬性傷害。攻擊沒有虛數弱點的敵人也可以削減韌性。 | |
等級 | |
![]() | 忍具•降魔花弁 - 普通攻擊 | 群體攻擊 |
能量回復 : 10 | |
弱點擊破 : 群體攻擊 : 15 | |
對敵方全體造成少量虛數屬性傷害。攻擊沒有虛數弱點的敵人也可以削減韌性。 | |
等級 | |
![]() | 忍具•降魔花弁 - 普通攻擊 | 擴散 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 75 / 擴散 : 45 | |
施放【忍具•降魔花弁】,前2段攻擊對指定敵方單體造成等同於亂破 強化普通攻擊無法恢復戰技點,攻擊沒有虛數弱點的敵人也可以削減韌性,效果等同於原削韌值的 前2段攻擊對指定敵方單體造成少量虛數屬性傷害,並對其相鄰目標造成少量虛數屬性傷害。第3段對敵方全體造成少量虛數屬性傷害。攻擊沒有虛數弱點的敵人也可以削減韌性。 | |
等級 | |
行跡
![]() | 忍法帖•枯葉 |
需要角色晉階 6 | |
敵方目標的弱點被擊破時,受到的擊破傷害提高 | ![]() ![]() ![]() ![]() |
![]() | 擊破強化 (擊破特攻) |
需要角色晉階 6 | |
擊破特攻提高 | ![]() ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
攻擊力提高 | ![]() ![]() |
![]() | 攻擊強化 (攻擊力) |
需要角色等級 80 | |
攻擊力提高 | ![]() ![]() ![]() |
星魂
![]() | 常世道返三途無六錢 | ![]() |
施放終結技進入【結印】狀態期間,亂破造成的傷害無視目標 |
![]() | 俳句暗記有識無罣礙 | ![]() |
強化普通攻擊的前2段攻擊對指定敵方單體的削韌值提高 |
![]() | 堂塔伽藍末法無間獄 | ![]() |
戰技等級+2,最多不超過 |
![]() | 經年劣化任俠無忍義 | ![]() |
【結印】狀態期間,我方全體速度提高 |
![]() | 一心不亂鳴弦無徒矢 | ![]() |
終結技等級+2,最多不超過 |
![]() | 破邪顯正應報無慈悲 | ![]() |
戰鬥開始時亂破獲得 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 智庫 | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | 使裝備者終結技造成的傷害提高 | ![]() ![]() |
![]() | 靈鑰 | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | 使裝備者在施放戰技後,額外恢復 | ![]() ![]() |
![]() | 睿見 | 3![]() ![]() ![]() | erudition-class![]() | 370.44 | 264.6 | 740.88 | 當裝備者施放終結技時,攻擊力提高 | ![]() ![]() |
![]() | 「我」的誕生 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者追加攻擊造成的傷害提高 | ![]() ![]() |
![]() | 別讓世界靜下來 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 使裝備者進入戰鬥時立即恢復 | ![]() ![]() |
![]() | 天才們的休憩 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 使裝備者攻擊力提高 | ![]() ![]() |
![]() | 早餐的儀式感 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 476.28 | 396.9 | 846.72 | 使裝備者造成傷害提高 | ![]() ![]() |
![]() | 今日亦是和平的一日 | 4![]() ![]() ![]() ![]() | erudition-class![]() | 529.2 | 330.75 | 846.72 | 進入戰鬥後,根據裝備者的能量上限,提高裝備者造成的傷害:每點能量提高 | ![]() ![]() |
