New in 1.5

Índice
Personajes
Conos de luz
Conjunto de artefactos
Inventario
Logros
Enemigos

Personajes

NombreRarezaVíaTipos de combateATQDEFPVMaterial de ascensión
Hanya
Hanya4
RarstrRarstrRarstrRarstr
harmony-classphysical-damage_type564.48352.8917.28
Pase del inframundo
Corazón armonioso mecánico
Opus Stellaris
Arrepentimiento del eterno vehículo del alma
Huellas del destino
Huohuo
Huohuo5
RarstrRarstrRarstrRarstrRarstr
abundance-classwind-damage_type601.52509.361358.28
Vestigios elevados
Rama gloriosa inmortal
Flor de la eternidad
Arrepentimiento del eterno vehículo del alma
Huellas del destino
Argenti
Argenti5
RarstrRarstrRarstrRarstrRarstr
erudition-classphysical-damage_type737.35363.831047.82
Pase del inframundo
Núcleo serpenteante
Llave de la sabiduría
Arrepentimiento del eterno vehículo del alma
Huellas del destino
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Conos de luz

NombreRarezaVíaATQDEFPVHabilidad básicaMaterial de ascensión
Noche terrorífica
Noche terrorífica5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24La recuperación de energía del portador aumenta en un 12%. Cuando un aliado usa su habilidad definitiva, el portador regenera al aliado con menor porcentaje de PV una cantidad de PV equivalente al 10% de los PV máx. del objetivo. Cuando el portador cura a un aliado, el ATQ del objetivo aumenta en un 2.4%. Este efecto se puede acumular hasta 5 veces y dura 2 turnos.
Flor de la eternidad
Rama gloriosa inmortal
Instante grabado a fuego
Instante grabado a fuego5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4El Daño CRIT del portador aumenta en un 36%. Cuando el portador usa la habilidad definitiva, el daño que inflige su habilidad definitiva aumenta según su energía máxima: por cada punto de energía, el daño aumenta en un 0.36%. Se cuentan un máximo de 180 pts. de energía.
Llave de la sabiduría
Núcleo serpenteante
Ey, estoy aquí
Ey, estoy aquí4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56Aumenta los PV máx. del portador en un 8%. Cuando el portador utiliza la habilidad básica, la curación realizada aumenta en un 16% durante 2 turnos.
Flor de la eternidad
Corazón armonioso mecánico
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Conjunto de artefactos

NombreEfecto del conjunto
Gran duque incinerador
Gran duque incinerador2: Daño de los ataques adicionales +20%.
4: Cuando el portador lanza un ataque adicional, el ATQ del portador aumenta en un 6% por cada vez que haya infligido daño con el ataque adicional. Se puede acumular hasta 8 veces y dura 3 turnos. Este efecto se disipa la siguiente vez que el portador lance un ataque adicional.
Prisionero aislado
Prisionero aislado2: ATQ +12%.
4: Por cada estado de Daño con el tiempo que tenga el objetivo, el portador ignora un 6% de su DEF cuando le inflige daño, hasta un máximo de 3 estados de Daño con el tiempo.
Glamoth, frente del firmamento
Glamoth, frente del firmamento2: El ATQ del portador aumenta en un 12%. Cuando su VEL es igual o superior a 135/160, el daño que inflige aumenta en un 12%/18%.
Colonipenal, la tierra de los sueños
Colonipenal, la tierra de los sueños2: La recuperación de energía del portador aumenta en un 5%. Aumenta en un 10% el daño que infligen los demás aliados que sean del mismo tipo que el portador.
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Inventario

NombreRarezaTipoReceta
Gran duque incinerador
Gran duque incinerador2
RarstrRarstr
Gran duque incinerador
Gran duque incinerador3
RarstrRarstrRarstr
Gran duque incinerador
Gran duque incinerador4
RarstrRarstrRarstrRarstr
Gran duque incinerador
Gran duque incinerador5
RarstrRarstrRarstrRarstrRarstr
Prisionero aislado
Prisionero aislado2
RarstrRarstr
Prisionero aislado
Prisionero aislado3
RarstrRarstrRarstr
Prisionero aislado
Prisionero aislado4
RarstrRarstrRarstrRarstr
Prisionero aislado
Prisionero aislado5
RarstrRarstrRarstrRarstrRarstr
Glamoth, frente del firmamento
Glamoth, frente del firmamento2
RarstrRarstr
Glamoth, frente del firmamento
Glamoth, frente del firmamento3
RarstrRarstrRarstr
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Logros

