Prisoner in Deep Confinement

Prisoner in Deep Confinement
Prisoner in Deep ConfinementConceptsPrisoner in Deep Confinement
Head
Prisoner's Sealed Muzzle
Prisoner’s Sealed Muzzle
Hands
Prisoner's Leadstone Shackles
Prisoner’s Leadstone Shackles
Body
Prisoner's Repressive Straitjacket
Prisoner’s Repressive Straitjacket
Feet
Prisoner's Restrictive Fetters
Prisoner’s Restrictive Fetters
Set Effect2-Pc: Increases ATK by 12%.
4-Pc: For every DoT the enemy target is afflicted with, the wearer will ignore 6% of its DEF when dealing DMG to it. This effect is valid for a max of 3 DoTs.

Table of Contents
Head
Hands
Body
Feet
Story
Gallery

Head

⭐⭐

+6
Base Stats
Class HP
139.99
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
281.11
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
469.65
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
705.6
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Hands

⭐⭐

+6
Base Stats
Class ATK
70
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class ATK
140.56
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class ATK
234.82
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class ATK
352.8
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Body

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class CRIT Rate
6.43%
Class CRIT DMG
12.86%
Class Outgoing Healing Boost
6.86%
Class Effect Hit Rate
8.57%
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class CRIT Rate
12.91%
Class CRIT DMG
25.82%
Class Outgoing Healing Boost
13.77%
Class Effect Hit Rate
17.21%
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class CRIT Rate
21.57%
Class CRIT DMG
43.13%
Class Outgoing Healing Boost
23%
Class Effect Hit Rate
28.75%
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class CRIT Rate
32.4%
Class CRIT DMG
64.8%
Class Outgoing Healing Boost
34.56%
Class Effect Hit Rate
43.2%
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Feet

⭐⭐

+6
Base Stats
Class HP
8.57%
Class ATK
8.57%
Class DEF
10.71%
Class SPD
7.61
Subsidiary Stats
Class HP
40.64 ~ 45.72 ~ 50.81
Class ATK
20.32 ~ 22.86 ~ 25.4
Class DEF
20.32 ~ 22.86 ~ 25.4
Class HP
4.15% ~ 4.67% ~ 5.18%
Class ATK
4.15% ~ 4.67% ~ 5.18%
Class DEF
5.18% ~ 5.83% ~ 6.48%
Class SPD
3 ~ 3.3 ~ 3.6
Class CRIT Rate
3.11% ~ 3.5% ~ 3.89%
Class CRIT DMG
6.22% ~ 7% ~ 7.78%
Class Effect Hit Rate
4.15% ~ 4.67% ~ 5.18%
Class Effect RES
4.15% ~ 4.67% ~ 5.18%
Class Break Effect
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
Base Stats
Class HP
17.21%
Class ATK
17.21%
Class DEF
21.51%
Class SPD
11.42
Subsidiary Stats
Class HP
81.29 ~ 91.45 ~ 101.61
Class ATK
40.64 ~ 45.72 ~ 50.81
Class DEF
40.64 ~ 45.72 ~ 50.81
Class HP
8.29% ~ 9.33% ~ 10.37%
Class ATK
8.29% ~ 9.33% ~ 10.37%
Class DEF
10.37% ~ 11.66% ~ 12.96%
Class SPD
4.8 ~ 5.2 ~ 5.6
Class CRIT Rate
6.22% ~ 7% ~ 7.78%
Class CRIT DMG
12.44% ~ 14% ~ 15.55%
Class Effect Hit Rate
8.29% ~ 9.33% ~ 10.37%
Class Effect RES
8.29% ~ 9.33% ~ 10.37%
Class Break Effect
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
Base Stats
Class HP
28.75%
Class ATK
28.75%
Class DEF
35.94%
Class SPD
16.43
Subsidiary Stats
Class HP
135.48 ~ 152.42 ~ 169.35
Class ATK
67.74 ~ 76.21 ~ 84.68
Class DEF
67.74 ~ 76.21 ~ 84.68
Class HP
13.82% ~ 15.55% ~ 17.28%
Class ATK
13.82% ~ 15.55% ~ 17.28%
Class DEF
17.28% ~ 19.44% ~ 21.6%
Class SPD
8 ~ 9 ~ 10
Class CRIT Rate
10.37% ~ 11.66% ~ 12.96%
Class CRIT DMG
20.74% ~ 23.33% ~ 25.92%
Class Effect Hit Rate
13.82% ~ 15.55% ~ 17.28%
Class Effect RES
13.82% ~ 15.55% ~ 17.28%
Class Break Effect
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
Base Stats
Class HP
43.2%
Class ATK
43.2%
Class DEF
54%
Class SPD
25.03
Subsidiary Stats
Class HP
203.22 ~ 228.62 ~ 254.03
Class ATK
101.61 ~ 114.31 ~ 127.01
Class DEF
101.61 ~ 114.31 ~ 127.01
Class HP
20.74% ~ 23.33% ~ 25.92%
Class ATK
20.74% ~ 23.33% ~ 25.92%
Class DEF
25.92% ~ 29.16% ~ 32.4%
Class SPD
12 ~ 13.8 ~ 15.6
Class CRIT Rate
15.55% ~ 17.5% ~ 19.44%
Class CRIT DMG
31.1% ~ 34.99% ~ 38.88%
Class Effect Hit Rate
20.74% ~ 23.33% ~ 25.92%
Class Effect RES
20.74% ~ 23.33% ~ 25.92%
Class Break Effect
31.1% ~ 34.99% ~ 38.88%

