New in 2.0

目录
角色
光锥
遗器套装
背包
成就
敌对物种

角色

名词稀有度命途战斗属性攻击力防御力生命值n/a
花火
花火5
RarstrRarstrRarstrRarstrRarstr
harmony-classquantum-damage_type523.91485.11397.09
炙梦喷枪
欲念碎镜
天外乐章
蛀星孕灾的旧恶
命运的足迹
黑天鹅
黑天鹅5
RarstrRarstrRarstrRarstrRarstr
nihility-classwind-damage_type659.74485.11086.62
天人遗垢
蠢动原核
焚天之魔
蛀星孕灾的旧恶
命运的足迹
米沙
米沙4
RarstrRarstrRarstrRarstr
destruction-classice-damage_type599.76396.91270.08
冷藏梦箱
造梦马达
月狂獠牙
蛀星孕灾的旧恶
命运的足迹
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光锥

名词稀有度命途攻击力防御力生命值战技n/a
游戏尘寰
游戏尘寰5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使装备者的暴击伤害提高32%。战斗开始时,使装备者获得【假面】,持续3回合。当装备者持有【假面】时,装备者的队友暴击率提高10%,暴击伤害提高28%。装备者每恢复1个战技点,获得1层【彩焰】,恢复时溢出的战技点也会被计算在内。当【彩焰】达到4层后,移除所有【彩焰】并获得【假面】,持续4回合。
天外乐章
欲念碎镜
何物为真
何物为真4
RarstrRarstrRarstrRarstr
abundance-class423.36330.751058.4使装备者的击破特攻提高24%。施放普攻后,装备者回复等同于2%生命上限+800点的生命值。
永恒之花
造梦马达
在火的远处
在火的远处4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4当装备者在单次受到攻击中累计损失的生命值超过最大生命值的25%,或单次消耗自身生命值超过最大生命值的25%,则立即回复等同于装备者生命上限15%的生命值,同时使装备者造成的伤害提高25%,持续2回合。该效果每3回合只能触发1次。
月狂獠牙
造梦马达
织造命运之线
织造命运之线4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56使装备者的效果抵抗提高12%。装备者每有100点防御力,使装备者造成的伤害提高0.8%,最多使造成的伤害提高32%
琥珀的坚守
欲念碎镜
银河沦陷日
银河沦陷日4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56使装备者的攻击力提高16%。装备者施放攻击后,若有不少于2个被攻击的敌方目标具有对应属性弱点,装备者的暴击伤害提高20%,持续2回合。
智识之钥
造梦马达
好戏开演
好戏开演4
RarstrRarstrRarstrRarstr
nihility-class476.28264.61058.4装备者对敌方目标施加负面状态后,获得一层【戏法】,每层【戏法】使装备者造成的伤害提高6%,最多叠加3层,持续1回合。当装备者的效果命中大于等于80%时,攻击力提高20%
焚天之魔
蠢动原核
重塑时光之忆
重塑时光之忆5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4使装备者的效果命中提高40%。装备者对陷入风化、灼烧、触电、裂伤状态的敌方目标造成伤害时,分别获得1层【先知】,最多叠加4层。单场战斗中,每种持续伤害状态类型仅可叠加1次【先知】效果。每层【先知】使装备者的攻击力提高5%,造成的持续伤害无视目标7.2%的防御力。
焚天之魔
蠢动原核
铭记于心的约定
铭记于心的约定4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使装备者的击破特攻提高28%。当装备者施放终结技时,暴击率提高15%,持续2回合。
月狂獠牙
造梦马达
最后的赢家
最后的赢家4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使装备者的攻击力提高12%。当装备者对敌方目标造成暴击后获得一层【好运】,最多叠加4层。每层【好运】使装备者的暴击伤害提高8%,【好运】在装备者的回合结束时移除。
逐星之矢
欲念碎镜
美梦小镇大冒险
美梦小镇大冒险4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56装备者施放普攻、战技、终结技中某一类型的技能后,为我方全体附加【童心】,【童心】可以使我方目标对应类型的技能所造成的伤害提高12%。【童心】仅对装备者最新使用的技能类型生效,且不可叠加。
天外乐章
造梦马达
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遗器套装

名词套装效果
死水深潜的先驱
死水深潜的先驱2件: 对受负面状态影响的敌人造成的伤害提高12%
4件: 暴击率提高4%,装备者对陷入不少于2/3个负面效果的敌方目标造成的暴击伤害提高8%/12%。装备者对敌方目标施加负面效果后,上述效果提高100%,持续1回合。
机心戏梦的钟表匠
机心戏梦的钟表匠2件: 击破特攻提高16%
4件: 当装备者对我方目标施放终结技时,我方全体击破特攻提高30%,持续2回合,该效果无法叠加。
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背包