![]() | 銀河鐵道之夜 | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | 582.12 | 396.9 | 1164.24 | 場上每有1個敵方目標,裝備者的攻擊力便提高 | ![]() ![]() |
![]() | 拂曉之前 | 5![]() ![]() ![]() ![]() ![]() | erudition-class![]() | 582.12 | 463.05 | 1058.4 | 使裝備者暴擊傷害提高 | ![]() ![]() |
Per Page |
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Gallery
Idle Animation #1
Idle Animation #2
Overworld
Combat
語音音量
語言
Title | loc_sound |
初次見面 | |
問候 | |
道別 | |
關於自己•身分 | |
關於自己•忍法 | |
關於自己•忍具 | |
閒談•忍道•真言 | |
愛好 | |
煩惱 | |
分享•生命 | |
見聞•愛 | |
關於銀槍•修羅殿下 | |
關於飛龍•忍者 | |
關於琉璃•忍者 | |
關於蝦蟇•忍者 | |
關於歌舞•忍者 | |
關於御猿•邪忍 | |
關於「機械熱潮」 | |
關於忍義手•赤鬼 | |
星魂啟動 | |
角色晉階 | |
角色滿級 | |
行跡啟動 | |
隊伍編成•開拓者 | |
隊伍編成•波提歐 | |
隊伍編成•丹恆 | |
隊伍編成•三月七 | |
隊伍編成•知更鳥 | |
戰鬥開始•弱點擊破 | |
戰鬥開始•危險預警 | |
回合開始•一 | |
回合開始•二 | |
回合待機 | |
普通攻擊 | |
戰技•一 | |
戰技•二 | |
輕受擊 | |
重受擊 | |
終結技•啟動 | |
終結技•啟動動畫 | |
終結技•施放 | |
無法戰鬥 | |
重回戰鬥 | |
回復生命 | |
秘技 | |
戰鬥勝利 | |
開啟戰利品•一 | |
開啟戰利品•二 | |
開啟貴重戰利品 | |
解謎成功•一 | |
解謎成功•二 | |
發現敵方目標 | |
返回城鎮 |
主線
Title | 遊戲語言 |
角色詳情 | 如丑時三刻的閃光彈一般現身在匹諾康尼,以忍者自居,將世間一切歸因於「忍法」的奇妙少女。 貫徹吟誦忍•真言、繪製繚亂•忍符、修習忍•法帖的「忍•道」——即饒舌、塗鴉、漫畫——苦煉自身意志,馳騁星間行俠仗義。 身為「巡海遊俠」的一員,始終追獵著名為「御猿•邪忍」的惡黨,直至銀河盡頭。 |
角色故事·一 | 銀河忍法帖之繚亂破魔傳•試煉節點:無慈悲的手裡劍 >>系統初始化>> >>使用者繚亂•忍俠接入完成>> >>忍者等級驗證中>> >>歡迎進入屬於你自己的忍者•遊戲!>> 試煉系統:忍之都的街頭,鋪滿了綠色的不祥月光。御猿屋內,碎裂的玻璃罐體流出惡臭的黏液,怪異的號叫不絕於耳。 試煉系統:你身攜大師所賜繚亂•彩墨•忍具,穿梭在無情的酸雨之中,劈開髒汙的空氣,朝著御猿屋的核心奔去。 試煉系統:邪忍們發現了你,他們說著你聽不懂的話朝你撲來。 ???:「試驗品暴動了!」 ???:「天殺的,你把昂貴的儀器都弄壞了!」 ???:「誰把這該死的病毒灌進了她的腦子!」 繚亂•忍俠:「咿呀——」 系統訊息:忍者釋放了手中的異彩! 繚亂•忍俠:「咕哇——」 系統訊息:忍者利用地形甩開邪忍們的包圍! 系統訊息:大般若神在上!忍者的生命值已降低到警戒值!實際危險! 系統訊息:忍者突破了包圍圈! 系統訊息:忍者站到了忍之都的頂端! 系統訊息:忍者的光芒照亮了這座破敗不堪的城市! 繚亂•忍俠:「惡徒們,準備好吟誦辭世句吧——」 繚亂•忍俠:「忍法•奧義•繚亂滅破殺陣!」 試煉系統:御猿屋的陣法如雪花般崩裂,你終於推開了忍之都的大門。 試煉系統:你失望地發現門外沒有始作俑者「御猿•邪忍」。 試煉系統:你驚訝地發現忍之都外的世界很大,大得有些令你害怕。 試煉系統:你回頭看了一眼,心中默默地做出了決定。 選擇: 1、往前走。 2、往後退。 系統訊息:忍者還有五秒做出選擇。 系統訊息:5 系統訊息:4 系統訊息:忍者選擇了【往前走】。 試煉系統:大嵐神在上!忍者沒有回頭的道路!況且,沒有一個人能拒絕拯救世界的英雄傳奇。 試煉系統:開啟屬於你的《繚亂破魔傳》吧! 系統訊息:使用者【繚亂•忍俠】經驗+ * 角色等級 |