Story

Head

Smell was the sense that constructed the borisin Warheads' sense of the world. Rain, dust, campfire, blood, medicine... From the deepest part of the battlefield, they came shaking and wafting, with a torrent of odors that flooded every inch of his neurons.

All he could smell now is the heavy sturdiness of the torture devices, and the cowering fear of the jurors filling the air.

He knows that these weak-fleshed judges are afraid of the sharpness of his fangs — He had stood on the precipice of a steep cliff, bathed in the moonlight of madness, and felt the instinctive impulse in his veins. He had followed the labyrinth of smells, penetrating into the enemy's camp in the darkness of a lightless night, and crushed the skulls of his prey one by one... The borisin Warheads admire the concept of polished fangs, regarding them as blades and spears, symbols of the power and confidence to tear apart anything.

"The borisin Brood Lord gnashed and gnawed on flesh, devouring the blood of innocents. He is sentenced to a lifetime in a cage with his face covered in a closed-mouth muzzle, convicted of the Ten Unpardonable Sins."

The Warhead contemptuously looks around — the swordsmaster who engulfed everything like an icy sea of fury is not there... He has no interest in this tedious sentence.

Hands

As the clouds parted, the moon's shadowy light poured over the Warhead's scarred body. The huge claw that was slashed off by the silver-haired swordsmaster was left aside, and the desperate Warhead's blood vessels pulsated furiously. Accompanied by a long, painful howl, he grew his sharp claw once more.

Catalyzed by Moon Rage, the Warhead barely caught up with the moonlight-like sword strikes. He prayed silently to the power of Abundance, determined to finish the final fight as a trapped beast.

He had already forgotten how many times the borisin army had broken through, only remembering the countless times his soldiers had used their claws to tear open the gaps in their advance, only for it to tightly close again. The exhausted borisin relied on their nigh indestructible regeneration, struggling to tear down all obstacles before them — The Warhead's blood soaked his claws and he sank into a trance, only to suddenly realize that he had nowhere to run, and there are no more soldiers following him.

"Borisin Brood Lord, you have taken countless lives by your own hand. Your wrists shall be bound in lead and stone and put under strict control."

The Warhead finally collapsed, powerless, in front of the swordsmaster. For the first time, he felt that exhausting near-death experience. "What an incomparable blade," he couldn't help but think, "What an incomparable thrill!"

Body

The borisin are warriors by nature. Their bone structure is broad and lean, with powerful jaws and neck muscles. They have well-developed canine teeth, beast-like ears on top of their heads, and sharp claws on their hands and feet. The borisin worship the concept of a strong body, seeing strong physique as a blessing from the gods.

The Warhead is both the spiritual leader and the strongest warrior of the tribe, commanding its tide-like army, and dominating life and death on the battlefield.

The fearsome beast ships setting off covered the very sky, and he looked down at the restless warriors on the battlefield — The borisin Warhead felt the call of Moon Rage. Sharp bone spikes pierced through his body, and his pitch-black blood disappeared in the wind like mist. He stretched out his arms like a martyr — the borisin's Lupitoxin, the fear-inducing pheromone, dispersed along with the blood mist and stimulated the borisin warriors' senses, making them seem possessed by the power of gods and demons.

"O' Brood Lord, grant us muscles of iron and bones of steel. O' Brood Lord, grant us the power of the gods."

He recalled the days when flesh and blood were not restrained. Children of the borisin, who carry Moon Rage in them, had broken through the limitations of flesh and blood. Their bodies erupted and deformed, yet no longer able to feel pain or fear. Guiding them was once a privilege and responsibility reserved only for the strong.

Feet

The borisin roam the galaxy, despising the settled civilizations. They took away peace and tranquility and brought all-consuming war with them. Their harsh beliefs in survival compel them to fight incessantly, ever-devoting themselves to a life of bloodshed.

They have their own beliefs and ways — wherever the borisin set foot, it becomes their territory and nation.

The borisin Warhead takes pride from igniting one flame of war after another, crushing the dignity of protectors, drinking the tears of the displaced, and trampling on the trust of close ones. He allowed thorns to grow wild and fertile land to be destroyed, forced people into slavery and enjoyed an extravagant life... In order to surpass the past leaders, the new Warhead had to cast aside peace and lead his soldiers on an expedition to the outside world in order to make a name for himself and affirm his position in the tribe.