名词稀有度类型配方
死水深潜的先驱
死水深潜的先驱2
RarstrRarstr
死水深潜的先驱
死水深潜的先驱3
RarstrRarstrRarstr
死水深潜的先驱
死水深潜的先驱4
RarstrRarstrRarstrRarstr
死水深潜的先驱
死水深潜的先驱5
RarstrRarstrRarstrRarstrRarstr
机心戏梦的钟表匠
机心戏梦的钟表匠2
RarstrRarstr
机心戏梦的钟表匠
机心戏梦的钟表匠3
RarstrRarstrRarstr
机心戏梦的钟表匠
机心戏梦的钟表匠4
RarstrRarstrRarstrRarstr
机心戏梦的钟表匠
机心戏梦的钟表匠5
RarstrRarstrRarstrRarstrRarstr
步离犬牙
步离犬牙2
RarstrRarstr
光锥强化, 战技 养成材料, 行迹升级材料
狼毒锯牙
狼毒锯牙3
RarstrRarstrRarstr
光锥强化, 战技 养成材料, 行迹升级材料
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成就

名词系列成就展开说明可获取奖励
天堂的这一边
天堂的这一边众秘探奇在匹诺康尼激活15次界域定锚
星琼5
匹诺康尼梦
匹诺康尼梦众秘探奇开启120次匹诺康尼战利品
星琼10
太空漫步
太空漫步众秘探奇完成「屠场」任务,查清梦境酒店背后的真相
星琼5
啾?
啾?众秘探奇帮助1只折纸小鸟回到「大树」
星琼5
啾啾啾!
啾啾啾!众秘探奇帮助60只折纸小鸟回到「大树」
星琼5
永远与时间同步
永远与时间同步众秘探奇修复15个梦境迷钟
星琼5
谁人的梦?
谁人的梦?众秘探奇首次见证稚子梦中的神秘奇观
星琼5
摩擦,摩擦
摩擦,摩擦瞬息欢愉通过梦客漫步能力在同一条梦泡桥梁上来回通过多次
星琼5
请勿摇晃汽水
请勿摇晃汽水与你同行的回忆首次使用气泡弹珠
星琼5
集异璧
集异璧众秘探奇首次通过筑梦遥眼拼凑出不可能的道路,并通过它
星琼5
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敌对物种

名词难度可获取奖励
惊梦剧团的弹簧荷官
惊梦剧团的弹簧荷官Minion
经验
信用点
蓄梦元件
锈迹齿轮
流梦阀门
造梦马达
惊梦剧团的舞鸫假面
惊梦剧团的舞鸫假面Minion
经验
信用点
蓄梦元件
锈迹齿轮
流梦阀门
造梦马达
test_可乐狗
n/a敌对物种
惊梦剧团的气泡锂犬
惊梦剧团的气泡锂犬敌对物种
经验
信用点
蓄梦元件
老旧臼齿
流梦阀门
造梦马达
永眠墓碣
永眠墓碣敌对物种
经验
信用点
思绪末屑
饥饿
印象残晶
欲念碎镜
惊梦剧团的圆幕先生
惊梦剧团的圆幕先生敌对物种
经验
信用点
蓄梦元件
老旧臼齿
流梦阀门
造梦马达
忆域迷因「何物朝向死亡」
忆域迷因「何物朝向死亡」首领敌人
惊梦剧团的甜猿泰山
惊梦剧团的甜猿泰山精英敌人
经验
信用点
蓄梦元件
散热凝胶
机械立方
流梦阀门
造梦马达
惊梦剧团的十七分熟
惊梦剧团的十七分熟精英敌人
经验
信用点
蓄梦元件
散热凝胶
机械立方
流梦阀门
造梦马达
忆域迷因「我心支离破碎」
忆域迷因「我心支离破碎」敌对物种
经验
信用点
思绪末屑
饥饿
印象残晶
欲念碎镜
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193 responses to “New in 2.0”

  1. My current Aventurine set is sitting at 70-140 crit, ~3800 def (he has no orb or gloves yet, 4pc pioneer, 2pc salsotto)
    On another note, which 2.1 character has the most interesting kit to you?

      
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    • Interesting kit? another buff making Acheron even more savage, since she will be the first energy less unit, this are surely more interesting style to have a try, she will be really good with the right comp… but even so…. Firefly moe!! so am saving all the way.

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  2. Aventurine shocked me with his def to CR trace, 40% CR at 3600 def is wild
    His shield is abt 60% of gepard’s at base but can stack higher, and also gives the whole team 50% effect res
    As for his offensive capabilities, a FuA that does 175-250% def is solid, his ult is also a decent multiplier
    because of his def conversion, you may want to replace either your body or orb with a def% one, so my personal preference will be Crit DMG%, SPD, DEF%, DEF%
    As for sets, 2pc Knight (or 4pc for pure shield), 2pc ashblazing, 2/4pc dead Waters and 2pc desert all seem good (if you have his lc or E2 I’d go 4pc dead Waters no question)
    Planar I’d assume salsotto or FFG (or architect for shield)
    I look forward to my lovely blond gambler

      
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  3. Some Acheron stuff (just check out the reddit leaks for the kit itself)

    The leaks only show Lvl 1 and Max (9/15) values so here’s the relevant lvl 6/10 values:
    — Lvl 10 talent All RES debuff: 20%

    We’re going with the assumption that there are only 9 Knots present. You technically can delay her Ult to increase the amount of Knots present and they won’t be wasted because the final hit removes, and presumably detonates, all remaining Knots. But of course, you’re wasting Slashed Dreams (Energy) playing that way.
    Also, in the old leaks, the first 3 attacks of her Ult has differing hit counts (2/3/1 respectively) but we’ll assume that’s no longer the case.

