Термины | 万敌 | |
Редкость | ||
Пути | Разрушение | |
Типы боя | Мнимый | |
Особые материалы | 308K 15 15 15 | |
Материал Следов | 3M 18 41 69 56 139 58 12 8 | |
История | 那沉入迷雾的悬锋,纷乱与战争之城!它的王室流着弑亲的血脉,它的神明以灾厄为名。 不死的迈德漠斯,离群的狮子,逐猎「纷争」火种的黄金裔。忍受万死,浴血还乡,孤身背负疯狂的宿命 ——弑王成王,弑神登神。征战的铁蹄踏遍荒野,终归要沾上故乡的血。 |
Содержание |
Тип |
Навык |
Следы |
Эйдолоны |
Световые конусы |
Инвентарь |
Gallery |
Голос |
История |
Тип
Ур. | Сила атаки | Защита | НР | Скорость | Крит. шанс | Крит. урон | Насмешка | Энергия | Особые материалы |
1 | 58.08 | 26.4 | 211 | 95 | 5% | 50% | 125 | 160 | |
20 | 113.26 | 51.48 | 412 | 95 | 5% | 50% | 125 | 160 | 4000 5 |
20+ | 136.49 | 62.04 | 496 | 95 | 5% | 50% | 125 | 160 | |
30 | 165.53 | 75.24 | 602 | 95 | 5% | 50% | 125 | 160 | 8000 10 |
30+ | 188.76 | 85.8 | 686 | 95 | 5% | 50% | 125 | 160 | |
40 | 217.8 | 99 | 792 | 95 | 5% | 50% | 125 | 160 | 16000 6 |
40+ | 241.03 | 109.56 | 876 | 95 | 5% | 50% | 125 | 160 | |
50 | 270.07 | 122.76 | 982 | 95 | 5% | 50% | 125 | 160 | 40000 9 |
50+ | 293.3 | 133.32 | 1067 | 95 | 5% | 50% | 125 | 160 | |
60 | 322.34 | 146.52 | 1172 | 95 | 5% | 50% | 125 | 160 | 80000 6 |
60+ | 345.58 | 157.08 | 1257 | 95 | 5% | 50% | 125 | 160 | |
70 | 374.62 | 170.28 | 1362 | 95 | 5% | 50% | 125 | 160 | 160K 9 |
70+ | 397.85 | 180.84 | 1447 | 95 | 5% | 50% | 125 | 160 | |
80 | 426.89 | 194.04 | 1552 | 95 | 5% | 50% | 125 | 160 |
Навык
踏破征途的誓言 - 普攻 | 单攻 | |
Восстановление энергии : 20 | |
Пробитие уязвимости : Одиночная атака : 30 | |
对指定敌方单体造成等同于万敌 对敌方单体造成少量虚数属性伤害。 | |
Ур. | |
万死无悔 - 战技 | 扩散 | |
Восстановление энергии : 30 | |
Пробитие уязвимости : Одиночная атака : 60 / Взрывная атака : 30 | |
消耗等同于万敌当前生命 若当前生命值不足,施放战技时万敌的当前生命值降低至1点。 消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成少量虚数属性伤害。 | |
Ур. | |
诛天焚骨的王座 - 终结技 | 扩散 | |
Восстановление энергии : 5 | |
Пробитие уязвимости : Одиночная атака : 60 / Взрывная атака : 60 | |
回复等同于万敌 施放终结技时若处于【血仇】状态,立即增加等同于 回复生命值,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害,并有大概率使目标与相邻目标陷入嘲讽状态。 【血仇】状态下,立即增加累计损失生命值。 | |
Ур. | |
以血还血 - 天赋 | 强化 | |
Восстановление энергии : 0 | |
Пробитие уязвимости : 0 | |
损失生命值时,按 【血仇】状态期间会累计已损失生命值,累计达到万敌生命上限的 损失生命值时获得充能,充能满时进入【血仇】状态,回复生命值且行动提前。【血仇】状态下免疫控制类负面状态,当前生命上限提高,防御力保持为0且被敌方攻击的概率大幅提高。战技获得强化,自身回合开始时自动施放强化战技。 【血仇】状态期间会累计已损失生命值,累计达到上限时行动提前并改为施放【弑神登神】。 | |
Ур. | |
攻击 | |
Восстановление энергии : 0 | |
Пробитие уязвимости : Одиночная атака : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
折戟臣服的监牢 - 秘技 | 妨害 | |
Восстановление энергии : 0 | |
Пробитие уязвимости : 0 | |
使用秘技后牵引一定区域内的敌人并使其陷入 若主动攻击陷入晕眩状态的敌人,进入战斗时,对敌方全体造成等同于万敌 牵引一定区域内的敌人并使其陷入晕眩状态。攻击陷入晕眩状态的敌人,进战后对敌方全体造成少量虚数属性伤害,并有大概率使目标陷入嘲讽状态。自身获得天赋充能。 | |
弑王成王 - 战技 | 扩散 | |
Восстановление энергии : 30 | |
Пробитие уязвимости : Одиночная атака : 60 / Взрывная атака : 30 | |
消耗等同于万敌当前生命 若当前生命值不足,施放战技时万敌的当前生命值降低至1点。 该技能会自动施放。 消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成少量虚数属性伤害。 该技能会自动施放。 | |
Ур. | |
弑神登神 - 战技 | 扩散 | |
Восстановление энергии : 30 | |
Пробитие уязвимости : Одиночная атака : 90 / Взрывная атака : 60 | |
对敌方单体造成等同于万敌 该技能会自动施放。 对指定敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害。 该技能会自动施放。 | |
Ур. | |
Следы
Эйдолоны
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Световые конусы
Термины | Редкость | Пути | Сила атаки | Защита | НР | Навык | Особые материалы | |
天倾 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 使装备者普攻和战技造成的伤害提高 | ||
乐圮 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 使装备者对当前生命值百分比大于 | ||
俱殁 | 3 | destruction-class | 370.44 | 198.45 | 846.72 | 装备者当前生命值百分比小于 | ||
鼹鼠党欢迎你 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 装备者施放普攻、战技或终结技攻击敌方目标后,分别获取一层【淘气值】。每层使装备者的攻击力提高 | ||
秘密誓心 | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | 使装备者造成的伤害提高 | ||
在蓝天下 | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 使装备者攻击力提高 | ||
