New in 1.5

目录
角色
光锥
遗器套装
背包
成就
敌对物种

角色

名词稀有度命途战斗属性攻击力防御力生命值n/a
寒鸦
寒鸦4
RarstrRarstrRarstrRarstr
harmony-classphysical-damage_type564.48352.8917.28
幽府通令
工造浑心
群星乐章
无穷假身的遗恨
命运的足迹
藿藿
藿藿5
RarstrRarstrRarstrRarstrRarstr
abundance-classwind-damage_type601.52509.361358.28
天人遗垢
永寿荣枝
永恒之花
无穷假身的遗恨
命运的足迹
银枝
银枝5
RarstrRarstrRarstrRarstrRarstr
erudition-classphysical-damage_type737.35363.831047.82
幽府通令
蠢动原核
智识之钥
无穷假身的遗恨
命运的足迹
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光锥

名词稀有度命途攻击力防御力生命值战技n/a
惊魂夜
惊魂夜5
RarstrRarstrRarstrRarstrRarstr
abundance-class476.28529.21164.24使装备者的能量恢复效率提高12%。我方目标施放终结技时,装备者为当前生命值百分比最低的我方目标回复等同于其10%生命上限的生命值。当装备者为我方目标提供治疗时,使该目标的攻击力提高2.4%,该效果最多叠加5层,持续2回合。
永恒之花
永寿荣枝
片刻,留在眼底
片刻,留在眼底5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4使装备者的暴击伤害提高36%。当装备者施放终结技时,根据装备者的能量上限,提高装备者终结技造成的伤害:每点能量提高0.36%,最多计入180点。
智识之钥
蠢动原核
嘿,我在这儿
嘿,我在这儿4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56使装备者的生命上限提高8%。当装备者施放战技时,治疗量提高16%,持续2回合。
永恒之花
工造浑心
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遗器套装

名词套装效果
毁烬焚骨的大公
毁烬焚骨的大公2件: 追加攻击造成的伤害提高20%
4件: 装备者施放追加攻击时,根据追加攻击造成伤害的次数,每次造成伤害时使装备者的攻击力提高6%,最多叠加8次,持续3回合。该效果在装备者下一次施放追加攻击时移除。
幽锁深牢的系囚
幽锁深牢的系囚2件: 攻击力提高12%
4件: 敌方目标每承受1个持续伤害效果,装备者对其造成伤害时就无视其6%的防御力,最多计入3个持续伤害效果。
苍穹战线格拉默
苍穹战线格拉默2件: 使装备者的攻击力提高12%。当装备者的速度大于等于135/160时,使装备者造成的伤害提高12%/18%
梦想之地匹诺康尼
梦想之地匹诺康尼2件: 使装备者的能量恢复效率提高5%。使队伍中与装备者属性相同的我方其他角色造成的伤害提高10%
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背包

名词稀有度类型配方
毁烬焚骨的大公
毁烬焚骨的大公2
RarstrRarstr
毁烬焚骨的大公
毁烬焚骨的大公3
RarstrRarstrRarstr
毁烬焚骨的大公
毁烬焚骨的大公4
RarstrRarstrRarstrRarstr
毁烬焚骨的大公
毁烬焚骨的大公5
RarstrRarstrRarstrRarstrRarstr
幽锁深牢的系囚
幽锁深牢的系囚2
RarstrRarstr
幽锁深牢的系囚
幽锁深牢的系囚3
RarstrRarstrRarstr
幽锁深牢的系囚
幽锁深牢的系囚4
RarstrRarstrRarstrRarstr
幽锁深牢的系囚
幽锁深牢的系囚5
RarstrRarstrRarstrRarstrRarstr
苍穹战线格拉默
苍穹战线格拉默2
RarstrRarstr
苍穹战线格拉默
苍穹战线格拉默3
RarstrRarstrRarstr
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成就

名词系列成就展开说明可获取奖励
顺凯风,见天地
顺凯风,见天地与你同行的回忆完成任务「金戺重喧•尾声」,见证明曦的远行
星琼5
纯美的自助
纯美的自助果壳中的宇宙在「模拟宇宙」中,使用包含银枝的队伍接受纯美骑士的帮助
星琼5
在世界中心呼唤我
在世界中心呼唤我瞬息欢愉触发10句不同的队伍编成•开拓者语音
星琼5
银河枪骑队
银河枪骑队瞬息欢愉使用同时包含银枝、开拓者的队伍获得1场战斗的胜利
星琼5
逃避可耻但有用!
逃避可耻但有用!瞬息欢愉使用我方角色藿藿在队友全部陷入无法战斗状态时撤退
星琼5
捉鬼敢死队
捉鬼敢死队瞬息欢愉使用同时包含藿藿、素裳、桂乃芬、开拓者的队伍获得1场战斗的胜利
星琼5
晚安玛卡巴卡
晚安玛卡巴卡瞬息欢愉使用安眠锤后进入战斗,并有任意角色陷入强烈震荡状态
星琼5
不可能任务?
不可能任务?瞬息欢愉使用藿藿普攻「令旗•征风召雨」,击败幻胧
星琼5
有尾庞庞
有尾庞庞通往群星的轨道与捉鬼小队一起收集怪谈异闻
※找回尾巴,镇伏罗浮逃逸岁阳…
星琼10
我心里危险的东西
我心里危险的东西通往群星的轨道与桂乃芬一起绥园探灵
※镇伏大岁阳浮烟,解决了绥园的岁阳危机
星琼10
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敌对物种