"Borisin Brood Lord, with you come war and a scourge upon all worlds. Your sentence is to be eternally detained and imprisoned, never to be reborn."

The Warhead is puzzled by the sentence. He looks around, confused at the trials of the weak. Those so-called crimes are nothing more than the laws of survival.

30 responses to “Prisoner in Deep Confinement”

  1. if it was ”debuffs” instead of dots welt would go nuts

    still you can make a team with
    kafka welt luka and sustain that never lets the enemy take a turn
    why would you want this when enemies not taking turns delays some damage?

    well some dots are pain to re apply like PHY break dot from luka, the strongest dot in the game

    you could keep delaying the enemy so that dot stays alive and going ham on break bleed dot with kafka

    give welt good night sleep well light cone with this set and you got youself a weird dual dps team with cc

    remember this on 1.5 since most enemies will have PHY weakness since its argentini patch
    remember this on 1.6 when Ruan Mei ALLEGEDLY let’s you break enemies non stop, becoming the THE powerhouse support for dot teams

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  2. can’t wait to see arthumbo do some dps pella and dps asta videos on kafka team with this,

    his pella would hit even harder (for pella you would need kafka lc)

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    • Hey there! In my opinion, I’d probably say so if you were running any other set on Sampo outside of maybe the break set (see:
      Thief” set). That’s not to say the Break set is better than this new set, but the break set is very good in the right place. My Sampo is E6 on the break set 4pc HSS 2pc using the Herta Shop LC for about 160 Break Effect and absolutely slaps as a sub DPS with Kafka if the enemy is weak to wind. Wind Shear is the second highest damaging DoT after Bleed. Couple this with Sampo being able to burst a % of all windshear DoTs at E4 (including ones from Breaking enemies) and the break effect is just a strong set in the right place.

      That said, if you want a set you can pretty much bring to any situation whether they are weak to their element or not, this will be the new go-to for any sub DPS DoT unit. I personally plan on farming this set for Kafka and at least one other DoT sub DPS (Sampo, Luka or Guin) to keep my options open! I run the 3x DoT comp with Kafka so the other DoT unit not utilizing this set would use my farmed Break Set and Herta LC I’m thinking right now. Hope that helps!

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  3. HOLY DOT SET, BATMAN! LESSGOOOOOOOOOOOO!!! More DoT Buffs for mah Queen and her Minions! >:)

    And here I thought 1.5 was gonna be a sleeper patch…

      
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      • It differs by quite a lot, defense shred is one of the most wanted stat and you get 18% with this set.

        For the comparison, SW’ ult is a 45% defense debuff, her skill is a 10% all-res debuff, and Pela’ ult is a 40% AoE defense shred.

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      • As Shizko and WS mentioned in the comments this is def huge for Kafka (and sub DPS DoT units) much better than the lightning set. The 4pc Lightning set was only the best by a small % and that takes into account good substats on her next best 2pc + 2pc set. I mean the best thing about the lightning set comes from the 2pc which is the 10% lightning dmg increase. I personally don’t even run a full 4 pc lightning set on my Kafka. That all to say, this set will actually see a notable increase to her performance so long as you can keep the DoTs up (which isn’t too hard) Def Ignore is very strong (look at the Quantum set that people use even on none Quantum units) it also helps that “Def Ignore” is something you can’t readily stack (like ATK% or DMG% increase) and is very unique!

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  4. DOT just got increasingly better and doesn’t help the two piece is efficient. Still not an efficient domain to farm unless you farm follow up characters but still, DOT characters can act as DEF shredders now. Add resolution pearls of sweat to that Pela might not be as valuable when she’s alone but being paired with DOT just got better. It’s just sad I have another set to farm. I don’t think you essentially need 3 sets more you can just farm 2 good sets from this for kafka + switching gears for who ever you were gonna use as the main DOT

      
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    • Nevermind I lied miss read this thought its a defense down to the enemy just the wearer and it only ignores depending the stack of DOTs in the enemy. This is probably still kafka’s best set, I’m still dumb posting what i said up top LMAO

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      • This set could be good on many characters if there’s a reliable way of getting +2 DoT.
        Fen is probably the best enabler for this one, not only she gives vulnerability, she can give DEF shred with Light Cone, + her own dot.
        If you have the Topaz Preservation LC, that’s another DoT.
        But its too much work for 12-18% DEF + 16% ATK, Quantum set is probably still better.
        IF a better Support Nihility DoT character comes or a character that can have more than 2 DoTs, it may be worth considering using this in DPS characters, just like the quantum set.

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  5. So the bad news is that you have to farm this set at least 3 times for your DOT team. At least Kafka and Luka have good existing alternatives, so you only have to get it up to two times for Guinafen and Sampo.

      
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  6. Running a DoT unit as sub-DPS just became a whole lot better! Pela + Guinaifen/Sampo = lots of Def shred for a main DPS wearing this. At up to 18% def shred it will definitely compete with the 10%, up to 20% Quantum set.

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