角色故事·二 | 銀河忍法帖之繚亂破魔傳•試煉節點:忍者之心大肚牛腸 >>系統初始化>> >>使用者繚亂•忍俠接入完成>> >>忍者等級驗證中>> >>歡迎進入屬於你自己的忍者•遊戲!>> 試煉系統:破除了御猿屋邪陣後,你立誓要消滅御猿•邪忍。 試煉系統:你正在遊歷於一個陌生村莊,順道救下一位被戰鬥猿追殺的「旅者」。 試煉系統:你發現,他居然是曾隸屬於御猿屋的記錄員。毫無疑問,御猿•邪忍也要對他趕盡殺絕。 重傷的記錄員:「太可笑了,沒想到是被你救了。」 重傷的記錄員:「你還在踐行忍者那一套,你知道吧?那只是『迷因病毒』。」 重傷的記錄員:「什麼超人類、什麼忍者、什麼遊俠……無論哪一個未來,都由別人決定。你永遠沒法回到真實的『世界』。」 系統訊息:忍者正在思考記錄員的觀點。 系統訊息:大嵐神在上!忍者的士氣開始下降。 試煉系統:哎噫噫!多麼殘酷的真相。你早就知曉,只是不願面對。 試煉系統:但此時此刻,你必須做出抉擇——邪忍的部下再次追來,你是否還要救下這個以怨報德的無恩無義之人? 選擇: 1、救人一命。 試煉系統:「我的未來大道無垠,邪忍不過岸邊的足印,唯一選擇是正義的獵巡!」 試煉系統:你吟唱忍•真言,輕鬆解決了邪惡猴子。你不在意「忍者」之名是否為真,因為你知道自己所為之事源於真實所想。 2、我不管了。 試煉系統:「又是邪忍的獨斷•狂言!」你對他的話嗤之以鼻。可你實在討厭身後那些猴子,於是你一邊冷落他,一邊解決了追上來的人。 系統訊息:忍者選擇了【救人一命】。 系統訊息:忍者的士氣快速上升! 系統訊息:使用者【繚亂•忍俠】經驗+ 試煉系統:你不再懷疑,甚至不再關心這些妄圖宣判你的獨斷•狂言。 試煉系統:他們說你是個沉浸在自己世界的可憐蟲。 試煉系統:但他們自己又何嘗不是呢? * 角色等級 |
角色故事·三 | 銀河忍法帖之繚亂破魔傳•試煉節點:忍俠之道是為何道 >>系統初始化>> >>使用者繚亂•忍俠接入完成>> >>忍者等級驗證中>> >>歡迎進入屬於你自己的忍者•遊戲!>> 試煉系統:這是你成為繚亂忍俠之後第三十三場戰鬥,你追獵御猿•邪忍的足跡,從他的邪惡之手中拯救出一個個世界。 試煉系統 :你看著眼前被自己炸毀的地窖,陽光穿透牆洞,春風第一次湧入這個巨大的洞穴。 試煉系統:眼前是一個被「御猿•邪忍」矇騙二十年的軍•火村。生活於地下的村民認為外界充滿戰爭,甘願退化成為製造武器的工具。 試煉系統:咿呀!但你完全瞭解居民的真實想法。他們依賴那個戰爭的謊言,以築成內心虛假的幸福與滿足感。 試煉系統:因此,他們對未來充滿懷疑。 當地居民:「當我們相信地上戰爭未止,而我們卻能在安全地舉行婚禮與葬禮時,我們因享受了他人難得的生活而感到幸福。」 當地居民:「當我們被告知地上的軍隊需要靠『地下』的武器製造來贏下戰爭時,我們因同樣有生而為人的價值而感到幸福。」 當地居民:「你說戰爭早已結束?過去的生活是軍火商的謊言?那、那這 系統訊息:忍者正在被不明真相的當地居民質問。 系統訊息:忍者的士氣緩慢下降。 試煉系統:但就如所有受到御猿•邪忍殘害的世界,倘若置之不顧,他們和後代終將遭受更多實驗的痛苦。 試煉系統:就像曾經的你一樣。 試煉系統:請問,現在的你如何選擇? 選擇: 1、堅守忍道。 試煉系統:「忍俠之道,扶正祛邪。斬滅世間惡孽,是在下欲攀的高天。」 試煉系統:你使用空手道讓地窖又坍塌了一面牆,更多的陽光湧了進來,有些人往裡縮得更深,有些人正朝外走去。 2、棄之不顧。 試煉系統:你沒有再為「真相」辯駁,你尊重他們的想法。你黯然離去,順便解決了地上的軍•火邪忍。你心想,圍牆已破,他們終會被陽光吸引。 系統訊息:忍者選擇了【堅守忍道】。 系統訊息:使用者【繚亂•忍俠】經驗+ 試煉系統:軍•火村新出生的生命以驚人的速度適應著真實世界。你欣慰地看到,他們能夠幸福無憂地長大成人。 試煉系統:恭喜你,又一個村莊擺脫了邪祟——但你雲遊驅魔的速度,遠比不上御猿•邪忍危害四方的效率。 試煉系統:你來不及有一絲疲憊,接下來,你該往何處去? * 角色等級 |