NombreSerie de logrosMostrarDescripciónPosibles recompensas
Viento en popa a ver el mundo
Viento en popa a ver el mundoRecuerdos de un viaje contigoCompleta la misión «De nuevo en activo (epílogo)» y sé testigo de la partida de Mingxi.
Jade estelar5
Autoayuda del Caballero de la Belleza
Autoayuda del Caballero de la BellezaEl universo en una cáscara de nuezRecibe la ayuda de un Caballero de la Belleza con Argenti en tu equipo activo en el Universo Simulado.
Jade estelar5
El centro del universo
El centro del universoAlegrías efímerasActiva 10 líneas de voz distintas de Miembro del equipo: Trazacaminos.
Jade estelar5
Equipo lanza cósmica
Equipo lanza cósmicaAlegrías efímerasGana 1 batalla con un equipo que incluya a Argenti y Trazacaminos.
Jade estelar5
Vergonzoso, pero útil
Vergonzoso, pero útilAlegrías efímerasRetírate de la batalla cuando todos los miembros del equipo, excepto Huohuo, hayan sido derrotados.
Jade estelar5
¿A quién vas a llamar?
¿A quién vas a llamar?Alegrías efímerasGana 1 batalla con un equipo que incluya a Huohuo, Sushang, Guinaifen y Trazacaminos.
Jade estelar5
Buenas noches, Makka Pakka
Buenas noches, Makka PakkaAlegrías efímerasEntra en combate después de usar Martillo para dormir y ten un personaje en el estado de Reverberación potente.
Jade estelar5
¿Misión imposible?
¿Misión imposible?Alegrías efímerasDerrota a Phantylia con el ATQ básico de Huohuo Estandarte: Llamatormentas.
Jade estelar5
Cola peluda y esponjosa
Cola peluda y esponjosaFerrocarril a las estrellasRecopila historias de fantasmas con la brigada cazafantasmas.
※ Recupera a Cola y somete a los heliobus que han escapado en el Luofu.
Jade estelar10
Los peligros de mi corazón
Los peligros de mi corazónFerrocarril a las estrellasExplora los sucesos sobrenaturales del Jardín del Sosiego con Guinaifen.
※ Somete al gran heliobus Cirrus y resuelve la crisis de los heliobus en el Jardín del Sosiego.
Jade estelar10
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Enemigos

NombreDificultadPosibles recompensas
Oficial Espectral
Oficial EspectralEnemigos
EXP
Crédito
Remolino de viento
Oficial poseída por Mara
Oficial poseída por MaraEnemigos
EXP
Crédito
Brote verde inmortal
Pluma del fuego
Flor etérea inmortal
Rama gloriosa inmortal
Enviada Fantasmal Aurúmata
Enviada Fantasmal AurúmataEnemigos de élite
EXP
Crédito
Componente artificial mecánico
Ámbar gris de la Abundancia
Hoja del árbol interdimensional
Engranaje cilíndrico mecánico
Corazón armonioso mecánico
Argenti
ArgentiJefes enemigos
La Distinguida
La DistinguidaMinion
Punta de Lanza
Punta de LanzaMinion
El Escudo
El EscudoMinion
Cirrus
CirrusJefes enemigos
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62 responses to “New in 1.5”

  1. I know this is stuff coming in 1.6 and we don’t know much, but should I actually try and level Herta for the new Pure fiction mode, (I’d also love to level HImiko if the game gave me one, the only stander 5* the game hasn’t given me including LCs), or should trying to hyper out Kafka ults work well enough, considering my 3 teams right now are Topaz / Clara, Kakfa DoT, and Mono Quantum QQ. all of which are primarily blast damage and not AoE

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  2. In the EN special program at 26:50 Owlbert calls the follow-up relics “Grand Duke Incinerated to Ashes” which is its outdated name
    This is not at all important I just find it interesting