名词难度可获取奖励
幽府武弁
幽府武弁敌对物种
经验
信用点
风之旋
魔阴武弁
魔阴武弁敌对物种
经验
信用点
永寿幼芽
火之翎
永寿天华
永寿荣枝
金人勾魂使
金人勾魂使精英敌人
经验
信用点
工造机杼
丰饶香涎
换境树叶
工造迴轮
工造浑心
银枝
银枝首领敌人
「授勋」
「授勋」Minion
「枪尖」
「枪尖」Minion
「盾」
「盾」Minion
浮烟
浮烟首领敌人
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62 responses to “New in 1.5”

  1. I know this is stuff coming in 1.6 and we don’t know much, but should I actually try and level Herta for the new Pure fiction mode, (I’d also love to level HImiko if the game gave me one, the only stander 5* the game hasn’t given me including LCs), or should trying to hyper out Kafka ults work well enough, considering my 3 teams right now are Topaz / Clara, Kakfa DoT, and Mono Quantum QQ. all of which are primarily blast damage and not AoE

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  2. In the EN special program at 26:50 Owlbert calls the follow-up relics “Grand Duke Incinerated to Ashes” which is its outdated name
    This is not at all important I just find it interesting

      
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    • I did noticed that, actually. Pretty funny but it also makes me wonder which version of the beta does the livestream use, in the 1.3 livestream it almost sounded like they werent too sure what Kafka’s talent actually did, they just said “kafka makes a follow up attack” I wonder now if thats because they changed Kafka’s kit so much that hoyo wasnt sure what version of Kafka was going to be in the game, the dot booster or the the one that inflicts the ults dot on the talent

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  3. == This is just guesswork (an analysis?) regarding the FUA set. Up to you to let me cook, just don’t forget the grain of salt. The previous iterations were kinda bonkers (as high as 80% FUA Dmg at one point), and this current version is more in line with other sets imo. ==

    Anyway I want to focus on the 4pc effect:
    – Every time the wearer’s FUA deals [an instance of] damage, stacks are gained.
    – Buff lasts for 3 turns.
    – Stacks are reset first before a FUA is used.

    Here’s some key assumptions I’m making regarding its mechanics:
    – AoE FUAs hitting extra targets also counts toward stacking it up.
    – Stacks are gained *after* each hit deals its damage. This is a crucial detail for low hit count FUAs (mainly Clara).

    Now with those in mind (please keep them in mind), let’s see how that might work out for some of our characters. I tried to avg out the Atk% gained from the buff for the sake of the FUAs, but regular abilities will benefit differently. I also won’t dabble into the actual damage dealt.

    — Topaz: Shizko mentioned in the comments here that she does 8 hits on her Skill/Numby. I’d argue her BA has literally no effect on the effectiveness of the set because all her attacks are FUA anyway. The stacks will always reset before each of her attacks.
    Anyway, 8 hits means the Atk Buff is worth 21% Atk on average (0+6+12+… = 168% Atk, then divided by 8 hits = 21%). 20% FUA Dmg + 21% Atk (on avg) should be better than Fire+Atk, and more consistent than 4pc Fire. FUA+Fire could be interesting though. Someone else can do the math.

    — Clara: I feel the changes to the set were anti-Clara. Her FUAs only do 1 hit, so the main hit doesn’t even benefit from the Atk buff. When Ult is active and if there are adjacents, then technically 2 to 3. Since the main target seems to get hit first, only the adjacent hits will benefit from a measly 6% Atk, and the lingering 12-18% Atk afterwards (which only goes toward your BA or Skill) isn’t really very compelling.
    If you’re E0, FUA+Phys sounds better than 4pc FUA. I don’t know the dmg distribution with E1, so just keep 4pc Phys in consideration. Someone else can do the math.

    – Jing Yuan: Against solo targets, 7 LL is 18%, 10 LL is 26.4% Atk on avg. The average goes up against 2+ targets, only taking him 3-5 LL hits to max the buff. Working with the assumption that the main and adjacent hits per LL stack comes out at the same time (unlike Clara), then at best, you’re looking at 39% Atk on avg (0+18+36+(48*7) = 390% / 10 hits = 39%).
    Unlike the earlier two who are FUA-focused, the lingering Atk buff matters for JY. Looking at 4pc Lightning (10% Dmg + 25% Atk), 4pc FUA should be a slight improvement for LL (20% Dmg + variable Atk%), but might only be marginal for JY’s own abilities (up to 48% Atk). Someone else can do the math.

