New in 4.4

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캐릭터
광추
유물 세트
배낭
업적
적대적 생물

캐릭터

명사희귀도운명의 길전투 속성공격력방어력HP전용 재료
히메코•노바
히메코•노바5
RarstrRarstrRarstrRarstrRarstr
erudition-classfire-damage_type756.76485.11125.43
눈부신 홍염
꿈을 그리는 붓
은하 모형판
범람을 끊는 침묵
운명의 발자취
토오사카 린
토오사카 린5
RarstrRarstrRarstrRarstrRarstr
erudition-classquantum-damage_type698.54460.851047.82
비웃는 광대 가면
짓밟힌 의지
은하 모형판
파멸자의 말로
운명의 발자취
길가메시
길가메시5
RarstrRarstrRarstrRarstrRarstr
destruction-classlightning-damage_type717.95509.361125.43
광뢰의 스트로크
꿈틀대는 코어
만색, 풀스 메이트
수호자의 비원(悲願)
운명의 발자취
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광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
고요히 빛나는 불티
고요히 빛나는 불티5
RarstrRarstrRarstrRarstrRarstr
erudition-class635.04529.2846.72장착한 캐릭터의 치명타 확률이 18% 증가한다. 임의의 아군 캐릭터가 자신의 같은 턴 동안 전투 스킬 포인트를 누적 4pt 이상 소모하면 장착한 캐릭터는 [빛나는 왕관]을 획득한다, 지속 시간: 3턴. 장착한 캐릭터가 [빛나는 왕관] 보유 시, 모든 아군이 가하는 피해가 목표의 방어력을 20% 무시하고, 장착한 캐릭터가 가하는 전투 스킬 피해가 72% 증가하며, 같은 유형의 효과는 중첩되지 않는다
은하 모형판
짓밟힌 의지
보이는 것이 곧 나
보이는 것이 곧 나5
RarstrRarstrRarstrRarstrRarstr
destruction-class635.04463.05952.56장착한 캐릭터의 공격력이 18% 증가하고, 에너지 회복효율이 10% 증가한다. 장착한 캐릭터가 필살기 발동 시, 소모한 에너지 1pt당 이번에 가하는 필살기 피해가 0.2% 증가하며, 최대 72% 증가한다. 장착한 캐릭터가 전투 진입 또는 필살기 발동 시, 장착한 캐릭터가 [왕의 여흥]을 획득한다, 지속 시간: 3턴. 장착한 캐릭터가 [왕의 여흥] 보유 시, 모든 아군의 치명타 피해가 24% 증가하며, 같은 유형의 효과는 중첩되지 않는다
만색, 풀스 메이트
꿈틀대는 코어
별이 밤하늘을 밝힐 때
별이 밤하늘을 밝힐 때5
RarstrRarstrRarstrRarstrRarstr
erudition-class635.04529.2846.72장착한 캐릭터가 피해를 가할 시 목표의 방어력을 32% 무시한다. 장착한 캐릭터가 전투 지원 스킬 발동 시 에너지를 6pt 회복하고 [출항]을 획득한다, 지속 시간: 2턴, 최대 중첩수: 3스택. [출항] 스택당 전투 지원 스킬 피해가 20% 증가하며, [출항] 3스택 도달 시 [출항] 스택당 필살기 피해가 20% 증가한다
은하 모형판
꿈을 그리는 붓
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유물 세트

명사세트 효과
추락한 별의 출항지
추락한 별의 출항지2개: 장착한 캐릭터의 치명타 확률이 8% 증가한다. 전투 진입 시, 장착한 캐릭터와 다른 동료 1명이 모두 개척 동행 캐릭터일 경우, 장착한 캐릭터의 치명타 피해가 32% 증가한다
우주 생명과학연구원
우주 생명과학연구원2개: 전투 진입 시 장착한 캐릭터의 에너지 최대치가 200pt 이상일 경우, 초과한 에너지 최대치 1pt당 장착한 캐릭터가 가하는 피해가 0.2% 증가하며, 최대 32% 증가한다
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배낭

명사희귀도속성레시피
추락한 별의 출항지
추락한 별의 출항지2
RarstrRarstr
추락한 별의 출항지
추락한 별의 출항지3
RarstrRarstrRarstr
추락한 별의 출항지
추락한 별의 출항지4
RarstrRarstrRarstrRarstr
추락한 별의 출항지
추락한 별의 출항지5
RarstrRarstrRarstrRarstrRarstr
우주 생명과학연구원
우주 생명과학연구원2
RarstrRarstr
우주 생명과학연구원
우주 생명과학연구원3
RarstrRarstrRarstr
우주 생명과학연구원
우주 생명과학연구원4
RarstrRarstrRarstrRarstr
우주 생명과학연구원
우주 생명과학연구원5
RarstrRarstrRarstrRarstrRarstr
거짓 선각자의 기대
거짓 선각자의 기대4
RarstrRarstrRarstrRarstr
전투 스킬 육성 재료, 행적 레벨업 재료
이상 중재 기간 한정 클리어 훈장
이상 중재 기간 한정 클리어 훈장5
RarstrRarstrRarstrRarstrRarstr
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업적