角色故事·四 | 銀河忍法帖之繚亂破魔傳•試煉節點:最初的和未來的 >>系統初始化>> >>使用者繚亂•忍俠接入完成>> >>忍者等級驗證中>> >>歡迎進入屬於你自己的忍者•遊戲!>> 試煉系統:瓦修!限時任務! 試煉系統:你驚訝地發現自己掉入了宇宙的奇洞,進入了一段特殊的幻想故事線——「如果我不曾是忍俠」。 試煉系統:年幼的你不用再吞服蘊含過量忍•力的密藥,不用遭受雷遁忍法的折磨,心智不再受縛於迷因病毒。 試煉系統:假若你不是忍俠,會想成為什麼樣的人,會擁有怎樣不同的人生? 繚亂•忍俠:「不知道,我從來沒想過這個問題。」 試煉系統:果然,狩獵邪忍,弘揚忍道——這項行動原則簡直是被刻進了你的所有肌骨。所以,還是由我來為你提供選擇吧: 選擇: 1、熱血漫畫家。 試煉系統:繪畫是你自幼時便興起的愛好,你閱覽了各式各樣的漫畫繪本,逐漸被那些絢爛的色彩和精彩的故事吸引,你想創造同樣令人熱血沸騰的角色與人生。你成為了備受歡迎的熱血漫畫家。 2、金鏈子歌手。 試煉系統:你生活在遍地學究的研究所,他們張口閉口皆是生僻術語,或矯飾過頭的辭藻。他們矜持不苟、嚴明語法、諂媚權威……這使你厭煩了虛假庸常的言語。你將自己的真言吟誦成曲,成為了叛逆的歌手。 3、武道館教練。 試煉系統:你天生擁有超於常人的身體素質,專注於身體運動帶來的精神刺激…你成為了武道館教練和宇宙空手道大師。 試煉系統:面對這些人生原本應有的不同可能,你茫然無措。它們沒有仇恨伴行,也無使命束縛,不用辨明複雜的善惡,擁抱自己抉擇的人生。如果有這樣的選擇和可能,你還想成為忍者嗎? 系統訊息:忍者在此關中有足夠時間進行選擇。 >>遊戲暫停中>> 她摘下了臉上的目鏡,低頭若有所思。 「流晄憶町的超•幻境真是提出了一個有趣的問題,若在下未踏上繚亂忍道……」 那假繪的藍圖讓她陷入短暫的遐想,但她馬上就將這個問題拋到了腦後—— 「但除非天下邪祟除盡,否則此番假想也只是無根泡影。」 天際的流星已然升起,在忍俠的狩獵完成之前,必須心無旁騖,其餘皆為一瞬雜念。 繚亂•忍俠壓低帽簷,沒有任何猶豫,向真正的試煉之處躍去。 >>遊戲儲存中>> 系統訊息:使用者【繚亂•忍俠】已暫離遊戲。 * 角色等級 |
220 responses to “亂破”
Girl is playing Splatoon
shhshh……
stay strong for your E6S1 Robin.😉😉
guys… hear me out… DOUBLE SB!!!! Rappa, FF, RM, HTB…. thoughts?????? you’d have like no skill points tho unless you use HTB as an sp gen
you forget that gallagher isn’t just there for window dressing, probably the worst theorycrafted team i’ve ever seen
As the stronger Gyatt Rappa. Fought the fraud, the Stelle”Rizz” Hunter Firefart. As Rappa use her Ninjutsu to steal her Stelle”Rizz”, Firefart shrunk back in fear as Rappa said, “Stand proud Firefart, you are Weeb.” 🗣️🗣️🔥🔥
“Throught the Break team and SuperBreak team, I alone the Honored One” 🗣️🗣️🔥🔥
**Stelle**
“Who’s stronger? You or her?”, Stelle asked.
Rappa smirks : “Well if Firefart used her superbreak ability, she could give me a little trouble…”
“but would you lose?”
“Nah, I’d ult”
Anyone know’s why in Dim’s video she’s ulted 3 times? When her kit obv says that she has 3 stacks and every one uses after enchanced basic attack.
it was her basic attacks. There wasn’t any other characters that’s why
Seems the first cast broke the enemy’s toughness and delayed their turn allowing Rappa to use up her stacks with nothing happen in between.
