New in 4.4

目录
角色
光锥
遗器套装
背包
成就
敌对物种

角色

名词稀有度命途战斗属性攻击力防御力生命值专属材料
姬子•启行
姬子•启行5
RarstrRarstrRarstrRarstrRarstr
erudition-classfire-damage_type756.76485.11125.43
明辉日珥
梦现管锥
银河沙盘
灭流绝溢的缄默
命运的足迹
远坂凛
远坂凛5
RarstrRarstrRarstrRarstrRarstr
erudition-classquantum-damage_type698.54460.851047.82
嗤笑丑面
践踏的意志
银河沙盘
毁灭者的末路
命运的足迹
吉尔伽美什
吉尔伽美什5
RarstrRarstrRarstrRarstrRarstr
destruction-classlightning-damage_type717.95509.361125.43
狂雷扫弦
蠢动原核
万色,愚者自将
守护者的悲愿
命运的足迹
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光锥

名词稀有度命途攻击力防御力生命值战技专属材料
星火悄然闪耀
星火悄然闪耀5
RarstrRarstrRarstrRarstrRarstr
erudition-class635.04529.2846.72使装备者的暴击率提高18%。我方任意角色在自身同一回合内累计消耗大于等于4点战技点时,装备者获得【闪耀王冠】,持续3回合。装备者持有【闪耀王冠】时,我方全体造成的伤害无视目标20%的防御力,装备者造成的战技伤害提高72%,同类效果无法叠加。
银河沙盘
践踏的意志
所见即我
所见即我5
RarstrRarstrRarstrRarstrRarstr
destruction-class635.04463.05952.56使装备者的攻击力提高18%,能量恢复效率提高10%。装备者施放终结技时,每消耗1点能量值,使本次造成的终结技伤害提高0.2%,最多提高72%。装备者进入战斗或施放终结技时,使装备者获得【王之娱乐】,持续3回合。当装备者持有【王之娱乐】时,我方全体暴击伤害提高24%,同类效果无法叠加。
万色,愚者自将
蠢动原核
当一颗星照亮夜空
当一颗星照亮夜空5
RarstrRarstrRarstrRarstrRarstr
erudition-class635.04529.2846.72使装备者造成伤害时无视目标32%的防御力。当装备者施放助战技时,恢复6点能量并获得【启航】,持续2回合,最多叠加3层。每层【启航】使助战技伤害提高20%,【启航】达到3层时,每层【启航】使终结技伤害提高20%
银河沙盘
梦现管锥
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遗器套装

名词套装效果
坠星启航地
坠星启航地2件: 使装备者的暴击率提高8%。进入战斗时,若装备者与另一名队友均为开拓同行角色,使装备者的暴击伤害提高32%
寰宇生研院
寰宇生研院2件: 进入战斗时,若装备者能量上限大于等于200点,每超过1点使装备者造成的伤害提高0.2%,最多提高32%
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背包

名词稀有度属性配方
坠星启航地
坠星启航地2
RarstrRarstr
坠星启航地
坠星启航地3
RarstrRarstrRarstr
坠星启航地
坠星启航地4
RarstrRarstrRarstrRarstr
坠星启航地
坠星启航地5
RarstrRarstrRarstrRarstrRarstr
寰宇生研院
寰宇生研院2
RarstrRarstr
寰宇生研院
寰宇生研院3
RarstrRarstrRarstr
寰宇生研院
寰宇生研院4
RarstrRarstrRarstrRarstr
寰宇生研院
寰宇生研院5
RarstrRarstrRarstrRarstrRarstr
伪觉者的期许
伪觉者的期许4
RarstrRarstrRarstrRarstr
战技 养成材料, 行迹升级材料
异相仲裁限时通关勋章
异相仲裁限时通关勋章5
RarstrRarstrRarstrRarstrRarstr
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成就

名词系列成就展开说明可获取奖励
顺凯风,见天地
顺凯风,见天地与你同行的回忆完成任务「金戺重喧•尾声」,见证明曦的远行
星琼5
异兽魔都
异兽魔都通往群星的轨道见证二相乐园的未来堕入末日黑暗。
星琼10
地铁<unbreak>1999</unbreak>
地铁1999通往群星的轨道与战友们在泊地站会合。
星琼10
名为「姬子」的起点
名为「姬子」的起点通往群星的轨道所有的一切,从这里开始……
※见证姬子旅程的起点。
星琼10
永不消逝的重力波
永不消逝的重力波通往群星的轨道开拓,是超越重力的旅程。
※将归寂的情报传递给列车组。
星琼10
名为「开拓」的自画像
名为「开拓」的自画像通往群星的轨道旅程若是开心,也不负人间走这一遭。
※完成归寂揭露真相的挑战。
星琼10
万色归一
万色归一通往群星的轨道明王开眼,诸相非相。
※洞破归寂的万千化身。
星琼10
寂
通往群星的轨道寂静,万物的终局。
※落地的头颅凝视着落败的自我,他突然想笑。
星琼10
...
...通往群星的轨道...
星琼10
...
...通往群星的轨道...
星琼10
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敌对物种

