乱破

乱破
乱破名词乱破
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 智识
战斗属性Class 虚数
n/a
信用点308K
蓄梦元件15
流梦阀门15
一曲合弦的幻景65
造梦马达15
行迹材料
信用点3M
凌乱草图18
蓄梦元件41
动态线稿69
流梦阀门56
精致色稿139
造梦马达58
同愿的遗音12
命运的足迹8
剧情如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。
贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。
身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音
剧情

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量n/a
197.6862.7148965%50%75140
20190.48122.27288965%50%75140
信用点4000
蓄梦元件5
20+229.55147.34347965%50%75140
30278.39178.69421965%50%75140
信用点8000
蓄梦元件10
30+317.46203.77480965%50%75140
40366.3235.12554965%50%75140
信用点16000
流梦阀门6
一曲合弦的幻景3
40+405.37260.2614965%50%75140
50454.21291.55687965%50%75140
信用点40000
流梦阀门9
一曲合弦的幻景7
50+493.28316.63747965%50%75140
60542.12347.99821965%50%75140
信用点80000
造梦马达6
一曲合弦的幻景20
60+581.2373.06880965%50%75140
70630.04404.41954965%50%75140
信用点160K
造梦马达9
一曲合弦的幻景35
70+669.11429.51013965%50%75140
80717.95460.851087965%50%75140
等级n/a
1
20
信用点4000
蓄梦元件5
20+
40
信用点16000
流梦阀门6
一曲合弦的幻景3
40+
50
信用点40000
流梦阀门9
一曲合弦的幻景7
50+
60
信用点80000
造梦马达6
一曲合弦的幻景20
60+
70
信用点160K
造梦马达9
一曲合弦的幻景35
70+
80

战技

忍术•七转八起忍术•七转八起 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于乱破攻击力的虚数属性伤害。

对指定敌方单体造成少量虚数属性伤害。
等级 9
忍切•初志贯彻忍切•初志贯彻 - 战技 | 群攻
能量恢复 : 30
弱点击破 : 群攻 : 30
对敌方全体造成等同于乱破攻击力的虚数属性伤害。

对敌方全体造成虚数属性伤害。
等级 15
忍道•极•爱死天流忍道•极•爱死天流 - 终结技 | 强化
能量恢复 : 5
弱点击破 : 0
进入【结印】状态,立即获得1个额外回合并获得点【彩墨】,同时弱点击破效率提高,击破特攻提高
【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。

进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高
【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。
等级 15
忍•科学•堪忍袋忍•科学•堪忍袋 - 天赋 | 强化
能量恢复 : 0
弱点击破 : 单攻 : 6
每当敌方目标的弱点被击破时,乱破获得1点充能,最多拥有点充能。乱破下一次发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成等同于乱破虚数属性击破伤害的击破伤害,该伤害可无视弱点属性削减点韧性,并消耗所有充能,每点充能使本次击破伤害倍率提高,并使无视弱点属性的削韧值提高点。
击破弱点时,触发虚数属性的弱点击破效果。

当敌方目标的弱点被击破时,乱破获得1点充能。发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成虚数属性击破伤害,该伤害可无视弱点属性削韧,并消耗所有充能,使本次击破伤害倍率和削韧值提高。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
等级 1
忍步•血义理忍步•血义理 - 秘技 | 强化
能量恢复 : 0
弱点击破 : 单攻 : 90
使用秘技后进入持续秒的【涂鸦】状态。【涂鸦】状态下会快速向前移动一段距离并攻击接触到的敌人,在快速移动的过程中可抵挡敌人的所有攻击。【涂鸦】状态下施放攻击可以提前结束持续时间,主动攻击敌人进入战斗后,对每个敌方目标造成点无视弱点属性的削韧,以及等同于乱破虚数属性击破伤害的击破伤害,并对其相邻目标造成等同于乱破虚数属性击破伤害的击破伤害,同时使自身获得点能量。

进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧及虚数属性击破伤害,并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。
等级 1
忍具•降魔花弁忍具•降魔花弁 - 普攻 | 扩散
能量恢复 : 5
弱点击破 : 单攻 : 30 / 扩散 : 15
n/a

对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等级 9
忍具•降魔花弁忍具•降魔花弁 - 普攻 | 扩散
能量恢复 : 5
弱点击破 : 单攻 : 30 / 扩散 : 15
n/a