Because if you read how her ultimate works its a succession of 3 different attacks before her turn end while consuming 1 of the 3 stacks provided by her burst, which means 3 attacks within 3 separate turns, enemy had its turn delayed so she was able to play the 3 turns in a row
Something is not right, her toughness reductions are way too low
30 AoE on skill
75 main target/45 adjacent/30 for the enemies at the extremities
Even with a +50% break efficiency these numbers remain extremely low
Also count the 50% loss if targets are not weak to imaginary
Her “chain reaction” when breaking an enemy is barely 10 toughness..
This is so far of any actual “break focused character”
30 toughness is what normal attacks of any character remove.. 60 for skills.. she doesnt even do 60 with her increased efficiency..
This doesnt feel right even for a PF character
elites have 300 toughness, boss have been 400 to 500 if not more.. she can deal with the fodder mobs but will take so long to break any of the stronger targets..
or am I wrong ?
the 75 main target 45 adjacent and 15 extremities is the total of the 3 hits from her ultimate, forgot to mention, considering she isn’t particularily fast without her lightcone… she won’t unleash the 3 sequence extremely fast
She gets 75/45/15 every enhanced basic attack actually, the hits are one after another just like Acheron ult.
that 10 toughness from her talent is taking the new in game toughness numbers, so it would be 30 for the old ones that this site is using
cool, break-based Erudition. first character that can actually use that 4-star Sunday LC from a few patches ago.
so… hmm… she wants 3200 atk for that a6 trace… and then her damage is from the super breaks, right? so she isn’t concerned about crit (chest) or imaginary damage orb…
atk chest, spd boots, atk orb, and then… ER or BE rope right? and BE and SPD sub stats?
that 160 energy on her ult is a doozy, she will appreciate battery supports in additon to break supports.