명사시리즈 업적열기설명획득 가능한 보상
바람을 타고 세상을 보다
바람을 타고 세상을 보다너와 동행한 추억임무 「다시 부흥하는 금빛•에필로그」를 완료하고 명희의 여정 지켜보기
성옥5
괴수의 마도
괴수의 마도뭇별로 향하는 궤도이상 낙원의 미래가 종말의 어둠 속으로 추락하는 것 지켜보기
성옥10
메트로 <unbreak>1999</unbreak>
메트로 1999뭇별로 향하는 궤도전우들과 페르디도역에서 합류하기
성옥10
「히메코」라는 이름의 시작점
「히메코」라는 이름의 시작점뭇별로 향하는 궤도모든 것은 이곳에서 시작된다……
※ 히메코 여정의 시작점 목격하기
성옥10
영원히 사라지지 않는 중력파
영원히 사라지지 않는 중력파뭇별로 향하는 궤도개척은 중력을 초월하는 여정이다
※ 열차팀에게 아삿 프라마드의 정보 전달하기
성옥10
「개척」이라는 이름의 자화상
「개척」이라는 이름의 자화상뭇별로 향하는 궤도여정이 즐겁다면 인간 세상에 다녀간 것도 헛되지 않으리라
※ 아삿 프라마드의 진실을 밝히는 도전 완료하기
성옥10
만색귀일
만색귀일뭇별로 향하는 궤도명왕이 눈을 뜨면, 보이는 모든 형상은 실체가 아니로다
※ 아삿 프라마드의 수많은 화신 간파하기
성옥10
적막
적막뭇별로 향하는 궤도적막, 만물의 종국
※ 땅에 떨어진 머리가 패배한 자아를 응시하자, 그는 갑자기 웃고 싶어졌다
성옥10
...
...뭇별로 향하는 궤도...
성옥10
...
...뭇별로 향하는 궤도...
성옥10
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적대적 생물

명사난이도획득 가능한 보상
「수훈」
「수훈」Minion
「방패」
「방패」Minion
태양과 번개의 까마귀
태양과 번개의 까마귀적대적 생물
경험치
신용 포인트
공포에 짓밟힌 육신
심수 암염
용기에 찢긴 가슴
영광의 세례를 받은 육신
지고, 태양, 천공의 화신
지고, 태양, 천공의 화신보스 적
마의 멧돼지
마의 멧돼지적대적 생물
희극학자
희극학자적대적 생물
경험치
신용 포인트
약탈의 본능
단백질 쌀
변조된 야망
짓밟힌 의지
이상 낙원 보스
이상 낙원 보스보스 적
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18 responses to “New in 4.4”

  1. How did we go from overproduced as fuck, year of jerking off Elysia with very little filler, to re-purposing summer skins as characters to make ends meet while drowning players with single-character, no events, actually dead patches? I’m fucking Elated.

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  2. Regarding Robin SP and Aventurine SP.
    I don’t care about character skins at all in games.
    So I am happy they are both “new” characters.
    Would be even better if HoYo would stop making so many SP characters in HSR recently tho, and both of them would be brand new characters!

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    • Most recent leaks were that Robin SP should be an HP-based unit, has 3 memos, records hp variations and gives buffs while dealing damage herself, and she may consume SPs. Also heard that her basic attack will be a bit special. She probably won’t be for Himeko Nova at all unless they somehow make a Himeko Nova/Evernight/Robin SP team viable
      As always, take with a grain of salt

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  3. I belive some players are very delusional when it comes to this issue, some of them are even asking characters to get Nerfed during Beta phases…

    So I hope this will help them understand things more clearly:

    Nerfs in games like HSR are not ballancing.
    HSR is not a PvP game.
    They are not even slowing down HP inflation, it is increasing more and more either way!
    Character Nerfs are only good for HoYo.
    Every time they Nerf a character, they shorten it’s lifespan, so they can sell you a new one even sooner and make money even faster!

      
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    • They only listen to the playtesters. I doubt that they will listen to people who look at leaks. Then again, I don’t think you can swoon a playtester to push for nerfs because they’re probably under an NDA that would prevent them from doing so.

      Also I guessing from your previous conjectures that you’re a hate-player, no? If the game is like a pie, you eat all of it and enjoy it, and then you leave one slice aside to criticise.

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      • Enjoying the good things and then criticising the bad things, yes, I belive that is normal human behaviour.
        It is the logical thing to do, to hopefully make things better.
        It is also called feedback.
        Too bad most companies do not even read feedbacks anymore, some A.I. filters them out and auto-reply.
        I have always sent positive and negative feedbacks to any company I have played games of for years.
        Again, I belive that is the normal thing to do, to try and make things better, hopefully.
        It is just an extra thing that I also share some of my feedback and/or opinion on sites aswell.

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  4. Every Company is greedy.
    Some more, some less.
    Eventually the more popular they get, the more greedy they become because most people let them get away with it.
    This is why I do not recommend games most of the time to other people, because the more I help a Company, the greedier they become and the shittier the games become because of it.
    The less popular they are, the more they have to “bribe” the players with Free Stuff and good quality content to encourage them to recommend the game to others.
    So as players, it is actually in our best interest to keep them less popular.
    (Obviously not that much that they would have to go EoS.)
    So even tho I play HSR, I barely recommend it to anyone.

      
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    • I feel like it’s less bribing with free stuff, and more of an alternative model from 4*s. Instead of having to design and write a million one-note characters who fade into oblivion, they can instead huck a free 5* every so often where it’s needed, and then can also design around regular players having said character.

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    • If you’re having such a hard time playing, just stop. There’s no need to force yourself to suffer.

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    • If popularity makes games worse, then the ideal game would be one that never grows. It’s whether players continue supporting such monetisation practices. A company becomes more aggressive when players reward that behaviour, not because people play the game.

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      • Yes I agree.
        Supporting games is not bad, as long as players do not support predatory and greedy monetisation.

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