对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等级 9
忍具•降魔花弁忍具•降魔花弁 - 普攻 | 群攻
能量恢复 : 10
弱点击破 : 群攻 : 15
n/a

对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等级 9
忍具•降魔花弁忍具•降魔花弁 - 普攻 | 扩散
能量恢复 : 0
弱点击破 : 单攻 : 75 / 扩散 : 45
发动【忍具•降魔花弁】,前2段攻击对指定敌方单体造成等同于乱破攻击力的虚数属性伤害,并对其相邻目标造成等同于乱破攻击力的虚数属性伤害,第3段对敌方全体造成等同于乱破攻击力的虚数属性伤害。
强化普攻无法恢复战技点,攻击没有虚数弱点的敌人也可以削减韧性,效果等同于原削韧值的。击破弱点时,触发虚数属性的弱点击破效果。

前2段攻击对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。第3段对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等级 9

行迹

忍法帖•魔天忍法帖•魔天
需要角色晋阶 2
精英级别及以上的敌方目标的弱点被击破时,乱破额外获得1点充能,并恢复10点能量。
信用点5000
凌乱草图3
同愿的遗音1
速度强化速度强化 (速度)
需要角色晋阶 2
速度提高2
信用点5000
凌乱草图3
蓄梦元件6
攻击强化攻击强化 (攻击力)
需要角色晋阶 3
攻击力提高4%
信用点10000
动态线稿3
流梦阀门3
击破强化击破强化 (击破特攻)
需要角色晋阶 3
击破特攻提高5.3%
信用点10000
动态线稿3
流梦阀门3
忍法帖•海鸣忍法帖•海鸣
需要角色晋阶 4
【结印】状态期间,乱破施放强化普攻对处于弱点击破状态下的敌方目标造成伤害后,会将本次伤害的削韧值转化为1次60%超击破伤害
信用点20000
动态线稿5
命运的足迹1
同愿的遗音1
攻击强化攻击强化 (攻击力)
需要角色晋阶 4
攻击力提高6%
信用点20000
动态线稿5
流梦阀门4
速度强化速度强化 (速度)
需要角色晋阶 5
速度提高3
信用点45000
精致色稿3
造梦马达3
攻击强化攻击强化 (攻击力)
需要角色晋阶 5
攻击力提高6%
信用点45000
精致色稿3
造梦马达3
忍法帖•枯叶忍法帖•枯叶
需要角色晋阶 6
敌方目标的弱点被击破时,受到的击破伤害提高2%,若乱破当前攻击力高于2400点,每超过100点攻击力可使该数值额外提高1%,最多额外提高8%。效果持续2回合。
信用点160K
精致色稿8
命运的足迹1
同愿的遗音1
击破强化击破强化 (击破特攻)
需要角色晋阶 6
击破特攻提高8%
信用点160K
精致色稿8
造梦马达8
速度强化速度强化 (速度)
需要角色等级 75
速度提高4
信用点160K
精致色稿8
造梦马达8
攻击强化攻击强化 (攻击力)
需要角色等级 80
攻击力提高8%
信用点160K
精致色稿8
造梦马达8

星魂

常世道返三途无六钱常世道返三途无六钱常世道返三途无六钱
施放终结技进入【结印】状态期间,乱破造成的伤害无视目标15%的防御,退出【结印】状态后恢复20点能量。
俳句暗记有识无挂碍俳句暗记有识无挂碍俳句暗记有识无挂碍
强化普攻的前2段攻击对指定敌方单体的削韧值提高50%
堂塔伽蓝末法无间狱堂塔伽蓝末法无间狱堂塔伽蓝末法无间狱
战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。
经年劣化任侠无忍义经年劣化任侠无忍义经年劣化任侠无忍义
【结印】状态期间,我方全体速度提高12%
一心不乱鸣弦无徒矢一心不乱鸣弦无徒矢一心不乱鸣弦无徒矢
终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。
破邪显正应报无慈悲破邪显正应报无慈悲破邪显正应报无慈悲
战斗开始时乱破获得5点天赋效果的充能,且充能上限增加5点。发动【忍具•降魔花弁】第3段攻击后获得5点充能。