名词难度可获取奖励
「授勋」
「授勋」Minion
「盾」
「盾」Minion
阳雷之鸦
阳雷之鸦敌对物种
经验
信用点
恐惧踏碎血肉
深髓岩盐
勇气撕裂胸膛
荣耀洗礼身躯
至高,至阳,天空的化身
至高,至阳,天空的化身首领敌人
魔猪
魔猪敌对物种
喜剧学家
喜剧学家敌对物种
经验
信用点
掠夺的本能
蛋白米
篡改的野心
践踏的意志
二相乐园BOSS
二相乐园BOSS首领敌人
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18 responses to “New in 4.4”

  1. How did we go from overproduced as fuck, year of jerking off Elysia with very little filler, to re-purposing summer skins as characters to make ends meet while drowning players with single-character, no events, actually dead patches? I’m fucking Elated.

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  2. Regarding Robin SP and Aventurine SP.
    I don’t care about character skins at all in games.
    So I am happy they are both “new” characters.
    Would be even better if HoYo would stop making so many SP characters in HSR recently tho, and both of them would be brand new characters!

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    • Most recent leaks were that Robin SP should be an HP-based unit, has 3 memos, records hp variations and gives buffs while dealing damage herself, and she may consume SPs. Also heard that her basic attack will be a bit special. She probably won’t be for Himeko Nova at all unless they somehow make a Himeko Nova/Evernight/Robin SP team viable
      As always, take with a grain of salt

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  3. I belive some players are very delusional when it comes to this issue, some of them are even asking characters to get Nerfed during Beta phases…

    So I hope this will help them understand things more clearly:

    Nerfs in games like HSR are not ballancing.
    HSR is not a PvP game.
    They are not even slowing down HP inflation, it is increasing more and more either way!
    Character Nerfs are only good for HoYo.
    Every time they Nerf a character, they shorten it’s lifespan, so they can sell you a new one even sooner and make money even faster!

      
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    • They only listen to the playtesters. I doubt that they will listen to people who look at leaks. Then again, I don’t think you can swoon a playtester to push for nerfs because they’re probably under an NDA that would prevent them from doing so.

      Also I guessing from your previous conjectures that you’re a hate-player, no? If the game is like a pie, you eat all of it and enjoy it, and then you leave one slice aside to criticise.

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      • Enjoying the good things and then criticising the bad things, yes, I belive that is normal human behaviour.
        It is the logical thing to do, to hopefully make things better.
        It is also called feedback.
        Too bad most companies do not even read feedbacks anymore, some A.I. filters them out and auto-reply.
        I have always sent positive and negative feedbacks to any company I have played games of for years.
        Again, I belive that is the normal thing to do, to try and make things better, hopefully.
        It is just an extra thing that I also share some of my feedback and/or opinion on sites aswell.

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  4. Every Company is greedy.
    Some more, some less.
    Eventually the more popular they get, the more greedy they become because most people let them get away with it.
    This is why I do not recommend games most of the time to other people, because the more I help a Company, the greedier they become and the shittier the games become because of it.
    The less popular they are, the more they have to “bribe” the players with Free Stuff and good quality content to encourage them to recommend the game to others.
    So as players, it is actually in our best interest to keep them less popular.
    (Obviously not that much that they would have to go EoS.)
    So even tho I play HSR, I barely recommend it to anyone.

      
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    • I feel like it’s less bribing with free stuff, and more of an alternative model from 4*s. Instead of having to design and write a million one-note characters who fade into oblivion, they can instead huck a free 5* every so often where it’s needed, and then can also design around regular players having said character.

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    • If you’re having such a hard time playing, just stop. There’s no need to force yourself to suffer.

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    • If popularity makes games worse, then the ideal game would be one that never grows. It’s whether players continue supporting such monetisation practices. A company becomes more aggressive when players reward that behaviour, not because people play the game.

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      • Yes I agree.
        Supporting games is not bad, as long as players do not support predatory and greedy monetisation.

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