    — Acheron Lvl 10 ability values
    Basic: 100%
    Skill Main/Adj: 160%/60%
    Ult first 3 attacks: 24% each attack
    Ult Crimson Knot (AoE): 15% per knot
    Ult final hit (AoE): 65%
    Ult breakdown: 72% single target / 200% AoE dmg

    — Trace active with 2 Nihi teammates (ability values x1.6)
    Basic: 160%
    Skill Main/Adj: 256%/96%
    Ult first 3 attacks: 38.4%
    Ult Crimson Knot (AoE): 24% per knot
    Ult final hit (AoE): 104%
    Ult breakdown: 115.2% single target / 320% AoE Dmg

      
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    • Her Ult values aren’t incredibly high due to it being mostly AoE damage (so treat it as Erudition-like) and how low its effective cost is. She can realistically cast it within 3-4 turns and ideally lower it to 2 turns with 2 Nihi teammates (4 from Acheron casting Skill, 4+ from her Nihi teammates debuffing).

      Coupled with the multiplier increase, her Ult actually performs similar to (if not better than) Argenti’s 180 Ult (570% single target / 280% AoE Dmg = 850% total). Assuming you can bring down Argenti’s Ult to 4 turns, then Acheron performing 2 Ults in comparison is equal to 230.2% single target / 640% AoE Dmg = 870.2% total. Without the multiplier increase, she requires 3 Ult casts to compare.

      Everything else about her leans towards offense, too. You have the aforementioned ability mult increase, 20% All RES debuff talent while performing her Ult, up to a 90% Dmg Inc when she Ults (lasts 2 turns), and her trifecta of offense Stat traces (Atk, CDmg, Lightning).

      But of course, there’s some big caveats here. Since she doesn’t use Energy every single source of it is useless — kills, abilities, SU effects, even any potential MoC/PF effect that may generate Energy. Also, her kit’s making it a requirement to have 2 Nihi teammates. It’s really tough replacing all these good Harmony characters but the Multiplier increase *is* massive. Also looking at it this way, the right Nihi teammates *will* serve as constant batteries that can easily account for half of her Dream gain.

      As for any currently available teammates, there’s the usual Pela (you may want to use Resolution LC over Tutorial Mission) or SW (play her with high Spd and EHR), but I’m also curious about Gui. Firekiss can be applied/refreshed during the enemy’s turns which potentially means more Dreams for Acheron. Dreams can be generated once per action which, based on the addendum in the previous leak, should also work during enemy turns, and on self-inflicted enemy debuffs. Unfortunately Gui by herself has too long of a ramp up time and doesn’t really provide much more than that for Acheron.

      You can maybe attempt BS as a Debuffer sub-DPS (triggering 3-stack Arcanas should be a similar interaction to Firekiss) however to utilize E1, Shocked must be present which requires you to be careful about turn order if your only Shock source is Kafka’s LC… unless you use that on Acheron herself? Also please, no BS+Kafka+Acheron. They’ll suck you so hard and leave you dry. 0 SP.

      So we’ll have to assume that we’re getting more “proper” Debuff-oriented Nihis down the line after the recent string of DoTs. I can imagine they might even try a Field-type Debuffer (an RM counterpart?) somewhere down the line to break away from the limitations (needing to take a turn to apply a debuff, debuff downtime if the enemy is too fast).

      Now as for LC prediction… I think hands down it’ll be a Crit-oriented debuff-applying LC, no two ways about it. Technically, debuff-applying LCs already exist (Resolution LC, and 2 sig LCs – Kafka and SW) as well as offensive ones (GNSW S5 at the peak), but of course having both is the winning combination.

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      • “no BS+Kafka+Acheron. They’ll suck you so hard and leave you dry”
        Oya, but that’s exactly why i think will be the reason someone still going to do it…!

        Something i find weird is, she’s emanator of Nihility with core concept of leading Nihil comp, yet her E2 somehow allow for 1 less member, as if they KNEW that current Nihil characters still not working with her perfectly, Acheron fate can change a lots with future 5* Nihil.
        at this rate she’ll having to suffer the wait for ideal teammates by very long times like Kafka without her E2 or if you can make Welt working at sustain.

        Yea, the part about “When any characters *uses* their ability to debuff, Acheron gain 1 Slashed Dream” are really important to know if it would trigger outside of ability usage or counts follow-up

        I guess this is all we have for now, thing are still susceptible to change.

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      • The firekiss interaction is something I’m really interested after thinking about it, as well as Universal Market LC being another one of the only non-ultimate ways of applying debuffs outside of turn.

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