光锥

名词稀有度命途攻击力防御力生命值战技n/a
智库
智库3
RarstrRarstrRarstr
erudition-class370.44264.6740.88使装备者终结技造成的伤害提高28%
智识之钥
蠢动原核
灵钥
灵钥3
RarstrRarstrRarstr
erudition-class370.44264.6740.88使装备者施放战技后额外恢复8点能量,该效果单个回合内不可重复触发。
智识之钥
蠢动原核
睿见
睿见3
RarstrRarstrRarstr
erudition-class370.44264.6740.88当装备者施放终结技时,攻击力提高24%,持续2回合。
智识之钥
践踏的意志
「我」的诞生
「我」的诞生4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56使装备者追加攻击造成的伤害提高24%。若该敌方目标当前生命值百分比小于等于50%,则追加攻击造成的伤害额外提高24%
智识之钥
古代引擎
别让世界静下来
别让世界静下来4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使装备者进入战斗时立即恢复20点能量,同时使其终结技造成的伤害提高32%
智识之钥
古代引擎
天才们的休憩
天才们的休憩4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使装备者攻击力提高16%,当装备者消灭敌方目标后,暴击伤害提高24%,持续3回合。
智识之钥
永寿荣枝
早餐的仪式感
早餐的仪式感4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使装备者造成伤害提高12%。每消灭1个敌方目标,装备者的攻击力提高4%,该效果最多叠加3层。
智识之钥
蠢动原核
今日亦是和平的一日
今日亦是和平的一日4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高0.2%,最多计入160点。
智识之钥
永寿荣枝
银河铁道之夜
银河铁道之夜5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24场上每有1个敌方目标,使装备者的攻击力提高9%,该效果最多叠加5层。当有敌方目标的弱点被击破时,装备者造成的伤害提高30%,持续1回合。
智识之钥
蠢动原核
拂晓之前
拂晓之前5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4使装备者暴击伤害提高36%。使装备者战技和终结技造成的伤害提高18%。当装备者施放战技或终结技后,获得【梦身】效果。触发追加攻击时,消耗【梦身】,使追加攻击造成的伤害提高48%
智识之钥
永寿荣枝
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220 responses to “乱破”

  1. people who skip rappa will regret because of fugue will further boost rappa dmg more than mid-fly.

    mid-fly weakness implant are good but take so many turn to break multiple target (almost weak outside AS & SU)
    after sam mode ended, you can see that mid fly being slowdown and she will take 2turn to recharge her ultimate.

    but rappa can gain extra turn again and again without being slow down, and her energy regeneration from EBA is so high, with free 10energy from breaking an elite enemy, her ultimate will have 100% uptime with fugue Exo toughness.

      
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  2. im not a doomposter (REAL!) but i’ll explain it because im kind and know everything :v

    this is a moc made for rappa, it is HYV standard that every fomo banner can 0 cycle their moc :v

      
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    • Well going by the content show. It was meant to favor aoe, big aoe attack characters. Who can hit more than three targets. Which of course we also see dance dance dance be used in moc. Along with a number of different relic sets being used here. Which is far more than what your normal player is going to use. Most will farm a single set for a character and call it a day. Which also it seems like they took alot of time to try out the best way to use her, given they clearly explain everything and how it works.

      Of course as shown in this video of a firefly clearing in zero cycle. The current moc. They also make good use of dance dance dance, along with the eagle set. https://www.youtube.com/watch?v=13tv65Qskik It seems like the Rappa user is just doing what anyone does who is interested in zero cycles. Use dance dance dance if they have it. Proper sets and mastering the character kit to get the most out of them.

      Of course it seems more like the issue is not that Rappa bad but rather. People already have a break effect dps. Be it Boothill or Firefly they already invested in. If they are going for super break, well harmony mc is already going to be used in that team. unless they are going for the the non super break team for Boothill. If Tingyun is the second Harmony mc, well that would give more reason to have a second break effect dps. At least if your interested in making a super break team. Given Mei is also another team mate that is high in demand for these break teams, due to the speed buff and action delay they bring to the team. Given you will have another character, fighting over the same couple of team mates. Well, if you already enjoy using your current break effect dps. Your likely to stick with them.