汪!散步时间! | 4 | destruction-class | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ||
无处可逃 | 4 | destruction-class | 529.2 | 264.6 | 952.56 | 使装备者的攻击力提高 | ||
无可取代的东西 | 5 | destruction-class | 582.12 | 396.9 | 1164.24 | 使装备者的攻击力提高 | ||
到不了的彼岸 | 5 | destruction-class | 582.12 | 330.75 | 1270.08 | 使装备者的暴击率提高 |
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Язык
Title | loc_sound |
История
Title | Язык игры |
20 responses to “character #1404”
trash
Mydei my tiddie exposing beloved. Even though you’re imaginary for some reason, you shall be mine!
So do we just not build speed on him and just drag him with AA?
Ok guys I came with this for him, do you think good stuff or not? (i will be happy with any discution toward this
Miday: Rutilent and Scholar
Head: Cdam>HP%>speed>Crate
Hands Cdam>HP%>speed>Crate
Body:
Main stat: Crit-Damage>HP%>Crit-rate
Sub stats: Cdam>HP%>speed>Crate
Feet:
Main stat: HP%>speed
Sub stats: Cdam>HP%>speed>Crate
Ord:
Main stat: Imaginary DMG boost>HP%
Sub stats: Cdam>HP%>speed>Crate
Rope:
Main stat: ATK%>HP%>ERR
Sub stats: Cdam>HP%>speed>Crate
Light cones:
Sig
Blade sig
2.6 event LC
5* herta shop
Arlan sig
why atk rope?
Rope Main stat shouldn’t be ATK%. You definitily want HP% >>>>> ERR
Main correction: Why ATK% Rope? Hes not an ATK scaler.
Anyways, Ive seen some people say that HP body/SPD boots/HP Orb/HP Rope is his go-to main stats since it helps him get to 8k HP for his trace for Crit Rate. This does meant that he barely has any DMG% bonuses, which is is current issue.
Also, personally I see Longevous and the new planar, Bone Collection’s Serene Demesne, being a better relic/planar combo since it provides 24%HP, 16% Crit Rate and 25% Crit DMG. Scholar is good, but you are not guarenteed to get the additional effect on his 2nd enhanced Skill, which is where you want to get that additional effect on. Rutilent is also a fine choice due to the aforementioned lack fo DMG%.
in what world would you run an atk rope on him
There is almost no circumstance where he would ever use a Crit Rate body considering he gets 61% by default
HP% body can be better than Crit DMG depending on stats and supports
There’s no part of his kit anywhere that scales off ATK so no ATK% rope
He wants the new Bones planar rather than Rutilant preferably
No new destruction trace material after the entirety of 2.X but a new stagnant shadow after 3 versions. Interesting choice.
dude i hope they change that skill automatic usage, hsr ai is so ass. what if a want to kill a specific enemy? also there’s a lot of characters like Blade or Jingliu that has enhance state with 1 one move and is not automatic. I like the character but if i can’t use it how do i wanna use it i’m not pulling.
Agreed. I think they should change it to “Vendetta” state enhances skill to “Kingslayer be King” and when the tally reaches that 180% threshold, he automatically uses “Godslayer be God” right there as a bonus action (like how Feixao’s follow-up attack works) and removes the tallied lost HP.
His enhanced skill should have been aoe instead of blast, the ai on this game is ass dude..
Seems pretty similar to Jingliu in a few ways. My concern is the fact that I have no 5 healer so I hope Reca or whoever’s that 4 star is actually good with him. And longevious disciple is his best set right?
Mmm Mydei 🤤🤤
The Godslayer Be God animation is actually shown here unlike the leaks earlier, that animation is awesome
A quick kit summary for anyone lazy:
Consume HP
Get strong
Consumed HP becomes DMG
Immune to crowd control, very high aggro very high HP
Absolutely requires a healer
Doesn’t have many good supports right now
Thats the kingslayer be king animation tho..
this animation only shows kingslayer be king, godslayer is different..
Fun Fact: Like Arlan, his Skill also does not consume Skill Points.
Hell yeah
He also kinda acts on his own, he was the summon all along