    – Himeko: Her FUA does 4 hits, so only 4 stacks gained against solo targets, but she’ll always max out against 2+. As for what the Atk% avg is for her FUA, we’re looking at 9%, 18%, 25.5%, 30%, 31.5% Atk against 1-5 targets respectively. Her FUAs might be somewhat intermittent, so idk how consistently you can break the boss every 3 turns. This set should be an improvement as long as you’re not fighting a solo target. Someone else can do the math.

    – Herta: Since each twirl only does 1 hit, she has 2 reqs: Multiple targets to hit, and multiple twirls per FUA. The first twirl wouldn’t benefit from the Atk% buff after all, so if you only do 1 twirl at a time then that’s that. Staggered twirls will only help maintain the Atk% buff, but you’ll never max it out. That’s setting aside the concern of bosses that don’t spawn adds, or don’t spawn them frequently. Math can do someone else.

    – March (only gains 1 stack), Yanqing (not FUA-focused), Qingque E4 (what), Blade (why), Bronya E4 (how)

      
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    • Speaking of Yanqing’s follow up attack, why doesn’t Sushang’s sword stance also count as a follow up attack, it feels like a missed opportunity, it’s just an extra tick of damage (or 3 with ult buff), wouldn’t be good with the new relic set, but it’s there (also Topaz’s LC buff), it even has conditions to make it trigger more like other follow up attacks unlike Yanqing’s (it’s normally at 33% chance to happen, but garunteed on a condition, every other follow up attack has a condition to make it proc, except Yanqing who’s FUA is more random then QQ E4 /s, FIxed 65%) like it gains nothing from not being FUA, and loses out now that they are trying to add in FUA support.

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      • ~~Yes please, we need Sushang buffs. ༼ つ ◕_◕ ༽つ Hoyo give 5* Li Sushang~~
        Agreed. But If I had to rationalize, it’s because they didn’t want the bonus hits to generate extra MP, deal extra Toughness DMG, and also because of the disconnect in visuals if it were its own action. Yanqing’s kinda makes sense because they’re remote-operated swords.
        But anyway, just gotta chalk it up to being an early character. Heck, outside of E1, there’s no excusing how garbo her Eidolons are. Why is it that they gave a Hunt character Dmg Reduc — which would’ve been fine as her A2 Trace, not an Eidolon, and Break Eff — which isn’t used anywhere in her kit, nor does she interact with Bleed unlike Luka.

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    • There has been calculations that show the new full 4p FUA set is aproximately 4% better than 2p musk + 2p duke, and aproximately 5% better than 2p fire + 2p duke for Topaz. This is with a fire dmg orb.

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      • It will, and it will benefit every DoT character more than their current BiS option. Def ignore is really strong

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      • I’m just going off my own computations for Kafka, computing only DoT Dmg.
        – Without external factors, DoT set is ~1.5% vs Lightning, ~2.4% vs FUA, ~4.1% vs 2+2.
        – With a source of -Def% (Pela Lvl 10 Ult) then the DoT set goes up to ~4.4% vs Lightning, ~5.3% vs FUA, ~7.1% vs 2+2.
        – If the DoT set is only 2 stacks, Lightning set is better by almost ~2%, but it equalizes with Pela.

        *Personally*, I’d prioritize the DoT set on Fire and Wind since their 4pc sets aren’t exactly contributing to DoT damage (my Sampo specifically has no dedicated pieces, my Gui only needs Planars). Still though, due to consistency and ease of use, I’d rather not create problems for myself when there was none beforehand. Not everyone has Kafka’s sig LC to circumvent the issue.

        As for why the FUA set is in consideration, Kafka’s FUA does 6 hits so you’ve got a 36% Atk buff in between. After your first FUA, the set is practically 100% active with no downsides. I’m not saying you should use it, but it’s an alternative in case you might godroll its subs.

        In the end… just go for the better substats.

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    • I wonder if LL’s splash dmg counts as 1-2 extra hits, since it deals 66% per hit and 25% of the og dmg to the adjacent enemies. If it works, each of LL’s hit would stack 1-3 of the relic depending on the number of targets and if it hits the enemies at the most right/left. That would make him get the atk % much faster, and it would make LL get much more out the atk% buff.

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      • I already mentioned that in my wall of text, assuming hits done by Blast/AoE will also count, then the likes of Jing Yuan and Himeko can stack up much faster.

        The problem with this assumption is the only precedent we have of a similar passive is DHIL’s Talent, which stacks up after each hit dealt. His passive doesn’t count the adjacent Blast hits he does.

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      • Whoops, quick correction since I made a mistake (I reported my post but idk if it’ll pop up again)

        So going back, upon testing Topaz does 7 hits normally, and 8 hits with Ult.
        – For 7 hits, the damage is divided evenly.
        – For 8 hits, you take the sum of Ult Dmg + Skill or Talent (whichever triggered the attack). The initial 7 hits deals 10% of the total dmg each, and the final 8th hit deals 30% of the total dmg.

        Regarding how much Atk the set is worth on avg, 18% Atk for the normal 7 hits, and 21%+ for the 8 hits (the stronger final hit tips it higher than 21% technically, but it’s easier to leave it at that).

        So yes, it’s worth it of course. When you put it all together, you’re getting 20% Dmg and 18~21%+ Atk out of this set for Topaz.

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