      In the case of firefly. Extra copes of her become more appealing now, with the release of Lingsha. a e1 Firefly won’t use any skill points when in ultimate mode. Which can let a lingsha to spam aoe. Which if five star Tingyun doesn’t need any skill points and is skill positive. A future firefly team at e1. Could be rather powerful. Given Tingyun and Mei will be skill point positive. Firefly will only need one at the start to get going. Letting Lingsha spam to her heart content, her skill over and over and over again. Yes it will cost alot of jades. But hey. Lingsha is flexible in terms of being able to work on follow up attack teams as well. Mei well is Mei. With Tingyun being a support and well, who doesn’t like supports? Which might be something firefly owners are thinking about. When it comes to future characters release. That or given the last patch had two good five star characters. They might simply be out of jades for Rappa. Everyone needs some down time to build back up their jade collection.

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    • The doompostings have been away for a while, yet you had to provoke everyone here again?
      Can’t you just discuss anything peacefully? You’ve been doing the same thing on the Genshin site a lot.

      I genuinely hope the admins really see through your post history and ban you from this site.
      Stop provoking everyone. Fix your head.

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    • I don’t like Firefly

      But saying she’s weak because she can’t 1 cost is super dumb. Okay and? Tell me who has godly relics, S5 DDD and Charmony, the skills to pull it off, but lacks characters.

      Getting 5 stars is super easy in this game. A full team at E0S0 is more relatable than the relics, eidolons and high imposition lightcones. It’s why cost is an awful metric. It applies to exactly 0 people. It’s a stress test, not a relatability test like cost is sometimes presented to be

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      • 100% agree. The cost system is stupid as fk. 90% of the time good relics at a 1 cost > bad relics at a 4 cost. Relics are more than half of out characters power.

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      • Yeah count me in as thinking the cost system is dumb. Not only is it confusing to understand, given the term is never used any where else. For it only looks at jades it cost to make the team. Not the fight, how it set up. The blessing for moc. For the current moc is heavily favor without a doubt for break teams. Which yeah some four star lightcones can be harder to get than five star lightcones. For yeah I know people who still don’t have a single copy of dance dance dance. Which yeah the hardest part for anything is getting the relics. For rng can royally screw you over, anytime you get a promising piece. If anyone says rng has never screwed them over when it comes to relics. They are the luckiest person on earth or a lair. Given well relics do hold a fair bit of character power in them.

        For something as simple as getting more speed on your supports, can greatly boost team performance. Which in the case of Rappa here. Yeah I wonder how many will have the same level of relics and knowledge of the characters kit as the video maker in the op link. Given some people are really bad at this game. Tank Seele. Or they can’t understand you have to use Firefly skill to get her ultimate back.

        Which given Tingyun is right away the corner. Wouldn’t be surprise if most are saving up for her if they have Boothill or Firefly. If tingyun is that skill point positive harmony mc. Throw in e1 Firefly and one could just Spam Lingsha skill all day long, always ensuring she has action advance her pets by 60% by the time her ultimate is ready again. which well, having a easy to use team. Even if it costly, will sound more appealing to people. Than having to be a rocket scientist to figure out how to max a character damage/performance. Of course for some people. There is simply no saving them, given their lack of skill is an art in and of itself.

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      • Yeah not sure if my last post when through but just in case. Yeah the cost system, just seems pointless. So what the goal of it? Given it not a term used anywhere else. It doesn’t take into account moc blessings or how the fight is set up, to say favor break effect or follow up attacks. All things which can greatly effect how good or bad x team is.

        Which decent/good relics can be the hardest thing to get in this game.Which adds alot of character power. Like i’m sure everyone has gotten screwed over by relic rng at least once. You get a good piece and it rolls into flat defense. Which also stuff like dance dance dance, could be harder to get than a sig lightcone for a character. Since when was the last time dance dance dance was on a up rate in a lightcone banner?

        Speaking of skills. Well the video the op link to is someone who clearly took alot of time to master this character kit. Which I doubt most people will do so. Cue Var 2 making a video not understanding how to use yet another character. Someone making a tank Seele or that one streamer, who when Firefly be bad. For they couldn’t understand needing to use skill to get energy for her ultimate back. Yeah some people who play this game, are very questionable in terms of skill. To the point auto play is better. Which speaking of skill. Yeah I wouldn’t be surprise if most would favor a character that easier to use over one that takes a bit of brain power to get max damage from.