      
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    • I did noticed that, actually. Pretty funny but it also makes me wonder which version of the beta does the livestream use, in the 1.3 livestream it almost sounded like they werent too sure what Kafka’s talent actually did, they just said “kafka makes a follow up attack” I wonder now if thats because they changed Kafka’s kit so much that hoyo wasnt sure what version of Kafka was going to be in the game, the dot booster or the the one that inflicts the ults dot on the talent

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  3. == This is just guesswork (an analysis?) regarding the FUA set. Up to you to let me cook, just don’t forget the grain of salt. The previous iterations were kinda bonkers (as high as 80% FUA Dmg at one point), and this current version is more in line with other sets imo. ==

    Anyway I want to focus on the 4pc effect:
    – Every time the wearer’s FUA deals [an instance of] damage, stacks are gained.
    – Buff lasts for 3 turns.
    – Stacks are reset first before a FUA is used.

    Here’s some key assumptions I’m making regarding its mechanics:
    – AoE FUAs hitting extra targets also counts toward stacking it up.
    – Stacks are gained *after* each hit deals its damage. This is a crucial detail for low hit count FUAs (mainly Clara).

    Now with those in mind (please keep them in mind), let’s see how that might work out for some of our characters. I tried to avg out the Atk% gained from the buff for the sake of the FUAs, but regular abilities will benefit differently. I also won’t dabble into the actual damage dealt.

    — Topaz: Shizko mentioned in the comments here that she does 8 hits on her Skill/Numby. I’d argue her BA has literally no effect on the effectiveness of the set because all her attacks are FUA anyway. The stacks will always reset before each of her attacks.
    Anyway, 8 hits means the Atk Buff is worth 21% Atk on average (0+6+12+… = 168% Atk, then divided by 8 hits = 21%). 20% FUA Dmg + 21% Atk (on avg) should be better than Fire+Atk, and more consistent than 4pc Fire. FUA+Fire could be interesting though. Someone else can do the math.

    — Clara: I feel the changes to the set were anti-Clara. Her FUAs only do 1 hit, so the main hit doesn’t even benefit from the Atk buff. When Ult is active and if there are adjacents, then technically 2 to 3. Since the main target seems to get hit first, only the adjacent hits will benefit from a measly 6% Atk, and the lingering 12-18% Atk afterwards (which only goes toward your BA or Skill) isn’t really very compelling.
    If you’re E0, FUA+Phys sounds better than 4pc FUA. I don’t know the dmg distribution with E1, so just keep 4pc Phys in consideration. Someone else can do the math.

    – Jing Yuan: Against solo targets, 7 LL is 18%, 10 LL is 26.4% Atk on avg. The average goes up against 2+ targets, only taking him 3-5 LL hits to max the buff. Working with the assumption that the main and adjacent hits per LL stack comes out at the same time (unlike Clara), then at best, you’re looking at 39% Atk on avg (0+18+36+(48*7) = 390% / 10 hits = 39%).
    Unlike the earlier two who are FUA-focused, the lingering Atk buff matters for JY. Looking at 4pc Lightning (10% Dmg + 25% Atk), 4pc FUA should be a slight improvement for LL (20% Dmg + variable Atk%), but might only be marginal for JY’s own abilities (up to 48% Atk). Someone else can do the math.

    – Himeko: Her FUA does 4 hits, so only 4 stacks gained against solo targets, but she’ll always max out against 2+. As for what the Atk% avg is for her FUA, we’re looking at 9%, 18%, 25.5%, 30%, 31.5% Atk against 1-5 targets respectively. Her FUAs might be somewhat intermittent, so idk how consistently you can break the boss every 3 turns. This set should be an improvement as long as you’re not fighting a solo target. Someone else can do the math.

    – Herta: Since each twirl only does 1 hit, she has 2 reqs: Multiple targets to hit, and multiple twirls per FUA. The first twirl wouldn’t benefit from the Atk% buff after all, so if you only do 1 twirl at a time then that’s that. Staggered twirls will only help maintain the Atk% buff, but you’ll never max it out. That’s setting aside the concern of bosses that don’t spawn adds, or don’t spawn them frequently. Math can do someone else.