2900. Shen starts at 3%.
Please read, it can be increased by 1% for every 100 attack above 2000, so yes it’s 3200 atk.
she starts with 3% and can be FURTHER increased by another 12%. for a total of 15%.
the effect say’s the ADDITIONAL amount can be increase to up to 12%.
the 3% is the base + 12 on top which will be 1200 attack in total on top of the 2000 attack.
Yea i missed the additional part.
Well… This is just Firefly, but for PF. I honestly dislike their tendency to make PF characters. She’ll be obviously stronger than FF in a said mode and weaker than her in classic mirror. I mean, she has no like “BULLSHIT” mechanics like almost 200 default speed which FF has. and her animations are good. I think she’s okay.
And yeah, this BiS… Not that it is too strong, but her ultimate costs whopping 160 and additional energy source is something she really needs. and this much action advance on a cone is not even funny.
Overall, I like her. A fine character, maybe. Broken in PF, but who cares.
we got first person gameplay in hsr before gta6 💀
THANK GOD ANOTHER CHARACTER AFTER SPARKLE THAT HAS JAPANESE Reference, THIS IS TRULLY A FRESH REFRESH TO MY MIND ,AFTER EATING SO MANY TOOFU CHARACTER🥶👍
bruh she’s mori calliope cosplaying as akali (or just being rapper mori) playing splatoon… i don’t really see the japanese influence. she’s a ninja but lacks any interesting ninja elements. really cool animations but the design is severely lacking anything of interest esp when i think of what ‘someone obsessed with ninjutsu and shinobi’ would look like. her ‘ninjutsu’ ult also feels more like she could have just been a shooter and it would have suited the design better imo
99,99999% of her strength came from LC
easiest character to calculate ™
She’s here. Let the math calculations commence. Sic ’em boys.
Well, if you say so,
I am going to asume you are pulling her for PF only. E0 S1 with the current Super Break team ( HTB – Ruan Mei – Gallagher )
Best in slot Relic set ofcourse Cavalry + Talia for extra break effect or Vonwacq for ER ( forge is more tricky with more break effect but less change to actually proc in due to the fact that you need to hit a fire weak enemy ).
Your best in slot main stats are going to be = Attack Chest
Speed boots
Attack Orb
Break effect rope if you run Talia or ER rope if you run Vonwacq ( believe it or not )
let me explain,
Her speed getting to 160 will give her 2 attack every cycle, which is of course really good considering her wanting to break enemies and to have the Talia set bonus effect active.
Attack Chest and orb to help you getting to the 3200 attack value to max out her A6 trace.
what are the stats you need to aim for in this version of Rappa V1?
So why ER rope?
ER rope might be lower damage per screenshot but it will help her get her ult up way more often due to her having a lot of different sources of energy income.
most people might use Break rope for more damage and that is the more reliable choice but Rappa being a Erudition character for PF is where the ER rope will be more optimal.
he thing in PF is that you don’t need a lot of damage to kill things such as mobs and elite compaired to MoC and AS.
Acheron for example, deals way to much damage but can’t clear that fast due to the amount of waves and enemies in PF.
So how much energy will she generate compaired to her having ER rope?
we are starting in PF with 5 enemies with ,let’s say , 3 imaginary weak enemies , the formation stats with S1 and maxed out traces ( or at least all 3 major traces )
start of battle with give 80 energy ( half of ult ) + 30 from the lightcone.
Skill will give 30 energy + 3 times 2 from A1 = 36 energy + possible kills from the fact that you have a high amount of break effect which will get 5 energy on every kill you get.