        Which in the case of Rappa here. Well if you already own a Firefly/boothill. Your aware of Tingyun coming soon who might be a break effect support. Well you only have so many jades. You can skip Rappa and pick her up later if so desire, save for Tingyun or Pick up Rappa, than have to wait for a rerun on a very good support. Dps are a dime a dozen. Supports tend to age better. Mei being a good case of this. She became way more high in demand, once we got Firefly and Boothill. That and in the case of some characters, be they supports or there to keep the party alive, can be very flexible in terms of teams you can use them on. Just slap them on a team and bang your done. While a dps you often have to build a team around them. So you can get a dps that might demand a team or just get a support you can slap onto a team of your choosing. If you already have a lot of dps that are well gear up, supports become more appealing over time.

        That and in the case of Firefly owners. If Tinygun is skill point positive. It would make them want her e1 even more. Just so they can skill spam with Lingsha. For Firefly only needs one to get going. Mei and Tingyun generating lots of skill points. With only Lingsha eating them up for aoe damage/ action advance on her pets. of course this all depends on how Tingyun turns out in the end.

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      • People keep doomposting cost system when, if they apply the same arguments (e.g. relics, skills, turbulence, “everyone has X char”) to “all e0s1” system they also hold true. What does it mean? We r yet to have a better “system” than cost to judge char strength. And anyway, using “system” is not really correct here. It’s more like a metric, so u have to combine other metrics (like relics… yeah, every argument u use to doompost cost metric) to create a “system.” Metrics and systems r only interchangeable, not the same thing.
        It applies to no one? Would u be surprised if I tell u it helps my pull planning very well? Why? Supposed I was about to pull for 2.5 banners. Who should I pull for?
        – Fei (replace Ratio)
        – Robin e0 to e1
        – Topaz (not in my actual pull plan cuz she’s heavily outshadowed by the 2 options above)
        They’re all 1 cost increment. Decide!
        My decision: got Fei, and gamble for Robin e1 when I see I have a lot of jades to guarantee Aven (exactly what I did during FF-RM banners lol). Reason: many guides tell that Fei > Robin e1, and I was right: I can full all endgames after that (even PF lol, cuz Fei-Herta is somehow so good)
        Yeah, u have got my feeling as a new F2p player, where mistakes in cost increase may even determine if u can beat endgames or not. U could also try my path by creating an entirely new account and go f2p. At this point, u will get how relatable cost metric is. 😀
        If u refuse to believe the I don’t bother change u guys’ minds further. I’ll continue the “Warrent Buffett” path and plan 3.x pulls.

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  3. depends on Ahri’s multipliers and how far the enemie’s hp had multiplied, for example, the blade fangirls cults keep yelling he is an immortal dps but REALITY is he is just a GEPARD being used as DPS 🙂🙂🙂

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    • X to doubt. You know if She is a break effect support. How are they going to regert if she will still benefit the likes of Firefly and boothill? At the end of the day, they still win and get a support useful to them by skipping a dps they didn;’t need.

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        • So basically you have no reasoning. Dude we are on a leak site. We know more info than a casual player would. Your comment of you’ll see makes no sense. Just back it up with logic and reasoning. Given hey. Guess what. Tingyun benefits Firefly a great deal. Shocking I know. A break effect support benefit break effect characters.

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          • you want reasoning?

            Sure. Let’s do it. Try and keep up.

            Break has three main mechanics. Break DMG Detonation, Superbreak, and Exo-Toughness(2nd Break Bar). Boothill specializes in the first, Firefly in the second, and Rappa has both baked into her kit. She’s not as good at either compared to the two–but she does have a 3 Attack Ultimate, and a Trace that gives energy on Break…which sets her up in the prime position to take MASSIVE advantage of Exo-toughness. 1. Her Break Detonation is good, but not enough on its own. Thus, It’s supplemented by Fugue and Rappa have natural Superbreak (Lower total compared to HMC+Firefly, but enough in combination with Detonation). She then is allowed to quickly burn through her form in three actions–and combined with her energy trace, she simply gets ult again…a free turn, and gives her extremely high uptime. 2. She’s Imaginary, giving her access to massive delay–a function that results in Rappa being allowed to run Fugue RM HMC–a comp that Firefly theoretically can run, but practically can’t.