    – March (only gains 1 stack), Yanqing (not FUA-focused), Qingque E4 (what), Blade (why), Bronya E4 (how)

      
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    • Speaking of Yanqing’s follow up attack, why doesn’t Sushang’s sword stance also count as a follow up attack, it feels like a missed opportunity, it’s just an extra tick of damage (or 3 with ult buff), wouldn’t be good with the new relic set, but it’s there (also Topaz’s LC buff), it even has conditions to make it trigger more like other follow up attacks unlike Yanqing’s (it’s normally at 33% chance to happen, but garunteed on a condition, every other follow up attack has a condition to make it proc, except Yanqing who’s FUA is more random then QQ E4 /s, FIxed 65%) like it gains nothing from not being FUA, and loses out now that they are trying to add in FUA support.

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      • ~~Yes please, we need Sushang buffs. ༼ つ ◕_◕ ༽つ Hoyo give 5* Li Sushang~~
        Agreed. But If I had to rationalize, it’s because they didn’t want the bonus hits to generate extra MP, deal extra Toughness DMG, and also because of the disconnect in visuals if it were its own action. Yanqing’s kinda makes sense because they’re remote-operated swords.
        But anyway, just gotta chalk it up to being an early character. Heck, outside of E1, there’s no excusing how garbo her Eidolons are. Why is it that they gave a Hunt character Dmg Reduc — which would’ve been fine as her A2 Trace, not an Eidolon, and Break Eff — which isn’t used anywhere in her kit, nor does she interact with Bleed unlike Luka.

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    • There has been calculations that show the new full 4p FUA set is aproximately 4% better than 2p musk + 2p duke, and aproximately 5% better than 2p fire + 2p duke for Topaz. This is with a fire dmg orb.

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      • It will, and it will benefit every DoT character more than their current BiS option. Def ignore is really strong

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      • I’m just going off my own computations for Kafka, computing only DoT Dmg.
        – Without external factors, DoT set is ~1.5% vs Lightning, ~2.4% vs FUA, ~4.1% vs 2+2.
        – With a source of -Def% (Pela Lvl 10 Ult) then the DoT set goes up to ~4.4% vs Lightning, ~5.3% vs FUA, ~7.1% vs 2+2.
        – If the DoT set is only 2 stacks, Lightning set is better by almost ~2%, but it equalizes with Pela.

        *Personally*, I’d prioritize the DoT set on Fire and Wind since their 4pc sets aren’t exactly contributing to DoT damage (my Sampo specifically has no dedicated pieces, my Gui only needs Planars). Still though, due to consistency and ease of use, I’d rather not create problems for myself when there was none beforehand. Not everyone has Kafka’s sig LC to circumvent the issue.

        As for why the FUA set is in consideration, Kafka’s FUA does 6 hits so you’ve got a 36% Atk buff in between. After your first FUA, the set is practically 100% active with no downsides. I’m not saying you should use it, but it’s an alternative in case you might godroll its subs.

        In the end… just go for the better substats.

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    • I wonder if LL’s splash dmg counts as 1-2 extra hits, since it deals 66% per hit and 25% of the og dmg to the adjacent enemies. If it works, each of LL’s hit would stack 1-3 of the relic depending on the number of targets and if it hits the enemies at the most right/left. That would make him get the atk % much faster, and it would make LL get much more out the atk% buff.

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      • I already mentioned that in my wall of text, assuming hits done by Blast/AoE will also count, then the likes of Jing Yuan and Himeko can stack up much faster.

        The problem with this assumption is the only precedent we have of a similar passive is DHIL’s Talent, which stacks up after each hit dealt. His passive doesn’t count the adjacent Blast hits he does.

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      • Whoops, quick correction since I made a mistake (I reported my post but idk if it’ll pop up again)

        So going back, upon testing Topaz does 7 hits normally, and 8 hits with Ult.
        – For 7 hits, the damage is divided evenly.
        – For 8 hits, you take the sum of Ult Dmg + Skill or Talent (whichever triggered the attack). The initial 7 hits deals 10% of the total dmg each, and the final 8th hit deals 30% of the total dmg.

        Regarding how much Atk the set is worth on avg, 18% Atk for the normal 7 hits, and 21%+ for the 8 hits (the stronger final hit tips it higher than 21% technically, but it’s easier to leave it at that).

        So yes, it’s worth it of course. When you put it all together, you’re getting 20% Dmg and 18~21%+ Atk out of this set for Topaz.

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