80 + 30 + 30 + (3X2) = 146 energy to a possibility of an extra 15 energy. 161 energy
but what if you don’t kill 1 or more enemies? wait untill you get hit a couple of times or wait until another ally breaks more enemies or wait untill your next turn
with ER rope that problem will not be the same.
start of battle 80 energy ( does not get effected by ER rope as far as i know ) + 30 but this is effected by the ER rope so 35.8 energy.
skill 30 but with ER rope its also 35.8 energy + 3X2 also affected by ER rope so 3X2.4 energy = 43 energy
80 + 35.8 + 43 = 158.8
if even one of the enemies dies or 1 more enemy is imaginary weak or if an ally is faster and they break an enemy as well, you can ult after the first attack.
any subsequent attack out site of the enhanced basic attack wil get her at least 35.8 energy + 2.4 for any break you do and 6 energy after every ult cast.
every hit she receive’s will also get 6 instead of 5 energy and so for every kill she gets.
in her ult, she will also generate herself 6 energy per basic attack.
without ER rope you are still at least 14 energy short but with ER rope you are 1.2 energy short.
not to mention you can maby even run Vonwacq on her to guarantee her the ult even though you lose about 36% break effect but remember that you get a bunch of break effect from HTB and Ruan mei + Watch maker 4 piece. wich is roughtly about 125 % in battle break effect.
aim for – 3200 attack
150 speed (because of Ruan Mei 10% speed buff, in battle this will be 160)
how ever much Break effect as you can get without losing the former 2. which is on average with S1 and about 3 rolls on break effect per relic which is about 194 break effect out of battle. this will probably be lower due to her needing the speed stats and,of course ,being unlucky so think of about 170% break effect out of battle.
the cavalry set effect will take full effect after harmony TB ults but that’s also the moment you really need the effect to be active.
that’s it, simple right?
I am not going to do the damage calculation because i still do not know how to do that one yet but i am sure some one else will 😛
Keep in mind, at the end of the day, you play the game the way you want, i am playing it this way, you might play if completely differently, all is fine, as long as you have fun doing it 🙂
what if thief relics + passkey? there gonna be way more energy
I did take Passkey into consideration, but the problem with Passkey is the really low base attack.
getting to the 3200 attack is really hard with that LC.
I did not consider Thief set, its a really good set to use if you want to get to 160 reliably, you basically add another 3.8 energy per break of energy every time you break an enemy, the only other reason i do not recommend it is that, the Boxer set is really bad set to farm along with.
it is practicaly only useable on Clara , Argenti and Su Shang. ( not Boothill because of the 25% def ignore on Super Break )
I would say, if you already have the set farmed, just use that, you might not have to use ER rope because, after the first attack without ER rope, you get to 146 ER + (3 energy X 3) = 155 energy. you basically need one of the enemies to die or you need to get hit once which is quite good.
With ER rope of course you get to 160 energy guarantee in the situation i used without RNG.
The other reason why i personally thing Cavalry set is better, is because farming it is better over all.
The Valorous set is a really good general set to farm because of the 2 piece effect and a lot of recent Crit based character like the 4 piece set as well.
The Cavalry set is basically the new standard set for every Break based character due to Super Break and even without Super Break, the 10% def ignore on break is stil really nice for the Break Characters. but why whould you ignore Super Break is my question then, its way to much damage to pass on.
The difference between having and not having roughtly 50% extra break effect to me, is not a huge differnce due to the 10% def ignore on break + 15% on Super Break.
My verdict is – do not use Passkey, the base attack is just way to low unless you have absolutely cracked attack % rolls but you will most likely lose a lot of break effect and speed in the process.
Thieves is really good but it might be a bit rough farming due to Boxer not being that good or universal.
I am also waiting for them to release a planar set that give some amount of ER for DPS characters because have all been support oriented till now.