            Reminder…Firefly doesn’t actually get anything major from Fugue. Its just a 2nd Break. She doesn’t scale her regular break–she scales her Superbreak, and Fugue doesn’t have as big a superbreak multiplier as HMC (125% compared to 160%). This means she doesn’t just want to deal toughness damage. This means she wants her turns to hit broken enemies, so you can’t use Firefly to break toughness all on her own. She needs support–in the form of high toughness dmg from Gallagher/Lingsha. Now, obviously, you would want to try and replace Lingsha/Gall with Fugue to stack Superbreak Multipliers, but…Fugue doesn’t have good toughness damage–so you can’t, not without sacrificing more Firefly turns.

          • I miscounted. Harmony Mc does give less damage than Tingyun. My bad. I was speaking out my ass.

          • Well shooting star. That didn’t explain how people are going to regret not pulling for rappa. Sure she might work better with her than Firefly. Yet it seems your numbers or someone else is off. Given alot of people are saying she will help put out a lot more damage than harmony mc in a firefly team. Seems like something is fishy there. Also only v1 for Tingyun. so all of this could end up being for nothing in the long run.

          • Well getting Rappa would cost more jades than Tingyun alone. So did anyone take that into account? WHy pick up Rappa if you already own a break effect dps. Given a upgrade is a upgrade. Like to benefit from Tingyun you need a break dps and if you already have one. Well. bang.

          • You know. Never has an account been ruin by skipping a character. Also what if someone only has enough jades for Rappa or Tingyun? Given 2.7 will have Sunday and Tingyun. I think two support would be worth more than one dps. If you already have a break dps or other normal dps that can make use of them. It all sounds like a load of bs. Trying to pressure people into rolling for characters they don’t need or make poor choices with their jades. When what they got is already getting the job done or is more flexible.

          • Well Firefly does triple more damage last I look with Tingyun. which is far cry from a mere 125% boost.

          • Trying to impersonate me to devalue my statements just proves how low doomposters are willing to go.
            Seriously, you can do better than that.

            (Also calling Tingyun’s SB scaling the overall “boost” she gives shows how illiterate you are at applying numbers to a scenario.)

        • Did you forget Tingyun is fire. Firefly can slap fire weakness onto a foe. So Gall or Lingsha, plus Tingyun plus Firefly. Leads to breaking the enemy quickly. Just due to everyone able to do weakness break damage. While her kit will help Rappa. It will also help Firefly, possibly more so when it comes to the whole break part of break effect dps.

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    • Dude that said about every bloody character. Which also is Fugue is rumor to be a break effect support. You know Firefly and boothill exist right? So how are they losing out by skipping. Also you do know, unless your whaling. You are going to have to skip characters here and there? Not everyone has endless money to spend on gacha.

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  4. I find it funny how the minute people on twitter saw her they started doomposting and just making fun of her in general which imo is quite deserved. Rappa’s attire/outfit was like taking different body parts of a barbie doll and putting it together to see what you get, not to mention how her character really has no meaning or is pushing us forward in the story, shes just there for show–basically filler patch which it is a Filler patch until Sunday,Tingue and Herta.

    I rlly wish they put more effort into this ninjitsu style she was going for but srs i think 80% of the hsr Community can agree that Rappa was not and IS not worth it, even her name just being literally called a Rapper but they decided to make it sound more Japanese makes me cringe.

    The only thing interesting to me is Her Ult, i just Love the way she jumps off a building before transitioning to first person, but i think it would be too repetitive over time just like Acheron, seeing it first time is PRETTY COOL but is it rlly smth u wanna see every time u click her ult?

    Hopefully Sunday,Tingue and Herta’s Banner reveals soon

      
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    • It’s feels weird to me that you didn’t mention Feixiao ult.

      Acheron and Rappa ult allow you to pick a main target, but what’s the point pressing extra button on Feixiao ult? a single target ult.

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      • Their all the same bro, its cool the first time you see it but if its something ur gonna see every time, their ult will no longer have that “sparkle” to it. Srs Acheron,Rappa and Feixiao have the same burst(That being just spamming) so i don’t understand what you want me to say abt Feixiao, i didn’t wanna keep yapping and make my comment to long

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